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-rw-r--r--src/map/quest.c78
1 files changed, 49 insertions, 29 deletions
diff --git a/src/map/quest.c b/src/map/quest.c
index cf78430a4..9055b61fe 100644
--- a/src/map/quest.c
+++ b/src/map/quest.c
@@ -1,5 +1,6 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
+// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena Dev Teams
#include "../common/cbasetypes.h"
#include "../common/socket.h"
@@ -32,14 +33,13 @@
#include <time.h>
-struct s_quest_db quest_db[MAX_QUEST_DB];
-
+struct quest_interface quest_s;
int quest_search_db(int quest_id)
{
int i;
- ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id);
+ ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest->db[i].id);
if( i == MAX_QUEST_DB )
return -1;
@@ -74,13 +74,13 @@ int quest_add(TBL_PC * sd, int quest_id)
return 1;
}
- if( quest_check(sd, quest_id, HAVEQUEST) >= 0 )
+ if( quest->check(sd, quest_id, HAVEQUEST) >= 0 )
{
ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
return -1;
}
- if( (j = quest_search_db(quest_id)) < 0 )
+ if( (j = quest->search_db(quest_id)) < 0 )
{
ShowError("quest_add: quest %d not found in DB.\n", quest_id);
return -1;
@@ -91,9 +91,9 @@ int quest_add(TBL_PC * sd, int quest_id)
memmove(sd->quest_index+i+1, sd->quest_index+i, sizeof(int)*(sd->num_quests-sd->avail_quests));
memset(&sd->quest_log[i], 0, sizeof(struct quest));
- sd->quest_log[i].quest_id = quest_db[j].id;
- if( quest_db[j].time )
- sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
+ sd->quest_log[i].quest_id = quest->db[j].id;
+ if( quest->db[j].time )
+ sd->quest_log[i].time = (unsigned int)(time(NULL) + quest->db[j].time);
sd->quest_log[i].state = Q_ACTIVE;
sd->quest_index[i] = j;
@@ -114,19 +114,19 @@ int quest_change(TBL_PC * sd, int qid1, int qid2)
int i, j;
- if( quest_check(sd, qid2, HAVEQUEST) >= 0 )
+ if( quest->check(sd, qid2, HAVEQUEST) >= 0 )
{
ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
return -1;
}
- if( quest_check(sd, qid1, HAVEQUEST) < 0 )
+ if( quest->check(sd, qid1, HAVEQUEST) < 0 )
{
ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
return -1;
}
- if( (j = quest_search_db(qid2)) < 0 )
+ if( (j = quest->search_db(qid2)) < 0 )
{
ShowError("quest_change: quest %d not found in DB.\n",qid2);
return -1;
@@ -140,9 +140,9 @@ int quest_change(TBL_PC * sd, int qid1, int qid2)
}
memset(&sd->quest_log[i], 0, sizeof(struct quest));
- sd->quest_log[i].quest_id = quest_db[j].id;
- if( quest_db[j].time )
- sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
+ sd->quest_log[i].quest_id = quest->db[j].id;
+ if( quest->db[j].time )
+ sd->quest_log[i].time = (unsigned int)(time(NULL) + quest->db[j].time);
sd->quest_log[i].state = Q_ACTIVE;
sd->quest_index[i] = j;
@@ -205,7 +205,7 @@ int quest_update_objective_sub(struct block_list *bl, va_list ap)
if( sd->status.party_id != party )
return 0;
- quest_update_objective(sd, mob);
+ quest->update_objective(sd, mob);
return 1;
}
@@ -219,7 +219,7 @@ void quest_update_objective(TBL_PC * sd, int mob) {
continue;
for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ )
- if( quest_db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j] ) {
+ if( quest->db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest->db[sd->quest_index[i]].count[j] ) {
sd->quest_log[i].count[j]++;
sd->save_quest = true;
clif->quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]);
@@ -275,7 +275,7 @@ int quest_check(TBL_PC * sd, int quest_id, quest_check_type type) {
case HUNTING: {
if( sd->quest_log[i].state == 0 || sd->quest_log[i].state == 1 ) {
int j;
- ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j]);
+ ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < quest->db[sd->quest_index[i]].count[j]);
if( j == MAX_QUEST_OBJECTIVES )
return 2;
if( sd->quest_log[i].time < (unsigned int)time(NULL) )
@@ -331,20 +331,20 @@ int quest_read_db(void) {
if(str[0]==NULL)
continue;
- memset(&quest_db[k], 0, sizeof(quest_db[0]));
+ memset(&quest->db[k], 0, sizeof(quest->db[0]));
- quest_db[k].id = atoi(str[0]);
- quest_db[k].time = atoi(str[1]);
+ quest->db[k].id = atoi(str[0]);
+ quest->db[k].time = atoi(str[1]);
for( i = 0; i < MAX_QUEST_OBJECTIVES; i++ ) {
- quest_db[k].mob[i] = atoi(str[2*i+2]);
- quest_db[k].count[i] = atoi(str[2*i+3]);
+ quest->db[k].mob[i] = atoi(str[2*i+2]);
+ quest->db[k].count[i] = atoi(str[2*i+3]);
- if( !quest_db[k].mob[i] || !quest_db[k].count[i] )
+ if( !quest->db[k].mob[i] || !quest->db[k].count[i] )
break;
}
- quest_db[k].num_objectives = i;
+ quest->db[k].num_objectives = i;
k++;
}
@@ -354,10 +354,30 @@ int quest_read_db(void) {
}
void do_init_quest(void) {
- quest_read_db();
+ quest->read_db();
}
void do_reload_quest(void) {
- memset(&quest_db, 0, sizeof(quest_db));
- quest_read_db();
+ memset(&quest->db, 0, sizeof(quest->db));
+ quest->read_db();
+}
+
+void quest_defaults(void) {
+ quest = &quest_s;
+
+ memset(&quest->db, 0, sizeof(quest->db));
+ /* */
+ quest->init = do_init_quest;
+ quest->reload = do_reload_quest;
+ /* */
+ quest->search_db = quest_search_db;
+ quest->pc_login = quest_pc_login;
+ quest->add = quest_add;
+ quest->change = quest_change;
+ quest->delete = quest_delete;
+ quest->update_objective_sub = quest_update_objective_sub;
+ quest->update_objective = quest_update_objective;
+ quest->update_status = quest_update_status;
+ quest->check = quest_check;
+ quest->read_db = quest_read_db;
}