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-rw-r--r--src/map/quest.c303
1 files changed, 236 insertions, 67 deletions
diff --git a/src/map/quest.c b/src/map/quest.c
index 057c46d7c..ccde85a07 100644
--- a/src/map/quest.c
+++ b/src/map/quest.c
@@ -33,46 +33,61 @@
#include <stdarg.h>
#include <time.h>
+#define MAX_QUEST 25
+
//Send quest info on login
int quest_pc_login(TBL_PC * sd)
{
-
if(sd->num_quests == 0)
return 1;
clif_send_questlog(sd);
clif_send_questlog_info(sd);
+
return 0;
}
-int quest_add(TBL_PC * sd, struct quest * qd)
+int quest_add(TBL_PC * sd, int quest_id)
{
- int i;
+ int i, j, count;
- //Search to see if this quest exists
- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == qd->quest_id);
+ if( quest_check_quest(sd, quest_id, HAVEQUEST) >= 0 )
+ {
+ ShowError("quest_add: you already have quest %d.\n",quest_id);
+ return -1;
+ }
- //Already have this quest
- if(i!=MAX_QUEST)
- return 1;
+ if( (j = quest_search_db(quest_id)) < 0 )
+ {
+ ShowError("quest_add: quest %d not found in DB.\n",quest_id);
+ return -1;
+ }
- //Find empty quest log spot
- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == 0);
+ if( sd->num_quests >= MAX_QUEST_DB || sd->avail_quests >= MAX_QUEST )
+ {
+ ShowError("quest_add: your quest log is full.(max quests: %d, max incompleted quests: %d)\n", MAX_QUEST_DB, MAX_QUEST);
+ return 1;
+ }
- //Quest log is full
- if(i == MAX_QUEST)
- return -1;
+ i = sd->avail_quests;
+ memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
+ memset(&sd->quest_log[i], 0, sizeof(struct quest));
+ sd->quest_log[i].quest_id = quest_db[j].id;
+ if( quest_db[j].time )
+ sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
+ sd->quest_log[i].state = Q_ACTIVE;
+ for( count = 0; count < MAX_QUEST_OBJECTIVES && quest_db[j].mob[count]; count++ )
+ sd->quest_log[i].mob[count] = quest_db[j].mob[count];
+ sd->quest_log[i].num_objectives = count;
- //Copy over quest data
- memcpy(&sd->quest_log[i], qd, sizeof(struct quest));
sd->num_quests++;
+ sd->avail_quests++;
//Notify inter server
- intif_quest_add(sd->status.char_id, qd);
+ intif_quest_add(sd->status.char_id, &sd->quest_log[i]);
return 0;
-
}
int quest_add_ack(int char_id, int quest_id, int success)
@@ -83,26 +98,21 @@ int quest_add_ack(int char_id, int quest_id, int success)
///Player no longer on map
if(!sd)
return -1;
+
+ ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
+ if( i == sd->avail_quests )
+ return -1; //Shouldn't happen!
- //Search for quest
- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
-
- //Quest not found, shouldn't happen?
- if(i == MAX_QUEST)
- return -1;
-
- if(success)
- {
- //Notify client
- clif_send_quest_info(sd, &sd->quest_log[i]);
- }
+ if( success )
+ clif_send_quest_info(sd, &sd->quest_log[i]); //Notify client
else
{
+ sd->avail_quests--;
+ if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
+ memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
+ memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest));
ShowError("Quest %d for character %d could not be added!\n", quest_id, char_id);
-
- //Zero quest
- memset(&sd->quest_log[i], 0, sizeof(struct quest));
- sd->num_quests--;
+ return 1;
}
return 0;
@@ -110,25 +120,20 @@ int quest_add_ack(int char_id, int quest_id, int success)
int quest_delete(TBL_PC * sd, int quest_id)
{
-
- int i;
-
//Search for quest
- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
-
- //Quest not found
- if(i == MAX_QUEST)
+ if( quest_check_quest(sd, quest_id, HAVEQUEST) < 0 ) //Quest not found
+ {
+ ShowError("quest_delete: quest %d not found in your quest log.\n",quest_id);
return -1;
+ }
intif_quest_delete(sd->status.char_id, quest_id);
return 0;
-
}
int quest_delete_ack(int char_id, int quest_id, int success)
{
-
int i;
TBL_PC * sd = map_charid2sd(char_id);
@@ -137,65 +142,229 @@ int quest_delete_ack(int char_id, int quest_id, int success)
return -1;
//Search for quest
- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
-
- //Quest not found
- if(i == MAX_QUEST)
+ ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
+ if(i == sd->num_quests) //Shouldn't happen!
return -1;
if(success)
{
+ if( sd->quest_log[i].state != Q_COMPLETE )
+ sd->avail_quests--;
+ if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
+ memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
+ memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest));
+ clif_send_quest_delete(sd, quest_id);
+ }
+ else
+ {
+ ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id);
+ return 1;
+ }
- //Zero quest
- memset(&sd->quest_log[i], 0, sizeof(struct quest));
- sd->num_quests--;
+ return 0;
+}
- //Notify client
- clif_send_quest_delete(sd, quest_id);
+void quest_update_objective(TBL_PC * sd, int mob)
+{
+ int i,j;
- return 1;
+ for( i = 0; i < sd->avail_quests; i++ )
+ {
+ if( sd->quest_log[i].state != Q_ACTIVE )
+ continue;
+
+ for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ )
+ if( sd->quest_log[i].mob[j] == mob )
+ {
+ sd->quest_log[i].count[j]++;
+ sd->save_quest[i] = true;
+ //clif_send_quest_info(sd, &sd->quest_log[i]); //TODO: Figure out the real packet [Inkfish]
+ //break;
+ }
+ }
+}
+
+int quest_update_status(TBL_PC * sd, int quest_id, int status)
+{
+ int i;
+ //Search for quest
+ ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); // Only status of active and inactive quests can't be updated and completed quests can't [Inkfish]
+ if(i == sd->avail_quests) //Quest not found
+ {
+ ShowError("Quest %d not found in your quest log!\n", quest_id);
+ return -1;
+ }
+
+ sd->quest_log[i].state = (quest_state)status;
+ if( status != Q_COMPLETE )
+ {
+ clif_send_quest_status(sd, quest_id, (bool)status);
+ sd->save_quest[i] = true;
}
else
- ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id);
+ {
+ struct quest tmp_quest;
+
+ clif_send_quest_delete(sd, quest_id);
+ sd->avail_quests--;
+
+ memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
+ memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
+ memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
+
+ sd->save_quest[sd->avail_quests] = true;
+ }
return 0;
+}
+
+int quest_save(TBL_PC * sd)
+{
+ int i;
+ for( i = 0; i < sd->num_quests; i++ )
+ if( sd->save_quest[i] )
+ intif_quest_save(sd->status.char_id, &sd->quest_log[i]);
+
+ return 0;
}
-int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, const char * name, int count)
+int quest_save_ack(int char_id, int quest_id, int success)
{
int i;
+ TBL_PC * sd = map_charid2sd(char_id);
- //Search for quest
- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
-
- //Quest not found
- if(i == MAX_QUEST)
+ ///Player no longer on map
+ if(!sd)
return -1;
- memcpy(&sd->quest_log[i].objectives[objective_num].name, name, NAME_LENGTH);
- sd->quest_log[i].objectives[objective_num].count = count;
+ //Search for quest
+ ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
+ if(i == sd->num_quests) //Quest not found
+ return -1;
- //Notify client
- clif_send_quest_info(sd, &sd->quest_log[i]);
+ if(success)
+ sd->save_quest[i] = false;
+ else
+ {
+ ShowError("Quest %d for character %d could not be saved!\n", quest_id, char_id);
+ return 1;
+ }
return 0;
}
-bool quest_has_quest(TBL_PC * sd, int quest_id)
+int quest_check_quest(TBL_PC * sd, int quest_id, quest_check_type type)
{
int i;
- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
+ ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
+ if(i == sd->num_quests)
+ return -1;
+
+ switch( type )
+ {
+ case HAVEQUEST:
+ return sd->quest_log[i].state;
+ case PLAYTIME:
+ return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
+ case HUNTING:
+ {
+ int j = quest_search_db(quest_id);
+
+ if( j < 0 )
+ {
+ ShowError("quest_check_quest: quest not found in DB\n");
+ return -1;
+ }
+
+ if( sd->quest_log[i].count[0] < quest_db[j].count[0] || sd->quest_log[i].count[1] < quest_db[j].count[1] || sd->quest_log[i].count[2] < quest_db[j].count[2] )
+ {
+ if( sd->quest_log[i].time < (unsigned int)time(NULL) )
+ return 1;
+
+ return 0;
+ }
+
+ return 2;
+ }
+ default:
+ ShowError("quest_check_quest: Unknown parameter %d",type);
+ break;
+ }
- return (i != MAX_QUEST);
+ return -1;
}
-int quest_update_status(TBL_PC * sd, int quest_id, bool status)
+int quest_search_db(int quest_id)
{
+ int i;
+ ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id);
+ if( i == MAX_QUEST_DB )
+ return -1;
+
+ return i;
+}
+
+int quest_read_db(void)
+{
+ FILE *fp;
+ char line[1024];
+ int j,k = 0;
+ char *str[20],*p,*np;
+
+ sprintf(line, "%s/quest_db.txt", db_path);
+ if( (fp=fopen(line,"r"))==NULL ){
+ ShowError("can't read %s\n", line);
+ return -1;
+ }
+
+ while(fgets(line, sizeof(line), fp))
+ {
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ memset(str,0,sizeof(str));
+
+ for( j = 0, p = line; j < 8;j++ )
+ {
+ if((np=strchr(p,','))!=NULL)
+ {
+ str[j] = p;
+ *np = 0;
+ p = np + 1;
+ }
+ else
+ {
+ ShowError("quest_read_db: insufficient columes in line %s\n", line);
+ continue;
+ }
+ }
+ if(str[0]==NULL)
+ continue;
+
+ memset(&quest_db[k], 0, sizeof(quest_db[0]));
+
+ quest_db[k].id = atoi(str[0]);
+ quest_db[k].time = atoi(str[1]);
+ quest_db[k].mob[0] = atoi(str[2]);
+ quest_db[k].count[0] = atoi(str[3]);
+ quest_db[k].mob[1] = atoi(str[4]);
+ quest_db[k].count[1] = atoi(str[5]);
+ quest_db[k].mob[2] = atoi(str[6]);
+ quest_db[k].count[2] = atoi(str[7]);
+ //memcpy(quest_db[k].name, str[8], sizeof(str[8]));
+ k++;
+ }
+ fclose(fp);
+ ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","quest_db.txt");
return 0;
}
+
+void do_init_quest(void)
+{
+ quest_read_db();
+}