diff options
Diffstat (limited to 'src/map/pet.h')
-rw-r--r-- | src/map/pet.h | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/src/map/pet.h b/src/map/pet.h index b46f55229..3ac849111 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -4,98 +4,98 @@ #ifndef _PET_H_ #define _PET_H_ -#define MAX_PET_DB 300 -#define MAX_PETLOOT_SIZE 30 +#define MAX_PET_DB 300 +#define MAX_PETLOOT_SIZE 30 struct s_pet_db { - short class_; - char name[NAME_LENGTH],jname[NAME_LENGTH]; - short itemID; - short EggID; - short AcceID; - short FoodID; - int fullness; - int hungry_delay; - int r_hungry; - int r_full; - int intimate; - int die; - int capture; - int speed; - char s_perfor; - int talk_convert_class; - int attack_rate; - int defence_attack_rate; - int change_target_rate; - struct script_code *equip_script; - struct script_code *pet_script; + short class_; + char name[NAME_LENGTH],jname[NAME_LENGTH]; + short itemID; + short EggID; + short AcceID; + short FoodID; + int fullness; + int hungry_delay; + int r_hungry; + int r_full; + int intimate; + int die; + int capture; + int speed; + char s_perfor; + int talk_convert_class; + int attack_rate; + int defence_attack_rate; + int change_target_rate; + struct script_code *equip_script; + struct script_code *pet_script; }; extern struct s_pet_db pet_db[MAX_PET_DB]; enum { PET_CLASS,PET_CATCH,PET_EGG,PET_EQUIP,PET_FOOD }; struct pet_recovery { //Stat recovery - enum sc_type type; //Status Change id - unsigned short delay; //How long before curing (secs). - int timer; + enum sc_type type; //Status Change id + unsigned short delay; //How long before curing (secs). + int timer; }; struct pet_bonus { - unsigned short type; //bStr, bVit? - unsigned short val; //Qty - unsigned short duration; //in secs - unsigned short delay; //Time before RENEWAL_CAST (secs) - int timer; + unsigned short type; //bStr, bVit? + unsigned short val; //Qty + unsigned short duration; //in secs + unsigned short delay; //Time before RENEWAL_CAST (secs) + int timer; }; struct pet_skill_attack { //Attack Skill - unsigned short id; - unsigned short lv; - unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_. - unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks) - unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10% + unsigned short id; + unsigned short lv; + unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_. + unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks) + unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10% }; struct pet_skill_support { //Support Skill - unsigned short id; - unsigned short lv; - unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat) - unsigned short sp; //Max SP% for skill to trigger (100 = no check) - unsigned short delay; //Time (secs) between being able to recast. - int timer; + unsigned short id; + unsigned short lv; + unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat) + unsigned short sp; //Max SP% for skill to trigger (100 = no check) + unsigned short delay; //Time (secs) between being able to recast. + int timer; }; struct pet_loot { - struct item *item; - unsigned short count; - unsigned short weight; - unsigned short max; + struct item *item; + unsigned short count; + unsigned short weight; + unsigned short max; }; struct pet_data { - struct block_list bl; - struct unit_data ud; - struct view_data vd; - struct s_pet pet; - struct status_data status; - struct mob_db *db; - struct s_pet_db *petDB; - int pet_hungry_timer; - int target_id; - struct { - unsigned skillbonus : 1; - } state; - int move_fail_count; - unsigned int next_walktime,last_thinktime; - short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex] - - struct pet_recovery* recovery; - struct pet_bonus* bonus; - struct pet_skill_attack* a_skill; - struct pet_skill_support* s_skill; - struct pet_loot* loot; - - struct map_session_data *msd; + struct block_list bl; + struct unit_data ud; + struct view_data vd; + struct s_pet pet; + struct status_data status; + struct mob_db *db; + struct s_pet_db *petDB; + int pet_hungry_timer; + int target_id; + struct { + unsigned skillbonus : 1; + } state; + int move_fail_count; + unsigned int next_walktime,last_thinktime; + short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex] + + struct pet_recovery *recovery; + struct pet_bonus *bonus; + struct pet_skill_attack *a_skill; + struct pet_skill_support *s_skill; + struct pet_loot *loot; + + struct map_session_data *msd; }; @@ -117,7 +117,7 @@ int pet_catch_process2(struct map_session_data *sd,int target_id); int pet_get_egg(int account_id,int pet_id,int flag); int pet_menu(struct map_session_data *sd,int menunum); int pet_change_name(struct map_session_data *sd,char *name); -int pet_change_name_ack(struct map_session_data *sd, char* name, int flag); +int pet_change_name_ack(struct map_session_data *sd, char *name, int flag); int pet_equipitem(struct map_session_data *sd,int index); int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd); int pet_attackskill(struct pet_data *pd, int target_id); |