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-rw-r--r--src/map/pet.c61
1 files changed, 28 insertions, 33 deletions
diff --git a/src/map/pet.c b/src/map/pet.c
index bb5982e7a..dd0ed1bb9 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -96,8 +96,7 @@ int pet_unlocktarget(struct pet_data *pd)
/*==========================================
* Pet Attack Skill [Skotlex]
*------------------------------------------*/
-int pet_attackskill(struct pet_data *pd, int target_id)
-{
+int pet_attackskill(struct pet_data *pd, int target_id) {
if (!battle_config.pet_status_support || !pd->a_skill ||
(battle_config.pet_equip_required && !pd->pet.equip))
return 0;
@@ -105,28 +104,27 @@ int pet_attackskill(struct pet_data *pd, int target_id)
if (DIFF_TICK(pd->ud.canact_tick, timer->gettick()) > 0)
return 0;
- if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000))
- { //Skotlex: Use pet's skill
+ if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) {
+ //Skotlex: Use pet's skill
int inf;
struct block_list *bl;
bl=iMap->id2bl(target_id);
- if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || iStatus->isdead(bl) ||
- !check_distance_bl(&pd->bl, bl, pd->db->range3))
+ if( bl == NULL || pd->bl.m != bl->m || bl->prev == NULL
+ || status->isdead(bl) || !check_distance_bl(&pd->bl, bl, pd->db->range3))
return 0;
inf = skill->get_inf(pd->a_skill->id);
if (inf & INF_GROUND_SKILL)
unit->skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
- else //Offensive self skill? Could be stuff like GX.
+ else //Offensive self skill? Could be stuff like GX.
unit->skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv);
return 1; //Skill invoked.
}
return 0;
}
-int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
-{
+int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) {
struct pet_data *pd;
int rate;
@@ -134,17 +132,17 @@ int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
Assert((pd->msd == 0) || (pd->msd->pd == pd));
- if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL ||
- pd->pet.intimate < battle_config.pet_support_min_friendly ||
- pd->pet.hungry < 1 ||
- pd->pet.class_ == iStatus->get_class(bl))
+ if( bl == NULL || bl->type != BL_MOB || bl->prev == NULL
+ || pd->pet.intimate < battle_config.pet_support_min_friendly
+ || pd->pet.hungry < 1
+ || pd->pet.class_ == status->get_class(bl))
return 0;
- if(pd->bl.m != bl->m ||
- !check_distance_bl(&pd->bl, bl, pd->db->range2))
+ if( pd->bl.m != bl->m
+ || !check_distance_bl(&pd->bl, bl, pd->db->range2))
return 0;
- if (!iStatus->check_skilluse(&pd->bl, bl, 0, 0))
+ if (!status->check_skilluse(&pd->bl, bl, 0, 0))
return 0;
if(!type) {
@@ -351,7 +349,7 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *petinfo)
pd->petDB = &pet->db[i];
pd->db = mob->db(petinfo->class_);
memcpy(&pd->pet, petinfo, sizeof(struct s_pet));
- iStatus->set_viewdata(&pd->bl, petinfo->class_);
+ status->set_viewdata(&pd->bl, petinfo->class_);
unit->dataset(&pd->bl);
pd->ud.dir = sd->ud.dir;
@@ -650,8 +648,7 @@ int pet_change_name_ack(struct map_session_data *sd, char* name, int flag)
return 1;
}
-int pet_equipitem(struct map_session_data *sd,int index)
-{
+int pet_equipitem(struct map_session_data *sd,int index) {
struct pet_data *pd;
int nameid;
@@ -668,13 +665,12 @@ int pet_equipitem(struct map_session_data *sd,int index)
pc->delitem(sd,index,1,0,0,LOG_TYPE_OTHER);
pd->pet.equip = nameid;
- iStatus->set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data.
+ status->set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data.
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
- if (battle_config.pet_equip_required)
- { //Skotlex: start support timers if need
+ if (battle_config.pet_equip_required) {
+ //Skotlex: start support timers if need
unsigned int tick = timer->gettick();
- if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER)
- {
+ if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) {
if (pd->s_skill->id)
pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000, pet->skill_support_timer, sd->bl.id, 0);
else
@@ -687,8 +683,7 @@ int pet_equipitem(struct map_session_data *sd,int index)
return 0;
}
-int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
-{
+int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) {
struct item tmp_item;
int nameid,flag;
@@ -697,7 +692,7 @@ int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
nameid = pd->pet.equip;
pd->pet.equip = 0;
- iStatus->set_viewdata(&pd->bl, pd->pet.class_);
+ status->set_viewdata(&pd->bl, pd->pet.class_);
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = nameid;
@@ -869,9 +864,9 @@ int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, unsigned i
if (pd->target_id) {
target= iMap->id2bl(pd->target_id);
- if (!target || pd->bl.m != target->m || iStatus->isdead(target) ||
- !check_distance_bl(&pd->bl, target, pd->db->range3))
- {
+ if (!target || pd->bl.m != target->m || status->isdead(target)
+ || !check_distance_bl(&pd->bl, target, pd->db->range3)
+ ) {
target = NULL;
pet->unlocktarget(pd);
}
@@ -1130,7 +1125,7 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) {
return 0;
}
- st = iStatus->get_status_data(&sd->bl);
+ st = status->get_status_data(&sd->bl);
if(pc_isdead(sd) ||
(rate = get_percentage(st->sp, st->max_sp)) > pd->s_skill->sp ||
@@ -1143,7 +1138,7 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) {
pet_stop_attack(pd);
pet_stop_walking(pd,1);
clif->skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1);
- iStatus->heal(&sd->bl, pd->s_skill->lv,0, 0);
+ status->heal(&sd->bl, pd->s_skill->lv,0, 0);
pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000,pet->heal_timer,sd->bl.id,0);
return 0;
}
@@ -1166,7 +1161,7 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) {
return 0;
}
- st = iStatus->get_status_data(&sd->bl);
+ st = status->get_status_data(&sd->bl);
if (DIFF_TICK(pd->ud.canact_tick, tick) > 0)
{ //Wait until the pet can act again.