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Diffstat (limited to 'src/map/pet.c')
-rw-r--r--src/map/pet.c305
1 files changed, 174 insertions, 131 deletions
diff --git a/src/map/pet.c b/src/map/pet.c
index 6026b1ebf..6f4713d75 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -9,6 +9,7 @@
#include "nullpo.h"
#include "malloc.h"
#include "pc.h"
+#include "status.h"
#include "map.h"
#include "intif.h"
#include "clif.h"
@@ -20,6 +21,7 @@
#include "npc.h"
#include "script.h"
#include "skill.h"
+#include "showmsg.h"
#ifdef MEMWATCH
#include "memwatch.h"
@@ -48,6 +50,8 @@ static int calc_next_walk_step(struct pet_data *pd)
{
nullpo_retr(0, pd);
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
if(pd->walkpath.path_pos>=pd->walkpath.path_len)
return -1;
if(pd->walkpath.path[pd->walkpath.path_pos]&1)
@@ -59,6 +63,8 @@ static int pet_performance_val(struct map_session_data *sd)
{
nullpo_retr(0, sd);
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
if(sd->pet.intimate > 900)
return (sd->petDB->s_perfor > 0)? 4:3;
else if(sd->pet.intimate > 750)
@@ -71,6 +77,8 @@ int pet_hungry_val(struct map_session_data *sd)
{
nullpo_retr(0, sd);
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
if(sd->pet.hungry > 90)
return 4;
else if(sd->pet.hungry > 75)
@@ -89,6 +97,8 @@ static int pet_can_reach(struct pet_data *pd,int x,int y)
nullpo_retr(0, pd);
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
if( pd->bl.x==x && pd->bl.y==y ) // 同じマス
return 1;
@@ -106,6 +116,8 @@ static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir)
nullpo_retr(0, pd);
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
pd->to_x = tx;
pd->to_y = ty;
@@ -161,23 +173,27 @@ static int pet_attack(struct pet_data *pd,unsigned int tick,int data)
nullpo_retr(0, pd);
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
pd->state.state=MS_IDLE;
md=(struct mob_data *)map_id2bl(pd->target_id);
if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
- distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) {
+ distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13 ||
+ (!agit_flag && md->class_ >= 1285 && md->class_ <= 1288)) // Cannot attack Guardians outside of WoE
+ {
pd->target_id=0;
return 0;
}
- mode=mob_db[pd->class].mode;
- race=mob_db[pd->class].race;
- if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) {
+ mode=mob_db[pd->class_].mode;
+ race=mob_db[pd->class_].race;
+ if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) {
pd->target_id=0;
return 0;
}
- range = mob_db[pd->class].range + 1;
+ range = mob_db[pd->class_].range + 1;
if(distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > range)
return 0;
if(battle_config.monster_attack_direction_change)
@@ -187,7 +203,7 @@ static int pet_attack(struct pet_data *pd,unsigned int tick,int data)
pd->target_lv = battle_weapon_attack(&pd->bl,&md->bl,tick,0);
- pd->attackabletime = tick + battle_get_adelay(&pd->bl);
+ pd->attackabletime = tick + status_get_adelay(&pd->bl);
pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
pd->state.state=MS_ATTACK;
@@ -202,11 +218,13 @@ static int pet_attack(struct pet_data *pd,unsigned int tick,int data)
static int pet_walk(struct pet_data *pd,unsigned int tick,int data)
{
int moveblock;
- int i,ctype;
+ int i;
int x,y,dx,dy;
nullpo_retr(0, pd);
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
pd->state.state=MS_IDLE;
if(pd->walkpath.path_pos >= pd->walkpath.path_len || pd->walkpath.path_pos != data)
return 0;
@@ -234,8 +252,7 @@ static int pet_walk(struct pet_data *pd,unsigned int tick,int data)
dx = dirx[pd->dir];
dy = diry[pd->dir];
- ctype = map_getcell(pd->bl.m,x+dx,y+dy);
- if(ctype == 1 || ctype == 5) {
+ if(map_getcell(pd->bl.m,x+dx,y+dy,CELL_CHKNOPASS)){
pet_walktoxy_sub(pd);
return 0;
}
@@ -273,6 +290,8 @@ int pet_stopattack(struct pet_data *pd)
{
nullpo_retr(0, pd);
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
pd->target_id=0;
if(pd->state.state == MS_ATTACK)
pet_changestate(pd,MS_IDLE,0);
@@ -290,15 +309,17 @@ int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
pd = sd->pd;
- if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class != battle_get_class(bl)
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class_ != status_get_class(bl)
&& pd->state.state != MS_DELAY) {
- mode=mob_db[pd->class].mode;
- race=mob_db[pd->class].race;
+ mode=mob_db[pd->class_].mode;
+ race=mob_db[pd->class_].race;
md=(struct mob_data *)bl;
if(md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13)
return 0;
- if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) )
+ if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) )
return 0;
if(!type) {
rate = sd->petDB->attack_rate;
@@ -331,6 +352,8 @@ int pet_changestate(struct pet_data *pd,int state,int type)
nullpo_retr(0, pd);
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
if(pd->timer != -1)
delete_timer(pd->timer,pet_timer);
pd->timer=-1;
@@ -368,6 +391,8 @@ static int pet_timer(int tid,unsigned int tick,int id,int data)
if(pd == NULL || pd->bl.type != BL_PET)
return 1;
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
if(pd->timer != tid){
if(battle_config.error_log)
printf("pet_timer %d != %d\n",pd->timer,tid);
@@ -403,6 +428,8 @@ static int pet_walktoxy_sub(struct pet_data *pd)
nullpo_retr(0, pd);
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
if(path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y,0))
return 1;
memcpy(&pd->walkpath,&wpd,sizeof(wpd));
@@ -422,6 +449,8 @@ int pet_walktoxy(struct pet_data *pd,int x,int y)
nullpo_retr(0, pd);
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
if(pd->state.state == MS_WALK && path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0))
return 1;
@@ -441,6 +470,8 @@ int pet_stop_walking(struct pet_data *pd,int type)
{
nullpo_retr(0, pd);
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
if(pd->state.state == MS_WALK || pd->state.state == MS_IDLE) {
pd->walkpath.path_len=0;
pd->to_x=pd->bl.x;
@@ -461,10 +492,13 @@ static int pet_hungry(int tid,unsigned int tick,int id,int data)
struct map_session_data *sd;
int interval,t;
+
sd=map_id2sd(id);
if(sd==NULL)
return 1;
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
if(sd->pet_hungry_timer != tid){
if(battle_config.error_log)
printf("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid);
@@ -485,9 +519,9 @@ static int pet_hungry(int tid,unsigned int tick,int id,int data)
sd->pet.intimate = 0;
if(battle_config.pet_status_support && t > 0) {
if(sd->bl.prev != NULL)
- pc_calcstatus(sd,0);
+ status_calc_pc(sd,0);
else
- pc_calcstatus(sd,2);
+ status_calc_pc(sd,2);
}
}
clif_send_petdata(sd,1,sd->pet.intimate);
@@ -510,11 +544,11 @@ int search_petDB_index(int key,int type)
int i;
for(i=0;i<MAX_PET_DB;i++) {
- if(pet_db[i].class <= 0)
+ if(pet_db[i].class_ <= 0)
continue;
switch(type) {
case PET_CLASS:
- if(pet_db[i].class == key)
+ if(pet_db[i].class_ == key)
return i;
break;
case PET_CATCH:
@@ -556,26 +590,29 @@ int pet_remove_map(struct map_session_data *sd)
{
nullpo_retr(0, sd);
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
if(sd->status.pet_id && sd->pd) {
struct pet_data *pd=sd->pd; // [Valaris]
if(pd->skillbonustimer!=-1) pd->skillbonustimer=-1;
- if(pd->skillbonusduration!=-1) pd->skillbonusduration=-1;
- if(pd->skilltype !=-1) pd->skilltype=-1;
- if(pd->skillval !=-1) pd->skillval=-1;
+ pd->skilltype=0;
+ pd->skillval=0;
if(pd->skilltimer!=-1) pd->skilltimer=-1;
- if(pd->skillduration!=-1) pd->skillduration=-1;
- if(pd->skillbonustype!=-1) pd->skillbonustype=-1;
- if(pd->skillbonusval!=-1) pd->skillbonusval=-1;
- if(sd->perfect_hiding==1) sd->perfect_hiding=0; // end additions
+ pd->state.skillbonus=-1;
+ pd->skillduration=0;
+ pd->skillbonustype=0;
+ pd->skillbonusval=0;
+ if(sd->perfect_hiding==1) sd->perfect_hiding=0; // end additions
pet_changestate(sd->pd,MS_IDLE,0);
if(sd->pet_hungry_timer != -1)
pet_hungry_timer_delete(sd);
clif_clearchar_area(&sd->pd->bl,0);
map_delblock(&sd->pd->bl);
+ if (sd->pd->lootitem)
+ aFree(sd->pd->lootitem);
map_deliddb(&sd->pd->bl);
- map_freeblock(sd->pd);
}
return 0;
}
@@ -598,6 +635,8 @@ int pet_performance(struct map_session_data *sd)
nullpo_retr(0, sd);
nullpo_retr(0, pd=sd->pd);
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
pet_stop_walking(pd,2000<<8);
clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1);
// ルートしたItemを落とさせる
@@ -613,8 +652,11 @@ int pet_return_egg(struct map_session_data *sd)
nullpo_retr(0, sd);
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
if(sd->status.pet_id && sd->pd) {
- struct pet_data *pd=sd->pd;
+ // ルートしたItemを落とさせる
+ pet_lootitem_drop(sd->pd,sd);
pet_remove_map(sd);
sd->status.pet_id = 0;
sd->pd = NULL;
@@ -634,12 +676,10 @@ int pet_return_egg(struct map_session_data *sd)
}
if(battle_config.pet_status_support && sd->pet.intimate > 0) {
if(sd->bl.prev != NULL)
- pc_calcstatus(sd,0);
+ status_calc_pc(sd,0);
else
- pc_calcstatus(sd,2);
+ status_calc_pc(sd,2);
}
- // ルートしたItemを落とさせる
- pet_lootitem_drop(pd,sd);
intif_save_petdata(sd->status.account_id,&sd->pet);
pc_makesavestatus(sd);
@@ -659,13 +699,15 @@ int pet_data_init(struct map_session_data *sd)
nullpo_retr(1, sd);
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id ||
sd->status.pet_id != sd->pet.pet_id) {
sd->status.pet_id = 0;
return 1;
}
- i = search_petDB_index(sd->pet.class,PET_CLASS);
+ i = search_petDB_index(sd->pet.class_,PET_CLASS);
if(i < 0) {
sd->status.pet_id = 0;
return 1;
@@ -682,7 +724,7 @@ int pet_data_init(struct map_session_data *sd)
pd->bl.y = pd->to_y;
pd->bl.id = npc_get_new_npc_id();
memcpy(pd->name,sd->pet.name,24);
- pd->class = sd->pet.class;
+ pd->class_ = sd->pet.class_;
pd->equip = sd->pet.equip;
pd->dir = sd->dir;
pd->speed = sd->petDB->speed;
@@ -696,9 +738,13 @@ int pet_data_init(struct map_session_data *sd)
pd->move_fail_count = 0;
pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick();
pd->msd = sd;
-
+
map_addiddb(&pd->bl);
+ // initialise
+ pd->state.skillbonus = -1;
+ run_script(pet_db[i].script,0,sd->bl.id,0);
+
if(sd->pet_hungry_timer != -1)
pet_hungry_timer_delete(sd);
if(battle_config.pet_hungry_delay_rate != 100)
@@ -719,6 +765,8 @@ int pet_birth_process(struct map_session_data *sd)
{
nullpo_retr(1, sd);
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
if(sd->status.pet_id && sd->pet.incuvate == 1) {
sd->status.pet_id = 0;
return 1;
@@ -747,6 +795,8 @@ int pet_birth_process(struct map_session_data *sd)
clif_pet_equip(sd->pd,sd->pet.equip);
clif_send_petstatus(sd);
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
return 0;
}
@@ -766,7 +816,7 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
pet_birth_process(sd);
else {
pet_data_init(sd);
- if(sd->bl.prev != NULL) {
+ if(sd->pd && sd->bl.prev != NULL) {
map_addblock(&sd->pd->bl);
clif_spawnpet(sd->pd);
clif_send_petdata(sd,0,0);
@@ -777,9 +827,9 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
}
if(battle_config.pet_status_support && sd->pet.intimate > 0) {
if(sd->bl.prev != NULL)
- pc_calcstatus(sd,0);
+ status_calc_pc(sd,0);
else
- pc_calcstatus(sd,2);
+ status_calc_pc(sd,2);
}
return 0;
@@ -823,27 +873,28 @@ int pet_catch_process2(struct map_session_data *sd,int target_id)
return 1;
}
- i = search_petDB_index(md->class,PET_CLASS);
- if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class) {
+ i = search_petDB_index(md->class_,PET_CLASS);
+ if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class_) {
clif_pet_rulet(sd,0);
return 1;
}
//target_idによる敵→卵判定
// if(battle_config.etc_log)
-// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class);
+// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class_);
//成功の場合
- pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class].max_hp)/100;
+ pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class_].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class_].max_hp)/100;
if(pet_catch_rate < 1) pet_catch_rate = 1;
if(battle_config.pet_catch_rate != 100)
pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;
if(rand()%10000 < pet_catch_rate) {
- mob_catch_delete(md,0);
+ mob_remove_map(md,0);
+ mob_setdelayspawn(md->bl.id);
clif_pet_rulet(sd,1);
// if(battle_config.etc_log)
// printf("rulet success %d\n",target_id);
- intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class,mob_db[pet_db[i].class].lv,
+ intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db[pet_db[i].class_].lv,
pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname);
}
else
@@ -869,7 +920,7 @@ int pet_get_egg(int account_id,int pet_id,int flag)
tmp_item.nameid = pet_db[i].EggID;
tmp_item.identify = 1;
tmp_item.card[0] = 0xff00;
- *((long *)(&tmp_item.card[1])) = pet_id;
+ tmp_item.card[1] = pet_id;
tmp_item.card[3] = sd->pet.rename_flag;
if((ret = pc_additem(sd,&tmp_item,1))) {
clif_additem(sd,0,0,ret);
@@ -913,7 +964,7 @@ int pet_change_name(struct map_session_data *sd,char *name)
nullpo_retr(1, sd);
- if(sd->pet.rename_flag == 1 && battle_config.pet_rename == 0)
+ if((sd->pd == NULL) || (sd->pet.rename_flag == 1 && battle_config.pet_rename == 0))
return 1;
for(i=0;i<24 && name[i];i++){
@@ -951,7 +1002,7 @@ int pet_equipitem(struct map_session_data *sd,int index)
else {
pc_delitem(sd,index,1,0);
sd->pet.equip = sd->pd->equip = nameid;
- pc_calcstatus(sd,0);
+ status_calc_pc(sd,0);
clif_pet_equip(sd->pd,nameid);
}
@@ -972,7 +1023,7 @@ int pet_unequipitem(struct map_session_data *sd)
nameid = sd->pet.equip;
sd->pet.equip = sd->pd->equip = 0;
- pc_calcstatus(sd,0);
+ status_calc_pc(sd,0);
clif_pet_equip(sd->pd,0);
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = nameid;
@@ -991,6 +1042,8 @@ int pet_food(struct map_session_data *sd)
nullpo_retr(1, sd);
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
if(sd->petDB == NULL)
return 1;
i=pc_search_inventory(sd,sd->petDB->FoodID);
@@ -1023,9 +1076,9 @@ int pet_food(struct map_session_data *sd)
sd->pet.intimate = 0;
if(battle_config.pet_status_support && t > 0) {
if(sd->bl.prev != NULL)
- pc_calcstatus(sd,0);
+ status_calc_pc(sd,0);
else
- pc_calcstatus(sd,2);
+ status_calc_pc(sd,2);
}
}
else if(sd->pet.intimate > 1000)
@@ -1048,7 +1101,9 @@ static int pet_randomwalk(struct pet_data *pd,int tick)
nullpo_retr(0, pd);
- speed = battle_get_speed(&pd->bl);
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ speed = status_get_speed(&pd->bl);
if(DIFF_TICK(pd->next_walktime,tick) < 0){
int i,x,y,c,d=12-pd->move_fail_count;
@@ -1057,7 +1112,7 @@ static int pet_randomwalk(struct pet_data *pd,int tick)
int r=rand();
x=pd->bl.x+r%(d*2+1)-d;
y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
- if((c=map_getcell(pd->bl.m,x,y))!=1 && c!=5 && pet_walktoxy(pd,x,y)==0){
+ if((map_getcell(pd->bl.m,x,y,CELL_CHKPASS))&&( pet_walktoxy(pd,x,y)==0)){
pd->move_fail_count=0;
break;
}
@@ -1065,7 +1120,7 @@ static int pet_randomwalk(struct pet_data *pd,int tick)
pd->move_fail_count++;
if(pd->move_fail_count>1000){
if(battle_config.error_log)
- printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class);
+ printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class_);
pd->move_fail_count=0;
pet_changestate(pd,MS_DELAY,60000);
return 0;
@@ -1105,6 +1160,8 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick)
sd = pd->msd;
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL)
return 0;
@@ -1136,22 +1193,22 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick)
pet_randomwalk(pd,tick);
}
else if(pd->target_id - MAX_FLOORITEM > 0) {
- mode=mob_db[pd->class].mode;
- race=mob_db[pd->class].race;
+ mode=mob_db[pd->class_].mode;
+ race=mob_db[pd->class_].race;
md=(struct mob_data *)map_id2bl(pd->target_id);
if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13)
pet_unlocktarget(pd);
- else if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) )
+ else if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) )
pet_unlocktarget(pd);
- else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class].range)){
+ else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class_].range)){
if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,md->bl.x,md->bl.y) < 2)
return 0;
if( !pet_can_reach(pd,md->bl.x,md->bl.y))
pet_unlocktarget(pd);
else {
i=0;
- pd->speed = battle_get_speed(&pd->bl);
+ pd->speed = status_get_speed(&pd->bl);
do {
if(i==0) { // 最初はAEGISと同じ方法で検索
dx=md->bl.x - pd->bl.x;
@@ -1235,14 +1292,14 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick)
else {
if(dist <= 3 || (pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3) )
return 0;
- pd->speed = battle_get_speed(&pd->bl);
+ pd->speed = status_get_speed(&pd->bl);
pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
if(pet_walktoxy(pd,pd->to_x,pd->to_y))
pet_randomwalk(pd,tick);
}
}
else {
- pd->speed = battle_get_speed(&pd->bl);
+ pd->speed = status_get_speed(&pd->bl);
if(pd->state.state == MS_ATTACK)
pet_stopattack(pd);
pet_randomwalk(pd,tick);
@@ -1326,13 +1383,12 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
clif_additem(sd,0,0,flag);
map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
}
- free(ditem);
+ aFree(ditem);
}
else
add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0);
}
- pd->lootitem=NULL;
- pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item));
+ memset(pd->lootitem,0,LOOTITEM_SIZE * sizeof(struct item));
pd->lootitem_count = 0;
pd->lootitem_weight = 0;
pd->lootitem_timer = gettick()+10000; // 10*1000msの間拾わない
@@ -1349,7 +1405,7 @@ int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data)
map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
- free(ditem);
+ aFree(ditem);
return 0;
}
@@ -1357,29 +1413,13 @@ int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data)
* pet bonus giving skills [Valaris]
*------------------------------------------
*/
-
-int pet_skill_bonus(struct map_session_data *sd,struct pet_data *pd,int type,int val,int duration,int timer,int data)
-{
- if(pd==NULL || sd==NULL)
- return 1;
-
- pd->skillbonustype=type;
- pd->skillbonusval=val;
- pd->skillduration=duration;
- pd->skilltimer=timer;
-
- pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_skill_bonus_timer,sd->bl.id,0);
-
- return 0;
-
-}
-
int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data)
{
- struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
+ struct map_session_data *sd=map_id2sd(id);
struct pet_data *pd;
+ int timer = 0;
- if(sd==NULL || sd->bl.type!=BL_PC)
+ if(sd==NULL)
return 1;
pd=sd->pd;
@@ -1390,38 +1430,26 @@ int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data)
if(pd->skillbonustimer != tid)
return 0;
- pd->skillbonustimer=-1;
-
- pc_bonus(sd,pd->skillbonustype,pd->skillbonusval);
- if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype);
- pd->skillbonusduration=add_timer(gettick()+pd->skillduration*1000,pet_skill_bonus_duration,sd->bl.id,0);
-
- return 0;
-}
-
-int pet_skill_bonus_duration(int tid,unsigned int tick,int id,int data)
-{
- struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
- struct pet_data *pd;
-
- if(sd==NULL || sd->bl.type!=BL_PC)
- return 1;
-
- pd=sd->pd;
-
- if(pd==NULL || pd->bl.type!=BL_PET)
- return 1;
-
- if(pd->skillbonusduration != tid)
- return 0;
-
- pd->skillbonusduration=-1;
+ // determine the time for the next timer
+ if (pd->state.skillbonus == 0) {
+ // pet bonuses are not active at the moment, so,
+ pd->state.skillbonus = 1;
+ timer = pd->skillduration; // the duration for pet bonuses to be in effect
+ } else if (pd->state.skillbonus == 1) {
+ // pet bonuses are already active, so,
+ pd->state.skillbonus = 0;
+ timer = pd->skilltimer; // the duration which pet bonuses will be reactivated again
+ }
- pc_bonus(sd,pd->skillbonustype,-pd->skillbonusval);
- if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype);
+ if (pd->state.skillbonus == 1 && sd->petDB)
+ run_script(sd->petDB->script,0,sd->bl.id,0);
- pet_skill_bonus(sd,pd,pd->skillbonustype,pd->skillbonusval,pd->skillduration,pd->skilltimer,0);
+ // add/remove our bonuses, which will be handled by sd->petbonus[]
+ status_calc_pc(sd, 0);
+ // wait for the next timer
+ if (timer) pd->skillbonustimer=add_timer(gettick()+timer,pet_skill_bonus_timer,sd->bl.id,0);
+
return 0;
}
@@ -1442,7 +1470,7 @@ int pet_recovery_timer(int tid,unsigned int tick,int id,int data)
return 0;
if(sd->sc_data[pd->skilltype].timer != -1)
- skill_status_change_end(&sd->bl,pd->skilltype,-1);
+ status_change_end(&sd->bl,pd->skilltype,-1);
pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0);
@@ -1493,7 +1521,7 @@ int pet_mag_timer(int tid,unsigned int tick,int id,int data)
if(sd->status.hp < sd->status.max_hp * pd->skilltype/100 && sd->status.sp < sd->status.max_sp * pd->skillduration/100) {
clif_skill_nodamage(&pd->bl,&sd->bl,PR_MAGNIFICAT,pd->skillval,1);
- skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],pd->skillval,0,0,0,skill_get_time(PR_MAGNIFICAT,pd->skillval),0 );
+ status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],pd->skillval,0,0,0,skill_get_time(PR_MAGNIFICAT,pd->skillval),0 );
}
pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0);
@@ -1527,19 +1555,22 @@ int pet_skillattack_timer(int tid,unsigned int tick,int id,int data)
}
if(md && rand()%100 < sd->pet.intimate*pd->skilltimer/100 ) {
- if(pd->skilltype==6 || pd->skilltype==176) {
+ switch(pd->skilltype)
+ {
+ case SM_PROVOKE:
+ //case NPC_POISON: poison is not handled there
skill_castend_nodamage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0);
- }
-
- else if(pd->skilltype==110){
+ break;
+ case BS_HAMMERFALL:
skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval,tick,0);
- }
-
- else if(pd->skilltype==91) {
+ break;
+ case WZ_HEAVENDRIVE:
skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval+rand()%100,tick,0);
- }
- else
+ break;
+ default:
skill_castend_damage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0);
+ break;
+ }
pd->skillbonustimer=add_timer(gettick()+1000,pet_skillattack_timer,sd->bl.id,0);
return 0;
}
@@ -1557,9 +1588,11 @@ int read_petdb()
{
FILE *fp;
char line[1024];
- int i;
+ int nameid,i,k;
int j=0;
+ int lines;
char *filename[]={"db/pet_db.txt","db/pet_db2.txt"};
+ char *str[32],*p,*np;
memset(pet_db,0,sizeof(pet_db));
for(i=0;i<2;i++){
@@ -1570,20 +1603,21 @@ int read_petdb()
printf("can't read %s\n",filename[i]);
return -1;
}
+ lines = 0;
while(fgets(line,1020,fp)){
- int nameid,i;
- char *str[32],*p,*np;
+
+ lines++;
if(line[0] == '/' && line[1] == '/')
continue;
- for(i=0,p=line;i<20;i++){
+ for(k=0,p=line;k<20;k++){
if((np=strchr(p,','))!=NULL){
- str[i]=p;
+ str[k]=p;
*np=0;
p=np+1;
} else {
- str[i]=p;
+ str[k]=p;
p+=strlen(p);
}
}
@@ -1593,7 +1627,7 @@ int read_petdb()
continue;
//MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1回の餌での満腹度増加率%)","HungryDeray (/min)","R_Hungry (空腹時餌やり親密度増加率%)","R_Full (とても満腹時餌やり親密度減少率%)","Intimate (捕獲時親密度%)","Die (死亡時親密度減少率%)","Capture (捕獲率%)",(Name)
- pet_db[j].class = nameid;
+ pet_db[j].class_ = nameid;
memcpy(pet_db[j].name,str[1],24);
memcpy(pet_db[j].jname,str[2],24);
pet_db[j].itemID=atoi(str[3]);
@@ -1618,11 +1652,12 @@ int read_petdb()
pet_db[j].script = NULL;
if((np=strchr(p,'{'))==NULL)
continue;
- pet_db[j].script = parse_script(np,0);
+ pet_db[j].script = parse_script((unsigned char *) np,lines);
j++;
}
fclose(fp);
- printf("read %s done (count=%d)\n",filename[i],j);
+ sprintf(tmp_output,"Done reading '"CL_WHITE"%d"CL_RESET"' pets in '"CL_WHITE"%s"CL_RESET"'.\n",j,filename[i]);
+ ShowStatus(tmp_output);
}
return 0;
}
@@ -1639,7 +1674,6 @@ int do_init_pet(void)
add_timer_func_list(pet_hungry,"pet_hungry");
add_timer_func_list(pet_ai_hard,"pet_ai_hard");
add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
- add_timer_func_list(pet_skill_bonus_duration,"pet_skill_bonus_duration"); // [Valaris]
add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
add_timer_func_list(pet_mag_timer,"pet_mag_timer"); // [Valaris]
add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]
@@ -1649,3 +1683,12 @@ int do_init_pet(void)
return 0;
}
+int do_final_pet(void) {
+ int i;
+ for(i = 0;i < MAX_PET_DB; i++) {
+ if(pet_db[i].script) {
+ aFree(pet_db[i].script);
+ }
+ }
+ return 0;
+}