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Diffstat (limited to 'src/map/pet.c')
-rw-r--r--src/map/pet.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/map/pet.c b/src/map/pet.c
index 843f1cc11..6b16fe888 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -180,7 +180,7 @@ int pet_sc_check(struct map_session_data *sd, int type)
if( pd == NULL
|| (battle_config.pet_equip_required && pd->pet.equip == 0)
|| pd->recovery == NULL
- || pd->recovery->timer != -1
+ || pd->recovery->timer != INVALID_TIMER
|| pd->recovery->type != type )
return 1;
@@ -263,7 +263,7 @@ int search_petDB_index(int key,int type)
int pet_hungry_timer_delete(struct pet_data *pd)
{
nullpo_ret(pd);
- if(pd->pet_hungry_timer != -1) {
+ if(pd->pet_hungry_timer != INVALID_TIMER) {
delete_timer(pd->pet_hungry_timer,pet_hungry);
pd->pet_hungry_timer = INVALID_TIMER;
}
@@ -666,14 +666,14 @@ int pet_equipitem(struct map_session_data *sd,int index)
if (battle_config.pet_equip_required)
{ //Skotlex: start support timers if need
unsigned int tick = gettick();
- if (pd->s_skill && pd->s_skill->timer == -1)
+ if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER)
{
if (pd->s_skill->id)
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0);
else
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0);
}
- if (pd->bonus && pd->bonus->timer == -1)
+ if (pd->bonus && pd->bonus->timer == INVALID_TIMER)
pd->bonus->timer=add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
}
@@ -706,7 +706,7 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
pd->state.skillbonus = 0;
status_calc_pc(sd,0);
}
- if( pd->s_skill && pd->s_skill->timer != -1 )
+ if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER )
{
if( pd->s_skill->id )
delete_timer(pd->s_skill->timer, pet_skill_support_timer);
@@ -714,7 +714,7 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
delete_timer(pd->s_skill->timer, pet_heal_timer);
pd->s_skill->timer = INVALID_TIMER;
}
- if( pd->bonus && pd->bonus->timer != -1 )
+ if( pd->bonus && pd->bonus->timer != INVALID_TIMER )
{
delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
pd->bonus->timer = INVALID_TIMER;
@@ -825,10 +825,10 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
return 0;
pd->last_thinktime=tick;
- if(pd->ud.attacktimer != -1 || pd->ud.skilltimer != -1 || pd->bl.m != sd->bl.m)
+ if(pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m)
return 0;
- if(pd->ud.walktimer != -1 && pd->ud.walkpath.path_pos <= 2)
+ if(pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2)
return 0; //No thinking when you just started to walk.
if(pd->pet.intimate <= 0) {
@@ -841,7 +841,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
//Master too far, chase.
if(pd->target_id)
pet_unlocktarget(pd);
- if(pd->ud.walktimer != -1 && pd->ud.target == sd->bl.id)
+ if(pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id)
return 0; //Already walking to him
if (DIFF_TICK(tick, pd->ud.canmove_tick) < 0)
return 0; //Can't move yet.
@@ -855,7 +855,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
//Return speed to normal.
if (pd->status.speed != pd->petDB->speed) {
- if (pd->ud.walktimer != -1)
+ if (pd->ud.walktimer != INVALID_TIMER)
return 0; //Wait until the pet finishes walking back to master.
pd->status.speed = pd->petDB->speed;
}
@@ -881,7 +881,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
if (check_distance_bl(&sd->bl, &pd->bl, 3))
return 0; //Already next to master.
- if(pd->ud.walktimer != -1 && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3))
+ if(pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3))
return 0; //Already walking to him
unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
@@ -892,7 +892,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
}
if(pd->ud.target == target->id &&
- (pd->ud.attacktimer != -1 || pd->ud.walktimer != -1))
+ (pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER))
return 0; //Target already locked.
if (target->type != BL_ITEM)
@@ -915,7 +915,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
struct flooritem_data *fitem = (struct flooritem_data *)target;
if(pd->loot->count < pd->loot->max){
memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0]));
- pd->loot->weight += itemdb_search(fitem->item_data.nameid)->weight*fitem->item_data.amount;
+ pd->loot->weight += itemdb_weight(fitem->item_data.nameid)*fitem->item_data.amount;
map_clearflooritem(target->id);
}
//Target is unlocked regardless of whether it was picked or not.
@@ -1099,7 +1099,7 @@ int pet_recovery_timer(int tid, unsigned int tick, int id, intptr data)
{ //Display a heal animation?
//Detoxify is chosen for now.
clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1);
- status_change_end(&sd->bl,pd->recovery->type,-1);
+ status_change_end(&sd->bl, pd->recovery->type, INVALID_TIMER);
clif_emotion(&pd->bl, E_OK);
}
@@ -1130,7 +1130,7 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr data)
if(pc_isdead(sd) ||
(rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp ||
(rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
- (rate = (pd->ud.skilltimer != -1)) //Another skill is in effect
+ (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0);
return 0;
@@ -1173,7 +1173,7 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr data)
if(pc_isdead(sd) ||
(rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp ||
(rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
- (rate = (pd->ud.skilltimer != -1)) //Another skill is in effect
+ (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0);
return 0;