diff options
Diffstat (limited to 'src/map/pet.c')
-rw-r--r-- | src/map/pet.c | 1388 |
1 files changed, 1388 insertions, 0 deletions
diff --git a/src/map/pet.c b/src/map/pet.c new file mode 100644 index 000000000..5c7f15151 --- /dev/null +++ b/src/map/pet.c @@ -0,0 +1,1388 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/db.h" +#include "../common/timer.h" +#include "../common/nullpo.h" +#include "../common/malloc.h" +#include "../common/random.h" +#include "../common/showmsg.h" +#include "../common/strlib.h" +#include "../common/utils.h" +#include "../common/ers.h" + +#include "pc.h" +#include "status.h" +#include "map.h" +#include "path.h" +#include "intif.h" +#include "clif.h" +#include "chrif.h" +#include "pet.h" +#include "itemdb.h" +#include "battle.h" +#include "mob.h" +#include "npc.h" +#include "script.h" +#include "skill.h" +#include "unit.h" +#include "atcommand.h" // msg_txt() +#include "log.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + + +#define MIN_PETTHINKTIME 100 + +struct s_pet_db pet_db[MAX_PET_DB]; + +static struct eri *item_drop_ers; //For loot drops delay structures. +static struct eri *item_drop_list_ers; + +int pet_hungry_val(struct pet_data *pd) +{ + nullpo_ret(pd); + + if(pd->pet.hungry > 90) + return 4; + else if(pd->pet.hungry > 75) + return 3; + else if(pd->pet.hungry > 25) + return 2; + else if(pd->pet.hungry > 10) + return 1; + else + return 0; +} + +void pet_set_intimate(struct pet_data *pd, int value) +{ + int intimate; + struct map_session_data *sd; + + nullpo_retv(pd); + intimate = pd->pet.intimate; + sd = pd->msd; + + pd->pet.intimate = value; + if( (intimate >= battle_config.pet_equip_min_friendly && pd->pet.intimate < battle_config.pet_equip_min_friendly) || (intimate < battle_config.pet_equip_min_friendly && pd->pet.intimate >= battle_config.pet_equip_min_friendly) ) + status_calc_pc(sd,0); +} + +int pet_create_egg(struct map_session_data *sd, int item_id) +{ + int pet_id = search_petDB_index(item_id, PET_EGG); + if (pet_id < 0) return 0; //No pet egg here. + sd->catch_target_class = pet_db[pet_id].class_; + intif_create_pet(sd->status.account_id, sd->status.char_id, + (short)pet_db[pet_id].class_, + (short)mob_db(pet_db[pet_id].class_)->lv, + (short)pet_db[pet_id].EggID, 0, + (short)pet_db[pet_id].intimate, + 100, 0, 1, pet_db[pet_id].jname); + return 1; +} + +int pet_unlocktarget(struct pet_data *pd) +{ + nullpo_ret(pd); + + pd->target_id=0; + pet_stop_attack(pd); + pet_stop_walking(pd,1); + return 0; +} + +/*========================================== + * Pet Attack Skill [Skotlex] + *------------------------------------------*/ +int pet_attackskill(struct pet_data *pd, int target_id) +{ + struct block_list *bl; + + if (!battle_config.pet_status_support || !pd->a_skill || + (battle_config.pet_equip_required && !pd->pet.equip)) + return 0; + + if (DIFF_TICK(pd->ud.canact_tick, gettick()) > 0) + return 0; + + if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) + { //Skotlex: Use pet's skill + int inf; + + bl=map_id2bl(target_id); + if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) || + !check_distance_bl(&pd->bl, bl, pd->db->range3)) + return 0; + + inf = skill_get_inf(pd->a_skill->id); + if (inf & INF_GROUND_SKILL) + unit_skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv); + else //Offensive self skill? Could be stuff like GX. + unit_skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv); + return 1; //Skill invoked. + } + return 0; +} + +int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) +{ + struct pet_data *pd; + int rate; + + pd = sd->pd; + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL || + pd->pet.intimate < battle_config.pet_support_min_friendly || + pd->pet.hungry < 1 || + pd->pet.class_ == status_get_class(bl)) + return 0; + + if(pd->bl.m != bl->m || + !check_distance_bl(&pd->bl, bl, pd->db->range2)) + return 0; + + if (!status_check_skilluse(&pd->bl, bl, 0, 0)) + return 0; + + if(!type) { + rate = pd->petDB->attack_rate; + rate = rate * pd->rate_fix/1000; + if(pd->petDB->attack_rate > 0 && rate <= 0) + rate = 1; + } else { + rate = pd->petDB->defence_attack_rate; + rate = rate * pd->rate_fix/1000; + if(pd->petDB->defence_attack_rate > 0 && rate <= 0) + rate = 1; + } + if(rnd()%10000 < rate) + { + if(pd->target_id == 0 || rnd()%10000 < pd->petDB->change_target_rate) + pd->target_id = bl->id; + } + + return 0; +} +/*========================================== + * Pet SC Check [Skotlex] + *------------------------------------------*/ +int pet_sc_check(struct map_session_data *sd, int type) +{ + struct pet_data *pd; + + nullpo_ret(sd); + pd = sd->pd; + + if( pd == NULL + || (battle_config.pet_equip_required && pd->pet.equip == 0) + || pd->recovery == NULL + || pd->recovery->timer != INVALID_TIMER + || pd->recovery->type != type ) + return 1; + + pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0); + + return 0; +} + +static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data) +{ + struct map_session_data *sd; + struct pet_data *pd; + int interval; + + sd=map_id2sd(id); + if(!sd) + return 1; + + if(!sd->status.pet_id || !sd->pd) + return 1; + + pd = sd->pd; + if(pd->pet_hungry_timer != tid){ + ShowError("pet_hungry_timer %d != %d\n",pd->pet_hungry_timer,tid); + return 0; + } + pd->pet_hungry_timer = INVALID_TIMER; + + if (pd->pet.intimate <= 0) + return 1; //You lost the pet already, the rest is irrelevant. + + pd->pet.hungry--; + if( pd->pet.hungry < 0 ) + { + pet_stop_attack(pd); + pd->pet.hungry = 0; + pet_set_intimate(pd, pd->pet.intimate - battle_config.pet_hungry_friendly_decrease); + if( pd->pet.intimate <= 0 ) + { + pd->pet.intimate = 0; + pd->status.speed = pd->db->status.speed; + } + status_calc_pet(pd, 0); + clif_send_petdata(sd,pd,1,pd->pet.intimate); + } + clif_send_petdata(sd,pd,2,pd->pet.hungry); + + if(battle_config.pet_hungry_delay_rate != 100) + interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; + else + interval = pd->petDB->hungry_delay; + if(interval <= 0) + interval = 1; + pd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0); + + return 0; +} + +int search_petDB_index(int key,int type) +{ + int i; + + for( i = 0; i < MAX_PET_DB; i++ ) + { + if(pet_db[i].class_ <= 0) + continue; + switch(type) { + case PET_CLASS: if(pet_db[i].class_ == key) return i; break; + case PET_CATCH: if(pet_db[i].itemID == key) return i; break; + case PET_EGG: if(pet_db[i].EggID == key) return i; break; + case PET_EQUIP: if(pet_db[i].AcceID == key) return i; break; + case PET_FOOD: if(pet_db[i].FoodID == key) return i; break; + default: + return -1; + } + } + return -1; +} + +int pet_hungry_timer_delete(struct pet_data *pd) +{ + nullpo_ret(pd); + if(pd->pet_hungry_timer != INVALID_TIMER) { + delete_timer(pd->pet_hungry_timer,pet_hungry); + pd->pet_hungry_timer = INVALID_TIMER; + } + + return 1; +} + +static int pet_performance(struct map_session_data *sd, struct pet_data *pd) +{ + int val; + + if (pd->pet.intimate > 900) + val = (pd->petDB->s_perfor > 0)? 4:3; + else if(pd->pet.intimate > 750) //TODO: this is way too high + val = 2; + else + val = 1; + + pet_stop_walking(pd,2000<<8); + clif_pet_performance(pd, rnd()%val + 1); + pet_lootitem_drop(pd,NULL); + return 1; +} + +static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd) +{ + struct item tmp_item; + int flag; + + pet_lootitem_drop(pd,sd); + memset(&tmp_item,0,sizeof(tmp_item)); + tmp_item.nameid = pd->petDB->EggID; + tmp_item.identify = 1; + tmp_item.card[0] = CARD0_PET; + tmp_item.card[1] = GetWord(pd->pet.pet_id,0); + tmp_item.card[2] = GetWord(pd->pet.pet_id,1); + tmp_item.card[3] = pd->pet.rename_flag; + if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { + clif_additem(sd,0,0,flag); + map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + } + pd->pet.incuvate = 1; + unit_free(&pd->bl,CLR_OUTSIGHT); + + status_calc_pc(sd,0); + sd->status.pet_id = 0; + + return 1; +} + +int pet_data_init(struct map_session_data *sd, struct s_pet *pet) +{ + struct pet_data *pd; + int i=0,interval=0; + + nullpo_retr(1, sd); + + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + if(sd->status.account_id != pet->account_id || sd->status.char_id != pet->char_id) { + sd->status.pet_id = 0; + return 1; + } + if (sd->status.pet_id != pet->pet_id) { + if (sd->status.pet_id) { + //Wrong pet?? Set incuvate to no and send it back for saving. + pet->incuvate = 1; + intif_save_petdata(sd->status.account_id,pet); + sd->status.pet_id = 0; + return 1; + } + //The pet_id value was lost? odd... restore it. + sd->status.pet_id = pet->pet_id; + } + + i = search_petDB_index(pet->class_,PET_CLASS); + if(i < 0) { + sd->status.pet_id = 0; + return 1; + } + sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data)); + pd->bl.type = BL_PET; + pd->bl.id = npc_get_new_npc_id(); + + pd->msd = sd; + pd->petDB = &pet_db[i]; + pd->db = mob_db(pet->class_); + memcpy(&pd->pet, pet, sizeof(struct s_pet)); + status_set_viewdata(&pd->bl, pet->class_); + unit_dataset(&pd->bl); + pd->ud.dir = sd->ud.dir; + + pd->bl.m = sd->bl.m; + pd->bl.x = sd->bl.x; + pd->bl.y = sd->bl.y; + unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); + pd->bl.x = pd->ud.to_x; + pd->bl.y = pd->ud.to_y; + + map_addiddb(&pd->bl); + status_calc_pet(pd,1); + + pd->last_thinktime = gettick(); + pd->state.skillbonus = 0; + if( battle_config.pet_status_support ) + run_script(pet_db[i].pet_script,0,sd->bl.id,0); + if( pd->petDB && pd->petDB->equip_script ) + status_calc_pc(sd,0); + + if( battle_config.pet_hungry_delay_rate != 100 ) + interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; + else + interval = pd->petDB->hungry_delay; + if( interval <= 0 ) + interval = 1; + pd->pet_hungry_timer = add_timer(gettick() + interval, pet_hungry, sd->bl.id, 0); + return 0; +} + +int pet_birth_process(struct map_session_data *sd, struct s_pet *pet) +{ + nullpo_retr(1, sd); + + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + if(sd->status.pet_id && pet->incuvate == 1) { + sd->status.pet_id = 0; + return 1; + } + + pet->incuvate = 0; + pet->account_id = sd->status.account_id; + pet->char_id = sd->status.char_id; + sd->status.pet_id = pet->pet_id; + if(pet_data_init(sd, pet)) { + sd->status.pet_id = 0; + return 1; + } + + intif_save_petdata(sd->status.account_id,pet); + if (save_settings&8) + chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex] + + if(sd->bl.prev != NULL) { + map_addblock(&sd->pd->bl); + clif_spawn(&sd->pd->bl); + clif_send_petdata(sd,sd->pd, 0,0); + clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style); + clif_pet_equip_area(sd->pd); + clif_send_petstatus(sd); + } + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + return 0; +} + +int pet_recv_petdata(int account_id,struct s_pet *p,int flag) +{ + struct map_session_data *sd; + + sd = map_id2sd(account_id); + if(sd == NULL) + return 1; + if(flag == 1) { + sd->status.pet_id = 0; + return 1; + } + if(p->incuvate == 1) { + int i; + //Delete egg from inventory. [Skotlex] + for (i = 0; i < MAX_INVENTORY; i++) { + if(sd->status.inventory[i].card[0] == CARD0_PET && + p->pet_id == MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])) + break; + } + if(i >= MAX_INVENTORY) { + ShowError("pet_recv_petdata: Hatching pet (%d:%s) aborted, couldn't find egg in inventory for removal!\n",p->pet_id, p->name); + sd->status.pet_id = 0; + return 1; + } + if (!pet_birth_process(sd,p)) //Pet hatched. Delete egg. + pc_delitem(sd,i,1,0,0,LOG_TYPE_OTHER); + } else { + pet_data_init(sd,p); + if(sd->pd && sd->bl.prev != NULL) { + map_addblock(&sd->pd->bl); + clif_spawn(&sd->pd->bl); + clif_send_petdata(sd,sd->pd,0,0); + clif_send_petdata(sd,sd->pd,5,battle_config.pet_hair_style); + clif_pet_equip_area(sd->pd); + clif_send_petstatus(sd); + } + } + + return 0; +} + +int pet_select_egg(struct map_session_data *sd,short egg_index) +{ + nullpo_ret(sd); + + if(egg_index < 0 || egg_index >= MAX_INVENTORY) + return 0; //Forged packet! + + if(sd->status.inventory[egg_index].card[0] == CARD0_PET) + intif_request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->status.inventory[egg_index].card[1], sd->status.inventory[egg_index].card[2]) ); + else + ShowError("wrong egg item inventory %d\n",egg_index); + + return 0; +} + +int pet_catch_process1(struct map_session_data *sd,int target_class) +{ + nullpo_ret(sd); + + sd->catch_target_class = target_class; + clif_catch_process(sd); + + return 0; +} + +int pet_catch_process2(struct map_session_data* sd, int target_id) +{ + struct mob_data* md; + int i = 0, pet_catch_rate = 0; + + nullpo_retr(1, sd); + + md = (struct mob_data*)map_id2bl(target_id); + if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL) + { // Invalid inputs/state, abort capture. + clif_pet_roulette(sd,0); + sd->catch_target_class = -1; + sd->itemid = sd->itemindex = -1; + return 1; + } + + //FIXME: delete taming item here, if this was an item-invoked capture and the item was flagged as delay-consume [ultramage] + + i = search_petDB_index(md->class_,PET_CLASS); + //catch_target_class == 0 is used for universal lures (except bosses for now). [Skotlex] + if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS)) + sd->catch_target_class = md->class_; + if(i < 0 || sd->catch_target_class != md->class_) { + clif_emotion(&md->bl, E_AG); //mob will do /ag if wrong lure is used on them. + clif_pet_roulette(sd,0); + sd->catch_target_class = -1; + return 1; + } + + pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - get_percentage(md->status.hp, md->status.max_hp))/100; + + if(pet_catch_rate < 1) pet_catch_rate = 1; + if(battle_config.pet_catch_rate != 100) + pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; + + if(rnd()%10000 < pet_catch_rate) + { + unit_remove_map(&md->bl,CLR_OUTSIGHT); + status_kill(&md->bl); + clif_pet_roulette(sd,1); + intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv, + pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); + } + else + { + clif_pet_roulette(sd,0); + sd->catch_target_class = -1; + } + + return 0; +} + +int pet_get_egg(int account_id,int pet_id,int flag) +{ //This function is invoked when a new pet has been created, and at no other time! + struct map_session_data *sd; + struct item tmp_item; + int i=0,ret=0; + + if(flag) + return 0; + + sd = map_id2sd(account_id); + if(sd == NULL) + return 0; + + i = search_petDB_index(sd->catch_target_class,PET_CLASS); + sd->catch_target_class = -1; + + if(i < 0) { + intif_delete_petdata(pet_id); + return 0; + } + + memset(&tmp_item,0,sizeof(tmp_item)); + tmp_item.nameid = pet_db[i].EggID; + tmp_item.identify = 1; + tmp_item.card[0] = CARD0_PET; + tmp_item.card[1] = GetWord(pet_id,0); + tmp_item.card[2] = GetWord(pet_id,1); + tmp_item.card[3] = 0; //New pets are not named. + if((ret = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) { + clif_additem(sd,0,0,ret); + map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + } + + return 1; +} + +static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd); +static int pet_food(struct map_session_data *sd, struct pet_data *pd); +static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap); + +int pet_menu(struct map_session_data *sd,int menunum) +{ + nullpo_ret(sd); + if (sd->pd == NULL) + return 1; + + //You lost the pet already. + if(!sd->status.pet_id || sd->pd->pet.intimate <= 0 || sd->pd->pet.incuvate) + return 1; + + switch(menunum) { + case 0: + clif_send_petstatus(sd); + break; + case 1: + pet_food(sd, sd->pd); + break; + case 2: + pet_performance(sd, sd->pd); + break; + case 3: + pet_return_egg(sd, sd->pd); + break; + case 4: + pet_unequipitem(sd, sd->pd); + break; + } + return 0; +} + +int pet_change_name(struct map_session_data *sd,char *name) +{ + int i; + struct pet_data *pd; + nullpo_retr(1, sd); + + pd = sd->pd; + if((pd == NULL) || (pd->pet.rename_flag == 1 && !battle_config.pet_rename)) + return 1; + + for(i=0;i<NAME_LENGTH && name[i];i++){ + if( !(name[i]&0xe0) || name[i]==0x7f) + return 1; + } + + return intif_rename_pet(sd, name); +} + +int pet_change_name_ack(struct map_session_data *sd, char* name, int flag) +{ + struct pet_data *pd = sd->pd; + if (!pd) return 0; + + normalize_name(name," ");//bugreport:3032 + + if ( !flag || !strlen(name) ) { + clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name for your pet. + clif_send_petstatus(sd); //Send status so client knows oet name change got rejected. + return 0; + } + memcpy(pd->pet.name, name, NAME_LENGTH); + clif_charnameack (0,&pd->bl); + pd->pet.rename_flag = 1; + clif_pet_equip_area(pd); + clif_send_petstatus(sd); + return 1; +} + +int pet_equipitem(struct map_session_data *sd,int index) +{ + struct pet_data *pd; + int nameid; + + nullpo_retr(1, sd); + pd = sd->pd; + if (!pd) return 1; + + nameid = sd->status.inventory[index].nameid; + + if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || pd->pet.equip != 0) { + clif_equipitemack(sd,0,0,0); + return 1; + } + + pc_delitem(sd,index,1,0,0,LOG_TYPE_OTHER); + pd->pet.equip = nameid; + status_set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data. + clif_pet_equip_area(pd); + if (battle_config.pet_equip_required) + { //Skotlex: start support timers if need + unsigned int tick = gettick(); + if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) + { + if (pd->s_skill->id) + pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0); + else + pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0); + } + if (pd->bonus && pd->bonus->timer == INVALID_TIMER) + pd->bonus->timer=add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); + } + + return 0; +} + +static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) +{ + struct item tmp_item; + int nameid,flag; + + if(pd->pet.equip == 0) + return 1; + + nameid = pd->pet.equip; + pd->pet.equip = 0; + status_set_viewdata(&pd->bl, pd->pet.class_); + clif_pet_equip_area(pd); + memset(&tmp_item,0,sizeof(tmp_item)); + tmp_item.nameid = nameid; + tmp_item.identify = 1; + if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { + clif_additem(sd,0,0,flag); + map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + } + if( battle_config.pet_equip_required ) + { // Skotlex: halt support timers if needed + if( pd->state.skillbonus ) + { + pd->state.skillbonus = 0; + status_calc_pc(sd,0); + } + if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER ) + { + if( pd->s_skill->id ) + delete_timer(pd->s_skill->timer, pet_skill_support_timer); + else + delete_timer(pd->s_skill->timer, pet_heal_timer); + pd->s_skill->timer = INVALID_TIMER; + } + if( pd->bonus && pd->bonus->timer != INVALID_TIMER ) + { + delete_timer(pd->bonus->timer, pet_skill_bonus_timer); + pd->bonus->timer = INVALID_TIMER; + } + } + + return 0; +} + +static int pet_food(struct map_session_data *sd, struct pet_data *pd) +{ + int i,k; + + k=pd->petDB->FoodID; + i=pc_search_inventory(sd,k); + if(i < 0) { + clif_pet_food(sd,k,0); + return 1; + } + pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); + + if( pd->pet.hungry > 90 ) + pet_set_intimate(pd, pd->pet.intimate - pd->petDB->r_full); + else + { + if( battle_config.pet_friendly_rate != 100 ) + k = (pd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; + else + k = pd->petDB->r_hungry; + if( pd->pet.hungry > 75 ) + { + k = k >> 1; + if( k <= 0 ) + k = 1; + } + pet_set_intimate(pd, pd->pet.intimate + k); + } + if( pd->pet.intimate <= 0 ) + { + pd->pet.intimate = 0; + pet_stop_attack(pd); + pd->status.speed = pd->db->status.speed; + } + else if( pd->pet.intimate > 1000 ) + pd->pet.intimate = 1000; + status_calc_pet(pd, 0); + pd->pet.hungry += pd->petDB->fullness; + if( pd->pet.hungry > 100 ) + pd->pet.hungry = 100; + + clif_send_petdata(sd,pd,2,pd->pet.hungry); + clif_send_petdata(sd,pd,1,pd->pet.intimate); + clif_pet_food(sd,pd->petDB->FoodID,1); + + return 0; +} + +static int pet_randomwalk(struct pet_data *pd,unsigned int tick) +{ + const int retrycount=20; + + nullpo_ret(pd); + + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit_can_move(&pd->bl)) { + int i,x,y,c,d=12-pd->move_fail_count; + if(d<5) d=5; + for(i=0;i<retrycount;i++){ + int r=rnd(); + x=pd->bl.x+r%(d*2+1)-d; + y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; + if(map_getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)){ + pd->move_fail_count=0; + break; + } + if(i+1>=retrycount){ + pd->move_fail_count++; + if(pd->move_fail_count>1000){ + ShowWarning("PET can't move. hold position %d, class = %d\n",pd->bl.id,pd->pet.class_); + pd->move_fail_count=0; + pd->ud.canmove_tick = tick + 60000; + return 0; + } + } + } + for(i=c=0;i<pd->ud.walkpath.path_len;i++){ + if(pd->ud.walkpath.path[i]&1) + c+=pd->status.speed*14/10; + else + c+=pd->status.speed; + } + pd->next_walktime = tick+rnd()%3000+3000+c; + + return 1; + } + return 0; +} + +static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, unsigned int tick) +{ + struct block_list *target = NULL; + + if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL) + return 0; + + if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME) + return 0; + pd->last_thinktime=tick; + + if(pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m) + return 0; + + if(pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2) + return 0; //No thinking when you just started to walk. + + if(pd->pet.intimate <= 0) { + //Pet should just... well, random walk. + pet_randomwalk(pd,tick); + return 0; + } + + if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range3)) { + //Master too far, chase. + if(pd->target_id) + pet_unlocktarget(pd); + if(pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id) + return 0; //Already walking to him + if (DIFF_TICK(tick, pd->ud.canmove_tick) < 0) + return 0; //Can't move yet. + pd->status.speed = (sd->battle_status.speed>>1); + if(pd->status.speed <= 0) + pd->status.speed = 1; + if (!unit_walktobl(&pd->bl, &sd->bl, 3, 0)) + pet_randomwalk(pd,tick); + return 0; + } + + //Return speed to normal. + if (pd->status.speed != pd->petDB->speed) { + if (pd->ud.walktimer != INVALID_TIMER) + return 0; //Wait until the pet finishes walking back to master. + pd->status.speed = pd->petDB->speed; + pd->ud.state.change_walk_target = pd->ud.state.speed_changed = 1; + } + + if (pd->target_id) { + target= map_id2bl(pd->target_id); + if (!target || pd->bl.m != target->m || status_isdead(target) || + !check_distance_bl(&pd->bl, target, pd->db->range3)) + { + target = NULL; + pet_unlocktarget(pd); + } + } + + if(!target && pd->loot && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick)>0) { + //Use half the pet's range of sight. + map_foreachinrange(pet_ai_sub_hard_lootsearch,&pd->bl, + pd->db->range2/2, BL_ITEM,pd,&target); + } + + if (!target) { + //Just walk around. + if (check_distance_bl(&sd->bl, &pd->bl, 3)) + return 0; //Already next to master. + + if(pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3)) + return 0; //Already walking to him + + unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); + if(!unit_walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0)) + pet_randomwalk(pd,tick); + + return 0; + } + + if(pd->ud.target == target->id && + (pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER)) + return 0; //Target already locked. + + if (target->type != BL_ITEM) + { //enemy targetted + if(!battle_check_range(&pd->bl,target,pd->status.rhw.range)) + { //Chase + if(!unit_walktobl(&pd->bl, target, pd->status.rhw.range, 2)) + pet_unlocktarget(pd); //Unreachable target. + return 0; + } + //Continuous attack. + unit_attack(&pd->bl, pd->target_id, 1); + } else { //Item Targeted, attempt loot + if (!check_distance_bl(&pd->bl, target, 1)) + { //Out of range + if(!unit_walktobl(&pd->bl, target, 1, 1)) //Unreachable target. + pet_unlocktarget(pd); + return 0; + } else{ + struct flooritem_data *fitem = (struct flooritem_data *)target; + if(pd->loot->count < pd->loot->max){ + memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0])); + pd->loot->weight += itemdb_weight(fitem->item_data.nameid)*fitem->item_data.amount; + map_clearflooritem(target); + } + //Target is unlocked regardless of whether it was picked or not. + pet_unlocktarget(pd); + } + } + return 0; +} + +static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) +{ + unsigned int tick = va_arg(ap,unsigned int); + if(sd->status.pet_id && sd->pd) + pet_ai_sub_hard(sd->pd,sd,tick); + + return 0; +} + +static int pet_ai_hard(int tid, unsigned int tick, int id, intptr_t data) +{ + map_foreachpc(pet_ai_sub_foreachclient,tick); + + return 0; +} + +static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) +{ + struct pet_data* pd; + struct flooritem_data *fitem = (struct flooritem_data *)bl; + struct block_list **target; + int sd_charid =0; + + pd=va_arg(ap,struct pet_data *); + target=va_arg(ap,struct block_list**); + + sd_charid = fitem->first_get_charid; + + if(sd_charid && sd_charid != pd->msd->status.char_id) + return 0; + + if(unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) && + ((*target) == NULL || //New target closer than previous one. + !check_distance_bl(&pd->bl, *target, distance_bl(&pd->bl, bl)))) + { + (*target) = bl; + pd->target_id = bl->id; + return 1; + } + + return 0; +} + +static int pet_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data) +{ + struct item_drop_list *list; + struct item_drop *ditem, *ditem_prev; + list=(struct item_drop_list *)data; + ditem = list->item; + while (ditem) { + map_addflooritem(&ditem->item_data,ditem->item_data.amount, + list->m,list->x,list->y, + list->first_charid,list->second_charid,list->third_charid,0); + ditem_prev = ditem; + ditem = ditem->next; + ers_free(item_drop_ers, ditem_prev); + } + ers_free(item_drop_list_ers, list); + return 0; +} + +int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) +{ + int i,flag=0; + struct item_drop_list *dlist; + struct item_drop *ditem; + struct item *it; + if(!pd || !pd->loot || !pd->loot->count) + return 0; + dlist = ers_alloc(item_drop_list_ers, struct item_drop_list); + dlist->m = pd->bl.m; + dlist->x = pd->bl.x; + dlist->y = pd->bl.y; + dlist->first_charid = 0; + dlist->second_charid = 0; + dlist->third_charid = 0; + dlist->item = NULL; + + for(i=0;i<pd->loot->count;i++) { + it = &pd->loot->item[i]; + if(sd){ + if((flag = pc_additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){ + clif_additem(sd,0,0,flag); + ditem = ers_alloc(item_drop_ers, struct item_drop); + memcpy(&ditem->item_data, it, sizeof(struct item)); + ditem->next = dlist->item; + dlist->item = ditem; + } + } + else { + ditem = ers_alloc(item_drop_ers, struct item_drop); + memcpy(&ditem->item_data, it, sizeof(struct item)); + ditem->next = dlist->item; + dlist->item = ditem; + } + } + //The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori) + memset(pd->loot->item,0,pd->loot->max * sizeof(struct item)); + pd->loot->count = 0; + pd->loot->weight = 0; + pd->ud.canact_tick = gettick()+10000; //prevent picked up during 10*1000ms + + if (dlist->item) + add_timer(gettick()+540,pet_delay_item_drop,0,(intptr_t)dlist); + else + ers_free(item_drop_list_ers, dlist); + return 1; +} + +/*========================================== + * pet bonus giving skills [Valaris] / Rewritten by [Skotlex] + *------------------------------------------*/ +int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data) +{ + struct map_session_data *sd=map_id2sd(id); + struct pet_data *pd; + int bonus; + int timer = 0; + + if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL) + return 1; + + pd=sd->pd; + + if(pd->bonus->timer != tid) { + ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid); + pd->bonus->timer = INVALID_TIMER; + return 0; + } + + // determine the time for the next timer + if (pd->state.skillbonus && pd->bonus->delay > 0) { + bonus = 0; + timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again + } else if (pd->pet.intimate) { + bonus = 1; + timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect + } else { //Lost pet... + pd->bonus->timer = INVALID_TIMER; + return 0; + } + + if (pd->state.skillbonus != bonus) { + pd->state.skillbonus = bonus; + status_calc_pc(sd, 0); + } + // wait for the next timer + pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0); + return 0; +} + +/*========================================== + * pet recovery skills [Valaris] / Rewritten by [Skotlex] + *------------------------------------------*/ +int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data) +{ + struct map_session_data *sd=map_id2sd(id); + struct pet_data *pd; + + if(sd==NULL || sd->pd == NULL || sd->pd->recovery == NULL) + return 1; + + pd=sd->pd; + + if(pd->recovery->timer != tid) { + ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid); + return 0; + } + + if(sd->sc.data[pd->recovery->type]) + { //Display a heal animation? + //Detoxify is chosen for now. + clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1); + status_change_end(&sd->bl, pd->recovery->type, INVALID_TIMER); + clif_emotion(&pd->bl, E_OK); + } + + pd->recovery->timer = INVALID_TIMER; + + return 0; +} + +int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) +{ + struct map_session_data *sd=map_id2sd(id); + struct status_data *status; + struct pet_data *pd; + unsigned int rate = 100; + + if(sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL) + return 1; + + pd=sd->pd; + + if(pd->s_skill->timer != tid) { + ShowError("pet_heal_timer %d != %d\n",pd->s_skill->timer,tid); + return 0; + } + + status = status_get_status_data(&sd->bl); + + if(pc_isdead(sd) || + (rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp || + (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp || + (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect + ) { //Wait (how long? 1 sec for every 10% of remaining) + pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0); + return 0; + } + pet_stop_attack(pd); + pet_stop_walking(pd,1); + clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1); + status_heal(&sd->bl, pd->s_skill->lv,0, 0); + pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); + return 0; +} + +/*========================================== + * pet support skills [Skotlex] + *------------------------------------------*/ +int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) +{ + struct map_session_data *sd=map_id2sd(id); + struct pet_data *pd; + struct status_data *status; + short rate = 100; + if(sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL) + return 1; + + pd=sd->pd; + + if(pd->s_skill->timer != tid) { + ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid); + return 0; + } + + status = status_get_status_data(&sd->bl); + + if (DIFF_TICK(pd->ud.canact_tick, tick) > 0) + { //Wait until the pet can act again. + pd->s_skill->timer=add_timer(pd->ud.canact_tick,pet_skill_support_timer,sd->bl.id,0); + return 0; + } + + if(pc_isdead(sd) || + (rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp || + (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp || + (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect + ) { //Wait (how long? 1 sec for every 10% of remaining) + pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0); + return 0; + } + + pet_stop_attack(pd); + pet_stop_walking(pd,1); + pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); + if (skill_get_inf(pd->s_skill->id) & INF_GROUND_SKILL) + unit_skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv); + else + unit_skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv); + return 0; +} + +/*========================================== + * Pet read db data + * pet_db.txt + * pet_db2.txt + *------------------------------------------*/ +int read_petdb() +{ + char* filename[] = {"pet_db.txt","pet_db2.txt"}; + FILE *fp; + int nameid,i,j,k; + + // Remove any previous scripts in case reloaddb was invoked. + for( j = 0; j < MAX_PET_DB; j++ ) + { + if( pet_db[j].pet_script ) + { + script_free_code(pet_db[j].pet_script); + pet_db[j].pet_script = NULL; + } + if( pet_db[j].equip_script ) + { + script_free_code(pet_db[j].equip_script); + pet_db[j].pet_script = NULL; + } + } + + // clear database + memset(pet_db,0,sizeof(pet_db)); + + j = 0; // entry counter + for( i = 0; i < ARRAYLENGTH(filename); i++ ) + { + char line[1024]; + int lines, entries; + + sprintf(line, "%s/%s", db_path, filename[i]); + fp=fopen(line,"r"); + if( fp == NULL ) + { + if( i == 0 ) + ShowError("can't read %s\n",line); + continue; + } + + lines = entries = 0; + while( fgets(line, sizeof(line), fp) && j < MAX_PET_DB ) + { + char *str[22], *p; + lines++; + + if(line[0] == '/' && line[1] == '/') + continue; + memset(str, 0, sizeof(str)); + p = line; + while( ISSPACE(*p) ) + ++p; + if( *p == '\0' ) + continue; // empty line + for( k = 0; k < 20; ++k ) + { + str[k] = p; + p = strchr(p,','); + if( p == NULL ) + break; // comma not found + *p = '\0'; + ++p; + } + + if( p == NULL ) + { + ShowError("read_petdb: Insufficient columns in line %d, skipping.\n", lines); + continue; + } + + // Pet Script + if( *p != '{' ) + { + ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines); + continue; + } + + str[20] = p; + p = strstr(p+1,"},"); + if( p == NULL ) + { + ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines); + continue; + } + p[1] = '\0'; + p += 2; + + // Equip Script + if( *p != '{' ) + { + ShowError("read_petdb: Invalid format (Equip Script column) in line %d, skipping.\n", lines); + continue; + } + str[21] = p; + + if( (nameid = atoi(str[0])) <= 0 ) + continue; + + if( !mobdb_checkid(nameid) ) + { + ShowWarning("pet_db reading: Invalid mob-class %d, pet not read.\n", nameid); + continue; + } + + pet_db[j].class_ = nameid; + safestrncpy(pet_db[j].name,str[1],NAME_LENGTH); + safestrncpy(pet_db[j].jname,str[2],NAME_LENGTH); + pet_db[j].itemID=atoi(str[3]); + pet_db[j].EggID=atoi(str[4]); + pet_db[j].AcceID=atoi(str[5]); + pet_db[j].FoodID=atoi(str[6]); + pet_db[j].fullness=atoi(str[7]); + pet_db[j].hungry_delay=atoi(str[8])*1000; + pet_db[j].r_hungry=atoi(str[9]); + if( pet_db[j].r_hungry <= 0 ) + pet_db[j].r_hungry=1; + pet_db[j].r_full=atoi(str[10]); + pet_db[j].intimate=atoi(str[11]); + pet_db[j].die=atoi(str[12]); + pet_db[j].capture=atoi(str[13]); + pet_db[j].speed=atoi(str[14]); + pet_db[j].s_perfor=(char)atoi(str[15]); + pet_db[j].talk_convert_class=atoi(str[16]); + pet_db[j].attack_rate=atoi(str[17]); + pet_db[j].defence_attack_rate=atoi(str[18]); + pet_db[j].change_target_rate=atoi(str[19]); + pet_db[j].pet_script = NULL; + pet_db[j].equip_script = NULL; + + if( *str[20] ) + pet_db[j].pet_script = parse_script(str[20], filename[i], lines, 0); + if( *str[21] ) + pet_db[j].equip_script = parse_script(str[21], filename[i], lines, 0); + + j++; + entries++; + } + + if( j >= MAX_PET_DB ) + ShowWarning("read_petdb: Reached max number of pets [%d]. Remaining pets were not read.\n ", MAX_PET_DB); + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' pets in '"CL_WHITE"%s"CL_RESET"'.\n", entries, filename[i]); + } + return 0; +} + +/*========================================== + * Initialization process relationship skills + *------------------------------------------*/ +int do_init_pet(void) +{ + read_petdb(); + + item_drop_ers = ers_new(sizeof(struct item_drop),"pet.c::item_drop_ers",ERS_OPT_NONE); + item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.c::item_drop_list_ers",ERS_OPT_NONE); + + add_timer_func_list(pet_hungry,"pet_hungry"); + add_timer_func_list(pet_ai_hard,"pet_ai_hard"); + add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] + add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop"); + add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex] + add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] + add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] + add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME); + + return 0; +} + +int do_final_pet(void) +{ + int i; + for( i = 0; i < MAX_PET_DB; i++ ) + { + if( pet_db[i].pet_script ) + { + script_free_code(pet_db[i].pet_script); + pet_db[i].pet_script = NULL; + } + if( pet_db[i].equip_script ) + { + script_free_code(pet_db[i].equip_script); + pet_db[i].equip_script = NULL; + } + } + ers_destroy(item_drop_ers); + ers_destroy(item_drop_list_ers); + return 0; +} |