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-rw-r--r--src/map/pet.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/map/pet.c b/src/map/pet.c
index 796edd0b8..d7f7c29c8 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -121,9 +121,9 @@ int pet_attackskill(struct pet_data *pd, int target_id)
inf = skill->get_inf(pd->a_skill->id);
if (inf & INF_GROUND_SKILL)
- unit_skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
+ unit->skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
else //Offensive self skill? Could be stuff like GX.
- unit_skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv);
+ unit->skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv);
return 1; //Skill invoked.
}
return 0;
@@ -309,7 +309,7 @@ static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd)
iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
pd->pet.incuvate = 1;
- unit_free(&pd->bl,CLR_OUTSIGHT);
+ unit->free(&pd->bl,CLR_OUTSIGHT);
status_calc_pc(sd,0);
sd->status.pet_id = 0;
@@ -356,13 +356,13 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
pd->db = mob->db(pet->class_);
memcpy(&pd->pet, pet, sizeof(struct s_pet));
iStatus->set_viewdata(&pd->bl, pet->class_);
- unit_dataset(&pd->bl);
+ unit->dataset(&pd->bl);
pd->ud.dir = sd->ud.dir;
pd->bl.m = sd->bl.m;
pd->bl.x = sd->bl.x;
pd->bl.y = sd->bl.y;
- unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
+ unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
pd->bl.x = pd->ud.to_x;
pd->bl.y = pd->ud.to_y;
@@ -526,7 +526,7 @@ int pet_catch_process2(struct map_session_data* sd, int target_id)
if(rnd()%10000 < pet_catch_rate)
{
- unit_remove_map(&md->bl,CLR_OUTSIGHT);
+ unit->remove_map(&md->bl,CLR_OUTSIGHT,ALC_MARK);
status_kill(&md->bl);
clif->pet_roulette(sd,1);
intif->create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob->db(pet_db[i].class_)->lv,
@@ -793,7 +793,7 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
Assert((pd->msd == 0) || (pd->msd->pd == pd));
- if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit_can_move(&pd->bl)) {
+ if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit->can_move(&pd->bl)) {
const int retrycount=20;
int i,x,y,c,d=12-pd->move_fail_count;
if(d<5) d=5;
@@ -801,7 +801,7 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
int r=rnd();
x=pd->bl.x+r%(d*2+1)-d;
y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
- if(iMap->getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)){
+ if(iMap->getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit->walktoxy(&pd->bl,x,y,0)){
pd->move_fail_count=0;
break;
}
@@ -862,7 +862,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
pd->status.speed = (sd->battle_status.speed>>1);
if(pd->status.speed <= 0)
pd->status.speed = 1;
- if (!unit_walktobl(&pd->bl, &sd->bl, 3, 0))
+ if (!unit->walktobl(&pd->bl, &sd->bl, 3, 0))
pet_randomwalk(pd,tick);
return 0;
}
@@ -899,8 +899,8 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
if(pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3))
return 0; //Already walking to him
- unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
- if(!unit_walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0))
+ unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
+ if(!unit->walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0))
pet_randomwalk(pd,tick);
return 0;
@@ -914,16 +914,16 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
{ //enemy targetted
if(!battle->check_range(&pd->bl,target,pd->status.rhw.range))
{ //Chase
- if(!unit_walktobl(&pd->bl, target, pd->status.rhw.range, 2))
+ if(!unit->walktobl(&pd->bl, target, pd->status.rhw.range, 2))
pet_unlocktarget(pd); //Unreachable target.
return 0;
}
//Continuous attack.
- unit_attack(&pd->bl, pd->target_id, 1);
+ unit->attack(&pd->bl, pd->target_id, 1);
} else { //Item Targeted, attempt loot
if (!check_distance_bl(&pd->bl, target, 1))
{ //Out of range
- if(!unit_walktobl(&pd->bl, target, 1, 1)) //Unreachable target.
+ if(!unit->walktobl(&pd->bl, target, 1, 1)) //Unreachable target.
pet_unlocktarget(pd);
return 0;
} else{
@@ -971,7 +971,7 @@ static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
if(sd_charid && sd_charid != pd->msd->status.char_id)
return 0;
- if(unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) &&
+ if(unit->can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) &&
((*target) == NULL || //New target closer than previous one.
!check_distance_bl(&pd->bl, *target, distance_bl(&pd->bl, bl))))
{
@@ -1197,9 +1197,9 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data)
pet_stop_walking(pd,1);
pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
if (skill->get_inf(pd->s_skill->id) & INF_GROUND_SKILL)
- unit_skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
+ unit->skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
else
- unit_skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv);
+ unit->skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv);
return 0;
}