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-rw-r--r--src/map/pc.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 94613d114..6cfb9f532 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -40,6 +40,43 @@ enum {
MAX_WEAPON_TYPE
} weapon_type;
+//Equip position constants
+enum {
+ EQP_HEAD_LOW = 0x0001,
+ EQP_HEAD_MID = 0x0200, //512
+ EQP_HEAD_TOP = 0x0100, //256
+ EQP_HAND_R = 0x0002,
+ EQP_HAND_L = 0x0020, //32
+ EQP_ARMOR = 0x0010, //16
+ EQP_SHOES = 0x0040, //64
+ EQP_GARMENT = 0x0004,
+ EQP_ACC_L = 0x0008,
+ EQP_ACC_R = 0x0080, //128
+ EQP_AMMO = 0x8000, //32768
+} equip_pos_enum;
+
+#define EQP_WEAPON (EQP_HAND_R|EQP_HAND_L)
+#define EQP_SHIELD EQP_HAND_L
+#define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
+#define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
+
+//Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
+//where the arrows are equipped)
+enum {
+ EQI_ACC_L = 0,
+ EQI_ACC_R,
+ EQI_SHOES,
+ EQI_GARMENT,
+ EQI_HEAD_LOW,
+ EQI_HEAD_MID,
+ EQI_HEAD_TOP,
+ EQI_ARMOR,
+ EQI_HAND_L,
+ EQI_HAND_R,
+ EQI_AMMO,
+ EQI_MAX
+} equip_index_enum;
+
#define pc_setdead(sd) ((sd)->state.dead_sit = (sd)->vd.dead_sit = 1)
#define pc_setsit(sd) ((sd)->state.dead_sit = (sd)->vd.dead_sit = 2)
#define pc_isdead(sd) ((sd)->state.dead_sit == 1)