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-rw-r--r--src/map/pc.h500
1 files changed, 257 insertions, 243 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 5d7386575..91f7750b3 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -1,10 +1,8 @@
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
-
#ifndef _PC_H_
#define _PC_H_
-
#include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus
#include "../common/ers.h"
#include "../common/timer.h" // INVALID_TIMER
@@ -22,11 +20,9 @@
#include "mob.h"
#include "log.h"
#include "pc_groups.h"
-
#define MAX_PC_BONUS 10
#define MAX_PC_SKILL_REQUIRE 5
#define MAX_PC_FEELHATE 3
-
//Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
//where the arrows are equipped)
enum equip_index {
@@ -47,7 +43,6 @@ enum equip_index {
EQI_AMMO,
EQI_MAX
};
-
struct weapon_data {
int atkmods[3];
// all the variables except atkmods get zero'ed in each call of status_calc_pc
@@ -63,46 +58,38 @@ struct weapon_data {
int addrace[RC_MAX];
int addrace2[RC2_MAX];
int addsize[3];
-
struct drain_data {
short rate;
short per;
short value;
unsigned type:1;
} hp_drain[RC_MAX], sp_drain[RC_MAX];
-
struct {
short class_, rate;
} add_dmg[MAX_PC_BONUS];
-
struct {
short flag, rate;
unsigned char ele;
} addele2[MAX_PC_BONUS];
};
-
struct s_autospell {
short id, lv, rate, card_id, flag;
bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed
};
-
struct s_addeffect {
enum sc_type id;
short rate, arrow_rate;
unsigned char flag;
};
-
struct s_addeffectonskill {
enum sc_type id;
short rate, skill;
unsigned char target;
};
-
struct s_add_drop {
short id, group;
int race, rate;
};
-
struct s_autobonus {
short rate,atk_type;
unsigned int duration;
@@ -110,13 +97,11 @@ struct s_autobonus {
int active;
unsigned short pos;
};
-
enum npc_timeout_type {
NPCT_INPUT = 0,
NPCT_MENU = 1,
NPCT_WAIT = 2,
};
-
struct map_session_data {
struct block_list bl;
struct unit_data ud;
@@ -196,7 +181,6 @@ struct map_session_data {
struct mmo_charstatus status;
struct registry save_reg;
-
struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
short equip_index[EQI_MAX];
unsigned int weight,max_weight;
@@ -214,21 +198,16 @@ struct map_session_data {
int npc_timer_id; //For player attached npc timers. [Skotlex]
unsigned int chatID;
time_t idletime;
-
struct{
int npc_id;
unsigned int timeout;
} progressbar; //Progress Bar [Inkfish]
-
struct{
char name[NAME_LENGTH];
} ignore[MAX_IGNORE_LIST];
-
int followtimer; // [MouseJstr]
int followtarget;
-
time_t emotionlasttime; // to limit flood with emotion packets
-
short skillitem,skillitemlv;
uint16 skill_id_old,skill_lv_old;
uint16 skill_id_dance,skill_lv_dance;
@@ -236,7 +215,6 @@ struct map_session_data {
unsigned char blockskill[MAX_SKILL];
int cloneskill_id, reproduceskill_id;
int menuskill_id, menuskill_val, menuskill_val2;
-
int invincible_timer;
unsigned int canlog_tick;
unsigned int canuseitem_tick; // [Skotlex]
@@ -247,17 +225,13 @@ struct map_session_data {
unsigned int cansendmail_tick; // [Mail System Flood Protection]
unsigned int ks_floodprotect_tick; // [Kill Steal Protection]
unsigned int bloodylust_tick; // bloodylust player timer [out/in re full-heal protection]
-
struct {
short nameid;
unsigned int tick;
} item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
-
short weapontype1,weapontype2;
short disguise; // [Valaris]
-
struct weapon_data right_weapon, left_weapon;
-
// here start arrays to be globally zeroed at the beginning of status_calc_pc()
int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
int subele[ELE_MAX];
@@ -289,7 +263,6 @@ struct map_session_data {
struct s_autospell autospell[15], autospell2[15], autospell3[15];
struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
struct s_addeffectonskill addeff3[MAX_PC_BONUS];
-
struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
unsigned short id;
short val;
@@ -339,7 +312,6 @@ struct map_session_data {
int itemhealrate2; // [Epoque] Increase heal rate of all healing items.
int shieldmdef;//royal guard's
unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
-
short splash_range, splash_add_range;
short add_steal_rate;
short add_heal_rate, add_heal2_rate;
@@ -354,24 +326,18 @@ struct map_session_data {
int ematk; // matk bonus from equipment
// int eatk; // atk bonus from equipment
} bonus;
-
// zeroed vars end here.
-
int castrate,delayrate,hprate,sprate,dsprate;
int hprecov_rate,sprecov_rate;
int matk_rate;
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
-
int itemid;
short itemindex; //Used item's index in sd->inventory [Skotlex]
-
short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
-
short spiritball, spiritball_old;
int spirit_timer[MAX_SPIRITBALL];
short talisman[ELE_POISON+1]; // There are actually 5 talisman Fire, Ice, Wind, Earth & Poison maybe because its color violet.
int talisman_timer[ELE_POISON+1][10];
-
unsigned char potion_success_counter; //Potion successes in row counter
unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
short mission_mobid; //Stores the target mob_id for TK_MISSION
@@ -379,10 +345,8 @@ struct map_session_data {
int devotion[5]; //Stores the account IDs of chars devoted to.
int reg_num; //Number of registries (type numeric)
int regstr_num; //Number of registries (type string)
-
struct script_reg *reg;
struct script_regstr *regstr;
-
int trade_partner;
struct {
struct {
@@ -390,7 +354,6 @@ struct map_session_data {
} item[10];
int zeny, weight;
} deal;
-
bool party_creating; // whether the char is requesting party creation
bool party_joining; // whether the char is accepting party invitation
int party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
@@ -401,16 +364,13 @@ struct map_session_data {
short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
int guildspy; // [Syrus22]
int partyspy; // [Syrus22]
-
unsigned int vended_id;
unsigned int vender_id;
int vend_num;
char message[MESSAGE_SIZE];
struct s_vending vending[MAX_VENDING];
-
unsigned int buyer_id; // uid of open buying store
struct s_buyingstore buyingstore;
-
struct s_search_store_info searchstore;
struct pet_data *pd;
@@ -718,189 +678,54 @@ enum equip_pos {
)
#endif
-int pc_class2idx(int class_);
-int pc_get_group_level(struct map_session_data *sd);
#define pc_get_group_id(sd) ( (sd)->group_id )
-int pc_getrefinebonus(int lv,int type);
-bool pc_can_give_items(struct map_session_data *sd);
-bool pc_can_use_command(struct map_session_data *sd, const char *command);
#define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 )
#define pc_should_log_commands(sd) ( (sd)->group_log_command != false )
-int pc_setrestartvalue(struct map_session_data *sd,int type);
-int pc_makesavestatus(struct map_session_data *);
-void pc_respawn(struct map_session_data* sd, clr_type clrtype);
-int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int);
-bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers);
-void pc_authfail(struct map_session_data *);
-int pc_reg_received(struct map_session_data *sd);
-int pc_isequip(struct map_session_data *sd,int n);
-int pc_equippoint(struct map_session_data *sd,int n);
-int pc_setinventorydata(struct map_session_data *sd);
-int pc_checkskill(struct map_session_data *sd,uint16 skill_id);
-int pc_checkskill2(struct map_session_data *sd,uint16 index);
-int pc_checkallowskill(struct map_session_data *sd);
-int pc_checkequip(struct map_session_data *sd,int pos);
-int pc_calc_skilltree(struct map_session_data *sd);
-int pc_calc_skilltree_normalize_job(struct map_session_data *sd);
-int pc_clean_skilltree(struct map_session_data *sd);
#define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp)
#define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp)
-int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype);
-int pc_setsavepoint(struct map_session_data*,short,int,int);
-int pc_randomwarp(struct map_session_data *sd,clr_type type);
-int pc_memo(struct map_session_data* sd, int pos);
-
-int pc_checkadditem(struct map_session_data*,int,int);
-int pc_inventoryblank(struct map_session_data*);
-int pc_search_inventory(struct map_session_data *sd,int item_id);
-int pc_payzeny(struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*);
-int pc_additem(struct map_session_data*,struct item*,int,e_log_pick_type);
-int pc_getzeny(struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*);
-int pc_delitem(struct map_session_data*,int,int,int,short,e_log_pick_type);
-
-// Special Shop System
-int pc_paycash(struct map_session_data *sd, int price, int points);
-int pc_getcash(struct map_session_data *sd, int cash, int points);
-
-int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type);
-int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type);
-int pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
-int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
-int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
-
-int pc_takeitem(struct map_session_data*,struct flooritem_data*);
-int pc_dropitem(struct map_session_data*,int,int);
-
-bool pc_isequipped(struct map_session_data *sd, int nameid);
-bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd );
-bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
-
-int pc_updateweightstatus(struct map_session_data *sd);
-
-int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill);
-int pc_exeautobonus(struct map_session_data* sd,struct s_autobonus *bonus);
-int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data);
-int pc_delautobonus(struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore);
-
-int pc_bonus(struct map_session_data*,int,int);
-int pc_bonus2(struct map_session_data *sd,int,int,int);
-int pc_bonus3(struct map_session_data *sd,int,int,int,int);
-int pc_bonus4(struct map_session_data *sd,int,int,int,int,int);
-int pc_bonus5(struct map_session_data *sd,int,int,int,int,int,int);
-int pc_skill(struct map_session_data* sd, int id, int level, int flag);
-
-int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
-
-int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv);
-int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);
-
-int pc_modifybuyvalue(struct map_session_data*,int);
-int pc_modifysellvalue(struct map_session_data*,int);
-
-int pc_follow(struct map_session_data*, int); // [MouseJstr]
-int pc_stop_following(struct map_session_data*);
-
-unsigned int pc_maxbaselv(struct map_session_data *sd);
-unsigned int pc_maxjoblv(struct map_session_data *sd);
-int pc_checkbaselevelup(struct map_session_data *sd);
-int pc_checkjoblevelup(struct map_session_data *sd);
-int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool);
-unsigned int pc_nextbaseexp(struct map_session_data *);
-unsigned int pc_thisbaseexp(struct map_session_data *);
-unsigned int pc_nextjobexp(struct map_session_data *);
-unsigned int pc_thisjobexp(struct map_session_data *);
-int pc_gets_status_point(int);
-int pc_need_status_point(struct map_session_data *,int,int);
-int pc_statusup(struct map_session_data*,int);
-int pc_statusup2(struct map_session_data*,int,int);
-int pc_skillup(struct map_session_data*,uint16 skill_id);
-int pc_allskillup(struct map_session_data*);
-int pc_resetlvl(struct map_session_data*,int type);
-int pc_resetstate(struct map_session_data*);
-int pc_resetskill(struct map_session_data*, int);
-int pc_resetfeel(struct map_session_data*);
-int pc_resethate(struct map_session_data*);
-int pc_equipitem(struct map_session_data*,int,int);
-int pc_unequipitem(struct map_session_data*,int,int);
-int pc_checkitem(struct map_session_data*);
-int pc_useitem(struct map_session_data*,int);
-
-int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id);
-int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id);
-int pc_skillheal2_bonus(struct map_session_data *sd, uint16 skill_id);
-
-void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
-int pc_dead(struct map_session_data *sd,struct block_list *src);
-void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp);
-void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
-int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp);
-int pc_percentheal(struct map_session_data *sd,int,int);
-int pc_jobchange(struct map_session_data *,int, int);
-int pc_setoption(struct map_session_data *,int);
-int pc_setcart(struct map_session_data* sd, int type);
-int pc_setfalcon(struct map_session_data* sd, int flag);
-int pc_setriding(struct map_session_data* sd, int flag);
-int pc_setmadogear(struct map_session_data* sd, int flag);
-int pc_changelook(struct map_session_data *,int,int);
-int pc_equiplookall(struct map_session_data *sd);
-
-int pc_readparam(struct map_session_data*,int);
-int pc_setparam(struct map_session_data*,int,int);
-int pc_readreg(struct map_session_data*,int);
-int pc_setreg(struct map_session_data*,int,int);
-char *pc_readregstr(struct map_session_data *sd,int reg);
-int pc_setregstr(struct map_session_data *sd,int reg,const char *str);
-
-#define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3)
-#define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3)
-#define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3)
-#define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3)
-#define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2)
-#define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2)
-#define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2)
-#define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2)
-#define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1)
-#define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1)
-#define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1)
-#define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1)
-int pc_readregistry(struct map_session_data*,const char*,int);
-int pc_setregistry(struct map_session_data*,const char*,int,int);
-char *pc_readregistry_str(struct map_session_data*,const char*,int);
-int pc_setregistry_str(struct map_session_data*,const char*,const char*,int);
-
-int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
-int pc_deleventtimer(struct map_session_data *sd,const char *name);
-int pc_cleareventtimer(struct map_session_data *sd);
-int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);
-
-int pc_calc_pvprank(struct map_session_data *sd);
-int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data);
-
-int pc_ismarried(struct map_session_data *sd);
-int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
-int pc_divorce(struct map_session_data *sd);
-struct map_session_data *pc_get_partner(struct map_session_data *sd);
-struct map_session_data *pc_get_father(struct map_session_data *sd);
-struct map_session_data *pc_get_mother(struct map_session_data *sd);
-struct map_session_data *pc_get_child(struct map_session_data *sd);
-
-void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick);
-void pc_regen (struct map_session_data *sd, unsigned int diff_tick);
-
-void pc_setstand(struct map_session_data *sd);
-int pc_candrop(struct map_session_data *sd,struct item *item);
-
-int pc_jobid2mapid(unsigned short b_class); // Skotlex
-int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
-
-const char * job_name(int class_);
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+#define pc_readglobalreg(sd,reg) iPc->readregistry(sd,reg,3)
+#define pc_setglobalreg(sd,reg,val) iPc->setregistry(sd,reg,val,3)
+#define pc_readglobalreg_str(sd,reg) iPc->readregistry_str(sd,reg,3)
+#define pc_setglobalreg_str(sd,reg,val) iPc->setregistry_str(sd,reg,val,3)
+#define pc_readaccountreg(sd,reg) iPc->readregistry(sd,reg,2)
+#define pc_setaccountreg(sd,reg,val) iPc->setregistry(sd,reg,val,2)
+#define pc_readaccountregstr(sd,reg) iPc->readregistry_str(sd,reg,2)
+#define pc_setaccountregstr(sd,reg,val) iPc->setregistry_str(sd,reg,val,2)
+#define pc_readaccountreg2(sd,reg) iPc->readregistry(sd,reg,1)
+#define pc_setaccountreg2(sd,reg,val) iPc->setregistry(sd,reg,val,1)
+#define pc_readaccountreg2str(sd,reg) iPc->readregistry_str(sd,reg,1)
+#define pc_setaccountreg2str(sd,reg,val) iPc->setregistry_str(sd,reg,val,1)
+
+
+
+
+
+
+
struct skill_tree_entry {
short id;
@@ -913,6 +738,7 @@ struct skill_tree_entry {
unsigned char lv;
} need[MAX_PC_SKILL_REQUIRE];
}; // Celest
+
extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
struct sg_data {
@@ -923,55 +749,243 @@ struct sg_data {
char hate_var[NAME_LENGTH];
int (*day_func)(void);
};
-extern const struct sg_data sg_info[MAX_PC_FEELHATE];
-
-void pc_setinvincibletimer(struct map_session_data* sd, int val);
-void pc_delinvincibletimer(struct map_session_data* sd);
-int pc_addspiritball(struct map_session_data *sd,int,int);
-int pc_delspiritball(struct map_session_data *sd,int,int);
-void pc_addfame(struct map_session_data *sd,int count);
-unsigned char pc_famerank(int char_id, int job);
-int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl);
+extern const struct sg_data sg_info[MAX_PC_FEELHATE];
extern struct fame_list smith_fame_list[MAX_FAME_LIST];
extern struct fame_list chemist_fame_list[MAX_FAME_LIST];
extern struct fame_list taekwon_fame_list[MAX_FAME_LIST];
-int pc_readdb(void);
-int do_init_pc(void);
-void do_final_pc(void);
-
enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT};
-// timer for night.day
-extern int day_timer_tid;
-extern int night_timer_tid;
-int map_day_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor]
-int map_night_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor]
-// Rental System
-void pc_inventory_rentals(struct map_session_data *sd);
-int pc_inventory_rental_clear(struct map_session_data *sd);
-void pc_inventory_rental_add(struct map_session_data *sd, int seconds);
-int pc_disguise(struct map_session_data *sd, int class_);
-bool pc_isautolooting(struct map_session_data *sd, int nameid);
-void pc_overheat(struct map_session_data *sd, int val);
-int pc_banding(struct map_session_data *sd, uint16 skill_lv);
-void pc_itemcd_do(struct map_session_data *sd, bool load);
-int pc_load_combo(struct map_session_data *sd);
-int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type);
-int pc_del_talisman(struct map_session_data *sd,int count,int type);
-void pc_baselevelchanged(struct map_session_data *sd);
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
-int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data * md, int type);
#endif
+/*=====================================
+* Interface : pc.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct pc_interface {
+
+ /* vars */
+ // timer for night.day
+ int day_timer_tid;
+ int night_timer_tid;
+
+ /* funcs */
+
+ int (*class2idx) (int class_);
+ int (*get_group_level) (struct map_session_data *sd);
+ int (*getrefinebonus) (int lv,int type);
+ bool (*can_give_items) (struct map_session_data *sd);
+
+ bool (*can_use_command) (struct map_session_data *sd, const char *command);
+
+ int (*setrestartvalue) (struct map_session_data *sd,int type);
+ int (*makesavestatus) (struct map_session_data *);
+ void (*respawn) (struct map_session_data* sd, clr_type clrtype);
+ int (*setnewpc) (struct map_session_data*,int,int,int,unsigned int,int,int);
+ bool (*authok) (struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers);
+ void (*authfail) (struct map_session_data *);
+ int (*reg_received) (struct map_session_data *sd);
+
+ int (*isequip) (struct map_session_data *sd,int n);
+ int (*equippoint) (struct map_session_data *sd,int n);
+ int (*setinventorydata) (struct map_session_data *sd);
+
+ int (*checkskill) (struct map_session_data *sd,uint16 skill_id);
+ int (*checkskill2) (struct map_session_data *sd,uint16 index);
+ int (*checkallowskill) (struct map_session_data *sd);
+ int (*checkequip) (struct map_session_data *sd,int pos);
+
+ int (*calc_skilltree) (struct map_session_data *sd);
+ int (*calc_skilltree_normalize_job) (struct map_session_data *sd);
+ int (*clean_skilltree) (struct map_session_data *sd);
+
+ int (*setpos) (struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype);
+ int (*setsavepoint) (struct map_session_data*,short,int,int);
+ int (*randomwarp) (struct map_session_data *sd,clr_type type);
+ int (*memo) (struct map_session_data* sd, int pos);
+
+ int (*checkadditem) (struct map_session_data*,int,int);
+ int (*inventoryblank) (struct map_session_data*);
+ int (*search_inventory) (struct map_session_data *sd,int item_id);
+ int (*payzeny) (struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*);
+ int (*additem) (struct map_session_data*,struct item*,int,e_log_pick_type);
+ int (*getzeny) (struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*);
+ int (*delitem) (struct map_session_data*,int,int,int,short,e_log_pick_type);
+ // Special Shop System
+ int (*paycash) (struct map_session_data *sd, int price, int points);
+ int (*getcash) (struct map_session_data *sd, int cash, int points);
+
+ int (*cart_additem) (struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type);
+ int (*cart_delitem) (struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type);
+ int (*putitemtocart) (struct map_session_data *sd,int idx,int amount);
+ int (*getitemfromcart) (struct map_session_data *sd,int idx,int amount);
+ int (*cartitem_amount) (struct map_session_data *sd,int idx,int amount);
+
+ int (*takeitem) (struct map_session_data*,struct flooritem_data*);
+ int (*dropitem) (struct map_session_data*,int,int);
+
+ bool (*isequipped) (struct map_session_data *sd, int nameid);
+ bool (*can_Adopt) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
+ bool (*adoption) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
+
+ int (*updateweightstatus) (struct map_session_data *sd);
+
+ int (*addautobonus) (struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill);
+ int (*exeautobonus) (struct map_session_data* sd,struct s_autobonus *bonus);
+ int (*endautobonus) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*delautobonus) (struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore);
+
+ int (*bonus) (struct map_session_data*,int,int);
+ int (*bonus2) (struct map_session_data *sd,int,int,int);
+ int (*bonus3) (struct map_session_data *sd,int,int,int,int);
+ int (*bonus4) (struct map_session_data *sd,int,int,int,int,int);
+ int (*bonus5) (struct map_session_data *sd,int,int,int,int,int,int);
+ int (*skill) (struct map_session_data* sd, int id, int level, int flag);
+
+ int (*insert_card) (struct map_session_data *sd,int idx_card,int idx_equip);
+
+ int (*steal_item) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv);
+ int (*steal_coin) (struct map_session_data *sd,struct block_list *bl);
+
+ int (*modifybuyvalue) (struct map_session_data*,int);
+ int (*modifysellvalue) (struct map_session_data*,int);
+
+ int (*follow) (struct map_session_data*, int); // [MouseJstr]
+ int (*stop_following) (struct map_session_data*);
+
+ unsigned int (*maxbaselv) (struct map_session_data *sd);
+ unsigned int (*maxjoblv) (struct map_session_data *sd);
+ int (*checkbaselevelup) (struct map_session_data *sd);
+ int (*checkjoblevelup) (struct map_session_data *sd);
+ int (*gainexp) (struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool);
+ unsigned int (*nextbaseexp) (struct map_session_data *);
+ unsigned int (*thisbaseexp) (struct map_session_data *);
+ unsigned int (*nextjobexp) (struct map_session_data *);
+ unsigned int (*thisjobexp) (struct map_session_data *);
+ int (*gets_status_point) (int);
+ int (*need_status_point) (struct map_session_data *,int,int);
+ int (*statusup) (struct map_session_data*,int);
+ int (*statusup2) (struct map_session_data*,int,int);
+ int (*skillup) (struct map_session_data*,uint16 skill_id);
+ int (*allskillup) (struct map_session_data*);
+ int (*resetlvl) (struct map_session_data*,int type);
+ int (*resetstate) (struct map_session_data*);
+ int (*resetskill) (struct map_session_data*, int);
+ int (*resetfeel) (struct map_session_data*);
+ int (*resethate) (struct map_session_data*);
+ int (*equipitem) (struct map_session_data*,int,int);
+ int (*unequipitem) (struct map_session_data*,int,int);
+ int (*checkitem) (struct map_session_data*);
+ int (*useitem) (struct map_session_data*,int);
+
+ int (*skillatk_bonus) (struct map_session_data *sd, uint16 skill_id);
+ int (*skillheal_bonus) (struct map_session_data *sd, uint16 skill_id);
+ int (*skillheal2_bonus) (struct map_session_data *sd, uint16 skill_id);
+
+ void (*damage) (struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
+ int (*dead) (struct map_session_data *sd,struct block_list *src);
+ void (*revive) (struct map_session_data *sd,unsigned int hp, unsigned int sp);
+ void (*heal) (struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
+ int (*itemheal) (struct map_session_data *sd,int itemid, int hp,int sp);
+ int (*percentheal) (struct map_session_data *sd,int,int);
+ int (*jobchange) (struct map_session_data *,int, int);
+ int (*setoption) (struct map_session_data *,int);
+ int (*setcart) (struct map_session_data* sd, int type);
+ int (*setfalcon) (struct map_session_data* sd, int flag);
+ int (*setriding) (struct map_session_data* sd, int flag);
+ int (*setmadogear) (struct map_session_data* sd, int flag);
+ int (*changelook) (struct map_session_data *,int,int);
+ int (*equiplookall) (struct map_session_data *sd);
+
+ int (*readparam) (struct map_session_data*,int);
+ int (*setparam) (struct map_session_data*,int,int);
+ int (*readreg) (struct map_session_data*,int);
+ int (*setreg) (struct map_session_data*,int,int);
+ char * (*readregstr) (struct map_session_data *sd,int reg);
+ int (*setregstr) (struct map_session_data *sd,int reg,const char *str);
+ int (*readregistry) (struct map_session_data*,const char*,int);
+ int (*setregistry) (struct map_session_data*,const char*,int,int);
+ char * (*readregistry_str) (struct map_session_data*,const char*,int);
+ int (*setregistry_str) (struct map_session_data*,const char*,const char*,int);
+
+ int (*addeventtimer) (struct map_session_data *sd,int tick,const char *name);
+ int (*deleventtimer) (struct map_session_data *sd,const char *name);
+ int (*cleareventtimer) (struct map_session_data *sd);
+ int (*addeventtimercount) (struct map_session_data *sd,const char *name,int tick);
+
+ int (*calc_pvprank) (struct map_session_data *sd);
+ int (*calc_pvprank_timer) (int tid, unsigned int tick, int id, intptr_t data);
+
+ int (*ismarried) (struct map_session_data *sd);
+ int (*marriage) (struct map_session_data *sd,struct map_session_data *dstsd);
+ int (*divorce) (struct map_session_data *sd);
+ struct map_session_data * (*get_partner) (struct map_session_data *sd);
+ struct map_session_data * (*get_father) (struct map_session_data *sd);
+ struct map_session_data * (*get_mother) (struct map_session_data *sd);
+ struct map_session_data * (*get_child) (struct map_session_data *sd);
+
+ void (*bleeding) (struct map_session_data *sd, unsigned int diff_tick);
+ void (*regen) (struct map_session_data *sd, unsigned int diff_tick);
+
+ void (*setstand) (struct map_session_data *sd);
+ int (*candrop) (struct map_session_data *sd,struct item *item);
+
+ int (*jobid2mapid) (unsigned short b_class); // Skotlex
+ int (*mapid2jobid) (unsigned short class_, int sex); // Skotlex
+
+ const char * (*job_name) (int class_);
+
+ void (*setinvincibletimer) (struct map_session_data* sd, int val);
+ void (*delinvincibletimer) (struct map_session_data* sd);
+
+ int (*addspiritball) (struct map_session_data *sd,int,int);
+ int (*delspiritball) (struct map_session_data *sd,int,int);
+ void (*addfame) (struct map_session_data *sd,int count);
+ unsigned char (*famerank) (int char_id, int job);
+ int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl);
+
+ int (*readdb) (void);
+ int (*do_init_pc) (void);
+ void (*do_final_pc) (void);
+ int (*map_day_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor]
+ int (*map_night_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor]
+ // Rental System
+ void (*inventory_rentals) (struct map_session_data *sd);
+ int (*inventory_rental_clear) (struct map_session_data *sd);
+ void (*inventory_rental_add) (struct map_session_data *sd, int seconds);
+
+ int (*disguise) (struct map_session_data *sd, int class_);
+ bool (*isautolooting) (struct map_session_data *sd, int nameid);
+
+ void (*overheat) (struct map_session_data *sd, int val);
+
+ int (*banding) (struct map_session_data *sd, uint16 skill_lv);
+
+ void (*itemcd_do) (struct map_session_data *sd, bool load);
+
+ int (*load_combo) (struct map_session_data *sd);
+
+ int (*add_talisman) (struct map_session_data *sd,int interval,int max,int type);
+ int (*del_talisman) (struct map_session_data *sd,int count,int type);
+
+ void (*baselevelchanged) (struct map_session_data *sd);
+ int (*level_penalty_mod) (struct map_session_data *sd, struct mob_data * md, int type);
+} iPc_s;
+
+struct pc_interface *iPc;
+
+void pc_defaults(void);
+
#endif /* _PC_H_ */