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-rw-r--r--src/map/pc.h26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 90448fa1d..3a1d15746 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -545,32 +545,6 @@ struct map_session_data {
};
-//Equip position constants
-enum equip_pos {
- EQP_HEAD_LOW = 0x000001,
- EQP_HEAD_MID = 0x000200, //512
- EQP_HEAD_TOP = 0x000100, //256
- EQP_HAND_R = 0x000002, //2
- EQP_HAND_L = 0x000020, //32
- EQP_ARMOR = 0x000010, //16
- EQP_SHOES = 0x000040, //64
- EQP_GARMENT = 0x000004, //4
- EQP_ACC_L = 0x000008, //8
- EQP_ACC_R = 0x000080, //128
- EQP_COSTUME_HEAD_TOP = 0x000400, //1024
- EQP_COSTUME_HEAD_MID = 0x000800, //2048
- EQP_COSTUME_HEAD_LOW = 0x001000, //4096
- EQP_COSTUME_GARMENT = 0x002000, //8192
- //UNUSED_COSTUME_FLOOR = 0x004000, //16384
- EQP_AMMO = 0x008000, //32768
- EQP_SHADOW_ARMOR = 0x010000, //65536
- EQP_SHADOW_WEAPON = 0x020000, //131072
- EQP_SHADOW_SHIELD = 0x040000, //262144
- EQP_SHADOW_SHOES = 0x080000, //524288
- EQP_SHADOW_ACC_R = 0x100000, //1048576
- EQP_SHADOW_ACC_L = 0x200000, //2097152
-};
-
#define EQP_WEAPON EQP_HAND_R
#define EQP_SHIELD EQP_HAND_L
#define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)