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-rw-r--r--src/map/pc.h20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index de220d54c..1c8b191d9 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -16,7 +16,7 @@
//Total number of classes (for data storage)
#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
-enum {
+enum weapon_type {
W_FIST, //Bare hands
W_DAGGER, //1
W_1HSWORD, //2
@@ -26,7 +26,7 @@ enum {
W_1HAXE, //6
W_2HAXE, //7
W_MACE, //8
- W_UNKNOWN, //View 9 seems unused anywhere
+ W_2HMACE, //9, unused?
W_STAFF, //10
W_BOW, //11
W_KNUCKLE, //12
@@ -40,8 +40,15 @@ enum {
W_GATLING, //20
W_GRENADE, //21
W_HUUMA, //22
- MAX_WEAPON_TYPE
-} weapon_type;
+ MAX_WEAPON_TYPE,
+ // dual-wield constants
+ W_DOUBLE_DD, // 2 daggers
+ W_DOUBLE_SS, // 2 swords
+ W_DOUBLE_AA, // 2 axes
+ W_DOUBLE_DS, // dagger + sword
+ W_DOUBLE_DA, // dagger + axe
+ W_DOUBLE_SA, // sword + axe
+};
enum {
A_ARROW = 1,
@@ -52,8 +59,9 @@ enum {
A_SHURIKEN, //6
A_KUNAI //7
} ammo_type;
+
//Equip position constants
-enum {
+enum equip_pos {
EQP_HEAD_LOW = 0x0001,
EQP_HEAD_MID = 0x0200, //512
EQP_HEAD_TOP = 0x0100, //256
@@ -65,7 +73,7 @@ enum {
EQP_ACC_L = 0x0008,
EQP_ACC_R = 0x0080, //128
EQP_AMMO = 0x8000, //32768
-} equip_pos_enum;
+};
#define EQP_WEAPON EQP_HAND_R
#define EQP_SHIELD EQP_HAND_L