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diff --git a/src/map/pc.h b/src/map/pc.h
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+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _PC_H_
+#define _PC_H_
+
+#include "map.h"
+
+#define OPTION_MASK 0xd7b8
+#define CART_MASK 0x788
+
+//Update this max as necessary. 53 is the value needed for Super Baby currently
+#define MAX_SKILL_TREE 53
+
+#define pc_setdead(sd) ((sd)->state.dead_sit = 1)
+#define pc_setsit(sd) ((sd)->state.dead_sit = 2)
+#define pc_isdead(sd) ((sd)->state.dead_sit == 1)
+#define pc_issit(sd) ((sd)->state.dead_sit == 2)
+#define pc_setdir(sd,b,h) ((sd)->dir = (b) ,(sd)->head_dir = (h) )
+#define pc_setchatid(sd,n) ((sd)->chatID = n)
+#define pc_ishiding(sd) ((sd)->status.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK))
+#define pc_iscloaking(sd) (!((sd)->status.option&OPTION_CHASEWALK) && ((sd)->status.option&OPTION_CLOAK))
+#define pc_ischasewalk(sd) ((sd)->status.option&OPTION_CHASEWALK)
+#define pc_iscarton(sd) ((sd)->status.option&CART_MASK)
+#define pc_isfalcon(sd) ((sd)->status.option&OPTION_FALCON)
+#define pc_isriding(sd) ((sd)->status.option&OPTION_RIDING)
+#define pc_isinvisible(sd) ((sd)->status.option&OPTION_INVISIBLE)
+#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight)
+#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9)
+#define pc_maxparameter(sd) ((sd->class_&JOBL_BABY) ? battle_config.max_baby_parameter : battle_config.max_parameter)
+//Checks if the given class value corresponds to a player class. [Skotlex]
+#define pcdb_checkid(class_) ((class_ >= JOB_NOVICE && class_ <= JOB_XMAS) || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER))
+
+int pc_isGM(struct map_session_data *sd);
+int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr]
+int pc_getrefinebonus(int lv,int type);
+int pc_can_move(struct map_session_data *sd); //[Skotlex]
+int pc_can_give_items(int level); //[Lupus]
+
+int pc_setrestartvalue(struct map_session_data *sd,int type);
+int pc_makesavestatus(struct map_session_data *);
+int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int);
+int pc_authok(struct map_session_data*, int, time_t, struct mmo_charstatus *);
+int pc_authfail(struct map_session_data *);
+int pc_reg_received(struct map_session_data *sd);
+
+int pc_isequip(struct map_session_data *sd,int n);
+int pc_equippoint(struct map_session_data *sd,int n);
+
+int pc_break_equip(struct map_session_data *, unsigned short);
+#define pc_breakweapon(sd) (pc_break_equip(sd, EQP_WEAPON))
+#define pc_breakarmor(sd) (pc_break_equip(sd, EQP_ARMOR))
+#define pc_breakshield(sd) (pc_break_equip(sd, EQP_SHIELD))
+#define pc_breakhelm(sd) (pc_break_equip(sd, EQP_HELM))
+
+int pc_checkskill(struct map_session_data *sd,int skill_id);
+int pc_checkallowskill(struct map_session_data *sd);
+int pc_checkequip(struct map_session_data *sd,int pos);
+
+int pc_calc_skilltree(struct map_session_data *sd);
+int pc_calc_skilltree_normalize_job(struct map_session_data *sd);
+int pc_clean_skilltree(struct map_session_data *sd);
+
+int pc_checkoverhp(struct map_session_data*);
+int pc_checkoversp(struct map_session_data*);
+
+int pc_can_reach(struct map_session_data*,int,int);
+int pc_walktoxy(struct map_session_data*,int,int);
+int pc_stop_walking(struct map_session_data*,int);
+int pc_movepos(struct map_session_data*,int,int,int);
+int pc_setpos(struct map_session_data*,unsigned short,int,int,int);
+int pc_setsavepoint(struct map_session_data*,short,int,int);
+int pc_randomwarp(struct map_session_data *sd,int type);
+int pc_memo(struct map_session_data *sd,int i);
+int pc_remove_map(struct map_session_data *sd,int clrtype);
+
+int pc_checkadditem(struct map_session_data*,int,int);
+int pc_inventoryblank(struct map_session_data*);
+int pc_search_inventory(struct map_session_data *sd,int item_id);
+int pc_payzeny(struct map_session_data*,int);
+int pc_additem(struct map_session_data*,struct item*,int);
+int pc_getzeny(struct map_session_data*,int);
+int pc_delitem(struct map_session_data*,int,int,int);
+int pc_checkitem(struct map_session_data*);
+
+int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount);
+int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type);
+int pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
+int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
+int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
+
+int pc_takeitem(struct map_session_data*,struct flooritem_data*);
+int pc_dropitem(struct map_session_data*,int,int);
+
+int pc_checkweighticon(struct map_session_data *sd);
+
+int pc_bonus(struct map_session_data*,int,int);
+int pc_bonus2(struct map_session_data *sd,int,int,int);
+int pc_bonus3(struct map_session_data *sd,int,int,int,int);
+int pc_bonus4(struct map_session_data *sd,int,int,int,int,int);
+int pc_skill(struct map_session_data*,int,int,int);
+
+int pc_blockskill_start (struct map_session_data*,int,int); // [celest]
+
+int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
+
+int pc_steal_item(struct map_session_data *sd,struct block_list *bl);
+int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);
+
+int pc_modifybuyvalue(struct map_session_data*,int);
+int pc_modifysellvalue(struct map_session_data*,int);
+
+int pc_attack(struct map_session_data*,int,int);
+int pc_stopattack(struct map_session_data*);
+
+int pc_follow(struct map_session_data*, int); // [MouseJstr]
+int pc_stop_following(struct map_session_data*);
+
+int pc_checkbaselevelup(struct map_session_data *sd);
+int pc_checkjoblevelup(struct map_session_data *sd);
+int pc_gainexp(struct map_session_data*,int,int);
+int pc_nextbaseexp(struct map_session_data *);
+int pc_nextbaseafter(struct map_session_data *); // [Valaris]
+int pc_nextjobexp(struct map_session_data *);
+int pc_nextjobafter(struct map_session_data *); // [Valaris]
+int pc_need_status_point(struct map_session_data *,int);
+int pc_statusup(struct map_session_data*,int);
+int pc_statusup2(struct map_session_data*,int,int);
+int pc_skillup(struct map_session_data*,int);
+int pc_allskillup(struct map_session_data*);
+int pc_resetlvl(struct map_session_data*,int type);
+int pc_resetstate(struct map_session_data*);
+int pc_resetskill(struct map_session_data*);
+int pc_resetfeel(struct map_session_data*);
+int pc_equipitem(struct map_session_data*,int,int);
+int pc_unequipitem(struct map_session_data*,int,int);
+int pc_checkitem(struct map_session_data*);
+int pc_useitem(struct map_session_data*,int);
+
+int pc_damage(struct block_list *,struct map_session_data*,int);
+int pc_heal(struct map_session_data *,int,int);
+int pc_itemheal(struct map_session_data *sd,int hp,int sp);
+int pc_percentheal(struct map_session_data *sd,int,int);
+int pc_jobchange(struct map_session_data *,int, int);
+int pc_setoption(struct map_session_data *,int);
+int pc_setcart(struct map_session_data *sd,int type);
+int pc_setfalcon(struct map_session_data *sd);
+int pc_setriding(struct map_session_data *sd);
+int pc_changelook(struct map_session_data *,int,int);
+int pc_equiplookall(struct map_session_data *sd);
+
+int pc_readparam(struct map_session_data*,int);
+int pc_setparam(struct map_session_data*,int,int);
+int pc_readreg(struct map_session_data*,int);
+int pc_setreg(struct map_session_data*,int,int);
+char *pc_readregstr(struct map_session_data *sd,int reg);
+int pc_setregstr(struct map_session_data *sd,int reg,char *str);
+
+#define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3)
+#define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3)
+#define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3)
+#define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3)
+#define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2)
+#define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2)
+#define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2)
+#define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2)
+#define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1)
+#define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1)
+#define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1)
+#define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1)
+int pc_readregistry(struct map_session_data*,char*,int);
+int pc_setregistry(struct map_session_data*,char*,int,int);
+char *pc_readregistry_str(struct map_session_data*,char*,int);
+int pc_setregistry_str(struct map_session_data*,char*,char*,int);
+
+int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
+int pc_deleventtimer(struct map_session_data *sd,const char *name);
+int pc_cleareventtimer(struct map_session_data *sd);
+int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);
+
+int pc_calc_pvprank(struct map_session_data *sd);
+int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data);
+
+int pc_ismarried(struct map_session_data *sd);
+int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
+int pc_divorce(struct map_session_data *sd);
+int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd,struct map_session_data *jasd);
+struct map_session_data *pc_get_partner(struct map_session_data *sd);
+struct map_session_data *pc_get_father(struct map_session_data *sd);
+struct map_session_data *pc_get_mother(struct map_session_data *sd);
+struct map_session_data *pc_get_child(struct map_session_data *sd);
+
+int pc_set_gm_level(int account_id, int level);
+void pc_setstand(struct map_session_data *sd);
+int pc_break_equip(struct map_session_data *sd, unsigned short where);
+int pc_candrop(struct map_session_data *sd,int item_id);
+
+struct pc_base_job{
+ int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ)
+ int type; //ノビ 0, 一次職 1, 二次職 2, スパノビ 3
+ int upper; //通常 0, 転生 1, 養子 2
+};
+
+struct pc_base_job pc_calc_base_job(int b_class);//転生や養子職の元の職業を返す
+int pc_calc_base_job2(int b_class); // Celest
+unsigned short pc_jobid2mapid(unsigned short b_class); // Skotlex
+unsigned short pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
+
+char * job_name(int class_);
+
+struct skill_tree_entry {
+ short id;
+ unsigned char max;
+ unsigned char joblv;
+ struct {
+ short id;
+ unsigned char lv;
+ } need[5];
+}; // Celest
+extern struct skill_tree_entry skill_tree[MAX_PC_CLASS][MAX_SKILL_TREE];
+
+int pc_read_gm_account(int fd);
+int pc_setinvincibletimer(struct map_session_data *sd,int);
+int pc_delinvincibletimer(struct map_session_data *sd);
+int pc_addspiritball(struct map_session_data *sd,int,int);
+int pc_delspiritball(struct map_session_data *sd,int,int);
+void pc_addfame(struct map_session_data *sd,int count);
+int pc_istop10fame(int char_id, int job);
+int pc_eventtimer(int tid,unsigned int tick,int id,int data); // for npc_dequeue
+
+int pc_run(struct map_session_data *sd, int skilllv, int dir);
+
+extern struct fame_list smith_fame_list[10];
+extern struct fame_list chemist_fame_list[10];
+extern struct fame_list taekwon_fame_list[10];
+
+int pc_readdb(void);
+int do_init_pc(void);
+void do_final_pc(void);
+
+enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT};
+
+// timer for night.day
+extern int day_timer_tid;
+extern int night_timer_tid;
+int map_day_timer(int,unsigned int,int,int); // by [yor]
+int map_night_timer(int,unsigned int,int,int); // by [yor]
+
+int pc_read_motd(void); // [Valaris]
+
+#endif