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-rw-r--r--src/map/pc.h28
1 files changed, 1 insertions, 27 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 90448fa1d..70df9ca56 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -545,32 +545,6 @@ struct map_session_data {
};
-//Equip position constants
-enum equip_pos {
- EQP_HEAD_LOW = 0x000001,
- EQP_HEAD_MID = 0x000200, //512
- EQP_HEAD_TOP = 0x000100, //256
- EQP_HAND_R = 0x000002, //2
- EQP_HAND_L = 0x000020, //32
- EQP_ARMOR = 0x000010, //16
- EQP_SHOES = 0x000040, //64
- EQP_GARMENT = 0x000004, //4
- EQP_ACC_L = 0x000008, //8
- EQP_ACC_R = 0x000080, //128
- EQP_COSTUME_HEAD_TOP = 0x000400, //1024
- EQP_COSTUME_HEAD_MID = 0x000800, //2048
- EQP_COSTUME_HEAD_LOW = 0x001000, //4096
- EQP_COSTUME_GARMENT = 0x002000, //8192
- //UNUSED_COSTUME_FLOOR = 0x004000, //16384
- EQP_AMMO = 0x008000, //32768
- EQP_SHADOW_ARMOR = 0x010000, //65536
- EQP_SHADOW_WEAPON = 0x020000, //131072
- EQP_SHADOW_SHIELD = 0x040000, //262144
- EQP_SHADOW_SHOES = 0x080000, //524288
- EQP_SHADOW_ACC_R = 0x100000, //1048576
- EQP_SHADOW_ACC_L = 0x200000, //2097152
-};
-
#define EQP_WEAPON EQP_HAND_R
#define EQP_SHIELD EQP_HAND_L
#define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
@@ -615,7 +589,7 @@ enum equip_pos {
#define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE )
#define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate )
#define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
-#define pc_maxparameter(sd) ( ((((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO) || (((sd)->class_&MAPID_UPPERMASK) == MAPID_REBELLION) || (sd)->class_&JOBL_THIRD ? ((sd)->class_&JOBL_BABY ? battle_config.max_baby_third_parameter : battle_config.max_third_parameter) : ((sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter)) )
+#define pc_maxparameter(sd) ( (((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO || ((sd)->class_&MAPID_UPPERMASK) == MAPID_REBELLION || ((sd)->class_&MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E) ? battle_config.max_extended_parameter : (sd)->class_&JOBL_THIRD ? ((sd)->class_&JOBL_BABY ? battle_config.max_baby_third_parameter : battle_config.max_third_parameter) : ((sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter) )
/**
* Ranger
**/