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-rw-r--r--src/map/pc.h14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index c94ec6099..8615f00f2 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -308,7 +308,10 @@ struct map_session_data {
short nameid;
int64 tick;
} item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
- short weapontype1,weapontype2;
+ bool has_shield; ///< Whether the character is wearing a shield.
+ int16 weapontype; ///< Weapon type considering both hands (@see enum weapon_type).
+ int16 weapontype1; ///< Weapon type in the right/primary hand (@see enum weapon_type).
+ int16 weapontype2; ///< Weapon type in the left/secondary hand (@see enum weapon_type).
short disguise; // [Valaris]
struct weapon_data right_weapon, left_weapon;
@@ -685,8 +688,13 @@ END_ZEROED_BLOCK;
#define pc_stop_attack(sd) (unit->stop_attack(&(sd)->bl))
//Weapon check considering dual wielding.
-#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_SINGLE_WEAPON_TYPE? \
- 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon)))
+#define pc_check_weapontype(sd, type) ( \
+ (type) & ( \
+ (sd)->weapontype < MAX_SINGLE_WEAPON_TYPE ? \
+ 1 << (sd)->weapontype : \
+ (1 << (sd)->weapontype1) | (1 << (sd)->weapontype2) \
+ ) \
+ )
// clientside display macros (values to the left/right of the "+")
#ifdef RENEWAL