diff options
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 636 |
1 files changed, 318 insertions, 318 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index d4397db8f..9d9809263 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -1,318 +1,318 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#ifndef _PC_H_
-#define _PC_H_
-
-#include "map.h"
-#include "unit.h"
-
-#define OPTION_MASK 0xd7b8
-#define CART_MASK 0x788
-
-//Update this max as necessary. 53 is the value needed for Super Baby currently
-#define MAX_SKILL_TREE 53
-
-enum {
- W_FIST, //Bare hands
- W_DAGGER, //1
- W_1HSWORD, //2
- W_2HSWORD, //3
- W_1HSPEAR, //4
- W_2HSPEAR, //5
- W_1HAXE, //6
- W_2HAXE, //7
- W_MACE, //8
- W_UNKNOWN, //View 9 seems unused anywhere
- W_STAFF, //10
- W_BOW, //11
- W_KNUCKLE, //12
- W_MUSICAL, //13
- W_WHIP, //14
- W_BOOK, //15
- W_KATAR, //16
- W_REVOLVER, //17
- W_RIFLE, //18
- W_SHOTGUN, //19
- W_GATLING, //20
- W_GRENADE, //21
- W_HUUMA, //22
- MAX_WEAPON_TYPE
-} weapon_type;
-
-enum {
- A_ARROW = 1,
- A_DAGGER, //2
- A_BULLET, //3
- A_SHELL, //4
- A_GRENADE, //5
- A_SHURIKEN, //6
- A_KUNAI //7
-} ammo_type;
-//Equip position constants
-enum {
- EQP_HEAD_LOW = 0x0001,
- EQP_HEAD_MID = 0x0200, //512
- EQP_HEAD_TOP = 0x0100, //256
- EQP_HAND_R = 0x0002,
- EQP_HAND_L = 0x0020, //32
- EQP_ARMOR = 0x0010, //16
- EQP_SHOES = 0x0040, //64
- EQP_GARMENT = 0x0004,
- EQP_ACC_L = 0x0008,
- EQP_ACC_R = 0x0080, //128
- EQP_AMMO = 0x8000, //32768
-} equip_pos_enum;
-
-#define EQP_WEAPON EQP_HAND_R
-#define EQP_SHIELD EQP_HAND_L
-#define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
-#define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
-#define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
-
-//Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
-//where the arrows are equipped)
-enum {
- EQI_ACC_L = 0,
- EQI_ACC_R,
- EQI_SHOES,
- EQI_GARMENT,
- EQI_HEAD_LOW,
- EQI_HEAD_MID,
- EQI_HEAD_TOP,
- EQI_ARMOR,
- EQI_HAND_L,
- EQI_HAND_R,
- EQI_AMMO,
- EQI_MAX
-} equip_index_enum;
-
-#define pc_setdead(sd) ((sd)->state.dead_sit = (sd)->vd.dead_sit = 1)
-#define pc_setsit(sd) ((sd)->state.dead_sit = (sd)->vd.dead_sit = 2)
-#define pc_isdead(sd) ((sd)->state.dead_sit == 1)
-#define pc_issit(sd) ((sd)->vd.dead_sit == 2)
-#define pc_setdir(sd,b,h) ((sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
-#define pc_setchatid(sd,n) ((sd)->chatID = n)
-#define pc_ishiding(sd) ((sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK))
-#define pc_iscloaking(sd) (!((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK))
-#define pc_ischasewalk(sd) ((sd)->sc.option&OPTION_CHASEWALK)
-#define pc_iscarton(sd) ((sd)->sc.option&CART_MASK)
-#define pc_isfalcon(sd) ((sd)->sc.option&OPTION_FALCON)
-#define pc_isriding(sd) ((sd)->sc.option&OPTION_RIDING)
-#define pc_isinvisible(sd) ((sd)->sc.option&OPTION_INVISIBLE)
-#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight)
-#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9)
-#define pc_maxparameter(sd) ((sd->class_&JOBL_BABY) ? battle_config.max_baby_parameter : battle_config.max_parameter)
-
-#define pc_stop_attack(sd) { if (sd->ud.attacktimer!=-1) { unit_stop_attack(&sd->bl); sd->ud.target = 0; } }
-#define pc_stop_walking(sd, type) { if (sd->ud.walktimer!=-1) unit_stop_walking(&sd->bl, type); }
-
-//Weapon check considering dual wielding.
-#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
- 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)))
-//Checks if the given class value corresponds to a player class. [Skotlex]
-#define pcdb_checkid(class_) (class_ <= JOB_XMAS || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER))
-
-int pc_isGM(struct map_session_data *sd);
-int pc_getrefinebonus(int lv,int type);
-int pc_can_give_items(int level); //[Lupus]
-
-int pc_setrestartvalue(struct map_session_data *sd,int type);
-int pc_makesavestatus(struct map_session_data *);
-int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int);
-int pc_authok(struct map_session_data*, int, time_t, struct mmo_charstatus *);
-int pc_authfail(struct map_session_data *);
-int pc_reg_received(struct map_session_data *sd);
-
-int pc_isequip(struct map_session_data *sd,int n);
-int pc_equippoint(struct map_session_data *sd,int n);
-
-int pc_checkskill(struct map_session_data *sd,int skill_id);
-int pc_checkallowskill(struct map_session_data *sd);
-int pc_checkequip(struct map_session_data *sd,int pos);
-
-int pc_calc_skilltree(struct map_session_data *sd);
-int pc_calc_skilltree_normalize_job(struct map_session_data *sd);
-int pc_clean_skilltree(struct map_session_data *sd);
-
-#define pc_checkoverhp(sd) (sd->battle_status.hp == sd->battle_status.max_hp)
-#define pc_checkoversp(sd) (sd->battle_status.sp == sd->battle_status.max_sp)
-
-int pc_setpos(struct map_session_data*,unsigned short,int,int,int);
-int pc_setsavepoint(struct map_session_data*,short,int,int);
-int pc_randomwarp(struct map_session_data *sd,int type);
-int pc_memo(struct map_session_data *sd,int i);
-int pc_remove_map(struct map_session_data *sd,int clrtype);
-
-int pc_checkadditem(struct map_session_data*,int,int);
-int pc_inventoryblank(struct map_session_data*);
-int pc_search_inventory(struct map_session_data *sd,int item_id);
-int pc_payzeny(struct map_session_data*,int);
-int pc_additem(struct map_session_data*,struct item*,int);
-int pc_getzeny(struct map_session_data*,int);
-int pc_delitem(struct map_session_data*,int,int,int);
-
-int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount);
-int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type);
-int pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
-int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
-int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
-
-int pc_takeitem(struct map_session_data*,struct flooritem_data*);
-int pc_dropitem(struct map_session_data*,int,int);
-
-int pc_checkweighticon(struct map_session_data *sd);
-
-int pc_bonus(struct map_session_data*,int,int);
-int pc_bonus2(struct map_session_data *sd,int,int,int);
-int pc_bonus3(struct map_session_data *sd,int,int,int,int);
-int pc_bonus4(struct map_session_data *sd,int,int,int,int,int);
-int pc_skill(struct map_session_data*,int,int,int);
-
-int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
-
-int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int skilllv);
-int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);
-
-int pc_modifybuyvalue(struct map_session_data*,int);
-int pc_modifysellvalue(struct map_session_data*,int);
-
-int pc_follow(struct map_session_data*, int); // [MouseJstr]
-int pc_stop_following(struct map_session_data*);
-
-unsigned int pc_maxbaselv(struct map_session_data *sd);
-unsigned int pc_maxjoblv(struct map_session_data *sd);
-int pc_checkbaselevelup(struct map_session_data *sd);
-int pc_checkjoblevelup(struct map_session_data *sd);
-int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int);
-unsigned int pc_nextbaseexp(struct map_session_data *);
-unsigned int pc_nextjobexp(struct map_session_data *);
-int pc_need_status_point(struct map_session_data *,int);
-int pc_statusup(struct map_session_data*,int);
-int pc_statusup2(struct map_session_data*,int,int);
-int pc_skillup(struct map_session_data*,int);
-int pc_allskillup(struct map_session_data*);
-int pc_resetlvl(struct map_session_data*,int type);
-int pc_resetstate(struct map_session_data*);
-int pc_resetskill(struct map_session_data*, int);
-int pc_resetfeel(struct map_session_data*);
-int pc_resethate(struct map_session_data*);
-int pc_equipitem(struct map_session_data*,int,int);
-int pc_unequipitem(struct map_session_data*,int,int);
-int pc_checkitem(struct map_session_data*);
-int pc_useitem(struct map_session_data*,int);
-
-void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
-int pc_dead(struct map_session_data *sd,struct block_list *src);
-void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp);
-void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
-int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp);
-int pc_percentheal(struct map_session_data *sd,int,int);
-int pc_jobchange(struct map_session_data *,int, int);
-int pc_setoption(struct map_session_data *,int);
-int pc_setcart(struct map_session_data *sd,int type);
-int pc_setfalcon(struct map_session_data *sd);
-int pc_setriding(struct map_session_data *sd);
-int pc_changelook(struct map_session_data *,int,int);
-int pc_equiplookall(struct map_session_data *sd);
-
-int pc_readparam(struct map_session_data*,int);
-int pc_setparam(struct map_session_data*,int,int);
-int pc_readreg(struct map_session_data*,int);
-int pc_setreg(struct map_session_data*,int,int);
-char *pc_readregstr(struct map_session_data *sd,int reg);
-int pc_setregstr(struct map_session_data *sd,int reg,char *str);
-
-#define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3)
-#define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3)
-#define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3)
-#define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3)
-#define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2)
-#define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2)
-#define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2)
-#define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2)
-#define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1)
-#define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1)
-#define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1)
-#define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1)
-int pc_readregistry(struct map_session_data*,const char*,int);
-int pc_setregistry(struct map_session_data*,const char*,int,int);
-char *pc_readregistry_str(struct map_session_data*,char*,int);
-int pc_setregistry_str(struct map_session_data*,char*,char*,int);
-
-int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
-int pc_deleventtimer(struct map_session_data *sd,const char *name);
-int pc_cleareventtimer(struct map_session_data *sd);
-int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);
-
-int pc_calc_pvprank(struct map_session_data *sd);
-int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data);
-
-int pc_ismarried(struct map_session_data *sd);
-int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
-int pc_divorce(struct map_session_data *sd);
-int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd,struct map_session_data *jasd);
-struct map_session_data *pc_get_partner(struct map_session_data *sd);
-struct map_session_data *pc_get_father(struct map_session_data *sd);
-struct map_session_data *pc_get_mother(struct map_session_data *sd);
-struct map_session_data *pc_get_child(struct map_session_data *sd);
-
-void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick);
-
-int pc_set_gm_level(int account_id, int level);
-void pc_setstand(struct map_session_data *sd);
-int pc_candrop(struct map_session_data *sd,struct item *item);
-
-int pc_jobid2mapid(unsigned short b_class); // Skotlex
-int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
-
-char * job_name(int class_);
-
-struct skill_tree_entry {
- short id;
- unsigned char max;
- unsigned char joblv;
- struct {
- short id;
- unsigned char lv;
- } need[5];
-}; // Celest
-extern struct skill_tree_entry skill_tree[MAX_PC_CLASS][MAX_SKILL_TREE];
-
-int pc_read_gm_account(int fd);
-int pc_setinvincibletimer(struct map_session_data *sd,int);
-int pc_delinvincibletimer(struct map_session_data *sd);
-int pc_addspiritball(struct map_session_data *sd,int,int);
-int pc_delspiritball(struct map_session_data *sd,int,int);
-void pc_addfame(struct map_session_data *sd,int count);
-unsigned char pc_famerank(int char_id, int job);
-int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl);
-
-extern struct fame_list smith_fame_list[MAX_FAME_LIST];
-extern struct fame_list chemist_fame_list[MAX_FAME_LIST];
-extern struct fame_list taekwon_fame_list[MAX_FAME_LIST];
-
-int pc_readdb(void);
-int do_init_pc(void);
-void do_final_pc(void);
-
-enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT};
-
-// timer for night.day
-extern int day_timer_tid;
-extern int night_timer_tid;
-int map_day_timer(int,unsigned int,int,int); // by [yor]
-int map_night_timer(int,unsigned int,int,int); // by [yor]
-
-//Duel functions // [LuzZza]
-int duel_create(struct map_session_data* sd, const unsigned int maxpl);
-int duel_invite(const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd);
-int duel_accept(const unsigned int did, struct map_session_data* sd);
-int duel_reject(const unsigned int did, struct map_session_data* sd);
-int duel_leave(const unsigned int did, struct map_session_data* sd);
-int duel_showinfo(const unsigned int did, struct map_session_data* sd);
-int duel_checktime(struct map_session_data* sd);
-
-int pc_read_motd(void); // [Valaris]
-int pc_disguise(struct map_session_data *sd, int class_);
-#endif
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _PC_H_ +#define _PC_H_ + +#include "map.h" +#include "unit.h" + +#define OPTION_MASK 0xd7b8 +#define CART_MASK 0x788 + +//Update this max as necessary. 53 is the value needed for Super Baby currently +#define MAX_SKILL_TREE 53 + +enum { + W_FIST, //Bare hands + W_DAGGER, //1 + W_1HSWORD, //2 + W_2HSWORD, //3 + W_1HSPEAR, //4 + W_2HSPEAR, //5 + W_1HAXE, //6 + W_2HAXE, //7 + W_MACE, //8 + W_UNKNOWN, //View 9 seems unused anywhere + W_STAFF, //10 + W_BOW, //11 + W_KNUCKLE, //12 + W_MUSICAL, //13 + W_WHIP, //14 + W_BOOK, //15 + W_KATAR, //16 + W_REVOLVER, //17 + W_RIFLE, //18 + W_SHOTGUN, //19 + W_GATLING, //20 + W_GRENADE, //21 + W_HUUMA, //22 + MAX_WEAPON_TYPE +} weapon_type; + +enum { + A_ARROW = 1, + A_DAGGER, //2 + A_BULLET, //3 + A_SHELL, //4 + A_GRENADE, //5 + A_SHURIKEN, //6 + A_KUNAI //7 +} ammo_type; +//Equip position constants +enum { + EQP_HEAD_LOW = 0x0001, + EQP_HEAD_MID = 0x0200, //512 + EQP_HEAD_TOP = 0x0100, //256 + EQP_HAND_R = 0x0002, + EQP_HAND_L = 0x0020, //32 + EQP_ARMOR = 0x0010, //16 + EQP_SHOES = 0x0040, //64 + EQP_GARMENT = 0x0004, + EQP_ACC_L = 0x0008, + EQP_ACC_R = 0x0080, //128 + EQP_AMMO = 0x8000, //32768 +} equip_pos_enum; + +#define EQP_WEAPON EQP_HAND_R +#define EQP_SHIELD EQP_HAND_L +#define EQP_ARMS (EQP_HAND_R|EQP_HAND_L) +#define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP) +#define EQP_ACC (EQP_ACC_L|EQP_ACC_R) + +//Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index +//where the arrows are equipped) +enum { + EQI_ACC_L = 0, + EQI_ACC_R, + EQI_SHOES, + EQI_GARMENT, + EQI_HEAD_LOW, + EQI_HEAD_MID, + EQI_HEAD_TOP, + EQI_ARMOR, + EQI_HAND_L, + EQI_HAND_R, + EQI_AMMO, + EQI_MAX +} equip_index_enum; + +#define pc_setdead(sd) ((sd)->state.dead_sit = (sd)->vd.dead_sit = 1) +#define pc_setsit(sd) ((sd)->state.dead_sit = (sd)->vd.dead_sit = 2) +#define pc_isdead(sd) ((sd)->state.dead_sit == 1) +#define pc_issit(sd) ((sd)->vd.dead_sit == 2) +#define pc_setdir(sd,b,h) ((sd)->ud.dir = (b) ,(sd)->head_dir = (h) ) +#define pc_setchatid(sd,n) ((sd)->chatID = n) +#define pc_ishiding(sd) ((sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK)) +#define pc_iscloaking(sd) (!((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK)) +#define pc_ischasewalk(sd) ((sd)->sc.option&OPTION_CHASEWALK) +#define pc_iscarton(sd) ((sd)->sc.option&CART_MASK) +#define pc_isfalcon(sd) ((sd)->sc.option&OPTION_FALCON) +#define pc_isriding(sd) ((sd)->sc.option&OPTION_RIDING) +#define pc_isinvisible(sd) ((sd)->sc.option&OPTION_INVISIBLE) +#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight) +#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9) +#define pc_maxparameter(sd) ((sd->class_&JOBL_BABY) ? battle_config.max_baby_parameter : battle_config.max_parameter) + +#define pc_stop_attack(sd) { if (sd->ud.attacktimer!=-1) { unit_stop_attack(&sd->bl); sd->ud.target = 0; } } +#define pc_stop_walking(sd, type) { if (sd->ud.walktimer!=-1) unit_stop_walking(&sd->bl, type); } + +//Weapon check considering dual wielding. +#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \ + 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2))) +//Checks if the given class value corresponds to a player class. [Skotlex] +#define pcdb_checkid(class_) (class_ <= JOB_XMAS || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER)) + +int pc_isGM(struct map_session_data *sd); +int pc_getrefinebonus(int lv,int type); +int pc_can_give_items(int level); //[Lupus] + +int pc_setrestartvalue(struct map_session_data *sd,int type); +int pc_makesavestatus(struct map_session_data *); +int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int); +int pc_authok(struct map_session_data*, int, time_t, struct mmo_charstatus *); +int pc_authfail(struct map_session_data *); +int pc_reg_received(struct map_session_data *sd); + +int pc_isequip(struct map_session_data *sd,int n); +int pc_equippoint(struct map_session_data *sd,int n); + +int pc_checkskill(struct map_session_data *sd,int skill_id); +int pc_checkallowskill(struct map_session_data *sd); +int pc_checkequip(struct map_session_data *sd,int pos); + +int pc_calc_skilltree(struct map_session_data *sd); +int pc_calc_skilltree_normalize_job(struct map_session_data *sd); +int pc_clean_skilltree(struct map_session_data *sd); + +#define pc_checkoverhp(sd) (sd->battle_status.hp == sd->battle_status.max_hp) +#define pc_checkoversp(sd) (sd->battle_status.sp == sd->battle_status.max_sp) + +int pc_setpos(struct map_session_data*,unsigned short,int,int,int); +int pc_setsavepoint(struct map_session_data*,short,int,int); +int pc_randomwarp(struct map_session_data *sd,int type); +int pc_memo(struct map_session_data *sd,int i); +int pc_remove_map(struct map_session_data *sd,int clrtype); + +int pc_checkadditem(struct map_session_data*,int,int); +int pc_inventoryblank(struct map_session_data*); +int pc_search_inventory(struct map_session_data *sd,int item_id); +int pc_payzeny(struct map_session_data*,int); +int pc_additem(struct map_session_data*,struct item*,int); +int pc_getzeny(struct map_session_data*,int); +int pc_delitem(struct map_session_data*,int,int,int); + +int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount); +int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type); +int pc_putitemtocart(struct map_session_data *sd,int idx,int amount); +int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount); +int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount); + +int pc_takeitem(struct map_session_data*,struct flooritem_data*); +int pc_dropitem(struct map_session_data*,int,int); + +int pc_checkweighticon(struct map_session_data *sd); + +int pc_bonus(struct map_session_data*,int,int); +int pc_bonus2(struct map_session_data *sd,int,int,int); +int pc_bonus3(struct map_session_data *sd,int,int,int,int); +int pc_bonus4(struct map_session_data *sd,int,int,int,int,int); +int pc_skill(struct map_session_data*,int,int,int); + +int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); + +int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int skilllv); +int pc_steal_coin(struct map_session_data *sd,struct block_list *bl); + +int pc_modifybuyvalue(struct map_session_data*,int); +int pc_modifysellvalue(struct map_session_data*,int); + +int pc_follow(struct map_session_data*, int); // [MouseJstr] +int pc_stop_following(struct map_session_data*); + +unsigned int pc_maxbaselv(struct map_session_data *sd); +unsigned int pc_maxjoblv(struct map_session_data *sd); +int pc_checkbaselevelup(struct map_session_data *sd); +int pc_checkjoblevelup(struct map_session_data *sd); +int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int); +unsigned int pc_nextbaseexp(struct map_session_data *); +unsigned int pc_nextjobexp(struct map_session_data *); +int pc_need_status_point(struct map_session_data *,int); +int pc_statusup(struct map_session_data*,int); +int pc_statusup2(struct map_session_data*,int,int); +int pc_skillup(struct map_session_data*,int); +int pc_allskillup(struct map_session_data*); +int pc_resetlvl(struct map_session_data*,int type); +int pc_resetstate(struct map_session_data*); +int pc_resetskill(struct map_session_data*, int); +int pc_resetfeel(struct map_session_data*); +int pc_resethate(struct map_session_data*); +int pc_equipitem(struct map_session_data*,int,int); +int pc_unequipitem(struct map_session_data*,int,int); +int pc_checkitem(struct map_session_data*); +int pc_useitem(struct map_session_data*,int); + +void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); +int pc_dead(struct map_session_data *sd,struct block_list *src); +void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp); +void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); +int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp); +int pc_percentheal(struct map_session_data *sd,int,int); +int pc_jobchange(struct map_session_data *,int, int); +int pc_setoption(struct map_session_data *,int); +int pc_setcart(struct map_session_data *sd,int type); +int pc_setfalcon(struct map_session_data *sd); +int pc_setriding(struct map_session_data *sd); +int pc_changelook(struct map_session_data *,int,int); +int pc_equiplookall(struct map_session_data *sd); + +int pc_readparam(struct map_session_data*,int); +int pc_setparam(struct map_session_data*,int,int); +int pc_readreg(struct map_session_data*,int); +int pc_setreg(struct map_session_data*,int,int); +char *pc_readregstr(struct map_session_data *sd,int reg); +int pc_setregstr(struct map_session_data *sd,int reg,char *str); + +#define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3) +#define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3) +#define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3) +#define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3) +#define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2) +#define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2) +#define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2) +#define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2) +#define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1) +#define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1) +#define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1) +#define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1) +int pc_readregistry(struct map_session_data*,const char*,int); +int pc_setregistry(struct map_session_data*,const char*,int,int); +char *pc_readregistry_str(struct map_session_data*,char*,int); +int pc_setregistry_str(struct map_session_data*,char*,char*,int); + +int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name); +int pc_deleventtimer(struct map_session_data *sd,const char *name); +int pc_cleareventtimer(struct map_session_data *sd); +int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick); + +int pc_calc_pvprank(struct map_session_data *sd); +int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data); + +int pc_ismarried(struct map_session_data *sd); +int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd); +int pc_divorce(struct map_session_data *sd); +int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd,struct map_session_data *jasd); +struct map_session_data *pc_get_partner(struct map_session_data *sd); +struct map_session_data *pc_get_father(struct map_session_data *sd); +struct map_session_data *pc_get_mother(struct map_session_data *sd); +struct map_session_data *pc_get_child(struct map_session_data *sd); + +void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick); + +int pc_set_gm_level(int account_id, int level); +void pc_setstand(struct map_session_data *sd); +int pc_candrop(struct map_session_data *sd,struct item *item); + +int pc_jobid2mapid(unsigned short b_class); // Skotlex +int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex + +char * job_name(int class_); + +struct skill_tree_entry { + short id; + unsigned char max; + unsigned char joblv; + struct { + short id; + unsigned char lv; + } need[5]; +}; // Celest +extern struct skill_tree_entry skill_tree[MAX_PC_CLASS][MAX_SKILL_TREE]; + +int pc_read_gm_account(int fd); +int pc_setinvincibletimer(struct map_session_data *sd,int); +int pc_delinvincibletimer(struct map_session_data *sd); +int pc_addspiritball(struct map_session_data *sd,int,int); +int pc_delspiritball(struct map_session_data *sd,int,int); +void pc_addfame(struct map_session_data *sd,int count); +unsigned char pc_famerank(int char_id, int job); +int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl); + +extern struct fame_list smith_fame_list[MAX_FAME_LIST]; +extern struct fame_list chemist_fame_list[MAX_FAME_LIST]; +extern struct fame_list taekwon_fame_list[MAX_FAME_LIST]; + +int pc_readdb(void); +int do_init_pc(void); +void do_final_pc(void); + +enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT}; + +// timer for night.day +extern int day_timer_tid; +extern int night_timer_tid; +int map_day_timer(int,unsigned int,int,int); // by [yor] +int map_night_timer(int,unsigned int,int,int); // by [yor] + +//Duel functions // [LuzZza] +int duel_create(struct map_session_data* sd, const unsigned int maxpl); +int duel_invite(const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd); +int duel_accept(const unsigned int did, struct map_session_data* sd); +int duel_reject(const unsigned int did, struct map_session_data* sd); +int duel_leave(const unsigned int did, struct map_session_data* sd); +int duel_showinfo(const unsigned int did, struct map_session_data* sd); +int duel_checktime(struct map_session_data* sd); + +int pc_read_motd(void); // [Valaris] +int pc_disguise(struct map_session_data *sd, int class_); +#endif |