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-rw-r--r--src/map/pc.h16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 0eb90344f..418f59b9e 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -261,7 +261,7 @@ struct map_session_data {
struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
unsigned short id;
short val;
- } skillatk[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS];
+ } skillatk[MAX_PC_BONUS], sprateskill[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS];
struct {
short value;
int rate;
@@ -901,16 +901,12 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds);
int pc_read_motd(void); // [Valaris]
int pc_disguise(struct map_session_data *sd, int class_);
bool pc_isautolooting(struct map_session_data *sd, int nameid);
-/**
- * Mechanic (Mado Gear)
- **/
+
void pc_overheat(struct map_session_data *sd, int val);
-/**
- * Royal Guard
- **/
+
int pc_banding(struct map_session_data *sd, short skill_lv);
-/**
- * Item Cooldown persistency
- **/
+
void pc_itemcd_do(struct map_session_data *sd, bool load);
+
+inline int pc_sp_rate_skill(struct map_session_data *sd, int skill_num);
#endif /* _PC_H_ */