diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 136 |
1 files changed, 53 insertions, 83 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 24f71f47b..2cefa7674 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -565,72 +565,8 @@ static int pc_inventory_rental_clear(struct map_session_data *sd) /* assumes i is valid (from default areas where it is called, it is) */ static void pc_rental_expire(struct map_session_data *sd, int i) { - int nameid; - nullpo_retv(sd); Assert_retv(i >= 0 && i < sd->status.inventorySize); - nameid = sd->status.inventory[i].nameid; - - /* Soon to be dropped, we got plans to integrate it with item db */ - switch( nameid ) { - case ITEMID_BOARDING_HALTER: - status_change_end(&sd->bl,SC_ALL_RIDING,INVALID_TIMER); - break; - case ITEMID_LOVE_ANGEL: - if( sd->status.font == 1 ) { - sd->status.font = 0; - clif->font(sd); - } - break; - case ITEMID_SQUIRREL: - if( sd->status.font == 2 ) { - sd->status.font = 0; - clif->font(sd); - } - break; - case ITEMID_GOGO: - if( sd->status.font == 3 ) { - sd->status.font = 0; - clif->font(sd); - } - break; - case ITEMID_PICTURE_DIARY: - if( sd->status.font == 4 ) { - sd->status.font = 0; - clif->font(sd); - } - break; - case ITEMID_MINI_HEART: - if( sd->status.font == 5 ) { - sd->status.font = 0; - clif->font(sd); - } - break; - case ITEMID_NEWCOMER: - if( sd->status.font == 6 ) { - sd->status.font = 0; - clif->font(sd); - } - break; - case ITEMID_KID: - if( sd->status.font == 7 ) { - sd->status.font = 0; - clif->font(sd); - } - break; - case ITEMID_MAGIC_CASTLE: - if( sd->status.font == 8 ) { - sd->status.font = 0; - clif->font(sd); - } - break; - case ITEMID_BULGING_HEAD: - if( sd->status.font == 9 ) { - sd->status.font = 0; - clif->font(sd); - } - break; - } clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); pc->delitem(sd, i, sd->status.inventory[i].amount, 0, DELITEM_NORMAL, LOG_TYPE_RENTAL); @@ -1536,17 +1472,16 @@ static int pc_reg_received(struct map_session_data *sd) if (sd->status.guild_id) guild->member_joined(sd); - // pet - if (sd->status.pet_id > 0) - intif->request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); - - // Homunculus [albator] - if( sd->status.hom_id > 0 ) - intif->homunculus_requestload(sd->status.account_id, sd->status.hom_id); - if( sd->status.mer_id > 0 ) - intif->mercenary_request(sd->status.mer_id, sd->status.char_id); - if( sd->status.ele_id > 0 ) - intif->elemental_request(sd->status.ele_id, sd->status.char_id); + if (sd->state.standalone == 0 && sd->state.autotrade == 0) { // prevents loading pets, homunculi, mercenaries or elementals if the character doesn't have a client attached + if (sd->status.pet_id != 0) + intif->request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); + if (sd->status.hom_id != 0) + intif->homunculus_requestload(sd->status.account_id, sd->status.hom_id); + if (sd->status.mer_id != 0) + intif->mercenary_request(sd->status.mer_id, sd->status.char_id); + if (sd->status.ele_id != 0) + intif->elemental_request(sd->status.ele_id, sd->status.char_id); + } map->addiddb(&sd->bl); map->delnickdb(sd->status.char_id, sd->status.name); @@ -4790,13 +4725,15 @@ static int pc_additem(struct map_session_data *sd, const struct item *item_data, pc->equipitem(sd, i, data->equip); /* rental item check */ - if( item_data->expire_time ) { - if( time(NULL) > item_data->expire_time ) { - pc->rental_expire(sd,i); + if (item_data->expire_time > 0) { + if (time(NULL) > item_data->expire_time) { + pc->rental_expire(sd, i); } else { - int seconds = (int)( item_data->expire_time - time(NULL) ); + int seconds = (int)(item_data->expire_time - time(NULL)); clif->rental_time(sd->fd, sd->status.inventory[i].nameid, seconds); pc->inventory_rental_add(sd, seconds); + if (data->rental_start_script != NULL) + script->run_item_rental_start_script(sd, data, 0); } } quest->questinfo_refresh(sd); @@ -4827,12 +4764,21 @@ static int pc_delitem(struct map_session_data *sd, int n, int amount, int type, sd->status.inventory[n].amount -= amount; sd->weight -= sd->inventory_data[n]->weight*amount ; + + // It's here because the data would most likely get zeroed in following if [Hemagx] + struct item_data *itd = sd->inventory_data[n]; + bool is_rental = (sd->status.inventory[n].expire_time > 0) ? true : false; + if( sd->status.inventory[n].amount <= 0 ){ if(sd->status.inventory[n].equip) pc->unequipitem(sd, n, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0])); sd->inventory_data[n] = NULL; } + + if (is_rental && itd->rental_end_script != NULL) + script->run_item_rental_end_script(sd, itd, 0); + if(!(type&1)) clif->delitem(sd,n,amount,reason); if(!(type&2)) @@ -7765,7 +7711,7 @@ static int pc_resetskill(struct map_session_data *sd, int flag) pc->setoption(sd, i); if( homun_alive(sd->hd) && pc->checkskill(sd, AM_CALLHOMUN) ) - homun->vaporize(sd, HOM_ST_REST); + homun->vaporize(sd, HOM_ST_REST, true); if ((sd->sc.data[SC_SPRITEMABLE] && pc->checkskill(sd, SU_SPRITEMABLE))) status_change_end(&sd->bl, SC_SPRITEMABLE, INVALID_TIMER); @@ -8006,7 +7952,7 @@ static void pc_damage(struct map_session_data *sd, struct block_list *src, unsig if( sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support ) pet->target_check(sd,src,1); - if( sd->status.ele_id > 0 ) + if (sd->status.ele_id != 0 && sd->ed != NULL) elemental->set_target(sd,src); if (battle_config.prevent_logout_trigger & PLT_DAMAGE) @@ -8054,7 +8000,7 @@ static int pc_dead(struct map_session_data *sd, struct block_list *src) if (sd->status.hom_id > 0){ if(battle_config.homunculus_auto_vapor && sd->hd) - homun->vaporize(sd, HOM_ST_REST); + homun->vaporize(sd, HOM_ST_REST, true); } if( sd->md ) @@ -9069,7 +9015,7 @@ static int pc_jobchange(struct map_session_data *sd, int class, int upper) pc->setoption(sd, i); if(homun_alive(sd->hd) && !pc->checkskill(sd, AM_CALLHOMUN)) - homun->vaporize(sd, HOM_ST_REST); + homun->vaporize(sd, HOM_ST_REST, true); if ((sd->sc.data[SC_SPRITEMABLE] && pc->checkskill(sd, SU_SPRITEMABLE))) status_change_end(&sd->bl, SC_SPRITEMABLE, INVALID_TIMER); @@ -12215,6 +12161,29 @@ static int pc_have_magnifier(struct map_session_data *sd) } /** + * checks if player have any item that listed in item chain + * @param sd map_session_data of Player + * @param chain_id unsigned short of item chain id + * @return index of inventory, INDEX_NOT_FOUND if it is not found + */ +static int pc_have_item_chain(struct map_session_data *sd, unsigned short chain_id) +{ + if (chain_id >= itemdb->chain_count) { + ShowError("itemdb_chain_item: unknown chain id %d\n", chain_id); + return INDEX_NOT_FOUND; + } + + for (int n = 0; n < itemdb->chains[chain_id].qty; n++) { + struct item_chain_entry *entry = &itemdb->chains[chain_id].items[n]; + int index = pc->search_inventory(sd, entry->id); + if (index != INDEX_NOT_FOUND) + return index; + } + + return INDEX_NOT_FOUND; +} + +/** * Checks if player have basic skills learned. * @param sd Player Data * @param level Required Level of Novice Skill @@ -12823,6 +12792,7 @@ void pc_defaults(void) pc->update_idle_time = pc_update_idle_time; pc->have_magnifier = pc_have_magnifier; + pc->have_item_chain = pc_have_item_chain; pc->check_basicskill = pc_check_basicskill; |