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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c162
1 files changed, 81 insertions, 81 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index e42122665..3288dd1bc 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -269,7 +269,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) {
nullpo_retr(0, sd);
- s_class = pc_calc_base_job(sd->status.class);
+ s_class = pc_calc_base_job(sd->status.class_);
//-----------------------
// 死亡した
@@ -308,7 +308,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) {
/* removed exp penalty on spawn [Valaris] */
- if(type&2 && sd->status.class != 0 && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) {
+ if(type&2 && sd->status.class_ != 0 && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) {
int zeny = (int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
if(zeny < 1) zeny = 1;
sd->status.zeny -= zeny;
@@ -447,7 +447,7 @@ int pc_equippoint(struct map_session_data *sd,int n)
nullpo_retr(0, sd);
- s_class = pc_calc_base_job(sd->status.class);
+ s_class = pc_calc_base_job(sd->status.class_);
if(sd->inventory_data[n]) {
ep = sd->inventory_data[n]->equip;
@@ -569,14 +569,14 @@ int pc_isequip(struct map_session_data *sd,int n)
// as it allows all advanced classes to equip items their normal versions
// could equip)
//
- if(((sd->status.class==13 || sd->status.class==4014) && ((1<<7)&item->class) == 0) || // have mounted classes use unmounted equipment [Valaris]
- ((sd->status.class==21 || sd->status.class==4022) && ((1<<14)&item->class) == 0))
+ if(((sd->status.class_==13 || sd->status.class_==4014) && ((1<<7)&item->class_) == 0) || // have mounted classes use unmounted equipment [Valaris]
+ ((sd->status.class_==21 || sd->status.class_==4022) && ((1<<14)&item->class_) == 0))
return 0;
- if(sd->status.class!=13 && sd->status.class!=4014 && sd->status.class!=21 && sd->status.class!=4022)
- if((sd->status.class<=4000 && ((1<<sd->status.class)&item->class) == 0) || (sd->status.class>4000 && sd->status.class<4023 && ((1<<(sd->status.class-4001))&item->class) == 0) ||
- (sd->status.class>=4023 && ((1<<(sd->status.class-4023))&item->class) == 0))
+ if(sd->status.class_!=13 && sd->status.class_!=4014 && sd->status.class_!=21 && sd->status.class_!=4022)
+ if((sd->status.class_<=4000 && ((1<<sd->status.class_)&item->class_) == 0) || (sd->status.class_>4000 && sd->status.class_<4023 && ((1<<(sd->status.class_-4001))&item->class_) == 0) ||
+ (sd->status.class_>=4023 && ((1<<(sd->status.class_-4023))&item->class_) == 0))
return 0;
-// if(((1<<sd->status.class)&item->class) == 0)
+// if(((1<<sd->status.class_)&item->class_) == 0)
// return 0;
if(map[sd->bl.m].flag.pvp && (item->flag.no_equip==1 || item->flag.no_equip==3))
return 0;
@@ -735,7 +735,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
sd->bl.prev = sd->bl.next = NULL;
sd->weapontype1 = sd->weapontype2 = 0;
- sd->view_class = sd->status.class;
+ sd->view_class = sd->status.class_;
sd->speed = DEFAULT_WALK_SPEED;
sd->state.dead_sit = 0;
sd->dir = 0;
@@ -984,7 +984,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
nullpo_retr(0, sd);
- s_class = pc_calc_base_job(sd->status.class);
+ s_class = pc_calc_base_job(sd->status.class_);
c = s_class.job;
//s = (s_class.upper==1) ? 1 : 0 ; //?生以外は通常のスキル?
s = s_class.upper;
@@ -1193,7 +1193,7 @@ int pc_calcstatus(struct map_session_data* sd,int first)
nullpo_retr(0, sd);
//?生や養子の場合の元の職業を算出する
- s_class = pc_calc_base_job(sd->status.class);
+ s_class = pc_calc_base_job(sd->status.class_);
b_speed = sd->speed;
b_max_hp = sd->status.max_hp;
@@ -1220,7 +1220,7 @@ int pc_calcstatus(struct map_session_data* sd,int first)
b_mdef = sd->mdef;
b_mdef2 = sd->mdef2;
b_class = sd->view_class;
- sd->view_class = sd->status.class;
+ sd->view_class = sd->status.class_;
b_base_atk = sd->base_atk;
pc_calc_skilltree(sd); // スキルツリ?の計算
@@ -1847,12 +1847,12 @@ int pc_calcstatus(struct map_session_data* sd,int first)
//Flee上昇
if( (skill=pc_checkskill(sd,TF_MISS))>0 ){ // 回避率?加
- if(sd->status.class==6||sd->status.class==4007 || sd->status.class==23){
+ if(sd->status.class_==6||sd->status.class_==4007 || sd->status.class_==23){
sd->flee += skill*3;
}
- if(sd->status.class==12||sd->status.class==17||sd->status.class==4013||sd->status.class==4018)
+ if(sd->status.class_==12||sd->status.class_==17||sd->status.class_==4013||sd->status.class_==4018)
sd->flee += skill*4;
- if(sd->status.class==12||sd->status.class==4013)
+ if(sd->status.class_==12||sd->status.class_==4013)
sd->speed -= sd->speed *(skill*1.5)/100;
}
if( (skill=pc_checkskill(sd,MO_DODGE))>0 ) // 見切り
@@ -2211,7 +2211,7 @@ int pc_calcspeed (struct map_session_data *sd)
nullpo_retr(0, sd);
- s_class = pc_calc_base_job(sd->status.class);
+ s_class = pc_calc_base_job(sd->status.class_);
b_speed = sd->speed;
sd->speed = DEFAULT_WALK_SPEED ;
@@ -3371,12 +3371,12 @@ int pc_isUseitem(struct map_session_data *sd,int n)
return 0;
if(item->elv > 0 && sd->status.base_level < item->elv)
return 0;
- if(((sd->status.class==13 || sd->status.class==4014) && ((1<<7)&item->class) == 0) || // have mounted classes use unmounted items [Valaris]
- ((sd->status.class==21 || sd->status.class==4022) && ((1<<14)&item->class) == 0))
+ if(((sd->status.class_==13 || sd->status.class_==4014) && ((1<<7)&item->class_) == 0) || // have mounted classes use unmounted items [Valaris]
+ ((sd->status.class_==21 || sd->status.class_==4022) && ((1<<14)&item->class_) == 0))
return 0;
- if(sd->status.class!=13 && sd->status.class!=4014 && sd->status.class!=21 && sd->status.class!=4022)
- if((sd->status.class<=4000 && ((1<<sd->status.class)&item->class) == 0) || (sd->status.class>4000 && sd->status.class<4023 && ((1<<(sd->status.class-4001))&item->class) == 0) ||
- (sd->status.class>=4023 && ((1<<(sd->status.class-4023))&item->class) == 0))
+ if(sd->status.class_!=13 && sd->status.class_!=4014 && sd->status.class_!=21 && sd->status.class_!=4022)
+ if((sd->status.class_<=4000 && ((1<<sd->status.class_)&item->class_) == 0) || (sd->status.class_>4000 && sd->status.class_<4023 && ((1<<(sd->status.class_-4001))&item->class_) == 0) ||
+ (sd->status.class_>=4023 && ((1<<(sd->status.class_-4023))&item->class_) == 0))
return 0;
#ifndef TXT_ONLY
@@ -3730,25 +3730,25 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
int i,skill,rate,itemid,flag, count;
struct mob_data *md;
md=(struct mob_data *)bl;
- if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) &&
- (!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris]
+ if(!md->state.steal_flag && mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode&0x20) &&
+ (!(md->class_>1324 && md->class_<1364))) // prevent stealing from treasure boxes [Valaris]
{
if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1))
return 0;
skill = battle_config.skill_steal_type == 1
- ? (sd->paramc[4] - mob_db[md->class].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10
- : sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL)*3 + 10;
+ ? (sd->paramc[4] - mob_db[md->class_].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10
+ : sd->paramc[4] - mob_db[md->class_].dex + pc_checkskill(sd,TF_STEAL)*3 + 10;
if(0 < skill)
{
for(count = 8; count <= 8 && count != 0; count--)
{
i = rand()%8;
- itemid = mob_db[md->class].dropitem[i].nameid;
+ itemid = mob_db[md->class_].dropitem[i].nameid;
if(itemid > 0 && itemdb_type(itemid) != 6)
{
- rate = (mob_db[md->class].dropitem[i].p / battle_config.item_rate_common * 100 * skill)/100;
+ rate = (mob_db[md->class_].dropitem[i].p / battle_config.item_rate_common * 100 * skill)/100;
if(rand()%10000 < rate)
{
@@ -3796,9 +3796,9 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *bl)
if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1))
return 0;
skill = pc_checkskill(sd,RG_STEALCOIN)*10;
- rate = skill + (sd->status.base_level - mob_db[md->class].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2;
+ rate = skill + (sd->status.base_level - mob_db[md->class_].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2;
if(rand()%1000 < rate) {
- pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%100);
+ pc_getzeny(sd,mob_db[md->class_].lv*10 + rand()%100);
md->state.steal_coin_flag = 1;
return 1;
}
@@ -4859,7 +4859,7 @@ int pc_checkbaselevelup(struct map_session_data *sd)
nullpo_retr(0, sd);
if(sd->status.base_exp >= next && next > 0){
- struct pc_base_job s_class = pc_calc_base_job(sd->status.class);
+ struct pc_base_job s_class = pc_calc_base_job(sd->status.class_);
// base側レベルアップ?理
sd->status.base_exp -= next;
@@ -4989,12 +4989,12 @@ int pc_nextbaseexp(struct map_session_data *sd)
if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0)
return 0;
- if(sd->status.class==0) i=0;
- else if(sd->status.class<=6) i=1;
- else if(sd->status.class<=22) i=2;
- else if(sd->status.class==23) i=3;
- else if(sd->status.class==4001) i=4;
- else if(sd->status.class<=4007) i=5;
+ if(sd->status.class_==0) i=0;
+ else if(sd->status.class_<=6) i=1;
+ else if(sd->status.class_<=22) i=2;
+ else if(sd->status.class_==23) i=3;
+ else if(sd->status.class_==4001) i=4;
+ else if(sd->status.class_<=4007) i=5;
else i=6;
return exp_table[i][sd->status.base_level-1];
@@ -5013,12 +5013,12 @@ int pc_nextjobexp(struct map_session_data *sd)
if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0)
return 0;
- if(sd->status.class==0) i=7;
- else if(sd->status.class<=6) i=8;
- else if(sd->status.class<=22) i=9;
- else if(sd->status.class==23) i=10;
- else if(sd->status.class==4001) i=11;
- else if(sd->status.class<=4007) i=12;
+ if(sd->status.class_==0) i=7;
+ else if(sd->status.class_<=6) i=8;
+ else if(sd->status.class_<=22) i=9;
+ else if(sd->status.class_==23) i=10;
+ else if(sd->status.class_==4001) i=11;
+ else if(sd->status.class_<=4007) i=12;
else i=13;
return exp_table[i][sd->status.job_level-1];
@@ -5037,12 +5037,12 @@ int pc_nextbaseafter(struct map_session_data *sd)
if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0)
return 0;
- if(sd->status.class==0) i=0;
- else if(sd->status.class<=6) i=1;
- else if(sd->status.class<=22) i=2;
- else if(sd->status.class==23) i=3;
- else if(sd->status.class==4001) i=4;
- else if(sd->status.class<=4007) i=5;
+ if(sd->status.class_==0) i=0;
+ else if(sd->status.class_<=6) i=1;
+ else if(sd->status.class_<=22) i=2;
+ else if(sd->status.class_==23) i=3;
+ else if(sd->status.class_==4001) i=4;
+ else if(sd->status.class_<=4007) i=5;
else i=6;
return exp_table[i][sd->status.base_level];
@@ -5061,12 +5061,12 @@ int pc_nextjobafter(struct map_session_data *sd)
if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0)
return 0;
- if(sd->status.class==0) i=7;
- else if(sd->status.class<=6) i=8;
- else if(sd->status.class<=22) i=9;
- else if(sd->status.class==23) i=10;
- else if(sd->status.class==4001) i=11;
- else if(sd->status.class<=4007) i=12;
+ if(sd->status.class_==0) i=7;
+ else if(sd->status.class_<=6) i=8;
+ else if(sd->status.class_<=22) i=9;
+ else if(sd->status.class_==23) i=10;
+ else if(sd->status.class_==4001) i=11;
+ else if(sd->status.class_<=4007) i=12;
else i=13;
return exp_table[i][sd->status.job_level];
@@ -5104,7 +5104,7 @@ int pc_statusup(struct map_session_data *sd,int type)
nullpo_retr(0, sd);
- max = (pc_calc_upper(sd->status.class)==2) ? 80 : battle_config.max_parameter;
+ max = (pc_calc_upper(sd->status.class_)==2) ? 80 : battle_config.max_parameter;
need=pc_need_status_point(sd,type);
if(type<SP_STR || type>SP_LUK || need<0 || need>sd->status.status_point){
@@ -5259,7 +5259,7 @@ int pc_skillup(struct map_session_data *sd,int skill_num)
if( sd->status.skill_point>0 &&
sd->status.skill[skill_num].id!=0 &&
//sd->status.skill[skill_num].lv < skill_get_max(skill_num) ) - celest
- sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class) )
+ sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class_) )
{
sd->status.skill[skill_num].lv++;
sd->status.skill_point--;
@@ -5285,7 +5285,7 @@ int pc_allskillup(struct map_session_data *sd)
nullpo_retr(0, sd);
- s_class = pc_calc_base_job(sd->status.class);
+ s_class = pc_calc_base_job(sd->status.class_);
c = s_class.job;
s = (s_class.upper==1) ? 1 : 0 ; //?生以外は通常のスキル?
@@ -5313,7 +5313,7 @@ int pc_allskillup(struct map_session_data *sd)
if(sd->status.skill[id].id==0 && (!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn) ) {
sd->status.skill[id].id = id; // celest
// sd->status.skill[id].lv=skill_get_max(id);
- sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class); // celest
+ sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); // celest
}
}
}
@@ -5351,7 +5351,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
sd->status.int_=1;
sd->status.dex=1;
sd->status.luk=1;
- if(sd->status.class == 4001)
+ if(sd->status.class_ == 4001)
sd->status.status_point=88;
}
@@ -5416,7 +5416,7 @@ int pc_resetstate(struct map_session_data* sd)
// New statpoint table used here - Dexity
sd->status.status_point = atoi (statp[sd->status.base_level - 1]);
- if(sd->status.class >= 4001 && sd->status.class <= 4024)
+ if(sd->status.class_ >= 4001 && sd->status.class_ <= 4024)
sd->status.status_point+=40;
// End addition
@@ -5504,7 +5504,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
nullpo_retr(0, sd);
//?生や養子の場合の元の職業を算出する
- s_class = pc_calc_base_job(sd->status.class);
+ s_class = pc_calc_base_job(sd->status.class_);
// ?に死んでいたら無?
if(pc_isdead(sd))
return 0;
@@ -5612,7 +5612,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
}
if(battle_config.death_penalty_type>0) { // changed penalty options, added death by player if pk_mode [Valaris]
- if(sd->status.class != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg){ // only novices will recieve no penalty
+ if(sd->status.class_ != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg){ // only novices will recieve no penalty
if(battle_config.death_penalty_type==1 && battle_config.death_penalty_base > 0)
sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000;
if(battle_config.pk_mode && src && src->type==BL_PC)
@@ -5748,7 +5748,7 @@ int pc_readparam(struct map_session_data *sd,int type)
int val=0;
struct pc_base_job s_class;
- s_class = pc_calc_base_job(sd->status.class);
+ s_class = pc_calc_base_job(sd->status.class_);
nullpo_retr(0, sd);
@@ -5772,7 +5772,7 @@ int pc_readparam(struct map_session_data *sd,int type)
if(val>=24 && val < 45)
val+=3978;
else
- val= sd->status.class;
+ val= sd->status.class_;
break;
case SP_BASEJOB:
val= s_class.job;
@@ -5850,7 +5850,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
nullpo_retr(0, sd);
- s_class = pc_calc_base_job(sd->status.class);
+ s_class = pc_calc_base_job(sd->status.class_);
switch(type){
case SP_BASELEVEL:
@@ -5873,7 +5873,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
// super novices can go up to 99 [celest]
else if (s_class.job == 23)
up_level += 49;
- else if (sd->status.class >= 4008 && sd->status.class <= 4022)
+ else if (sd->status.class_ >= 4008 && sd->status.class_ <= 4022)
up_level += 20;
if (val >= sd->status.job_level) {
if (val > up_level)val = up_level;
@@ -6160,7 +6160,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
int i;
int b_class = 0;
//?生や養子の場合の元の職業を算出する
- struct pc_base_job s_class = pc_calc_base_job(sd->status.class);
+ struct pc_base_job s_class = pc_calc_base_job(sd->status.class_);
nullpo_retr(0, sd);
@@ -6188,7 +6188,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
if((sd->status.sex == 0 && job == 19) || (sd->status.sex == 1 && job == 20) ||
// not needed [celest]
//(sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) ||
- job == 22 || sd->status.class == b_class) //♀はバ?ドになれない、♂はダンサ?になれない、結婚衣裳もお?り
+ job == 22 || sd->status.class_ == b_class) //♀はバ?ドになれない、♂はダンサ?になれない、結婚衣裳もお?り
return 1;
// check if we are changing from 1st to 2nd job
@@ -6203,7 +6203,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
pc_setglobalreg (sd, "jobchange_level", sd->change_level);
- sd->status.class = sd->view_class = b_class;
+ sd->status.class_ = sd->view_class = b_class;
sd->status.job_level=1;
sd->status.job_exp=0;
@@ -6369,17 +6369,17 @@ int pc_setriding(struct map_session_data *sd)
if((pc_checkskill(sd,KN_RIDING)>0)){ // ライディングスキル所持
pc_setoption(sd,sd->status.option|0x0020);
- if(sd->status.class==7)
- sd->status.class=sd->view_class=13;
+ if(sd->status.class_==7)
+ sd->status.class_=sd->view_class=13;
- if(sd->status.class==14)
- sd->status.class=sd->view_class=21;
+ if(sd->status.class_==14)
+ sd->status.class_=sd->view_class=21;
- if(sd->status.class==4008)
- sd->status.class=sd->view_class=4014;
+ if(sd->status.class_==4008)
+ sd->status.class_=sd->view_class=4014;
- if(sd->status.class==4015)
- sd->status.class=sd->view_class=4022;
+ if(sd->status.class_==4015)
+ sd->status.class_=sd->view_class=4022;
}
return 0;
@@ -6857,7 +6857,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
// 二刀流?理
if ((pos==0x22) // 一?、?備要求箇所が二刀流武器かチェックする
&& (id->equip==2) // ? 手武器
- && (pc_checkskill(sd, AS_LEFT) > 0 || pc_calc_base_job2(sd->status.class) == 12) ) // 左手修?有
+ && (pc_checkskill(sd, AS_LEFT) > 0 || pc_calc_base_job2(sd->status.class_) == 12) ) // 左手修?有
{
int tpos=0;
if(sd->equip_index[8] >= 0)
@@ -7234,7 +7234,7 @@ int pc_ismarried(struct map_session_data *sd)
*/
int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd)
{
- if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || pc_calc_upper(sd->status.class)==2)
+ if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || pc_calc_upper(sd->status.class_)==2)
return -1;
sd->status.partner_id=dstsd->status.char_id;
dstsd->status.partner_id=sd->status.char_id;
@@ -7503,7 +7503,7 @@ static int pc_natural_heal_sp(struct map_session_data *sd)
if(sd->nshealsp > 0) {
if(sd->inchealsptick >= battle_config.natural_heal_skill_interval && sd->status.sp < sd->status.max_sp) {
- struct pc_base_job s_class = pc_calc_base_job(sd->status.class);
+ struct pc_base_job s_class = pc_calc_base_job(sd->status.class_);
if(sd->doridori_counter && s_class.job == 23)
bonus = sd->nshealsp*2;
else