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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c109
1 files changed, 47 insertions, 62 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 949a66d8c..441230c29 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -400,21 +400,17 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) {
// Increases a player's fame points and displays a notice to him
void pc_addfame(struct map_session_data *sd,int count)
{
+ int ranktype = -1;
nullpo_retv(sd);
sd->status.fame += count;
if(sd->status.fame > MAX_FAME)
sd->status.fame = MAX_FAME;
switch(sd->class_&MAPID_UPPERMASK){
- case MAPID_BLACKSMITH: // Blacksmith
- clif->fame_blacksmith(sd,count);
- break;
- case MAPID_ALCHEMIST: // Alchemist
- clif->fame_alchemist(sd,count);
- break;
- case MAPID_TAEKWON: // Taekwon
- clif->fame_taekwon(sd,count);
- break;
+ case MAPID_BLACKSMITH: ranktype = RANKTYPE_BLACKSMITH; break;
+ case MAPID_ALCHEMIST: ranktype = RANKTYPE_ALCHEMIST; break;
+ case MAPID_TAEKWON: ranktype = RANKTYPE_TAEKWON; break;
}
+ clif->update_rankingpoint(sd, ranktype, count);
chrif->updatefamelist(sd);
}
@@ -1862,13 +1858,10 @@ static int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id,
return 1;
}
-static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill, unsigned char target)
-{
+static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill_id, unsigned char target) {
int i;
- for( i = 0; i < max && effect[i].skill; i++ )
- {
- if( effect[i].id == id && effect[i].skill == skill && effect[i].target == target )
- {
+ for( i = 0; i < max && effect[i].skill; i++ ) {
+ if( effect[i].id == id && effect[i].skill == skill_id && effect[i].target == target ) {
effect[i].rate += rate;
return 1;
}
@@ -1879,7 +1872,7 @@ static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, e
}
effect[i].id = id;
effect[i].rate = rate;
- effect[i].skill = skill;
+ effect[i].skill = skill_id;
effect[i].target = target;
return 1;
}
@@ -1933,8 +1926,7 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id
return 1;
}
-int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short flag,const char *other_script,unsigned short pos,bool onskill)
-{
+int pc_addautobonus(struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short flag,const char *other_script,unsigned short pos,bool onskill) {
int i;
ARR_FIND(0, max, i, bonus[i].rate == 0);
@@ -1964,7 +1956,7 @@ int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short
bonus[i].active = INVALID_TIMER;
bonus[i].atk_type = flag;
bonus[i].pos = pos;
- bonus[i].bonus_script = aStrdup(script);
+ bonus[i].bonus_script = aStrdup(bonus_script);
bonus[i].other_script = other_script?aStrdup(other_script):NULL;
return 1;
}
@@ -3651,13 +3643,12 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip)
/*==========================================
* Update buying value by skills
*------------------------------------------*/
-int pc_modifybuyvalue(struct map_session_data *sd,int orig_value)
-{
- int skill,val = orig_value,rate1 = 0,rate2 = 0;
- if((skill=pc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount
- rate1 = 5+skill*2-((skill==10)? 1:0);
- if((skill=pc->checkskill(sd,RG_COMPULSION))>0) // rogue discount
- rate2 = 5+skill*4;
+int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) {
+ int skill_lv,val = orig_value,rate1 = 0,rate2 = 0;
+ if((skill_lv=pc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount
+ rate1 = 5+skill_lv*2-((skill_lv==10)? 1:0);
+ if((skill_lv=pc->checkskill(sd,RG_COMPULSION))>0) // rogue discount
+ rate2 = 5+skill_lv*4;
if(rate1 < rate2) rate1 = rate2;
if(rate1)
val = (int)((double)orig_value*(double)(100-rate1)/100.);
@@ -3670,11 +3661,10 @@ int pc_modifybuyvalue(struct map_session_data *sd,int orig_value)
/*==========================================
* Update selling value by skills
*------------------------------------------*/
-int pc_modifysellvalue(struct map_session_data *sd,int orig_value)
-{
- int skill,val = orig_value,rate = 0;
- if((skill=pc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge
- rate = 5+skill*2-((skill==10)? 1:0);
+int pc_modifysellvalue(struct map_session_data *sd,int orig_value) {
+ int skill_lv,val = orig_value,rate = 0;
+ if((skill_lv=pc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge
+ rate = 5+skill_lv*2-((skill_lv==10)? 1:0);
if(rate)
val = (int)((double)orig_value*(double)(100+rate)/100.);
if(val < 0) val = 0;
@@ -4764,9 +4754,8 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
* 0 = fail
* 1 = success
*------------------------------------------*/
-int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
-{
- int rate,skill;
+int pc_steal_coin(struct map_session_data *sd,struct block_list *target) {
+ int rate,skill_lv;
struct mob_data *md;
if(!sd || !target || target->type != BL_MOB)
return 0;
@@ -4779,10 +4768,9 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
return 0;
// FIXME: This formula is either custom or outdated.
- skill = pc->checkskill(sd,RG_STEALCOIN)*10;
- rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2;
- if(rnd()%1000 < rate)
- {
+ skill_lv = pc->checkskill(sd,RG_STEALCOIN)*10;
+ rate = skill_lv + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2;
+ if(rnd()%1000 < rate) {
int amount = md->level*10 + rnd()%100;
pc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL);
@@ -4829,7 +4817,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
}
if( i != sd->instances ) {
m = instances[sd->instance[i]].map[j];
- mapindex = map[m].index;
+ mapindex = map_id2index(m);
stop = true;
}
}
@@ -4843,7 +4831,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
}
if( i != p->instances ) {
m = instances[p->instance[i]].map[j];
- mapindex = map[m].index;
+ mapindex = map_id2index(m);
stop = true;
}
}
@@ -4857,7 +4845,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
}
if( i != sd->guild->instances ) {
m = instances[sd->guild->instance[i]].map[j];
- mapindex = map[m].index;
+ mapindex = map_id2index(m);
stop = true;
}
}
@@ -5013,8 +5001,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
* 0 = fail or FIXME success (from pc->setpos)
* x(1|2) = fail
*------------------------------------------*/
-int pc_randomwarp(struct map_session_data *sd, clr_type type)
-{
+int pc_randomwarp(struct map_session_data *sd, clr_type type) {
int x,y,i=0;
int16 m;
@@ -5025,13 +5012,13 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type)
if (map[sd->bl.m].flag.noteleport) //Teleport forbidden
return 0;
- do{
+ do {
x=rnd()%(map[m].xs-2)+1;
y=rnd()%(map[m].ys-2)+1;
- }while(iMap->getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 );
+ } while( iMap->getcell(m,x,y,CELL_CHKNOPASS) && (i++) < 1000 );
if (i < 1000)
- return pc->setpos(sd,map[sd->bl.m].index,x,y,type);
+ return pc->setpos(sd,map_id2index(sd->bl.m),x,y,type);
return 0;
}
@@ -5040,9 +5027,8 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type)
* Records a memo point at sd's current position
* pos - entry to replace, (-1: shift oldest entry out)
*------------------------------------------*/
-int pc_memo(struct map_session_data* sd, int pos)
-{
- int skill;
+int pc_memo(struct map_session_data* sd, int pos) {
+ int skill_lv;
nullpo_ret(sd);
@@ -5057,12 +5043,12 @@ int pc_memo(struct map_session_data* sd, int pos)
return 0; // invalid input
// check required skill level
- skill = pc->checkskill(sd, AL_WARP);
- if( skill < 1 ) {
+ skill_lv = pc->checkskill(sd, AL_WARP);
+ if( skill_lv < 1 ) {
clif->skill_memomessage(sd,2); // "You haven't learned Warp."
return 0;
}
- if( skill < 2 || skill - 2 < pos ) {
+ if( skill_lv < 2 || skill_lv - 2 < pos ) {
clif->skill_memomessage(sd,1); // "Skill Level is not high enough."
return 0;
}
@@ -5897,8 +5883,7 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
/*==========================================
* Give x exp at sd player and calculate remaining exp for next lvl
*------------------------------------------*/
-int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp,bool quest)
-{
+int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp,bool is_quest) {
float nextbp=0, nextjp=0;
unsigned int nextb=0, nextj=0;
nullpo_ret(sd);
@@ -5962,9 +5947,9 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
#if PACKETVER >= 20091027
if(base_exp)
- clif->displayexp(sd, base_exp, SP_BASEEXP, quest);
+ clif->displayexp(sd, base_exp, SP_BASEEXP, is_quest);
if(job_exp)
- clif->displayexp(sd, job_exp, SP_JOBEXP, quest);
+ clif->displayexp(sd, job_exp, SP_JOBEXP, is_quest);
#endif
if(sd->state.showexp) {
@@ -6749,9 +6734,9 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
// Leave duel if you die [LuzZza]
if(battle_config.duel_autoleave_when_die) {
if(sd->duel_group > 0)
- iDuel->leave(sd->duel_group, sd);
+ duel->leave(sd->duel_group, sd);
if(sd->duel_invite > 0)
- iDuel->reject(sd->duel_invite, sd);
+ duel->reject(sd->duel_invite, sd);
}
if (sd->npc_id && sd->st && sd->st->state != RUN)
@@ -9393,7 +9378,7 @@ int map_night_timer(int tid, unsigned int tick, int id, intptr_t data)
return 0;
}
-void pc_setstand(struct map_session_data *sd){
+void pc_setstand(struct map_session_data *sd) {
nullpo_retv(sd);
status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER);
@@ -9407,20 +9392,20 @@ void pc_setstand(struct map_session_data *sd){
* Mechanic (MADO GEAR)
**/
void pc_overheat(struct map_session_data *sd, int val) {
- int heat = val, skill,
+ int heat = val, skill_lv,
limit[] = { 10, 20, 28, 46, 66 };
if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] )
return; // already burning
- skill = cap_value(pc->checkskill(sd,NC_MAINFRAME),0,4);
+ skill_lv = cap_value(pc->checkskill(sd,NC_MAINFRAME),0,4);
if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) {
heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1;
status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER);
}
heat = max(0,heat); // Avoid negative HEAT
- if( heat >= limit[skill] )
+ if( heat >= limit[skill_lv] )
sc_start(&sd->bl,SC_OVERHEAT,100,0,1000);
else
sc_start(&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000);