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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index dc52c88e1..6399d9f25 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -652,7 +652,7 @@ int pc_equippoint(struct map_session_data *sd,int n)
if(!sd->inventory_data[n])
return 0;
- if (!itemdb_isequip2(sd->inventory_data[n]))
+ if (!itemdb->isequip2(sd->inventory_data[n]))
return 0; //Not equippable by players.
ep = sd->inventory_data[n]->equip;
@@ -3699,7 +3699,7 @@ int pc_checkadditem(struct map_session_data *sd,int nameid,int amount)
data = itemdb->search(nameid);
- if(!itemdb_isstackable2(data))
+ if(!itemdb->isstackable2(data))
return ADDITEM_NEW;
if( data->stack.inventory && amount > data->stack.amount )
@@ -3945,7 +3945,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
i = MAX_INVENTORY;
- if( itemdb_isstackable2(data) && item_data->expire_time == 0 )
+ if( itemdb->isstackable2(data) && item_data->expire_time == 0 )
{ // Stackable | Non Rental
for( i = 0; i < MAX_INVENTORY; i++ )
{
@@ -3976,8 +3976,8 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
clif->additem(sd,i,amount,0);
}
#ifdef NSI_UNIQUE_ID
- if( !itemdb_isstackable2(data) && !item_data->unique_id )
- sd->status.inventory[i].unique_id = itemdb_unique_id(0,0);
+ if( !itemdb->isstackable2(data) && !item_data->unique_id )
+ sd->status.inventory[i].unique_id = itemdb->unique_id(0,0);
#endif
logs->pick_pc(sd, log_type, amount, &sd->status.inventory[i],sd->inventory_data[i]);
@@ -4517,7 +4517,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun
return 1;
i = MAX_CART;
- if( itemdb_isstackable2(data) && !item_data->expire_time )
+ if( itemdb->isstackable2(data) && !item_data->expire_time )
{
ARR_FIND( 0, MAX_CART, i,
sd->status.cart[i].nameid == item_data->nameid &&
@@ -4731,7 +4731,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = itemid;
tmp_item.amount = 1;
- tmp_item.identify = itemdb_isidentified2(data);
+ tmp_item.identify = itemdb->isidentified2(data);
flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER);
//TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise?