diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 1284 |
1 files changed, 750 insertions, 534 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 9b1545c51..ad12181ee 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -33,7 +33,7 @@ #include "elemental.h" #include "npc.h" // fake_nd #include "pet.h" // pet_unlocktarget() -#include "party.h" // party_search() +#include "party.h" // iParty->search() #include "guild.h" // guild->search(), guild_request_info() #include "script.h" // script_config #include "skill.h" @@ -68,9 +68,6 @@ struct fame_list taekwon_fame_list[MAX_FAME_LIST]; static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO}; -#define MOTD_LINE_SIZE 128 -static char motd_text[MOTD_LINE_SIZE][CHAT_SIZE_MAX]; // Message of the day buffer [Valaris] - //Links related info to the sd->hate_mob[]/sd->feel_map[] entries const struct sg_data sg_info[MAX_PC_FEELHATE] = { { SG_SUN_ANGER, SG_SUN_BLESS, SG_SUN_COMFORT, "PC_FEEL_SUN", "PC_HATE_MOB_SUN", is_day_of_sun }, @@ -107,7 +104,7 @@ static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data { struct map_session_data *sd; - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) + if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC ) return 1; if(sd->invincible_timer != tid){ @@ -126,8 +123,8 @@ void pc_setinvincibletimer(struct map_session_data* sd, int val) { val += map[sd->bl.m].invincible_time_inc; if( sd->invincible_timer != INVALID_TIMER ) - delete_timer(sd->invincible_timer,pc_invincible_timer); - sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0); + iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer); + sd->invincible_timer = iTimer->add_timer(iTimer->gettick()+val,pc_invincible_timer,sd->bl.id,0); } void pc_delinvincibletimer(struct map_session_data* sd) @@ -136,9 +133,9 @@ void pc_delinvincibletimer(struct map_session_data* sd) if( sd->invincible_timer != INVALID_TIMER ) { - delete_timer(sd->invincible_timer,pc_invincible_timer); + iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer); sd->invincible_timer = INVALID_TIMER; - skill->unit_move(&sd->bl,gettick(),1); + skill->unit_move(&sd->bl,iTimer->gettick(),1); } } @@ -147,7 +144,7 @@ static int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr_t data struct map_session_data *sd; int i; - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) + if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC ) return 1; if( sd->spiritball <= 0 ) @@ -187,15 +184,15 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max) if( sd->spiritball && sd->spiritball >= max ) { if(sd->spirit_timer[0] != INVALID_TIMER) - delete_timer(sd->spirit_timer[0],pc_spiritball_timer); + iTimer->delete_timer(sd->spirit_timer[0],pc_spiritball_timer); sd->spiritball--; if( sd->spiritball != 0 ) memmove(sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int)); sd->spirit_timer[sd->spiritball] = INVALID_TIMER; } - tid = add_timer(gettick()+interval, pc_spiritball_timer, sd->bl.id, 0); - ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->spirit_timer[i])->tick) < 0); + tid = iTimer->add_timer(iTimer->gettick()+interval, pc_spiritball_timer, sd->bl.id, 0); + ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick, iTimer->get_timer(sd->spirit_timer[i])->tick) < 0); if( i != sd->spiritball ) memmove(sd->spirit_timer+i+1, sd->spirit_timer+i, (sd->spiritball-i)*sizeof(int)); sd->spirit_timer[i] = tid; @@ -229,7 +226,7 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type) for(i=0;i<count;i++) { if(sd->spirit_timer[i] != INVALID_TIMER) { - delete_timer(sd->spirit_timer[i],pc_spiritball_timer); + iTimer->delete_timer(sd->spirit_timer[i],pc_spiritball_timer); sd->spirit_timer[i] = INVALID_TIMER; } } @@ -305,7 +302,7 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { // Get total HP of all Royal Guards in party. for( j = 0; j < i; j++ ) { - bsd = map_id2sd(b_sd[j]); + bsd = iMap->id2sd(b_sd[j]); if( bsd != NULL ) hp += status_get_hp(&bsd->bl); } @@ -316,7 +313,7 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { // If a Royal Guard have full HP, give more HP to others that haven't full HP. for( j = 0; j < i; j++ ) { - bsd = map_id2sd(b_sd[j]); + bsd = iMap->id2sd(b_sd[j]); if( bsd != NULL && (tmp_hp = hp - status_get_max_hp(&bsd->bl)) > 0 ) { extra_hp += tmp_hp; @@ -329,7 +326,7 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { for( j = 0; j < i; j++ ) { - bsd = map_id2sd(b_sd[j]); + bsd = iMap->id2sd(b_sd[j]); if( bsd != NULL ) { status_set_hp(&bsd->bl,hp,0); // Set hp @@ -418,7 +415,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { *------------------------------------------*/ static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); + struct map_session_data *sd = iMap->id2sd(id); if( sd == NULL ) return 0; if( tid != sd->rental_timer ) @@ -427,7 +424,7 @@ static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t return 0; } - pc_inventory_rentals(sd); + iPc->inventory_rentals(sd); return 1; } @@ -435,7 +432,7 @@ int pc_inventory_rental_clear(struct map_session_data *sd) { if( sd->rental_timer != INVALID_TIMER ) { - delete_timer(sd->rental_timer, pc_inventory_rental_end); + iTimer->delete_timer(sd->rental_timer, pc_inventory_rental_end); sd->rental_timer = INVALID_TIMER; } @@ -460,7 +457,7 @@ void pc_inventory_rentals(struct map_session_data *sd) status_change_end(&sd->bl,SC_ALL_RIDING,INVALID_TIMER); } clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); - pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); + iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); } else { expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000; clif->rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000)); @@ -470,7 +467,7 @@ void pc_inventory_rentals(struct map_session_data *sd) } if( c > 0 ) // min(next_tick,3600000) 1 hour each timer to keep announcing to the owner, and to avoid a but with rental time > 15 days - sd->rental_timer = add_timer(gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); + sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); else sd->rental_timer = INVALID_TIMER; } @@ -485,15 +482,15 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds) if( sd->rental_timer != INVALID_TIMER ) { const struct TimerData * td; - td = get_timer(sd->rental_timer); - if( DIFF_TICK(td->tick, gettick()) > tick ) + td = iTimer->get_timer(sd->rental_timer); + if( DIFF_TICK(td->tick, iTimer->gettick()) > tick ) { // Update Timer as this one ends first than the current one - pc_inventory_rental_clear(sd); - sd->rental_timer = add_timer(gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0); + iPc->inventory_rental_clear(sd); + sd->rental_timer = iTimer->add_timer(iTimer->gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0); } } else - sd->rental_timer = add_timer(gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); + sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); } /** @@ -521,10 +518,9 @@ int pc_makesavestatus(struct map_session_data *sd) #else sd->status.option = sd->sc.option&(OPTION_INVISIBLE|OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR); #endif - if (sd->sc.data[SC_JAILED]) - { //When Jailed, do not move last point. + if (sd->sc.data[SC_JAILED]) { //When Jailed, do not move last point. if(pc_isdead(sd)){ - pc_setrestartvalue(sd,0); + iPc->setrestartvalue(sd,0); } else { sd->status.hp = sd->battle_status.hp; sd->status.sp = sd->battle_status.sp; @@ -536,7 +532,7 @@ int pc_makesavestatus(struct map_session_data *sd) } if(pc_isdead(sd)){ - pc_setrestartvalue(sd,0); + iPc->setrestartvalue(sd,0); memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); } else { sd->status.hp = sd->battle_status.hp; @@ -546,13 +542,25 @@ int pc_makesavestatus(struct map_session_data *sd) sd->status.last_point.y = sd->bl.y; } - if(map[sd->bl.m].flag.nosave){ + if(map[sd->bl.m].flag.nosave || map[sd->bl.m].instance_id >= 0){ struct map_data *m=&map[sd->bl.m]; if(m->save.map) memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point)); else memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); } + if( sd->status.last_point.map == 0 ) { + sd->status.last_point.map = 1; + sd->status.last_point.x = 0; + sd->status.last_point.y = 0; + } + + if( sd->status.save_point.map == 0 ) { + sd->status.save_point.map = 1; + sd->status.save_point.x = 0; + sd->status.save_point.y = 0; + } + return 0; } @@ -573,7 +581,7 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo sd->client_tick = client_tick; sd->state.active = 0; //to be set to 1 after player is fully authed and loaded. sd->bl.type = BL_PC; - sd->canlog_tick = gettick(); + sd->canlog_tick = iTimer->gettick(); //Required to prevent homunculus copuing a base speed of 0. sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED; return 0; @@ -595,7 +603,7 @@ int pc_equippoint(struct map_session_data *sd,int n) if(sd->inventory_data[n]->look == W_DAGGER || sd->inventory_data[n]->look == W_1HSWORD || sd->inventory_data[n]->look == W_1HAXE) { - if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || + if(ep == EQP_HAND_R && (iPc->checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech] return EQP_ARMS; } @@ -760,10 +768,10 @@ bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd return false; // Both parents need to be in the same party // Parents need to have their ring equipped - if( !pc_isequipped(p1_sd, WEDDING_RING_M) && !pc_isequipped(p1_sd, WEDDING_RING_F) ) + if( !iPc->isequipped(p1_sd, WEDDING_RING_M) && !iPc->isequipped(p1_sd, WEDDING_RING_F) ) return false; - if( !pc_isequipped(p2_sd, WEDDING_RING_M) && !pc_isequipped(p2_sd, WEDDING_RING_F) ) + if( !iPc->isequipped(p2_sd, WEDDING_RING_M) && !iPc->isequipped(p2_sd, WEDDING_RING_F) ) return false; // Already adopted a baby @@ -797,15 +805,15 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, int job, joblevel; unsigned int jobexp; - if( !pc_can_Adopt(p1_sd, p2_sd, b_sd) ) + if( !iPc->can_Adopt(p1_sd, p2_sd, b_sd) ) return false; // Preserve current job levels and progress joblevel = b_sd->status.job_level; jobexp = b_sd->status.job_exp; - job = pc_mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex); - if( job != -1 && !pc_jobchange(b_sd, job, 0) ) + job = iPc->mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex); + if( job != -1 && !iPc->jobchange(b_sd, job, 0) ) { // Success, proceed to configure parents and baby skills p1_sd->status.child = b_sd->status.char_id; p2_sd->status.child = b_sd->status.char_id; @@ -819,12 +827,12 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, clif->updatestatus(b_sd, SP_JOBEXP); // Baby Skills - pc_skill(b_sd, WE_BABY, 1, 0); - pc_skill(b_sd, WE_CALLPARENT, 1, 0); + iPc->skill(b_sd, WE_BABY, 1, 0); + iPc->skill(b_sd, WE_CALLPARENT, 1, 0); // Parents Skills - pc_skill(p1_sd, WE_CALLBABY, 1, 0); - pc_skill(p2_sd, WE_CALLBABY, 1, 0); + iPc->skill(p1_sd, WE_CALLBABY, 1, 0); + iPc->skill(p2_sd, WE_CALLBABY, 1, 0); return true; } @@ -908,10 +916,9 @@ int pc_isequip(struct map_session_data *sd,int n) * No problem with the session id * set the status that has been sent from char server *------------------------------------------*/ -bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers) -{ +bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers) { int i; - unsigned long tick = gettick(); + unsigned long tick = iTimer->gettick(); uint32 ip = session[sd->fd]->client_addr; sd->login_id2 = login_id2; @@ -928,7 +935,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim } //Set the map-server used job id. [Skotlex] - i = pc_jobid2mapid(sd->status.class_); + i = iPc->jobid2mapid(sd->status.class_); if (i == -1) { //Invalid class? ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id); sd->status.class_ = JOB_NOVICE; @@ -998,10 +1005,10 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim if (!(battle_config.display_skill_fail&2)) sd->state.showdelay = 1; - pc_setinventorydata(sd); + iPc->setinventorydata(sd); pc_setequipindex(sd); - if( sd->status.option & OPTION_INVISIBLE && !pc_can_use_command(sd, "@hide") ) + if( sd->status.option & OPTION_INVISIBLE && !iPc->can_use_command(sd, "@hide") ) sd->status.option &=~ OPTION_INVISIBLE; status_change_init(&sd->bl); @@ -1017,6 +1024,19 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->disguise = -1; + sd->instance = NULL; + sd->instances = 0; + + sd->bg_queue.arena = NULL; + sd->bg_queue.ready = 0; + sd->bg_queue.client_has_bg_data = 0; + sd->bg_queue.type = 0; + + sd->queues = NULL; + sd->queues_count = 0; + + sd->state.dialog = 0; + // Event Timers for( i = 0; i < MAX_EVENTTIMER; i++ ) sd->eventtimer[i] = INVALID_TIMER; @@ -1027,11 +1047,11 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->hate_mob[i] = -1; //warp player - if ((i=pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) { + if ((i=iPc->setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) { ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i); // try warping to a default map instead (church graveyard) - if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { + if (iPc->setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { // if we fail again clif->authfail_fd(sd->fd, 0); return false; @@ -1067,26 +1087,18 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sprintf(buf,"Unknown Version"); clif->message(sd->fd, buf); } - - // Message of the Day [Valaris] - for(i=0; motd_text[i][0] && i < MOTD_LINE_SIZE; i++) { - if (battle_config.motd_type) - clif->disp_onlyself(sd,motd_text[i],strlen(motd_text[i])); - else - clif->message(sd->fd, motd_text[i]); - } - + // message of the limited time of the account if (expiration_time != 0) { // don't display if it's unlimited or unknow value char tmpstr[1024]; strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&expiration_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S." - clif->wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); + clif->wis_message(sd->fd, iMap->wisp_server_name, tmpstr, strlen(tmpstr)+1); } /** * Fixes login-without-aura glitch (the screen won't blink at this point, don't worry :P) **/ - clif->changemap(sd,sd->mapindex,sd->bl.x,sd->bl.y); + clif->changemap(sd,sd->bl.m,sd->bl.x,sd->bl.y); } /** @@ -1097,7 +1109,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim /** * Check if player have any item cooldowns on **/ - pc_itemcd_do(sd,true); + iPc->itemcd_do(sd,true); /* [Ind/Hercules] */ sd->sc_display = NULL; @@ -1171,7 +1183,7 @@ int pc_reg_received(struct map_session_data *sd) for(i=0;i<MAX_PC_FEELHATE;i++) { //for now - someone need to make reading from txt/sql if ((j = pc_readglobalreg(sd,sg_info[i].feel_var))!=0) { sd->feel_map[i].index = j; - sd->feel_map[i].m = map_mapindex2mapid(j); + sd->feel_map[i].m = iMap->mapindex2mapid(j); } else { sd->feel_map[i].index = 0; sd->feel_map[i].m = -1; @@ -1179,7 +1191,7 @@ int pc_reg_received(struct map_session_data *sd) sd->hate_mob[i] = pc_readglobalreg(sd,sg_info[i].hate_var)-1; } - if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) { + if ((i = iPc->checkskill(sd,RG_PLAGIARISM)) > 0) { sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL"); if (sd->cloneskill_id > 0 && (idx = skill->get_index(sd->cloneskill_id))) { sd->status.skill[idx].id = sd->cloneskill_id; @@ -1189,7 +1201,7 @@ int pc_reg_received(struct map_session_data *sd) sd->status.skill[idx].flag = SKILL_FLAG_PLAGIARIZED; } } - if ((i = pc_checkskill(sd,SC_REPRODUCE)) > 0) { + if ((i = iPc->checkskill(sd,SC_REPRODUCE)) > 0) { sd->reproduceskill_id = pc_readglobalreg(sd,"REPRODUCE_SKILL"); if( sd->reproduceskill_id > 0 && (idx = skill->get_index(sd->reproduceskill_id))) { sd->status.skill[idx].id = sd->reproduceskill_id; @@ -1205,7 +1217,7 @@ int pc_reg_received(struct map_session_data *sd) sd->state.active = 1; if (sd->status.party_id) - party_member_joined(sd); + iParty->member_joined(sd); if (sd->status.guild_id) guild->member_joined(sd); @@ -1221,12 +1233,12 @@ int pc_reg_received(struct map_session_data *sd) if( sd->status.ele_id > 0 ) intif_elemental_request(sd->status.ele_id, sd->status.char_id); - map_addiddb(&sd->bl); - map_delnickdb(sd->status.char_id, sd->status.name); + iMap->addiddb(&sd->bl); + iMap->delnickdb(sd->status.char_id, sd->status.name); if (!chrif_auth_finished(sd)) ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id); - pc_load_combo(sd); + iPc->load_combo(sd); status_calc_pc(sd,1); chrif_scdata_request(sd->status.account_id, sd->status.char_id); @@ -1239,7 +1251,7 @@ int pc_reg_received(struct map_session_data *sd) clif->pLoadEndAck(sd->fd, sd); } - pc_inventory_rentals(sd); + iPc->inventory_rentals(sd); if( sd->sc.option & OPTION_INVISIBLE ) { sd->vd.class_ = INVISIBLE_CLASS; @@ -1248,12 +1260,14 @@ int pc_reg_received(struct map_session_data *sd) map[sd->bl.m].users_pvp--; if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking - delete_timer( sd->pvp_timer, pc_calc_pvprank_timer ); + iTimer->delete_timer( sd->pvp_timer, iPc->calc_pvprank_timer ); sd->pvp_timer = INVALID_TIMER; } clif->changeoption(&sd->bl); } + if( npc->motd ) /* [Ind/Hercules] */ + run_script(npc->motd->u.scr.script, 0, sd->bl.id, fake_nd->bl.id); return 1; } @@ -1265,7 +1279,7 @@ static int pc_calc_skillpoint(struct map_session_data* sd) nullpo_ret(sd); for(i=1;i<MAX_SKILL;i++){ - if( (skill_lv = pc_checkskill2(sd,i)) > 0) { + if( (skill_lv = iPc->checkskill2(sd,i)) > 0) { inf2 = skill_db[i].inf2; if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) && !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex] @@ -1291,14 +1305,14 @@ int pc_calc_skilltree(struct map_session_data *sd) int c=0; nullpo_ret(sd); - i = pc_calc_skilltree_normalize_job(sd); - c = pc_mapid2jobid(i, sd->status.sex); + i = iPc->calc_skilltree_normalize_job(sd); + c = iPc->mapid2jobid(i, sd->status.sex); if( c == -1 ) { //Unable to normalize job?? ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); return 1; } - c = pc_class2idx(c); + c = iPc->class2idx(c); for( i = 0; i < MAX_SKILL; i++ ) { if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these @@ -1396,7 +1410,7 @@ int pc_calc_skilltree(struct map_session_data *sd) else if (sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0; else - k = pc_checkskill2(sd,idx2); + k = iPc->checkskill2(sd,idx2); if (k < skill_tree[c][i].need[j].lv) { f = 0; break; @@ -1429,7 +1443,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } while(flag); // - if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) + if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) ) { /* Taekwon Ranger Bonus Skill Tree ============================================ @@ -1465,13 +1479,13 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id) if(battle_config.skillfree) return; //Function serves no purpose if this is set - i = pc_calc_skilltree_normalize_job(sd); - c = pc_mapid2jobid(i, sd->status.sex); + i = iPc->calc_skilltree_normalize_job(sd); + c = iPc->mapid2jobid(i, sd->status.sex); if (c == -1) { //Unable to normalize job?? ShowError("pc_check_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); return; } - c = pc_class2idx(c); + c = iPc->class2idx(c); do { flag = 0; for( i = 0; i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0; i++ ) { @@ -1488,7 +1502,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id) else if( sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0; else - k = pc_checkskill2(sd,idx2); + k = iPc->checkskill2(sd,idx2); if( k < skill_tree[c][i].need[j].lv ) { f = 0; break; @@ -1543,7 +1557,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) skill_point = pc_calc_skillpoint(sd); - novice_skills = max_level[pc_class2idx(JOB_NOVICE)][1] - 1; + novice_skills = max_level[iPc->class2idx(JOB_NOVICE)][1] - 1; // limit 1st class and above to novice job levels if(skill_point < novice_skills) @@ -1560,7 +1574,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) { // if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd if (!sd->change_level_3rd) - sd->change_level_2nd = max_level[pc_class2idx(pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1]; + sd->change_level_2nd = max_level[iPc->class2idx(iPc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1]; else sd->change_level_2nd = 1 + skill_point + sd->status.skill_point - (sd->status.job_level - 1) @@ -1651,8 +1665,12 @@ int pc_disguise(struct map_session_data *sd, int class_) { } if (sd->bl.prev != NULL) { - pc_stop_walking(sd, 0); - clif->clearunit_area(&sd->bl, CLR_OUTSIGHT); + if( class_ == -1 && sd->disguise == sd->status.class_ ) { + clif->clearunit_single(-sd->bl.id,CLR_OUTSIGHT,sd->fd); + } else if ( class_ != sd->status.class_ ) { + pc_stop_walking(sd, 0); + clif->clearunit_area(&sd->bl, CLR_OUTSIGHT); + } } if (class_ == -1) { @@ -1895,7 +1913,7 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c } else { // Logout / Unequipped an item with an activated bonus - delete_timer(autobonus[i].active,pc_endautobonus); + iTimer->delete_timer(autobonus[i].active,iPc->endautobonus); autobonus[i].active = INVALID_TIMER; } } @@ -1923,7 +1941,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) script_run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]); } - autobonus->active = add_timer(gettick()+autobonus->duration, pc_endautobonus, sd->bl.id, (intptr_t)autobonus); + autobonus->active = iTimer->add_timer(iTimer->gettick()+autobonus->duration, iPc->endautobonus, sd->bl.id, (intptr_t)autobonus); sd->state.autobonus |= autobonus->pos; status_calc_pc(sd,0); @@ -1932,7 +1950,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); + struct map_session_data *sd = iMap->id2sd(id); struct s_autobonus *autobonus = (struct s_autobonus *)data; nullpo_ret(sd); @@ -3538,7 +3556,7 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) // remember the card id to insert nameid = sd->status.inventory[idx_card].nameid; - if( pc_delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 ) + if( iPc->delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 ) {// failed clif->insert_card(sd,idx_equip,idx_card,1); } @@ -3563,9 +3581,9 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) { int skill,val = orig_value,rate1 = 0,rate2 = 0; - if((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // merchant discount + if((skill=iPc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount rate1 = 5+skill*2-((skill==10)? 1:0); - if((skill=pc_checkskill(sd,RG_COMPULSION))>0) // rogue discount + if((skill=iPc->checkskill(sd,RG_COMPULSION))>0) // rogue discount rate2 = 5+skill*4; if(rate1 < rate2) rate1 = rate2; if(rate1) @@ -3582,7 +3600,7 @@ int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) int pc_modifysellvalue(struct map_session_data *sd,int orig_value) { int skill,val = orig_value,rate = 0; - if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) //OverCharge + if((skill=iPc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge rate = 5+skill*2-((skill==10)? 1:0); if(rate) val = (int)((double)orig_value*(double)(100+rate)/100.); @@ -3871,7 +3889,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l if( i >= MAX_INVENTORY ) { - i = pc_search_inventory(sd,0); + i = iPc->search_inventory(sd,0); if( i < 0 ) return 4; @@ -3894,17 +3912,17 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l clif->updatestatus(sd,SP_WEIGHT); //Auto-equip if(data->flag.autoequip) - pc_equipitem(sd, i, data->equip); + iPc->equipitem(sd, i, data->equip); /* rental item check */ if( item_data->expire_time ) { if( time(NULL) > item_data->expire_time ) { clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); - pc_delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); + iPc->delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); } else { int seconds = (int)( item_data->expire_time - time(NULL) ); clif->rental_time(sd->fd, sd->status.inventory[i].nameid, seconds); - pc_inventory_rental_add(sd, seconds); + iPc->inventory_rental_add(sd, seconds); } } @@ -3934,7 +3952,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reas sd->weight -= sd->inventory_data[n]->weight*amount ; if( sd->status.inventory[n].amount <= 0 ){ if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,3); + iPc->unequipitem(sd,n,3); memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0])); sd->inventory_data[n] = NULL; } @@ -3966,7 +3984,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) sd->status.inventory[n].amount <= 0 || sd->status.inventory[n].amount < amount || sd->state.trading || sd->state.vending || - !sd->inventory_data[n] //pc_delitem would fail on this case. + !sd->inventory_data[n] //iPc->delitem would fail on this case. ) return 0; @@ -3976,16 +3994,16 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) return 0; //Can't drop items in nodrop mapflag maps. } - if( !pc_candrop(sd,&sd->status.inventory[n]) ) + if( !iPc->candrop(sd,&sd->status.inventory[n]) ) { clif->message (sd->fd, msg_txt(263)); return 0; } - if (!map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2)) + if (!iMap->addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2)) return 0; - pc_delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER); + iPc->delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER); clif->dropitem(sd, n, amount); return 1; } @@ -3999,7 +4017,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) { int flag=0; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL; struct party_data *p=NULL; @@ -4010,11 +4028,11 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) return 0; // Distance is too far if (sd->status.party_id) - p = party_search(sd->status.party_id); + p = iParty->search(sd->status.party_id); if(fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) { - first_sd = map_charid2sd(fitem->first_get_charid); + first_sd = iMap->charid2sd(fitem->first_get_charid); if(DIFF_TICK(tick,fitem->first_get_tick) < 0) { if (!(p && p->party.item&1 && first_sd && first_sd->status.party_id == sd->status.party_id @@ -4024,7 +4042,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) else if(fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id) { - second_sd = map_charid2sd(fitem->second_get_charid); + second_sd = iMap->charid2sd(fitem->second_get_charid); if(DIFF_TICK(tick, fitem->second_get_tick) < 0) { if(!(p && p->party.item&1 && ((first_sd && first_sd->status.party_id == sd->status.party_id) || @@ -4035,7 +4053,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) else if(fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id) { - third_sd = map_charid2sd(fitem->third_get_charid); + third_sd = iMap->charid2sd(fitem->third_get_charid); if(DIFF_TICK(tick,fitem->third_get_tick) < 0) { if(!(p && p->party.item&1 && ((first_sd && first_sd->status.party_id == sd->status.party_id) || @@ -4049,7 +4067,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) } //This function takes care of giving the item to whoever should have it, considering party-share options. - if ((flag = party_share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) { + if ((flag = iParty->share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) { clif->additem(sd,0,0,flag); return 1; } @@ -4057,7 +4075,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) //Display pickup animation. pc_stop_attack(sd); clif->takeitem(&sd->bl,&fitem->bl); - map_clearflooritem(&fitem->bl); + iMap->clearflooritem(&fitem->bl); return 1; } @@ -4085,7 +4103,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) if( !item->script ) //if it has no script, you can't really consume it! return 0; - if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc_get_group_level(sd) < item->item_usage.override) ) { + if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (iPc->get_group_level(sd) < item->item_usage.override) ) { clif->msgtable(sd->fd,664); //clif->colormes(sd->fd,COLOR_WHITE,msg_txt(1474)); return 0; // You cannot use this item while sitting. @@ -4230,7 +4248,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) *------------------------------------------*/ int pc_useitem(struct map_session_data *sd,int n) { - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int amount, nameid, i; struct script_code *script; @@ -4250,7 +4268,7 @@ int pc_useitem(struct map_session_data *sd,int n) if( !pc_isUseitem(sd,n) ) return 0; - // Store information for later use before it is lost (via pc_delitem) [Paradox924X] + // Store information for later use before it is lost (via iPc->delitem) [Paradox924X] nameid = sd->inventory_data[n]->nameid; if (nameid != ITEMID_NAUTHIZ && sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING) @@ -4330,7 +4348,7 @@ int pc_useitem(struct map_session_data *sd,int n) if( map[sd->bl.m].zone->disabled_items[i] == nameid ) { if( battle_config.item_restricted_consumption_type ) { clif->useitemack(sd,n,sd->status.inventory[n].amount-1,true); - pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); + iPc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); } return 0; } @@ -4349,12 +4367,12 @@ int pc_useitem(struct map_session_data *sd,int n) else { if( sd->status.inventory[n].expire_time == 0 ) { clif->useitemack(sd,n,amount-1,true); - pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration + iPc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration } else clif->useitemack(sd,n,0,false); } if(sd->status.inventory[n].card[0]==CARD0_CREATE && - pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) + iPc->famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) { potion_flag = 2; // Famous player's potions have 50% more efficiency if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE) @@ -4394,7 +4412,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun return 1; } - if( !itemdb_cancartstore(item_data, pc_get_group_level(sd)) ) + if( !itemdb_cancartstore(item_data, iPc->get_group_level(sd)) ) { // Check item trade restrictions [Skotlex] clif->message (sd->fd, msg_txt(264)); return 1; @@ -4489,8 +4507,8 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) if( item_data->nameid == 0 || amount < 1 || item_data->amount < amount || sd->state.vending ) return 1; - if( pc_cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 ) - return pc_delitem(sd,idx,amount,0,5,LOG_TYPE_NONE); + if( iPc->cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 ) + return iPc->delitem(sd,idx,amount,0,5,LOG_TYPE_NONE); return 1; } @@ -4517,7 +4535,7 @@ int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount) /*========================================== * Retrieve an item at index idx from cart. * Return: - * 0 = player not found or (FIXME) succes (from pc_cart_delitem) + * 0 = player not found or (FIXME) succes (from iPc->cart_delitem) * 1 = failure *------------------------------------------*/ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) @@ -4534,8 +4552,8 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) if(item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->state.vending ) return 1; - if((flag = pc_additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0) - return pc_cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE); + if((flag = iPc->additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0) + return iPc->cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE); clif->additem(sd,0,0,flag); return 1; @@ -4618,7 +4636,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil tmp_item.nameid = itemid; tmp_item.amount = 1; tmp_item.identify = itemdb_isidentified2(data); - flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER); + flag = iPc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER); //TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise? md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more @@ -4665,13 +4683,13 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) return 0; // FIXME: This formula is either custom or outdated. - skill = pc_checkskill(sd,RG_STEALCOIN)*10; + skill = iPc->checkskill(sd,RG_STEALCOIN)*10; rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; if(rnd()%1000 < rate) { int amount = md->level*10 + rnd()%100; - pc_getzeny(sd, amount, LOG_TYPE_STEAL, NULL); + iPc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL); md->state.steal_coin_flag = 1; return 1; } @@ -4685,36 +4703,62 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) * 1 - Invalid map index. * 2 - Map not in this map-server, and failed to locate alternate map-server. *------------------------------------------*/ -int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype) -{ - struct party_data *p; +int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype) { int16 m; nullpo_ret(sd); - if( !mapindex || !mapindex_id2name(mapindex) ) - { + if( !mapindex || !mapindex_id2name(mapindex) ) { ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex); return 1; } - if( pc_isdead(sd) ) - { //Revive dead people before warping them - pc_setstand(sd); - pc_setrestartvalue(sd,1); + if( pc_isdead(sd) ) { //Revive dead people before warping them + iPc->setstand(sd); + iPc->setrestartvalue(sd,1); } + m = iMap->mapindex2mapid(mapindex); - m = map_mapindex2mapid(mapindex); - if( map[m].flag.src4instance && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - { - // Request the mapid of this src map into the instance of the party - int im = instance_map2imap(m, p->instance_id); - if( im < 0 ) - ; // Player will enter the src map for instances - else - { // Changes destiny to the instance map, not the source map - m = im; - mapindex = map_id2index(m); + if( map[m].flag.src4instance ) { + struct party_data *p; + bool stop = false; + int i = 0, j = 0; + + if( sd->instances ) { + for( i = 0; i < sd->instances; i++ ) { + ARR_FIND(0, instances[sd->instance[i]].num_map, j, map[instances[sd->instance[i]].map[j]].instance_src_map == m && !map[instances[sd->instance[i]].map[j]].cName); + if( j != instances[sd->instance[i]].num_map ) + break; + } + if( i != sd->instances ) { + m = instances[sd->instance[i]].map[j]; + mapindex = map[m].index; + stop = true; + } + } + if ( !stop && sd->status.party_id && (p = iParty->search(sd->status.party_id)) && p->instances ) { + for( i = 0; i < p->instances; i++ ) { + ARR_FIND(0, instances[p->instance[i]].num_map, j, map[instances[p->instance[i]].map[j]].instance_src_map == m && !map[instances[p->instance[i]].map[j]].cName); + if( j != instances[p->instance[i]].num_map ) + break; + } + if( i != p->instances ) { + m = instances[p->instance[i]].map[j]; + mapindex = map[m].index; + stop = true; + } + } + if ( !stop && sd->status.guild_id && sd->guild && sd->guild->instances ) { + for( i = 0; i < sd->guild->instances; i++ ) { + ARR_FIND(0, instances[sd->guild->instance[i]].num_map, j, map[instances[sd->guild->instance[i]].map[j]].instance_src_map == m && !map[instances[sd->guild->instance[i]].map[j]].cName); + if( j != instances[sd->guild->instance[i]].num_map ) + break; + } + if( i != sd->guild->instances ) { + m = instances[sd->guild->instance[i]].map[j]; + mapindex = map[m].index; + stop = true; + } } } @@ -4723,6 +4767,17 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y if( sd->state.changemap ) { // Misc map-changing settings int i; sd->state.pmap = sd->bl.m; + + for( i = 0; i < sd->queues_count; i++ ) { + struct hQueue *queue; + if( (queue = script->queue(sd->queues[i])) && queue->onMapChange[0] != '\0' ) { + iPc->setregstr(sd, add_str("QMapChangeTo"), map[m].name); + npc_event(sd, queue->onMapChange, 0); + } + } + + if( map[m].cell == (struct mapcell *)0xdeadbeaf ) + iMap->cellfromcache(&map[m]); if (sd->sc.count) { // Cancel some map related stuff. if (sd->sc.data[SC_JAILED]) return 1; //You may not get out! @@ -4735,8 +4790,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y if (sd->sc.data[SC_KNOWLEDGE]) { struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; if (sce->timer != INVALID_TIMER) - delete_timer(sce->timer, status_change_timer); - sce->timer = add_timer(gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); + iTimer->delete_timer(sce->timer, status_change_timer); + sce->timer = iTimer->add_timer(iTimer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); } status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER); status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER); @@ -4744,12 +4799,12 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[ i ] >= 0 ) - if( !pc_isequip( sd , sd->equip_index[ i ] ) ) - pc_unequipitem( sd , sd->equip_index[ i ] , 2 ); + if( !iPc->isequip( sd , sd->equip_index[ i ] ) ) + iPc->unequipitem( sd , sd->equip_index[ i ] , 2 ); } if (battle_config.clear_unit_onwarp&BL_PC) skill->clear_unitgroup(&sd->bl); - party_send_dot_remove(sd); //minimap dot fix [Kevin] + iParty->send_dot_remove(sd); //minimap dot fix [Kevin] guild->send_dot_remove(sd); bg_send_dot_remove(sd); if (sd->regen.state.gc) @@ -4766,12 +4821,11 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } - if( m < 0 ) - { + if( m < 0 ) { uint32 ip; uint16 port; //if can't find any map-servers, just abort setting position. - if(!sd->mapindex || map_mapname2ipport(mapindex,&ip,&port)) + if(!sd->mapindex || iMap->mapname2ipport(mapindex,&ip,&port)) return 2; if (sd->npc_id) @@ -4782,7 +4836,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y sd->mapindex = mapindex; sd->bl.x=x; sd->bl.y=y; - pc_clean_skilltree(sd); + iPc->clean_skilltree(sd); chrif_save(sd,2); chrif_changemapserver(sd, ip, (short)port); @@ -4792,28 +4846,26 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y return 0; } - if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) - { + if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) { ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y); x = y = 0; // make it random } - if( x == 0 && y == 0 ) - {// pick a random walkable cell + if( x == 0 && y == 0 ) {// pick a random walkable cell do { x=rnd()%(map[m].xs-2)+1; y=rnd()%(map[m].ys-2)+1; - } while(map_getcell(m,x,y,CELL_CHKNOPASS)); + } while(iMap->getcell(m,x,y,CELL_CHKNOPASS)); } - if (sd->state.vending && map_getcell(m,x,y,CELL_CHKNOVENDING)) { + if (sd->state.vending && iMap->getcell(m,x,y,CELL_CHKNOVENDING)) { clif->message (sd->fd, msg_txt(204)); // "You can't open a shop on this cell." vending->close(sd); } if(sd->bl.prev != NULL){ unit_remove_map_pc(sd,clrtype); - clif->changemap(sd,map[m].index,x,y); // [MouseJstr] + clif->changemap(sd,m,x,y); // [MouseJstr] } else if(sd->state.active) //Tag player for rewarping after map-loading is done. [Skotlex] sd->state.rewarp = 1; @@ -4823,31 +4875,27 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y sd->bl.x = sd->ud.to_x = x; sd->bl.y = sd->ud.to_y = y; - if( sd->status.guild_id > 0 && map[m].flag.gvg_castle ) - { // Increased guild castle regen [Valaris] + if( sd->status.guild_id > 0 && map[m].flag.gvg_castle ) { // Increased guild castle regen [Valaris] struct guild_castle *gc = guild->mapindex2gc(sd->mapindex); if(gc && gc->guild_id == sd->status.guild_id) sd->regen.state.gc = 1; } - if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 ) - { + if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 ) { sd->pd->bl.m = m; sd->pd->bl.x = sd->pd->ud.to_x = x; sd->pd->bl.y = sd->pd->ud.to_y = y; sd->pd->ud.dir = sd->ud.dir; } - if( homun_alive(sd->hd) ) - { + if( homun_alive(sd->hd) ) { sd->hd->bl.m = m; sd->hd->bl.x = sd->hd->ud.to_x = x; sd->hd->bl.y = sd->hd->ud.to_y = y; sd->hd->ud.dir = sd->ud.dir; } - if( sd->md ) - { + if( sd->md ) { sd->md->bl.m = m; sd->md->bl.x = sd->md->ud.to_x = x; sd->md->bl.y = sd->md->ud.to_y = y; @@ -4861,7 +4909,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y * Warp player sd to random location on current map. * May fail if no walkable cell found (1000 attempts). * Return: - * 0 = fail or FIXME success (from pc_setpos) + * 0 = fail or FIXME success (from iPc->setpos) * x(1|2) = fail *------------------------------------------*/ int pc_randomwarp(struct map_session_data *sd, clr_type type) @@ -4879,10 +4927,10 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type) do{ x=rnd()%(map[m].xs-2)+1; y=rnd()%(map[m].ys-2)+1; - }while(map_getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 ); + }while(iMap->getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 ); if (i < 1000) - return pc_setpos(sd,map[sd->bl.m].index,x,y,type); + return iPc->setpos(sd,map[sd->bl.m].index,x,y,type); return 0; } @@ -4908,7 +4956,7 @@ int pc_memo(struct map_session_data* sd, int pos) return 0; // invalid input // check required skill level - skill = pc_checkskill(sd, AL_WARP); + skill = iPc->checkskill(sd, AL_WARP); if( skill < 1 ) { clif->skill_memomessage(sd,2); // "You haven't learned Warp." return 0; @@ -5554,7 +5602,7 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) struct map_session_data *sd; struct block_list *tbl; - sd = map_id2sd(id); + sd = iMap->id2sd(id); nullpo_ret(sd); if (sd->followtimer != tid){ @@ -5564,11 +5612,11 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) } sd->followtimer = INVALID_TIMER; - tbl = map_id2bl(sd->followtarget); + tbl = iMap->id2bl(sd->followtarget); if (tbl == NULL || pc_isdead(sd) || status_isdead(tbl)) { - pc_stop_following(sd); + iPc->stop_following(sd); return 0; } @@ -5581,9 +5629,9 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) if (!check_distance_bl(&sd->bl, tbl, 5)) unit_walktobl(&sd->bl, tbl, 5, 0); } else - pc_setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT); + iPc->setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT); } - sd->followtimer = add_timer( + sd->followtimer = iTimer->add_timer( tick + 1000, // increase time a bit to loosen up map's load pc_follow_timer, sd->bl.id, 0); return 0; @@ -5594,7 +5642,7 @@ int pc_stop_following (struct map_session_data *sd) nullpo_ret(sd); if (sd->followtimer != INVALID_TIMER) { - delete_timer(sd->followtimer,pc_follow_timer); + iTimer->delete_timer(sd->followtimer,pc_follow_timer); sd->followtimer = INVALID_TIMER; } sd->followtarget = -1; @@ -5607,20 +5655,20 @@ int pc_stop_following (struct map_session_data *sd) int pc_follow(struct map_session_data *sd,int target_id) { - struct block_list *bl = map_id2bl(target_id); + struct block_list *bl = iMap->id2bl(target_id); if (bl == NULL /*|| bl->type != BL_PC*/) return 1; if (sd->followtimer != INVALID_TIMER) - pc_stop_following(sd); + iPc->stop_following(sd); sd->followtarget = target_id; - pc_follow_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); + pc_follow_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0); return 0; } int pc_checkbaselevelup(struct map_session_data *sd) { - unsigned int next = pc_nextbaseexp(sd); + unsigned int next = iPc->nextbaseexp(sd); if (!next || sd->status.base_exp < next) return 0; @@ -5631,11 +5679,11 @@ int pc_checkbaselevelup(struct map_session_data *sd) { if(!battle_config.multi_level_up && sd->status.base_exp > next-1) sd->status.base_exp = next-1; - next = pc_gets_status_point(sd->status.base_level); + next = iPc->gets_status_point(sd->status.base_level); sd->status.base_level ++; sd->status.status_point += next; - } while ((next=pc_nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); + } while ((next=iPc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level status_calc_pet(sd->pd,0); @@ -5663,9 +5711,9 @@ int pc_checkbaselevelup(struct map_session_data *sd) { npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT if(sd->status.party_id) - party_send_levelup(sd); + iParty->send_levelup(sd); - pc_baselevelchanged(sd); + iPc->baselevelchanged(sd); return 1; } @@ -5675,7 +5723,7 @@ void pc_baselevelchanged(struct map_session_data *sd) { for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[i] >= 0 ) { if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax ) - pc_unequipitem(sd, sd->equip_index[i], 3); + iPc->unequipitem(sd, sd->equip_index[i], 3); } } #endif @@ -5683,7 +5731,7 @@ void pc_baselevelchanged(struct map_session_data *sd) { } int pc_checkjoblevelup(struct map_session_data *sd) { - unsigned int next = pc_nextjobexp(sd); + unsigned int next = iPc->nextjobexp(sd); nullpo_ret(sd); if(!next || sd->status.job_exp < next) @@ -5698,7 +5746,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) sd->status.job_level ++; sd->status.skill_point ++; - } while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next); + } while ((next=iPc->nextjobexp(sd)) > 0 && sd->status.job_exp >= next); clif->updatestatus(sd,SP_JOBLEVEL); clif->updatestatus(sd,SP_JOBEXP); @@ -5706,7 +5754,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) clif->updatestatus(sd,SP_SKILLPOINT); status_calc_pc(sd,0); clif->misceffect(&sd->bl,1); - if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) + if (iPc->checkskill(sd, SG_DEVIL) && !iPc->nextjobexp(sd)) clif->status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. npc_script_event(sd, NPCE_JOBLVUP); @@ -5761,8 +5809,8 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int if(src) pc_calcexp(sd, &base_exp, &job_exp, src); - nextb = pc_nextbaseexp(sd); - nextj = pc_nextjobexp(sd); + nextb = iPc->nextbaseexp(sd); + nextj = iPc->nextjobexp(sd); if(sd->state.showexp || battle_config.max_exp_gain_rate){ if (nextb > 0) @@ -5788,22 +5836,22 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int //Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex] if (base_exp) { - nextb = nextb?UINT_MAX:pc_thisbaseexp(sd); + nextb = nextb?UINT_MAX:iPc->thisbaseexp(sd); if(sd->status.base_exp > nextb - base_exp) sd->status.base_exp = nextb; else sd->status.base_exp += base_exp; - pc_checkbaselevelup(sd); + iPc->checkbaselevelup(sd); clif->updatestatus(sd,SP_BASEEXP); } if (job_exp) { - nextj = nextj?UINT_MAX:pc_thisjobexp(sd); + nextj = nextj?UINT_MAX:iPc->thisjobexp(sd); if(sd->status.job_exp > nextj - job_exp) sd->status.job_exp = nextj; else sd->status.job_exp += job_exp; - pc_checkjoblevelup(sd); + iPc->checkjoblevelup(sd); clif->updatestatus(sd,SP_JOBEXP); } @@ -5826,12 +5874,12 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int *------------------------------------------*/ unsigned int pc_maxbaselv(struct map_session_data *sd) { - return max_level[pc_class2idx(sd->status.class_)][0]; + return max_level[iPc->class2idx(sd->status.class_)][0]; } unsigned int pc_maxjoblv(struct map_session_data *sd) { - return max_level[pc_class2idx(sd->status.class_)][1]; + return max_level[iPc->class2idx(sd->status.class_)][1]; } /*========================================== @@ -5843,19 +5891,19 @@ unsigned int pc_nextbaseexp(struct map_session_data *sd) { nullpo_ret(sd); - if(sd->status.base_level>=pc_maxbaselv(sd) || sd->status.base_level<=0) + if(sd->status.base_level>=iPc->maxbaselv(sd) || sd->status.base_level<=0) return 0; - return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-1]; + return exp_table[iPc->class2idx(sd->status.class_)][0][sd->status.base_level-1]; } //Base exp needed for this level. unsigned int pc_thisbaseexp(struct map_session_data *sd) { - if(sd->status.base_level>pc_maxbaselv(sd) || sd->status.base_level<=1) + if(sd->status.base_level>iPc->maxbaselv(sd) || sd->status.base_level<=1) return 0; - return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-2]; + return exp_table[iPc->class2idx(sd->status.class_)][0][sd->status.base_level-2]; } @@ -5871,17 +5919,17 @@ unsigned int pc_nextjobexp(struct map_session_data *sd) { nullpo_ret(sd); - if(sd->status.job_level>=pc_maxjoblv(sd) || sd->status.job_level<=0) + if(sd->status.job_level>=iPc->maxjoblv(sd) || sd->status.job_level<=0) return 0; - return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-1]; + return exp_table[iPc->class2idx(sd->status.class_)][1][sd->status.job_level-1]; } //Job exp needed for this level. unsigned int pc_thisjobexp(struct map_session_data *sd) { - if(sd->status.job_level>pc_maxjoblv(sd) || sd->status.job_level<=1) + if(sd->status.job_level>iPc->maxjoblv(sd) || sd->status.job_level<=1) return 0; - return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-2]; + return exp_table[iPc->class2idx(sd->status.class_)][1][sd->status.job_level-2]; } /// Returns the value of the specified stat. @@ -5972,7 +6020,7 @@ int pc_statusup(struct map_session_data* sd, int type) nullpo_ret(sd); // check conditions - need = pc_need_status_point(sd,type,1); + need = iPc->need_status_point(sd,type,1); if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point ) { clif->statusupack(sd,type,0,0); @@ -5994,7 +6042,7 @@ int pc_statusup(struct map_session_data* sd, int type) status_calc_pc(sd,0); // update increase cost indicator - if( need != pc_need_status_point(sd,type,1) ) + if( need != iPc->need_status_point(sd,type,1) ) clif->updatestatus(sd, SP_USTR + type-SP_STR); // update statpoint count @@ -6025,7 +6073,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) return 1; } - need = pc_need_status_point(sd,type,1); + need = iPc->need_status_point(sd,type,1); // set new value max = pc_maxparameter(sd); @@ -6034,7 +6082,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) status_calc_pc(sd,0); // update increase cost indicator - if( need != pc_need_status_point(sd,type,1) ) + if( need != iPc->need_status_point(sd,type,1) ) clif->updatestatus(sd, SP_USTR + type-SP_STR); // update stat value @@ -6075,8 +6123,8 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { sd->status.skill_point--; if( !skill_db[index].inf ) status_calc_pc(sd,0); // Only recalculate for passive skills. - else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) - pc_calc_skilltree(sd); // Required to grant all TK Ranger skills. + else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) ) + iPc->calc_skilltree(sd); // Required to grant all TK Ranger skills. else pc_check_skilltree(sd, skill_id); // Check if a new skill can Lvlup @@ -6125,8 +6173,8 @@ int pc_allskillup(struct map_session_data *sd) } } else { int inf2; - for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id)>0;i++){ - int idx = skill_tree[pc_class2idx(sd->status.class_)][i].idx; + for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[iPc->class2idx(sd->status.class_)][i].id)>0;i++){ + int idx = skill_tree[iPc->class2idx(sd->status.class_)][i].idx; inf2 = skill_db[idx].inf2; if ( (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || @@ -6156,7 +6204,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) nullpo_ret(sd); if (type != 3) //Also reset skills - pc_resetskill(sd, 0); + iPc->resetskill(sd, 0); if(type == 1){ sd->status.skill_point=0; @@ -6176,8 +6224,8 @@ int pc_resetlvl(struct map_session_data* sd,int type) if(sd->status.class_ == JOB_NOVICE_HIGH) { sd->status.status_point=100; // not 88 [celest] // give platinum skills upon changing - pc_skill(sd,142,1,0); - pc_skill(sd,143,1,0); + iPc->skill(sd,142,1,0); + iPc->skill(sd,143,1,0); } } @@ -6222,12 +6270,12 @@ int pc_resetlvl(struct map_session_data* sd,int type) for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris] if(sd->equip_index[i] >= 0) - if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],2); + if(!iPc->isequip(sd,sd->equip_index[i])) + iPc->unequipitem(sd,sd->equip_index[i],2); } if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) - party_send_levelup(sd); + iParty->send_levelup(sd); status_calc_pc(sd,0); clif->skillinfoblock(sd); @@ -6255,12 +6303,12 @@ int pc_resetstate(struct map_session_data* sd) else { int add=0; - add += pc_need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR)); - add += pc_need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI)); - add += pc_need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT)); - add += pc_need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT)); - add += pc_need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX)); - add += pc_need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK)); + add += iPc->need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR)); + add += iPc->need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI)); + add += iPc->need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT)); + add += iPc->need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT)); + add += iPc->need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX)); + add += iPc->need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK)); sd->status.status_point+=add; } @@ -6318,35 +6366,35 @@ int pc_resetskill(struct map_session_data* sd, int flag) /** * It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway) **/ - if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) + if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) ) return 0; - if( pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex] + if( iPc->checkskill(sd, SG_DEVIL) && !iPc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex] clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL); i = sd->sc.option; - if( i&OPTION_RIDING && (!pc_checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) ) + if( i&OPTION_RIDING && (!iPc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) ) i &= ~OPTION_RIDING; - if( i&OPTION_FALCON && pc_checkskill(sd, HT_FALCON) ) + if( i&OPTION_FALCON && iPc->checkskill(sd, HT_FALCON) ) i &= ~OPTION_FALCON; - if( i&OPTION_DRAGON && pc_checkskill(sd, RK_DRAGONTRAINING) ) + if( i&OPTION_DRAGON && iPc->checkskill(sd, RK_DRAGONTRAINING) ) i &= ~OPTION_DRAGON; - if( i&OPTION_WUG && pc_checkskill(sd, RA_WUGMASTERY) ) + if( i&OPTION_WUG && iPc->checkskill(sd, RA_WUGMASTERY) ) i &= ~OPTION_WUG; - if( i&OPTION_WUGRIDER && pc_checkskill(sd, RA_WUGRIDER) ) + if( i&OPTION_WUGRIDER && iPc->checkskill(sd, RA_WUGRIDER) ) i &= ~OPTION_WUGRIDER; if( i&OPTION_MADOGEAR && ( sd->class_&MAPID_THIRDMASK ) == MAPID_MECHANIC ) i &= ~OPTION_MADOGEAR; #ifndef NEW_CARTS - if( i&OPTION_CART && pc_checkskill(sd, MC_PUSHCART) ) + if( i&OPTION_CART && iPc->checkskill(sd, MC_PUSHCART) ) i &= ~OPTION_CART; #else if( sd->sc.data[SC_PUSH_CART] ) - pc_setcart(sd, 0); + iPc->setcart(sd, 0); #endif if( i != sd->sc.option ) - pc_setoption(sd, i); + iPc->setoption(sd, i); - if( homun_alive(sd->hd) && pc_checkskill(sd, AM_CALLHOMUN) ) + if( homun_alive(sd->hd) && iPc->checkskill(sd, AM_CALLHOMUN) ) homun->vaporize(sd, 0); } @@ -6496,19 +6544,19 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype) if( sd->bg_id && bg_member_respawn(sd) ) return; // member revived by battleground - pc_setstand(sd); - pc_setrestartvalue(sd,3); - if( pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) ) + iPc->setstand(sd); + iPc->setrestartvalue(sd,3); + if( iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) ) clif->resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. } static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); + struct map_session_data *sd = iMap->id2sd(id); if( sd != NULL ) { sd->pvp_point=0; - pc_respawn(sd,CLR_OUTSIGHT); + iPc->respawn(sd,CLR_OUTSIGHT); } return 0; @@ -6527,7 +6575,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h return; if( pc_issit(sd) ) { - pc_setstand(sd); + iPc->setstand(sd); skill->sit(sd,0); } @@ -6540,20 +6588,19 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h if( sd->status.ele_id > 0 ) elemental_set_target(sd,src); - sd->canlog_tick = gettick(); + sd->canlog_tick = iTimer->gettick(); } /*========================================== * Invoked when a player has negative current hp *------------------------------------------*/ -int pc_dead(struct map_session_data *sd,struct block_list *src) -{ +int pc_dead(struct map_session_data *sd,struct block_list *src) { int i=0,j=0,k=0; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); for(k = 0; k < 5; k++) if (sd->devotion[k]){ - struct map_session_data *devsd = map_id2sd(sd->devotion[k]); + struct map_session_data *devsd = iMap->id2sd(sd->devotion[k]); if (devsd) status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER); sd->devotion[k] = 0; @@ -6590,18 +6637,28 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) duel_reject(sd->duel_invite, sd); } + if (sd->npc_id && sd->st && sd->st->state != RUN) + npc_event_dequeue(sd); + pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1); - pc_setparam(sd, SP_KILLERRID, src?src->id:0); + iPc->setparam(sd, SP_KILLERRID, src?src->id:0); - if( sd->bg_id ) { + if( sd->bg_id ) {/* TODO: purge when bgqueue is deemed ok */ struct battleground_data *bg; if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] ) npc_event(sd, bg->die_event, 0); } - + + for( i = 0; i < sd->queues_count; i++ ) { + struct hQueue *queue; + if( (queue = script->queue(sd->queues[i])) && queue->onDeath[0] != '\0' ) + npc_event(sd, queue->onDeath, 0); + } + + npc_script_event(sd,NPCE_DIE); + // Clear anything NPC-related when you die and was interacting with one. - if (sd->npc_id) - { + if (sd->npc_id) { if (sd->state.using_fake_npc) { clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; @@ -6616,9 +6673,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) sd->st->state = END; } - npc_script_event(sd,NPCE_DIE); - - /* e.g. not killed thru pc_damage */ + /* e.g. not killed thru iPc->damage */ if( pc_issit(sd) ) { clif->sc_end(&sd->bl,sd->bl.id,SELF,SI_SIT); } @@ -6633,50 +6688,50 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0; if ( sd && sd->spiritball ) - pc_delspiritball(sd,sd->spiritball,0); + iPc->delspiritball(sd,sd->spiritball,0); for(i = 1; i < 5; i++) - pc_del_talisman(sd, sd->talisman[i], i); + iPc->del_talisman(sd, sd->talisman[i], i); - if (src) - switch (src->type) { - case BL_MOB: - { - struct mob_data *md=(struct mob_data *)src; - if(md->target_id==sd->bl.id) - mob_unlocktarget(md,tick); - if(battle_config.mobs_level_up && md->status.hp && - (unsigned int)md->level < pc_maxbaselv(sd) && - !md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex] - ) { // monster level up [Valaris] - clif->misceffect(&md->bl,0); - md->level++; - status_calc_mob(md, 0); - status_percent_heal(src,10,0); - - if( battle_config.show_mob_info&4 ) - {// update name with new level - clif->charnameack(0, &md->bl); + if (src) { + switch (src->type) { + case BL_MOB: + { + struct mob_data *md=(struct mob_data *)src; + if(md->target_id==sd->bl.id) + mob_unlocktarget(md,tick); + if(battle_config.mobs_level_up && md->status.hp && + (unsigned int)md->level < iPc->maxbaselv(sd) && + !md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex] + ) { // monster level up [Valaris] + clif->misceffect(&md->bl,0); + md->level++; + status_calc_mob(md, 0); + status_percent_heal(src,10,0); + + if( battle_config.show_mob_info&4 ) + {// update name with new level + clif->charnameack(0, &md->bl); + } + } + src = battle->get_master(src); // Maybe Player Summon } + break; + case BL_PET: //Pass on to master... + src = &((TBL_PET*)src)->msd->bl; + break; + case BL_HOM: + src = &((TBL_HOM*)src)->master->bl; + break; + case BL_MER: + src = &((TBL_MER*)src)->master->bl; + break; } - src = battle->get_master(src); // Maybe Player Summon - } - break; - case BL_PET: //Pass on to master... - src = &((TBL_PET*)src)->msd->bl; - break; - case BL_HOM: - src = &((TBL_HOM*)src)->master->bl; - break; - case BL_MER: - src = &((TBL_MER*)src)->master->bl; - break; } - if (src && src->type == BL_PC) - { + if (src && src->type == BL_PC) { struct map_session_data *ssd = (struct map_session_data *)src; - pc_setparam(ssd, SP_KILLEDRID, sd->bl.id); + iPc->setparam(ssd, SP_KILLEDRID, sd->bl.id); npc_script_event(ssd, NPCE_KILLPC); if (battle_config.pk_mode&2) { @@ -6720,24 +6775,24 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) item_tmp.card[1]=0; item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId item_tmp.card[3]=GetWord(sd->status.char_id,1); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } // activate Steel body if a super novice dies at 99+% exp [celest] if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) { - unsigned int next = pc_nextbaseexp(sd); - if( next == 0 ) next = pc_thisbaseexp(sd); + unsigned int next = iPc->nextbaseexp(sd); + if( next == 0 ) next = iPc->thisbaseexp(sd); if( get_percentage(sd->status.base_exp,next) >= 99 ) { sd->state.snovice_dead_flag = 1; - pc_setstand(sd); + iPc->setstand(sd); status_percent_heal(&sd->bl, 100, 100); clif->resurrection(&sd->bl, 1); if(battle_config.pc_invincible_time) - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + iPc->setinvincibletimer(sd, battle_config.pc_invincible_time); sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); if(map_flag_gvg(sd->bl.m)) - pc_respawn_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); + pc_respawn_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0); return 0; } } @@ -6752,7 +6807,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) if (battle_config.death_penalty_base > 0) { switch (battle_config.death_penalty_type) { case 1: - base_penalty = (unsigned int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); + base_penalty = (unsigned int) ((double)iPc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); break; case 2: base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); @@ -6770,7 +6825,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) base_penalty = 0; switch (battle_config.death_penalty_type) { case 1: - base_penalty = (unsigned int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); + base_penalty = (unsigned int) ((double)iPc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); break; case 2: base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); @@ -6787,13 +6842,13 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); if(base_penalty) - pc_payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL); + iPc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL); } } if(map[sd->bl.m].flag.pvp_nightmaredrop) { // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker] - for(j=0;j<MAX_DROP_PER_MAP;j++){ + for(j=0;j<map[sd->bl.m].drop_list_count;j++){ int id = map[sd->bl.m].drop_list[j].drop_id; int type = map[sd->bl.m].drop_list[j].drop_type; int per = map[sd->bl.m].drop_list[j].drop_per; @@ -6819,8 +6874,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) int n = eq_n[rnd()%eq_num]; if(rnd()%10000 < per){ if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,3); - pc_dropitem(sd,n,1); + iPc->unequipitem(sd,n,3); + iPc->dropitem(sd,n,1); } } } @@ -6832,8 +6887,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) || (type == 2 && sd->status.inventory[i].equip) || type == 3) ){ if(sd->status.inventory[i].equip) - pc_unequipitem(sd,i,3); - pc_dropitem(sd,i,1); + iPc->unequipitem(sd,i,3); + iPc->dropitem(sd,i,1); break; } } @@ -6854,14 +6909,14 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) } if( sd->pvp_point < 0 ) { - add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); + iTimer->add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); return 1|8; } } //GvG if( map_flag_gvg(sd->bl.m) ) { - add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); + iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); return 1|8; } else if( sd->bg_id ) @@ -6869,7 +6924,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) struct battleground_data *bg = bg_team_search(sd->bg_id); if( bg && bg->mapindex > 0 ) { // Respawn by BG - add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); + iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); return 1|8; } } @@ -6877,7 +6932,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) //Reset "can log out" tick. if( battle_config.prevent_logout ) - sd->canlog_tick = gettick() - battle_config.prevent_logout; + sd->canlog_tick = iTimer->gettick() - battle_config.prevent_logout; return 1; } @@ -6885,9 +6940,9 @@ void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) { if(hp) clif->updatestatus(sd,SP_HP); if(sp) clif->updatestatus(sd,SP_SP); - pc_setstand(sd); + iPc->setstand(sd); if(battle_config.pc_invincible_time > 0) - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + iPc->setinvincibletimer(sd, battle_config.pc_invincible_time); if( sd->state.gmaster_flag ) { guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->state.gmaster_flag,GD_LEADERSHIP)); @@ -6914,16 +6969,16 @@ int pc_readparam(struct map_session_data* sd,int type) case SP_BASELEVEL: val = sd->status.base_level; break; case SP_JOBLEVEL: val = sd->status.job_level; break; case SP_CLASS: val = sd->status.class_; break; - case SP_BASEJOB: val = pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. + case SP_BASEJOB: val = iPc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. case SP_UPPER: val = sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0); break; - case SP_BASECLASS: val = pc_mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] + case SP_BASECLASS: val = iPc->mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] case SP_SEX: val = sd->status.sex; break; case SP_WEIGHT: val = sd->weight; break; case SP_MAXWEIGHT: val = sd->max_weight; break; case SP_BASEEXP: val = sd->status.base_exp; break; case SP_JOBEXP: val = sd->status.job_exp; break; - case SP_NEXTBASEEXP: val = pc_nextbaseexp(sd); break; - case SP_NEXTJOBEXP: val = pc_nextjobexp(sd); break; + case SP_NEXTBASEEXP: val = iPc->nextbaseexp(sd); break; + case SP_NEXTJOBEXP: val = iPc->nextjobexp(sd); break; case SP_HP: val = sd->battle_status.hp; break; case SP_MAXHP: val = sd->battle_status.max_hp; break; case SP_SP: val = sd->battle_status.sp; break; @@ -7059,12 +7114,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val) switch(type){ case SP_BASELEVEL: - if ((unsigned int)val > pc_maxbaselv(sd)) //Capping to max - val = pc_maxbaselv(sd); + if ((unsigned int)val > iPc->maxbaselv(sd)) //Capping to max + val = iPc->maxbaselv(sd); if ((unsigned int)val > sd->status.base_level) { int stat=0; for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++) - stat += pc_gets_status_point(sd->status.base_level + i); + stat += iPc->gets_status_point(sd->status.base_level + i); sd->status.status_point += stat; } sd->status.base_level = (unsigned int)val; @@ -7076,12 +7131,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val) status_calc_pc(sd, 0); if(sd->status.party_id) { - party_send_levelup(sd); + iParty->send_levelup(sd); } break; case SP_JOBLEVEL: if ((unsigned int)val >= sd->status.job_level) { - if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd); + if ((unsigned int)val > iPc->maxjoblv(sd)) val = iPc->maxjoblv(sd); sd->status.skill_point += val - sd->status.job_level; clif->updatestatus(sd, SP_SKILLPOINT); } @@ -7105,15 +7160,15 @@ int pc_setparam(struct map_session_data *sd,int type,int val) sd->status.zeny = cap_value(val, 0, MAX_ZENY); break; case SP_BASEEXP: - if(pc_nextbaseexp(sd) > 0) { + if(iPc->nextbaseexp(sd) > 0) { sd->status.base_exp = val; - pc_checkbaselevelup(sd); + iPc->checkbaselevelup(sd); } break; case SP_JOBEXP: - if(pc_nextjobexp(sd) > 0) { + if(iPc->nextjobexp(sd) > 0) { sd->status.job_exp = val; - pc_checkjoblevelup(sd); + iPc->checkjoblevelup(sd); } break; case SP_SEX: @@ -7228,8 +7283,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) if(hp) { int i; bonus = 100 + (sd->battle_status.vit<<1) - + pc_checkskill(sd,SM_RECOVERY)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5; + + iPc->checkskill(sd,SM_RECOVERY)*10 + + iPc->checkskill(sd,AM_LEARNINGPOTION)*5; // A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG] if (potion_flag > 1) bonus += bonus*(potion_flag-1)*50/100; @@ -7254,8 +7309,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) } if(sp) { bonus = 100 + (sd->battle_status.int_<<1) - + pc_checkskill(sd,MG_SRECOVERY)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5; + + iPc->checkskill(sd,MG_SRECOVERY)*10 + + iPc->checkskill(sd,AM_LEARNINGPOTION)*5; if (potion_flag > 1) bonus += bonus*(potion_flag-1)*50/100; if(bonus != 100) @@ -7352,7 +7407,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) return 1; //Normalize job. - b_class = pc_jobid2mapid(job); + b_class = iPc->jobid2mapid(job); if (b_class == -1) return 1; switch (upper) { @@ -7365,7 +7420,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) } //This will automatically adjust bard/dancer classes to the correct gender //That is, if you try to jobchange into dancer, it will turn you to bard. - job = pc_mapid2jobid(b_class, sd->status.sex); + job = iPc->mapid2jobid(b_class, sd->status.sex); if (job == -1) return 1; @@ -7410,7 +7465,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) } if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree. - const int class_ = pc_class2idx(sd->status.class_); + const int class_ = iPc->class2idx(sd->status.class_); short id; for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) { //Remove status specific to your current tree skills. @@ -7422,19 +7477,19 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if( (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (b_class&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) { /* going off star glad lineage, reset feel to not store no-longer-used vars in the database */ - pc_resetfeel(sd); + iPc->resetfeel(sd); } sd->status.class_ = job; - fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); + fame_flag = iPc->famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); sd->class_ = (unsigned short)b_class; sd->status.job_level=1; sd->status.job_exp=0; - if (sd->status.base_level > pc_maxbaselv(sd)) { - sd->status.base_level = pc_maxbaselv(sd); + if (sd->status.base_level > iPc->maxbaselv(sd)) { + sd->status.base_level = iPc->maxbaselv(sd); sd->status.base_exp=0; - pc_resetstate(sd); + iPc->resetstate(sd); clif->updatestatus(sd,SP_STATUSPOINT); clif->updatestatus(sd,SP_BASELEVEL); clif->updatestatus(sd,SP_BASEEXP); @@ -7447,14 +7502,14 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) for(i=0;i<EQI_MAX;i++) { if(sd->equip_index[i] >= 0) - if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class + if(!iPc->isequip(sd,sd->equip_index[i])) + iPc->unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class } //Change look, if disguised, you need to undisguise //to correctly calculate new job sprite without if (sd->disguise != -1) - pc_disguise(sd, -1); + iPc->disguise(sd, -1); status_set_viewdata(&sd->bl, job); clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] @@ -7462,7 +7517,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); //Update skill tree. - pc_calc_skilltree(sd); + iPc->calc_skilltree(sd); clif->skillinfoblock(sd); if (sd->ed) @@ -7470,41 +7525,41 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if (sd->state.vending) vending->close(sd); - map_foreachinmap(jobchange_killclone, sd->bl.m, BL_MOB, sd->bl.id); + iMap->foreachinmap(jobchange_killclone, sd->bl.m, BL_MOB, sd->bl.id); //Remove peco/cart/falcon i = sd->sc.option; - if( i&OPTION_RIDING && !pc_checkskill(sd, KN_RIDING) ) + if( i&OPTION_RIDING && !iPc->checkskill(sd, KN_RIDING) ) i&=~OPTION_RIDING; - if( i&OPTION_FALCON && !pc_checkskill(sd, HT_FALCON) ) + if( i&OPTION_FALCON && !iPc->checkskill(sd, HT_FALCON) ) i&=~OPTION_FALCON; - if( i&OPTION_DRAGON && !pc_checkskill(sd,RK_DRAGONTRAINING) ) + if( i&OPTION_DRAGON && !iPc->checkskill(sd,RK_DRAGONTRAINING) ) i&=~OPTION_DRAGON; - if( i&OPTION_WUGRIDER && !pc_checkskill(sd,RA_WUGMASTERY) ) + if( i&OPTION_WUGRIDER && !iPc->checkskill(sd,RA_WUGMASTERY) ) i&=~OPTION_WUGRIDER; - if( i&OPTION_WUG && !pc_checkskill(sd,RA_WUGMASTERY) ) + if( i&OPTION_WUG && !iPc->checkskill(sd,RA_WUGMASTERY) ) i&=~OPTION_WUG; if( i&OPTION_MADOGEAR ) //You do not need a skill for this. i&=~OPTION_MADOGEAR; #ifndef NEW_CARTS - if( i&OPTION_CART && !pc_checkskill(sd, MC_PUSHCART) ) + if( i&OPTION_CART && !iPc->checkskill(sd, MC_PUSHCART) ) i&=~OPTION_CART; #else - if( sd->sc.data[SC_PUSH_CART] && !pc_checkskill(sd, MC_PUSHCART) ) - pc_setcart(sd, 0); + if( sd->sc.data[SC_PUSH_CART] && !iPc->checkskill(sd, MC_PUSHCART) ) + iPc->setcart(sd, 0); #endif if(i != sd->sc.option) - pc_setoption(sd, i); + iPc->setoption(sd, i); - if(homun_alive(sd->hd) && !pc_checkskill(sd, AM_CALLHOMUN)) + if(homun_alive(sd->hd) && !iPc->checkskill(sd, AM_CALLHOMUN)) homun->vaporize(sd, 0); if(sd->status.manner < 0) clif->changestatus(sd,SP_MANNER,sd->status.manner); status_calc_pc(sd,0); - pc_checkallowskill(sd); - pc_equiplookall(sd); + iPc->checkallowskill(sd); + iPc->equiplookall(sd); //if you were previously famous, not anymore. if (fame_flag) { @@ -7551,7 +7606,13 @@ int pc_changelook(struct map_session_data *sd,int type,int val) switch(type){ case LOOK_BASE: - sd->vd.class_ = val; + status_set_viewdata(&sd->bl, val); + clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); + clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); + if (sd->vd.cloth_color) + clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); + clif->skillinfoblock(sd); + return 0; break; case LOOK_HAIR: //Use the battle_config limits! [Skotlex] val = cap_value(val, MIN_HAIR_STYLE, MAX_HAIR_STYLE); @@ -7616,7 +7677,7 @@ int pc_setoption(struct map_session_data *sd,int type) sd->sc.option=type; clif->changeoption(&sd->bl); - if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) ) { + if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && iPc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) { // Mounting clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_RIDING, 0, 0, 0); status_calc_pc(sd,0); @@ -7630,11 +7691,11 @@ int pc_setoption(struct map_session_data *sd,int type) if( type&OPTION_CART && !( p_type&OPTION_CART ) ) { //Cart On clif->cartlist(sd); clif->updatestatus(sd, SP_CARTINFO); - if(pc_checkskill(sd, MC_PUSHCART) < 10) + if(iPc->checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Apply speed penalty. } else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off clif->clearcart(sd->fd); - if(pc_checkskill(sd, MC_PUSHCART) < 10) + if(iPc->checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Remove speed penalty. } #endif @@ -7708,7 +7769,7 @@ int pc_setcart(struct map_session_data *sd,int type) { if( type < 0 || type > MAX_CARTS ) return 1;// Never trust the values sent by the client! [Skotlex] - if( pc_checkskill(sd,MC_PUSHCART) <= 0 && type != 0 ) + if( iPc->checkskill(sd,MC_PUSHCART) <= 0 && type != 0 ) return 1;// Push cart is required if( type == 0 && pc_iscarton(sd) ) @@ -7735,14 +7796,14 @@ int pc_setcart(struct map_session_data *sd,int type) { break; } - if(pc_checkskill(sd, MC_PUSHCART) < 10) + if(iPc->checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Recalc speed penalty. #else // Update option option = sd->sc.option; option &= ~OPTION_CART;// clear cart bits option |= cart[type]; // set cart - pc_setoption(sd, option); + iPc->setoption(sd, option); #endif return 0; @@ -7754,10 +7815,10 @@ int pc_setcart(struct map_session_data *sd,int type) { int pc_setfalcon(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill - pc_setoption(sd,sd->sc.option|OPTION_FALCON); + if( iPc->checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill + iPc->setoption(sd,sd->sc.option|OPTION_FALCON); } else if( pc_isfalcon(sd) ){ - pc_setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon + iPc->setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon } return 0; @@ -7769,10 +7830,10 @@ int pc_setfalcon(TBL_PC* sd, int flag) int pc_setriding(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,KN_RIDING) > 0 ) // add peco - pc_setoption(sd, sd->sc.option|OPTION_RIDING); + if( iPc->checkskill(sd,KN_RIDING) > 0 ) // add peco + iPc->setoption(sd, sd->sc.option|OPTION_RIDING); } else if( pc_isriding(sd) ){ - pc_setoption(sd, sd->sc.option&~OPTION_RIDING); + iPc->setoption(sd, sd->sc.option&~OPTION_RIDING); } return 0; @@ -7784,10 +7845,10 @@ int pc_setriding(TBL_PC* sd, int flag) int pc_setmadogear(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,NC_MADOLICENCE) > 0 ) - pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR); + if( iPc->checkskill(sd,NC_MADOLICENCE) > 0 ) + iPc->setoption(sd, sd->sc.option|OPTION_MADOGEAR); } else if( pc_ismadogear(sd) ){ - pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR); + iPc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR); } return 0; @@ -7800,9 +7861,9 @@ int pc_candrop(struct map_session_data *sd, struct item *item) { if( item && item->expire_time ) return 0; - if( !pc_can_give_items(sd) ) //check if this GM level can drop items + if( !iPc->can_give_items(sd) ) //check if this GM level can drop items return 0; - return (itemdb_isdropable(item, pc_get_group_level(sd))); + return (itemdb_isdropable(item, iPc->get_group_level(sd))); } /*========================================== @@ -8146,7 +8207,7 @@ int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *v *------------------------------------------*/ static int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=map_id2sd(id); + struct map_session_data *sd=iMap->id2sd(id); char *p = (char *)data; int i; if(sd==NULL) @@ -8178,7 +8239,7 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) if( i == MAX_EVENTTIMER ) return 0; - sd->eventtimer[i] = add_timer(gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name)); + sd->eventtimer[i] = iTimer->add_timer(iTimer->gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name)); sd->eventcount++; return 1; @@ -8200,13 +8261,13 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name) // find the named event timer ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] != INVALID_TIMER && - (p = (char *)(get_timer(sd->eventtimer[i])->data)) != NULL && + (p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data)) != NULL && strcmp(p, name) == 0 ); if( i == MAX_EVENTTIMER ) return 0; // not found - delete_timer(sd->eventtimer[i],pc_eventtimer); + iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer); sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; aFree(p); @@ -8225,8 +8286,8 @@ int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick) for(i=0;i<MAX_EVENTTIMER;i++) if( sd->eventtimer[i] != INVALID_TIMER && strcmp( - (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){ - addtick_timer(sd->eventtimer[i],tick); + (char *)(iTimer->get_timer(sd->eventtimer[i])->data), name)==0 ){ + iTimer->addtick_timer(sd->eventtimer[i],tick); break; } @@ -8247,8 +8308,8 @@ int pc_cleareventtimer(struct map_session_data *sd) for(i=0;i<MAX_EVENTTIMER;i++) if( sd->eventtimer[i] != INVALID_TIMER ){ - char *p = (char *)(get_timer(sd->eventtimer[i])->data); - delete_timer(sd->eventtimer[i],pc_eventtimer); + char *p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data); + iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer); sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; if (p) aFree(p); @@ -8425,19 +8486,19 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) return 0; } - if( DIFF_TICK(sd->canequip_tick,gettick()) > 0 ) + if( DIFF_TICK(sd->canequip_tick,iTimer->gettick()) > 0 ) { clif->equipitemack(sd,n,0,0); return 0; } id = sd->inventory_data[n]; - pos = pc_equippoint(sd,n); //With a few exceptions, item should go in all specified slots. + pos = iPc->equippoint(sd,n); //With a few exceptions, item should go in all specified slots. if(battle_config.battle_log) ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos); - if(!pc_isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris] - // FIXME: pc_isequip: equip level failure uses 2 instead of 0 + if(!iPc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris] + // FIXME: iPc->isequip: equip level failure uses 2 instead of 0 clif->equipitemack(sd,n,0,0); // fail return 0; } @@ -8473,7 +8534,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) for(i=0;i<EQI_MAX;i++) { if(pos & equip_pos[i]) { if(sd->equip_index[i] >= 0) //Slot taken, remove item from there. - pc_unequipitem(sd,sd->equip_index[i],2); + iPc->unequipitem(sd,sd->equip_index[i],2); sd->equip_index[i] = n; } @@ -8515,21 +8576,21 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } //Added check to prevent sending the same look on multiple slots -> //causes client to redraw item on top of itself. (suggested by Lupus) - if(pos & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { + if(pos & EQP_HEAD_LOW && iPc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))) sd->status.head_bottom = id->look; else sd->status.head_bottom = 0; clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } - if(pos & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { + if(pos & EQP_HEAD_TOP && iPc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { if(id) sd->status.head_top = id->look; else sd->status.head_top = 0; clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } - if(pos & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { + if(pos & EQP_HEAD_MID && iPc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { if(id && !(pos&EQP_HEAD_TOP)) sd->status.head_mid = id->look; else @@ -8560,7 +8621,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) if(pos & EQP_SHOES) clif->changelook(&sd->bl,LOOK_SHOES,0); - if( pos&EQP_GARMENT && pc_checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { + if( pos&EQP_GARMENT && iPc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { sd->status.robe = id ? id->look : 0; clif->changelook(&sd->bl, LOOK_ROBE, sd->status.robe); } @@ -8571,7 +8632,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } - pc_checkallowskill(sd); //Check if status changes should be halted. + iPc->checkallowskill(sd); //Check if status changes should be halted. iflag = sd->npc_item_flag; /* check for combos (MUST be before status_calc_pc) */ @@ -8651,7 +8712,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { } if(battle_config.battle_log) - ShowInfo("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip); + ShowInfo("unequip %d %x:%x\n",n,iPc->equippoint(sd,n),sd->status.inventory[n].equip); if(!sd->status.inventory[n].equip){ //Nothing to unequip clif->unequipitemack(sd,n,0,0); @@ -8675,44 +8736,44 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { pc_calcweapontype(sd); clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); } - if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { + if(sd->status.inventory[n].equip & EQP_HEAD_LOW && iPc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { sd->status.head_bottom = 0; clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } - if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) { + if(sd->status.inventory[n].equip & EQP_HEAD_TOP && iPc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) { sd->status.head_top = 0; clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } - if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) { + if(sd->status.inventory[n].equip & EQP_HEAD_MID && iPc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) { sd->status.head_mid = 0; clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) { - sd->status.head_top = ( pc_checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_TOP)]->look : 0; + sd->status.head_top = ( iPc->checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_TOP)]->look : 0; clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) { - sd->status.head_mid = ( pc_checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_MID)]->look : 0; + sd->status.head_mid = ( iPc->checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_MID)]->look : 0; clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) { - sd->status.head_bottom = ( pc_checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_LOW)]->look : 0; + sd->status.head_bottom = ( iPc->checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_LOW)]->look : 0; clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } if(sd->status.inventory[n].equip & EQP_SHOES) clif->changelook(&sd->bl,LOOK_SHOES,0); - if( sd->status.inventory[n].equip&EQP_GARMENT && pc_checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { + if( sd->status.inventory[n].equip&EQP_GARMENT && iPc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { sd->status.robe = 0; clif->changelook(&sd->bl, LOOK_ROBE, 0); } if(sd->status.inventory[n].equip & EQP_COSTUME_GARMENT) { - sd->status.robe = ( pc_checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_GARMENT)]->look : 0; + sd->status.robe = ( iPc->checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_GARMENT)]->look : 0; clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe); } @@ -8757,7 +8818,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { } if(flag&1 || status_cacl) { - pc_checkallowskill(sd); + iPc->checkallowskill(sd); status_calc_pc(sd,0); } @@ -8808,7 +8869,7 @@ int pc_checkitem(struct map_session_data *sd) if( id && !itemdb_available(id) ) { ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id); - pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); + iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); } } @@ -8817,7 +8878,7 @@ int pc_checkitem(struct map_session_data *sd) if( id && !itemdb_available(id) ) { ShowWarning("Removed invalid/disabled item id %d from cart (amount=%d, char_id=%d).\n", id, sd->status.cart[i].amount, sd->status.char_id); - pc_cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER); + iPc->cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER); } } } @@ -8830,8 +8891,8 @@ int pc_checkitem(struct map_session_data *sd) if( !sd->status.inventory[i].equip ) continue; - if( sd->status.inventory[i].equip&~pc_equippoint(sd,i) ) { - pc_unequipitem(sd, i, 2); + if( sd->status.inventory[i].equip&~iPc->equippoint(sd,i) ) { + iPc->unequipitem(sd, i, 2); calc_flag = 1; continue; } @@ -8839,7 +8900,7 @@ int pc_checkitem(struct map_session_data *sd) } if( calc_flag && sd->state.active ) { - pc_checkallowskill(sd); + iPc->checkallowskill(sd); status_calc_pc(sd,0); } @@ -8866,7 +8927,7 @@ int pc_calc_pvprank_sub(struct block_list *bl,va_list ap) return 0; } /*========================================== - * Calculate new rank beetween all present players (map_foreachinarea) + * Calculate new rank beetween all present players (iMap->foreachinarea) * and display result *------------------------------------------*/ int pc_calc_pvprank(struct map_session_data *sd) @@ -8876,7 +8937,7 @@ int pc_calc_pvprank(struct map_session_data *sd) m=&map[sd->bl.m]; old=sd->pvp_rank; sd->pvp_rank=1; - map_foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd); + iMap->foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd); if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users_pvp) clif->pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users_pvp,0); return sd->pvp_rank; @@ -8888,7 +8949,7 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd; - sd=map_id2sd(id); + sd=iMap->id2sd(id); if(sd==NULL) return 0; sd->pvp_timer = INVALID_TIMER; @@ -8898,8 +8959,8 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) return 0; } - if( pc_calc_pvprank(sd) > 0 ) - sd->pvp_timer = add_timer(gettick()+PVP_CALCRANK_INTERVAL,pc_calc_pvprank_timer,id,data); + if( iPc->calc_pvprank(sd) > 0 ) + sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+PVP_CALCRANK_INTERVAL,iPc->calc_pvprank_timer,id,data); return 0; } @@ -8946,13 +9007,13 @@ int pc_divorce(struct map_session_data *sd) struct map_session_data *p_sd; int i; - if( sd == NULL || !pc_ismarried(sd) ) + if( sd == NULL || !iPc->ismarried(sd) ) return -1; if( !sd->status.partner_id ) return -1; // Char is not married - if( (p_sd = map_charid2sd(sd->status.partner_id)) == NULL ) + if( (p_sd = iMap->charid2sd(sd->status.partner_id)) == NULL ) { // Lets char server do the divorce if( chrif_divorce(sd->status.char_id, sd->status.partner_id) ) return -1; // No char server connected @@ -8966,9 +9027,9 @@ int pc_divorce(struct map_session_data *sd) for( i = 0; i < MAX_INVENTORY; i++ ) { if( sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F ) - pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); if( p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F ) - pc_delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER); + iPc->delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER); } clif->divorced(sd, p_sd->status.name); @@ -8982,9 +9043,9 @@ int pc_divorce(struct map_session_data *sd) *------------------------------------------*/ struct map_session_data *pc_get_partner(struct map_session_data *sd) { - if (sd && pc_ismarried(sd)) + if (sd && iPc->ismarried(sd)) // charid2sd returns NULL if not found - return map_charid2sd(sd->status.partner_id); + return iMap->charid2sd(sd->status.partner_id); return NULL; } @@ -8996,7 +9057,7 @@ struct map_session_data *pc_get_father (struct map_session_data *sd) { if (sd && sd->class_&JOBL_BABY && sd->status.father > 0) // charid2sd returns NULL if not found - return map_charid2sd(sd->status.father); + return iMap->charid2sd(sd->status.father); return NULL; } @@ -9008,7 +9069,7 @@ struct map_session_data *pc_get_mother (struct map_session_data *sd) { if (sd && sd->class_&JOBL_BABY && sd->status.mother > 0) // charid2sd returns NULL if not found - return map_charid2sd(sd->status.mother); + return iMap->charid2sd(sd->status.mother); return NULL; } @@ -9018,9 +9079,9 @@ struct map_session_data *pc_get_mother (struct map_session_data *sd) *------------------------------------------*/ struct map_session_data *pc_get_child (struct map_session_data *sd) { - if (sd && pc_ismarried(sd) && sd->status.child > 0) + if (sd && iPc->ismarried(sd) && sd->status.child > 0) // charid2sd returns NULL if not found - return map_charid2sd(sd->status.child); + return iMap->charid2sd(sd->status.child); return NULL; } @@ -9137,19 +9198,19 @@ int pc_autosave(int tid, unsigned int tick, int id, intptr_t data) } mapit->free(iter); - interval = autosave_interval/(map_usercount()+1); - if(interval < minsave_interval) - interval = minsave_interval; - add_timer(gettick()+interval,pc_autosave,0,0); + interval = iMap->autosave_interval/(iMap->usercount()+1); + if(interval < iMap->minsave_interval) + interval = iMap->minsave_interval; + iTimer->add_timer(iTimer->gettick()+interval,pc_autosave,0,0); return 0; } static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) { - if (sd->state.night != night_flag && map[sd->bl.m].flag.nightenabled) { //Night/day state does not match. - clif->status_change(&sd->bl, SI_NIGHT, night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex] - sd->state.night = night_flag; + if (sd->state.night != iMap->night_flag && map[sd->bl.m].flag.nightenabled) { //Night/day state does not match. + clif->status_change(&sd->bl, SI_NIGHT, iMap->night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex] + sd->state.night = iMap->night_flag; return 1; } return 0; @@ -9165,11 +9226,11 @@ int map_day_timer(int tid, unsigned int tick, int id, intptr_t data) if (data == 0 && battle_config.day_duration <= 0) // if we want a day return 0; - if (!night_flag) + if (!iMap->night_flag) return 0; //Already day. - night_flag = 0; // 0=day, 1=night [Yor] - map_foreachpc(pc_daynight_timer_sub); + iMap->night_flag = 0; // 0=day, 1=night [Yor] + iMap->map_foreachpc(pc_daynight_timer_sub); strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived! intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); return 0; @@ -9186,11 +9247,11 @@ int map_night_timer(int tid, unsigned int tick, int id, intptr_t data) if (data == 0 && battle_config.night_duration <= 0) // if we want a night return 0; - if (night_flag) + if (iMap->night_flag) return 0; //Already nigth. - night_flag = 1; // 0=day, 1=night [Yor] - map_foreachpc(pc_daynight_timer_sub); + iMap->night_flag = 1; // 0=day, 1=night [Yor] + iMap->map_foreachpc(pc_daynight_timer_sub); strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen... intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); return 0; @@ -9216,7 +9277,7 @@ void pc_overheat(struct map_session_data *sd, int val) { if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] ) return; // already burning - skill = cap_value(pc_checkskill(sd,NC_MAINFRAME),0,4); + skill = cap_value(iPc->checkskill(sd,NC_MAINFRAME),0,4); if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) { heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1; status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER); @@ -9257,7 +9318,7 @@ static int pc_talisman_timer(int tid, unsigned int tick, int id, intptr_t data) struct map_session_data *sd; int i, type; - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) + if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC ) return 1; ARR_FIND(1, 5, type, sd->talisman[type] > 0); @@ -9300,15 +9361,15 @@ int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type) if( sd->talisman[type] && sd->talisman[type] >= max ) { if(sd->talisman_timer[type][0] != INVALID_TIMER) - delete_timer(sd->talisman_timer[type][0],pc_talisman_timer); + iTimer->delete_timer(sd->talisman_timer[type][0],pc_talisman_timer); sd->talisman[type]--; if( sd->talisman[type] != 0 ) memmove(sd->talisman_timer[type]+0, sd->talisman_timer[type]+1, (sd->talisman[type])*sizeof(int)); sd->talisman_timer[type][sd->talisman[type]] = INVALID_TIMER; } - tid = add_timer(gettick()+interval, pc_talisman_timer, sd->bl.id, 0); - ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->talisman_timer[type][i])->tick) < 0); + tid = iTimer->add_timer(iTimer->gettick()+interval, pc_talisman_timer, sd->bl.id, 0); + ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick,iTimer->get_timer(sd->talisman_timer[type][i])->tick) < 0); if( i != sd->talisman[type] ) memmove(sd->talisman_timer[type]+i+1, sd->talisman_timer[type]+i, (sd->talisman[type]-i)*sizeof(int)); sd->talisman_timer[type][i] = tid; @@ -9339,7 +9400,7 @@ int pc_del_talisman(struct map_session_data *sd,int count,int type) for(i = 0; i < count; i++) { if(sd->talisman_timer[type][i] != INVALID_TIMER) { - delete_timer(sd->talisman_timer[type][i],pc_talisman_timer); + iTimer->delete_timer(sd->talisman_timer[type][i],pc_talisman_timer); sd->talisman_timer[type][i] = INVALID_TIMER; } } @@ -9470,7 +9531,7 @@ static bool pc_readdb_skilltree(char* fields[], int columns, int current) ShowWarning("pc_readdb_skilltree: Invalid job class %d specified.\n", class_); return false; } - idx = pc_class2idx(class_); + idx = iPc->class2idx(class_); //This is to avoid adding two lines for the same skill. [Skotlex] ARR_FIND( 0, MAX_SKILL_TREE, skill_idx, skill_tree[idx][skill_idx].id == 0 || skill_tree[idx][skill_idx].id == skill_id ); @@ -9540,7 +9601,7 @@ int pc_readdb(void) memset(exp_table,0,sizeof(exp_table)); memset(max_level,0,sizeof(max_level)); - sprintf(line, "%s/"DBPATH"exp.txt", db_path); + sprintf(line, "%s/"DBPATH"exp.txt", iMap->db_path); fp=fopen(line, "r"); if(fp==NULL){ @@ -9577,7 +9638,7 @@ int pc_readdb(void) maxlv = MAX_LEVEL; } count++; - job = jobs[0] = pc_class2idx(job_id); + job = jobs[0] = iPc->class2idx(job_id); //We send one less and then one more because the last entry in the exp array should hold 0. max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',maxlv-1)+1; //Reverse check in case the array has a bunch of trailing zeros... [Skotlex] @@ -9602,7 +9663,7 @@ int pc_readdb(void) ShowError("pc_readdb: Invalid job ID %d.\n", job_id); continue; } - job = pc_class2idx(job_id); + job = iPc->class2idx(job_id); memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0])); max_level[job][type] = maxlv; // ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, max_level[job][type]); @@ -9613,20 +9674,20 @@ int pc_readdb(void) if (!pcdb_checkid(i)) continue; if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER) continue; //Classes that do not need exp tables. - j = pc_class2idx(i); + j = iPc->class2idx(i); if (!max_level[j][0]) - ShowWarning("Class %s (%d) does not has a base exp table.\n", job_name(i), i); + ShowWarning("Class %s (%d) does not has a base exp table.\n", iPc->job_name(i), i); if (!max_level[j][1]) - ShowWarning("Class %s (%d) does not has a job exp table.\n", job_name(i), i); + ShowWarning("Class %s (%d) does not has a job exp table.\n", iPc->job_name(i), i); } - ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,db_path,"exp.txt"); + ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"exp.txt"); count = 0; // Reset and read skilltree memset(skill_tree,0,sizeof(skill_tree)); - sv->readdb(db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree); + sv->readdb(iMap->db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree); #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) - sv->readdb(db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty); + sv->readdb(iMap->db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty); for( k=1; k < 3; k++ ){ // fill in the blanks for( j = 0; j < RC_MAX; j++ ){ int tmp = 0; @@ -9648,7 +9709,7 @@ int pc_readdb(void) for(k=0;k<ELE_MAX;k++) attr_fix_table[i][j][k]=100; - sprintf(line, "%s/"DBPATH"attr_fix.txt", db_path); + sprintf(line, "%s/"DBPATH"attr_fix.txt", iMap->db_path); fp=fopen(line,"r"); if(fp==NULL){ @@ -9692,13 +9753,13 @@ int pc_readdb(void) } } fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,db_path,"attr_fix.txt"); + ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"attr_fix.txt"); count = 0; // reset then read statspoint memset(statp,0,sizeof(statp)); i=1; - sprintf(line, "%s/"DBPATH"statpoint.txt", db_path); + sprintf(line, "%s/"DBPATH"statpoint.txt", iMap->db_path); fp=fopen(line,"r"); if(fp == NULL){ ShowWarning("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line); @@ -9719,79 +9780,19 @@ int pc_readdb(void) } fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,db_path,"statpoint.txt"); + ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"statpoint.txt"); } // generate the remaining parts of the db if necessary k = battle_config.use_statpoint_table; //save setting - battle_config.use_statpoint_table = 0; //temporarily disable to force pc_gets_status_point use default values + battle_config.use_statpoint_table = 0; //temporarily disable to force iPc->gets_status_point use default values statp[0] = 45; // seed value for (; i <= MAX_LEVEL; i++) - statp[i] = statp[i-1] + pc_gets_status_point(i-1); + statp[i] = statp[i-1] + iPc->gets_status_point(i-1); battle_config.use_statpoint_table = k; //restore setting return 0; } -// Read MOTD on startup. [Valaris] -int pc_read_motd(void) -{ - FILE* fp; - - // clear old MOTD - memset(motd_text, 0, sizeof(motd_text)); - - // read current MOTD - if( ( fp = fopen(motd_txt, "r") ) != NULL ) - { - char* buf, * ptr; - unsigned int lines = 0, entries = 0; - size_t len; - - while( entries < MOTD_LINE_SIZE && fgets(motd_text[entries], sizeof(motd_text[entries]), fp) ) - { - lines++; - - buf = motd_text[entries]; - - if( buf[0] == '/' && buf[1] == '/' ) - { - continue; - } - - len = strlen(buf); - - while( len && ( buf[len-1] == '\r' || buf[len-1] == '\n' ) ) - {// strip trailing EOL characters - len--; - } - - if( len ) - { - buf[len] = 0; - - if( ( ptr = strstr(buf, " :") ) != NULL && ptr-buf >= NAME_LENGTH ) - {// crashes newer clients - ShowWarning("Found sequence '"CL_WHITE" :"CL_RESET"' on line '"CL_WHITE"%u"CL_RESET"' in '"CL_WHITE"%s"CL_RESET"'. This can cause newer clients to crash.\n", lines, motd_txt); - } - } - else - {// empty line - buf[0] = ' '; - buf[1] = 0; - } - entries++; - } - fclose(fp); - - ShowStatus("Done reading '"CL_WHITE"%u"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", entries, motd_txt); - } - else - { - ShowWarning("File '"CL_WHITE"%s"CL_RESET"' not found.\n", motd_txt); - } - - return 0; -} void pc_itemcd_do(struct map_session_data *sd, bool load) { int i,cursor = 0; struct item_cd* cd = NULL; @@ -9802,7 +9803,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { return; } for(i = 0; i < MAX_ITEMDELAYS; i++) { - if( cd->nameid[i] && DIFF_TICK(gettick(),cd->tick[i]) < 0 ) { + if( cd->nameid[i] && DIFF_TICK(iTimer->gettick(),cd->tick[i]) < 0 ) { sd->item_delay[cursor].tick = cd->tick[i]; sd->item_delay[cursor].nameid = cd->nameid[i]; cursor++; @@ -9816,7 +9817,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { idb_put( itemcd_db, sd->status.char_id, cd ); } for(i = 0; i < MAX_ITEMDELAYS; i++) { - if( sd->item_delay[i].nameid && DIFF_TICK(gettick(),sd->item_delay[i].tick) < 0 ) { + if( sd->item_delay[i].nameid && DIFF_TICK(iTimer->gettick(),sd->item_delay[i].tick) < 0 ) { cd->tick[cursor] = sd->item_delay[i].tick; cd->nameid[cursor] = sd->item_delay[i].nameid; cursor++; @@ -9825,6 +9826,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { } return; } + /*========================================== * pc Init/Terminate *------------------------------------------*/ @@ -9842,33 +9844,32 @@ int do_init_pc(void) { itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA); - pc_readdb(); - pc_read_motd(); // Read MOTD [Valaris] + iPc->readdb(); - add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); - add_timer_func_list(pc_eventtimer, "pc_eventtimer"); - add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end"); - add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer"); - add_timer_func_list(pc_autosave, "pc_autosave"); - add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); - add_timer_func_list(pc_follow_timer, "pc_follow_timer"); - add_timer_func_list(pc_endautobonus, "pc_endautobonus"); - add_timer_func_list(pc_talisman_timer, "pc_talisman_timer"); + iTimer->add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); + iTimer->add_timer_func_list(pc_eventtimer, "pc_eventtimer"); + iTimer->add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end"); + iTimer->add_timer_func_list(iPc->calc_pvprank_timer, "iPc->calc_pvprank_timer"); + iTimer->add_timer_func_list(pc_autosave, "pc_autosave"); + iTimer->add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); + iTimer->add_timer_func_list(pc_follow_timer, "pc_follow_timer"); + iTimer->add_timer_func_list(iPc->endautobonus, "iPc->endautobonus"); + iTimer->add_timer_func_list(pc_talisman_timer, "pc_talisman_timer"); - add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); + iTimer->add_timer(iTimer->gettick() + iMap->autosave_interval, pc_autosave, 0, 0); // 0=day, 1=night [Yor] - night_flag = battle_config.night_at_start ? 1 : 0; + iMap->night_flag = battle_config.night_at_start ? 1 : 0; if (battle_config.day_duration > 0 && battle_config.night_duration > 0) { int day_duration = battle_config.day_duration; int night_duration = battle_config.night_duration; // add night/day timer [Yor] - add_timer_func_list(map_day_timer, "map_day_timer"); - add_timer_func_list(map_night_timer, "map_night_timer"); + iTimer->add_timer_func_list(iPc->map_day_timer, "iPc->map_day_timer"); + iTimer->add_timer_func_list(iPc->map_night_timer, "iPc->map_night_timer"); - day_timer_tid = add_timer_interval(gettick() + (night_flag ? 0 : day_duration) + night_duration, map_day_timer, 0, 0, day_duration + night_duration); - night_timer_tid = add_timer_interval(gettick() + day_duration + (night_flag ? night_duration : 0), map_night_timer, 0, 0, day_duration + night_duration); + iPc->day_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + (iMap->night_flag ? 0 : day_duration) + night_duration, iPc->map_day_timer, 0, 0, day_duration + night_duration); + iPc->night_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + day_duration + (iMap->night_flag ? night_duration : 0), iPc->map_night_timer, 0, 0, day_duration + night_duration); } do_init_pc_groups(); @@ -9877,3 +9878,218 @@ int do_init_pc(void) { return 0; } + +/*===================================== +* Default Functions : pc.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +void pc_defaults(void) { + iPc = &iPc_s; + + /* vars */ + // timer for night.day + iPc->day_timer_tid = day_timer_tid; + iPc->night_timer_tid = night_timer_tid; + + /* funcs */ + + iPc->class2idx = pc_class2idx; + iPc->get_group_level = pc_get_group_level; + iPc->can_give_items = pc_can_give_items; + + iPc->can_use_command = pc_can_use_command; + + iPc->setrestartvalue = pc_setrestartvalue; + iPc->makesavestatus = pc_makesavestatus; + iPc->respawn = pc_respawn; + iPc->setnewpc = pc_setnewpc; + iPc->authok = pc_authok; + iPc->authfail = pc_authfail; + iPc->reg_received = pc_reg_received; + + iPc->isequip = pc_isequip; + iPc->equippoint = pc_equippoint; + iPc->setinventorydata = pc_setinventorydata; + + iPc->checkskill = pc_checkskill; + iPc->checkskill2 = pc_checkskill2; + iPc->checkallowskill = pc_checkallowskill; + iPc->checkequip = pc_checkequip; + + iPc->calc_skilltree = pc_calc_skilltree; + iPc->calc_skilltree_normalize_job = pc_calc_skilltree_normalize_job; + iPc->clean_skilltree = pc_clean_skilltree; + + iPc->setpos = pc_setpos; + iPc->setsavepoint = pc_setsavepoint; + iPc->randomwarp = pc_randomwarp; + iPc->memo = pc_memo; + + iPc->checkadditem = pc_checkadditem; + iPc->inventoryblank = pc_inventoryblank; + iPc->search_inventory = pc_search_inventory; + iPc->payzeny = pc_payzeny; + iPc->additem = pc_additem; + iPc->getzeny = pc_getzeny; + iPc->delitem = pc_delitem; + // Special Shop System + iPc->paycash = pc_paycash; + iPc->getcash = pc_getcash; + + iPc->cart_additem = pc_cart_additem; + iPc->cart_delitem = pc_cart_delitem; + iPc->putitemtocart = pc_putitemtocart; + iPc->getitemfromcart = pc_getitemfromcart; + iPc->cartitem_amount = pc_cartitem_amount; + + iPc->takeitem = pc_takeitem; + iPc->dropitem = pc_dropitem; + + iPc->isequipped = pc_isequipped; + iPc->can_Adopt = pc_can_Adopt; + iPc->adoption = pc_adoption; + + iPc->updateweightstatus = pc_updateweightstatus; + + iPc->addautobonus = pc_addautobonus; + iPc->exeautobonus = pc_exeautobonus; + iPc->endautobonus = pc_endautobonus; + iPc->delautobonus = pc_delautobonus; + + iPc->bonus = pc_bonus; + iPc->bonus2 = pc_bonus2; + iPc->bonus3 = pc_bonus3; + iPc->bonus4 = pc_bonus4; + iPc->bonus5 = pc_bonus5; + iPc->skill = pc_skill; + + iPc->insert_card = pc_insert_card; + + iPc->steal_item = pc_steal_item; + iPc->steal_coin = pc_steal_coin; + + iPc->modifybuyvalue = pc_modifybuyvalue; + iPc->modifysellvalue = pc_modifysellvalue; + + iPc->follow = pc_follow; // [MouseJstr] + iPc->stop_following = pc_stop_following; + + iPc->maxbaselv = pc_maxbaselv; + iPc->maxjoblv = pc_maxjoblv; + iPc->checkbaselevelup = pc_checkbaselevelup; + iPc->checkjoblevelup = pc_checkjoblevelup; + iPc->gainexp = pc_gainexp; + iPc->nextbaseexp = pc_nextbaseexp; + iPc->thisbaseexp = pc_thisbaseexp; + iPc->nextjobexp = pc_nextjobexp; + iPc->thisjobexp = pc_thisjobexp; + iPc->gets_status_point = pc_gets_status_point; + iPc->need_status_point = pc_need_status_point; + iPc->statusup = pc_statusup; + iPc->statusup2 = pc_statusup2; + iPc->skillup = pc_skillup; + iPc->allskillup = pc_allskillup; + iPc->resetlvl = pc_resetlvl; + iPc->resetstate = pc_resetstate; + iPc->resetskill = pc_resetskill; + iPc->resetfeel = pc_resetfeel; + iPc->resethate = pc_resethate; + iPc->equipitem = pc_equipitem; + iPc->unequipitem = pc_unequipitem; + iPc->checkitem = pc_checkitem; + iPc->useitem = pc_useitem; + + iPc->skillatk_bonus = pc_skillatk_bonus; + iPc->skillheal_bonus = pc_skillheal_bonus; + iPc->skillheal2_bonus = pc_skillheal2_bonus; + + iPc->damage = pc_damage; + iPc->dead = pc_dead; + iPc->revive = pc_revive; + iPc->heal = pc_heal; + iPc->itemheal = pc_itemheal; + iPc->percentheal = pc_percentheal; + iPc->jobchange = pc_jobchange; + iPc->setoption = pc_setoption; + iPc->setcart = pc_setcart; + iPc->setfalcon = pc_setfalcon; + iPc->setriding = pc_setriding; + iPc->setmadogear = pc_setmadogear; + iPc->changelook = pc_changelook; + iPc->equiplookall = pc_equiplookall; + + iPc->readparam = pc_readparam; + iPc->setparam = pc_setparam; + iPc->readreg = pc_readreg; + iPc->setreg = pc_setreg; + iPc->readregstr = pc_readregstr; + iPc->setregstr = pc_setregstr; + iPc->readregistry = pc_readregistry; + iPc->setregistry = pc_setregistry; + iPc->readregistry_str = pc_readregistry_str; + iPc->setregistry_str = pc_setregistry_str; + + iPc->addeventtimer = pc_addeventtimer; + iPc->deleventtimer = pc_deleventtimer; + iPc->cleareventtimer = pc_cleareventtimer; + iPc->addeventtimercount = pc_addeventtimercount; + + iPc->calc_pvprank = pc_calc_pvprank; + iPc->calc_pvprank_timer = pc_calc_pvprank_timer; + + iPc->ismarried = pc_ismarried; + iPc->marriage = pc_marriage; + iPc->divorce = pc_divorce; + iPc->get_partner = pc_get_partner; + iPc->get_father = pc_get_father; + iPc->get_mother = pc_get_mother; + iPc->get_child = pc_get_child; + + iPc->bleeding = pc_bleeding; + iPc->regen = pc_regen; + + iPc->setstand = pc_setstand; + iPc->candrop = pc_candrop; + + iPc->jobid2mapid = pc_jobid2mapid; // Skotlex + iPc->mapid2jobid = pc_mapid2jobid; // Skotlex + + iPc->job_name = job_name; + + iPc->setinvincibletimer = pc_setinvincibletimer; + iPc->delinvincibletimer = pc_delinvincibletimer; + + iPc->addspiritball = pc_addspiritball; + iPc->delspiritball = pc_delspiritball; + iPc->addfame = pc_addfame; + iPc->famerank = pc_famerank; + iPc->set_hate_mob = pc_set_hate_mob; + + iPc->readdb = pc_readdb; + iPc->do_init_pc = do_init_pc; + iPc->do_final_pc = do_final_pc; + iPc->map_day_timer = map_day_timer; // by [yor] + iPc->map_night_timer = map_night_timer; // by [yor] + // Rental System + iPc->inventory_rentals = pc_inventory_rentals; + iPc->inventory_rental_clear = pc_inventory_rental_clear; + iPc->inventory_rental_add = pc_inventory_rental_add; + + iPc->disguise = pc_disguise; + iPc->isautolooting = pc_isautolooting; + + iPc->overheat = pc_overheat; + + iPc->banding = pc_banding; + + iPc->itemcd_do = pc_itemcd_do; + + iPc->load_combo = pc_load_combo; + + iPc->add_talisman = pc_add_talisman; + iPc->del_talisman = pc_del_talisman; + + iPc->baselevelchanged = pc_baselevelchanged; + iPc->level_penalty_mod = pc_level_penalty_mod; +} |