diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 92 |
1 files changed, 43 insertions, 49 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index e7ef23ce9..7525ff63c 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -170,7 +170,7 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max) if( sd->spiritball && sd->spiritball >= max ) { - if(sd->spirit_timer[0] != -1) + if(sd->spirit_timer[0] != INVALID_TIMER) delete_timer(sd->spirit_timer[0],pc_spiritball_timer); sd->spiritball--; if( sd->spiritball != 0 ) @@ -209,14 +209,14 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type) count = MAX_SKILL_LEVEL; for(i=0;i<count;i++) { - if(sd->spirit_timer[i] != -1) { + if(sd->spirit_timer[i] != INVALID_TIMER) { delete_timer(sd->spirit_timer[i],pc_spiritball_timer); - sd->spirit_timer[i] = -1; + sd->spirit_timer[i] = INVALID_TIMER; } } for(i=count;i<MAX_SKILL_LEVEL;i++) { sd->spirit_timer[i-count] = sd->spirit_timer[i]; - sd->spirit_timer[i] = -1; + sd->spirit_timer[i] = INVALID_TIMER; } if(!type) @@ -317,7 +317,7 @@ int pc_inventory_rental_clear(struct map_session_data *sd) if( sd->rental_timer != INVALID_TIMER ) { delete_timer(sd->rental_timer, pc_inventory_rental_end); - sd->rental_timer = -1; + sd->rental_timer = INVALID_TIMER; } return 1; @@ -892,9 +892,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim if (!(battle_config.display_skill_fail&2)) sd->state.showdelay = 1; - // アイテムチェック pc_setinventorydata(sd); - pc_checkitem(sd); status_change_init(&sd->bl); if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && (pc_isGM(sd) >= get_atcommand_level(atcommand_hide))) @@ -912,7 +910,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim // Event Timers for( i = 0; i < MAX_EVENTTIMER; i++ ) - sd->eventtimer[i] = -1; + sd->eventtimer[i] = INVALID_TIMER; // Rental Timer sd->rental_timer = INVALID_TIMER; @@ -1418,9 +1416,9 @@ int pc_updateweightstatus(struct map_session_data *sd) // stop old status change if( old_overweight == 1 ) - status_change_end(&sd->bl, SC_WEIGHT50, -1); + status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); else if( old_overweight == 2 ) - status_change_end(&sd->bl, SC_WEIGHT90, -1); + status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); // start new status change if( new_overweight == 1 ) @@ -3718,7 +3716,7 @@ int pc_useitem(struct map_session_data *sd,int n) //perform a skill-use check before going through. [Skotlex] //resurrection was picked as testing skill, as a non-offensive, generic skill, it will do. //FIXME: Is this really needed here? It'll be checked in unit.c after all and this prevents skill items using when silenced [Inkfish] - if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != -1 /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) ) + if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != INVALID_TIMER /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) ) return 0; if( sd->inventory_data[n]->delay > 0 ) { // Check if there is a delay on this item [Paradox924X] @@ -4118,21 +4116,15 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y { // Cancel some map related stuff. if (sd->sc.data[SC_JAILED]) return 1; //You may not get out! - if (sd->sc.data[SC_BOSSMAPINFO]) - status_change_end(&sd->bl,SC_BOSSMAPINFO,-1); - if (sd->sc.data[SC_WARM]) - status_change_end(&sd->bl,SC_WARM,-1); - if (sd->sc.data[SC_SUN_COMFORT]) - status_change_end(&sd->bl,SC_SUN_COMFORT,-1); - if (sd->sc.data[SC_MOON_COMFORT]) - status_change_end(&sd->bl,SC_MOON_COMFORT,-1); - if (sd->sc.data[SC_STAR_COMFORT]) - status_change_end(&sd->bl,SC_STAR_COMFORT,-1); - if (sd->sc.data[SC_MIRACLE]) - status_change_end(&sd->bl,SC_MIRACLE,-1); + status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); + status_change_end(&sd->bl, SC_WARM, INVALID_TIMER); + status_change_end(&sd->bl, SC_SUN_COMFORT, INVALID_TIMER); + status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER); + status_change_end(&sd->bl, SC_STAR_COMFORT, INVALID_TIMER); + status_change_end(&sd->bl, SC_MIRACLE, INVALID_TIMER); if (sd->sc.data[SC_KNOWLEDGE]) { struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; - if (sce->timer != -1) + if (sce->timer != INVALID_TIMER) delete_timer(sce->timer, status_change_timer); sce->timer = add_timer(gettick() + skill_get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); } @@ -4404,17 +4396,17 @@ int pc_checkallowskill(struct map_session_data *sd) { // Skills requiring specific weapon types if(sd->sc.data[scw_list[i]] && !pc_check_weapontype(sd,skill_get_weapontype(status_sc2skill(scw_list[i])))) - status_change_end(&sd->bl,scw_list[i],-1); + status_change_end(&sd->bl, scw_list[i], INVALID_TIMER); } if(sd->sc.data[SC_SPURT] && sd->status.weapon) // Spurt requires bare hands (feet, in fact xD) - status_change_end(&sd->bl,SC_SPURT,-1); + status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); if(sd->status.shield <= 0) { // Skills requiring a shield for (i = 0; i < ARRAYLENGTH(scs_list); i++) if(sd->sc.data[scs_list[i]]) - status_change_end(&sd->bl,scs_list[i],-1); + status_change_end(&sd->bl, scs_list[i], INVALID_TIMER); } return 0; } @@ -4776,7 +4768,7 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr data) // either player or target is currently detached from map blocks (could be teleporting), // but still connected to this map, so we'll just increment the timer and check back later if (sd->bl.prev != NULL && tbl->prev != NULL && - sd->ud.skilltimer == -1 && sd->ud.attacktimer == -1 && sd->ud.walktimer == -1) + sd->ud.skilltimer == INVALID_TIMER && sd->ud.attacktimer == INVALID_TIMER && sd->ud.walktimer == INVALID_TIMER) { if((sd->bl.m == tbl->m) && unit_can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) { if (!check_distance_bl(&sd->bl, tbl, 5)) @@ -4808,11 +4800,11 @@ int pc_follow(struct map_session_data *sd,int target_id) struct block_list *bl = map_id2bl(target_id); if (bl == NULL /*|| bl->type != BL_PC*/) return 1; - if (sd->followtimer != -1) + if (sd->followtimer != INVALID_TIMER) pc_stop_following(sd); sd->followtarget = target_id; - pc_follow_timer(-1,gettick(),sd->bl.id,0); + pc_follow_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); return 0; } @@ -5705,7 +5697,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) for(k = 0; k < 5; k++) if (sd->devotion[k]){ struct map_session_data *devsd = map_id2sd(sd->devotion[k]); - if (devsd) status_change_end(&devsd->bl,SC_DEVOTION,-1); + if (devsd) + status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER); sd->devotion[k] = 0; } @@ -5774,6 +5767,11 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) md->level++; status_calc_mob(md, 0); status_percent_heal(src,10,0); + + if( battle_config.show_mob_info&4 ) + {// update name with new level + clif_charnameack(0, &md->bl); + } } src = battle_get_master(src); // Maybe Player Summon } @@ -5854,7 +5852,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) pc_setinvincibletimer(sd, battle_config.pc_invincible_time); sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1)); if(map_flag_gvg(sd->bl.m)) - pc_respawn_timer(-1, gettick(), sd->bl.id, 0); + pc_respawn_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); return 0; } } @@ -6352,7 +6350,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) //Remove status specific to your current tree skills. enum sc_type sc = status_skill2sc(id); if (sc > SC_COMMON_MAX && sd->sc.data[sc]) - status_change_end(&sd->bl, sc, -1); + status_change_end(&sd->bl, sc, INVALID_TIMER); } } @@ -6998,7 +6996,7 @@ static int pc_eventtimer(int tid, unsigned int tick, int id, intptr data) ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == tid ); if( i < MAX_EVENTTIMER ) { - sd->eventtimer[i] = -1; + sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; npc_event(sd,p,0); } @@ -7017,7 +7015,7 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) int i; nullpo_ret(sd); - ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == -1 ); + ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == INVALID_TIMER ); if( i == MAX_EVENTTIMER ) return 0; @@ -7042,7 +7040,7 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name) // find the named event timer ARR_FIND( 0, MAX_EVENTTIMER, i, - sd->eventtimer[i] != -1 && + sd->eventtimer[i] != INVALID_TIMER && (p = (char *)(get_timer(sd->eventtimer[i])->data)) != NULL && strcmp(p, name) == 0 ); @@ -7050,7 +7048,7 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name) return 0; // not found delete_timer(sd->eventtimer[i],pc_eventtimer); - sd->eventtimer[i]=-1; + sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; aFree(p); @@ -7067,7 +7065,7 @@ int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick) nullpo_ret(sd); for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i]!=-1 && strcmp( + if( sd->eventtimer[i] != INVALID_TIMER && strcmp( (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){ addtick_timer(sd->eventtimer[i],tick); break; @@ -7089,10 +7087,10 @@ int pc_cleareventtimer(struct map_session_data *sd) return 0; for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i]!=-1 ){ + if( sd->eventtimer[i] != INVALID_TIMER ){ char *p = (char *)(get_timer(sd->eventtimer[i])->data); delete_timer(sd->eventtimer[i],pc_eventtimer); - sd->eventtimer[i]=-1; + sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; if (p) aFree(p); } @@ -7299,8 +7297,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) sd->status.weapon = sd->weapontype2; pc_calcweapontype(sd); clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - if(sd->sc.data[SC_DANCING]) //When unequipping, stop dancing. [Skotlex] - status_change_end(&sd->bl, SC_DANCING, -1); + status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); //When unequipping, stop dancing. [Skotlex] } if(sd->status.inventory[n].equip & EQP_HAND_L) { sd->status.shield = sd->weapontype2 = 0; @@ -7330,10 +7327,8 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) if(sd->status.inventory[n].equip & EQP_ARMOR) { // On Armor Change... - if( sd->sc.data[SC_BENEDICTIO] ) - status_change_end(&sd->bl, SC_BENEDICTIO, -1); - if( sd->sc.data[SC_ARMOR_RESIST] ) - status_change_end(&sd->bl, SC_ARMOR_RESIST, -1); + status_change_end(&sd->bl, SC_BENEDICTIO, INVALID_TIMER); + status_change_end(&sd->bl, SC_ARMOR_RESIST, INVALID_TIMER); } if( sd->state.autobonus&sd->status.inventory[n].equip ) @@ -7347,7 +7342,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) } if(sd->sc.data[SC_SIGNUMCRUCIS] && !battle_check_undead(sd->battle_status.race,sd->battle_status.def_ele)) - status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); + status_change_end(&sd->bl, SC_SIGNUMCRUCIS, INVALID_TIMER); //OnUnEquip script [Skotlex] if (sd->inventory_data[n]) { @@ -7793,8 +7788,7 @@ int map_night_timer(int tid, unsigned int tick, int id, intptr data) void pc_setstand(struct map_session_data *sd){ nullpo_retv(sd); - if(sd->sc.data[SC_TENSIONRELAX]) - status_change_end(&sd->bl,SC_TENSIONRELAX,-1); + status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); //Reset sitting tick. sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0; |