diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 169 |
1 files changed, 83 insertions, 86 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 60498efa4..64db9cb46 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4424,102 +4424,99 @@ int pc_checkequip(struct map_session_data *sd,int pos) *------------------------------------------*/ int pc_jobid2mapid(unsigned short b_class) { - int class_ = 0; - if (b_class >= JOB_BABY && b_class <= JOB_SUPER_BABY) + switch(b_class) { - if (b_class == JOB_SUPER_BABY) - b_class = JOB_SUPER_NOVICE; - else - b_class -= JOB_BABY; - class_|= JOBL_BABY; - } - else if (b_class >= JOB_NOVICE_HIGH && b_class <= JOB_PALADIN2) - { - b_class -= JOB_NOVICE_HIGH; - class_|= JOBL_UPPER; - } - if (b_class >= JOB_KNIGHT && b_class <= JOB_KNIGHT2) - class_|= JOBL_2_1; - else if (b_class >= JOB_CRUSADER && b_class <= JOB_CRUSADER2) - class_|= JOBL_2_2; - switch (b_class) - { - case JOB_NOVICE: - case JOB_SWORDMAN: - case JOB_MAGE: - case JOB_ARCHER: - case JOB_ACOLYTE: - case JOB_MERCHANT: - case JOB_THIEF: - class_ |= b_class; - break; - case JOB_KNIGHT: - case JOB_KNIGHT2: - case JOB_CRUSADER: - case JOB_CRUSADER2: - class_ |= MAPID_SWORDMAN; - break; - case JOB_PRIEST: - case JOB_MONK: - class_ |= MAPID_ACOLYTE; - break; - case JOB_WIZARD: - case JOB_SAGE: - class_ |= MAPID_MAGE; - break; - case JOB_BLACKSMITH: - case JOB_ALCHEMIST: - class_ |= MAPID_MERCHANT; - break; - case JOB_HUNTER: + case JOB_NOVICE: return MAPID_NOVICE; + //1st classes + case JOB_SWORDMAN: return MAPID_SWORDMAN; + case JOB_MAGE: return MAPID_MAGE; + case JOB_ARCHER: return MAPID_ARCHER; + case JOB_ACOLYTE: return MAPID_ACOLYTE; + case JOB_MERCHANT: return MAPID_MERCHANT; + case JOB_THIEF: return MAPID_THIEF; + case JOB_TAEKWON: return MAPID_TAEKWON; + case JOB_WEDDING: return MAPID_WEDDING; + case JOB_GUNSLINGER: return MAPID_GUNSLINGER; + case JOB_NINJA: return MAPID_NINJA; + case JOB_XMAS: return MAPID_XMAS; + case JOB_SUMMER: return MAPID_SUMMER; + //2_1 classes + case JOB_SUPER_NOVICE: return MAPID_SUPER_NOVICE; + case JOB_KNIGHT: return MAPID_KNIGHT; + case JOB_WIZARD: return MAPID_WIZARD; + case JOB_HUNTER: return MAPID_HUNTER; + case JOB_PRIEST: return MAPID_PRIEST; + case JOB_BLACKSMITH: return MAPID_BLACKSMITH; + case JOB_ASSASSIN: return MAPID_ASSASSIN; + case JOB_STAR_GLADIATOR: return MAPID_STAR_GLADIATOR; + //2_2 classes + case JOB_CRUSADER: return MAPID_CRUSADER; + case JOB_SAGE: return MAPID_SAGE; case JOB_BARD: - case JOB_DANCER: - class_ |= MAPID_ARCHER; - break; - case JOB_ASSASSIN: - case JOB_ROGUE: - class_ |= MAPID_THIEF; - break; - - case JOB_STAR_GLADIATOR: - case JOB_STAR_GLADIATOR2: - class_ |= JOBL_2_1; - class_ |= MAPID_TAEKWON; - break; - case JOB_SOUL_LINKER: - class_ |= JOBL_2_2; - case JOB_TAEKWON: - class_ |= MAPID_TAEKWON; - break; - case JOB_WEDDING: - class_ = MAPID_WEDDING; - break; - case JOB_SUPER_NOVICE: //Super Novices are considered 2-1 novices. [Skotlex] - class_ |= JOBL_2_1; - break; - case JOB_GUNSLINGER: - class_ |= MAPID_GUNSLINGER; - break; - case JOB_NINJA: - class_ |= MAPID_NINJA; - break; - case JOB_XMAS: - class_ = MAPID_XMAS; - break; - case JOB_SUMMER: - class_ = MAPID_SUMMER; - break; + case JOB_DANCER: return MAPID_BARDDANCER; + case JOB_MONK: return MAPID_MONK; + case JOB_ALCHEMIST: return MAPID_ALCHEMIST; + case JOB_ROGUE: return MAPID_ROGUE; + case JOB_SOUL_LINKER: return MAPID_SOUL_LINKER; + //1st: advanced + case JOB_NOVICE_HIGH: return MAPID_NOVICE_HIGH; + case JOB_SWORDMAN_HIGH: return MAPID_SWORDMAN_HIGH; + case JOB_MAGE_HIGH: return MAPID_MAGE_HIGH; + case JOB_ARCHER_HIGH: return MAPID_ARCHER_HIGH; + case JOB_ACOLYTE_HIGH: return MAPID_ACOLYTE_HIGH; + case JOB_MERCHANT_HIGH: return MAPID_MERCHANT_HIGH; + case JOB_THIEF_HIGH: return MAPID_THIEF_HIGH; + //2_1 advanced + case JOB_LORD_KNIGHT: return MAPID_LORD_KNIGHT; + case JOB_HIGH_WIZARD: return MAPID_HIGH_WIZARD; + case JOB_SNIPER: return MAPID_SNIPER; + case JOB_HIGH_PRIEST: return MAPID_HIGH_PRIEST; + case JOB_WHITESMITH: return MAPID_WHITESMITH; + case JOB_ASSASSIN_CROSS: return MAPID_ASSASSIN_CROSS; + //2_2 advanced + case JOB_PALADIN: return MAPID_PALADIN; + case JOB_PROFESSOR: return MAPID_PROFESSOR; + case JOB_CLOWN: + case JOB_GYPSY: return MAPID_CLOWNGYPSY; + case JOB_CHAMPION: return MAPID_CHAMPION; + case JOB_CREATOR: return MAPID_CREATOR; + case JOB_STALKER: return MAPID_STALKER; + //1-1 baby + case JOB_BABY: return MAPID_BABY; + case JOB_BABY_SWORDMAN: return MAPID_BABY_SWORDMAN; + case JOB_BABY_MAGE: return MAPID_BABY_MAGE; + case JOB_BABY_ARCHER: return MAPID_BABY_ARCHER; + case JOB_BABY_ACOLYTE: return MAPID_BABY_ACOLYTE; + case JOB_BABY_MERCHANT: return MAPID_BABY_MERCHANT; + case JOB_BABY_THIEF: return MAPID_BABY_THIEF; + //2_1 baby + case JOB_SUPER_BABY: return MAPID_SUPER_BABY; + case JOB_BABY_KNIGHT: return MAPID_BABY_KNIGHT; + case JOB_BABY_WIZARD: return MAPID_BABY_WIZARD; + case JOB_BABY_HUNTER: return MAPID_BABY_HUNTER; + case JOB_BABY_PRIEST: return MAPID_BABY_PRIEST; + case JOB_BABY_BLACKSMITH: return MAPID_BABY_BLACKSMITH; + case JOB_BABY_ASSASSIN: return MAPID_BABY_ASSASSIN; + //2_2 baby + case JOB_BABY_CRUSADER: return MAPID_BABY_CRUSADER; + case JOB_BABY_SAGE: return MAPID_BABY_SAGE; + case JOB_BABY_BARD: + case JOB_BABY_DANCER: return MAPID_BABY_BARDDANCER; + case JOB_BABY_MONK: return MAPID_BABY_MONK; + case JOB_BABY_ALCHEMIST: return MAPID_BABY_ALCHEMIST; + case JOB_BABY_ROGUE: return MAPID_BABY_ROGUE; default: return -1; } - return class_; } //Reverts the map-style class id to the client-style one. int pc_mapid2jobid(unsigned short class_, int sex) { - switch(class_) { + switch(class_) + { case MAPID_NOVICE: return JOB_NOVICE; + //1st classes case MAPID_SWORDMAN: return JOB_SWORDMAN; case MAPID_MAGE: return JOB_MAGE; case MAPID_ARCHER: return JOB_ARCHER; @@ -4549,7 +4546,7 @@ int pc_mapid2jobid(unsigned short class_, int sex) case MAPID_ALCHEMIST: return JOB_ALCHEMIST; case MAPID_ROGUE: return JOB_ROGUE; case MAPID_SOUL_LINKER: return JOB_SOUL_LINKER; - //1-1: advanced + //1st: advanced case MAPID_NOVICE_HIGH: return JOB_NOVICE_HIGH; case MAPID_SWORDMAN_HIGH: return JOB_SWORDMAN_HIGH; case MAPID_MAGE_HIGH: return JOB_MAGE_HIGH; |