diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 7337 |
1 files changed, 0 insertions, 7337 deletions
diff --git a/src/map/pc.c b/src/map/pc.c deleted file mode 100644 index e0c13012d..000000000 --- a/src/map/pc.c +++ /dev/null @@ -1,7337 +0,0 @@ -// $Id: pc.c 101 2004-12-13 7:23:07 PM Celestia $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <ctype.h> -#include <time.h> - -#include "socket.h" // [Valaris] -#include "timer.h" -#include "db.h" - -#include "malloc.h" -#include "map.h" -#include "chrif.h" -#include "clif.h" -#include "intif.h" -#include "pc.h" -#include "status.h" -#include "npc.h" -#include "mob.h" -#include "pet.h" -#include "itemdb.h" -#include "script.h" -#include "battle.h" -#include "skill.h" -#include "party.h" -#include "guild.h" -#include "chat.h" -#include "trade.h" -#include "storage.h" -#include "vending.h" -#include "nullpo.h" -#include "atcommand.h" -#include "log.h" -#include "showmsg.h" - -#ifndef TXT_ONLY // mail system [Valaris] -#include "mail.h" -#endif - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#define PVP_CALCRANK_INTERVAL 1000 // PVP順位計算の間隔 - -static int exp_table[14][MAX_LEVEL]; -static short statp[MAX_LEVEL]; - -extern char msg_table[1000][256]; - -// h-files are for declarations, not for implementations... [Shinomori] -struct skill_tree_entry skill_tree[3][25][MAX_SKILL_TREE]; -// timer for night.day implementation -int day_timer_tid; -int night_timer_tid; - -static int dirx[8]={0,-1,-1,-1,0,1,1,1}; -static int diry[8]={1,1,0,-1,-1,-1,0,1}; - -static unsigned int equip_pos[11]={0x0080,0x0008,0x0040,0x0004,0x0001,0x0200,0x0100,0x0010,0x0020,0x0002,0x8000}; - -//static struct dbt *gm_account_db; -static struct gm_account *gm_account = NULL; -static int GM_num = 0; - -int pc_isGM(struct map_session_data *sd) { -// struct gm_account *p; - int i; - - nullpo_retr(0, sd); - - if(sd->bl.type!=BL_PC ) - return 0; - -/* p = numdb_search(gm_account_db, sd->status.account_id); - if (p == NULL) - return 0; - return p->level;*/ - - //For console [Wizputer] - if ( sd->fd == 0 ) - return 99; - - for(i = 0; i < GM_num; i++) - if (gm_account[i].account_id == sd->status.account_id) - return gm_account[i].level; - return 0; - -} - -int pc_iskiller(struct map_session_data *src, struct map_session_data *target) { - nullpo_retr(0, src); - - if(src->bl.type!=BL_PC ) - return 0; - if (src->special_state.killer) - return 1; - - if(target->bl.type!=BL_PC ) - return 0; - if (target->special_state.killable) - return 1; - - return 0; -} - - -int pc_set_gm_level(int account_id, int level) { - int i; - for (i = 0; i < GM_num; i++) { - if (account_id == gm_account[i].account_id) { - gm_account[i].level = level; - return 0; - } - } - - GM_num++; - gm_account = (struct gm_account *) aRealloc(gm_account, sizeof(struct gm_account) * GM_num); - gm_account[GM_num - 1].account_id = account_id; - gm_account[GM_num - 1].level = level; - return 0; -} - -static int distance(int x0, int y0, int x1, int y1) { - int dx, dy; - - dx = abs(x0-x1); - dy = abs(y0-y1); - return dx>dy ? dx : dy; -} - -static int pc_invincible_timer(int tid,unsigned int tick,int id,int data) { - struct map_session_data *sd; - - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) - return 1; - - if(sd->invincible_timer != tid){ - if(battle_config.error_log) - printf("invincible_timer %d != %d\n",sd->invincible_timer,tid); - return 0; - } - sd->invincible_timer=-1; - skill_unit_move(&sd->bl,tick,1); - - return 0; -} - -int pc_setinvincibletimer(struct map_session_data *sd,int val) { - nullpo_retr(0, sd); - - if(sd->invincible_timer != -1) - delete_timer(sd->invincible_timer,pc_invincible_timer); - sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0); - return 0; -} - -int pc_delinvincibletimer(struct map_session_data *sd) { - nullpo_retr(0, sd); - - if(sd->invincible_timer != -1) { - delete_timer(sd->invincible_timer,pc_invincible_timer); - sd->invincible_timer = -1; - } - skill_unit_move(&sd->bl,gettick(),1); - return 0; -} - -static int pc_spiritball_timer(int tid,unsigned int tick,int id,int data) { - struct map_session_data *sd; - - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) - return 1; - - if(sd->spirit_timer[0] != tid){ - if(battle_config.error_log) - printf("spirit_timer %d != %d\n",sd->spirit_timer[0],tid); - return 0; - } - - if(sd->spiritball <= 0) { - if(battle_config.error_log) - printf("Spiritballs are already 0 when pc_spiritball_timer gets called"); - sd->spiritball = 0; - return 0; - } - - sd->spiritball--; - // I leave this here as bad example [Shinomori] - //memcpy( &sd->spirit_timer[0], &sd->spirit_timer[1], sizeof(sd->spirit_timer[0]) * sd->spiritball ); - memmove( sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int) ); - sd->spirit_timer[sd->spiritball]=-1; - - clif_spiritball(sd); - - return 0; -} - -int pc_addspiritball(struct map_session_data *sd,int interval,int max) { - nullpo_retr(0, sd); - - if(max > MAX_SKILL_LEVEL) - max = MAX_SKILL_LEVEL; - if(sd->spiritball < 0) - sd->spiritball = 0; - - if(sd->spiritball >= max) { - if(sd->spirit_timer[0] != -1) - delete_timer(sd->spirit_timer[0],pc_spiritball_timer); - // I leave this here as bad example [Shinomori] - //memcpy( &sd->spirit_timer[0], &sd->spirit_timer[1], sizeof(sd->spirit_timer[0]) * (sd->spiritball - 1)); - memmove( sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball - 1)*sizeof(int) ); - //sd->spirit_timer[sd->spiritball-1] = -1; // intentionally, but will be overwritten - } else - sd->spiritball++; - - sd->spirit_timer[sd->spiritball-1] = add_timer(gettick()+interval,pc_spiritball_timer,sd->bl.id,0); - clif_spiritball(sd); - - return 0; -} - -int pc_delspiritball(struct map_session_data *sd,int count,int type) { - int i; - - nullpo_retr(0, sd); - - if(sd->spiritball <= 0) { - sd->spiritball = 0; - return 0; - } - - if(count > sd->spiritball) - count = sd->spiritball; - sd->spiritball -= count; - if(count > MAX_SKILL_LEVEL) - count = MAX_SKILL_LEVEL; - - for(i=0;i<count;i++) { - if(sd->spirit_timer[i] != -1) { - delete_timer(sd->spirit_timer[i],pc_spiritball_timer); - sd->spirit_timer[i] = -1; - } - } - for(i=count;i<MAX_SKILL_LEVEL;i++) { - sd->spirit_timer[i-count] = sd->spirit_timer[i]; - sd->spirit_timer[i] = -1; - } - - if(!type) - clif_spiritball(sd); - - return 0; -} - -int pc_setrestartvalue(struct map_session_data *sd,int type) { - //?生や養子の場合の元の職業を算出する - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - s_class = pc_calc_base_job(sd->status.class_); - - //----------------------- - // 死亡した - if(sd->special_state.restart_full_recover || // オシリスカ?ド - sd->state.snovice_flag == 4) { // [Celest] - sd->status.hp=sd->status.max_hp; - sd->status.sp=sd->status.max_sp; - if (sd->state.snovice_flag == 4) { - sd->state.snovice_flag = 0; - status_change_start(&sd->bl,SkillStatusChangeTable[MO_STEELBODY],1,0,0,0,skill_get_time(MO_STEELBODY,1),0 ); - } - } - else { - if(s_class.job == 0 && battle_config.restart_hp_rate < 50) { //ノビは半分回復 - sd->status.hp=(sd->status.max_hp)/2; - } - else { - if(battle_config.restart_hp_rate <= 0) - sd->status.hp = 1; - else { - sd->status.hp = sd->status.max_hp * battle_config.restart_hp_rate /100; - if(sd->status.hp <= 0) - sd->status.hp = 1; - } - } - if(battle_config.restart_sp_rate > 0) { - int sp = sd->status.max_sp * battle_config.restart_sp_rate /100; - if(sd->status.sp < sp) - sd->status.sp = sp; - } - } - if(type&1) - clif_updatestatus(sd,SP_HP); - if(type&1) - clif_updatestatus(sd,SP_SP); - - /* removed exp penalty on spawn [Valaris] */ - - if(type&2 && sd->status.class_ != 0 && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) { - int zeny = (int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); - if(zeny < 1) zeny = 1; - sd->status.zeny -= zeny; - if(sd->status.zeny < 0) sd->status.zeny = 0; - clif_updatestatus(sd,SP_ZENY); - } - - return 0; -} - -/*========================================== - * 自分をロックしているMOBの?を?える(foreachclient) - *------------------------------------------ - */ -static int pc_counttargeted_sub(struct block_list *bl,va_list ap) -{ - int id,*c,target_lv; - struct block_list *src; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - id=va_arg(ap,int); - - nullpo_retr(0, c=va_arg(ap,int *)); - - src=va_arg(ap,struct block_list *); - target_lv=va_arg(ap,int); - if(id == bl->id || (src && id == src->id)) return 0; - if(bl->type == BL_PC) { - struct map_session_data *sd=(struct map_session_data *)bl; - if( sd && sd->attacktarget == id && sd->attacktimer != -1 && sd->attacktarget_lv >= target_lv) - (*c)++; - } - else if(bl->type == BL_MOB) { - struct mob_data *md = (struct mob_data *)bl; - if(md && md->target_id == id && md->timer != -1 && md->state.state == MS_ATTACK && md->target_lv >= target_lv) - - (*c)++; - //printf("md->target_lv:%d, target_lv:%d\n",((struct mob_data *)bl)->target_lv,target_lv); - } - return 0; -} - -int pc_counttargeted(struct map_session_data *sd,struct block_list *src,int target_lv) -{ - int c=0; - map_foreachinarea(pc_counttargeted_sub, sd->bl.m, - sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE, - sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,0,sd->bl.id,&c,src,target_lv); - return c; -} - -/*========================================== - * ロ?カルプロトタイプ宣言 (必要な物のみ) - *------------------------------------------ - */ -static int pc_walktoxy_sub(struct map_session_data *); - -/*========================================== - * saveに必要なステ?タス修正を行なう - *------------------------------------------ - */ -int pc_makesavestatus(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - // 秒フ色は色?弊害が多いので保存?象にはしない - if(!battle_config.save_clothcolor) - sd->status.clothes_color=0; - - // 死亡?態だったのでhpを1、位置をセ?ブ場所に?更 - if(!sd->state.waitingdisconnect) { - if(pc_isdead(sd)){ - pc_setrestartvalue(sd,0); - memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); - } else { - memcpy(sd->status.last_point.map,sd->mapname,24); - sd->status.last_point.x = sd->bl.x; - sd->status.last_point.y = sd->bl.y; - } - - // セ?ブ禁止マップだったので指定位置に移動 - if(map[sd->bl.m].flag.nosave){ - struct map_data *m=&map[sd->bl.m]; - if(strcmp(m->save.map,"SavePoint")==0) - memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); - else - memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point)); - } - } - - //マナ?ポイントがプラスだった場合0に - if(battle_config.muting_players && sd->status.manner > 0) - sd->status.manner = 0; - - return 0; -} - -/*========================================== - * 接?暫フ初期化 - *------------------------------------------ - */ -int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int login_id1, int client_tick, int sex, int fd) { - nullpo_retr(0, sd); - - sd->bl.id = account_id; - sd->char_id = char_id; - sd->login_id1 = login_id1; - sd->login_id2 = 0; // at this point, we can not know the value :( - sd->client_tick = client_tick; - sd->sex = sex; - sd->state.auth = 0; - sd->bl.type = BL_PC; - sd->canact_tick = sd->canmove_tick = gettick(); - sd->canlog_tick = gettick(); - sd->state.waitingdisconnect = 0; - - return 0; -} - -int pc_equippoint(struct map_session_data *sd,int n) -{ - int ep = 0; - //?生や養子の場合の元の職業を算出する - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - s_class = pc_calc_base_job(sd->status.class_); - - if(sd->inventory_data[n]) { - ep = sd->inventory_data[n]->equip; - if(sd->inventory_data[n]->look == 1 || sd->inventory_data[n]->look == 2 || sd->inventory_data[n]->look == 6) { - if(ep == 2 && (pc_checkskill(sd,AS_LEFT) > 0 || s_class.job == 12)) - return 34; - } - } - return ep; -} - -int pc_setinventorydata(struct map_session_data *sd) -{ - int i,id; - - nullpo_retr(0, sd); - - for(i=0;i<MAX_INVENTORY;i++) { - id = sd->status.inventory[i].nameid; - sd->inventory_data[i] = itemdb_search(id); - } - return 0; -} - -int pc_calcweapontype(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->weapontype1 != 0 && sd->weapontype2 == 0) - sd->status.weapon = sd->weapontype1; - if(sd->weapontype1 == 0 && sd->weapontype2 != 0)// 左手武器 Only - sd->status.weapon = sd->weapontype2; - else if(sd->weapontype1 == 1 && sd->weapontype2 == 1)// ?短? - sd->status.weapon = 0x11; - else if(sd->weapontype1 == 2 && sd->weapontype2 == 2)// ??手? - sd->status.weapon = 0x12; - else if(sd->weapontype1 == 6 && sd->weapontype2 == 6)// ??手斧 - sd->status.weapon = 0x13; - else if( (sd->weapontype1 == 1 && sd->weapontype2 == 2) || - (sd->weapontype1 == 2 && sd->weapontype2 == 1) ) // 短? - ?手? - sd->status.weapon = 0x14; - else if( (sd->weapontype1 == 1 && sd->weapontype2 == 6) || - (sd->weapontype1 == 6 && sd->weapontype2 == 1) ) // 短? - 斧 - sd->status.weapon = 0x15; - else if( (sd->weapontype1 == 2 && sd->weapontype2 == 6) || - (sd->weapontype1 == 6 && sd->weapontype2 == 2) ) // ?手? - 斧 - sd->status.weapon = 0x16; - else - sd->status.weapon = sd->weapontype1; - - return 0; -} - -int pc_setequipindex(struct map_session_data *sd) -{ - int i,j; - - nullpo_retr(0, sd); - - for(i=0;i<11;i++) - sd->equip_index[i] = -1; - - for(i=0;i<MAX_INVENTORY;i++) { - if(sd->status.inventory[i].nameid <= 0) - continue; - if(sd->status.inventory[i].equip) { - for(j=0;j<11;j++) - if(sd->status.inventory[i].equip & equip_pos[j]) - sd->equip_index[j] = i; - if(sd->status.inventory[i].equip & 0x0002) { - if(sd->inventory_data[i]) - sd->weapontype1 = sd->inventory_data[i]->look; - else - sd->weapontype1 = 0; - } - if(sd->status.inventory[i].equip & 0x0020) { - if(sd->inventory_data[i]) { - if(sd->inventory_data[i]->type == 4) { - if(sd->status.inventory[i].equip == 0x0020) - sd->weapontype2 = sd->inventory_data[i]->look; - else - sd->weapontype2 = 0; - } - else - sd->weapontype2 = 0; - } - else - sd->weapontype2 = 0; - } - } - } - pc_calcweapontype(sd); - - return 0; -} - -int pc_isequip(struct map_session_data *sd,int n) -{ - struct item_data *item; - struct status_change *sc_data; - //?生や養子の場合の元の職業を算出する - - nullpo_retr(0, sd); - - item = sd->inventory_data[n]; - sc_data = status_get_sc_data(&sd->bl); - //s_class = pc_calc_base_job(sd->status.class_); - - if( battle_config.gm_allequip>0 && pc_isGM(sd)>=battle_config.gm_allequip ) - return 1; - - if(item == NULL) - return 0; - if(item->sex != 2 && sd->status.sex != item->sex) - return 0; - if(item->elv > 0 && sd->status.base_level < item->elv) - return 0; -// -- moonsoul (below statement substituted for commented out version further below -// as it allows all advanced classes to equip items their normal versions -// could equip) -// - if(((sd->status.class_==13 || sd->status.class_==4014) && ((1<<7)&item->class_) == 0) || // have mounted classes use unmounted equipment [Valaris] - ((sd->status.class_==21 || sd->status.class_==4022) && ((1<<14)&item->class_) == 0)) - return 0; - if(sd->status.class_!=13 && sd->status.class_!=4014 && sd->status.class_!=21 && sd->status.class_!=4022) - if((sd->status.class_<=4000 && ((1<<sd->status.class_)&item->class_) == 0) || (sd->status.class_>4000 && sd->status.class_<4023 && ((1<<(sd->status.class_-4001))&item->class_) == 0) || - (sd->status.class_>=4023 && ((1<<(sd->status.class_-4023))&item->class_) == 0)) - return 0; -// if(((1<<sd->status.class_)&item->class_) == 0) -// return 0; - if(map[sd->bl.m].flag.pvp && (item->flag.no_equip&1)) //optimized by Lupus - return 0; - if(map[sd->bl.m].flag.gvg && (item->flag.no_equip>1)) //optimized by Lupus - return 0; - if(item->equip & 0x0002 && sc_data && sc_data[SC_STRIPWEAPON].timer != -1) - return 0; - if(item->equip & 0x0020 && sc_data && sc_data[SC_STRIPSHIELD].timer != -1) - return 0; - if(item->equip & 0x0010 && sc_data && sc_data[SC_STRIPARMOR].timer != -1) - return 0; - if(item->equip & 0x0100 && sc_data && sc_data[SC_STRIPHELM].timer != -1) - return 0; - return 1; -} - -//装備破壊 -int pc_break_equip(struct map_session_data *sd, unsigned short where) -{ - int i; - int sc; - - nullpo_retr(-1, sd); - if(sd->unbreakable_equip & where) - return 0; - if(sd->unbreakable >= rand()%100) - return 0; - switch (where) { - case EQP_WEAPON: - sc = SC_CP_WEAPON; - break; - case EQP_ARMOR: - sc = SC_CP_ARMOR; - break; - case EQP_SHIELD: - sc = SC_CP_SHIELD; - break; - case EQP_HELM: - sc = SC_CP_HELM; - break; - default: - return 0; - } - if(sd->sc_count && sd->sc_data[sc].timer != -1) - return 0; - - for (i=0;i<MAX_INVENTORY;i++) { - if (sd->status.inventory[i].equip & where && - sd->status.inventory[i].attribute != 1) { - sd->status.inventory[i].attribute = 1; - pc_unequipitem(sd,i,3); - sprintf(tmp_output, "%s has broken.",sd->inventory_data[i]->jname); - clif_emotion(&sd->bl,23); - clif_displaymessage(sd->fd, tmp_output); - clif_equiplist(sd); - break; - } - } - - return 1; -} - -/*========================================== - * session idに問題無し - * char鯖から送られてきたステ?タスを設定 - *------------------------------------------ - */ -int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_charstatus *st) -{ - struct map_session_data *sd = NULL; - - struct party *p; - struct guild *g; - int i; - unsigned long tick = gettick(); - - sd = map_id2sd(id); - nullpo_retr(1, sd); - - // check if double login occured - if(sd->new_fd){ - // 2重login状態だったので、両方落す - clif_authfail_fd(sd->fd,2); // same id - clif_authfail_fd(sd->new_fd,8); // same id - return 1; - } - sd->login_id2 = login_id2; - memcpy(&sd->status, st, sizeof(*st)); - - if (sd->status.sex != sd->sex) { - clif_authfail_fd(sd->fd, 0); - return 1; - } - - memset(&sd->state, 0, sizeof(sd->state)); - // 基本的な初期化 - sd->state.connect_new = 1; - sd->bl.prev = sd->bl.next = NULL; - - sd->weapontype1 = sd->weapontype2 = 0; - sd->view_class = sd->status.class_; - sd->speed = DEFAULT_WALK_SPEED; - sd->state.dead_sit = 0; - sd->dir = 0; - sd->head_dir = 0; - sd->state.auth = 1; - sd->walktimer = -1; - sd->next_walktime = -1; - sd->attacktimer = -1; - sd->followtimer = -1; // [MouseJstr] - sd->skilltimer = -1; - sd->skillitem = -1; - sd->skillitemlv = -1; - sd->invincible_timer = -1; - - sd->deal_locked = 0; - sd->trade_partner = 0; - - sd->inchealhptick = 0; - sd->inchealsptick = 0; - sd->hp_sub = 0; - sd->sp_sub = 0; - sd->inchealspirithptick = 0; - sd->inchealspiritsptick = 0; - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->canregen_tick = tick; - sd->attackabletime = tick; - sd->reg_num = 0; - sd->doridori_counter = 0; - sd->change_level = pc_readglobalreg(sd,"jobchange_level"); - -#ifndef TXT_ONLY // mail system [Valaris] - if(battle_config.mail_system) - sd->mail_counter = 0; -#endif - sd->spiritball = 0; - for(i = 0; i < MAX_SKILL_LEVEL; i++) - sd->spirit_timer[i] = -1; - for(i = 0; i < MAX_SKILLTIMERSKILL; i++) - sd->skilltimerskill[i].timer = -1; - sd->timerskill_count=0; - - memset(sd->blockskill,0,sizeof(sd->blockskill)); - - memset(&sd->dev,0,sizeof(struct square)); - for(i = 0; i < 5; i++) { - sd->dev.val1[i] = 0; - sd->dev.val2[i] = 0; - } - - // アカウント??の送信要求 - intif_request_accountreg(sd); - - // アイテムチェック - pc_setinventorydata(sd); - pc_checkitem(sd); - - // pet - sd->petDB = NULL; - sd->pd = NULL; - sd->pet_hungry_timer = -1; - memset(&sd->pet, 0, sizeof(struct s_pet)); - - // ステ?タス異常の初期化 - for(i = 0; i < MAX_STATUSCHANGE; i++) { - sd->sc_data[i].timer=-1; - sd->sc_data[i].val1 = sd->sc_data[i].val2 = sd->sc_data[i].val3 = sd->sc_data[i].val4 = 0; - } - sd->sc_count=0; - if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && - (pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide))) - sd->status.option &= (OPTION_MASK | OPTION_HIDE); - else - sd->status.option &= OPTION_MASK; - - // スキルユニット?係の初期化 - memset(sd->skillunit, 0, sizeof(sd->skillunit)); - memset(sd->skillunittick, 0, sizeof(sd->skillunittick)); - - // パ?ティ??係の初期化 - sd->party_sended = 0; - sd->party_invite = 0; - sd->party_x = -1; - sd->party_y = -1; - sd->party_hp = -1; - - // ギルド?係の初期化 - sd->guild_sended = 0; - sd->guild_invite = 0; - sd->guild_alliance = 0; - - // イベント?係の初期化 - memset(sd->eventqueue, 0, sizeof(sd->eventqueue)); - for(i = 0; i < MAX_EVENTTIMER; i++) - sd->eventtimer[i] = -1; - sd->eventcount=0; - - // 位置の設定 - if (pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, 0) != 0) { - if(battle_config.error_log) { - char buf[32]; - sprintf(buf, "Last_point_map %s not found\n", sd->status.last_point.map); - ShowError (buf); - } - // try warping to a default map instead - if (pc_setpos(sd, "prontera.gat", 273, 354, 0) != 0) { - // if we fail again - clif_authfail_fd(sd->fd, 0); - return 1; - } - } - - // pet - if (sd->status.pet_id > 0) - intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); - - // パ?ティ、ギルドデ?タの要求 - if (sd->status.party_id > 0 && (p = party_search(sd->status.party_id)) == NULL) - party_request_info(sd->status.party_id); - if (sd->status.guild_id > 0 && (g = guild_search(sd->status.guild_id)) == NULL) - guild_request_info(sd->status.guild_id); - - // pvpの設定 - sd->pvp_rank = 0; - sd->pvp_point = 0; - sd->pvp_timer = -1; - - // 通知 - - clif_authok(sd); - map_addnickdb(sd); - if (map_charid2nick(sd->status.char_id) == NULL) - map_addchariddb(sd->status.char_id, sd->status.name); - - //スパノビ用死にカウンタ?のスクリプト??からの?み出しとsdへのセット - sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER"); - - // Automated script events - if (script_config.event_requires_trigger) { - sd->state.event_death = pc_readglobalreg(sd, script_config.die_event_name); - sd->state.event_kill = pc_readglobalreg(sd, script_config.kill_event_name); - sd->state.event_disconnect = pc_readglobalreg(sd, script_config.logout_event_name); - // if script triggers are not required - } else { - sd->state.event_death = 1; - sd->state.event_kill = 1; - sd->state.event_disconnect = 1; - } - - if (night_flag == 1 && !map[sd->bl.m].flag.indoors) { - char tmpstr[1024]; - strcpy(tmpstr, msg_txt(500)); // Actually, it's the night... - clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); - if (battle_config.night_darkness_level > 0) - clif_specialeffect(&sd->bl, 474 + battle_config.night_darkness_level, 0); - else - //clif_specialeffect(&sd->bl, 483, 0); // default darkness level - sd->opt2 |= STATE_BLIND; - } - - // ステ?タス初期計算など - status_calc_pc(sd,1); - - if (pc_isGM(sd)) - sprintf(tmp_output,"GM Character '"CL_WHITE"%s"CL_RESET"' logged in. (Acc. ID: '"CL_WHITE"%d"CL_RESET"', GM Level '"CL_WHITE"%d"CL_RESET"').\n", sd->status.name, sd->status.account_id, pc_isGM(sd)); - else - sprintf(tmp_output,"Character '"CL_WHITE"%s"CL_RESET"' logged in. (Account ID: '"CL_WHITE"%d"CL_RESET"').\n", sd->status.name, sd->status.account_id); - ShowInfo(tmp_output); - - if (script_config.event_script_type == 0) { - struct npc_data *npc; - //printf("pc: OnPCLogin event done. (%d events)\n", npc_event_doall("OnPCLogin") ); - if ((npc = npc_name2id(script_config.login_event_name))) { - run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLoginNPC - sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.login_event_name); - ShowStatus(tmp_output); - } - } else { - sprintf (tmp_output, "%d '"CL_WHITE"%s"CL_RESET"' events executed.\n", - npc_event_doall_id(script_config.login_event_name, sd->bl.id), script_config.login_event_name); - ShowStatus(tmp_output); - } - - // Send friends list - clif_friends_list_send(sd); - - // Message of the Dayの送信 - { - char buf[256]; - FILE *fp; - if ((fp = fopen(motd_txt, "r")) != NULL) { - while (fgets(buf, sizeof(buf)-1, fp) != NULL) { - int i; - for(i=0; buf[i]; i++) { - if (buf[i] == '\r' || buf[i]== '\n') { - buf[i] = 0; - break; - } - } - if (battle_config.motd_type) - clif_disp_onlyself(sd,buf,strlen(buf)); - else - clif_displaymessage(sd->fd, buf); - } - fclose(fp); - } - else if(battle_config.error_log) { - sprintf(tmp_output, "In function pc_atuhok() -> File '"CL_WHITE"%s"CL_RESET"' not found.\n", motd_txt); - ShowWarning(tmp_output); - } - } - -#ifndef TXT_ONLY - if(battle_config.mail_system) - mail_check(sd,1); // check mail at login [Valaris] -#endif - - // message of the limited time of the account - if (connect_until_time != 0) { // don't display if it's unlimited or unknow value - char tmpstr[1024]; - strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&connect_until_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S." - clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); - } - - return 0; -} - -/*========================================== - * session idに問題ありなので後始末 - *------------------------------------------ - */ -int pc_authfail(int id) { - struct map_session_data *sd; - - sd = map_id2sd(id); - if (sd == NULL) - return 1; - - if(sd->new_fd){ - // 2重login状態だったので、新しい接続のみ落す - clif_authfail_fd(sd->new_fd,0); - sd->new_fd=0; - return 0; - } - - clif_authfail_fd(sd->fd, 0); - - return 0; -} - -static int pc_calc_skillpoint(struct map_session_data* sd) -{ - int i,skill,skill_point=0; - - nullpo_retr(0, sd); - - for(i=1;i<MAX_SKILL;i++){ - if( (skill = pc_checkskill(sd,i)) > 0) { - if(!(skill_get_inf2(i)&0x01) || battle_config.quest_skill_learn) { - if(!sd->status.skill[i].flag) - skill_point += skill; - else if(sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) { - skill_point += (sd->status.skill[i].flag - 2); - } - } - } - } - - return skill_point; -} - -/*========================================== - * ?えられるスキルの計算 - *------------------------------------------ - */ -int pc_calc_skilltree(struct map_session_data *sd) -{ - int i,id=0,flag; - int c=0, s=0; - //?生や養子の場合の元の職業を算出する - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - s_class = pc_calc_base_job(sd->status.class_); - c = s_class.job; - //s = (s_class.upper==1) ? 1 : 0 ; //?生以外は通常のスキル? - s = s_class.upper; - - c = pc_calc_skilltree_normalize_job(c, sd); - - for(i=0;i<MAX_SKILL;i++){ -// if(skill_get_inf2(i) & 0x01) -// continue; - if (sd->status.skill[i].flag != 13) - sd->status.skill[i].id=0; - if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // cardスキルなら、 - sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; // 本?のlvに - sd->status.skill[i].flag=0; // flagは0にしておく - } - } - - if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){ - // 全てのスキル - for(i=1;i<158;i++) - sd->status.skill[i].id=i; - for(i=210;i<291;i++) - sd->status.skill[i].id=i; - for(i=304;i<338;i++){ - if(i==331) continue; - sd->status.skill[i].id=i; - } - for(i=355;i<411;i++) - sd->status.skill[i].id=i; - for(i=475;i<480;i++) - sd->status.skill[i].id=i; - } else { - do { - flag=0; - for(i=0;(id=skill_tree[s][c][i].id)>0;i++){ - int j,f=1; - if(!battle_config.skillfree) { - for(j=0;j<5;j++) { - if( skill_tree[s][c][i].need[j].id && - pc_checkskill(sd,skill_tree[s][c][i].need[j].id) < - skill_tree[s][c][i].need[j].lv) { - f=0; - break; - } - } - if (sd->status.job_level < skill_tree[s][c][i].joblv) - f=0; - else if (id >= 2 && id <= 53 && pc_checkskill(sd, NV_BASIC) < 9) - f=0; - } - if(f && sd->status.skill[id].id==0 ){ - sd->status.skill[id].id=id; - flag=1; - } - } - } while(flag); - } -// if(battle_config.etc_log) -// printf("calc skill_tree\n"); - return 0; -} - -// Make sure all the skills are in the correct condition -// before persisting to the backend.. [MouseJstr] -int pc_clean_skilltree(struct map_session_data *sd) { - int i; - for (i = 0; i < MAX_SKILL; i++){ - if (sd->status.skill[i].flag == 13){ - sd->status.skill[i].id = 0; - sd->status.skill[i].lv = 0; - sd->status.skill[i].flag = 0; - } - } - - return 0; -} - -int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd) { - //if((battle_config.skillup_limit) && ((c >= 0 && c < 23) || (c >= 4001 && c < 4023) || (c >= 4023 && c < 4045))) { - if (battle_config.skillup_limit && c >= 0 && c < 23) { - int skill_point = pc_calc_skillpoint(sd); - if(skill_point < 9) - c = 0; - //else if((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && ((c > 6 && c < 23) || (c > 4007 && c < 4023) || (c > 4029 && c < 4045))) { - //else if ((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && (c > 6 && c < 23)) { - else if (sd->status.skill_point >= sd->status.job_level && ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58) && (c > 6 && c < 23)) { - switch(c) { - case 7: - case 13: - case 14: - case 21: - c = 1; - break; - case 8: - case 15: - c = 4; - break; - case 9: - case 16: - c = 2; - break; - case 10: - case 18: - c = 5; - break; - case 11: - case 19: - case 20: - c = 3; - break; - case 12: - case 17: - c = 6; - break; -#if 0 - case 4008: - case 4014: - case 4015: - case 4022: - c = 4002; - break; - case 4009: - case 4016: - c = 4005; - break; - case 4010: - case 4017: - c = 4003; - break; - case 4011: - case 4019: - c = 4006; - break; - case 4012: - case 4020: - case 4021: - c = 4004; - break; - case 4013: - case 4018: - c = 4007; - break; - case 4030: - case 4036: - case 4037: - case 4044: - c = 4024; - break; - case 4031: - case 4038: - c = 4027; - break; - case 4032: - case 4039: - c = 4025; - break; - case 4033: - case 4040: - c = 4028; - break; - case 4034: - case 4041: - case 4042: - c = 4026; - break; - case 4035: - case 4043: - c = 4029; - break; -#endif - } - } - } - return c; -} - -/*========================================== - * 重量アイコンの確認 - *------------------------------------------ - */ -int pc_checkweighticon(struct map_session_data *sd) -{ - int flag=0; - - nullpo_retr(0, sd); - - if(sd->weight*2 >= sd->max_weight) - flag=1; - if(sd->weight*10 >= sd->max_weight*9) - flag=2; - - if(flag==1){ - if(sd->sc_data[SC_WEIGHT50].timer==-1) - status_change_start(&sd->bl,SC_WEIGHT50,0,0,0,0,0,0); - }else{ - status_change_end(&sd->bl,SC_WEIGHT50,-1); - } - if(flag==2){ - if(sd->sc_data[SC_WEIGHT90].timer==-1) - status_change_start(&sd->bl,SC_WEIGHT90,0,0,0,0,0,0); - }else{ - status_change_end(&sd->bl,SC_WEIGHT90,-1); - } - return 0; -} - -/*========================================== - * ? 備品による能力等のボ?ナス設定 - *------------------------------------------ - */ -int pc_bonus(struct map_session_data *sd,int type,int val) -{ - int i; - nullpo_retr(0, sd); - - switch(type){ - case SP_STR: - case SP_AGI: - case SP_VIT: - case SP_INT: - case SP_DEX: - case SP_LUK: - if(sd->state.lr_flag != 2) - sd->parame[type-SP_STR]+=val; - break; - case SP_ATK1: - if(!sd->state.lr_flag) - sd->watk+=val; - else if(sd->state.lr_flag == 1) - sd->watk_+=val; - break; - case SP_ATK2: - if(!sd->state.lr_flag) - sd->watk2+=val; - else if(sd->state.lr_flag == 1) - sd->watk_2+=val; - break; - case SP_BASE_ATK: - if(sd->state.lr_flag != 2) - sd->base_atk+=val; - break; - case SP_MATK1: - if(sd->state.lr_flag != 2) - sd->matk1 += val; - break; - case SP_MATK2: - if(sd->state.lr_flag != 2) - sd->matk2 += val; - break; - case SP_MATK: - if(sd->state.lr_flag != 2) { - sd->matk1 += val; - sd->matk2 += val; - } - break; - case SP_DEF1: - if(sd->state.lr_flag != 2) - sd->def+=val; - break; - case SP_MDEF1: - if(sd->state.lr_flag != 2) - sd->mdef+=val; - break; - case SP_MDEF2: - if(sd->state.lr_flag != 2) - sd->mdef+=val; - break; - case SP_HIT: - if(sd->state.lr_flag != 2) - sd->hit+=val; - else - sd->arrow_hit+=val; - break; - case SP_FLEE1: - if(sd->state.lr_flag != 2) - sd->flee+=val; - break; - case SP_FLEE2: - if(sd->state.lr_flag != 2) - sd->flee2+=val*10; - break; - case SP_CRITICAL: - if(sd->state.lr_flag != 2) - sd->critical+=val*10; - else - sd->arrow_cri += val*10; - break; - case SP_ATKELE: - if(!sd->state.lr_flag) - sd->atk_ele=val; - else if(sd->state.lr_flag == 1) - sd->atk_ele_=val; - else if(sd->state.lr_flag == 2) - sd->arrow_ele=val; - break; - case SP_DEFELE: - if(sd->state.lr_flag != 2) - sd->def_ele=val; - break; - case SP_MAXHP: - if(sd->state.lr_flag != 2) - sd->status.max_hp+=val; - break; - case SP_MAXSP: - if(sd->state.lr_flag != 2) - sd->status.max_sp+=val; - break; - case SP_CASTRATE: - if(sd->state.lr_flag != 2) - sd->castrate+=val; - break; - case SP_MAXHPRATE: - if(sd->state.lr_flag != 2) - sd->hprate+=val; - break; - case SP_MAXSPRATE: - if(sd->state.lr_flag != 2) - sd->sprate+=val; - break; - case SP_SPRATE: - if(sd->state.lr_flag != 2) - sd->dsprate+=val; - break; - case SP_ATTACKRANGE: - if(!sd->state.lr_flag) - sd->attackrange += val; - else if(sd->state.lr_flag == 1) - sd->attackrange_ += val; - else if(sd->state.lr_flag == 2) - sd->arrow_range += val; - break; - case SP_ADD_SPEED: - if(sd->state.lr_flag != 2) - sd->speed -= val; - break; - case SP_SPEED_RATE: - if(sd->state.lr_flag != 2) { - if(sd->speed_rate > 100-val) - sd->speed_rate = 100-val; - } - break; - case SP_SPEED_ADDRATE: - if(sd->state.lr_flag != 2) - sd->speed_add_rate = sd->speed_add_rate * (100-val)/100; - break; - case SP_ASPD: - if(sd->state.lr_flag != 2) - sd->aspd -= val*10; - break; - case SP_ASPD_RATE: - if(sd->state.lr_flag != 2) { - if(sd->aspd_rate > 100-val) - sd->aspd_rate = 100-val; - } - break; - case SP_ASPD_ADDRATE: - if(sd->state.lr_flag != 2) - sd->aspd_add_rate = sd->aspd_add_rate * (100-val)/100; - break; - case SP_HP_RECOV_RATE: - if(sd->state.lr_flag != 2) - sd->hprecov_rate += val; - break; - case SP_SP_RECOV_RATE: - if(sd->state.lr_flag != 2) - sd->sprecov_rate += val; - break; - case SP_CRITICAL_DEF: - if(sd->state.lr_flag != 2) - sd->critical_def += val; - break; - case SP_NEAR_ATK_DEF: - if(sd->state.lr_flag != 2) - sd->near_attack_def_rate += val; - break; - case SP_LONG_ATK_DEF: - if(sd->state.lr_flag != 2) - sd->long_attack_def_rate += val; - break; - case SP_DOUBLE_RATE: - if(sd->state.lr_flag == 0 && sd->double_rate < val) - sd->double_rate = val; - break; - case SP_DOUBLE_ADD_RATE: - if(sd->state.lr_flag == 0) - sd->double_add_rate += val; - break; - case SP_MATK_RATE: - if(sd->state.lr_flag != 2) - sd->matk_rate += val; - break; - case SP_IGNORE_DEF_ELE: - if(!sd->state.lr_flag) - sd->ignore_def_ele |= 1<<val; - else if(sd->state.lr_flag == 1) - sd->ignore_def_ele_ |= 1<<val; - break; - case SP_IGNORE_DEF_RACE: - if(!sd->state.lr_flag) - sd->ignore_def_race |= 1<<val; - else if(sd->state.lr_flag == 1) - sd->ignore_def_race_ |= 1<<val; - break; - case SP_ATK_RATE: - if(sd->state.lr_flag != 2) - sd->atk_rate += val; - break; - case SP_MAGIC_ATK_DEF: - if(sd->state.lr_flag != 2) - sd->magic_def_rate += val; - break; - case SP_MISC_ATK_DEF: - if(sd->state.lr_flag != 2) - sd->misc_def_rate += val; - break; - case SP_IGNORE_MDEF_ELE: - if(sd->state.lr_flag != 2) - sd->ignore_mdef_ele |= 1<<val; - break; - case SP_IGNORE_MDEF_RACE: - if(sd->state.lr_flag != 2) - sd->ignore_mdef_race |= 1<<val; - break; - case SP_PERFECT_HIT_RATE: - if(sd->state.lr_flag != 2 && sd->perfect_hit < val) - sd->perfect_hit = val; - break; - case SP_PERFECT_HIT_ADD_RATE: - if(sd->state.lr_flag != 2) - sd->perfect_hit_add += val; - break; - case SP_CRITICAL_RATE: - if(sd->state.lr_flag != 2) - sd->critical_rate+=val; - break; - case SP_GET_ZENY_NUM: - if(sd->state.lr_flag != 2 && sd->get_zeny_num < val) - sd->get_zeny_num = val; - break; - case SP_ADD_GET_ZENY_NUM: - if(sd->state.lr_flag != 2) - sd->get_zeny_add_num += val; - break; - case SP_DEF_RATIO_ATK_ELE: - if(!sd->state.lr_flag) - sd->def_ratio_atk_ele |= 1<<val; - else if(sd->state.lr_flag == 1) - sd->def_ratio_atk_ele_ |= 1<<val; - break; - case SP_DEF_RATIO_ATK_RACE: - if(!sd->state.lr_flag) - sd->def_ratio_atk_race |= 1<<val; - else if(sd->state.lr_flag == 1) - sd->def_ratio_atk_race_ |= 1<<val; - break; - case SP_HIT_RATE: - if(sd->state.lr_flag != 2) - sd->hit_rate += val; - break; - case SP_FLEE_RATE: - if(sd->state.lr_flag != 2) - sd->flee_rate += val; - break; - case SP_FLEE2_RATE: - if(sd->state.lr_flag != 2) - sd->flee2_rate += val; - break; - case SP_DEF_RATE: - if(sd->state.lr_flag != 2) - sd->def_rate += val; - break; - case SP_DEF2_RATE: - if(sd->state.lr_flag != 2) - sd->def2_rate += val; - break; - case SP_MDEF_RATE: - if(sd->state.lr_flag != 2) - sd->mdef_rate += val; - break; - case SP_MDEF2_RATE: - if(sd->state.lr_flag != 2) - sd->mdef2_rate += val; - break; - case SP_RESTART_FULL_RECORVER: - if(sd->state.lr_flag != 2) - sd->special_state.restart_full_recover = 1; - break; - case SP_NO_CASTCANCEL: - if(sd->state.lr_flag != 2) - sd->special_state.no_castcancel = 1; - break; - case SP_NO_CASTCANCEL2: - if(sd->state.lr_flag != 2) - sd->special_state.no_castcancel2 = 1; - break; - case SP_NO_SIZEFIX: - if(sd->state.lr_flag != 2) - sd->special_state.no_sizefix = 1; - break; - case SP_NO_MAGIC_DAMAGE: - if(sd->state.lr_flag != 2) - sd->special_state.no_magic_damage = 1; - break; - case SP_NO_WEAPON_DAMAGE: - if(sd->state.lr_flag != 2) - sd->special_state.no_weapon_damage = 1; - break; - case SP_NO_GEMSTONE: - if(sd->state.lr_flag != 2) - sd->special_state.no_gemstone = 1; - break; - case SP_INFINITE_ENDURE: - if(sd->state.lr_flag != 2) - sd->special_state.infinite_endure = 1; - break; - case SP_SPLASH_RANGE: - if(sd->state.lr_flag != 2 && sd->splash_range < val) - sd->splash_range = val; - break; - case SP_SPLASH_ADD_RANGE: - if(sd->state.lr_flag != 2) - sd->splash_add_range += val; - break; - case SP_SHORT_WEAPON_DAMAGE_RETURN: - if(sd->state.lr_flag != 2) - sd->short_weapon_damage_return += val; - break; - case SP_LONG_WEAPON_DAMAGE_RETURN: - if(sd->state.lr_flag != 2) - sd->long_weapon_damage_return += val; - break; - case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here - if(sd->state.lr_flag != 2) - sd->magic_damage_return += val; - break; - case SP_ALL_STATS: // [Valaris] - if(sd->state.lr_flag!=2) { - sd->parame[SP_STR-SP_STR]+=val; - sd->parame[SP_AGI-SP_STR]+=val; - sd->parame[SP_VIT-SP_STR]+=val; - sd->parame[SP_INT-SP_STR]+=val; - sd->parame[SP_DEX-SP_STR]+=val; - sd->parame[SP_LUK-SP_STR]+=val; - } - break; - case SP_AGI_VIT: // [Valaris] - if(sd->state.lr_flag!=2) { - sd->parame[SP_AGI-SP_STR]+=val; - sd->parame[SP_VIT-SP_STR]+=val; - } - break; - case SP_AGI_DEX_STR: // [Valaris] - if(sd->state.lr_flag!=2) { - sd->parame[SP_AGI-SP_STR]+=val; - sd->parame[SP_DEX-SP_STR]+=val; - sd->parame[SP_STR-SP_STR]+=val; - } - break; - case SP_PERFECT_HIDE: // [Valaris] - if(sd->state.lr_flag!=2) { - sd->perfect_hiding=1; - } - break; - case SP_DISGUISE: // Disguise script for items [Valaris] - if(sd->state.lr_flag!=2 && sd->disguiseflag==0) { - if(pc_isriding(sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] - clif_displaymessage(sd->fd, "Cannot wear disguise when riding a Peco."); - break; - } - sd->disguise=val; - clif_clearchar(&sd->bl, 9); - pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); - } - break; - case SP_UNBREAKABLE: - if(sd->state.lr_flag!=2) { - sd->unbreakable += val; - } - break; - case SP_UNBREAKABLE_WEAPON: - if(sd->state.lr_flag != 2) - sd->unbreakable_equip |= EQP_WEAPON; - break; - case SP_UNBREAKABLE_ARMOR: - if(sd->state.lr_flag != 2) - sd->unbreakable_equip |= EQP_ARMOR; - break; - case SP_UNBREAKABLE_HELM: - if(sd->state.lr_flag != 2) - sd->unbreakable_equip |= EQP_HELM; - break; - case SP_UNBREAKABLE_SHIELD: - if(sd->state.lr_flag != 2) - sd->unbreakable_equip |= EQP_SHIELD; - break; - case SP_CLASSCHANGE: // [Valaris] - if(sd->state.lr_flag !=2){ - sd->classchange=val; - } - break; - case SP_LONG_ATK_RATE: - if(sd->status.weapon == 11 && sd->state.lr_flag != 2) - sd->atk_rate += val; - break; - case SP_BREAK_WEAPON_RATE: - if(sd->state.lr_flag != 2) - sd->break_weapon_rate+=val; - break; - case SP_BREAK_ARMOR_RATE: - if(sd->state.lr_flag != 2) - sd->break_armor_rate+=val; - break; - case SP_ADD_STEAL_RATE: - if(sd->state.lr_flag != 2) - sd->add_steal_rate+=val; - break; - case SP_DELAYRATE: - if(sd->state.lr_flag != 2) - sd->delayrate+=val; - break; - case SP_CRIT_ATK_RATE: - if(sd->state.lr_flag != 2) - sd->crit_atk_rate += val; - break; - case SP_NO_REGEN: - if(sd->state.lr_flag != 2) - sd->no_regen = val; - break; - case SP_UNSTRIPABLE_WEAPON: - if(sd->state.lr_flag != 2) - sd->unstripable_equip |= EQP_WEAPON; - break; - case SP_UNSTRIPABLE: - case SP_UNSTRIPABLE_ARMOR: - if(sd->state.lr_flag != 2) - sd->unstripable_equip |= EQP_ARMOR; - break; - case SP_UNSTRIPABLE_HELM: - if(sd->state.lr_flag != 2) - sd->unstripable_equip |= EQP_HELM; - break; - case SP_UNSTRIPABLE_SHIELD: - if(sd->state.lr_flag != 2) - sd->unstripable_equip |= EQP_SHIELD; - break; - case SP_SP_GAIN_VALUE: - if(!sd->state.lr_flag) - sd->sp_gain_value += val; - break; - case SP_IGNORE_DEF_MOB: // 0:normal monsters only, 1:affects boss monsters as well - if(!sd->state.lr_flag) - sd->ignore_def_mob |= 1<<val; - else if(sd->state.lr_flag == 1) - sd->ignore_def_mob_ |= 1<<val; - break; - case SP_HP_GAIN_VALUE: - if(!sd->state.lr_flag) - sd->hp_gain_value += val; - break; - case SP_DAMAGE_WHEN_UNEQUIP: - if(!sd->state.lr_flag) { - for (i=0; i<11; i++) { - if (sd->inventory_data[current_equip_item_index]->equip & equip_pos[i]) { - sd->unequip_losehp[i] += val; - break; - } - } - } - break; - case SP_LOSESP_WHEN_UNEQUIP: - if(!sd->state.lr_flag) { - for (i=0; i<11; i++) { - if (sd->inventory_data[current_equip_item_index]->equip & equip_pos[i]) { - sd->unequip_losesp[i] += val; - break; - } - } - } - break; - default: - if(battle_config.error_log) - printf("pc_bonus: unknown type %d %d !\n",type,val); - break; - } - return 0; -} - -/*========================================== - * ? 備品による能力等のボ?ナス設定 - *------------------------------------------ - */ -int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) -{ - int i; - - nullpo_retr(0, sd); - - switch(type){ - case SP_ADDELE: - if(!sd->state.lr_flag) - sd->addele[type2]+=val; - else if(sd->state.lr_flag == 1) - sd->addele_[type2]+=val; - else if(sd->state.lr_flag == 2) - sd->arrow_addele[type2]+=val; - break; - case SP_ADDRACE: - if(!sd->state.lr_flag) - sd->addrace[type2]+=val; - else if(sd->state.lr_flag == 1) - sd->addrace_[type2]+=val; - else if(sd->state.lr_flag == 2) - sd->arrow_addrace[type2]+=val; - break; - case SP_ADDSIZE: - if(!sd->state.lr_flag) - sd->addsize[type2]+=val; - else if(sd->state.lr_flag == 1) - sd->addsize_[type2]+=val; - else if(sd->state.lr_flag == 2) - sd->arrow_addsize[type2]+=val; - break; - case SP_SUBELE: - if(sd->state.lr_flag != 2) - sd->subele[type2]+=val; - break; - case SP_SUBRACE: - if(sd->state.lr_flag != 2) - sd->subrace[type2]+=val; - break; - case SP_ADDEFF: - if(sd->state.lr_flag != 2) - sd->addeff[type2]+=val; - else - sd->arrow_addeff[type2]+=val; - break; - case SP_ADDEFF2: - if(sd->state.lr_flag != 2) - sd->addeff2[type2]+=val; - else - sd->arrow_addeff2[type2]+=val; - break; - case SP_RESEFF: - if(sd->state.lr_flag != 2) - sd->reseff[type2]+=val; - break; - case SP_MAGIC_ADDELE: - if(sd->state.lr_flag != 2) - sd->magic_addele[type2]+=val; - break; - case SP_MAGIC_ADDRACE: - if(sd->state.lr_flag != 2) - sd->magic_addrace[type2]+=val; - break; - case SP_MAGIC_SUBRACE: - if(sd->state.lr_flag != 2) - sd->magic_subrace[type2]+=val; - break; - case SP_ADD_DAMAGE_CLASS: - if(!sd->state.lr_flag) { - for(i=0;i<sd->add_damage_class_count;i++) { - if(sd->add_damage_classid[i] == type2) { - sd->add_damage_classrate[i] += val; - break; - } - } - if(i >= sd->add_damage_class_count && sd->add_damage_class_count < 10) { - sd->add_damage_classid[sd->add_damage_class_count] = type2; - sd->add_damage_classrate[sd->add_damage_class_count] += val; - sd->add_damage_class_count++; - } - } - else if(sd->state.lr_flag == 1) { - for(i=0;i<sd->add_damage_class_count_;i++) { - if(sd->add_damage_classid_[i] == type2) { - sd->add_damage_classrate_[i] += val; - break; - } - } - if(i >= sd->add_damage_class_count_ && sd->add_damage_class_count_ < 10) { - sd->add_damage_classid_[sd->add_damage_class_count_] = type2; - sd->add_damage_classrate_[sd->add_damage_class_count_] += val; - sd->add_damage_class_count_++; - } - } - break; - case SP_ADD_MAGIC_DAMAGE_CLASS: - if(sd->state.lr_flag != 2) { - for(i=0;i<sd->add_magic_damage_class_count;i++) { - if(sd->add_magic_damage_classid[i] == type2) { - sd->add_magic_damage_classrate[i] += val; - break; - } - } - if(i >= sd->add_magic_damage_class_count && sd->add_magic_damage_class_count < 10) { - sd->add_magic_damage_classid[sd->add_magic_damage_class_count] = type2; - sd->add_magic_damage_classrate[sd->add_magic_damage_class_count] += val; - sd->add_magic_damage_class_count++; - } - } - break; - case SP_ADD_DEF_CLASS: - if(sd->state.lr_flag != 2) { - for(i=0;i<sd->add_def_class_count;i++) { - if(sd->add_def_classid[i] == type2) { - sd->add_def_classrate[i] += val; - break; - } - } - if(i >= sd->add_def_class_count && sd->add_def_class_count < 10) { - sd->add_def_classid[sd->add_def_class_count] = type2; - sd->add_def_classrate[sd->add_def_class_count] += val; - sd->add_def_class_count++; - } - } - break; - case SP_ADD_MDEF_CLASS: - if(sd->state.lr_flag != 2) { - for(i=0;i<sd->add_mdef_class_count;i++) { - if(sd->add_mdef_classid[i] == type2) { - sd->add_mdef_classrate[i] += val; - break; - } - } - if(i >= sd->add_mdef_class_count && sd->add_mdef_class_count < 10) { - sd->add_mdef_classid[sd->add_mdef_class_count] = type2; - sd->add_mdef_classrate[sd->add_mdef_class_count] += val; - sd->add_mdef_class_count++; - } - } - break; - case SP_HP_DRAIN_RATE: - if(!sd->state.lr_flag) { - sd->hp_drain_rate += type2; - sd->hp_drain_per += val; - } - else if(sd->state.lr_flag == 1) { - sd->hp_drain_rate_ += type2; - sd->hp_drain_per_ += val; - } - break; - case SP_HP_DRAIN_VALUE: - if(!sd->state.lr_flag) { - sd->hp_drain_rate += type2; - sd->hp_drain_value += val; - } - else if(sd->state.lr_flag == 1) { - sd->hp_drain_rate_ += type2; - sd->hp_drain_value_ += val; - } - break; - case SP_SP_DRAIN_RATE: - if(!sd->state.lr_flag) { - sd->sp_drain_rate += type2; - sd->sp_drain_per += val; - } - else if(sd->state.lr_flag == 1) { - sd->sp_drain_rate_ += type2; - sd->sp_drain_per_ += val; - } - sd->sp_drain_type = 0; - break; - case SP_SP_DRAIN_VALUE: - if(!sd->state.lr_flag) { - sd->sp_drain_rate += type2; - sd->sp_drain_value += val; - } - else if(sd->state.lr_flag == 1) { - sd->sp_drain_rate_ += type2; - sd->sp_drain_value_ += val; - } - sd->sp_drain_type = 0; - break; - case SP_WEAPON_COMA_ELE: - if(sd->state.lr_flag != 2) - sd->weapon_coma_ele[type2] += val; - break; - case SP_WEAPON_COMA_RACE: - if(sd->state.lr_flag != 2) - sd->weapon_coma_race[type2] += val; - break; - case SP_RANDOM_ATTACK_INCREASE: // [Valaris] - if(sd->state.lr_flag !=2){ - sd->random_attack_increase_add = type2; - sd->random_attack_increase_per += val; - } - break; - case SP_WEAPON_ATK: - if(sd->state.lr_flag != 2) - sd->weapon_atk[type2]+=val; - break; - case SP_WEAPON_ATK_RATE: - if(sd->state.lr_flag != 2) - sd->weapon_atk_rate[type2]+=val; - break; - case SP_CRITICAL_ADDRACE: - if(sd->state.lr_flag != 2) - sd->critaddrace[type2]+=val; - break; - case SP_ADDEFF_WHENHIT: - if(sd->state.lr_flag != 2) { - sd->addeff3[type2]+=val; - sd->addeff3_type[type2]=1; - } - break; - case SP_ADDEFF_WHENHIT_SHORT: - if(sd->state.lr_flag != 2) { - sd->addeff3[type2]+=val; - sd->addeff3_type[type2]=0; - } - break; - case SP_SKILL_ATK: - if(sd->state.lr_flag != 2) { - if (sd->skillatk[0] == type2) - sd->skillatk[1] += val; - else { - sd->skillatk[0] = type2; - sd->skillatk[1] = val; - } - } - break; - case SP_ADD_DAMAGE_BY_CLASS: - if(sd->state.lr_flag != 2) { - for(i=0;i<sd->add_damage_class_count2;i++) { - if(sd->add_damage_classid2[i] == type2) { - sd->add_damage_classrate2[i] += val; - break; - } - } - if(i >= sd->add_damage_class_count2 && sd->add_damage_class_count2 < 10) { - sd->add_damage_classid2[sd->add_damage_class_count2] = type2; - sd->add_damage_classrate2[sd->add_damage_class_count2] += val; - sd->add_damage_class_count2++; - } - } - break; - case SP_HP_LOSS_RATE: - if(sd->state.lr_flag != 2) { - sd->hp_loss_value = type2; - sd->hp_loss_rate = val; - } - break; - case SP_ADDRACE2: - if (type2 > 0 && type2 < MAX_MOB_RACE_DB) - break; - if(sd->state.lr_flag != 2) - sd->addrace2[type2] += val; - else - sd->addrace2_[type2] += val; - break; - case SP_SUBSIZE: - if(sd->state.lr_flag != 2) - sd->subsize[type2]+=val; - break; - case SP_SUBRACE2: - if(sd->state.lr_flag != 2) - sd->subrace2[type2]+=val; - break; - case SP_ADD_ITEM_HEAL_RATE: - if(sd->state.lr_flag != 2) - sd->itemhealrate[type2 - 1] += val; - break; - case SP_EXP_ADDRACE: - if(sd->state.lr_flag != 2) - sd->expaddrace[type2]+=val; - break; - case SP_SP_GAIN_RACE: - if(sd->state.lr_flag != 2) - sd->sp_gain_race[type2]+=val; - break; - - default: - if(battle_config.error_log) - printf("pc_bonus2: unknown type %d %d %d!\n",type,type2,val); - break; - } - return 0; -} - -int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) -{ - int i; - switch(type){ - case SP_ADD_MONSTER_DROP_ITEM: - if(sd->state.lr_flag != 2) { - for(i=0;i<sd->monster_drop_item_count;i++) { - if(sd->monster_drop_itemid[i] == type2) { - sd->monster_drop_race[i] |= 1<<type3; - if(sd->monster_drop_itemrate[i] < val) - sd->monster_drop_itemrate[i] = val; - break; - } - } - if(i >= sd->monster_drop_item_count && sd->monster_drop_item_count < 10) { - sd->monster_drop_itemid[sd->monster_drop_item_count] = type2; - sd->monster_drop_race[sd->monster_drop_item_count] |= 1<<type3; - sd->monster_drop_itemrate[sd->monster_drop_item_count] = val; - sd->monster_drop_item_count++; - } - } - break; - case SP_AUTOSPELL: - if(sd->state.lr_flag != 2){ - sd->autospell_id = type2; - sd->autospell_lv = type3; - sd->autospell_rate = val; - } - break; - case SP_AUTOSPELL_WHENHIT: - if(sd->state.lr_flag != 2){ - sd->autospell2_id = type2; - sd->autospell2_lv = type3; - sd->autospell2_rate = val; - sd->autospell2_type = 1; // enemy - } - break; - case SP_HP_LOSS_RATE: - if(sd->state.lr_flag != 2) { - sd->hp_loss_value = type2; - sd->hp_loss_rate = type3; - sd->hp_loss_type = val; - } - break; - case SP_SP_DRAIN_RATE: - if(!sd->state.lr_flag) { - sd->sp_drain_rate += type2; - sd->sp_drain_per += type3; - } - else if(sd->state.lr_flag == 1) { - sd->sp_drain_rate_ += type2; - sd->sp_drain_per_ += type3; - } - sd->sp_drain_type = val; - break; - case SP_SP_DRAIN_VALUE: - if(!sd->state.lr_flag) { - sd->sp_drain_rate += type2; - sd->sp_drain_value += type3; - } - else if(sd->state.lr_flag == 1) { - sd->sp_drain_rate_ += type2; - sd->sp_drain_value_ += type3; - } - sd->sp_drain_type = val; - default: - if(battle_config.error_log) - printf("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); - break; - } - - return 0; -} - -int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4,int val) -{ - switch(type){ - case SP_AUTOSPELL_WHENHIT: - if(sd->state.lr_flag != 2){ - sd->autospell2_id = type2; - sd->autospell2_lv = type3; - sd->autospell2_rate = type4; - sd->autospell2_type = val; // 0: self, 1: enemy - } - break; - default: - if(battle_config.error_log) - printf("pc_bonus4: unknown type %d %d %d %d %d!\n",type,type2,type3,type4,val); - break; - } - - return 0; -} - -/*========================================== - * スクリプトによるスキル所得 - *------------------------------------------ - */ -int pc_skill(struct map_session_data *sd,int id,int level,int flag) -{ - nullpo_retr(0, sd); - - if(level>MAX_SKILL_LEVEL){ - if(battle_config.error_log) - printf("support card skill only!\n"); - return 0; - } - if(!flag && (sd->status.skill[id].id == id || level == 0)){ // クエスト所得ならここで?件を確認して送信する - sd->status.skill[id].lv=level; - status_calc_pc(sd,0); - clif_skillinfoblock(sd); - } - else if(flag==2 && (sd->status.skill[id].id == id || level == 0)){ // クエスト所得ならここで?件を確認して送信する - sd->status.skill[id].lv+=level; - status_calc_pc(sd,0); - clif_skillinfoblock(sd); - } - else if(sd->status.skill[id].lv < level){ // ?えられるがlvが小さいなら - if(sd->status.skill[id].id==id) - sd->status.skill[id].flag=sd->status.skill[id].lv+2; // lvを記憶 - else { - sd->status.skill[id].id=id; - sd->status.skill[id].flag=1; // cardスキルとする - } - sd->status.skill[id].lv=level; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int pc_blockskill_end(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd = map_id2sd(id); - if (data <= 0 || data >= MAX_SKILL) - return 0; - if (sd) sd->blockskill[data] = 0; - - return 1; -} -int pc_blockskill_start (struct map_session_data *sd, int skillid, int tick) -{ - nullpo_retr (-1, sd); - - if (skillid >= 10000 && skillid < 10015) - skillid -= 9500; - else if (skillid < 1 || skillid > MAX_SKILL) - return -1; - - sd->blockskill[skillid] = 1; - return add_timer(gettick()+tick,pc_blockskill_end,sd->bl.id,skillid); -} - -/*========================================== - * カ?ド?入 - *------------------------------------------ - */ -int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip) -{ - nullpo_retr(0, sd); - - if(idx_card >= 0 && idx_card < MAX_INVENTORY && idx_equip >= 0 && idx_equip < MAX_INVENTORY && sd->inventory_data[idx_card]) { - int i; - int nameid=sd->status.inventory[idx_equip].nameid; - int cardid=sd->status.inventory[idx_card].nameid; - int ep=sd->inventory_data[idx_card]->equip; - - if( nameid <= 0 || sd->inventory_data[idx_equip] == NULL || - (sd->inventory_data[idx_equip]->type!=4 && sd->inventory_data[idx_equip]->type!=5)|| // ? 備じゃない - ( sd->status.inventory[idx_equip].identify==0 ) || // 未鑑定 - ( sd->status.inventory[idx_equip].card[0]==0x00ff) || // 製造武器 - ( sd->status.inventory[idx_equip].card[0]==0x00fe) || - ( (sd->inventory_data[idx_equip]->equip&ep)==0 ) || // ? 備個所違い - ( sd->inventory_data[idx_equip]->type==4 && ep==32) || // ? 手武器と盾カ?ド - ( sd->status.inventory[idx_equip].card[0]==(short)0xff00) || sd->status.inventory[idx_equip].equip){ - - clif_insert_card(sd,idx_equip,idx_card,1); - return 0; - } - for(i=0;i<sd->inventory_data[idx_equip]->slot;i++){ - if( sd->status.inventory[idx_equip].card[i] == 0){ - // 空きスロットがあったので差し?む - sd->status.inventory[idx_equip].card[i]=cardid; - - // カ?ドは減らす - clif_insert_card(sd,idx_equip,idx_card,0); - pc_delitem(sd,idx_card,1,1); - return 0; - } - } - } - else - clif_insert_card(sd,idx_equip,idx_card,1); - - return 0; -} - -// -// アイテム物 -// - -/*========================================== - * スキルによる買い値修正 - *------------------------------------------ - */ -int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) -{ - int skill,val = orig_value,rate1 = 0,rate2 = 0; - if((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // ディスカウント - rate1 = 5+skill*2-((skill==10)? 1:0); - if((skill=pc_checkskill(sd,RG_COMPULSION))>0) // コムパルションディスカウント - rate2 = 5+skill*4; - if(rate1 < rate2) rate1 = rate2; - if(rate1) - val = (int)((double)orig_value*(double)(100-rate1)/100.); - if(val < 0) val = 0; - if(orig_value > 0 && val < 1) val = 1; - - return val; -} - -/*========================================== - * スキルによる?り値修正 - *------------------------------------------ - */ -int pc_modifysellvalue(struct map_session_data *sd,int orig_value) -{ - int skill,val = orig_value,rate = 0; - if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) // オ?バ?チャ?ジ - rate = 5+skill*2-((skill==10)? 1:0); - if(rate) - val = (int)((double)orig_value*(double)(100+rate)/100.); - if(val < 0) val = 0; - if(orig_value > 0 && val < 1) val = 1; - - return val; -} - -/*========================================== - * アイテムを買った暫ノ、新しいアイテム欄を使うか、 - * 3万個制限にかかるか確認 - *------------------------------------------ - */ -int pc_checkadditem(struct map_session_data *sd,int nameid,int amount) -{ - int i; - - nullpo_retr(0, sd); - - if(itemdb_isequip(nameid)) - return ADDITEM_NEW; - - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid==nameid){ - if(sd->status.inventory[i].amount+amount > MAX_AMOUNT) - return ADDITEM_OVERAMOUNT; - return ADDITEM_EXIST; - } - } - - if(amount > MAX_AMOUNT) - return ADDITEM_OVERAMOUNT; - return ADDITEM_NEW; -} - -/*========================================== - * 空きアイテム欄の個? - *------------------------------------------ - */ -int pc_inventoryblank(struct map_session_data *sd) -{ - int i,b; - - nullpo_retr(0, sd); - - for(i=0,b=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid==0) - b++; - } - - return b; -} - -/*========================================== - * お金を?う - *------------------------------------------ - */ -int pc_payzeny(struct map_session_data *sd,int zeny) -{ - double z; - - nullpo_retr(0, sd); - - z = (double)sd->status.zeny; - if(sd->status.zeny<zeny || z - (double)zeny > MAX_ZENY) - return 1; - sd->status.zeny-=zeny; - clif_updatestatus(sd,SP_ZENY); - - return 0; -} - -/*========================================== - * お金を得る - *------------------------------------------ - */ -int pc_getzeny(struct map_session_data *sd,int zeny) -{ - double z; - - nullpo_retr(0, sd); - - z = (double)sd->status.zeny; - if(z + (double)zeny > MAX_ZENY) { - zeny = 0; - sd->status.zeny = MAX_ZENY; - } - sd->status.zeny+=zeny; - clif_updatestatus(sd,SP_ZENY); - - return 0; -} - -/*========================================== - * アイテムを探して、インデックスを返す - *------------------------------------------ - */ -int pc_search_inventory(struct map_session_data *sd,int item_id) -{ - int i; - - nullpo_retr(-1, sd); - - for(i=0;i<MAX_INVENTORY;i++) { - if(sd->status.inventory[i].nameid == item_id && - (sd->status.inventory[i].amount > 0 || item_id == 0)) - return i; - } - - return -1; -} - -/*========================================== - * アイテム追加。個?のみitem構造?の?字を無視 - *------------------------------------------ - */ -int pc_additem(struct map_session_data *sd,struct item *item_data,int amount) -{ - struct item_data *data; - int i,w; - - nullpo_retr(1, sd); - nullpo_retr(1, item_data); - - if(item_data->nameid <= 0 || amount <= 0) - return 1; - data = itemdb_search(item_data->nameid); - if((w = data->weight*amount) + sd->weight > sd->max_weight) - return 2; - - i = MAX_INVENTORY; - - if(!itemdb_isequip2(data)){ - // 装 備品ではないので、既所有品なら個数のみ変化させる - for(i=0;i<MAX_INVENTORY;i++) - if(sd->status.inventory[i].nameid == item_data->nameid && - sd->status.inventory[i].card[0] == item_data->card[0] && sd->status.inventory[i].card[1] == item_data->card[1] && - sd->status.inventory[i].card[2] == item_data->card[2] && sd->status.inventory[i].card[3] == item_data->card[3]) { - if(sd->status.inventory[i].amount+amount > MAX_AMOUNT) - return 5; - sd->status.inventory[i].amount+=amount; - clif_additem(sd,i,amount,0); - break; - } - } - if(i >= MAX_INVENTORY){ - // 装 備品か未所有品だったので空き欄へ追加 - i = pc_search_inventory(sd,0); - if(i >= 0) { - memcpy(&sd->status.inventory[i],item_data,sizeof(sd->status.inventory[0])); - sd->status.inventory[i].amount=amount; - sd->inventory_data[i]=data; - clif_additem(sd,i,amount,0); - } - else return 4; - } - sd->weight += w; - clif_updatestatus(sd,SP_WEIGHT); - - return 0; -} - -/*========================================== - * アイテムを減らす - *------------------------------------------ - */ -int pc_delitem(struct map_session_data *sd,int n,int amount,int type) -{ - nullpo_retr(1, sd); - - if(sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || sd->inventory_data[n] == NULL) - return 1; - - sd->status.inventory[n].amount -= amount; - sd->weight -= sd->inventory_data[n]->weight*amount ; - if(sd->status.inventory[n].amount<=0){ - if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,3); - memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0])); - sd->inventory_data[n] = NULL; - } - if(!(type&1)) - clif_delitem(sd,n,amount); - if(!(type&2)) - clif_updatestatus(sd,SP_WEIGHT); - - return 0; -} - -/*========================================== - * アイテムを落す - *------------------------------------------ - */ -int pc_dropitem(struct map_session_data *sd,int n,int amount) -{ - nullpo_retr(1, sd); - - if(n < 0 || n >= MAX_INVENTORY) - return 1; - - if(amount <= 0) - return 1; - - if (sd->status.inventory[n].nameid <= 0 || - sd->status.inventory[n].amount < amount || - sd->trade_partner != 0 || sd->vender_id != 0 || - sd->status.inventory[n].amount <= 0 || - itemdb_isdropable(sd->status.inventory[n].nameid) == 0 || // Celest - pc_candrop(sd,sd->status.inventory[n].nameid)) - return 1; - map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, NULL, NULL, NULL, 0); - pc_delitem(sd, n, amount, 0); - - return 0; -} - -/*========================================== - * アイテムを拾う - *------------------------------------------ - */ -int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) -{ - int flag; - unsigned int tick = gettick(); - struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL; - - nullpo_retr(0, sd); - nullpo_retr(0, fitem); - - if(fitem->first_get_id > 0) { - first_sd = map_id2sd(fitem->first_get_id); - if(tick < fitem->first_get_tick) { - if(fitem->first_get_id != sd->bl.id && !(first_sd && first_sd->status.party_id == sd->status.party_id)) { - clif_additem(sd,0,0,6); - return 0; - } - } - else if(fitem->second_get_id > 0) { - second_sd = map_id2sd(fitem->second_get_id); - if(tick < fitem->second_get_tick) { - if(fitem->first_get_id != sd->bl.id && fitem->second_get_id != sd->bl.id && - !(first_sd && first_sd->status.party_id == sd->status.party_id) && !(second_sd && second_sd->status.party_id == sd->status.party_id)) { - clif_additem(sd,0,0,6); - return 0; - } - } - else if(fitem->third_get_id > 0) { - third_sd = map_id2sd(fitem->third_get_id); - if(tick < fitem->third_get_tick) { - if(fitem->first_get_id != sd->bl.id && fitem->second_get_id != sd->bl.id && fitem->third_get_id != sd->bl.id && - !(first_sd && first_sd->status.party_id == sd->status.party_id) && !(second_sd && second_sd->status.party_id == sd->status.party_id) && - !(third_sd && third_sd->status.party_id == sd->status.party_id)) { - clif_additem(sd,0,0,6); - return 0; - } - } - } - } - } - if((flag = pc_additem(sd,&fitem->item_data,fitem->item_data.amount))) - // 重量overで取得失敗 - clif_additem(sd,0,0,flag); - else { - /* 取得成功 */ - if(sd->attacktimer != -1) - pc_stopattack(sd); - clif_takeitem(&sd->bl,&fitem->bl); - map_clearflooritem(fitem->bl.id); - } - return 0; -} - -int pc_isUseitem(struct map_session_data *sd,int n) -{ - struct item_data *item; - int nameid; - - nullpo_retr(0, sd); - - item = sd->inventory_data[n]; - nameid = sd->status.inventory[n].nameid; - - if(item == NULL) - return 0; - if(item->type != 0 && item->type != 2) - return 0; - if((nameid == 605) && map[sd->bl.m].flag.gvg) - return 0; - if(nameid == 601 && (map[sd->bl.m].flag.noteleport || map[sd->bl.m].flag.gvg)) { - clif_skill_teleportmessage(sd,0); - return 0; - } - if(nameid == 602 && map[sd->bl.m].flag.noreturn) - return 0; - if(nameid == 604 && (map[sd->bl.m].flag.nobranch || map[sd->bl.m].flag.gvg)) - return 0; - if(item->sex != 2 && sd->status.sex != item->sex) - return 0; - if(item->elv > 0 && sd->status.base_level < item->elv) - return 0; - if(((sd->status.class_==13 || sd->status.class_==4014) && ((1<<7)&item->class_) == 0) || // have mounted classes use unmounted items [Valaris] - ((sd->status.class_==21 || sd->status.class_==4022) && ((1<<14)&item->class_) == 0)) - return 0; - if(sd->status.class_!=13 && sd->status.class_!=4014 && sd->status.class_!=21 && sd->status.class_!=4022) - if((sd->status.class_<=4000 && ((1<<sd->status.class_)&item->class_) == 0) || (sd->status.class_>4000 && sd->status.class_<4023 && ((1<<(sd->status.class_-4001))&item->class_) == 0) || - (sd->status.class_>=4023 && ((1<<(sd->status.class_-4023))&item->class_) == 0)) - return 0; - - if((log_config.branch > 0) && (nameid == 604)) - log_branch(sd); - - return 1; -} - -/*========================================== - * アイテムを使う - *------------------------------------------ - */ -int pc_useitem(struct map_session_data *sd,int n) -{ - int amount; - - nullpo_retr(1, sd); - - if(n >=0 && n < MAX_INVENTORY) { - char *script; - sd->itemid = sd->status.inventory[n].nameid; - amount = sd->status.inventory[n].amount; - if(sd->status.inventory[n].nameid <= 0 || - sd->status.inventory[n].amount <= 0 || - sd->sc_data[SC_BERSERK].timer!=-1 || - sd->sc_data[SC_MARIONETTE].timer!=-1 || - (pc_issit(sd) && (sd->itemid == 605 || sd->itemid == 606)) || - //added item_noequip.txt items check by Maya&[Lupus] - (map[sd->bl.m].flag.pvp && (sd->inventory_data[n]->flag.no_equip&1) ) || // PVP - (map[sd->bl.m].flag.gvg && (sd->inventory_data[n]->flag.no_equip>1) ) || // GVG - !pc_isUseitem(sd,n) ) { - clif_useitemack(sd,n,0,0); - return 1; - } - script = sd->inventory_data[n]->use_script; - amount = sd->status.inventory[n].amount; - clif_useitemack(sd,n,amount-1,1); - run_script(script,0,sd->bl.id,0); - pc_delitem(sd,n,1,1); - } - - return 0; -} - -/*========================================== - * カ?トアイテム追加。個?のみitem構造?の?字を無視 - *------------------------------------------ - */ -int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount) -{ - struct item_data *data; - int i,w; - - nullpo_retr(1, sd); - nullpo_retr(1, item_data); - - if(item_data->nameid <= 0 || amount <= 0) - return 1; - data = itemdb_search(item_data->nameid); - - if((w=data->weight*amount) + sd->cart_weight > sd->cart_max_weight) - return 1; - - i=MAX_CART; - if(!itemdb_isequip2(data)){ - // 装 備品ではないので、既所有品なら個数のみ変化させる - for(i=0;i<MAX_CART;i++){ - if(sd->status.cart[i].nameid==item_data->nameid && - sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] && - sd->status.cart[i].card[2] == item_data->card[2] && sd->status.cart[i].card[3] == item_data->card[3]){ - if(sd->status.cart[i].amount+amount > MAX_AMOUNT) - return 1; - sd->status.cart[i].amount+=amount; - clif_cart_additem(sd,i,amount,0); - break; - } - } - } - if(i >= MAX_CART){ - // 装 備品か未所有品だったので空き欄へ追加 - for(i=0;i<MAX_CART;i++){ - if(sd->status.cart[i].nameid==0){ - memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0])); - sd->status.cart[i].amount=amount; - sd->cart_num++; - clif_cart_additem(sd,i,amount,0); - break; - } - } - if(i >= MAX_CART) - return 1; - } - sd->cart_weight += w; - clif_updatestatus(sd,SP_CARTINFO); - - return 0; -} - -/*========================================== - * カ?トアイテムを減らす - *------------------------------------------ - */ -int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type) -{ - nullpo_retr(1, sd); - - if(sd->status.cart[n].nameid==0 || - sd->status.cart[n].amount<amount) - return 1; - - sd->status.cart[n].amount -= amount; - sd->cart_weight -= itemdb_weight(sd->status.cart[n].nameid)*amount ; - if(sd->status.cart[n].amount <= 0){ - memset(&sd->status.cart[n],0,sizeof(sd->status.cart[0])); - sd->cart_num--; - } - if(!type) { - clif_cart_delitem(sd,n,amount); - clif_updatestatus(sd,SP_CARTINFO); - } - - return 0; -} - -/*========================================== - * カ?トへアイテム移動 - *------------------------------------------ - */ -int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) { - struct item *item_data; - - nullpo_retr(0, sd); - nullpo_retr(0, item_data = &sd->status.inventory[idx]); - - if(itemdb_isdropable(sd->status.inventory[idx].nameid) == 0) - return 1; - if(pc_candrop(sd,sd->status.inventory[idx].nameid)==1) - return 1; - if (item_data->nameid==0 || item_data->amount<amount || sd->vender_id) - return 1; - if (pc_cart_additem(sd,item_data,amount) == 0) - return pc_delitem(sd,idx,amount,0); - - return 1; -} - -/*========================================== - * カ?ト?のアイテム?確認(個?の差分を返す) - *------------------------------------------ - */ -int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount) -{ - struct item *item_data; - - nullpo_retr(-1, sd); - nullpo_retr(-1, item_data=&sd->status.cart[idx]); - - if( item_data->nameid==0 || !item_data->amount) - return -1; - return item_data->amount-amount; -} -/*========================================== - * カ?トからアイテム移動 - *------------------------------------------ - */ - -int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) -{ - struct item *item_data; - int flag; - - nullpo_retr(0, sd); - nullpo_retr(0, item_data=&sd->status.cart[idx]); - - if( item_data->nameid==0 || item_data->amount<amount || sd->vender_id ) - return 1; - if((flag = pc_additem(sd,item_data,amount)) == 0) - return pc_cart_delitem(sd,idx,amount,0); - - clif_additem(sd,0,0,flag); - return 1; -} - -/*========================================== - * アイテム鑑定 - *------------------------------------------ - */ -int pc_item_identify(struct map_session_data *sd,int idx) -{ - int flag=1; - - nullpo_retr(0, sd); - - // Celest - if (sd->skillid == BS_REPAIRWEAPON) - return pc_item_repair (sd, idx); - else if (sd->skillid == WS_WEAPONREFINE) - return pc_item_refine (sd, idx); - - if(idx >= 0 && idx < MAX_INVENTORY) { - if(sd->status.inventory[idx].nameid > 0 && sd->status.inventory[idx].identify == 0 ){ - flag=0; - sd->status.inventory[idx].identify=1; - } - clif_item_identified(sd,idx,flag); - } - else - clif_item_identified(sd,idx,flag); - - return !flag; -} - -/*========================================== - * Weapon Repair [Celest] - *------------------------------------------ - */ -int pc_item_repair(struct map_session_data *sd,int idx) -{ - int flag=1, material; - int materials[5] = { 0, 1002, 998, 999, 756 }; - struct item *item; - - nullpo_retr(0, sd); - - item = &sd->status.inventory[idx]; - - if(idx >= 0 && idx < MAX_INVENTORY) { - if(item->nameid > 0 && item->attribute == 1 ) { - if (itemdb_type(item->nameid)==4) - material = materials [itemdb_wlv (item->nameid)]; - else - material = materials [3]; - - if (pc_search_inventory(sd, material) < 0 ) { //fixed by Lupus (item pos can be = 0!) - clif_skill_fail(sd,sd->skillid,0,0); - return 0; - } - flag=0; - item->attribute=0; - //Temporary Weapon Repair code [DracoRPG] - pc_delitem(sd, pc_search_inventory(sd, material), 1, 0); - clif_equiplist(sd); - clif_produceeffect(sd, 0, item->nameid); - clif_misceffect(&sd->bl, 3); - clif_displaymessage(sd->fd,"Item has been repaired."); - } - } - - return !flag; -} - -/*========================================== - * Weapon Refining [Celest] - *------------------------------------------ - */ -int pc_item_refine(struct map_session_data *sd,int idx) -{ - int flag = 1, i = 0, ep = 0, per; - int material[5] = { 0, 1010, 1011, 984, 984 }; - struct item *item; - - nullpo_retr(0, sd); - item = &sd->status.inventory[idx]; - - if(idx >= 0 && idx < MAX_INVENTORY) { - if(item->nameid > 0 && itemdb_type(item->nameid)==4) { - // if it's no longer refineable - if (item->refine >= sd->skilllv || item->refine == 10) { - clif_skill_fail(sd,sd->skillid,0,0); - return 0; - } - if ((i=pc_search_inventory(sd, material [itemdb_wlv (item->nameid)])) < 0 ) { //fixed by Lupus (item pos can be = 0!) - clif_skill_fail(sd,sd->skillid,0,0); - return 0; - } - - per = percentrefinery [itemdb_wlv (item->nameid)][(int)item->refine]; - //per += pc_checkskill(sd,BS_WEAPONRESEARCH); - per *= (75 + sd->status.job_level/2)/100; - - if (per > rand() % 100) { - flag = 0; - item->refine++; - pc_delitem(sd, i, 1, 0); - if(item->equip) { - ep = item->equip; - pc_unequipitem(sd,idx,3); - } - clif_refine(sd->fd,sd,0,idx,item->refine); - clif_delitem(sd,idx,1); - clif_additem(sd,idx,1,0); - if (ep) - pc_equipitem(sd,idx,ep); - clif_misceffect(&sd->bl,3); - } - else { - pc_delitem(sd, i, 1, 0); - item->refine = 0; - if(item->equip) - pc_unequipitem(sd,idx,3); - clif_refine(sd->fd,sd,1,idx,item->refine); - pc_delitem(sd,idx,1,0); - clif_misceffect(&sd->bl,2); - - clif_emotion(&sd->bl, 23); - } - } - } - - return !flag; -} - -/*========================================== - * スティル品公開 - *------------------------------------------ - */ -int pc_show_steal(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd; - int itemid; - int type; - - struct item_data *item=NULL; - char output[100]; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, sd=va_arg(ap,struct map_session_data *)); - - itemid=va_arg(ap,int); - type=va_arg(ap,int); - - if(!type){ - if((item=itemdb_exists(itemid))==NULL) - sprintf(output,"%s stole an Unknown_Item.",sd->status.name); - else - sprintf(output,"%s stole %s.",sd->status.name,item->jname); - clif_displaymessage( ((struct map_session_data *)bl)->fd, output); - }else{ - sprintf(output,"%s has not stolen the item because of being overweight.",sd->status.name); - clif_displaymessage( ((struct map_session_data *)bl)->fd, output); - } - - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -//** pc.c: Small Steal Item fix by fritz -int pc_steal_item(struct map_session_data *sd,struct block_list *bl) -{ - if(sd != NULL && bl != NULL && bl->type == BL_MOB) { - int i,skill,itemid,flag, count; - struct mob_data *md; - md=(struct mob_data *)bl; - if(!md->state.steal_flag && mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode&0x20) && - (!(md->class_>1324 && md->class_<1364))) // prevent stealing from treasure boxes [Valaris] - { - if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1)) - return 0; - skill = battle_config.skill_steal_type == 1 - ? (sd->paramc[4] - mob_db[md->class_].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10 - : sd->paramc[4] - mob_db[md->class_].dex + pc_checkskill(sd,TF_STEAL)*3 + 10; - - if(0 < skill) - { - for(count = 10; count <= 10 && count != 0; count--) //8 -> 10 Lupus - { - i = rand()%10; //8 -> 10 Lupus - itemid = mob_db[md->class_].dropitem[i].nameid; - - if(itemid > 0 && itemdb_type(itemid) != 6) - { - //fixed rate. From Freya [Lupus] - if (rand() % 10000 < ((mob_db[md->class_].dropitem[i].p * skill) / 100 + sd->add_steal_rate)) - { - struct item tmp_item; - memset(&tmp_item,0,sizeof(tmp_item)); - tmp_item.nameid = itemid; - tmp_item.amount = 1; - tmp_item.identify = 1; - flag = pc_additem(sd,&tmp_item,1); - if(battle_config.show_steal_in_same_party) - { - party_foreachsamemap(pc_show_steal,sd,1,sd,tmp_item.nameid,0); - } - - if(flag) - { - if(battle_config.show_steal_in_same_party) - { - party_foreachsamemap(pc_show_steal,sd,1,sd,tmp_item.nameid,1); - } - - clif_additem(sd,0,0,flag); - } - md->state.steal_flag = 1; - return 1; - } - } - } - } - } - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int pc_steal_coin(struct map_session_data *sd,struct block_list *bl) -{ - if(sd != NULL && bl != NULL && bl->type == BL_MOB) { - int rate,skill; - struct mob_data *md=(struct mob_data *)bl; - if(md && !md->state.steal_coin_flag) { - if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1)) - return 0; - skill = pc_checkskill(sd,RG_STEALCOIN)*10; - rate = skill + (sd->status.base_level - mob_db[md->class_].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2; - if(rand()%1000 < rate) { - pc_getzeny(sd,mob_db[md->class_].lv*10 + rand()%100); - md->state.steal_coin_flag = 1; - return 1; - } - } - } - - return 0; -} -// -// -// -/*========================================== - * PCの位置設定 - *------------------------------------------ - */ -int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrtype) -{ - char mapname[24]; - int m=0,disguise=0; - - nullpo_retr(0, sd); - - if(sd->chatID) // チャットから出る - chat_leavechat(sd); - if(sd->trade_partner) // 取引を中?する - trade_tradecancel(sd); - if(sd->state.storage_flag) - storage_guild_storage_quit(sd,0); - else - storage_storage_quit(sd); // 倉庫を開いてるなら保存する - - if(sd->party_invite>0) // パ?ティ?誘を拒否する - party_reply_invite(sd,sd->party_invite_account,0); - if(sd->guild_invite>0) // ギルド?誘を拒否する - guild_reply_invite(sd,sd->guild_invite,0); - if(sd->guild_alliance>0) // ギルド同盟?誘を拒否する - guild_reply_reqalliance(sd,sd->guild_alliance_account,0); - - skill_castcancel(&sd->bl,0); // 詠唱中? - pc_stop_walking(sd,0); // ?行中? - pc_stopattack(sd); // 攻?中? - - if(pc_issit(sd)) { - pc_setstand(sd); - skill_gangsterparadise(sd,0); - } - - if (sd->sc_count) { - if(sd->sc_data[SC_TRICKDEAD].timer != -1) - status_change_end(&sd->bl, SC_TRICKDEAD, -1); - if(sd->sc_data[SC_BLADESTOP].timer!=-1) - status_change_end(&sd->bl,SC_BLADESTOP,-1); - if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris] - skill_stop_dancing(&sd->bl,0); - if (sd->sc_data[SC_BASILICA].timer!=-1) { - /*int i; - for (i=0;i<MAX_SKILLUNITGROUP;i++) - if (sd->skillunit[i].skill_id==HP_BASILICA) - skill_delunitgroup(&sd->skillunit[i]);*/ - - struct skill_unit_group *sg = (struct skill_unit_group *)sd->sc_data[SC_BASILICA].val4; - if (sg && sg->src_id == sd->bl.id) - skill_delunitgroup (sg); - status_change_end(&sd->bl,SC_BASILICA,-1); - } - } - - if(sd->status.option&2) - status_change_end(&sd->bl, SC_HIDING, -1); - if(sd->status.option&4) - status_change_end(&sd->bl, SC_CLOAKING, -1); - if(sd->status.option&16384) - status_change_end(&sd->bl, SC_CHASEWALK, -1); - - if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) { - pet_stopattack(sd->pd); - pet_changestate(sd->pd,MS_IDLE,0); - } - - if(sd->disguise) { // clear disguises when warping [Valaris] - clif_clearchar(&sd->bl, 9); - disguise=sd->disguise; - sd->disguise=0; - } - - strncpy(mapname,mapname_org,sizeof(mapname)); - mapname[16]=0; - if(strstr(mapname,".gat")==NULL && strstr(mapname,".afm")==NULL && strlen(mapname)<16){ - strcat(mapname,".gat"); - } - - m=map_mapname2mapid(mapname); - - if(m<0){ - if(sd->mapname[0]){ - int ip,port; - if(map_mapname2ipport(mapname,&ip,&port)==0){ - skill_stop_dancing(&sd->bl,1); - skill_unit_move(&sd->bl,gettick(),0); - clif_clearchar_area(&sd->bl,clrtype&0xffff); - skill_gangsterparadise(sd,0); - map_delblock(&sd->bl); - if(sd->status.pet_id > 0 && sd->pd) { - if(sd->pd->bl.m != m && sd->pet.intimate <= 0) { - pet_remove_map(sd); - intif_delete_petdata(sd->status.pet_id); - sd->status.pet_id = 0; - sd->pd = NULL; - sd->petDB = NULL; - if(battle_config.pet_status_support) - status_calc_pc(sd,2); - } - else if(sd->pet.intimate > 0) { - pet_stopattack(sd->pd); - pet_changestate(sd->pd,MS_IDLE,0); - clif_clearchar_area(&sd->pd->bl,clrtype&0xffff); - map_delblock(&sd->pd->bl); - } - } - memcpy(sd->mapname,mapname,24); - sd->bl.x=x; - sd->bl.y=y; - sd->state.waitingdisconnect=1; - pc_clean_skilltree(sd); - pc_makesavestatus(sd); - if(sd->status.pet_id > 0 && sd->pd) - intif_save_petdata(sd->status.account_id,&sd->pet); - chrif_save(sd); - storage_storage_save(sd); - storage_delete(sd->status.account_id); - chrif_changemapserver(sd, mapname, x, y, ip, port); - return 0; - } - } -#if 0 - clif_authfail_fd(sd->fd,0); // cancel - clif_setwaitclose(sd->fd); -#endif - return 1; - } - - if(x <0 || x >= map[m].xs || y <0 || y >= map[m].ys) - x=y=0; - if((x==0 && y==0) || map_getcell(m,x,y,CELL_CHKNOPASS)){ - if(x||y) { - if(battle_config.error_log) - printf("stacked (%d,%d)\n",x,y); - } - do { - x=rand()%(map[m].xs-2)+1; - y=rand()%(map[m].ys-2)+1; - } while(map_getcell(m,x,y,CELL_CHKNOPASS)); - } - - if(sd->mapname[0] && sd->bl.prev != NULL){ - skill_unit_move(&sd->bl,gettick(),0); - clif_clearchar_area(&sd->bl,clrtype&0xffff); - skill_gangsterparadise(sd,0); - map_delblock(&sd->bl); - // pet - if(sd->status.pet_id > 0 && sd->pd) { - if(sd->pd->bl.m != m && sd->pet.intimate <= 0) { - pet_remove_map(sd); - intif_delete_petdata(sd->status.pet_id); - sd->status.pet_id = 0; - sd->pd = NULL; - sd->petDB = NULL; - if(battle_config.pet_status_support) - status_calc_pc(sd,2); - pc_clean_skilltree(sd); - pc_makesavestatus(sd); - chrif_save(sd); - storage_storage_save(sd); - } - else if(sd->pet.intimate > 0) { - pet_stopattack(sd->pd); - pet_changestate(sd->pd,MS_IDLE,0); - clif_clearchar_area(&sd->pd->bl,clrtype&0xffff); - map_delblock(&sd->pd->bl); - } - } - clif_changemap(sd,map[m].name,x,y); // [MouseJstr] - } - - if(disguise) // disguise teleport fix [Valaris] - sd->disguise=disguise; - - memcpy(sd->mapname,mapname,24); - sd->bl.m = m; - sd->to_x = x; - sd->to_y = y; - - // moved and changed dance effect stopping - - sd->bl.x = x; - sd->bl.y = y; - - if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) { - sd->pd->bl.m = m; - sd->pd->bl.x = sd->pd->to_x = x; - sd->pd->bl.y = sd->pd->to_y = y; - sd->pd->dir = sd->dir; - } - -// map_addblock(&sd->bl); /// ブロック登?とspawnは -// clif_spawnpc(sd); - - return 0; -} - -/*========================================== - * PCのランダムワ?プ - *------------------------------------------ - */ -int pc_randomwarp(struct map_session_data *sd, int type) { - int x,y,i=0; - int m; - - nullpo_retr(0, sd); - - m=sd->bl.m; - - if (map[sd->bl.m].flag.noteleport) // テレポ?ト禁止 - return 0; - - do{ - x=rand()%(map[m].xs-2)+1; - y=rand()%(map[m].ys-2)+1; - }while(map_getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 ); - - if (i < 1000) - pc_setpos(sd,map[m].name,x,y,type); - - return 0; -} - -/*========================================== - * 現在位置のメモ - *------------------------------------------ - */ -int pc_memo(struct map_session_data *sd, int i) { - int skill; - int j; - - nullpo_retr(0, sd); - - skill = pc_checkskill(sd, AL_WARP); - - if (i >= MIN_PORTAL_MEMO) - i -= MIN_PORTAL_MEMO; - else if (map[sd->bl.m].flag.nomemo || (map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd))) { - clif_skill_teleportmessage(sd, 1); - return 0; - } - - if (skill < 1) { - clif_skill_memo(sd,2); - } - - if (skill < 2 || i < -1 || i > 2) { - clif_skill_memo(sd, 1); - return 0; - } - - for(j = 0 ; j < 3; j++) { - if (strcmp(sd->status.memo_point[j].map, map[sd->bl.m].name) == 0) { - i = j; - break; - } - } - - if (i == -1) { - for(i = skill - 3; i >= 0; i--) { - memcpy(&sd->status.memo_point[i+1],&sd->status.memo_point[i], - sizeof(struct point)); - } - i = 0; - } - memcpy(sd->status.memo_point[i].map, map[sd->bl.m].name, 24); - sd->status.memo_point[i].x = sd->bl.x; - sd->status.memo_point[i].y = sd->bl.y; - - clif_skill_memo(sd, 0); - - return 1; -} - -/*========================================== - * - *------------------------------------------ - */ -int pc_can_reach(struct map_session_data *sd,int x,int y) -{ - struct walkpath_data wpd; - - nullpo_retr(0, sd); - - if( sd->bl.x==x && sd->bl.y==y ) // 同じマス - return 1; - - // 障害物判定 - wpd.path_len=0; - wpd.path_pos=0; - wpd.path_half=0; - return (path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,x,y,0)!=-1)?1:0; -} - -// -// ? 行物 -// -/*========================================== - * 次の1?にかかる史ヤを計算 - *------------------------------------------ - */ -static int calc_next_walk_step(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->walkpath.path_pos>=sd->walkpath.path_len) - return -1; - if(sd->walkpath.path[sd->walkpath.path_pos]&1) - return sd->speed*14/10; - - return sd->speed; -} - -/*========================================== - * 半?進む(timer??) - *------------------------------------------ - */ -static int pc_walk(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd; - int i; - int moveblock; - int x,y,dx,dy; - - if ((sd = map_id2sd(id)) == NULL) - return 0; - - if(sd->walktimer != tid){ - if(battle_config.error_log) - printf("pc_walk %d != %d\n",sd->walktimer,tid); - return 0; - } - sd->walktimer=-1; - if(sd->walkpath.path_pos>=sd->walkpath.path_len || sd->walkpath.path_pos!=data) - return 0; - - //?いたので息吹のタイマ?を初期化 - sd->inchealspirithptick = 0; - sd->inchealspiritsptick = 0; - - sd->walkpath.path_half ^= 1; - if(sd->walkpath.path_half==0){ // マス目中心へ途 - sd->walkpath.path_pos++; - - if(sd->state.change_walk_target){ - pc_walktoxy_sub(sd); - return 0; - } - } else { // マス目境界へ途 - if(sd->walkpath.path[sd->walkpath.path_pos]>=8) - return 1; - - x = sd->bl.x; - y = sd->bl.y; - if(map_getcell(sd->bl.m,x,y,CELL_CHKNOPASS)) { - pc_stop_walking(sd,1); - return 0; - } - sd->dir=sd->head_dir=sd->walkpath.path[sd->walkpath.path_pos]; - dx = dirx[(int)sd->dir]; - dy = diry[(int)sd->dir]; - if(map_getcell(sd->bl.m,x,y,CELL_CHKNOPASS)) { - pc_walktoxy_sub(sd); - return 0; - } - if (skill_check_moonlit (&sd->bl,x+dx,y+dy)) { - pc_stop_walking(sd,1); - return 0; - } - moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); - - sd->walktimer = 1; - map_foreachinmovearea(clif_pcoutsight,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,0,sd); - - x += dx; - y += dy; - - skill_unit_move(&sd->bl,tick,0); - if(moveblock) map_delblock(&sd->bl); - sd->bl.x = x; - sd->bl.y = y; - if(moveblock) map_addblock(&sd->bl); - skill_unit_move(&sd->bl,tick,1); - - map_foreachinmovearea(clif_pcinsight,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,0,sd); - sd->walktimer = -1; - - if(sd->status.party_id>0){ // パ?ティのHP情報通知?査 - struct party *p=party_search(sd->status.party_id); - if(p!=NULL){ - int p_flag=0; - map_foreachinmovearea(party_send_hp_check,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,sd->status.party_id,&p_flag); - if(p_flag) - sd->party_hp=-1; - } - } - if(sd->status.option&4) // クロ?キングの消滅?査 - skill_check_cloaking(&sd->bl); - /* ディボ?ション?査 */ - for(i=0;i<5;i++) - if(sd->dev.val1[i]){ - skill_devotion3(&sd->bl,sd->dev.val1[i]); - break; - } - /* 被ディボ?ション?査 */ - if(sd->sc_count) { - if (sd->sc_data[SC_DANCING].timer!=-1) - skill_unit_move_unit_group((struct skill_unit_group *)sd->sc_data[SC_DANCING].val2,sd->bl.m,dx,dy); - - if (sd->sc_data[SC_DEVOTION].val1) - skill_devotion2(&sd->bl,sd->sc_data[SC_DEVOTION].val1); - - if (sd->sc_data[SC_BASILICA].timer!=-1) { // Basilica cancels if caster moves [celest] - /*int i; - for (i=0;i<MAX_SKILLUNITGROUP;i++) - if (sd->skillunit[i].skill_id==HP_BASILICA*/ - struct skill_unit_group *sg = (struct skill_unit_group *)sd->sc_data[SC_BASILICA].val4; - if (sg && sg->src_id == sd->bl.id) - skill_delunitgroup (sg); - status_change_end(&sd->bl,SC_BASILICA,-1); - } - } - - if(map_getcell(sd->bl.m,x,y,CELL_CHKNPC)) - npc_touch_areanpc(sd,sd->bl.m,x,y); - else - sd->areanpc_id=0; - } - if((i=calc_next_walk_step(sd))>0) { - i = i>>1; - if(i < 1 && sd->walkpath.path_half == 0) - i = 1; - sd->walktimer=add_timer(tick+i,pc_walk,id,sd->walkpath.path_pos); - } - if(battle_config.disp_hpmeter) - clif_hpmeter(sd); - - return 0; -} - -/*========================================== - * 移動可能か確認して、可能なら?行開始 - *------------------------------------------ - */ -static int pc_walktoxy_sub(struct map_session_data *sd) -{ - struct walkpath_data wpd; - int i; - - nullpo_retr(1, sd); - - if(path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y,0)) - return 1; - memcpy(&sd->walkpath,&wpd,sizeof(wpd)); - - clif_walkok(sd); - sd->state.change_walk_target=0; - - if((i=calc_next_walk_step(sd))>0){ - i = i>>2; - sd->walktimer=add_timer(gettick()+i,pc_walk,sd->bl.id,0); - } - clif_movechar(sd); - - return 0; -} - -/*========================================== - * pc? 行要求 - *------------------------------------------ - */ -int pc_walktoxy(struct map_session_data *sd,int x,int y) -{ - - nullpo_retr(0, sd); - - sd->to_x=x; - sd->to_y=y; - sd->idletime = tick_; - - if(sd->walktimer != -1 && sd->state.change_walk_target==0){ - // 現在?いている最中の目的地?更なのでマス目の中心に?た暫ノ - // timer??からpc_walktoxy_subを呼ぶようにする - sd->state.change_walk_target=1; - } else { - pc_walktoxy_sub(sd); - } - - if (sd->state.gmaster_flag > 0) { - struct guild *g = (struct guild *)sd->state.gmaster_flag; - if (g) - map_foreachinarea (skill_guildaura_sub, sd->bl.m, - sd->bl.x-2, sd->bl.y-2, sd->bl.x+2, sd->bl.y+2, BL_PC, - sd->bl.id, sd->status.guild_id, g); - } - - return 0; -} - -/*========================================== - * ? 行停止 - *------------------------------------------ - */ -int pc_stop_walking(struct map_session_data *sd,int type) -{ - nullpo_retr(0, sd); - - if(sd->walktimer != -1) { - delete_timer(sd->walktimer,pc_walk); - sd->walktimer=-1; - } - sd->walkpath.path_len=0; - sd->to_x = sd->bl.x; - sd->to_y = sd->bl.y; - if(type&0x01) - clif_fixpos(&sd->bl); - if(type&0x02 && battle_config.pc_damage_delay) { - unsigned int tick = gettick(); - int delay = status_get_dmotion(&sd->bl); - if(sd->canmove_tick < tick) - sd->canmove_tick = tick + delay; - } - - return 0; -} - -/*========================================== - * Random walk - *------------------------------------------ - */ -int pc_randomwalk(struct map_session_data *sd,int tick) -{ - const int retrycount = 20; - nullpo_retr(0, sd); - - if(DIFF_TICK(sd->next_walktime,tick)<0){ - int i,x,y,d; - d = rand()%7+5; - for(i=0;i<retrycount;i++){ // Search of a movable place - int r=rand(); - x=sd->bl.x+r%(d*2+1)-d; - y=sd->bl.y+r/(d*2+1)%(d*2+1)-d; - if((map_getcell(sd->bl.m,x,y,CELL_CHKPASS)) && pc_walktoxy(sd,x,y)==0) - break; - } - // Working on this part later [celest] - /*for(i=c=0;i<sd->walkpath.path_len;i++){ // The next walk start time is calculated. - if(sd->walkpath.path[i]&1) - c+=sd->speed*14/10; - else - c+=sd->speed; - } - sd->next_walktime = (d=tick+rand()%3000+c); - return d;*/ - return 1; - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int pc_movepos(struct map_session_data *sd,int dst_x,int dst_y) -{ - int moveblock; - int dx,dy; - int tick = gettick(); - - struct walkpath_data wpd; - - nullpo_retr(0, sd); - - if(path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,dst_x,dst_y,0)) - return 1; - - sd->dir = sd->head_dir = map_calc_dir(&sd->bl, dst_x,dst_y); - - dx = dst_x - sd->bl.x; - dy = dst_y - sd->bl.y; - - moveblock = ( sd->bl.x/BLOCK_SIZE != dst_x/BLOCK_SIZE || sd->bl.y/BLOCK_SIZE != dst_y/BLOCK_SIZE); - - map_foreachinmovearea(clif_pcoutsight,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,dx,dy,0,sd); - - skill_unit_move(&sd->bl,tick,0); - if(moveblock) map_delblock(&sd->bl); - sd->bl.x = dst_x; - sd->bl.y = dst_y; - if(moveblock) map_addblock(&sd->bl); - skill_unit_move(&sd->bl,tick,1); - - map_foreachinmovearea(clif_pcinsight,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,-dx,-dy,0,sd); - - if(sd->status.party_id>0){ // パ?ティのHP情報通知?査 - struct party *p=party_search(sd->status.party_id); - if(p!=NULL){ - int flag=0; - map_foreachinmovearea(party_send_hp_check,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,-dx,-dy,BL_PC,sd->status.party_id,&flag); - if(flag) - sd->party_hp=-1; - } - } - - if(sd->status.option&4) // クロ?キングの消滅?査 - skill_check_cloaking(&sd->bl); - - if(map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC)) - npc_touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y); - else - sd->areanpc_id=0; - return 0; -} - -// -// 武器?? -// -/*========================================== - * スキルの?索 所有していた場合Lvが返る - *------------------------------------------ - */ -int pc_checkskill(struct map_session_data *sd,int skill_id) -{ - if(sd == NULL) return 0; - if( skill_id>=10000 ){ - struct guild *g; - if( sd->status.guild_id>0 && (g=guild_search(sd->status.guild_id))!=NULL) - return guild_checkskill(g,skill_id); - return 0; - } - - if(sd->status.skill[skill_id].id == skill_id) - return (sd->status.skill[skill_id].lv); - - return 0; -} - -/*========================================== - * 武器?更によるスキルの??チェック - * 引?: - * struct map_session_data *sd セッションデ?タ - * int nameid ?備品ID - * 返り値: - * 0 ?更なし - * -1 スキルを解除 - *------------------------------------------ - */ -int pc_checkallowskill(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - nullpo_retr(0, sd->sc_data); - - if(!(skill_get_weapontype(KN_TWOHANDQUICKEN)&(1<<sd->status.weapon)) && sd->sc_data[SC_TWOHANDQUICKEN].timer!=-1) { // 2HQ - status_change_end(&sd->bl,SC_TWOHANDQUICKEN,-1); // 2HQを解除 - return -1; - } - if(!(skill_get_weapontype(LK_AURABLADE)&(1<<sd->status.weapon)) && sd->sc_data[SC_AURABLADE].timer!=-1) { /* オ?ラブレ?ド */ - status_change_end(&sd->bl,SC_AURABLADE,-1); /* オ?ラブレ?ドを解除 */ - return -1; - } - if(!(skill_get_weapontype(LK_PARRYING)&(1<<sd->status.weapon)) && sd->sc_data[SC_PARRYING].timer!=-1) { /* パリイング */ - status_change_end(&sd->bl,SC_PARRYING,-1); /* パリイングを解除 */ - return -1; - } - if(!(skill_get_weapontype(LK_CONCENTRATION)&(1<<sd->status.weapon)) && sd->sc_data[SC_CONCENTRATION].timer!=-1) { /* コンセントレ?ション */ - status_change_end(&sd->bl,SC_CONCENTRATION,-1); /* コンセントレ?ションを解除 */ - return -1; - } - if(!(skill_get_weapontype(CR_SPEARQUICKEN)&(1<<sd->status.weapon)) && sd->sc_data[SC_SPEARSQUICKEN].timer!=-1){ // スピアクィッケン - status_change_end(&sd->bl,SC_SPEARSQUICKEN,-1); // スピアクイッケンを解除 - return -1; - } - if(!(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon)) && sd->sc_data[SC_ADRENALINE].timer!=-1){ // アドレナリンラッシュ - status_change_end(&sd->bl,SC_ADRENALINE,-1); // アドレナリンラッシュを解除 - return -1; - } - - if(sd->status.shield <= 0) { - if(sd->sc_data[SC_AUTOGUARD].timer!=-1){ // オ?トガ?ド - status_change_end(&sd->bl,SC_AUTOGUARD,-1); - return -1; - } - if(sd->sc_data[SC_DEFENDER].timer!=-1){ // ディフェンダ? - status_change_end(&sd->bl,SC_DEFENDER,-1); - return -1; - } - if(sd->sc_data[SC_REFLECTSHIELD].timer!=-1){ //リフレクトシ?ルド - status_change_end(&sd->bl,SC_REFLECTSHIELD,-1); - return -1; - } - } - - return 0; -} - -/*========================================== - * ? 備品のチェック - *------------------------------------------ - */ -int pc_checkequip(struct map_session_data *sd,int pos) -{ - int i; - - nullpo_retr(-1, sd); - - for(i=0;i<11;i++){ - if(pos & equip_pos[i]) - return sd->equip_index[i]; - } - - return -1; -} - -/*========================================== - * ?生職や養子職の元の職業を返す - *------------------------------------------ - */ -struct pc_base_job pc_calc_base_job(int b_class) -{ - struct pc_base_job bj; - //?生や養子の場合の元の職業を算出する - //if(b_class < MAX_PC_CLASS){ //通常 - if(b_class < 4001){ - bj.job = b_class; - bj.upper = 0; - }else if(b_class >= 4001 && b_class < 4023){ //?生職 - // Athena almost never uses this... well, used this. :3 - bj.job = b_class - 4001; - bj.upper = 1; - //}else if(b_class == 23 + 4023 -1){ //養子スパノビ - }else if(b_class == 4045){ // super baby - //bj.job = b_class - (4023 - 1); - bj.job = 23; - bj.upper = 2; - }else{ //養子スパノビ以外の養子 - bj.job = b_class - 4023; - bj.upper = 2; - } - - if(bj.job == 0){ - bj.type = 0; - }else if(bj.job < 7){ - bj.type = 1; - }else{ - bj.type = 2; - } - - return bj; -} - -/*========================================== - * For quick calculating [Celest] - *------------------------------------------ - */ -int pc_calc_base_job2 (int b_class) -{ - if(b_class < 4001) - return b_class; - else if(b_class >= 4001 && b_class < 4023) - return b_class - 4001; - else if(b_class == 4045) - return 23; - return b_class - 4023; -} - -int pc_calc_upper(int b_class) -{ - if(b_class < 4001) - return 0; - else if(b_class >= 4001 && b_class < 4023) - return 1; - return 2; -} - -/*========================================== - * PCの攻? (timer??) - *------------------------------------------ - */ -int pc_attack_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd; - struct block_list *bl; - struct status_change *sc_data; - short *opt; - int dist,skill,range; - - sd=map_id2sd(id); - if(sd == NULL) - return 0; - - sd->idletime = tick_; - - if(sd->attacktimer != tid){ - if(battle_config.error_log) - printf("pc_attack_timer %d != %d\n",sd->attacktimer,tid); - return 0; - } - sd->attacktimer=-1; - - if(sd->bl.prev == NULL) - return 0; - - bl=map_id2bl(sd->attacktarget); - if(bl==NULL || bl->prev == NULL) - return 0; - - if(bl->type == BL_PC) { - if (pc_isdead((struct map_session_data *)bl)) - return 0; - else if (pc_ishiding((struct map_session_data *)bl)) - return 0; - } - - // 同じmapでないなら攻?しない - // PCが死んでても攻?しない - if(sd->bl.m != bl->m || pc_isdead(sd)) - return 0; - - //if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16388) // 異常などで攻?できない - if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16384) // 異常などで攻?できない - return 0; - - if (sd->sc_count) { - if(sd->sc_data[SC_AUTOCOUNTER].timer != -1) - return 0; - if(sd->sc_data[SC_BLADESTOP].timer != -1) - return 0; - } - - //if((opt = status_get_option(bl)) != NULL && *opt&0x46) - if((opt = status_get_option(bl)) != NULL && *opt&0x42) - return 0; - if((sc_data = status_get_sc_data(bl)) != NULL) { - if (sc_data[SC_TRICKDEAD].timer != -1 || - sc_data[SC_BASILICA].timer != -1) - return 0; - } - - if(sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) <= 0) - return 0; - - if(!battle_config.sdelay_attack_enable && pc_checkskill(sd,SA_FREECAST) <= 0) { - if(DIFF_TICK(tick , sd->canact_tick) < 0) { - clif_skill_fail(sd,1,4,0); - return 0; - } - } - - if(sd->status.weapon == 11 && sd->equip_index[10] < 0) { - clif_arrow_fail(sd,0); - return 0; - } - - dist = distance(sd->bl.x,sd->bl.y,bl->x,bl->y); - range = sd->attackrange; - if(sd->status.weapon != 11) range++; - if( dist > range ){ // ? かないので移動 - if(pc_can_reach(sd,bl->x,bl->y)) - clif_movetoattack(sd,bl); - return 0; - } - - if(dist <= range && !battle_check_range(&sd->bl,bl,range) ) { - if(pc_can_reach(sd,bl->x,bl->y) && sd->canmove_tick < tick && (sd->sc_data[SC_ANKLE].timer == -1 || sd->sc_data[SC_SPIDERWEB].timer == -1)) - pc_walktoxy(sd,bl->x,bl->y); - sd->attackabletime = tick + (sd->aspd<<1); - } - else { - if(battle_config.pc_attack_direction_change) - sd->dir=sd->head_dir=map_calc_dir(&sd->bl, bl->x,bl->y ); // 向き設定 - - if(sd->walktimer != -1) - pc_stop_walking(sd,1); - - if(sd->sc_data[SC_COMBO].timer == -1) { - map_freeblock_lock(); - pc_stop_walking(sd,0); - sd->attacktarget_lv = battle_weapon_attack(&sd->bl,bl,tick,0); - // &2 = ? - Celest - if(!(battle_config.pc_cloak_check_type&2) && sd->sc_data[SC_CLOAKING].timer != -1) - status_change_end(&sd->bl,SC_CLOAKING,-1); - if(sd->status.pet_id > 0 && sd->pd && sd->petDB && battle_config.pet_attack_support) - pet_target_check(sd,bl,0); - map_freeblock_unlock(); - if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0 ) // フリ?キャスト - sd->attackabletime = tick + ((sd->aspd<<1)*(150 - skill*5)/100); - else - sd->attackabletime = tick + (sd->aspd<<1); - } - else if(sd->attackabletime <= tick) { - if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0 ) // フリ?キャスト - sd->attackabletime = tick + ((sd->aspd<<1)*(150 - skill*5)/100); - else - sd->attackabletime = tick + (sd->aspd<<1); - } - if(sd->attackabletime <= tick) sd->attackabletime = tick + (battle_config.max_aspd<<1); - } - - if(sd->state.attack_continue) { - sd->attacktimer=add_timer(sd->attackabletime,pc_attack_timer,sd->bl.id,0); - } - - return 0; -} - -/*========================================== - * 攻?要求 - * typeが1なら??攻? - *------------------------------------------ - */ -int pc_attack(struct map_session_data *sd,int target_id,int type) -{ - struct block_list *bl; - int d; - - - nullpo_retr(0, sd); - - bl=map_id2bl(target_id); - if(bl==NULL) - return 1; - - sd->idletime = tick_; - - if(bl->type==BL_NPC) { // monster npcs [Valaris] - //npc_click(sd,RFIFOL(sd->fd,2)); - npc_click(sd,target_id); // submitted by leinsirk10 [Celest] - return 0; - } - - if(battle_check_target(&sd->bl,bl,BCT_ENEMY) <= 0) - return 1; - if(sd->attacktimer != -1) - pc_stopattack(sd); - sd->attacktarget=target_id; - sd->state.attack_continue=type; - - d=DIFF_TICK(sd->attackabletime,gettick()); - if(d>0 && d<2000){ // 攻?delay中 - sd->attacktimer=add_timer(sd->attackabletime,pc_attack_timer,sd->bl.id,0); - } else { - // 本?timer??なので引?を合わせる - pc_attack_timer(-1,gettick(),sd->bl.id,0); - } - - return 0; -} - -/*========================================== - * ??攻?停止 - *------------------------------------------ - */ -int pc_stopattack(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->attacktimer != -1) { - delete_timer(sd->attacktimer,pc_attack_timer); - sd->attacktimer=-1; - } - sd->attacktarget=0; - sd->state.attack_continue=0; - - return 0; -} - -int pc_follow_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd, *bl; - - sd=map_id2sd(id); - - if(sd == NULL || sd->followtimer != tid || pc_isdead(sd)) - return 0; - - sd->followtimer=-1; - - do { - if(sd->bl.prev == NULL) - break; - - bl=(struct map_session_data *) map_id2bl(sd->followtarget); - - if(bl==NULL) - return 0; - - if(bl->bl.prev == NULL) - break; - - if(bl->bl.type == BL_PC && pc_isdead((struct map_session_data *)bl)) - return 0; - - if (sd->skilltimer == -1 && sd->attacktimer == -1 && sd->walktimer == -1) { - if((sd->bl.m == bl->bl.m) && pc_can_reach(sd,bl->bl.x,bl->bl.y)) { - if (distance(sd->bl.x,sd->bl.y,bl->bl.x,bl->bl.y) > 5) - pc_walktoxy(sd,bl->bl.x,bl->bl.y); - } else - pc_setpos((struct map_session_data*)sd, bl->mapname, bl->bl.x, bl->bl.y, 3); - } - } while (0); - - sd->followtimer=add_timer(tick + sd->aspd,pc_follow_timer,sd->bl.id,0); - - return 0; -} - -int pc_follow(struct map_session_data *sd,int target_id) -{ - struct block_list *bl; - - bl=map_id2bl(target_id); - if(bl==NULL) - return 1; - sd->followtarget=target_id; - if(sd->followtimer != -1) { - delete_timer(sd->followtimer,pc_follow_timer); - sd->followtimer = -1; - } - - pc_follow_timer(-1,gettick(),sd->bl.id,0); - - return 0; -} - -int pc_checkbaselevelup(struct map_session_data *sd) -{ - int next = pc_nextbaseexp(sd); - - nullpo_retr(0, sd); - - if(sd->status.base_exp >= next && next > 0){ - struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); - - // base側レベルアップ?理 - sd->status.base_exp -= next; - - sd->status.base_level ++; - sd->status.status_point += (sd->status.base_level+14) / 5 ; - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_BASELEVEL); - clif_updatestatus(sd,SP_NEXTBASEEXP); - status_calc_pc(sd,0); - pc_heal(sd,sd->status.max_hp,sd->status.max_sp); - - //スパノビはキリエ、イムポ、マニピ、グロ、サフラLv1がかかる - if(s_class.job == 23){ - status_change_start(&sd->bl,SkillStatusChangeTable[PR_KYRIE],1,0,0,0,skill_get_time(PR_KYRIE,1),0 ); - status_change_start(&sd->bl,SkillStatusChangeTable[PR_IMPOSITIO],1,0,0,0,skill_get_time(PR_IMPOSITIO,1),0 ); - status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],1,0,0,0,skill_get_time(PR_MAGNIFICAT,1),0 ); - status_change_start(&sd->bl,SkillStatusChangeTable[PR_GLORIA],1,0,0,0,skill_get_time(PR_GLORIA,1),0 ); - status_change_start(&sd->bl,SkillStatusChangeTable[PR_SUFFRAGIUM],1,0,0,0,skill_get_time(PR_SUFFRAGIUM,1),0 ); - } - - clif_misceffect(&sd->bl,0); - //レベルアップしたのでパ?ティ?情報を更新する - //(公平範?チェック) - party_send_movemap(sd); - return 1; - } - - return 0; -} - -int pc_checkjoblevelup(struct map_session_data *sd) -{ - int next = pc_nextjobexp(sd); - - nullpo_retr(0, sd); - - if(sd->status.job_exp >= next && next > 0){ - // job側レベルアップ?理 - sd->status.job_exp -= next; - sd->status.job_level ++; - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_NEXTJOBEXP); - sd->status.skill_point ++; - clif_updatestatus(sd,SP_SKILLPOINT); - status_calc_pc(sd,0); - - clif_misceffect(&sd->bl,1); - return 1; - } - - return 0; -} - -/*========================================== - * ??値取得 - *------------------------------------------ - */ -int pc_gainexp(struct map_session_data *sd,int base_exp,int job_exp) -{ - char output[256]; - float nextbp=0, nextjp=0; - int nextb=0, nextj=0; - nullpo_retr(0, sd); - - if(sd->bl.prev == NULL || pc_isdead(sd)) - return 0; - - if((battle_config.pvp_exp == 0) && map[sd->bl.m].flag.pvp) // [MouseJstr] - return 0; // no exp on pvp maps - - if(sd->sc_data[SC_RICHMANKIM].timer != -1) { // added bounds checking [Vaalris] - base_exp += base_exp*(25 + sd->sc_data[SC_RICHMANKIM].val1*25)/100; - job_exp += job_exp*(25 + sd->sc_data[SC_RICHMANKIM].val1*25)/100; - } - - if(sd->status.guild_id>0){ // ギルドに上納 - base_exp-=guild_payexp(sd,base_exp); - if(base_exp < 0) - base_exp = 0; - } - - if(!battle_config.multi_level_up && pc_nextbaseafter(sd) && sd->status.base_exp+base_exp >= pc_nextbaseafter(sd)) { - base_exp = pc_nextbaseafter(sd) - sd->status.base_exp; - if (base_exp < 0) - base_exp = 0; - } - nextb = pc_nextbaseexp(sd); - nextj = pc_nextjobexp(sd); - if (nextb > 0) - nextbp = (float) base_exp / (float) nextb; - if (nextj > 0) - nextjp = (float) job_exp / (float) nextj; - - sd->status.base_exp += base_exp; - if(sd->status.base_exp < 0) - sd->status.base_exp = 0; - - while(pc_checkbaselevelup(sd)) ; - - clif_updatestatus(sd,SP_BASEEXP); - if(!battle_config.multi_level_up && pc_nextjobafter(sd) && sd->status.job_exp+job_exp >= pc_nextjobafter(sd)) { - job_exp = pc_nextjobafter(sd) - sd->status.job_exp; - if (job_exp < 0) - job_exp = 0; - } - - sd->status.job_exp += job_exp; - if(sd->status.job_exp < 0) - sd->status.job_exp = 0; - - while(pc_checkjoblevelup(sd)) ; - - clif_updatestatus(sd,SP_JOBEXP); - - if(battle_config.disp_experience && !sd->noexp){ - sprintf(output, - "Experienced Gained Base:%d (%.2f%%) Job:%d (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100); - clif_disp_onlyself(sd,output,strlen(output)); - } - - return 0; -} - -/*========================================== - * base level側必要??値計算 - *------------------------------------------ - */ -int pc_nextbaseexp(struct map_session_data *sd) -{ - int i; - - nullpo_retr(0, sd); - - if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0) - return 0; - - if(sd->status.class_==0) i=0; - else if(sd->status.class_<=6) i=1; - else if(sd->status.class_<=22) i=2; - else if(sd->status.class_==23) i=3; - else if(sd->status.class_==4001) i=4; - else if(sd->status.class_<=4007) i=5; - else i=6; - - return exp_table[i][sd->status.base_level-1]; -} - -/*========================================== - * job level側必要??値計算 - *------------------------------------------ - */ -int pc_nextjobexp(struct map_session_data *sd) -{ - int i; - - nullpo_retr(0, sd); - - if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0) - return 0; - - if(sd->status.class_==0) i=7; - else if(sd->status.class_<=6) i=8; - else if(sd->status.class_<=22) i=9; - else if(sd->status.class_==23) i=10; - else if(sd->status.class_==4001) i=11; - else if(sd->status.class_<=4007) i=12; - else i=13; - - return exp_table[i][sd->status.job_level-1]; -} - -/*========================================== - * base level after next [Valaris] - *------------------------------------------ - */ -int pc_nextbaseafter(struct map_session_data *sd) -{ - int i; - - nullpo_retr(0, sd); - - if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0) - return 0; - - if(sd->status.class_==0) i=0; - else if(sd->status.class_<=6) i=1; - else if(sd->status.class_<=22) i=2; - else if(sd->status.class_==23) i=3; - else if(sd->status.class_==4001) i=4; - else if(sd->status.class_<=4007) i=5; - else i=6; - - return exp_table[i][sd->status.base_level]; -} - -/*========================================== - * job level after next [Valaris] - *------------------------------------------ - */ -int pc_nextjobafter(struct map_session_data *sd) -{ - int i; - - nullpo_retr(0, sd); - - if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0) - return 0; - - if(sd->status.class_==0) i=7; - else if(sd->status.class_<=6) i=8; - else if(sd->status.class_<=22) i=9; - else if(sd->status.class_==23) i=10; - else if(sd->status.class_==4001) i=11; - else if(sd->status.class_<=4007) i=12; - else i=13; - - return exp_table[i][sd->status.job_level]; -} -/*========================================== - - * 必要ステ?タスポイント計算 - *------------------------------------------ - */ -int pc_need_status_point(struct map_session_data *sd,int type) -{ - int val; - - nullpo_retr(-1, sd); - - if(type<SP_STR || type>SP_LUK) - return -1; - val = - type==SP_STR ? sd->status.str : - type==SP_AGI ? sd->status.agi : - type==SP_VIT ? sd->status.vit : - type==SP_INT ? sd->status.int_: - type==SP_DEX ? sd->status.dex : sd->status.luk; - - return (val+9)/10+1; -} - -/*========================================== - * 能力値成長 - *------------------------------------------ - */ -int pc_statusup(struct map_session_data *sd,int type) -{ - int max, need,val = 0; - - nullpo_retr(0, sd); - - max = (pc_calc_upper(sd->status.class_)==2) ? 80 : battle_config.max_parameter; - - need=pc_need_status_point(sd,type); - if(type<SP_STR || type>SP_LUK || need<0 || need>sd->status.status_point){ - clif_statusupack(sd,type,0,0); - return 1; - } - switch(type){ - case SP_STR: - if(sd->status.str >= max) { - clif_statusupack(sd,type,0,0); - return 1; - } - val= ++sd->status.str; - break; - case SP_AGI: - if(sd->status.agi >= max) { - clif_statusupack(sd,type,0,0); - return 1; - } - val= ++sd->status.agi; - break; - case SP_VIT: - if(sd->status.vit >= max) { - clif_statusupack(sd,type,0,0); - return 1; - } - val= ++sd->status.vit; - break; - case SP_INT: - if(sd->status.int_ >= max) { - clif_statusupack(sd,type,0,0); - return 1; - } - val= ++sd->status.int_; - break; - case SP_DEX: - if(sd->status.dex >= max) { - clif_statusupack(sd,type,0,0); - return 1; - } - val= ++sd->status.dex; - break; - case SP_LUK: - if(sd->status.luk >= max) { - clif_statusupack(sd,type,0,0); - return 1; - } - val= ++sd->status.luk; - break; - } - sd->status.status_point-=need; - if(need!=pc_need_status_point(sd,type)){ - clif_updatestatus(sd,type-SP_STR+SP_USTR); - } - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,type); - status_calc_pc(sd,0); - clif_statusupack(sd,type,1,val); - - return 0; -} - -/*========================================== - * 能力値成長 - *------------------------------------------ - */ -int pc_statusup2(struct map_session_data *sd,int type,int val) -{ - nullpo_retr(0, sd); - - if(type<SP_STR || type>SP_LUK){ - clif_statusupack(sd,type,0,0); - return 1; - } - switch(type){ - case SP_STR: - if(sd->status.str + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if(sd->status.str + val < 1) - val = 1; - else - val += sd->status.str; - sd->status.str = val; - break; - case SP_AGI: - if(sd->status.agi + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if(sd->status.agi + val < 1) - val = 1; - else - val += sd->status.agi; - sd->status.agi = val; - break; - case SP_VIT: - if(sd->status.vit + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if(sd->status.vit + val < 1) - val = 1; - else - val += sd->status.vit; - sd->status.vit = val; - break; - case SP_INT: - if(sd->status.int_ + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if(sd->status.int_ + val < 1) - val = 1; - else - val += sd->status.int_; - sd->status.int_ = val; - break; - case SP_DEX: - if(sd->status.dex + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if(sd->status.dex + val < 1) - val = 1; - else - val += sd->status.dex; - sd->status.dex = val; - break; - case SP_LUK: - if(sd->status.luk + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if(sd->status.luk + val < 1) - val = 1; - else - val = sd->status.luk + val; - sd->status.luk = val; - break; - } - clif_updatestatus(sd,type-SP_STR+SP_USTR); - clif_updatestatus(sd,type); - status_calc_pc(sd,0); - clif_statusupack(sd,type,1,val); - - return 0; -} - -/*========================================== - * スキルポイント割り振り - *------------------------------------------ - */ -int pc_skillup(struct map_session_data *sd,int skill_num) -{ - nullpo_retr(0, sd); - - if( skill_num>=10000 ){ - guild_skillup(sd,skill_num,0); - return 0; - } - - if( sd->status.skill_point>0 && - sd->status.skill[skill_num].id!=0 && - //sd->status.skill[skill_num].lv < skill_get_max(skill_num) ) - celest - sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class_) ) - { - sd->status.skill[skill_num].lv++; - sd->status.skill_point--; - status_calc_pc(sd,0); - clif_skillup(sd,skill_num); - clif_updatestatus(sd,SP_SKILLPOINT); - clif_skillinfoblock(sd); - } - - return 0; -} - -/*========================================== - * /allskill - *------------------------------------------ - */ -int pc_allskillup(struct map_session_data *sd) -{ - int i,id; - int c=0, s=0; - //?生や養子の場合の元の職業を算出する - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - s_class = pc_calc_base_job(sd->status.class_); - c = s_class.job; - s = (s_class.upper==1) ? 1 : 0 ; //?生以外は通常のスキル? - - for(i=0;i<MAX_SKILL;i++){ - sd->status.skill[i].id=0; - if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // cardスキルなら、 - sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; // 本?のlvに - sd->status.skill[i].flag=0; // flagは0にしておく - } - } - - if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){ - // 全てのスキル - for(i=1;i<158;i++) - sd->status.skill[i].lv=skill_get_max(i); - for(i=210;i<291;i++) - sd->status.skill[i].lv=skill_get_max(i); - for(i=304;i<338;i++){ - if(i==331) continue; - sd->status.skill[i].lv=skill_get_max(i); - } - for(i=355;i<411;i++) - sd->status.skill[i].lv=skill_get_max(i); - for(i=475;i<480;i++) - sd->status.skill[i].lv=skill_get_max(i); - } - else { - for(i=0;(id=skill_tree[s][c][i].id)>0;i++){ - if(sd->status.skill[id].id==0 && (!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn) ) { - sd->status.skill[id].id = id; // celest - // sd->status.skill[id].lv=skill_get_max(id); - sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); // celest - } - } - } - status_calc_pc(sd,0); - - return 0; -} - -/*========================================== - * /resetlvl - *------------------------------------------ - */ -int pc_resetlvl(struct map_session_data* sd,int type) -{ - int i; - - nullpo_retr(0, sd); - - for(i=1;i<MAX_SKILL;i++){ - sd->status.skill[i].lv = 0; - } - - if(type == 1){ - sd->status.skill_point=0; - sd->status.base_level=1; - sd->status.job_level=1; - sd->status.base_exp=sd->status.base_exp=0; - sd->status.job_exp=sd->status.job_exp=0; - if(sd->status.option !=0) - sd->status.option = 0; - - sd->status.str=1; - sd->status.agi=1; - sd->status.vit=1; - sd->status.int_=1; - sd->status.dex=1; - sd->status.luk=1; - if(sd->status.class_ == 4001) - sd->status.status_point=100; // not 88 [celest] - // give platinum skills upon changing - pc_skill(sd,142,1,0); - pc_skill(sd,143,1,0); - } - - if(type == 2){ - sd->status.skill_point=0; - sd->status.base_level=1; - sd->status.job_level=1; - sd->status.base_exp=0; - sd->status.job_exp=0; - } - if(type == 3){ - sd->status.base_level=1; - sd->status.base_exp=0; - } - if(type == 4){ - sd->status.job_level=1; - sd->status.job_exp=0; - } - - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); - clif_updatestatus(sd,SP_BASELEVEL); - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_NEXTBASEEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); - clif_updatestatus(sd,SP_SKILLPOINT); - - clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris - clif_updatestatus(sd,SP_UAGI); - clif_updatestatus(sd,SP_UVIT); - clif_updatestatus(sd,SP_UINT); - clif_updatestatus(sd,SP_UDEX); - clif_updatestatus(sd,SP_ULUK); // End Addition - - for(i=0;i<11;i++) { // unequip items that can't be equipped by base 1 [Valaris] - if(sd->equip_index[i] >= 0) - if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],2); - } - - clif_skillinfoblock(sd); - status_calc_pc(sd,0); - - return 0; -} -/*========================================== - * /resetstate - *------------------------------------------ - */ -int pc_resetstate(struct map_session_data* sd) -{ - #define sumsp(a) ((a)*((a-2)/10+2) - 5*((a-2)/10)*((a-2)/10) - 6*((a-2)/10) -2) -// int add=0; // Removed by Dexity - int lv; - - nullpo_retr(0, sd); - // allow it to just read the last entry [celest] - lv = sd->status.base_level < MAX_LEVEL ? sd->status.base_level : MAX_LEVEL - 1; - -// New statpoint table used here - Dexity - sd->status.status_point = statp[lv]; - if(sd->status.class_ >= 4001 && sd->status.class_ <= 4024) - sd->status.status_point+=52; // extra 52+48=100 stat points -// End addition - -// Removed by Dexity - old count -// add += sumsp(sd->status.str); -// add += sumsp(sd->status.agi); -// add += sumsp(sd->status.vit); -// add += sumsp(sd->status.int_); -// add += sumsp(sd->status.dex); -// add += sumsp(sd->status.luk); -// sd->status.status_point+=add; - - clif_updatestatus(sd,SP_STATUSPOINT); - - sd->status.str=1; - sd->status.agi=1; - sd->status.vit=1; - sd->status.int_=1; - sd->status.dex=1; - sd->status.luk=1; - - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); - - clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris - clif_updatestatus(sd,SP_UAGI); - clif_updatestatus(sd,SP_UVIT); - clif_updatestatus(sd,SP_UINT); - clif_updatestatus(sd,SP_UDEX); - clif_updatestatus(sd,SP_ULUK); // End Addition - - status_calc_pc(sd,0); - - return 0; -} - -/*========================================== - * /resetskill - *------------------------------------------ - */ -int pc_resetskill(struct map_session_data* sd) -{ - int i,skill; - - nullpo_retr(0, sd); - - for(i=1;i<MAX_SKILL;i++){ - skill = ( i >= 10000 ) ? pc_checkskill(sd,i) : sd->status.skill[i].lv; - if( skill > 0) { - if(!(skill_get_inf2(i)&0x01) || battle_config.quest_skill_learn) { - if(!sd->status.skill[i].flag) - sd->status.skill_point += skill; - else if(sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) { - sd->status.skill_point += (sd->status.skill[i].flag - 2); - } - sd->status.skill[i].lv = 0; - } - else if(battle_config.quest_skill_reset) - sd->status.skill[i].lv = 0; - sd->status.skill[i].flag = 0; - } else { - sd->status.skill[i].lv = 0; - } - } - clif_updatestatus(sd,SP_SKILLPOINT); - clif_skillinfoblock(sd); - status_calc_pc(sd,0); - - return 0; -} - -/*========================================== - * pcにダメ?ジを?える - *------------------------------------------ - */ -int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) -{ - int i=0,j=0; - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - //?生や養子の場合の元の職業を算出する - s_class = pc_calc_base_job(sd->status.class_); - // ?に死んでいたら無? - if(pc_isdead(sd)) - return 0; - // 座ってたら立ち上がる - if(pc_issit(sd)) { - pc_setstand(sd); - skill_gangsterparadise(sd,0); - } - - // ? いていたら足を止める - if (sd->sc_data) { - if (sd->sc_data[SC_BERSERK].timer != -1 || - sd->special_state.infinite_endure) - ; // do nothing - else if (sd->sc_data[SC_ENDURE].timer != -1 && (src != NULL && src->type == BL_MOB) && !map[sd->bl.m].flag.gvg) { - if ((--sd->sc_data[SC_ENDURE].val2) < 0) - status_change_end(&sd->bl, SC_ENDURE, -1); - } else pc_stop_walking(sd,3); - } - - // 演奏/ダンスの中? - if(damage > sd->status.max_hp>>2) - skill_stop_dancing(&sd->bl,0); - - sd->status.hp-=damage; - if(sd->status.pet_id > 0 && sd->pd && sd->petDB && battle_config.pet_damage_support) - pet_target_check(sd,src,1); - - if (sd->sc_data[SC_TRICKDEAD].timer != -1) - status_change_end(&sd->bl, SC_TRICKDEAD, -1); - if(sd->status.option&2) - status_change_end(&sd->bl, SC_HIDING, -1); - if(sd->status.option&4) - status_change_end(&sd->bl, SC_CLOAKING, -1); - if(sd->status.option&16384) - status_change_end(&sd->bl, SC_CHASEWALK, -1); - - if(sd->status.hp>0){ - // まだ生きているならHP更新 - clif_updatestatus(sd,SP_HP); - - //if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 && - if(sd->status.hp<sd->status.max_hp>>2 && sd->sc_data[SC_AUTOBERSERK].timer != -1 && - (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 )) - // オ?トバ?サ?ク?動 - status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); - - sd->canlog_tick = gettick(); - - if(sd->status.party_id>0) { // on-the-fly party hp updates [Valaris] - struct party *p=party_search(sd->status.party_id); - if(p!=NULL) clif_party_hp(p,sd); - } // end addition [Valaris] - - return 0; - } - sd->status.hp = 0; - //pc_setdead(sd); - if(sd->vender_id) - vending_closevending(sd); - - if(sd->status.pet_id > 0 && sd->pd) { - if(sd->petDB) { - sd->pet.intimate -= sd->petDB->die; - if(sd->pet.intimate < 0) - sd->pet.intimate = 0; - clif_send_petdata(sd,1,sd->pet.intimate); - } - } - - pc_stop_walking(sd,0); - skill_castcancel(&sd->bl,0); // 詠唱の中止 - clif_clearchar_area(&sd->bl,1); - pc_setdead(sd); - skill_unit_move(&sd->bl,gettick(),0); - if(sd->sc_data[SC_BLADESTOP].timer!=-1)//白刃は事前に解除 - status_change_end(&sd->bl,SC_BLADESTOP,-1); - pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter); //死にカウンタ?書き?み - status_change_clear(&sd->bl,0); // ステ?タス異常を解除する - clif_updatestatus(sd,SP_HP); - status_calc_pc(sd,0); - - if (src && src->type == BL_PC) { - struct map_session_data *ssd = (struct map_session_data *)src; - if (ssd) { - if (sd->state.event_death) - pc_setglobalreg(sd,"killerrid",(ssd->status.account_id)); - if (ssd->state.event_kill) { - if (script_config.event_script_type == 0) { - struct npc_data *npc; - if ((npc = npc_name2id(script_config.kill_event_name))) { - run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCKillNPC - sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.kill_event_name); - ShowStatus(tmp_output); - } - } else { - sprintf (tmp_output, "%d '"CL_WHITE"%s"CL_RESET"' events executed.\n", - npc_event_doall_id(script_config.kill_event_name, sd->bl.id), script_config.kill_event_name); - ShowStatus(tmp_output); - } - } - } - } - - if (sd->state.event_death) { - if (script_config.event_script_type == 0) { - struct npc_data *npc; - if ((npc = npc_name2id(script_config.die_event_name))) { - run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCDeathNPC - sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.die_event_name); - ShowStatus(tmp_output); - } - } else { - sprintf (tmp_output, "%d '"CL_WHITE"%s"CL_RESET"' events executed.\n", - npc_event_doall_id(script_config.die_event_name, sd->bl.id), script_config.die_event_name); - ShowStatus(tmp_output); - } - } - - if(battle_config.bone_drop==2 - || (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp)){ // ドクロドロップ - struct item item_tmp; - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid=7005; - item_tmp.identify=1; - item_tmp.card[0]=0x00fe; - item_tmp.card[1]=0; - *((unsigned long *)(&item_tmp.card[2]))=sd->char_id; /* キャラID */ - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - - // activate Steel body if a super novice dies at 99+% exp [celest] - if (s_class.job == 23) { - if ((i=pc_nextbaseexp(sd))<=0) - i=sd->status.base_exp; - if (i>0 && (j=sd->status.base_exp*1000/i)>=990 && j<=1000) - sd->state.snovice_flag = 4; - } - - for(i=0;i<5;i++) - if(sd->dev.val1[i]){ - status_change_end(&map_id2sd(sd->dev.val1[i])->bl,SC_DEVOTION,-1); - sd->dev.val1[i] = sd->dev.val2[i]=0; - } - - if(battle_config.death_penalty_type>0) { // changed penalty options, added death by player if pk_mode [Valaris] - if(sd->status.class_ != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg && // only novices will recieve no penalty - !(sd->sc_count && sd->sc_data[SC_BABY].timer!=-1)) { - if(battle_config.death_penalty_type==1 && battle_config.death_penalty_base > 0) - sd->status.base_exp -= (int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); - if(battle_config.pk_mode && src && src->type==BL_PC) - sd->status.base_exp -= (int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); - else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_base > 0) { - if(pc_nextbaseexp(sd) > 0) - sd->status.base_exp -= (int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); - if(battle_config.pk_mode && src && src->type==BL_PC) - sd->status.base_exp -= (int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); - } - if(sd->status.base_exp < 0) - sd->status.base_exp = 0; - clif_updatestatus(sd,SP_BASEEXP); - - if(battle_config.death_penalty_type==1 && battle_config.death_penalty_job > 0) - sd->status.job_exp -= (int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); - if(battle_config.pk_mode && src && src->type==BL_PC) - sd->status.job_exp -= (int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); - else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_job > 0) { - if(pc_nextjobexp(sd) > 0) - sd->status.job_exp -= (int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); - if(battle_config.pk_mode && src && src->type==BL_PC) - sd->status.job_exp -= (int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); - } - if(sd->status.job_exp < 0) - sd->status.job_exp = 0; - clif_updatestatus(sd,SP_JOBEXP); - } - } - // monster level up [Valaris] - if(battle_config.mobs_level_up && src && src->type==BL_MOB) { - struct mob_data *md=(struct mob_data *)src; - if(md && md->target_id != 0 && md->target_id==sd->bl.id) { // reset target id when player dies - md->target_id=0; - mob_changestate(md,MS_WALK,0); - } - if(md && md->state.state!=MS_DEAD && md->level < 99) { - clif_misceffect(&md->bl,0); - md->level++; - md->hp+=(int) (sd->status.max_hp*.1); - } - } - - //ナイトメアモ?ドアイテムドロップ - if(map[sd->bl.m].flag.pvp_nightmaredrop){ // Moved this outside so it works when PVP isnt enabled and during pk mode [Ancyker] - for(j=0;j<MAX_DROP_PER_MAP;j++){ - int id = map[sd->bl.m].drop_list[j].drop_id; - int type = map[sd->bl.m].drop_list[j].drop_type; - int per = map[sd->bl.m].drop_list[j].drop_per; - if(id == 0) - continue; - if(id == -1){//ランダムドロップ - int eq_num=0,eq_n[MAX_INVENTORY]; - memset(eq_n,0,sizeof(eq_n)); - //先ず?備しているアイテム?をカウント - for(i=0;i<MAX_INVENTORY;i++){ - int k; - if( (type == 1 && !sd->status.inventory[i].equip) - || (type == 2 && sd->status.inventory[i].equip) - || type == 3){ - //InventoryIndexを格納 - for(k=0;k<MAX_INVENTORY;k++){ - if(eq_n[k] <= 0){ - eq_n[k]=i; - break; - } - } - eq_num++; - } - } - if(eq_num > 0){ - int n = eq_n[rand()%eq_num];//該?アイテムの中からランダム - if(rand()%10000 < per){ - if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,3); - pc_dropitem(sd,n,1); - } - } - } - else if(id > 0){ - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid == id//ItemIDが一致していて - && rand()%10000 < per//ドロップ率判定もOKで - && ((type == 1 && !sd->status.inventory[i].equip)//タイプ判定もOKならドロップ - || (type == 2 && sd->status.inventory[i].equip) - || type == 3) ){ - if(sd->status.inventory[i].equip) - pc_unequipitem(sd,i,3); - pc_dropitem(sd,i,1); - break; - } - } - } - } - } - // pvp - if( map[sd->bl.m].flag.pvp && !battle_config.pk_mode){ // disable certain pvp functions on pk_mode [Valaris] - //ランキング計算 - if(!map[sd->bl.m].flag.pvp_nocalcrank){ - sd->pvp_point-=5; - if(src && src->type==BL_PC ) - ((struct map_session_data *)src)->pvp_point++; - //} //fixed wrong '{' placement by Lupus - pc_setdead(sd); - } - // ?制送還 - if( sd->pvp_point < 0 ){ - sd->pvp_point=0; - pc_setstand(sd); - pc_setrestartvalue(sd,3); - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,0); - } - } - //GvG - if(map[sd->bl.m].flag.gvg){ - pc_setstand(sd); - pc_setrestartvalue(sd,3); - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,0); - } - - return 0; -} - -// -// script? 連 -// -/*========================================== - * script用PCステ?タス?み出し - *------------------------------------------ - */ -int pc_readparam(struct map_session_data *sd,int type) -{ - int val=0; - struct pc_base_job s_class; - - s_class = pc_calc_base_job(sd->status.class_); - - nullpo_retr(0, sd); - - switch(type){ - case SP_SKILLPOINT: - val= sd->status.skill_point; - break; - case SP_STATUSPOINT: - val= sd->status.status_point; - break; - case SP_ZENY: - val= sd->status.zeny; - break; - case SP_BASELEVEL: - val= sd->status.base_level; - break; - case SP_JOBLEVEL: - val= sd->status.job_level; - break; - case SP_CLASS: - if(val>=24 && val < 45) - val+=3978; - else - val= sd->status.class_; - break; - case SP_BASEJOB: - val= s_class.job; - break; - case SP_UPPER: - val= s_class.upper; - break; - case SP_SEX: - val= sd->sex; - break; - case SP_WEIGHT: - val= sd->weight; - break; - case SP_MAXWEIGHT: - val= sd->max_weight; - break; - case SP_BASEEXP: - val= sd->status.base_exp; - break; - case SP_JOBEXP: - val= sd->status.job_exp; - break; - case SP_NEXTBASEEXP: - val= pc_nextbaseexp(sd); - break; - case SP_NEXTJOBEXP: - val= pc_nextjobexp(sd); - break; - case SP_HP: - val= sd->status.hp; - break; - case SP_MAXHP: - val= sd->status.max_hp; - break; - case SP_SP: - val= sd->status.sp; - break; - case SP_MAXSP: - val= sd->status.max_sp; - break; - case SP_STR: - val= sd->status.str; - break; - case SP_AGI: - val= sd->status.agi; - break; - case SP_VIT: - val= sd->status.vit; - break; - case SP_INT: - val= sd->status.int_; - break; - case SP_DEX: - val= sd->status.dex; - break; - case SP_LUK: - val= sd->status.luk; - break; - case SP_KARMA: // celest - val = sd->status.karma; - break; - case SP_MANNER: - val = sd->status.manner; - break; - case SP_FAME: - val= sd->fame; - break; - } - - return val; -} - -/*========================================== - * script用PCステ?タス設定 - *------------------------------------------ - */ -int pc_setparam(struct map_session_data *sd,int type,int val) -{ - int i = 0,up_level = 50; - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - s_class = pc_calc_base_job(sd->status.class_); - - switch(type){ - case SP_BASELEVEL: - if (val > sd->status.base_level) { - for (i = 1; i <= (val - sd->status.base_level); i++) - sd->status.status_point += (sd->status.base_level + i + 14) / 5 ; - } - sd->status.base_level = val; - sd->status.base_exp = 0; - clif_updatestatus(sd, SP_BASELEVEL); - clif_updatestatus(sd, SP_NEXTBASEEXP); - clif_updatestatus(sd, SP_STATUSPOINT); - clif_updatestatus(sd, SP_BASEEXP); - status_calc_pc(sd, 0); - pc_heal(sd, sd->status.max_hp, sd->status.max_sp); - break; - case SP_JOBLEVEL: - if (s_class.job == 0) - up_level -= 40; - // super novices can go up to 99 [celest] - else if (s_class.job == 23) - up_level += 49; - else if (sd->status.class_ >= 4008 && sd->status.class_ <= 4022) - up_level += 20; - if (val >= sd->status.job_level) { - if (val > up_level)val = up_level; - sd->status.skill_point += (val-sd->status.job_level); - sd->status.job_level = val; - sd->status.job_exp = 0; - clif_updatestatus(sd, SP_JOBLEVEL); - clif_updatestatus(sd, SP_NEXTJOBEXP); - clif_updatestatus(sd, SP_JOBEXP); - clif_updatestatus(sd, SP_SKILLPOINT); - status_calc_pc(sd, 0); - clif_misceffect(&sd->bl, 1); - } else { - sd->status.job_level = val; - sd->status.job_exp = 0; - clif_updatestatus(sd, SP_JOBLEVEL); - clif_updatestatus(sd, SP_NEXTJOBEXP); - clif_updatestatus(sd, SP_JOBEXP); - status_calc_pc(sd, 0); - } - clif_updatestatus(sd,type); - break; - case SP_SKILLPOINT: - sd->status.skill_point = val; - break; - case SP_STATUSPOINT: - sd->status.status_point = val; - break; - case SP_ZENY: - if(val <= MAX_ZENY) { - // MAX_ZENY 以下なら代入 - sd->status.zeny = val; - } else { - if(sd->status.zeny > val) { - // Zeny が減少しているなら代入 - sd->status.zeny = val; - } else if(sd->status.zeny <= MAX_ZENY) { - // Zeny が増加していて、現在の値がMAX_ZENY 以下ならMAX_ZENY - sd->status.zeny = MAX_ZENY; - } else { - // Zeny が増加していて、現在の値がMAX_ZENY より下なら増加分を無視 - ; - } - } - break; - case SP_BASEEXP: - if(pc_nextbaseexp(sd) > 0) { - sd->status.base_exp = val; - if(sd->status.base_exp < 0) - sd->status.base_exp=0; - pc_checkbaselevelup(sd); - } - break; - case SP_JOBEXP: - if(pc_nextjobexp(sd) > 0) { - sd->status.job_exp = val; - if(sd->status.job_exp < 0) - sd->status.job_exp=0; - pc_checkjoblevelup(sd); - } - break; - case SP_SEX: - sd->sex = val; - break; - case SP_WEIGHT: - sd->weight = val; - break; - case SP_MAXWEIGHT: - sd->max_weight = val; - break; - case SP_HP: - sd->status.hp = val; - break; - case SP_MAXHP: - sd->status.max_hp = val; - break; - case SP_SP: - sd->status.sp = val; - break; - case SP_MAXSP: - sd->status.max_sp = val; - break; - case SP_STR: - sd->status.str = val; - break; - case SP_AGI: - sd->status.agi = val; - break; - case SP_VIT: - sd->status.vit = val; - break; - case SP_INT: - sd->status.int_ = val; - break; - case SP_DEX: - sd->status.dex = val; - break; - case SP_LUK: - sd->status.luk = val; - break; - case SP_KARMA: - sd->status.karma = val; - break; - case SP_MANNER: - sd->status.manner = val; - break; - case SP_FAME: - sd->fame = val; - break; - } - clif_updatestatus(sd,type); - - return 0; -} - -/*========================================== - * HP/SP回復 - *------------------------------------------ - */ -int pc_heal(struct map_session_data *sd,int hp,int sp) -{ -// if(battle_config.battle_log) -// printf("heal %d %d\n",hp,sp); - - nullpo_retr(0, sd); - - if(pc_checkoverhp(sd)) { - if(hp > 0) - hp = 0; - } - if(pc_checkoversp(sd)) { - if(sp > 0) - sp = 0; - } - - if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中は回復させないらしい - return 0; - - if(hp+sd->status.hp>sd->status.max_hp) - hp=sd->status.max_hp-sd->status.hp; - if(sp+sd->status.sp>sd->status.max_sp) - sp=sd->status.max_sp-sd->status.sp; - sd->status.hp+=hp; - if(sd->status.hp <= 0) { - sd->status.hp = 0; - pc_damage(NULL,sd,1); - hp = 0; - } - sd->status.sp+=sp; - if(sd->status.sp <= 0) - sd->status.sp = 0; - if(hp) - clif_updatestatus(sd,SP_HP); - if(sp) - clif_updatestatus(sd,SP_SP); - - if(sd->status.party_id>0) { // on-the-fly party hp updates [Valaris] - struct party *p=party_search(sd->status.party_id); - if(p!=NULL) clif_party_hp(p,sd); - } // end addition [Valaris] - - return hp + sp; -} - -/*========================================== - * HP/SP回復 - *------------------------------------------ - */ -int pc_itemheal(struct map_session_data *sd,int hp,int sp) -{ - int bonus, type = 0; -// if(battle_config.battle_log) -// printf("heal %d %d\n",hp,sp); - - nullpo_retr(0, sd); - - if(sd->sc_count && sd->sc_data[SC_GOSPEL].timer!=-1) //バ?サ?ク中は回復させないらしい - return 0; - - if(sd->state.potionpitcher_flag) { - sd->potion_hp = hp; - sd->potion_sp = sp; - return 0; - } - - if(pc_checkoverhp(sd)) { - if(hp > 0) - hp = 0; - } - if(pc_checkoversp(sd)) { - if(sp > 0) - sp = 0; - } - - if (sd->itemid >= 501 && sd->itemid <= 505) - type = 1; // potions - else if (sd->itemid >= 507 && sd->itemid <= 510) - type = 2; // herbs - else if (sd->itemid >= 512 && sd->itemid <= 516) - type = 3; // fruits - else if (sd->itemid == 517 || sd->itemid == 528) - type = 4; // meat - else if (sd->itemid == 529 || sd->itemid == 530) - type = 5; // candy - else if (sd->itemid >= 531 && sd->itemid <= 534) - type = 6; // juice - else if (sd->itemid == 544 || sd->itemid == 551) - type = 7; // sashimi - - if(hp > 0) { - bonus = (sd->paramc[2]<<1) + 100 + pc_checkskill(sd,SM_RECOVERY)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5; - if (type > 0) - bonus += sd->itemhealrate[type - 1]; - if(bonus != 100) - hp = hp * bonus / 100; - } - if(sp > 0) { - bonus = (sd->paramc[3]<<1) + 100 + pc_checkskill(sd,MG_SRECOVERY)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5; - if(bonus != 100) - sp = sp * bonus / 100; - } - if(hp+sd->status.hp>sd->status.max_hp) - hp=sd->status.max_hp-sd->status.hp; - if(sp+sd->status.sp>sd->status.max_sp) - sp=sd->status.max_sp-sd->status.sp; - sd->status.hp+=hp; - if(sd->status.hp <= 0) { - sd->status.hp = 0; - pc_damage(NULL,sd,1); - hp = 0; - } - sd->status.sp+=sp; - if(sd->status.sp <= 0) - sd->status.sp = 0; - if(hp) - clif_updatestatus(sd,SP_HP); - if(sp) - clif_updatestatus(sd,SP_SP); - - return 0; -} - -/*========================================== - * HP/SP回復 - *------------------------------------------ - */ -int pc_percentheal(struct map_session_data *sd,int hp,int sp) -{ - nullpo_retr(0, sd); - - if(sd->state.potionpitcher_flag) { - sd->potion_per_hp = hp; - sd->potion_per_sp = sp; - return 0; - } - - if(pc_checkoverhp(sd)) { - if(hp > 0) - hp = 0; - } - if(pc_checkoversp(sd)) { - if(sp > 0) - sp = 0; - } - if(hp) { - if(hp >= 100) { - sd->status.hp = sd->status.max_hp; - } - else if(hp <= -100) { - sd->status.hp = 0; - pc_damage(NULL,sd,1); - } - else { - sd->status.hp += sd->status.max_hp*hp/100; - if(sd->status.hp > sd->status.max_hp) - sd->status.hp = sd->status.max_hp; - if(sd->status.hp <= 0) { - sd->status.hp = 0; - pc_damage(NULL,sd,1); - hp = 0; - } - } - } - if(sp) { - if(sp >= 100) { - sd->status.sp = sd->status.max_sp; - } - else if(sp <= -100) { - sd->status.sp = 0; - } - else { - sd->status.sp += sd->status.max_sp*sp/100; - if(sd->status.sp > sd->status.max_sp) - sd->status.sp = sd->status.max_sp; - if(sd->status.sp < 0) - sd->status.sp = 0; - } - } - if(hp) - clif_updatestatus(sd,SP_HP); - if(sp) - clif_updatestatus(sd,SP_SP); - - return 0; -} - -/*========================================== - * 職?更 - * 引? job 職業 0〜23 - * upper 通常 0, ?生 1, 養子 2, そのまま -1 - * Rewrote to make it tidider [Celest] - *------------------------------------------ - */ -int pc_jobchange(struct map_session_data *sd,int job, int upper) -{ - int i; - int b_class = 0; - //?生や養子の場合の元の職業を算出する - struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); - - nullpo_retr(0, sd); - - if (upper < 0 || upper > 2) //現在?生かどうかを判?する - upper = s_class.upper; - - b_class = job; //通常職ならjobそのまんま - if (job < 23) { - if (upper == 1) - b_class += 4001; - else if (upper == 2) //養子に結婚はないけどどうせ次で蹴られるからいいや - b_class += 4023; - } else if (job == 23) { - if (upper == 1) //?生にスパノビは存在しないのでお?り - return 1; - else if (upper == 2) - b_class += 4022; - } else if (job > 23 && job < 69) { - b_class += 3977; - } else if ((job >= 69 && job < 4001) || (job > 4045)) - return 1; - - job = pc_calc_base_job2 (b_class); // check base class [celest] - - if((sd->status.sex == 0 && job == 19) || (sd->status.sex == 1 && job == 20) || - // not needed [celest] - //(sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) || - job == 22 || sd->status.class_ == b_class) //♀はバ?ドになれない、♂はダンサ?になれない、結婚衣裳もお?り - return 1; - - // check if we are changing from 1st to 2nd job - if (job >= 7 && job <= 21) { - if (s_class.job > 0 && s_class.job < 7) - sd->change_level = sd->status.job_level; - else - sd->change_level = 40; - } - else - sd->change_level = 0; - - pc_setglobalreg (sd, "jobchange_level", sd->change_level); - - sd->status.class_ = sd->view_class = b_class; - - sd->status.job_level=1; - sd->status.job_exp=0; - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_JOBEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); - - for(i=0;i<11;i++) { - if(sd->equip_index[i] >= 0) - if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],2); // ?備外し - } - - clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris] - if(sd->status.clothes_color > 0) - clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->status.clothes_color); - if(battle_config.muting_players && sd->status.manner < 0) - clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner); - - status_calc_pc(sd,0); - pc_checkallowskill(sd); - pc_equiplookall(sd); - clif_equiplist(sd); - - if(pc_isriding(sd)) { // remove peco status if changing into invalid class [Valaris] - if(!(pc_checkskill(sd,KN_RIDING))) - pc_setoption(sd,sd->status.option|-0x0000); - if(pc_checkskill(sd,KN_RIDING)>0) - pc_setriding(sd); - } - - return 0; -} - -/*========================================== - * 見た目?更 - *------------------------------------------ - */ -int pc_equiplookall(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - -#if PACKETVER < 4 - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); -#else - clif_changelook(&sd->bl,LOOK_WEAPON,0); - clif_changelook(&sd->bl,LOOK_SHOES,0); -#endif - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - - return 0; -} - -/*========================================== - * 見た目?更 - *------------------------------------------ - */ -int pc_changelook(struct map_session_data *sd,int type,int val) -{ - nullpo_retr(0, sd); - - switch(type){ - case LOOK_HAIR: - sd->status.hair=val; - break; - case LOOK_WEAPON: - sd->status.weapon=val; - break; - case LOOK_HEAD_BOTTOM: - sd->status.head_bottom=val; - break; - case LOOK_HEAD_TOP: - sd->status.head_top=val; - break; - case LOOK_HEAD_MID: - sd->status.head_mid=val; - break; - case LOOK_HAIR_COLOR: - sd->status.hair_color=val; - break; - case LOOK_CLOTHES_COLOR: - sd->status.clothes_color=val; - break; - case LOOK_SHIELD: - sd->status.shield=val; - break; - case LOOK_SHOES: - break; - } - clif_changelook(&sd->bl,type,val); - - return 0; -} - -/*========================================== - * 付?品(鷹,ペコ,カ?ト)設定 - *------------------------------------------ - */ -int pc_setoption(struct map_session_data *sd,int type) -{ - nullpo_retr(0, sd); - - sd->status.option=type; - clif_changeoption(&sd->bl); - status_calc_pc(sd,0); - - return 0; -} - -/*========================================== - * カ?ト設定 - *------------------------------------------ - */ -int pc_setcart(struct map_session_data *sd,int type) -{ - int cart[6]={0x0000,0x0008,0x0080,0x0100,0x0200,0x0400}; - - nullpo_retr(0, sd); - - if(pc_checkskill(sd,MC_PUSHCART)>0){ // プッシュカ?トスキル所持 - if(!pc_iscarton(sd)){ // カ?トを付けていない - pc_setoption(sd,cart[type]); - clif_cart_itemlist(sd); - clif_cart_equiplist(sd); - clif_updatestatus(sd,SP_CARTINFO); - clif_status_change(&sd->bl,0x0c,0); - } - else{ - pc_setoption(sd,cart[type]); - } - } - - return 0; -} - -/*========================================== - * 鷹設定 - *------------------------------------------ - */ -int pc_setfalcon(struct map_session_data *sd) -{ - if(pc_checkskill(sd,HT_FALCON)>0){ // ファルコンマスタリ?スキル所持 - pc_setoption(sd,sd->status.option|0x0010); - } - - return 0; -} - -/*========================================== - * ペコペコ設定 - *------------------------------------------ - */ -int pc_setriding(struct map_session_data *sd) -{ - if(sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] - clif_displaymessage(sd->fd, "Cannot mount a Peco while in disguise."); - return 0; - } - - if((pc_checkskill(sd,KN_RIDING)>0)){ // ライディングスキル所持 - pc_setoption(sd,sd->status.option|0x0020); - - if(sd->status.class_==7) - sd->status.class_=sd->view_class=13; - - if(sd->status.class_==14) - sd->status.class_=sd->view_class=21; - - if(sd->status.class_==4008) - sd->status.class_=sd->view_class=4014; - - if(sd->status.class_==4015) - sd->status.class_=sd->view_class=4022; - } - - return 0; -} - -/*========================================== - * アイテムドロップ可不可判定 - *------------------------------------------ - */ -int pc_candrop(struct map_session_data *sd,int item_id) -{ - int level; - if((level=pc_isGM(sd))>0 && level < battle_config.gm_can_drop_lv) // search only once [Celest] - return 1; - return 0; -} - -/*========================================== - * script用??の値を?む - *------------------------------------------ - */ -int pc_readreg(struct map_session_data *sd,int reg) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<sd->reg_num;i++) - if(sd->reg[i].index==reg) - return sd->reg[i].data; - - return 0; -} -/*========================================== - * script用??の値を設定 - *------------------------------------------ - */ -int pc_setreg(struct map_session_data *sd,int reg,int val) -{ - int i; - - nullpo_retr(0, sd); - - for (i = 0; i < sd->reg_num; i++) { - if (sd->reg[i].index == reg){ - sd->reg[i].data = val; - return 0; - } - } - sd->reg_num++; - sd->reg = (struct script_reg *) aRealloc(sd->reg, sizeof(*(sd->reg)) * sd->reg_num); - sd->reg[i].index = reg; - sd->reg[i].data = val; - - return 0; -} - -/*========================================== - * script用文字列??の値を?む - *------------------------------------------ - */ -char *pc_readregstr(struct map_session_data *sd,int reg) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<sd->regstr_num;i++) - if(sd->regstr[i].index==reg) - return sd->regstr[i].data; - - return NULL; -} -/*========================================== - * script用文字列??の値を設定 - *------------------------------------------ - */ -int pc_setregstr(struct map_session_data *sd,int reg,char *str) -{ - int i; - - nullpo_retr(0, sd); - - if(strlen(str)+1 >= sizeof(sd->regstr[0].data)){ - printf("pc_setregstr: string too long !\n"); - return 0; - } - - for(i=0;i<sd->regstr_num;i++) - if(sd->regstr[i].index==reg){ - strcpy(sd->regstr[i].data,str); - return 0; - } - sd->regstr_num++; - sd->regstr = (struct script_regstr *) aRealloc(sd->regstr, sizeof(sd->regstr[0]) * sd->regstr_num); - if(sd->regstr==NULL){ - printf("out of memory : pc_setreg\n"); - exit(1); - } -/* memset(sd->reg + (sd->reg_num - 1) * sizeof(*(sd->reg)), 0, - sizeof(*(sd->reg))); -*/ - sd->regstr[i].index=reg; - strcpy(sd->regstr[i].data,str); - - return 0; -} - -/*========================================== - * script用グロ?バル??の値を?む - *------------------------------------------ - */ -int pc_readglobalreg(struct map_session_data *sd,char *reg) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<sd->status.global_reg_num;i++){ - if(strcmp(sd->status.global_reg[i].str,reg)==0) - return sd->status.global_reg[i].value; - } - - return 0; -} - -/*========================================== - * script用グロ?バル??の値を設定 - *------------------------------------------ - */ -int pc_setglobalreg(struct map_session_data *sd,char *reg,int val) -{ - int i; - - nullpo_retr(0, sd); - - //PC_DIE_COUNTERがスクリプトなどで?更された暫フ?理 - if(strcmp(reg,"PC_DIE_COUNTER") == 0 && sd->die_counter != val){ - sd->die_counter = val; - status_calc_pc(sd,0); - } else if(strcmp(reg,script_config.die_event_name) == 0){ - sd->state.event_death = val; - } else if(strcmp(reg,script_config.kill_event_name) == 0){ - sd->state.event_kill = val; - } else if(strcmp(reg,script_config.logout_event_name) == 0){ - sd->state.event_disconnect = val; - } - - if(val==0){ - for(i=0;i<sd->status.global_reg_num;i++){ - if(strcmp(sd->status.global_reg[i].str,reg)==0){ - sd->status.global_reg[i]=sd->status.global_reg[sd->status.global_reg_num-1]; - sd->status.global_reg_num--; - break; - } - } - return 0; - } - for(i=0;i<sd->status.global_reg_num;i++){ - if(strcmp(sd->status.global_reg[i].str,reg)==0){ - sd->status.global_reg[i].value=val; - return 0; - } - } - if(sd->status.global_reg_num<GLOBAL_REG_NUM){ - strcpy(sd->status.global_reg[i].str,reg); - sd->status.global_reg[i].value=val; - sd->status.global_reg_num++; - return 0; - } - if(battle_config.error_log) - printf("pc_setglobalreg : couldn't set %s (GLOBAL_REG_NUM = %d)\n", reg, GLOBAL_REG_NUM); - - return 1; -} - -/*========================================== - * script用アカウント??の値を?む - *------------------------------------------ - */ -int pc_readaccountreg(struct map_session_data *sd,char *reg) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<sd->status.account_reg_num;i++){ - if(strcmp(sd->status.account_reg[i].str,reg)==0) - return sd->status.account_reg[i].value; - } - - return 0; -} -/*========================================== - * script用アカウント??の値を設定 - *------------------------------------------ - */ -int pc_setaccountreg(struct map_session_data *sd,char *reg,int val) -{ - int i; - - nullpo_retr(0, sd); - - if (sd->status.account_reg_num == -1) { - if(battle_config.error_log) - printf("pc_setaccountreg : refusing to set until vars are received\n"); - return 1; - } - - if(val==0){ - for(i=0;i<sd->status.account_reg_num;i++){ - if(strcmp(sd->status.account_reg[i].str,reg)==0){ - sd->status.account_reg[i]=sd->status.account_reg[sd->status.account_reg_num-1]; - sd->status.account_reg_num--; - break; - } - } - intif_saveaccountreg(sd); - return 0; - } - for(i=0;i<sd->status.account_reg_num;i++){ - if(strcmp(sd->status.account_reg[i].str,reg)==0){ - sd->status.account_reg[i].value=val; - intif_saveaccountreg(sd); - return 0; - } - } - if(sd->status.account_reg_num<ACCOUNT_REG_NUM){ - strcpy(sd->status.account_reg[i].str,reg); - sd->status.account_reg[i].value=val; - sd->status.account_reg_num++; - intif_saveaccountreg(sd); - return 0; - } - if(battle_config.error_log) - printf("pc_setaccountreg : couldn't set %s (ACCOUNT_REG_NUM = %d)\n", reg, ACCOUNT_REG_NUM); - - return 1; -} -/*========================================== - * script用アカウント??2の値を?む - *------------------------------------------ - */ -int pc_readaccountreg2(struct map_session_data *sd,char *reg) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<sd->status.account_reg2_num;i++){ - if(strcmp(sd->status.account_reg2[i].str,reg)==0) - return sd->status.account_reg2[i].value; - } - - return 0; -} -/*========================================== - * script用アカウント??2の値を設定 - *------------------------------------------ - */ -int pc_setaccountreg2(struct map_session_data *sd,char *reg,int val) -{ - int i; - - nullpo_retr(1, sd); - - if(val==0){ - for(i=0;i<sd->status.account_reg2_num;i++){ - if(strcmp(sd->status.account_reg2[i].str,reg)==0){ - sd->status.account_reg2[i]=sd->status.account_reg2[sd->status.account_reg2_num-1]; - sd->status.account_reg2_num--; - break; - } - } - chrif_saveaccountreg2(sd); - return 0; - } - for(i=0;i<sd->status.account_reg2_num;i++){ - if(strcmp(sd->status.account_reg2[i].str,reg)==0){ - sd->status.account_reg2[i].value=val; - chrif_saveaccountreg2(sd); - return 0; - } - } - if(sd->status.account_reg2_num<ACCOUNT_REG2_NUM){ - strcpy(sd->status.account_reg2[i].str,reg); - sd->status.account_reg2[i].value=val; - sd->status.account_reg2_num++; - chrif_saveaccountreg2(sd); - return 0; - } - if(battle_config.error_log) - printf("pc_setaccountreg2 : couldn't set %s (ACCOUNT_REG2_NUM = %d)\n", reg, ACCOUNT_REG2_NUM); - - return 1; -} - -/*========================================== - * イベントタイマ??理 - *------------------------------------------ - */ -int pc_eventtimer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=map_id2sd(id); - char *p = (char *)data; - int i; - if(sd==NULL) - return 0; - - for(i=0;i<MAX_EVENTTIMER;i++){ - if( sd->eventtimer[i]==tid ){ - sd->eventtimer[i]=-1; - npc_event(sd,p,0); - break; - } - } - aFree(p); - if(i==MAX_EVENTTIMER) { - if(battle_config.error_log) - printf("pc_eventtimer: no such event timer\n"); - } - - return 0; -} - -/*========================================== - * イベントタイマ?追加 - *------------------------------------------ - */ -int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i]==-1 ) - break; - if(i<MAX_EVENTTIMER){ - char *evname=strdup(name); - //char *evname=(char *)aMallocA((strlen(name)+1)*sizeof(char)); - //memcpy(evname,name,(strlen(name)+1)); - sd->eventtimer[i]=add_timer(gettick()+tick, - pc_eventtimer,sd->bl.id,(int)evname); - sd->eventcount++; - } - - return 0; -} - -/*========================================== - * イベントタイマ?削除 - *------------------------------------------ - */ -int pc_deleventtimer(struct map_session_data *sd,const char *name) -{ - int i; - - nullpo_retr(0, sd); - - if (sd->eventcount <= 0) - return 0; - - for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i]!=-1 ) { - char *p = (char *)(get_timer(sd->eventtimer[i])->data); - if(strcmp(p, name)==0) { - delete_timer(sd->eventtimer[i],pc_eventtimer); - sd->eventtimer[i]=-1; - sd->eventcount--; - aFree(p); - break; - } - } - - return 0; -} - -/*========================================== - * イベントタイマ?カウント値追加 - *------------------------------------------ - */ -int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick) -{ - int i; - - nullpo_retr(0, sd); - - for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i]!=-1 && strcmp( - (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){ - addtick_timer(sd->eventtimer[i],tick); - break; - } - - return 0; -} - -/*========================================== - * イベントタイマ?全削除 - *------------------------------------------ - */ -int pc_cleareventtimer(struct map_session_data *sd) -{ - int i; - - nullpo_retr(0, sd); - - if (sd->eventcount <= 0) - return 0; - - for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i]!=-1 ){ - char *p = (char *)(get_timer(sd->eventtimer[i])->data); - delete_timer(sd->eventtimer[i],pc_eventtimer); - sd->eventtimer[i]=-1; - aFree(p); - } - - return 0; -} - -// -// ? 備物 -// -/*========================================== - * アイテムを?備する - *------------------------------------------ - */ -int pc_equipitem(struct map_session_data *sd,int n,int pos) -{ - int i,nameid, arrow; - struct item_data *id; - //?生や養子の場合の元の職業を算出する - - nullpo_retr(0, sd); - - nameid = sd->status.inventory[n].nameid; - id = sd->inventory_data[n]; - pos = pc_equippoint(sd,n); - if(battle_config.battle_log) - printf("equip %d(%d) %x:%x\n",nameid,n,id->equip,pos); - if(!pc_isequip(sd,n) || !pos || sd->status.inventory[n].attribute==1 ) { // [Valaris] - clif_equipitemack(sd,n,0,0); // fail - return 0; - } - -// -- moonsoul (if player is berserk then cannot equip) -// - if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){ - clif_equipitemack(sd,n,0,0); // fail - return 0; - } - - if(pos==0x88){ // アクセサリ用例外?理 - int epor=0; - if(sd->equip_index[0] >= 0) - epor |= sd->status.inventory[sd->equip_index[0]].equip; - if(sd->equip_index[1] >= 0) - epor |= sd->status.inventory[sd->equip_index[1]].equip; - epor &= 0x88; - pos = epor == 0x08 ? 0x80 : 0x08; - } - - // 二刀流?理 - if ((pos==0x22) // 一?、?備要求箇所が二刀流武器かチェックする - && (id->equip==2) // ? 手武器 - && (pc_checkskill(sd, AS_LEFT) > 0 || pc_calc_base_job2(sd->status.class_) == 12) ) // 左手修?有 - { - int tpos=0; - if(sd->equip_index[8] >= 0) - tpos |= sd->status.inventory[sd->equip_index[8]].equip; - if(sd->equip_index[9] >= 0) - tpos |= sd->status.inventory[sd->equip_index[9]].equip; - tpos &= 0x02; - pos = tpos == 0x02 ? 0x20 : 0x02; - } - - arrow=pc_search_inventory(sd,pc_checkequip(sd,9)); // Added by RoVeRT - for(i=0;i<11;i++) { - if(sd->equip_index[i] >= 0 && sd->status.inventory[sd->equip_index[i]].equip&pos) { - pc_unequipitem(sd,sd->equip_index[i],2); - } - } - // 弓矢?備 - if(pos==0x8000){ - clif_arrowequip(sd,n); - clif_arrow_fail(sd,3); // 3=矢が?備できました - } - else - clif_equipitemack(sd,n,pos,1); - - for(i=0;i<11;i++) { - if(pos & equip_pos[i]) - sd->equip_index[i] = n; - } - sd->status.inventory[n].equip=pos; - - if(sd->status.inventory[n].equip & 0x0002) { - if(sd->inventory_data[n]) - sd->weapontype1 = sd->inventory_data[n]->look; - else - sd->weapontype1 = 0; - pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - } - if(sd->status.inventory[n].equip & 0x0020) { - if(sd->inventory_data[n]) { - if(sd->inventory_data[n]->type == 4) { - sd->status.shield = 0; - if(sd->status.inventory[n].equip == 0x0020) - sd->weapontype2 = sd->inventory_data[n]->look; - else - sd->weapontype2 = 0; - } - else if(sd->inventory_data[n]->type == 5) { - sd->status.shield = sd->inventory_data[n]->look; - sd->weapontype2 = 0; - } - } - else - sd->status.shield = sd->weapontype2 = 0; - pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); - } - if(sd->status.inventory[n].equip & 0x0001) { - if(sd->inventory_data[n]) - sd->status.head_bottom = sd->inventory_data[n]->look; - else - sd->status.head_bottom = 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - } - if(sd->status.inventory[n].equip & 0x0100) { - if(sd->inventory_data[n]) - sd->status.head_top = sd->inventory_data[n]->look; - else - sd->status.head_top = 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - } - if(sd->status.inventory[n].equip & 0x0200) { - if(sd->inventory_data[n]) - sd->status.head_mid = sd->inventory_data[n]->look; - else - sd->status.head_mid = 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - } - if(sd->status.inventory[n].equip & 0x0040) - clif_changelook(&sd->bl,LOOK_SHOES,0); - - pc_checkallowskill(sd); // ?備品でスキルか解除されるかチェック - if (itemdb_look(sd->status.inventory[n].nameid) == 11 && (arrow >= 0)){ // Added by RoVeRT - clif_arrowequip(sd,arrow); - sd->status.inventory[arrow].equip=32768; - } - status_calc_pc(sd,0); - - if(sd->special_state.infinite_endure) { - if(sd->sc_data[SC_ENDURE].timer == -1) - status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0); - } - else { - if(sd->sc_count && sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2) - status_change_end(&sd->bl,SC_ENDURE,-1); - } - - if(sd->sc_count) { - if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) - status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); - if(sd->sc_data[SC_DANCING].timer!=-1 && (sd->status.weapon != 13 && sd->status.weapon !=14)) - skill_stop_dancing(&sd->bl,0); - } - - return 0; -} - -/*========================================== - * ? 備した物を外す - * type: - * 0 - only unequip - * 1 - calculate status after unequipping - * 2 - force unequip - *------------------------------------------ - */ -int pc_unequipitem(struct map_session_data *sd,int n,int flag) -{ - short hp = 0, sp = 0; - nullpo_retr(0, sd); - -// -- moonsoul (if player is berserk then cannot unequip) -// - if(flag<2 && sd->sc_count && (sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1)){ - clif_unequipitemack(sd,n,0,0); - return 0; - } - - if(battle_config.battle_log) - printf("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip); - if(sd->status.inventory[n].equip){ - int i; - for(i=0;i<11;i++) { - if(sd->status.inventory[n].equip & equip_pos[i]) { - sd->equip_index[i] = -1; - if(sd->unequip_losehp[i] > 0) { - hp += sd->unequip_losehp[i]; - sd->unequip_losehp[i] = 0; - } - if(sd->unequip_losesp[i] > 0) { - sp += sd->unequip_losesp[i]; - sd->unequip_losesp[i] = 0; - } - } - } - if(sd->status.inventory[n].equip & 0x0002) { - sd->weapontype1 = 0; - sd->status.weapon = sd->weapontype2; - pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - } - if(sd->status.inventory[n].equip & 0x0020) { - sd->status.shield = sd->weapontype2 = 0; - pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); - } - if(sd->status.inventory[n].equip & 0x0001) { - sd->status.head_bottom = 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - } - if(sd->status.inventory[n].equip & 0x0100) { - sd->status.head_top = 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - } - if(sd->status.inventory[n].equip & 0x0200) { - sd->status.head_mid = 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - } - if(sd->status.inventory[n].equip & 0x0040) - clif_changelook(&sd->bl,LOOK_SHOES,0); - - if(sd->sc_count) { - if (sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 && - sd->status.inventory[n].attribute == 1) - status_change_end(&sd->bl,SC_BROKNWEAPON,-1); - if(sd->sc_data[SC_BROKNARMOR].timer != -1 && sd->status.inventory[n].equip & 0x0010 && - sd->status.inventory[n].attribute == 1) - status_change_end(&sd->bl,SC_BROKNARMOR,-1); - } - - clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); - sd->status.inventory[n].equip=0; - if(flag&1) - pc_checkallowskill(sd); - if(sd->weapontype1 == 0 && sd->weapontype2 == 0) - skill_enchant_elemental_end(&sd->bl,-1); //武器持ち誓えは無?件で?性付?解除 - } else { - clif_unequipitemack(sd,n,0,0); - } - - if(flag&1) { - status_calc_pc(sd,0); - if(sd->sc_count && sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) - status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); - } - - if (hp > 0 || sp > 0) { - if (hp > sd->status.hp) - hp = sd->status.hp; - if (sp > sd->status.sp) - sp = sd->status.sp; - pc_heal(sd,-hp,-sp); - } - - return 0; -} - -/*========================================== - * アイテムのindex番?を詰めたり - * ? 備品の?備可能チェックを行なう - *------------------------------------------ - */ -int pc_checkitem(struct map_session_data *sd) -{ - int i,j,k,id,calc_flag = 0; - struct item_data *it=NULL; - - nullpo_retr(0, sd); - - // 所持品空き詰め - for(i=j=0;i<MAX_INVENTORY;i++){ - if( (id=sd->status.inventory[i].nameid)==0) - continue; - if( battle_config.item_check && !itemdb_available(id) ){ - if(battle_config.error_log) - printf("illeagal item id %d in %d[%s] inventory.\n",id,sd->bl.id,sd->status.name); - pc_delitem(sd,i,sd->status.inventory[i].amount,3); - continue; - } - if(i>j){ - memcpy(&sd->status.inventory[j],&sd->status.inventory[i],sizeof(struct item)); - sd->inventory_data[j] = sd->inventory_data[i]; - } - j++; - } - if(j < MAX_INVENTORY) - memset(&sd->status.inventory[j],0,sizeof(struct item)*(MAX_INVENTORY-j)); - for(k=j;k<MAX_INVENTORY;k++) - sd->inventory_data[k] = NULL; - - // カ?ト?空き詰め - for(i=j=0;i<MAX_CART;i++){ - if( (id=sd->status.cart[i].nameid)==0 ) - continue; - if( battle_config.item_check && !itemdb_available(id) ){ - if(battle_config.error_log) - printf("illeagal item id %d in %d[%s] cart.\n",id,sd->bl.id,sd->status.name); - pc_cart_delitem(sd,i,sd->status.cart[i].amount,1); - continue; - } - if(i>j){ - memcpy(&sd->status.cart[j],&sd->status.cart[i],sizeof(struct item)); - } - j++; - } - if(j < MAX_CART) - memset(&sd->status.cart[j],0,sizeof(struct item)*(MAX_CART-j)); - - // ? 備位置チェック - - for(i=0;i<MAX_INVENTORY;i++){ - - it=sd->inventory_data[i]; - - if(sd->status.inventory[i].nameid==0) - continue; - if(sd->status.inventory[i].equip & ~pc_equippoint(sd,i)) { - sd->status.inventory[i].equip=0; - calc_flag = 1; - } - //?備制限チェック - if(sd->status.inventory[i].equip && map[sd->bl.m].flag.pvp && (it->flag.no_equip&1)){//PVP check for forbiden items. optimized by [Lupus] - sd->status.inventory[i].equip=0; - calc_flag = 1; - }else if(sd->status.inventory[i].equip && map[sd->bl.m].flag.gvg && (it->flag.no_equip>1)){//GvG optimized by [Lupus] - sd->status.inventory[i].equip=0; - calc_flag = 1; - } - } - - pc_setequipindex(sd); - if(calc_flag) - status_calc_pc(sd,2); - - return 0; -} - -int pc_checkoverhp(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->status.hp == sd->status.max_hp) - return 1; - if(sd->status.hp > sd->status.max_hp) { - sd->status.hp = sd->status.max_hp; - clif_updatestatus(sd,SP_HP); - return 2; - } - - return 0; -} - -int pc_checkoversp(struct map_session_data *sd) -{ - nullpo_retr(0, sd); - - if(sd->status.sp == sd->status.max_sp) - return 1; - if(sd->status.sp > sd->status.max_sp) { - sd->status.sp = sd->status.max_sp; - clif_updatestatus(sd,SP_SP); - return 2; - } - - return 0; -} - -/*========================================== - * PVP順位計算用(foreachinarea) - *------------------------------------------ - */ -int pc_calc_pvprank_sub(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd1,*sd2=NULL; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, sd1=(struct map_session_data *)bl); - nullpo_retr(0, sd2=va_arg(ap,struct map_session_data *)); - - if( sd1->pvp_point > sd2->pvp_point ) - sd2->pvp_rank++; - return 0; -} -/*========================================== - * PVP順位計算 - *------------------------------------------ - */ -int pc_calc_pvprank(struct map_session_data *sd) -{ - int old; - struct map_data *m; - - nullpo_retr(0, sd); - nullpo_retr(0, m=&map[sd->bl.m]); - - old=sd->pvp_rank; - - if( !(m->flag.pvp) ) - return 0; - sd->pvp_rank=1; - map_foreachinarea(pc_calc_pvprank_sub,sd->bl.m,0,0,m->xs,m->ys,BL_PC,sd); - if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users) - clif_pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users,0); - return sd->pvp_rank; -} -/*========================================== - * PVP順位計算(timer) - *------------------------------------------ - */ -int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=NULL; - if(battle_config.pk_mode) // disable pvp ranking if pk_mode on [Valaris] - return 0; - - sd=map_id2sd(id); - if(sd==NULL) - return 0; - sd->pvp_timer=-1; - if( pc_calc_pvprank(sd)>0 ) - sd->pvp_timer=add_timer( - gettick()+PVP_CALCRANK_INTERVAL, - pc_calc_pvprank_timer,id,data); - return 0; -} - -/*========================================== - * sdは結婚しているか(?婚の場合は相方のchar_idを返す) - *------------------------------------------ - */ -int pc_ismarried(struct map_session_data *sd) -{ - if(sd == NULL) - return -1; - if(sd->status.partner_id > 0) - return sd->status.partner_id; - else - return 0; -} -/*========================================== - * sdがdstsdと結婚(dstsd→sdの結婚?理も同暫ノ行う) - *------------------------------------------ - */ -int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd) -{ - if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || pc_calc_upper(sd->status.class_)==2) - return -1; - sd->status.partner_id=dstsd->status.char_id; - dstsd->status.partner_id=sd->status.char_id; - return 0; -} - -/*========================================== - * sdが離婚(相手はsd->status.partner_idに依る)(相手も同暫ノ離婚?結婚指輪自動?奪) - *------------------------------------------ - */ -int pc_divorce(struct map_session_data *sd) -{ - struct map_session_data *p_sd=NULL; - if(sd == NULL || !pc_ismarried(sd)) - return -1; - - if( (p_sd=map_nick2sd(map_charid2nick(sd->status.partner_id))) !=NULL){ - int i; - if(p_sd->status.partner_id != sd->status.char_id || sd->status.partner_id != p_sd->status.char_id){ - printf("pc_divorce: Illegal partner_id sd=%d p_sd=%d\n",sd->status.partner_id,p_sd->status.partner_id); - return -1; - } - sd->status.partner_id=0; - p_sd->status.partner_id=0; - for(i=0;i<MAX_INVENTORY;i++) - if(sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F) - pc_delitem(sd,i,1,0); - for(i=0;i<MAX_INVENTORY;i++) - if(p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F) - pc_delitem(p_sd,i,1,0); - - }else{ - printf("pc_divorce: p_sd nullpo\n"); - return -1; - } - return 0; -} - -/*========================================== - * sd - father dstsd - mother jasd - child - */ -int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd, struct map_session_data *jasd) -{ - int j; - if(sd == NULL || dstsd == NULL || jasd == NULL || sd->status.partner_id <= 0 || dstsd->status.partner_id <= 0 || sd->status.partner_id != dstsd->status.char_id || dstsd->status.partner_id != sd->status.char_id || sd->status.child > 0 || dstsd->status.child || jasd->status.father > 0 || jasd->status.mother > 0) - return -1; - jasd->status.father=sd->status.char_id; - jasd->status.mother=dstsd->status.char_id; - sd->status.child=jasd->status.char_id; - dstsd->status.child=jasd->status.char_id; - for (j=0; j < MAX_INVENTORY; j++) { - if(jasd->status.inventory[j].nameid>0 && jasd->status.inventory[j].equip!=0) - pc_unequipitem(jasd, j, 3); - } - if (pc_jobchange(jasd, 4023, 0) == 0) - clif_displaymessage(jasd->fd, msg_table[12]); // Your job has been changed. - else { - clif_displaymessage(jasd->fd, msg_table[155]); // Impossible to change your job. - return -1; - } - return 0; -} - -/*========================================== - * sdの相方のmap_session_dataを返す - *------------------------------------------ - */ -struct map_session_data *pc_get_partner(struct map_session_data *sd) -{ - //struct map_session_data *p_sd = NULL; - //char *nick; - //if(sd == NULL || !pc_ismarried(sd)) - // return NULL; - //nick=map_charid2nick(sd->status.partner_id); - //if (nick==NULL) - // return NULL; - //if((p_sd=map_nick2sd(nick)) == NULL ) - // return NULL; - - if (sd && pc_ismarried(sd)) - // charid2sd returns NULL if not found - return map_charid2sd(sd->status.partner_id); - - return NULL; -} - -struct map_session_data *pc_get_father (struct map_session_data *sd) -{ - if (sd && pc_calc_upper(sd->status.class_) == 2 && sd->status.father > 0) - // charid2sd returns NULL if not found - return map_charid2sd(sd->status.father); - - return NULL; -} - -struct map_session_data *pc_get_mother (struct map_session_data *sd) -{ - if (sd && pc_calc_upper(sd->status.class_) == 2 && sd->status.mother > 0) - // charid2sd returns NULL if not found - return map_charid2sd(sd->status.mother); - - return NULL; -} - -struct map_session_data *pc_get_child (struct map_session_data *sd) -{ - if (sd && pc_ismarried(sd) && sd->status.child > 0) - // charid2sd returns NULL if not found - return map_charid2sd(sd->status.child); - - return NULL; -} - -// -// 自然回復物 -// -/*========================================== - * SP回復量計算 - *------------------------------------------ - */ -static int natural_heal_tick,natural_heal_prev_tick,natural_heal_diff_tick; -static int pc_spheal(struct map_session_data *sd) -{ - int a, skill; - struct guild_castle *gc = NULL; - - nullpo_retr(0, sd); - - a = natural_heal_diff_tick; - if(pc_issit(sd)) a += a; - if (sd->sc_count) { - if (sd->sc_data[SC_MAGNIFICAT].timer!=-1) // マグニフィカ?ト - a += a; - if (sd->sc_data[SC_REGENERATION].timer != -1) - a *= sd->sc_data[SC_REGENERATION].val1; - } - if((skill = pc_checkskill(sd,HP_MEDITATIO)) > 0) //Increase natural SP regen with Meditatio [DracoRPG] - a += a*skill*3/100; - - gc=guild_mapname2gc(sd->mapname); // Increased guild castle regen [Valaris] - if(gc) { - struct guild *g; - g=guild_search(sd->status.guild_id); - if(g && g->guild_id == gc->guild_id) - a += a; - } // end addition [Valaris] - - return a; -} - -/*========================================== - * HP回復量計算 - *------------------------------------------ - */ -static int pc_hpheal(struct map_session_data *sd) -{ - int a; - struct guild_castle *gc; - - nullpo_retr(0, sd); - - a = natural_heal_diff_tick; - if(pc_issit(sd)) a += a; - if (sd->sc_count) { - if( sd->sc_data[SC_MAGNIFICAT].timer!=-1 ) // Modified by RoVeRT - a += a; - if (sd->sc_data[SC_REGENERATION].timer != -1) - a *= sd->sc_data[SC_REGENERATION].val1; - } - gc=guild_mapname2gc(sd->mapname); // Increased guild castle regen [Valaris] - if(gc) { - struct guild *g; - g=guild_search(sd->status.guild_id); - if(g && g->guild_id == gc->guild_id) - a += a; - } // end addition [Valaris] - - return a; -} - -static int pc_natural_heal_hp(struct map_session_data *sd) -{ - int bhp; - int inc_num,bonus,skill,hp_flag; - - nullpo_retr(0, sd); - - if (sd->sc_count && sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT - return 0; - - if (sd->no_regen & 1) - return 0; - - if(pc_checkoverhp(sd)) { - sd->hp_sub = sd->inchealhptick = 0; - return 0; - } - - bhp=sd->status.hp; - hp_flag = (pc_checkskill(sd,SM_MOVINGRECOVERY) > 0 && sd->walktimer != -1); - - if(sd->walktimer == -1) { - inc_num = pc_hpheal(sd); - if(sd->sc_data[SC_TENSIONRELAX].timer!=-1 ){ // テンションリラックス - sd->hp_sub += 2*inc_num; - sd->inchealhptick += 3*natural_heal_diff_tick; - } else { - sd->hp_sub += inc_num; - sd->inchealhptick += natural_heal_diff_tick; - } - } - else if(hp_flag) { - inc_num = pc_hpheal(sd); - sd->hp_sub += inc_num; - sd->inchealhptick = 0; - } - else { - sd->hp_sub = sd->inchealhptick = 0; - return 0; - } - - if(sd->hp_sub >= battle_config.natural_healhp_interval) { - bonus = sd->nhealhp; - if(hp_flag) { - bonus >>= 2; - if(bonus <= 0) bonus = 1; - } - while(sd->hp_sub >= battle_config.natural_healhp_interval) { - sd->hp_sub -= battle_config.natural_healhp_interval; - if(sd->status.hp + bonus <= sd->status.max_hp) - sd->status.hp += bonus; - else { - sd->status.hp = sd->status.max_hp; - sd->hp_sub = sd->inchealhptick = 0; - } - } - } - if(bhp!=sd->status.hp) - clif_updatestatus(sd,SP_HP); - - if(sd->nshealhp > 0) { - if(sd->inchealhptick >= battle_config.natural_heal_skill_interval && sd->status.hp < sd->status.max_hp) { - bonus = sd->nshealhp; - while(sd->inchealhptick >= battle_config.natural_heal_skill_interval) { - sd->inchealhptick -= battle_config.natural_heal_skill_interval; - if(sd->status.hp + bonus <= sd->status.max_hp) - sd->status.hp += bonus; - else { - bonus = sd->status.max_hp - sd->status.hp; - sd->status.hp = sd->status.max_hp; - sd->hp_sub = sd->inchealhptick = 0; - } - clif_heal(sd->fd,SP_HP,bonus); - } - } - } - else sd->inchealhptick = 0; - - return 0; - - if(sd->sc_count && sd->sc_data[SC_APPLEIDUN].timer!=-1 && sd->sc_data[SC_BERSERK].timer==-1) { // Apple of Idun - if(sd->inchealhptick >= 6000 && sd->status.hp < sd->status.max_hp) { - bonus = skill*20; - while(sd->inchealhptick >= 6000) { - sd->inchealhptick -= 6000; - if(sd->status.hp + bonus <= sd->status.max_hp) - sd->status.hp += bonus; - else { - bonus = sd->status.max_hp - sd->status.hp; - sd->status.hp = sd->status.max_hp; - sd->hp_sub = sd->inchealhptick = 0; - } - clif_heal(sd->fd,SP_HP,bonus); - } - } - } - else sd->inchealhptick = 0; - - return 0; -} - -static int pc_natural_heal_sp(struct map_session_data *sd) -{ - int bsp; - int inc_num,bonus; - - nullpo_retr(0, sd); - - if (sd->sc_count && (sd->sc_data[SC_TRICKDEAD].timer != -1 || // Modified by RoVeRT - sd->sc_data[SC_BERSERK].timer != -1 || - sd->sc_data[SC_BLEEDING].timer != -1)) - return 0; - - if (sd->no_regen & 2) - return 0; - - if(pc_checkoversp(sd)) { - sd->sp_sub = sd->inchealsptick = 0; - return 0; - } - - bsp=sd->status.sp; - - inc_num = pc_spheal(sd); - if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1) - sd->sp_sub += inc_num; - if(sd->walktimer == -1) - sd->inchealsptick += natural_heal_diff_tick; - else sd->inchealsptick = 0; - - if(sd->sp_sub >= battle_config.natural_healsp_interval){ - bonus = sd->nhealsp;; - while(sd->sp_sub >= battle_config.natural_healsp_interval){ - sd->sp_sub -= battle_config.natural_healsp_interval; - if(sd->status.sp + bonus <= sd->status.max_sp) - sd->status.sp += bonus; - else { - sd->status.sp = sd->status.max_sp; - sd->sp_sub = sd->inchealsptick = 0; - } - } - } - - if(bsp != sd->status.sp) - clif_updatestatus(sd,SP_SP); - - if(sd->nshealsp > 0) { - if(sd->inchealsptick >= battle_config.natural_heal_skill_interval && sd->status.sp < sd->status.max_sp) { - struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); - if(sd->doridori_counter && s_class.job == 23) - bonus = sd->nshealsp*2; - else - bonus = sd->nshealsp; - sd->doridori_counter = 0; - while(sd->inchealsptick >= battle_config.natural_heal_skill_interval) { - sd->inchealsptick -= battle_config.natural_heal_skill_interval; - if(sd->status.sp + bonus <= sd->status.max_sp) - sd->status.sp += bonus; - else { - bonus = sd->status.max_sp - sd->status.sp; - sd->status.sp = sd->status.max_sp; - sd->sp_sub = sd->inchealsptick = 0; - } - clif_heal(sd->fd,SP_SP,bonus); - } - } - } - else sd->inchealsptick = 0; - - return 0; -} - -static int pc_spirit_heal_hp(struct map_session_data *sd) -{ - int bonus_hp,interval = battle_config.natural_heal_skill_interval; - - nullpo_retr(0, sd); - - if(pc_checkoverhp(sd)) { - sd->inchealspirithptick = 0; - return 0; - } - - sd->inchealspirithptick += natural_heal_diff_tick; - - if(sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate) - interval += interval; - - if(sd->inchealspirithptick >= interval) { - bonus_hp = sd->nsshealhp; - while(sd->inchealspirithptick >= interval) { - if(pc_issit(sd)) { - sd->inchealspirithptick -= interval; - if(sd->status.hp < sd->status.max_hp) { - if(sd->status.hp + bonus_hp <= sd->status.max_hp) - sd->status.hp += bonus_hp; - else { - bonus_hp = sd->status.max_hp - sd->status.hp; - sd->status.hp = sd->status.max_hp; - } - clif_heal(sd->fd,SP_HP,bonus_hp); - sd->inchealspirithptick = 0; - } - }else{ - sd->inchealspirithptick -= natural_heal_diff_tick; - break; - } - } - } - - return 0; -} -static int pc_spirit_heal_sp(struct map_session_data *sd) -{ - int bonus_sp,interval = battle_config.natural_heal_skill_interval; - - nullpo_retr(0, sd); - - if(pc_checkoversp(sd)) { - sd->inchealspiritsptick = 0; - return 0; - } - - sd->inchealspiritsptick += natural_heal_diff_tick; - - if(sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate) - interval += interval; - - if(sd->inchealspiritsptick >= interval) { - bonus_sp = sd->nsshealsp; - while(sd->inchealspiritsptick >= interval) { - if(pc_issit(sd)) { - sd->inchealspiritsptick -= interval; - if(sd->status.sp < sd->status.max_sp) { - if(sd->status.sp + bonus_sp <= sd->status.max_sp) - sd->status.sp += bonus_sp; - else { - bonus_sp = sd->status.max_sp - sd->status.sp; - sd->status.sp = sd->status.max_sp; - } - clif_heal(sd->fd,SP_SP,bonus_sp); - sd->inchealspiritsptick = 0; - } - }else{ - sd->inchealspiritsptick -= natural_heal_diff_tick; - break; - } - } - } - - return 0; -} - -static int pc_bleeding (struct map_session_data *sd) -{ - int interval, hp; - - nullpo_retr(0, sd); - interval = sd->hp_loss_rate; - hp = sd->hp_loss_value; - - sd->hp_loss_tick += natural_heal_diff_tick; - if(sd->hp_loss_tick >= interval) { - while(sd->hp_loss_tick >= interval) { - sd->hp_loss_tick -= interval; - if (sd->status.hp < hp) - hp = sd->status.hp; - if (sd->hp_loss_type == 1) { - clif_damage(&sd->bl,&sd->bl,gettick(),0,0,hp,0,0,0); - } - pc_heal(sd,-hp,0); - sd->hp_loss_tick = 0; - } - } - return 0; -} - -/*========================================== - * HP/SP 自然回復 各クライアント - *------------------------------------------ - */ - -static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) { - int skill; - int tick; - - nullpo_retr(0, sd); - tick = va_arg(ap,int); - -// -- moonsoul (if conditions below altered to disallow natural healing if under berserk status) - if ((battle_config.natural_heal_weight_rate > 100 || sd->weight*100/sd->max_weight < battle_config.natural_heal_weight_rate) && - !pc_isdead(sd) && - !pc_ishiding(sd) && - //-- cannot regen for 5 minutes after using Berserk --- [Celest] - DIFF_TICK (tick, sd->canregen_tick)>=0 && - (sd->sc_data && !(sd->sc_data[SC_POISON].timer != -1 && sd->sc_data[SC_SLOWPOISON].timer == -1) && - sd->sc_data[SC_BERSERK].timer == -1 )) { - pc_natural_heal_hp(sd); - if( sd->sc_data && sd->sc_data[SC_EXTREMITYFIST].timer == -1 && //阿修羅?態ではSPが回復しない - sd->sc_data[SC_DANCING].timer == -1 && //ダンス?態ではSPが回復しない - sd->sc_data[SC_BERSERK].timer == -1 ) //バ?サ?ク?態ではSPが回復しない - pc_natural_heal_sp(sd); - sd->canregen_tick = tick; - } else { - sd->hp_sub = sd->inchealhptick = 0; - sd->sp_sub = sd->inchealsptick = 0; - } - if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 && !pc_ishiding(sd) && - sd->sc_data[SC_POISON].timer == -1 && sd->sc_data[SC_BERSERK].timer == -1){ - pc_spirit_heal_hp(sd); - pc_spirit_heal_sp(sd); - } - else { - sd->inchealspirithptick = 0; - sd->inchealspiritsptick = 0; - } - if (sd->hp_loss_value > 0) - pc_bleeding(sd); - else - sd->hp_loss_tick = 0; - - return 0; -} - -/*========================================== - * HP/SP自然回復 (interval timer??) - *------------------------------------------ - */ -int pc_natural_heal(int tid,unsigned int tick,int id,int data) -{ - natural_heal_tick = tick; - natural_heal_diff_tick = DIFF_TICK(natural_heal_tick,natural_heal_prev_tick); - clif_foreachclient(pc_natural_heal_sub, tick); - - natural_heal_prev_tick = tick; - return 0; -} - -/*========================================== - * セ?ブポイントの保存 - *------------------------------------------ - */ -int pc_setsavepoint(struct map_session_data *sd,char *mapname,int x,int y) -{ - nullpo_retr(0, sd); - - strncpy(sd->status.save_point.map,mapname,24); - sd->status.save_point.x = x; - sd->status.save_point.y = y; - - return 0; -} - -/*========================================== - * 自動セ?ブ 各クライアント - *------------------------------------------ - */ -static int last_save_fd,save_flag; -static int pc_autosave_sub(struct map_session_data *sd,va_list ap) -{ - nullpo_retr(0, sd); - - Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); - - if(save_flag==0 && sd->fd>last_save_fd && !sd->state.waitingdisconnect){ - -// if(battle_config.save_log) -// printf("autosave %d\n",sd->fd); - // pet - if(sd->status.pet_id > 0 && sd->pd) - intif_save_petdata(sd->status.account_id,&sd->pet); - pc_makesavestatus(sd); - chrif_save(sd); - storage_storage_save(sd); - - save_flag=1; - last_save_fd = sd->fd; - } - - return 0; -} - -/*========================================== - * 自動セ?ブ (timer??) - *------------------------------------------ - */ -int pc_autosave(int tid,unsigned int tick,int id,int data) -{ - int interval; - - save_flag=0; - clif_foreachclient(pc_autosave_sub); - if(save_flag==0) - last_save_fd=0; - - interval = autosave_interval/(clif_countusers()+1); - if(interval <= 0) - interval = 1; - add_timer(gettick()+interval,pc_autosave,0,0); - - return 0; -} - -int pc_read_gm_account(int fd) -{ -#ifdef TXT_ONLY - int i = 0; -#endif - if (gm_account != NULL) - aFree(gm_account); - GM_num = 0; -#ifdef TXT_ONLY - gm_account = (struct gm_account *) aCallocA(sizeof(struct gm_account) * ((RFIFOW(fd,2) - 4) / 5), 1); - for (i = 4; i < RFIFOW(fd,2); i = i + 5) { - gm_account[GM_num].account_id = RFIFOL(fd,i); - gm_account[GM_num].level = (int)RFIFOB(fd,i+4); - //printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level); - GM_num++; - } -#else - sprintf (tmp_lsql, "SELECT `%s`,`%s` FROM `%s` WHERE `%s`>='%d'",gm_db_account_id,gm_db_level,gm_db,gm_db_level,lowest_gm_level); - if(mysql_query(&lmysql_handle, tmp_lsql) ) { - printf("DB server Error (select %s to Memory)- %s\n",login_db,mysql_error(&lmysql_handle) ); - } - lsql_res = mysql_store_result(&lmysql_handle); - if (lsql_res) { - gm_account = (struct gm_account *) aCallocA(sizeof(struct gm_account) * mysql_num_rows(lsql_res), 1); - while ((lsql_row = mysql_fetch_row(lsql_res))) { - gm_account[GM_num].account_id = atoi(lsql_row[0]); - gm_account[GM_num].level = atoi(lsql_row[1]); - printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level); - GM_num++; - } - } - - mysql_free_result(lsql_res); -#endif /* TXT_ONLY */ - return GM_num; -} - -/*========================================== - * timer to do the day - *------------------------------------------ - */ -int map_day_timer(int tid, unsigned int tick, int id, int data) { // by [yor] - struct map_session_data *pl_sd = NULL; - int i; - char tmpstr[1024]; - - if (battle_config.day_duration > 0) { // if we want a day - if (night_flag != 0) { - strcpy(tmpstr, msg_txt(502)); // The day has arrived! - night_flag = 0; // 0=day, 1=night [Yor] - for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { - if (battle_config.night_darkness_level > 0) - clif_refresh (pl_sd); - else { - pl_sd->opt2 &= ~STATE_BLIND; - clif_changeoption(&pl_sd->bl); - } - clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); - } - } - } - } - - return 0; -} - -/*========================================== - * timer to do the night - *------------------------------------------ - */ -int map_night_timer(int tid, unsigned int tick, int id, int data) { // by [yor] - struct map_session_data *pl_sd = NULL; - int i; - char tmpstr[1024]; - - if (battle_config.night_duration > 0) { // if we want a night - if (night_flag == 0) { - strcpy(tmpstr, msg_txt(503)); // The night has fallen... - night_flag = 1; // 0=day, 1=night [Yor] - for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && !map[pl_sd->bl.m].flag.indoors) { - if (battle_config.night_darkness_level > 0) - clif_specialeffect(&pl_sd->bl, 474 + battle_config.night_darkness_level, 0); - else { - //clif_specialeffect(&pl_sd->bl, 483, 0); // default darkness level - pl_sd->opt2 |= STATE_BLIND; - clif_changeoption(&pl_sd->bl); - } - clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); - } - } - } - } - - return 0; -} - -void pc_setstand(struct map_session_data *sd){ - nullpo_retv(sd); - - if(sd->sc_count && sd->sc_data[SC_TENSIONRELAX].timer!=-1) - status_change_end(&sd->bl,SC_TENSIONRELAX,-1); - - sd->state.dead_sit = 0; -} - -// -// 初期化物 -// -/*========================================== - * 設定ファイル?み?む - * exp.txt 必要??値 - * job_db1.txt 重量,hp,sp,攻?速度 - * job_db2.txt job能力値ボ?ナス - * skill_tree.txt 各職?のスキルツリ? - * attr_fix.txt ?性修正テ?ブル - * size_fix.txt サイズ補正テ?ブル - * refine_db.txt 精?デ?タテ?ブル - *------------------------------------------ - */ -int pc_readdb(void) -{ - int i,j,k,u; - struct pc_base_job s_class; - FILE *fp; - char line[1024],*p; - - // 必要??値?み?み - memset(exp_table,0,sizeof(exp_table)); - fp=fopen("db/exp.txt","r"); - if(fp==NULL){ - printf("can't read db/exp.txt\n"); - return 1; - } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - int bn,b1,b2,b3,b4,b5,b6,jn,j1,j2,j3,j4,j5,j6; - if(line[0]=='/' && line[1]=='/') - continue; - if(sscanf(line,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",&bn,&b1,&b2,&b3,&b4,&b5,&b6,&jn,&j1,&j2,&j3,&j4,&j5,&j6)!=14) - continue; - exp_table[0][i]=bn; - exp_table[1][i]=b1; - exp_table[2][i]=b2; - exp_table[3][i]=b3; - exp_table[4][i]=b4; - exp_table[5][i]=b5; - exp_table[6][i]=b6; - exp_table[7][i]=jn; - exp_table[8][i]=j1; - exp_table[9][i]=j2; - exp_table[10][i]=j3; - exp_table[11][i]=j4; - exp_table[12][i]=j5; - exp_table[13][i]=j6; - i++; - if(i >= battle_config.maximum_level) - break; - } - fclose(fp); - sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/exp.txt"); - ShowStatus(tmp_output); - - // スキルツリ? - memset(skill_tree,0,sizeof(skill_tree)); - fp=fopen("db/skill_tree.txt","r"); - if(fp==NULL){ - printf("can't read db/skill_tree.txt\n"); - return 1; - } - - while(fgets(line, sizeof(line)-1, fp)){ - char *split[50]; - int f=0, m=3; - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<14 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(j<13) - continue; - if (j == 14) { - f=1; // MinJobLvl has been added - m++; - } - s_class = pc_calc_base_job(atoi(split[0])); - i = s_class.job; - u = s_class.upper; - // check for bounds [celest] - if (i > 25 || u > 3) - continue; - for(j = 0; skill_tree[u][i][j].id && j < MAX_SKILL_TREE; j++); - if (j == MAX_SKILL_TREE) - continue; - skill_tree[u][i][j].id=atoi(split[1]); - skill_tree[u][i][j].max=atoi(split[2]); - if (f) skill_tree[u][i][j].joblv=atoi(split[3]); - - for(k=0;k<5;k++){ - skill_tree[u][i][j].need[k].id=atoi(split[k*2+m]); - skill_tree[u][i][j].need[k].lv=atoi(split[k*2+m+1]); - } - } - fclose(fp); - sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/skill_tree.txt"); - ShowStatus(tmp_output); - - // ?性修正テ?ブル - for(i=0;i<4;i++) - for(j=0;j<10;j++) - for(k=0;k<10;k++) - attr_fix_table[i][j][k]=100; - fp=fopen("db/attr_fix.txt","r"); - if(fp==NULL){ - printf("can't read db/attr_fix.txt\n"); - return 1; - } - while(fgets(line, sizeof(line)-1, fp)){ - char *split[10]; - int lv,n; - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<3 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - lv=atoi(split[0]); - n=atoi(split[1]); -// printf("%d %d\n",lv,n); - - for(i=0;i<n;){ - if( !fgets(line, sizeof(line)-1, fp) ) - break; - if(line[0]=='/' && line[1]=='/') - continue; - - for(j=0,p=line;j<n && p;j++){ - while(*p==32 && *p>0) - p++; - attr_fix_table[lv-1][i][j]=atoi(p); - if(battle_config.attr_recover == 0 && attr_fix_table[lv-1][i][j] < 0) - attr_fix_table[lv-1][i][j] = 0; - p=strchr(p,','); - if(p) *p++=0; - } - - i++; - } - } - fclose(fp); - sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/attr_fix.txt"); - ShowStatus(tmp_output); - - // スキルツリ? - memset(statp,0,sizeof(statp)); - i=1; - j=45; // base points - fp=fopen("db/statpoint.txt","r"); - if(fp == NULL){ - sprintf(tmp_output,"Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n","db/statpoint.txt"); - //return 1; - } else { - while(fgets(line, sizeof(line)-1, fp)){ - if(line[0]=='/' && line[1]=='/') - continue; - if ((j=atoi(line))<0) - j=0; - if (i >= MAX_LEVEL) - break; - statp[i]=j; - i++; - } - fclose(fp); - sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/statpoint.txt"); - } - // generate the remaining parts of the db if necessary - for (; i < MAX_LEVEL; i++) { - j += (i+15)/5; - statp[i] = j; - } - ShowStatus(tmp_output); - - return 0; -} - -/*========================================== - * pc? 係初期化 - *------------------------------------------ - */ -void do_final_pc(void) { - if (gm_account) - aFree(gm_account); - return; -} -int do_init_pc(void) { - pc_readdb(); - -// gm_account_db = numdb_init(); - - add_timer_func_list(pc_walk, "pc_walk"); - add_timer_func_list(pc_attack_timer, "pc_attack_timer"); - add_timer_func_list(pc_natural_heal, "pc_natural_heal"); - add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); - add_timer_func_list(pc_eventtimer, "pc_eventtimer"); - add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer"); - add_timer_func_list(pc_autosave, "pc_autosave"); - add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); - add_timer_interval((natural_heal_prev_tick = gettick() + NATURAL_HEAL_INTERVAL), pc_natural_heal, 0, 0, NATURAL_HEAL_INTERVAL); - add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); - -#ifndef TXT_ONLY - pc_read_gm_account(0); -#endif /* not TXT_ONLY */ - - if (battle_config.day_duration > 0 && battle_config.night_duration > 0) { - int day_duration = battle_config.day_duration; - int night_duration = battle_config.night_duration; - // add night/day timer (by [yor]) - add_timer_func_list(map_day_timer, "map_day_timer"); // by [yor] - add_timer_func_list(map_night_timer, "map_night_timer"); // by [yor] - - if (battle_config.night_at_start == 0) { - night_flag = 0; // 0=day, 1=night [Yor] - day_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_day_timer, 0, 0, day_duration + night_duration); - night_timer_tid = add_timer_interval(gettick() + day_duration, map_night_timer, 0, 0, day_duration + night_duration); - } else { - night_flag = 1; // 0=day, 1=night [Yor] - day_timer_tid = add_timer_interval(gettick() + night_duration, map_day_timer, 0, 0, day_duration + night_duration); - night_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_night_timer, 0, 0, day_duration + night_duration); - } - } - - return 0; -} |