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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c108
1 files changed, 62 insertions, 46 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 13e6fae57..6d4002599 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5038,18 +5038,8 @@ int pc_checkbaselevelup(struct map_session_data *sd)
if(!battle_config.multi_level_up && sd->status.base_exp > next-1)
sd->status.base_exp = next-1;
+ next = pc_gets_status_point(sd->status.base_level);
sd->status.base_level ++;
-
- //Give status points
- if (battle_config.use_statpoint_table) //Use values from "db/statpoint.txt"
- next = statp[sd->status.base_level] - statp[sd->status.base_level-1];
- else //Default increase
- {
- if (sd->status.base_level <= 100)
- next = (sd->status.base_level+14) / 5;
- else
- next = (sd->status.base_level+129) / 10;
- }
sd->status.status_point += next;
} while ((next=pc_nextbaseexp(sd)) > 0 && sd->status.base_exp >= next);
@@ -5367,18 +5357,45 @@ static int pc_setstat(struct map_session_data* sd, int type, int val)
return val;
}
-/// Returns the number of stat points needed to raise the specified stat by 1.
-int pc_need_status_point(struct map_session_data* sd, int type)
+// Calculates the number of status points PC gets when leveling up (from level to level+1)
+int pc_gets_status_point(int level)
+{
+ if (battle_config.use_statpoint_table) //Use values from "db/statpoint.txt"
+ return (statp[level+1] - statp[level]);
+ else //Default increase
+ {
+ if (level < 100)
+ return ((level+15) / 5);
+ else
+ return ((level+130) / 10);
+ }
+}
+
+/// Returns the number of stat points needed to change the specified stat by val.
+/// If val is negative, returns the number of stat points that would be needed to
+/// raise the specified stat from (current value - val) to current value.
+int pc_need_status_point(struct map_session_data* sd, int type, int val)
{
- int stat = pc_getstat(sd, type);
+ int low, high, sp = 0;
- if( stat >= pc_maxparameter(sd) )
+ if ( val == 0 )
+ return 0;
+
+ low = pc_getstat(sd,type);
+ if ( low >= pc_maxparameter(sd) && val > 0 )
return 0; // Official servers show '0' when max is reached
+ high = low + val;
- if( stat < 100 )
- return ( 1 + (stat + 9) / 10 );
- else
- return ( 16 + 4*((stat - 100) / 5) );
+ if ( val < 0 )
+ swap(low, high);
+
+ for ( ; low < high; low++ )
+ if( low < 100 )
+ sp += ( 1 + (low + 9) / 10 );
+ else
+ sp += ( 16 + 4*((low - 100) / 5) );
+
+ return sp;
}
/// Raises a stat by 1.
@@ -5393,7 +5410,7 @@ int pc_statusup(struct map_session_data* sd, int type)
nullpo_ret(sd);
// check conditions
- need = pc_need_status_point(sd,type);
+ need = pc_need_status_point(sd,type,1);
if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point )
{
clif_statusupack(sd,type,0,0);
@@ -5415,7 +5432,7 @@ int pc_statusup(struct map_session_data* sd, int type)
status_calc_pc(sd,0);
// update increase cost indicator
- if( need != pc_need_status_point(sd,type) )
+ if( need != pc_need_status_point(sd,type,1) )
clif_updatestatus(sd, SP_USTR + type-SP_STR);
// update statpoint count
@@ -5446,7 +5463,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val)
return 1;
}
- need = pc_need_status_point(sd,type);
+ need = pc_need_status_point(sd,type,1);
// set new value
max = pc_maxparameter(sd);
@@ -5455,7 +5472,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val)
status_calc_pc(sd,0);
// update increase cost indicator
- if( need != pc_need_status_point(sd,type) )
+ if( need != pc_need_status_point(sd,type,1) )
clif_updatestatus(sd, SP_USTR + type-SP_STR);
// update stat value
@@ -5665,25 +5682,24 @@ int pc_resetstate(struct map_session_data* sd)
sd->status.status_point = statp[sd->status.base_level] + ( sd->class_&JOBL_UPPER ? 52 : 0 ); // extra 52+48=100 stat points
}
else
- { //Use new stat-calculating equation [Skotlex]
-#define sumsp(a) (((a-1)/10 +2)*(5*((a-1)/10 +1) + (a-1)%10) -10)
+ {
int add=0;
- add += sumsp(sd->status.str);
- add += sumsp(sd->status.agi);
- add += sumsp(sd->status.vit);
- add += sumsp(sd->status.int_);
- add += sumsp(sd->status.dex);
- add += sumsp(sd->status.luk);
+ add += pc_need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR));
+ add += pc_need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI));
+ add += pc_need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT));
+ add += pc_need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT));
+ add += pc_need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX));
+ add += pc_need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK));
sd->status.status_point+=add;
}
- sd->status.str=1;
- sd->status.agi=1;
- sd->status.vit=1;
- sd->status.int_=1;
- sd->status.dex=1;
- sd->status.luk=1;
+ pc_setstat(sd, SP_STR, 1);
+ pc_setstat(sd, SP_AGI, 1);
+ pc_setstat(sd, SP_VIT, 1);
+ pc_setstat(sd, SP_INT, 1);
+ pc_setstat(sd, SP_DEX, 1);
+ pc_setstat(sd, SP_LUK, 1);
clif_updatestatus(sd,SP_STR);
clif_updatestatus(sd,SP_AGI);
@@ -6298,8 +6314,8 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
val = pc_maxbaselv(sd);
if ((unsigned int)val > sd->status.base_level) {
int stat=0;
- for (i = 1; i <= (int)((unsigned int)val - sd->status.base_level); i++)
- stat += (sd->status.base_level + i + 14) / 5 ;
+ for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++)
+ stat += pc_gets_status_point(sd->status.base_level + i);
sd->status.status_point += stat;
}
sd->status.base_level = (unsigned int)val;
@@ -8308,7 +8324,7 @@ int pc_readdb(void)
sprintf(line, "%s/statpoint.txt", db_path);
fp=fopen(line,"r");
if(fp == NULL){
- ShowStatus("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line);
+ ShowWarning("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line);
//return 1;
} else {
while(fgets(line, sizeof(line), fp))
@@ -8327,13 +8343,13 @@ int pc_readdb(void)
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint.txt");
}
// generate the remaining parts of the db if necessary
+ k = battle_config.use_statpoint_table; //save setting
+ battle_config.use_statpoint_table = 0; //temporarily disable to force pc_gets_status_point use default values
statp[0] = 45; // seed value
- for (; i <= MAX_LEVEL; i++) {
- if(i <= 100)
- statp[i] = statp[i-1] + (i+14)/5;
- else
- statp[i] = statp[i-1] + (i+129)/10;
- }
+ for (; i <= MAX_LEVEL; i++)
+ statp[i] = statp[i-1] + pc_gets_status_point(i-1);
+ battle_config.use_statpoint_table = k; //restore setting
+
return 0;
}