diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index abb86f95d..a53a3a7fe 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3479,7 +3479,8 @@ int pc_useitem(struct map_session_data *sd,int n) //Since most delay-consume items involve using a "skill-type" target cursor, //perform a skill-use check before going through. [Skotlex] //resurrection was picked as testing skill, as a non-offensive, generic skill, it will do. - if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != -1 || !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0) ) ) + //FIXME: Is this really needed here? It'll be checked in unit.c after all and this prevents skill items using when silenced [Inkfish] + if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != -1 /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) ) return 0; sd->itemid = sd->status.inventory[n].nameid; |