diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 98 |
1 files changed, 48 insertions, 50 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 328b9e07e..7dd648715 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -834,10 +834,8 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, } /*================================================= - * Can the player equip the item at index n in inventory - * return - * 0 = no - * 1 = yes + * Checks if the player can equip the item at index n in inventory. + * Returns 0 (no) or 1 (yes). *------------------------------------------------*/ int pc_isequip(struct map_session_data *sd,int n) { @@ -1277,7 +1275,7 @@ static int pc_calc_skillpoint(struct map_session_data* sd) /*========================================== - * Calculation of Skills lvls + * Calculation of skill level. *------------------------------------------*/ int pc_calc_skilltree(struct map_session_data *sd) { @@ -3744,8 +3742,8 @@ int pc_search_inventory(struct map_session_data *sd,int item_id) } /*========================================== - * Attempt tp add a new item in inventory - * return + * Attempt to add a new item to inventory. + * Return: 0 = success 1 = invalid itemid not found or negative amount 2 = overweight @@ -3836,9 +3834,9 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l } /*========================================== - * Remove an item at index n from inventory by amount - * return - * 0 = succes + * Remove an item at index n from inventory by amount. + * Return: + * 0 = success * 1 = invalid itemid or negative amount *------------------------------------------*/ int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reason, e_log_pick_type log_type) @@ -3867,8 +3865,8 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reas } /*========================================== - * Attempt to drop an item - * return + * Attempt to drop an item. + * Return: * 0 = fail * 1 = success *------------------------------------------*/ @@ -3911,8 +3909,8 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) } /*========================================== - * Attempt to pickup an item - * return + * Attempt to pick up an item. + * Return: * 0 = fail * 1 = success *------------------------------------------*/ @@ -3982,8 +3980,8 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) } /*========================================== - * Can we use the item ? - * Return + * Check if item is usable. + * Return: * 0 = no * 1 = yes *------------------------------------------*/ @@ -4147,8 +4145,8 @@ int pc_isUseitem(struct map_session_data *sd,int n) } /*========================================== - * Last checks et use item - * return + * Last checks to use an item. + * Return: * 0 = fail * 1 = success *------------------------------------------*/ @@ -4273,8 +4271,8 @@ int pc_useitem(struct map_session_data *sd,int n) } /*========================================== - * Add item on cart for given index - * return + * Add item on cart for given index. + * Return: * 0 = success * 1 = fail *------------------------------------------*/ @@ -4342,8 +4340,8 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun } /*========================================== - * Delete item on cart for given index - * return + * Delete item on cart for given index. + * Return: * 0 = success * 1 = fail *------------------------------------------*/ @@ -4372,8 +4370,8 @@ int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_ } /*========================================== - * Transfert item from inventory to cart - * return + * Transfer item from inventory to cart. + * Return: * 0 = fail * 1 = succes *------------------------------------------*/ @@ -4398,8 +4396,8 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) } /*========================================== - * Get number of item on cart - * return + * Get number of item in cart. + * Return: -1 = itemid not found or no amount found x = remaining itemid on cart after get *------------------------------------------*/ @@ -4417,8 +4415,8 @@ int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount) } /*========================================== - * Retrieve an item at index idx from cart - * return + * Retrieve an item at index idx from cart. + * Return: * 0 = player not found or (FIXME) succes (from pc_cart_delitem) * 1 = failure *------------------------------------------*/ @@ -4466,8 +4464,8 @@ int pc_show_steal(struct block_list *bl,va_list ap) return 0; } /*========================================== - * Stole an item from bl (mob) - * return + * Steal an item from bl (mob). + * Return: * 0 = fail * 1 = succes *------------------------------------------*/ @@ -4753,11 +4751,11 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } /*========================================== - * Warp player sd to random location on current map - * may fail if no Cell walkable found (1000 attempt) - * return - * 0 = fail or FIXME succes (from pc_setpos) - * x(1|2) = fail + * Warp player sd to random location on current map. + * May fail if no walkable cell found (1000 attempts). + * Return: + * 0 = fail or FIXME success (from pc_setpos) + * x(1|2) = fail *------------------------------------------*/ int pc_randomwarp(struct map_session_data *sd, clr_type type) { @@ -4768,7 +4766,7 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type) m=sd->bl.m; - if (map[sd->bl.m].flag.noteleport) //Teleport forbiden + if (map[sd->bl.m].flag.noteleport) //Teleport forbidden return 0; do{ @@ -5717,7 +5715,7 @@ unsigned int pc_maxjoblv(struct map_session_data *sd) * base level exp lookup. *------------------------------------------*/ -///How much bexp do player need for next level +//Base exp needed for next level. unsigned int pc_nextbaseexp(struct map_session_data *sd) { nullpo_ret(sd); @@ -5728,7 +5726,7 @@ unsigned int pc_nextbaseexp(struct map_session_data *sd) return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-1]; } -///How much bexp do player need for this level +//Base exp needed for this level. unsigned int pc_thisbaseexp(struct map_session_data *sd) { if(sd->status.base_level>pc_maxbaselv(sd) || sd->status.base_level<=1) @@ -5740,12 +5738,12 @@ unsigned int pc_thisbaseexp(struct map_session_data *sd) /*========================================== * job level exp lookup - * return + * Return: * 0 = not found * x = exp for level *------------------------------------------*/ -///How much jexp do player need for next level +//Job exp needed for next level. unsigned int pc_nextjobexp(struct map_session_data *sd) { nullpo_ret(sd); @@ -5755,7 +5753,7 @@ unsigned int pc_nextjobexp(struct map_session_data *sd) return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-1]; } -///How much jexp do player need for next level +//Job exp needed for this level. unsigned int pc_thisjobexp(struct map_session_data *sd) { if(sd->status.job_level>pc_maxjoblv(sd) || sd->status.job_level<=1) @@ -6423,7 +6421,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h } /*========================================== - * Invoked when a player have negative current hp + * Invoked when a player has negative current hp *------------------------------------------*/ int pc_dead(struct map_session_data *sd,struct block_list *src) { @@ -6974,8 +6972,8 @@ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int ty /*========================================== * HP/SP Recovery - * Heal player hp nad/or sp linearly - * Calculate bonus by status + * Heal player hp and/or sp linearly. + * Calculate bonus by status. *------------------------------------------*/ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) { @@ -7080,7 +7078,7 @@ int pc_percentheal(struct map_session_data *sd,int hp,int sp) } /*========================================== - * Called when player changing job + * Called when player changes job * Rewrote to make it tidider [Celest] *------------------------------------------*/ int pc_jobchange(struct map_session_data *sd,int job, int upper) @@ -8648,8 +8646,8 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) /*========================================== * Checking if sd is married - * Return - * partner_id = yes, + * Return: + * partner_id = yes * 0 = no *------------------------------------------*/ int pc_ismarried(struct map_session_data *sd) @@ -8663,7 +8661,7 @@ int pc_ismarried(struct map_session_data *sd) } /*========================================== * Marry player sd to player dstsd - * return + * Return: * -1 = fail * 0 = success *------------------------------------------*/ @@ -8680,7 +8678,7 @@ int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd) /*========================================== * Divorce sd from its partner - * return + * Return: * -1 = fail * 0 = success *------------------------------------------*/ @@ -9167,7 +9165,7 @@ int pc_split_atoui(char* str, unsigned int* val, char sep, int max) /*========================================== * sub DB reading. - * fonction used to read skill_tree.txt + * Function used to read skill_tree.txt *------------------------------------------*/ static bool pc_readdb_skilltree(char* fields[], int columns, int current) { |