diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 47 |
1 files changed, 29 insertions, 18 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 3c0fca33a..394a08d75 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1450,7 +1450,6 @@ int pc_calc_skilltree(struct map_session_data *sd) case WL_SUMMON_ATK_GROUND: case LG_OVERBRAND_BRANDISH: case LG_OVERBRAND_PLUSATK: - case WM_SEVERE_RAINSTORM_MELEE: continue; default: break; @@ -1720,9 +1719,9 @@ int pc_updateweightstatus(struct map_session_data *sd) // start new status change if( new_overweight == 1 ) - sc_start(&sd->bl, SC_WEIGHTOVER50, 100, 0, 0); + sc_start(NULL,&sd->bl, SC_WEIGHTOVER50, 100, 0, 0); else if( new_overweight == 2 ) - sc_start(&sd->bl, SC_WEIGHTOVER90, 100, 0, 0); + sc_start(NULL,&sd->bl, SC_WEIGHTOVER90, 100, 0, 0); // update overweight status sd->regen.state.overweight = new_overweight; @@ -4265,7 +4264,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) case ITEMID_M_BERSERK_POTION: if( sd->md == NULL || sd->md->db == NULL ) return 0; - if (sd->md->sc.data[SC_BERSERK] || sd->md->sc.data[SC_SATURDAY_NIGHT_FEVER]) + if (sd->md->sc.data[SC_BERSERK]) return 0; if( nameid == ITEMID_M_AWAKENING_POTION && sd->md->db->lv < 40 ) return 0; @@ -4389,9 +4388,12 @@ int pc_useitem(struct map_session_data *sd,int n) { sd->sc.data[SC_TRICKDEAD] || sd->sc.data[SC_HIDING] || sd->sc.data[SC__SHADOWFORM] || + sd->sc.data[SC__INVISIBILITY] || sd->sc.data[SC__MANHOLE] || sd->sc.data[SC_KG_KAGEHUMI] || sd->sc.data[SC_WHITEIMPRISON] || + sd->sc.data[SC_DEEP_SLEEP] || + sd->sc.data[SC_SATURDAY_NIGHT_FEVER] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) )) return 0; @@ -4945,6 +4947,10 @@ int pc_setpos(struct map_session_data* sd, unsigned short map_index, int x, int status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER); status_change_end(&sd->bl, SC_STAR_COMFORT, INVALID_TIMER); status_change_end(&sd->bl, SC_MIRACLE, INVALID_TIMER); + status_change_end(&sd->bl, SC_NEUTRALBARRIER_MASTER, INVALID_TIMER);//Will later check if this is needed. [Rytech] + status_change_end(&sd->bl, SC_NEUTRALBARRIER, INVALID_TIMER); + status_change_end(&sd->bl, SC_STEALTHFIELD_MASTER, INVALID_TIMER); + status_change_end(&sd->bl, SC_STEALTHFIELD, INVALID_TIMER); if (sd->sc.data[SC_KNOWLEDGE]) { struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; if (sce->timer != INVALID_TIMER) @@ -5862,16 +5868,16 @@ int pc_checkbaselevelup(struct map_session_data *sd) { status_percent_heal(&sd->bl,100,100); if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { - sc_start(&sd->bl,status->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1)); - sc_start(&sd->bl,status->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1)); - sc_start(&sd->bl,status->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1)); - sc_start(&sd->bl,status->skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1)); - sc_start(&sd->bl,status->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1)); + sc_start(NULL,&sd->bl,status->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1)); + sc_start(NULL,&sd->bl,status->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1)); + sc_start(NULL,&sd->bl,status->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1)); + sc_start(NULL,&sd->bl,status->skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1)); + sc_start(NULL,&sd->bl,status->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1)); if (sd->state.snovice_dead_flag) sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead. } else if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) { - sc_start(&sd->bl,status->skill2sc(AL_INCAGI),100,10,600000); - sc_start(&sd->bl,status->skill2sc(AL_BLESSING),100,10,600000); + sc_start(NULL,&sd->bl,status->skill2sc(AL_INCAGI),100,10,600000); + sc_start(NULL,&sd->bl,status->skill2sc(AL_BLESSING),100,10,600000); } clif->misceffect(&sd->bl,0); npc->script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT @@ -6953,7 +6959,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if (battle_config.pk_mode&2) { ssd->status.manner -= 5; if(ssd->status.manner < 0) - sc_start(src,SC_NOCHAT,100,0,0); + sc_start(NULL,src,SC_NOCHAT,100,0,0); #if 0 // PK/Karma system code (not enabled yet) [celest] // originally from Kade Online, so i don't know if any of these is correct ^^; @@ -7005,7 +7011,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { clif->resurrection(&sd->bl, 1); if(battle_config.pc_invincible_time) pc->setinvincibletimer(sd, battle_config.pc_invincible_time); - sc_start(&sd->bl,status->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); + sc_start(NULL,&sd->bl,status->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); if(map_flag_gvg2(sd->bl.m)) pc->respawn_timer(INVALID_TIMER, timer->gettick(), sd->bl.id, 0); return 0; @@ -7549,6 +7555,11 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) sp -= sp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100; } + if( sd->sc.data[SC_VITALITYACTIVATION] ){ + hp += hp / 2; // 1.5 times + sp -= sp / 2; + } + if ( sd->sc.data[SC_DEATHHURT] ) { hp -= hp * 20 / 100; sp -= sp * 20 / 100; @@ -8017,7 +8028,7 @@ int pc_setcart(struct map_session_data *sd,int type) { if( !sd->sc.data[SC_PUSH_CART] ) /* first time, so fill cart data */ clif->cartlist(sd); clif->updatestatus(sd, SP_CARTINFO); - sc_start(&sd->bl, SC_PUSH_CART, 100, type, 0); + sc_start(NULL,&sd->bl, SC_PUSH_CART, 100, type, 0); clif->sc_load(&sd->bl, sd->bl.id, AREA, SI_ON_PUSH_CART, type, 0, 0); if( sd->sc.data[SC_PUSH_CART] )/* forcefully update */ sd->sc.data[SC_PUSH_CART]->val1 = type; @@ -8629,7 +8640,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) return 0; } - if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAY_NIGHT_FEVER]) + if (sd->sc.data[SC_BERSERK]) { clif->equipitemack(sd,n,0,EIA_FAIL); // fail return 0; @@ -8833,7 +8844,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { } // if player is berserk then cannot unequip - if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAY_NIGHT_FEVER])) + if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK])) { clif->unequipitemack(sd,n,0,UIA_FAIL); return 0; @@ -9431,9 +9442,9 @@ void pc_overheat(struct map_session_data *sd, int val) { heat = max(0,heat); // Avoid negative HEAT if( heat >= limit[skill_lv] ) - sc_start(&sd->bl,SC_OVERHEAT,100,0,1000); + sc_start(NULL,&sd->bl,SC_OVERHEAT,100,0,1000); else - sc_start(&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000); + sc_start(NULL,&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000); return; } |