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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c344
1 files changed, 171 insertions, 173 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 30af7202f..0a48d2b03 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -123,7 +123,7 @@ static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data
return 0;
}
-void pc_setinvincibletimer(struct map_session_data* sd, int val)
+void pc_setinvincibletimer(struct map_session_data* sd, int val)
{
nullpo_retv(sd);
@@ -315,7 +315,7 @@ int pc_banding(struct map_session_data *sd, short skill_lv) {
// Set average HP.
hp = hp / i;
-
+
// If a Royal Guard have full HP, give more HP to others that haven't full HP.
for( j = 0; j < i; j++ )
{
@@ -372,7 +372,7 @@ void pc_addfame(struct map_session_data *sd,int count)
unsigned char pc_famerank(int char_id, int job)
{
int i;
-
+
switch(job){
case MAPID_BLACKSMITH: // Blacksmith
for(i = 0; i < MAX_FAME_LIST; i++){
@@ -517,7 +517,7 @@ int pc_makesavestatus(struct map_session_data *sd)
if(!battle_config.save_clothcolor)
sd->status.clothes_color=0;
- //Only copy the Cart/Peco/Falcon options, the rest are handled via
+ //Only copy the Cart/Peco/Falcon options, the rest are handled via
//status change load/saving. [Skotlex]
#ifdef NEW_CARTS
sd->status.option = sd->sc.option&(OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING);
@@ -593,12 +593,12 @@ int pc_equippoint(struct map_session_data *sd,int n)
if (!itemdb_isequip2(sd->inventory_data[n]))
return 0; //Not equippable by players.
-
+
ep = sd->inventory_data[n]->equip;
if(sd->inventory_data[n]->look == W_DAGGER ||
sd->inventory_data[n]->look == W_1HSWORD ||
sd->inventory_data[n]->look == W_1HAXE) {
- if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN ||
+ if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN ||
(sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech]
return EQP_ARMS;
}
@@ -706,7 +706,7 @@ static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int
int i;
struct item *item = &sd->status.inventory[eqindex];
struct item_data *data;
-
+
//Crafted/made/hatched items.
if (itemdb_isspecial(item->card[0]))
return 1;
@@ -714,7 +714,7 @@ static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int
/* scan for enchant armor gems */
if( item->card[MAX_SLOTS - 1] && s < MAX_SLOTS - 1 )
s = MAX_SLOTS - 1;
-
+
ARR_FIND( 0, s, i, item->card[i] && (data = itemdb_exists(item->card[i])) != NULL && data->flag.no_equip&flag );
return( i < s ) ? 0 : 1;
}
@@ -731,7 +731,7 @@ bool pc_isequipped(struct map_session_data *sd, int nameid)
if( i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index ) continue;
if( i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index ) continue;
if( i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index) ) continue;
-
+
if( !sd->inventory_data[index] ) continue;
if( sd->inventory_data[index]->nameid == nameid )
@@ -764,7 +764,7 @@ bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd
// Parents need to have their ring equipped
if( !pc_isequipped(p1_sd, WEDDING_RING_M) && !pc_isequipped(p1_sd, WEDDING_RING_F) )
- return false;
+ return false;
if( !pc_isequipped(p2_sd, WEDDING_RING_M) && !pc_isequipped(p2_sd, WEDDING_RING_F) )
return false;
@@ -799,7 +799,7 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd,
{
int job, joblevel;
unsigned int jobexp;
-
+
if( !pc_can_Adopt(p1_sd, p2_sd, b_sd) )
return false;
@@ -828,7 +828,7 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd,
// Parents Skills
pc_skill(p1_sd, WE_CALLBABY, 1, 0);
pc_skill(p2_sd, WE_CALLBABY, 1, 0);
-
+
return true;
}
@@ -876,7 +876,7 @@ int pc_isequip(struct map_session_data *sd,int n)
}
if (sd->sc.count) {
-
+
if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON]) // Also works with left-hand weapons [DracoRPG]
return 0;
if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_STRIPSHIELD])
@@ -933,10 +933,10 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
sd->login_id2 = login_id2;
sd->group_id = group_id;
-
+
/* load user permissions */
pc_group_pc_load(sd);
-
+
memcpy(&sd->status, st, sizeof(*st));
if (st->sex != sd->status.sex) {
@@ -951,7 +951,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
sd->status.class_ = JOB_NOVICE;
sd->class_ = MAPID_NOVICE;
} else
- sd->class_ = i;
+ sd->class_ = i;
// Checks and fixes to character status data, that are required
// in case of configuration change or stuff, which cannot be
@@ -1011,15 +1011,15 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
sd->state.showexp = 1;
if (battle_config.disp_zeny)
sd->state.showzeny = 1;
-
+
if (!(battle_config.display_skill_fail&2))
sd->state.showdelay = 1;
-
+
pc_setinventorydata(sd);
pc_setequipindex(sd);
status_change_init(&sd->bl);
-
+
if (pc_can_use_command(sd, "hide", COMMAND_ATCOMMAND))
sd->status.option &= (OPTION_MASK | OPTION_INVISIBLE);
else
@@ -1065,7 +1065,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
" Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"',"
" Group '"CL_WHITE"%d"CL_RESET"').\n",
sd->status.name, sd->status.account_id, sd->status.char_id,
- sd->packet_ver, CONVIP(ip), sd->group_id);
+ sd->packet_ver, CONVIP(ip), sd->group_id);
// Send friends list
clif_friendslist_send(sd);
@@ -1122,7 +1122,7 @@ void pc_authfail(struct map_session_data *sd)
return;
}
-//Attempts to set a mob.
+//Attempts to set a mob.
int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl)
{
int class_;
@@ -1154,7 +1154,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl)
int pc_reg_received(struct map_session_data *sd)
{
int i,j;
-
+
sd->change_level_2nd = pc_readglobalreg(sd,"jobchange_level");
sd->change_level_3rd = pc_readglobalreg(sd,"jobchange_level_3rd");
sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER");
@@ -1214,7 +1214,7 @@ int pc_reg_received(struct map_session_data *sd)
party_member_joined(sd);
if (sd->status.guild_id)
guild_member_joined(sd);
-
+
// pet
if (sd->status.pet_id > 0)
intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id);
@@ -1226,12 +1226,12 @@ int pc_reg_received(struct map_session_data *sd)
intif_mercenary_request(sd->status.mer_id, sd->status.char_id);
if( sd->status.ele_id > 0 )
intif_elemental_request(sd->status.ele_id, sd->status.char_id);
-
+
map_addiddb(&sd->bl);
map_delnickdb(sd->status.char_id, sd->status.name);
if (!chrif_auth_finished(sd))
ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id);
-
+
pc_load_combo(sd);
status_calc_pc(sd,1);
@@ -1295,13 +1295,13 @@ int pc_calc_skilltree(struct map_session_data *sd)
c = pc_class2idx(c);
for( i = 0; i < MAX_SKILL; i++ )
- {
+ {
if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) //Don't touch plagiarized skills
sd->status.skill[i].id = 0; //First clear skills.
}
for( i = 0; i < MAX_SKILL; i++ )
- {
+ {
if( sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED )
{ // Restore original level of skills after deleting earned skills.
sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0;
@@ -1405,7 +1405,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
(inf2&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT])
))
continue; //Cannot be learned via normal means. Note this check DOES allows raising already known skills.
-
+
/* This thing is present in all skill trees (for whatever reason) and it crashes if gm w/o PC_PERM_ALL_SKILL uses @allskills */
if( id == ALL_BUYING_STORE )
continue;
@@ -1421,7 +1421,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
}
} while(flag);
- //
+ //
if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )
{
/* Taekwon Ranger Bonus Skill Tree
@@ -1460,7 +1460,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill)
if(battle_config.skillfree)
return; //Function serves no purpose if this is set
-
+
i = pc_calc_skilltree_normalize_job(sd);
c = pc_mapid2jobid(i, sd->status.sex);
if (c == -1) { //Unable to normalize job??
@@ -1476,7 +1476,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill)
if( sd->status.skill[id].id ) //Already learned
continue;
-
+
for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ )
{
if( (k = skill_tree[c][i].need[j].id) )
@@ -1499,7 +1499,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill)
continue;
if( sd->status.job_level < skill_tree[c][i].joblv )
continue;
-
+
j = skill_get_inf2(id);
if( !sd->status.skill[id].lv && (
(j&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) ||
@@ -1540,10 +1540,10 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
{
int skill_point, novice_skills;
int c = sd->class_;
-
+
if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL))
return c;
-
+
skill_point = pc_calc_skillpoint(sd);
novice_skills = max_level[pc_class2idx(JOB_NOVICE)][1] - 1;
@@ -1728,8 +1728,8 @@ static int pc_bonus_autospell_onskill(struct s_autospell *spell, int max, short
if( !rate )
return 0;
- for( i = 0; i < max && spell[i].id; i++ )
- {
+ for( i = 0; i < max && spell[i].id; i++ )
+ {
; // each autospell works independently
}
@@ -1818,7 +1818,7 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id
for(i = 0; i < max && (drop[i].id || drop[i].group); i++) {
if(
((id && drop[i].id == id) ||
- (group && drop[i].group == group))
+ (group && drop[i].group == group))
&& race > 0
) {
drop[i].race |= race;
@@ -1991,7 +1991,7 @@ int pc_bonus_addele(struct map_session_data* sd, unsigned char ele, short rate,
int pc_bonus_subele(struct map_session_data* sd, unsigned char ele, short rate, short flag)
{
int i;
-
+
ARR_FIND(0, MAX_PC_BONUS, i, sd->subele2[i].rate == 0);
if (i == MAX_PC_BONUS)
@@ -2170,12 +2170,12 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
if(sd->state.lr_flag == 2)
break;
val += (int)status->max_hp;
- //Negative bonuses will underflow, this will be handled in status_calc_pc through casting
+ //Negative bonuses will underflow, this will be handled in status_calc_pc through casting
//If this is called outside of status_calc_pc, you'd better pray they do not underflow and end with UINT_MAX max_hp.
status->max_hp = (unsigned int)val;
break;
case SP_MAXSP:
- if(sd->state.lr_flag == 2)
+ if(sd->state.lr_flag == 2)
break;
val += (int)status->max_sp;
status->max_sp = (unsigned int)val;
@@ -3091,13 +3091,13 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
sd->skillusesprate[i].id = type2;
sd->skillusesprate[i].val = val;
}
- break;
+ break;
case SP_SKILL_COOLDOWN:
if(sd->state.lr_flag == 2)
break;
ARR_FIND(0, ARRAYLENGTH(sd->skillcooldown), i, sd->skillcooldown[i].id == 0 || sd->skillcooldown[i].id == type2);
if (i == ARRAYLENGTH(sd->skillcooldown))
- {
+ {
ShowDebug("run_script: bonus2 bSkillCoolDown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcooldown), type2, val);
break;
}
@@ -3113,7 +3113,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
break;
ARR_FIND(0, ARRAYLENGTH(sd->skillfixcast), i, sd->skillfixcast[i].id == 0 || sd->skillfixcast[i].id == type2);
if (i == ARRAYLENGTH(sd->skillfixcast))
- {
+ {
ShowDebug("run_script: bonus2 bSkillFixedCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcast), type2, val);
break;
}
@@ -3129,7 +3129,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
break;
ARR_FIND(0, ARRAYLENGTH(sd->skillvarcast), i, sd->skillvarcast[i].id == 0 || sd->skillvarcast[i].id == type2);
if (i == ARRAYLENGTH(sd->skillvarcast))
- {
+ {
ShowDebug("run_script: bonus2 bSkillVariableCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillvarcast), type2, val);
break;
}
@@ -3145,7 +3145,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
break;
ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2);
if (i == ARRAYLENGTH(sd->skillcast))
- {
+ {
ShowDebug("run_script: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val);
break;
}
@@ -3279,7 +3279,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
if( sd->state.lr_flag != 2 )
pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, ATF_TARGET);
break;
-
+
case SP_ADDELE:
if (type2 > ELE_MAX) {
ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2);
@@ -3768,7 +3768,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
return 1;
if( amount > MAX_AMOUNT )
return 5;
-
+
data = itemdb_search(item_data->nameid);
if( data->stack.inventory && amount > data->stack.amount )
@@ -3813,13 +3813,13 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
clif_additem(sd,i,amount,0);
}
log_pick_pc(sd, log_type, amount, &sd->status.inventory[i]);
-
+
sd->weight += w;
clif_updatestatus(sd,SP_WEIGHT);
//Auto-equip
if(data->flag.autoequip)
pc_equipitem(sd, i, data->equip);
-
+
/* rental item check */
if( item_data->expire_time ) {
if( time(NULL) > item_data->expire_time ) {
@@ -3895,16 +3895,16 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
clif_displaymessage (sd->fd, msg_txt(271));
return 0; //Can't drop items in nodrop mapflag maps.
}
-
+
if( !pc_candrop(sd,&sd->status.inventory[n]) )
{
clif_displaymessage (sd->fd, msg_txt(263));
return 0;
}
-
+
if (!map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2))
return 0;
-
+
pc_delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER);
clif_dropitem(sd, n, amount);
return 1;
@@ -3931,7 +3931,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
if (sd->status.party_id)
p = party_search(sd->status.party_id);
-
+
if(fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id)
{
first_sd = map_charid2sd(fitem->first_get_charid);
@@ -4073,7 +4073,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
case 12243: // Mercenary's Berserk Potion
if( sd->md == NULL || sd->md->db == NULL )
return 0;
- if( sd->md->sc.data[SC_BERSERK] )
+ if (sd->md->sc.data[SC_BERSERK] || sd->md->sc.data[SC_SATURDAYNIGHTFEVER] || sd->md->sc.data[SC__BLOODYLUST])
return 0;
if( nameid == 12242 && sd->md->db->lv < 40 )
return 0;
@@ -4117,7 +4117,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
//Required level check
if(item->elv && sd->status.base_level < (unsigned int)item->elv)
return 0;
-
+
#ifdef RENEWAL
if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax)
return 0;
@@ -4173,7 +4173,7 @@ int pc_useitem(struct map_session_data *sd,int n)
return 0;
if( sd->sc.count && (
- sd->sc.data[SC_BERSERK] ||
+ sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] ||
(sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) ||
sd->sc.data[SC_TRICKDEAD] ||
sd->sc.data[SC_HIDING] ||
@@ -4334,7 +4334,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun
}
sd->status.cart[i].favorite = 0;/* clear */
log_pick_pc(sd, log_type, amount, &sd->status.cart[i]);
-
+
sd->cart_weight += w;
clif_updatestatus(sd,SP_CARTINFO);
@@ -4385,12 +4385,12 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount)
if (idx < 0 || idx >= MAX_INVENTORY) //Invalid index check [Skotlex]
return 1;
-
+
item_data = &sd->status.inventory[idx];
if( item_data->nameid == 0 || amount < 1 || item_data->amount < amount || sd->state.vending )
return 1;
-
+
if( pc_cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 )
return pc_delitem(sd,idx,amount,0,5,LOG_TYPE_NONE);
@@ -4431,7 +4431,7 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount)
if (idx < 0 || idx >= MAX_CART) //Invalid index check [Skotlex]
return 1;
-
+
item_data=&sd->status.cart[idx];
if(item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->state.vending )
@@ -4486,13 +4486,11 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv)
if(md->state.steal_flag == UCHAR_MAX || ( md->sc.opt1 && md->sc.opt1 != OPT1_BURNING && md->sc.opt1 != OPT1_CRYSTALIZE ) ) //already stolen from / status change check
return 0;
-
+
sd_status= status_get_status_data(&sd->bl);
md_status= status_get_status_data(bl);
- if( md->master_id || md_status->mode&MD_BOSS ||
- (md->class_ >= 1324 && md->class_ < 1364) || // Treasure Boxes WoE
- (md->class_ >= 1938 && md->class_ < 1946) || // Treasure Boxes WoE SE
+ if( md->master_id || md_status->mode&MD_BOSS || mob_is_treasure(md) ||
map[bl->m].flag.nomobloot || // check noloot map flag [Lorky]
(battle_config.skill_steal_max_tries && //Reached limit of steal attempts. [Lupus]
md->state.steal_flag++ >= battle_config.skill_steal_max_tries)
@@ -4504,7 +4502,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv)
// base skill success chance (percentual)
rate = (sd_status->dex - md_status->dex)/2 + lv*6 + 4;
rate += sd->bonus.add_steal_rate;
-
+
if( rate < 1 )
return 0;
@@ -4530,13 +4528,13 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv)
clif_additem(sd,0,0,flag);
return 0;
}
-
+
if(battle_config.show_steal_in_same_party)
party_foreachsamemap(pc_show_steal,sd,AREA_SIZE,sd,tmp_item.nameid);
//Logs items, Stolen from mobs [Lupus]
log_pick_mob(md, LOG_TYPE_STEAL, -1, &tmp_item);
-
+
//A Rare Steal Global Announce by Lupus
if(md->db->dropitem[i].p<=battle_config.rare_drop_announce) {
struct item_data *i_data;
@@ -4566,7 +4564,7 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
if( md->state.steal_coin_flag || md->sc.data[SC_STONE] || md->sc.data[SC_FREEZE] || md->status.mode&MD_BOSS )
return 0;
- if( (md->class_ >= 1324 && md->class_ < 1364) || (md->class_ >= 1938 && md->class_ < 1946) )
+ if( mob_is_treasure(md) )
return 0;
// FIXME: This formula is either custom or outdated.
@@ -4706,7 +4704,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
} else if(sd->state.active)
//Tag player for rewarping after map-loading is done. [Skotlex]
sd->state.rewarp = 1;
-
+
sd->mapindex = mapindex;
sd->bl.m = m;
sd->bl.x = sd->ud.to_x = x;
@@ -4894,7 +4892,7 @@ int pc_checkallowskill(struct map_session_data *sd)
if(!sd->sc.count)
return 0;
-
+
for (i = 0; i < ARRAYLENGTH(scw_list); i++)
{ // Skills requiring specific weapon types
if( scw_list[i] == SC_DANCING && !battle_config.dancing_weaponswitch_fix )
@@ -4903,11 +4901,11 @@ int pc_checkallowskill(struct map_session_data *sd)
!pc_check_weapontype(sd,skill_get_weapontype(status_sc2skill(scw_list[i]))))
status_change_end(&sd->bl, scw_list[i], INVALID_TIMER);
}
-
+
if(sd->sc.data[SC_SPURT] && sd->status.weapon)
// Spurt requires bare hands (feet, in fact xD)
status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER);
-
+
if(sd->status.shield <= 0) { // Skills requiring a shield
for (i = 0; i < ARRAYLENGTH(scs_list); i++)
if(sd->sc.data[scs_list[i]])
@@ -5226,7 +5224,7 @@ const char* job_name(int class_)
case JOB_MERCHANT:
case JOB_THIEF:
return msg_txt(550 - JOB_NOVICE+class_);
-
+
case JOB_KNIGHT:
case JOB_PRIEST:
case JOB_WIZARD:
@@ -5234,10 +5232,10 @@ const char* job_name(int class_)
case JOB_HUNTER:
case JOB_ASSASSIN:
return msg_txt(557 - JOB_KNIGHT+class_);
-
+
case JOB_KNIGHT2:
return msg_txt(557);
-
+
case JOB_CRUSADER:
case JOB_MONK:
case JOB_SAGE:
@@ -5246,10 +5244,10 @@ const char* job_name(int class_)
case JOB_BARD:
case JOB_DANCER:
return msg_txt(563 - JOB_CRUSADER+class_);
-
+
case JOB_CRUSADER2:
return msg_txt(563);
-
+
case JOB_WEDDING:
case JOB_SUPER_NOVICE:
case JOB_GUNSLINGER:
@@ -5276,10 +5274,10 @@ const char* job_name(int class_)
case JOB_SNIPER:
case JOB_ASSASSIN_CROSS:
return msg_txt(582 - JOB_LORD_KNIGHT+class_);
-
+
case JOB_LORD_KNIGHT2:
return msg_txt(582);
-
+
case JOB_PALADIN:
case JOB_CHAMPION:
case JOB_PROFESSOR:
@@ -5288,7 +5286,7 @@ const char* job_name(int class_)
case JOB_CLOWN:
case JOB_GYPSY:
return msg_txt(588 - JOB_PALADIN + class_);
-
+
case JOB_PALADIN2:
return msg_txt(588);
@@ -5300,7 +5298,7 @@ const char* job_name(int class_)
case JOB_BABY_MERCHANT:
case JOB_BABY_THIEF:
return msg_txt(595 - JOB_BABY + class_);
-
+
case JOB_BABY_KNIGHT:
case JOB_BABY_PRIEST:
case JOB_BABY_WIZARD:
@@ -5308,10 +5306,10 @@ const char* job_name(int class_)
case JOB_BABY_HUNTER:
case JOB_BABY_ASSASSIN:
return msg_txt(602 - JOB_BABY_KNIGHT + class_);
-
+
case JOB_BABY_KNIGHT2:
return msg_txt(602);
-
+
case JOB_BABY_CRUSADER:
case JOB_BABY_MONK:
case JOB_BABY_SAGE:
@@ -5320,13 +5318,13 @@ const char* job_name(int class_)
case JOB_BABY_BARD:
case JOB_BABY_DANCER:
return msg_txt(608 - JOB_BABY_CRUSADER + class_);
-
+
case JOB_BABY_CRUSADER2:
return msg_txt(608);
-
+
case JOB_SUPER_BABY:
return msg_txt(615);
-
+
case JOB_TAEKWON:
return msg_txt(616);
case JOB_STAR_GLADIATOR:
@@ -5503,7 +5501,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
if (!next || sd->status.base_exp < next)
return 0;
-
+
do {
sd->status.base_exp -= next;
//Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex]
@@ -5518,7 +5516,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level
status_calc_pet(sd->pd,0);
-
+
clif_updatestatus(sd,SP_STATUSPOINT);
clif_updatestatus(sd,SP_BASELEVEL);
clif_updatestatus(sd,SP_BASEEXP);
@@ -5543,7 +5541,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
if(sd->status.party_id)
party_send_levelup(sd);
-
+
pc_baselevelchanged(sd);
return 1;
}
@@ -5604,7 +5602,7 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
bonus += sd->expaddrace[status->race];
bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
- if (battle_config.pk_mode &&
+ if (battle_config.pk_mode &&
(int)(status_get_lv(src) - sd->status.base_level) >= 20)
bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
@@ -5642,7 +5640,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
nextb = pc_nextbaseexp(sd);
nextj = pc_nextjobexp(sd);
-
+
if(sd->state.showexp || battle_config.max_exp_gain_rate){
if (nextb > 0)
nextbp = (float) base_exp / (float) nextb;
@@ -5664,7 +5662,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
}
}
}
-
+
//Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex]
if (base_exp) {
nextb = nextb?UINT_MAX:pc_thisbaseexp(sd);
@@ -5835,7 +5833,7 @@ int pc_need_status_point(struct map_session_data* sd, int type, int val)
#else
sp += ( 1 + (low + 9) / 10 );
#endif
-
+
return sp;
}
@@ -5909,7 +5907,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val)
// set new value
max = pc_maxparameter(sd);
val = pc_setstat(sd, type, cap_value(pc_getstat(sd,type) + val, 1, max));
-
+
status_calc_pc(sd,0);
// update increase cost indicator
@@ -5954,7 +5952,7 @@ int pc_skillup(struct map_session_data *sd,int skill_num)
{
sd->status.skill[skill_num].lv++;
sd->status.skill_point--;
- if( !skill_get_inf(skill_num) )
+ if( !skill_get_inf(skill_num) )
status_calc_pc(sd,0); // Only recalculate for passive skills.
else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )
pc_calc_skilltree(sd); // Required to grant all TK Ranger skills.
@@ -6021,7 +6019,7 @@ int pc_allskillup(struct map_session_data *sd)
}
}
status_calc_pc(sd,0);
- //Required because if you could level up all skills previously,
+ //Required because if you could level up all skills previously,
//the update will not be sent as only the lv variable changes.
clif_skillinfoblock(sd);
return 0;
@@ -6121,7 +6119,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
int pc_resetstate(struct map_session_data* sd)
{
nullpo_ret(sd);
-
+
if (battle_config.use_statpoint_table)
{ // New statpoint table used here - Dexity
if (sd->status.base_level > MAX_LEVEL)
@@ -6130,7 +6128,7 @@ int pc_resetstate(struct map_session_data* sd)
sd->status.account_id, sd->status.char_id, sd->status.base_level, MAX_LEVEL);
return 0;
}
-
+
sd->status.status_point = statp[sd->status.base_level] + ( sd->class_&JOBL_UPPER ? 52 : 0 ); // extra 52+48=100 stat points
}
else
@@ -6166,7 +6164,7 @@ int pc_resetstate(struct map_session_data* sd)
clif_updatestatus(sd,SP_UINT);
clif_updatestatus(sd,SP_UDEX);
clif_updatestatus(sd,SP_ULUK); // End Addition
-
+
clif_updatestatus(sd,SP_STATUSPOINT);
if( sd->mission_mobid ) { //bugreport:2200
@@ -6195,7 +6193,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
return 0;
if( !(flag&2) ) { //Remove stuff lost when resetting skills.
-
+
/**
* It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway)
**/
@@ -6242,7 +6240,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
if( inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL) ) //Avoid reseting wedding/linker skills.
continue;
-
+
// Don't reset trick dead if not a novice/baby
if( i == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE )
{
@@ -6279,7 +6277,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
sd->status.skill[i].flag = 0;
}
}
-
+
if( flag&2 || !skill_point ) return skill_point;
sd->status.skill_point += skill_point;
@@ -6349,7 +6347,7 @@ int pc_skillheal_bonus(struct map_session_data *sd, int skill_num) {
}
ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_num);
-
+
if( i < ARRAYLENGTH(sd->skillheal) )
bonus += sd->skillheal[i].val;
@@ -6360,7 +6358,7 @@ int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num) {
int i, bonus = sd->bonus.add_heal2_rate;
ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == skill_num);
-
+
if( i < ARRAYLENGTH(sd->skillheal2) )
bonus += sd->skillheal2[i].val;
@@ -6400,7 +6398,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
if (sp) clif_updatestatus(sd,SP_SP);
if (hp) clif_updatestatus(sd,SP_HP);
else return;
-
+
if( !src || src == &sd->bl )
return;
@@ -6418,7 +6416,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
if( sd->status.ele_id > 0 )
elemental_set_target(sd,src);
-
+
sd->canlog_tick = gettick();
}
@@ -6429,7 +6427,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
{
int i=0,j=0,k=0;
unsigned int tick = gettick();
-
+
for(k = 0; k < 5; k++)
if (sd->devotion[k]){
struct map_session_data *devsd = map_id2sd(sd->devotion[k]);
@@ -6458,7 +6456,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
if( sd->ed )
elemental_delete(sd->ed, 0);
-
+
// Leave duel if you die [LuzZza]
if(battle_config.duel_autoleave_when_die) {
if(sd->duel_group > 0)
@@ -6469,13 +6467,13 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1);
pc_setparam(sd, SP_KILLERRID, src?src->id:0);
-
+
if( sd->bg_id ) {
struct battleground_data *bg;
if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] )
npc_event(sd, bg->die_event, 0);
}
-
+
npc_script_event(sd,NPCE_DIE);
/* e.g. not killed thru pc_damage */
@@ -6549,21 +6547,21 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
// note: karma is measured REVERSE, so more karma = more 'evil' / less honourable,
// karma going down = more 'good' / more honourable.
// The Karma System way...
-
+
if (sd->status.karma > ssd->status.karma) { // If player killed was more evil
sd->status.karma--;
ssd->status.karma--;
}
else if (sd->status.karma < ssd->status.karma) // If player killed was more good
ssd->status.karma++;
-
+
// or the PK System way...
-
+
if (sd->status.karma > 0) // player killed is dishonourable?
ssd->status.karma--; // honour points earned
sd->status.karma++; // honour points lost
-
+
// To-do: Receive exp on certain occasions
#endif
}
@@ -6748,7 +6746,7 @@ void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) {
pc_setstand(sd);
if(battle_config.pc_invincible_time > 0)
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
-
+
if( sd->state.gmaster_flag ) {
guild_guildaura_refresh(sd,GD_LEADERSHIP,guild_checkskill(sd->state.gmaster_flag,GD_LEADERSHIP));
guild_guildaura_refresh(sd,GD_GLORYWOUNDS,guild_checkskill(sd->state.gmaster_flag,GD_GLORYWOUNDS));
@@ -7026,7 +7024,7 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
hp -= hp * 20 / 100;
sp -= sp * 20 / 100;
}
-
+
if( sd->sc.data[SC_WATER_INSIGNIA] && sd->sc.data[SC_WATER_INSIGNIA]->val1 == 2 ) {
hp += hp / 10;
sp += sp / 10;
@@ -7069,7 +7067,7 @@ int pc_percentheal(struct map_session_data *sd,int hp,int sp)
else
status_percent_damage(NULL, &sd->bl, hp, 0, hp==-100);
}
-
+
if(sp) {
if(sp > 0)
status_percent_heal(&sd->bl, 0, sp);
@@ -7099,7 +7097,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
return 1;
switch (upper) {
case 1:
- b_class|= JOBL_UPPER;
+ b_class|= JOBL_UPPER;
break;
case 2:
b_class|= JOBL_BABY;
@@ -7110,7 +7108,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
job = pc_mapid2jobid(b_class, sd->status.sex);
if (job == -1)
return 1;
-
+
if ((unsigned short)b_class == sd->class_)
return 1; //Nothing to change.
@@ -7136,7 +7134,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
pc_setglobalreg(sd, "CLONE_SKILL", 0);
pc_setglobalreg(sd, "CLONE_SKILL_LV", 0);
}
-
+
if(sd->reproduceskill_id) {
if( sd->status.skill[sd->reproduceskill_id].flag == SKILL_FLAG_PLAGIARIZED ) {
sd->status.skill[sd->reproduceskill_id].id = 0;
@@ -7148,7 +7146,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
pc_setglobalreg(sd, "REPRODUCE_SKILL",0);
pc_setglobalreg(sd, "REPRODUCE_SKILL_LV",0);
}
-
+
if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree.
const int class_ = pc_class2idx(sd->status.class_);
short id;
@@ -7159,7 +7157,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
status_change_end(&sd->bl, sc, INVALID_TIMER);
}
}
-
+
sd->status.class_ = job;
fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK);
sd->class_ = (unsigned short)b_class;
@@ -7175,7 +7173,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
pc_unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class
}
- //Change look, if disguised, you need to undisguise
+ //Change look, if disguised, you need to undisguise
//to correctly calculate new job sprite without
if (sd->disguise)
pc_disguise(sd, 0);
@@ -7215,7 +7213,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
if(merc_is_hom_active(sd->hd) && !pc_checkskill(sd, AM_CALLHOMUN))
merc_hom_vaporize(sd, 0);
-
+
if(sd->status.manner < 0)
clif_changestatus(sd,SP_MANNER,sd->status.manner);
@@ -7342,7 +7340,7 @@ int pc_setoption(struct map_session_data *sd,int type)
clif_status_load(&sd->bl,SI_RIDING,0);
status_calc_pc(sd,0);
}
-
+
#ifndef NEW_CARTS
if( type&OPTION_CART && !( p_type&OPTION_CART ) ) { //Cart On
clif_cartlist(sd);
@@ -7358,7 +7356,7 @@ int pc_setoption(struct map_session_data *sd,int type)
if (type&OPTION_MOUNTING && !(p_type&OPTION_MOUNTING) ) {
clif_status_load_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0);
- status_calc_pc(sd,0);
+ status_calc_pc(sd,0);
} else if (!(type&OPTION_MOUNTING) && p_type&OPTION_MOUNTING) {
clif_status_load_notick(&sd->bl,SI_ALL_RIDING,0,0,0,0);
status_calc_pc(sd,0);
@@ -7403,7 +7401,7 @@ int pc_setoption(struct map_session_data *sd,int type)
new_look = JOB_STAR_GLADIATOR2;
else if (!(type&OPTION_FLYING) && p_type&OPTION_FLYING)
new_look = -1;
-
+
if (type&OPTION_WEDDING && !(p_type&OPTION_WEDDING))
new_look = JOB_WEDDING;
else if (!(type&OPTION_WEDDING) && p_type&OPTION_WEDDING)
@@ -7454,9 +7452,9 @@ int pc_setcart(struct map_session_data *sd,int type) {
if( type == 0 && pc_iscarton(sd) )
status_change_end(&sd->bl,SC_GN_CARTBOOST,INVALID_TIMER);
-
+
#ifdef NEW_CARTS
-
+
switch( type ) {
case 0:
if( !sd->sc.data[SC_PUSH_CART] )
@@ -7472,7 +7470,7 @@ int pc_setcart(struct map_session_data *sd,int type) {
clif_status_load_notick(&sd->bl, SI_ON_PUSH_CART, 2 , type, 0, 0);
break;
}
-
+
if(pc_checkskill(sd, MC_PUSHCART) < 10)
status_calc_pc(sd,0); //Recalc speed penalty.
#else
@@ -7482,7 +7480,7 @@ int pc_setcart(struct map_session_data *sd,int type) {
option |= cart[type]; // set cart
pc_setoption(sd, option);
#endif
-
+
return 0;
}
@@ -7522,7 +7520,7 @@ int pc_setriding(TBL_PC* sd, int flag)
int pc_setmadogear(TBL_PC* sd, int flag)
{
if( flag ){
- if( pc_checkskill(sd,NC_MADOLICENCE) > 0 )
+ if( pc_checkskill(sd,NC_MADOLICENCE) > 0 )
pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR);
} else if( pc_ismadogear(sd) ){
pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
@@ -7682,7 +7680,7 @@ char* pc_readregistry_str(struct map_session_data *sd,const char *reg,int type)
{
struct global_reg *sd_reg;
int i,max;
-
+
nullpo_ret(sd);
switch (type) {
case 3: //Char reg
@@ -7764,7 +7762,7 @@ int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type)
ShowError("pc_setregistry : refusing to set %s (type %d) until vars are received.\n", reg, type);
return 1;
}
-
+
// delete reg
if (val == 0) {
ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 );
@@ -7836,7 +7834,7 @@ int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *v
ShowError("pc_setregistry_str : refusing to set %s (type %d) until vars are received.\n", reg, type);
return 0;
}
-
+
// delete reg
if (!val || strcmp(val,"")==0)
{
@@ -7999,7 +7997,7 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
int index, idx, success = 0;
for( i = 0; i < data->combos_count; i++ ) {
-
+
/* ensure this isn't a duplicate combo */
if( sd->combos.bonus != NULL ) {
int x;
@@ -8009,21 +8007,21 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
if( x < sd->combos.count )
continue;
}
-
+
for( j = 0; j < data->combos[i]->count; j++ ) {
int id = data->combos[i]->nameid[j];
bool found = false;
-
+
for( k = 0; k < EQI_MAX; k++ ) {
index = sd->equip_index[k];
if( index < 0 ) continue;
if( k == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index ) continue;
if( k == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index ) continue;
if( k == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index) ) continue;
-
+
if(!sd->inventory_data[index])
continue;
-
+
if ( itemdb_type(id) != IT_CARD ) {
if ( sd->inventory_data[index]->nameid != id )
continue;
@@ -8033,12 +8031,12 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
} else { //Cards
if ( sd->inventory_data[index]->slot == 0 || itemdb_isspecial(sd->status.inventory[index].card[0]) )
continue;
-
+
for (z = 0; z < sd->inventory_data[index]->slot; z++) {
if (sd->status.inventory[index].card[z] != id)
continue;
-
+
// We have found a match
found = true;
break;
@@ -8050,15 +8048,15 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
if( !found )
break;/* we haven't found all the ids for this combo, so we can return */
}
-
+
/* means we broke out of the count loop w/o finding all ids, we can move to the next combo */
if( j < data->combos[i]->count )
continue;
-
+
/* we got here, means all items in the combo are matching */
-
+
idx = sd->combos.count;
-
+
if( sd->combos.bonus == NULL ) {
CREATE(sd->combos.bonus, struct script_code *, 1);
CREATE(sd->combos.id, unsigned short, 1);
@@ -8067,12 +8065,12 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
RECREATE(sd->combos.bonus, struct script_code *, ++sd->combos.count);
RECREATE(sd->combos.id, unsigned short, sd->combos.count);
}
-
+
/* we simply copy the pointer */
sd->combos.bonus[idx] = data->combos[i]->script;
/* save this combo's id */
sd->combos.id[idx] = data->combos[i]->id;
-
+
success++;
}
return success;
@@ -8081,7 +8079,7 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
/* called when a item with combo is removed */
int pc_removecombo(struct map_session_data *sd, struct item_data *data ) {
int i, retval = 0;
-
+
if( sd->combos.bonus == NULL )
return 0;/* nothing to do here, player has no combos */
for( i = 0; i < data->combos_count; i++ ) {
@@ -8098,12 +8096,12 @@ int pc_removecombo(struct map_session_data *sd, struct item_data *data ) {
for( j = 0, cursor = 0; j < sd->combos.count; j++ ) {
if( sd->combos.bonus[j] == NULL )
continue;
-
+
if( cursor != j ) {
sd->combos.bonus[cursor] = sd->combos.bonus[j];
sd->combos.id[cursor] = sd->combos.id[j];
}
-
+
cursor++;
}
@@ -8117,7 +8115,7 @@ int pc_removecombo(struct map_session_data *sd, struct item_data *data ) {
}
}
-
+
return retval;
}
int pc_load_combo(struct map_session_data *sd) {
@@ -8176,7 +8174,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
return 0;
}
- if( sd->sc.data[SC_BERSERK] )
+ if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST])
{
clif_equipitemack(sd,n,0,0); // fail
return 0;
@@ -8184,7 +8182,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
if(pos == EQP_ACC) { //Accesories should only go in one of the two,
pos = req_pos&EQP_ACC;
- if (pos == EQP_ACC) //User specified both slots..
+ if (pos == EQP_ACC) //User specified both slots..
pos = sd->equip_index[EQI_ACC_R] >= 0 ? EQP_ACC_L : EQP_ACC_R;
}
@@ -8272,7 +8270,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
}
if(pos & EQP_COSTUME_HEAD_TOP) {
if(id){
- sd->status.head_top = id->look;
+ sd->status.head_top = id->look;
} else
sd->status.head_top = 0;
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
@@ -8300,7 +8298,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
}
pc_checkallowskill(sd); //Check if status changes should be halted.
-
+
/* check for combos (MUST be before status_calc_pc) */
if ( id ) {
struct item_data *data;
@@ -8319,7 +8317,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
}
}
}
-
+
status_calc_pc(sd,0);
if (flag) //Update skill data
clif_skillinfoblock(sd);
@@ -8363,7 +8361,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
}
// if player is berserk then cannot unequip
- if( !(flag&2) && sd->sc.count && sd->sc.data[SC_BERSERK] )
+ if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST]))
{
clif_unequipitemack(sd,n,0,0);
return 0;
@@ -8438,7 +8436,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1);
- if((sd->status.inventory[n].equip & EQP_ARMS) &&
+ if((sd->status.inventory[n].equip & EQP_ARMS) &&
sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!)
skill_enchant_elemental_end(&sd->bl,-1);
@@ -8456,7 +8454,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
/* check for combos (MUST be before status_calc_pc) */
if ( sd->inventory_data[n] ) {
struct item_data *data;
-
+
if( sd->inventory_data[n]->combos_count ) {
if( pc_removecombo(sd,sd->inventory_data[n]) )
status_cacl = true;
@@ -8475,7 +8473,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
}
}
}
-
+
if(flag&1 || status_cacl) {
pc_checkallowskill(sd);
status_calc_pc(sd,0);
@@ -8500,7 +8498,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
if( data->unequip_script )
run_script(data->unequip_script,0,sd->bl.id,fake_nd->bl.id);
}
-
+
}
}
}
@@ -8787,7 +8785,7 @@ void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick)
if(hp >= sd->battle_status.hp)
hp = sd->battle_status.hp-1; //Script drains cannot kill you.
}
-
+
if (sd->sp_loss.value) {
sd->sp_loss.tick += diff_tick;
while (sd->sp_loss.tick >= sd->sp_loss.rate) {
@@ -8816,7 +8814,7 @@ void pc_regen (struct map_session_data *sd, unsigned int diff_tick)
sd->hp_regen.tick -= sd->hp_regen.rate;
}
}
-
+
if (sd->sp_regen.value) {
sd->sp_regen.tick += diff_tick;
while (sd->sp_regen.tick >= sd->sp_regen.rate) {
@@ -8908,10 +8906,10 @@ int map_day_timer(int tid, unsigned int tick, int id, intptr_t data)
if (data == 0 && battle_config.day_duration <= 0) // if we want a day
return 0;
-
+
if (!night_flag)
return 0; //Already day.
-
+
night_flag = 0; // 0=day, 1=night [Yor]
map_foreachpc(pc_daynight_timer_sub);
strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived!
@@ -8929,7 +8927,7 @@ int map_night_timer(int tid, unsigned int tick, int id, intptr_t data)
if (data == 0 && battle_config.night_duration <= 0) // if we want a night
return 0;
-
+
if (night_flag)
return 0; //Already nigth.
@@ -9133,7 +9131,7 @@ int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data *md, int t
else if( i <= RC_BOSS )
continue;
}
-
+
if( (tmp=level_penalty[type][i][diff]) > 0 ){
rate = tmp;
break;
@@ -9256,7 +9254,7 @@ static bool pc_readdb_levelpenalty(char* fields[], int columns, int current)
{
int type, race, diff;
- type = atoi(fields[0]);
+ type = atoi(fields[0]);
race = atoi(fields[1]);
diff = atoi(fields[2]);
@@ -9314,7 +9312,7 @@ int pc_readdb(void)
continue;
if (pc_split_str(line,split,4) < 4)
continue;
-
+
job_count = pc_split_atoi(split[1],jobs,':',CLASS_COUNT);
if (job_count < 1)
continue;
@@ -9333,7 +9331,7 @@ int pc_readdb(void)
ShowWarning("pc_readdb: Specified max level %u for job %d is beyond server's limit (%u).\n ", maxlv, job_id, MAX_LEVEL);
maxlv = MAX_LEVEL;
}
-
+
job = jobs[0] = pc_class2idx(job_id);
//We send one less and then one more because the last entry in the exp array should hold 0.
max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',maxlv-1)+1;
@@ -9406,7 +9404,7 @@ int pc_readdb(void)
attr_fix_table[i][j][k]=100;
sprintf(line, "%s/"DBPATH"attr_fix.txt", db_path);
-
+
fp=fopen(line,"r");
if(fp==NULL){
ShowError("can't read %s\n", line);
@@ -9551,7 +9549,7 @@ int pc_read_motd(void)
void pc_itemcd_do(struct map_session_data *sd, bool load) {
int i,cursor = 0;
struct item_cd* cd = NULL;
-
+
if( load ) {
if( !(cd = idb_get(itemcd_db, sd->status.char_id)) ) {
// no skill cooldown is associated with this character