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-rw-r--r--src/map/pc.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 4a3381e4f..0d10dfc69 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3316,7 +3316,11 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in
if(x <0 || x >= map[m].xs || y <0 || y >= map[m].ys)
x=y=0;
if((x==0 && y==0) ||
+#ifndef CELL_NOSTACK
(map_getcell(m,x,y,CELL_CHKNOPASS) && !map_getcell(m, x, y, CELL_CHKICEWALL))
+#else
+ (map_getcell(m,x,y,CELL_CHKNOPASS) && !map_getcell(m, x, y, CELL_CHKICEWALL) && !map_getcell(m, x, y, CELL_CHKSTACK))
+#endif
){ //We allow placing players on top of an ICEWALL tile to prevent force-warping players when an ice wall is placed
//at spawn points from warps and the like. [Skotlex]
if(x||y) {