diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index d1d76fd4c..f5e20b32b 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1320,7 +1320,7 @@ int pc_reg_received(struct map_session_data *sd) pc->load_combo(sd); - status_calc_pc(sd,1); + status_calc_pc(sd,SCO_FIRST|SCO_FORCE); chrif->scdata_request(sd->status.account_id, sd->status.char_id); intif->Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox @@ -2028,7 +2028,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) autobonus->active = timer->add(timer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus); sd->state.autobonus |= autobonus->pos; - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return 0; } @@ -2042,7 +2042,7 @@ int pc_endautobonus(int tid, int64 tick, int id, intptr_t data) { autobonus->active = INVALID_TIMER; sd->state.autobonus &= ~autobonus->pos; - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return 0; } @@ -3549,7 +3549,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) { } else clif->addskill(sd,id); if( !skill->db[index].inf ) //Only recalculate for passive skills. - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); break; case 1: //Item bonus skill. if( sd->status.skill[index].id == id ) { @@ -3583,7 +3583,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) { } else clif->addskill(sd,id); if( !skill->db[index].inf ) //Only recalculate for passive skills. - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); break; default: //Unknown flag? return 0; @@ -5789,13 +5789,13 @@ int pc_checkbaselevelup(struct map_session_data *sd) { } while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level - status_calc_pet(sd->pd,0); + status_calc_pet(sd->pd,SCO_NONE); clif->updatestatus(sd,SP_STATUSPOINT); clif->updatestatus(sd,SP_BASELEVEL); clif->updatestatus(sd,SP_BASEEXP); clif->updatestatus(sd,SP_NEXTBASEEXP); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); status_percent_heal(&sd->bl,100,100); if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { @@ -5855,7 +5855,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) clif->updatestatus(sd,SP_JOBEXP); clif->updatestatus(sd,SP_NEXTJOBEXP); clif->updatestatus(sd,SP_SKILLPOINT); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); clif->misceffect(&sd->bl,1); if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) clif->status_change(&sd->bl,SI_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. @@ -6143,7 +6143,7 @@ int pc_statusup(struct map_session_data* sd, int type) val = pc->setstat(sd, type, pc->getstat(sd,type) + 1); sd->status.status_point -= need; - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); // update increase cost indicator if( need != pc->need_status_point(sd,type,1) ) @@ -6183,7 +6183,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) max = pc_maxparameter(sd); val = pc->setstat(sd, type, cap_value(pc->getstat(sd,type) + val, 1, max)); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); // update increase cost indicator if( need != pc->need_status_point(sd,type,1) ) @@ -6226,7 +6226,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { sd->status.skill[index].lv++; sd->status.skill_point--; if( !skill->db[index].inf ) - status_calc_pc(sd,0); // Only recalculate for passive skills. + status_calc_pc(sd,SCO_NONE); // Only recalculate for passive skills. else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) pc->calc_skilltree(sd); // Required to grant all TK Ranger skills. else @@ -6299,7 +6299,7 @@ int pc_allskillup(struct map_session_data *sd) sd->status.skill[idx].lv = skill->tree_get_max(id, sd->status.class_); // celest } } - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); //Required because if you could level up all skills previously, //the update will not be sent as only the lv variable changes. clif->skillinfoblock(sd); @@ -6389,7 +6389,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) party->send_levelup(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); clif->skillinfoblock(sd); return 0; @@ -6454,7 +6454,7 @@ int pc_resetstate(struct map_session_data* sd) pc_setglobalreg(sd,"TK_MISSION_ID", 0); } - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return 1; } @@ -6565,7 +6565,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) if( flag&1 ) { clif->updatestatus(sd,SP_SKILLPOINT); clif->skillinfoblock(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); } return skill_point; @@ -6819,7 +6819,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { ) { // monster level up [Valaris] clif->misceffect(&md->bl,0); md->level++; - status_calc_mob(md, 0); + status_calc_mob(md, SCO_NONE); status_percent_heal(src,10,0); if( battle_config.show_mob_info&4 ) @@ -7235,7 +7235,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) clif->updatestatus(sd, SP_NEXTBASEEXP); clif->updatestatus(sd, SP_STATUSPOINT); clif->updatestatus(sd, SP_BASEEXP); - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_FORCE); if(sd->status.party_id) { party->send_levelup(sd); @@ -7252,7 +7252,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom clif->updatestatus(sd, SP_NEXTJOBEXP); clif->updatestatus(sd, SP_JOBEXP); - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_FORCE); break; case SP_SKILLPOINT: sd->status.skill_point = val; @@ -7662,7 +7662,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if(sd->status.manner < 0) clif->changestatus(sd,SP_MANNER,sd->status.manner); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); pc->checkallowskill(sd); pc->equiplookall(sd); @@ -7785,11 +7785,11 @@ int pc_setoption(struct map_session_data *sd,int type) if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) { // Mounting clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_RIDING, 0, 0, 0); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } else if( (!(type&OPTION_RIDING) && p_type&OPTION_RIDING) || (!(type&OPTION_DRAGON) && p_type&OPTION_DRAGON) ) { // Dismount clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_RIDING); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } #ifndef NEW_CARTS @@ -7797,11 +7797,11 @@ int pc_setoption(struct map_session_data *sd,int type) clif->cartlist(sd); clif->updatestatus(sd, SP_CARTINFO); if(pc->checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Apply speed penalty. + status_calc_pc(sd,SCO_NONE); //Apply speed penalty. } else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off clif->clearcart(sd->fd); if(pc->checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Remove speed penalty. + status_calc_pc(sd,SCO_NONE); //Remove speed penalty. } #endif @@ -7813,18 +7813,18 @@ int pc_setoption(struct map_session_data *sd,int type) if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) { if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER, 0, 0, 0); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } } if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) { int i; if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) ) - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); for( i = 0; i < SC_MAX; i++ ){ if ( !sd->sc.data[i] || !status->get_sc_type(i) ) continue; @@ -7903,7 +7903,7 @@ int pc_setcart(struct map_session_data *sd,int type) { } if(pc->checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Recalc speed penalty. + status_calc_pc(sd,SCO_NONE); //Recalc speed penalty. #else // Update option option = sd->sc.option; @@ -8155,7 +8155,7 @@ int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type) i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE); sd->die_counter = val; if( i ) - status_calc_pc(sd,0); // Lost the bonus. + status_calc_pc(sd,SCO_NONE); // Lost the bonus. } else if( !strcmp(reg,"COOK_MASTERY") && sd->cook_mastery != val ) { @@ -8759,7 +8759,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } } - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); if (flag) //Update skill data clif->skillinfoblock(sd); @@ -8924,7 +8924,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { if(flag&1 || status_cacl) { pc->checkallowskill(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } if(sd->sc.data[SC_CRUCIS] && !battle->check_undead(sd->battle_status.race,sd->battle_status.def_ele)) @@ -9029,7 +9029,7 @@ int pc_checkitem(struct map_session_data *sd) if( calc_flag && sd->state.active ) { pc->checkallowskill(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } return 0; |