diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 295bc3b3b..6a7033064 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3295,7 +3295,8 @@ int pc_show_steal(struct block_list *bl,va_list ap) *------------------------------------------*/ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) { - int i,rate,itemid,flag; + int i,itemid,flag; + double rate; struct status_data *sd_status, *md_status; struct mob_data *md; struct item tmp_item; @@ -3320,23 +3321,22 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) md->state.steal_flag = UCHAR_MAX; return 0; } - - rate = battle_config.skill_steal_type - ? (sd_status->dex - md_status->dex)/2 + lv*6 + 10 - : (sd_status->dex - md_status->dex) + lv*3 + 10; - rate += sd->add_steal_rate; //Better make the steal_Rate addition affect % rather than an absolute on top of the total drop rate. [Skotlex] + // base skill success chance (percentual) + rate = (sd_status->dex - md_status->dex)/2 + lv*6 + 4; + rate += sd->add_steal_rate; - if (rate < 1) + if( rate < 1 ) return 0; - //preliminar statistical data hints at this behaviour: - //each steal attempt: try to steal against ONE mob drop, and no more. - i = rand()%(MAX_STEAL_DROP); //You can't steal from the last slot. - - if(rand() % 10000 >= md->db->dropitem[i].p*rate/100) + // Try dropping one item, in the order from first to last possible slot. + // Droprate is affected by the skill success rate. + for( i = 0; i < MAX_STEAL_DROP; i++ ) + if( md->db->dropitem[i].nameid > 0 && rand() % 10000 < md->db->dropitem[i].p * rate/100. ) + break; + if( i == MAX_STEAL_DROP ) return 0; - + itemid = md->db->dropitem[i].nameid; memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = itemid; |