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-rw-r--r--src/map/pc.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 97a2c5ca8..e20257085 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1093,7 +1093,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) {
return c; //Only Normalize non-first classes (and non-super novice)
skill_point = pc_calc_skillpoint(sd);
- if(pc_checkskill(sd, NV_BASIC) < 9) //Consider Novice Tree when you dont have NV_BASIC maxed.
+ if(pc_checkskill(sd, NV_BASIC) < 9) //Consider Novice Tree when you don't have NV_BASIC maxed.
c = MAPID_NOVICE;
else if (sd->status.skill_point >= (int)sd->status.job_level
&& ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58)) {
@@ -5057,7 +5057,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
}
}
- if(map[sd->bl.m].flag.pvp_nightmaredrop){ // Moved this outside so it works when PVP isnt enabled and during pk mode [Ancyker]
+ if(map[sd->bl.m].flag.pvp_nightmaredrop){ // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker]
for(j=0;j<MAX_DROP_PER_MAP;j++){
int id = map[sd->bl.m].drop_list[j].drop_id;
int type = map[sd->bl.m].drop_list[j].drop_type;