diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 35 |
1 files changed, 23 insertions, 12 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 018b392f1..45064794b 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -840,6 +840,23 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->class_ = MAPID_NOVICE; } else sd->class_ = i; + + // Checks and fixes to character status data, that are required + // in case of configuration change or stuff, which cannot be + // checked on char-server. + if( sd->status.hair < MIN_HAIR_STYLE || sd->status.hair > MAX_HAIR_STYLE ) + { + sd->status.hair = MIN_HAIR_STYLE; + } + if( sd->status.hair_color < MIN_HAIR_COLOR || sd->status.hair_color > MAX_HAIR_COLOR ) + { + sd->status.hair_color = MIN_HAIR_COLOR; + } + if( sd->status.clothes_color < MIN_CLOTH_COLOR || sd->status.clothes_color > MAX_CLOTH_COLOR ) + { + sd->status.clothes_color = MIN_CLOTH_COLOR; + } + //Initializations to null/0 unneeded since map_session_data was filled with 0 upon allocation. if(!sd->status.hp) pc_setdead(sd); sd->state.connect_new = 1; @@ -6334,10 +6351,8 @@ int pc_changelook(struct map_session_data *sd,int type,int val) switch(type){ case LOOK_HAIR: //Use the battle_config limits! [Skotlex] - if (val < battle_config.min_hair_style) - val = battle_config.min_hair_style; - else if (val > battle_config.max_hair_style) - val = battle_config.max_hair_style; + val = cap_value(val, MIN_HAIR_STYLE, MAX_HAIR_STYLE); + if (sd->status.hair != val) { sd->status.hair=val; @@ -6359,10 +6374,8 @@ int pc_changelook(struct map_session_data *sd,int type,int val) sd->status.head_mid=val; break; case LOOK_HAIR_COLOR: //Use the battle_config limits! [Skotlex] - if (val < battle_config.min_hair_color) - val = battle_config.min_hair_color; - else if (val > battle_config.max_hair_color) - val = battle_config.max_hair_color; + val = cap_value(val, MIN_HAIR_COLOR, MAX_HAIR_COLOR); + if (sd->status.hair_color != val) { sd->status.hair_color=val; @@ -6372,10 +6385,8 @@ int pc_changelook(struct map_session_data *sd,int type,int val) } break; case LOOK_CLOTHES_COLOR: //Use the battle_config limits! [Skotlex] - if (val < battle_config.min_cloth_color) - val = battle_config.min_cloth_color; - else if (val > battle_config.max_cloth_color) - val = battle_config.max_cloth_color; + val = cap_value(val, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); + sd->status.clothes_color=val; break; case LOOK_SHIELD: |