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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 604960772..dc5792327 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4719,28 +4719,28 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
if(battle_config.death_penalty_type>0) { // changed penalty options, added death by player if pk_mode [Valaris]
if(sd->status.class_ != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg){ // only novices will recieve no penalty
if(battle_config.death_penalty_type==1 && battle_config.death_penalty_base > 0)
- sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000;
+ sd->status.base_exp -= (int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
if(battle_config.pk_mode && src && src->type==BL_PC)
- sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000;
+ sd->status.base_exp -= (int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_base > 0) {
if(pc_nextbaseexp(sd) > 0)
- sd->status.base_exp -= (double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000;
+ sd->status.base_exp -= (int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
if(battle_config.pk_mode && src && src->type==BL_PC)
- sd->status.base_exp -= (double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000;
+ sd->status.base_exp -= (int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
}
if(sd->status.base_exp < 0)
sd->status.base_exp = 0;
clif_updatestatus(sd,SP_BASEEXP);
if(battle_config.death_penalty_type==1 && battle_config.death_penalty_job > 0)
- sd->status.job_exp -= (double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000;
+ sd->status.job_exp -= (int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
if(battle_config.pk_mode && src && src->type==BL_PC)
- sd->status.job_exp -= (double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000;
+ sd->status.job_exp -= (int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_job > 0) {
if(pc_nextjobexp(sd) > 0)
- sd->status.job_exp -= (double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000;
+ sd->status.job_exp -= (int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000);
if(battle_config.pk_mode && src && src->type==BL_PC)
- sd->status.job_exp -= (double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000;
+ sd->status.job_exp -= (int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000);
}
if(sd->status.job_exp < 0)
sd->status.job_exp = 0;
@@ -4757,7 +4757,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
if(md && md->state.state!=MS_DEAD && md->level < 99) {
clif_misceffect(&md->bl,0);
md->level++;
- md->hp+=sd->status.max_hp*.1;
+ md->hp+=(int) (sd->status.max_hp*.1);
}
}