diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index f2c0ddc37..04f72bfaa 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -262,7 +262,7 @@ static int pc_check_banding( struct block_list *bl, va_list ap ) { if(pc_isdead(tsd)) return 0; - sc = status_get_sc(bl); + sc = iStatus->get_sc(bl); if( bl == src ) return 0; @@ -291,10 +291,10 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { if( c < 1 ) //just recalc status no need to recalc hp { // No more Royal Guards in Banding found. - if( (sc = status_get_sc(&sd->bl)) != NULL && sc->data[SC_BANDING] ) + if( (sc = iStatus->get_sc(&sd->bl)) != NULL && sc->data[SC_BANDING] ) { sc->data[SC_BANDING]->val2 = 0; // Reset the counter - status_calc_bl(&sd->bl, status_sc2scb_flag(SC_BANDING)); + status_calc_bl(&sd->bl, iStatus->sc2scb_flag(SC_BANDING)); } return 0; } @@ -333,11 +333,11 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { bsd = iMap->id2sd(b_sd[j]); if( bsd != NULL ) { - status_set_hp(&bsd->bl,hp,0); // Set hp - if( (sc = status_get_sc(&bsd->bl)) != NULL && sc->data[SC_BANDING] ) + iStatus->set_hp(&bsd->bl,hp,0); // Set hp + if( (sc = iStatus->get_sc(&bsd->bl)) != NULL && sc->data[SC_BANDING] ) { sc->data[SC_BANDING]->val2 = c; // Set the counter. It doesn't count your self. - status_calc_bl(&bsd->bl, status_sc2scb_flag(SC_BANDING)); // Set atk and def. + status_calc_bl(&bsd->bl, iStatus->sc2scb_flag(SC_BANDING)); // Set atk and def. } } } @@ -403,10 +403,10 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { status = &sd->battle_status; if (type&1) { //Normal resurrection - status->hp = 1; //Otherwise status_heal may fail if dead. - status_heal(&sd->bl, b_status->hp, 0, 1); + status->hp = 1; //Otherwise iStatus->heal may fail if dead. + iStatus->heal(&sd->bl, b_status->hp, 0, 1); if( status->sp < b_status->sp ) - status_set_sp(&sd->bl, b_status->sp, 1); + iStatus->set_sp(&sd->bl, b_status->sp, 1); } else { //Just for saving on the char-server (with values as if respawned) sd->status.hp = b_status->hp; sd->status.sp = (status->sp < b_status->sp)?b_status->sp:status->sp; @@ -1021,12 +1021,12 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim if( sd->status.option & OPTION_INVISIBLE && !pc->can_use_command(sd, "@hide") ) sd->status.option &=~ OPTION_INVISIBLE; - status_change_init(&sd->bl); + iStatus->change_init(&sd->bl); sd->sc.option = sd->status.option; //This is the actual option used in battle. //Set here because we need the inventory data for weapon sprite parsing. - status_set_viewdata(&sd->bl, sd->status.class_); + iStatus->set_viewdata(&sd->bl, sd->status.class_); unit_dataset(&sd->bl); sd->guild_x = -1; @@ -1151,7 +1151,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) return 0; } - class_ = status_get_class(bl); + class_ = iStatus->get_class(bl); if (!pcdb_checkid(class_)) { unsigned int max_hp = status_get_max_hp(bl); if ((pos == 1 && max_hp < 6000) || (pos == 2 && max_hp < 20000)) @@ -1689,7 +1689,7 @@ int pc_disguise(struct map_session_data *sd, int class_) { } else sd->disguise = class_; - status_set_viewdata(&sd->bl, class_); + iStatus->set_viewdata(&sd->bl, class_); clif->changeoption(&sd->bl); if (sd->bl.prev != NULL) { @@ -3279,7 +3279,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self. target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF)); pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), - target?-type2:type2, type3, val, 0, current_equip_card_id); + target?-type2:type2, type3, val, 0, iStatus->current_equip_card_id); } break; case SP_AUTOSPELL_WHENHIT: @@ -3288,7 +3288,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self. target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF)); pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), - target?-type2:type2, type3, val, BF_NORMAL|BF_SKILL, current_equip_card_id); + target?-type2:type2, type3, val, BF_NORMAL|BF_SKILL, iStatus->current_equip_card_id); } break; case SP_SP_DRAIN_RATE: @@ -3390,12 +3390,12 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4 switch(type){ case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id); + pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, iStatus->current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_NORMAL|BF_SKILL, current_equip_card_id); + pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_NORMAL|BF_SKILL, iStatus->current_equip_card_id); break; case SP_AUTOSPELL_ONSKILL: @@ -3404,7 +3404,7 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4 int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self. target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF)); - pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, target?-type3:type3, type4, val, current_equip_card_id); + pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, target?-type3:type3, type4, val, iStatus->current_equip_card_id); } break; @@ -3432,17 +3432,17 @@ int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4 switch(type){ case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); + pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, iStatus->current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); + pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, iStatus->current_equip_card_id); break; case SP_AUTOSPELL_ONSKILL: if(sd->state.lr_flag != 2) - pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, current_equip_card_id); + pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, iStatus->current_equip_card_id); break; default: @@ -4320,7 +4320,7 @@ int pc_useitem(struct map_session_data *sd,int n) { //perform a skill-use check before going through. [Skotlex] //resurrection was picked as testing skill, as a non-offensive, generic skill, it will do. //FIXME: Is this really needed here? It'll be checked in unit.c after all and this prevents skill items using when silenced [Inkfish] - if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != INVALID_TIMER /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) ) + if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != INVALID_TIMER /*|| !iStatus->check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) ) return 0; if( sd->inventory_data[n]->delay > 0 ) { @@ -4618,8 +4618,8 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil if(md->state.steal_flag == UCHAR_MAX || ( md->sc.opt1 && md->sc.opt1 != OPT1_BURNING && md->sc.opt1 != OPT1_CRYSTALIZE ) ) //already stolen from / status change check return 0; - sd_status= status_get_status_data(&sd->bl); - md_status= status_get_status_data(bl); + sd_status= iStatus->get_status_data(&sd->bl); + md_status= iStatus->get_status_data(bl); if( md->master_id || md_status->mode&MD_BOSS || mob_is_treasure(md) || map[bl->m].flag.nomobloot || // check noloot map flag [Lorky] @@ -4810,8 +4810,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y if (sd->sc.data[SC_KNOWLEDGE]) { struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; if (sce->timer != INVALID_TIMER) - iTimer->delete_timer(sce->timer, status_change_timer); - sce->timer = iTimer->add_timer(iTimer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); + iTimer->delete_timer(sce->timer, iStatus->change_timer); + sce->timer = iTimer->add_timer(iTimer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), iStatus->change_timer, sd->bl.id, SC_KNOWLEDGE); } status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER); status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER); @@ -5089,7 +5089,7 @@ int pc_checkallowskill(struct map_session_data *sd) if( scw_list[i] == SC_DANCING && !battle_config.dancing_weaponswitch_fix ) continue; if(sd->sc.data[scw_list[i]] && - !pc_check_weapontype(sd,skill->get_weapontype(status_sc2skill(scw_list[i])))) + !pc_check_weapontype(sd,skill->get_weapontype(iStatus->sc2skill(scw_list[i])))) status_change_end(&sd->bl, scw_list[i], INVALID_TIMER); } @@ -5638,7 +5638,7 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) sd->followtimer = INVALID_TIMER; tbl = iMap->id2bl(sd->followtarget); - if (tbl == NULL || pc_isdead(sd) || status_isdead(tbl)) + if (tbl == NULL || pc_isdead(sd) || iStatus->isdead(tbl)) { pc->stop_following(sd); return 0; @@ -5720,16 +5720,16 @@ int pc_checkbaselevelup(struct map_session_data *sd) { status_percent_heal(&sd->bl,100,100); if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { - sc_start(&sd->bl,status_skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1)); - sc_start(&sd->bl,status_skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1)); - sc_start(&sd->bl,status_skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1)); - sc_start(&sd->bl,status_skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1)); - sc_start(&sd->bl,status_skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1)); + sc_start(&sd->bl,iStatus->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1)); + sc_start(&sd->bl,iStatus->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1)); + sc_start(&sd->bl,iStatus->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1)); + sc_start(&sd->bl,iStatus->skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1)); + sc_start(&sd->bl,iStatus->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1)); if (sd->state.snovice_dead_flag) sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead. } else if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) { - sc_start(&sd->bl,status_skill2sc(AL_INCAGI),100,10,600000); - sc_start(&sd->bl,status_skill2sc(AL_BLESSING),100,10,600000); + sc_start(&sd->bl,iStatus->skill2sc(AL_INCAGI),100,10,600000); + sc_start(&sd->bl,iStatus->skill2sc(AL_BLESSING),100,10,600000); } clif->misceffect(&sd->bl,0); npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT @@ -5791,14 +5791,14 @@ int pc_checkjoblevelup(struct map_session_data *sd) static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src) { int bonus = 0; - struct status_data *status = status_get_status_data(src); + struct status_data *status = iStatus->get_status_data(src); if (sd->expaddrace[status->race]) bonus += sd->expaddrace[status->race]; bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; if (battle_config.pk_mode && - (int)(status_get_lv(src) - sd->status.base_level) >= 20) + (int)(iStatus->get_lv(src) - sd->status.base_level) >= 20) bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris] if (sd->sc.data[SC_CASH_PLUSEXP]) @@ -6830,7 +6830,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { clif->resurrection(&sd->bl, 1); if(battle_config.pc_invincible_time) pc->setinvincibletimer(sd, battle_config.pc_invincible_time); - sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); + sc_start(&sd->bl,iStatus->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); if(map_flag_gvg(sd->bl.m)) pc_respawn_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0); return 0; @@ -7375,7 +7375,7 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) #endif } - return status_heal(&sd->bl, hp, sp, 1); + return iStatus->heal(&sd->bl, hp, sp, 1); } /*========================================== @@ -7507,7 +7507,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) short id; for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) { //Remove status specific to your current tree skills. - enum sc_type sc = status_skill2sc(id); + enum sc_type sc = iStatus->skill2sc(id); if (sc > SC_COMMON_MAX && sd->sc.data[sc]) status_change_end(&sd->bl, sc, INVALID_TIMER); } @@ -7549,7 +7549,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if (sd->disguise != -1) pc->disguise(sd, -1); - status_set_viewdata(&sd->bl, job); + iStatus->set_viewdata(&sd->bl, job); clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] if(sd->vd.cloth_color) clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); @@ -7644,7 +7644,7 @@ int pc_changelook(struct map_session_data *sd,int type,int val) switch(type){ case LOOK_BASE: - status_set_viewdata(&sd->bl, val); + iStatus->set_viewdata(&sd->bl, val); clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); if (sd->vd.cloth_color) @@ -7759,9 +7759,9 @@ int pc_setoption(struct map_session_data *sd,int type) else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) status_calc_pc(sd, 0); for( i = 0; i < SC_MAX; i++ ){ - if ( !sd->sc.data[i] || !status_get_sc_type(i) ) + if ( !sd->sc.data[i] || !iStatus->get_sc_type(i) ) continue; - if ( status_get_sc_type(i)&SC_MADO_NO_RESET ) + if ( iStatus->get_sc_type(i)&SC_MADO_NO_RESET ) continue; switch (i) { case SC_BERSERK: @@ -7782,7 +7782,7 @@ int pc_setoption(struct map_session_data *sd,int type) return 0; //Disguises break sprite changes if (new_look < 0) { //Restore normal look. - status_set_viewdata(&sd->bl, sd->status.class_); + iStatus->set_viewdata(&sd->bl, sd->status.class_); new_look = sd->vd.class_; } @@ -9183,7 +9183,7 @@ void pc_regen (struct map_session_data *sd, unsigned int diff_tick) } if (hp > 0 || sp > 0) - status_heal(&sd->bl, hp, sp, 0); + iStatus->heal(&sd->bl, hp, sp, 0); return; } |