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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c27
1 files changed, 14 insertions, 13 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 87cb52895..49828071c 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -34,7 +34,7 @@
#include "npc.h" // fake_nd
#include "pet.h" // pet_unlocktarget()
#include "party.h" // party_search()
-#include "guild.h" // guild_search(), guild_request_info()
+#include "guild.h" // guild->search(), guild_request_info()
#include "script.h" // script_config
#include "skill.h"
#include "status.h" // struct status_data
@@ -1207,7 +1207,7 @@ int pc_reg_received(struct map_session_data *sd)
if (sd->status.party_id)
party_member_joined(sd);
if (sd->status.guild_id)
- guild_member_joined(sd);
+ guild->member_joined(sd);
// pet
if (sd->status.pet_id > 0)
@@ -4086,7 +4086,8 @@ int pc_isUseitem(struct map_session_data *sd,int n)
return 0;
if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc_get_group_level(sd) < item->item_usage.override) ) {
- clif->colormes(sd->fd,COLOR_WHITE,msg_txt(1474));
+ clif->msgtable(sd->fd,664);
+ //clif->colormes(sd->fd,COLOR_WHITE,msg_txt(1474));
return 0; // You cannot use this item while sitting.
}
@@ -4749,7 +4750,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
if (battle_config.clear_unit_onwarp&BL_PC)
skill->clear_unitgroup(&sd->bl);
party_send_dot_remove(sd); //minimap dot fix [Kevin]
- guild_send_dot_remove(sd);
+ guild->send_dot_remove(sd);
bg_send_dot_remove(sd);
if (sd->regen.state.gc)
sd->regen.state.gc = 0;
@@ -4824,7 +4825,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
if( sd->status.guild_id > 0 && map[m].flag.gvg_castle )
{ // Increased guild castle regen [Valaris]
- struct guild_castle *gc = guild_mapindex2gc(sd->mapindex);
+ struct guild_castle *gc = guild->mapindex2gc(sd->mapindex);
if(gc && gc->guild_id == sd->status.guild_id)
sd->regen.state.gc = 1;
}
@@ -4948,7 +4949,7 @@ int pc_checkskill(struct map_session_data *sd,uint16 skill_id) {
struct guild *g;
if( sd->status.guild_id>0 && (g=sd->guild)!=NULL)
- return guild_checkskill(g,skill_id);
+ return guild->checkskill(g,skill_id);
return 0;
} else if(!(index = skill->get_index(skill_id)) || index >= ARRAYLENGTH(sd->status.skill) ) {
ShowError("pc_checkskill: Invalid skill id %d (char_id=%d).\n", skill_id, sd->status.char_id);
@@ -4970,7 +4971,7 @@ int pc_checkskill2(struct map_session_data *sd,uint16 index) {
struct guild *g;
if( sd->status.guild_id>0 && (g=sd->guild)!=NULL)
- return guild_checkskill(g,skill_db[index].nameid);
+ return guild->checkskill(g,skill_db[index].nameid);
return 0;
}
if(sd->status.skill[index].id == skill_db[index].nameid)
@@ -5756,7 +5757,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
return 0; // no exp on pvp maps
if(sd->status.guild_id>0)
- base_exp-=guild_payexp(sd,base_exp);
+ base_exp-=guild->payexp(sd,base_exp);
if(src) pc_calcexp(sd, &base_exp, &job_exp, src);
@@ -6053,7 +6054,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
nullpo_ret(sd);
if( skill_id >= GD_SKILLBASE && skill_id < GD_SKILLBASE+MAX_GUILDSKILL ) {
- guild_skillup(sd, skill_id);
+ guild->skillup(sd, skill_id);
return 0;
}
@@ -6889,10 +6890,10 @@ void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) {
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
if( sd->state.gmaster_flag ) {
- guild_guildaura_refresh(sd,GD_LEADERSHIP,guild_checkskill(sd->state.gmaster_flag,GD_LEADERSHIP));
- guild_guildaura_refresh(sd,GD_GLORYWOUNDS,guild_checkskill(sd->state.gmaster_flag,GD_GLORYWOUNDS));
- guild_guildaura_refresh(sd,GD_SOULCOLD,guild_checkskill(sd->state.gmaster_flag,GD_SOULCOLD));
- guild_guildaura_refresh(sd,GD_HAWKEYES,guild_checkskill(sd->state.gmaster_flag,GD_HAWKEYES));
+ guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->state.gmaster_flag,GD_LEADERSHIP));
+ guild->aura_refresh(sd,GD_GLORYWOUNDS,guild->checkskill(sd->state.gmaster_flag,GD_GLORYWOUNDS));
+ guild->aura_refresh(sd,GD_SOULCOLD,guild->checkskill(sd->state.gmaster_flag,GD_SOULCOLD));
+ guild->aura_refresh(sd,GD_HAWKEYES,guild->checkskill(sd->state.gmaster_flag,GD_HAWKEYES));
}
}
// script