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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c44
1 files changed, 35 insertions, 9 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index d5b6b688e..b2f948180 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1282,10 +1282,31 @@ int pc_calc_skilltree(struct map_session_data *sd)
}
}
- if( battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill )
- {
- for( i = 0; i < MAX_SKILL; i++ )
- {
+ if( battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill ) {
+ for( i = 0; i < MAX_SKILL; i++ ) {
+ switch(i) {
+ /**
+ * Dummy skills must be added here otherwise they'll be displayed in the,
+ * skill tree and since they have no icons they'll give resource errors
+ **/
+ case AB_DUPLELIGHT_MELEE:
+ case AB_DUPLELIGHT_MAGIC:
+ case WL_CHAINLIGHTNING_ATK:
+ case WL_TETRAVORTEX_FIRE:
+ case WL_TETRAVORTEX_WATER:
+ case WL_TETRAVORTEX_WIND:
+ case WL_TETRAVORTEX_GROUND:
+ case WL_SUMMON_ATK_FIRE:
+ case WL_SUMMON_ATK_WIND:
+ case WL_SUMMON_ATK_WATER:
+ case WL_SUMMON_ATK_GROUND:
+ case LG_OVERBRAND_BRANDISH:
+ case LG_OVERBRAND_PLUSATK:
+ case ALL_BUYING_STORE:
+ continue;
+ default:
+ break;
+ }
if( skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL) )
continue; //Only skills you can't have are npc/guild ones
if( skill_get_max(i) > 0 )
@@ -5509,12 +5530,17 @@ int pc_allskillup(struct map_session_data *sd)
{ //Get ALL skills except npc/guild ones. [Skotlex]
//and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage]
for(i=0;i<MAX_SKILL;i++){
- if(!(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) && i!=SG_DEVIL && i!=MO_TRIPLEATTACK && i!=RG_SNATCHER)
- sd->status.skill[i].lv=skill_get_max(i); //Nonexistant skills should return a max of 0 anyway.
+ switch( i ) {
+ case SG_DEVIL:
+ case MO_TRIPLEATTACK:
+ case RG_SNATCHER:
+ continue;
+ default:
+ if( !(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) )
+ sd->status.skill[i].lv=skill_get_max(i);//Nonexistant skills should return a max of 0 anyway.
+ }
}
- }
- else
- {
+ } else {
int inf2;
for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id)>0;i++){
inf2 = skill_get_inf2(id);