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-rw-r--r--src/map/pc.c257
1 files changed, 165 insertions, 92 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 848238ed2..8b84ee3bc 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2,20 +2,16 @@
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
-#include "../common/cbasetypes.h"
-#include "../common/core.h" // get_svn_revision()
-#include "../common/malloc.h"
-#include "../common/nullpo.h"
-#include "../common/random.h"
-#include "../common/showmsg.h"
-#include "../common/socket.h" // session[]
-#include "../common/strlib.h" // safestrncpy()
-#include "../common/timer.h"
-#include "../common/utils.h"
-#include "../common/conf.h"
-#include "../common/mmo.h" //NAME_LENGTH
+#define HERCULES_CORE
+#include "../config/core.h" // DBPATH, GP_BOUND_ITEMS, MAX_SPIRITBALL, RENEWAL, RENEWAL_ASPD, RENEWAL_CAST, RENEWAL_DROP, RENEWAL_EXP, SECURE_NPCTIMEOUT
#include "pc.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+
#include "atcommand.h" // get_atcommand_level()
#include "battle.h" // battle_config
#include "battleground.h"
@@ -24,32 +20,40 @@
#include "clif.h"
#include "date.h" // is_day_of_*()
#include "duel.h"
+#include "elemental.h"
+#include "guild.h" // guild->search(), guild_request_info()
+#include "homunculus.h"
+#include "instance.h"
#include "intif.h"
#include "itemdb.h"
#include "log.h"
#include "mail.h"
#include "map.h"
-#include "path.h"
-#include "homunculus.h"
-#include "instance.h"
#include "mercenary.h"
-#include "elemental.h"
+#include "mob.h" // struct mob_data
#include "npc.h" // fake_nd
-#include "pet.h" // pet_unlocktarget()
#include "party.h" // party->search()
-#include "guild.h" // guild->search(), guild_request_info()
+#include "path.h"
+#include "pc_groups.h"
+#include "pet.h" // pet_unlocktarget()
+#include "quest.h"
#include "script.h" // script_config
#include "skill.h"
#include "status.h" // struct status_data
#include "storage.h"
-#include "pc_groups.h"
-#include "quest.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-
+#include "../common/cbasetypes.h"
+#include "../common/conf.h"
+#include "../common/core.h" // get_svn_revision()
+#include "../common/malloc.h"
+#include "../common/mmo.h" // NAME_LENGTH, MAX_CARTS, NEW_CARTS
+#include "../common/nullpo.h"
+#include "../common/random.h"
+#include "../common/showmsg.h"
+#include "../common/socket.h" // session[]
+#include "../common/strlib.h" // safestrncpy()
+#include "../common/sysinfo.h"
+#include "../common/timer.h"
+#include "../common/utils.h"
struct pc_interface pc_s;
@@ -1147,19 +1151,12 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
if( !changing_mapservers ) {
if (battle_config.display_version == 1) {
- const char* svn = get_svn_revision();
- const char* git = get_git_hash();
char buf[256];
- if( git[0] != HERC_UNKNOWN_VER )
- sprintf(buf,"Git Hash: %s", git);
- else if( svn[0] != HERC_UNKNOWN_VER )
- sprintf(buf,"SVN Revision: %s", svn);
- else
- sprintf(buf,"Unknown Version");
+ sprintf(buf, msg_txt(1295), sysinfo->vcstype(), sysinfo->vcsrevision_src(), sysinfo->vcsrevision_scripts()); // %s revision '%s' (src) / '%s' (scripts)
clif->message(sd->fd, buf);
}
- if (expiration_time != 0) {
+ if (expiration_time != 0) {
sd->expiration_time = expiration_time;
}
@@ -1394,7 +1391,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) {
switch( skill->db[i].nameid ) {
case NV_TRICKDEAD:
- if( (sd->class_&MAPID_BASEMASK) != MAPID_NOVICE ) {
+ if( (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE ) {
sd->status.skill[i].id = 0;
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
@@ -3998,10 +3995,10 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
sd->inventory_data[i] = data;
clif->additem(sd,i,amount,0);
}
-#ifdef NSI_UNIQUE_ID
+
if( !itemdb->isstackable2(data) && !item_data->unique_id )
- sd->status.inventory[i].unique_id = itemdb->unique_id(0,0);
-#endif
+ sd->status.inventory[i].unique_id = itemdb->unique_id(sd);
+
logs->pick_pc(sd, log_type, amount, &sd->status.inventory[i],sd->inventory_data[i]);
sd->weight += w;
@@ -4194,7 +4191,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
if( !item->script ) //if it has no script, you can't really consume it!
return 0;
- if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc_get_group_level(sd) < item->item_usage.override) ) {
+ if( (item->item_usage.flag&INR_SITTING) && (pc_issit(sd) == 1) && (pc_get_group_level(sd) < item->item_usage.override) ) {
clif->msgtable(sd->fd,0x297);
//clif->colormes(sd->fd,COLOR_WHITE,msg_txt(1474));
return 0; // You cannot use this item while sitting.
@@ -4387,6 +4384,7 @@ int pc_useitem(struct map_session_data *sd,int n) {
if (nameid != ITEMID_NAUTHIZ && sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING)
return 0;
+ // Statuses that don't let the player use items
if (sd->sc.count && (
sd->sc.data[SC_BERSERK] ||
(sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) ||
@@ -4399,6 +4397,7 @@ int pc_useitem(struct map_session_data *sd,int n) {
sd->sc.data[SC_WHITEIMPRISON] ||
sd->sc.data[SC_DEEP_SLEEP] ||
sd->sc.data[SC_SATURDAY_NIGHT_FEVER] ||
+ sd->sc.data[SC_COLD] ||
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM)
))
return 0;
@@ -4451,7 +4450,7 @@ int pc_useitem(struct map_session_data *sd,int n) {
}
}
- /* on restricted maps the item is consumed but the effect is not used */
+ /* on restricted maps the item is consumed but the effect is not used */
for(i = 0; i < map->list[sd->bl.m].zone->disabled_items_count; i++) {
if( map->list[sd->bl.m].zone->disabled_items[i] == nameid ) {
clif->msg(sd, ITEM_CANT_USE_AREA); // This item cannot be used within this area
@@ -5944,9 +5943,9 @@ int pc_checkjoblevelup(struct map_session_data *sd)
return 1;
}
-/*==========================================
- * Alters experienced based on self bonuses that do not get even shared to the party.
- *------------------------------------------*/
+/**
+ * Alters EXP based on self bonuses that do not get shared with the party
+ **/
void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src) {
int bonus = 0;
struct status_data *st = status->get_status_data(src);
@@ -5977,19 +5976,23 @@ void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned in
return;
}
-/*==========================================
- * Give x exp at sd player and calculate remaining exp for next lvl
- *------------------------------------------*/
-int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp,bool is_quest) {
+
+/**
+ * Gives a determined EXP amount to sd and calculates remaining EXP for next level
+ * @param src if is NULL no bonuses are taken into account
+ * @param is_quest Used to let client know that the EXP was from a quest (clif->displayexp) PACKETVER >= 20091027
+ * @retval true success
+ **/
+bool pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp,bool is_quest) {
float nextbp=0, nextjp=0;
unsigned int nextb=0, nextj=0;
nullpo_ret(sd);
if(sd->bl.prev == NULL || pc_isdead(sd))
- return 0;
+ return false;
if(!battle_config.pvp_exp && map->list[sd->bl.m].flag.pvp) // [MouseJstr]
- return 0; // no exp on pvp maps
+ return false; // no exp on pvp maps
if(sd->status.guild_id>0)
base_exp-=guild->payexp(sd,base_exp);
@@ -6021,7 +6024,8 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
}
}
- //Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex]
+ // Cap exp to the level up requirement of the previous level when you are at max level,
+ // otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex]
if (base_exp) {
nextb = nextb?UINT_MAX:pc->thisbaseexp(sd);
if(sd->status.base_exp > nextb - base_exp)
@@ -6056,7 +6060,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
clif_disp_onlyself(sd,output,strlen(output));
}
- return 1;
+ return true;
}
/*==========================================
@@ -6231,7 +6235,7 @@ int pc_maxparameterincrease(struct map_session_data* sd, int type) {
* Subtracts status points according to the cost of the increased stat points.
*
* @param sd The target character.
- * @param type The stat to change (see enum _sp)
+ * @param type The stat to change (see enum status_point_types)
* @param increase The stat increase (strictly positive) amount.
* @retval true if the stat was increased by any amount.
* @retval false if there were no changes.
@@ -6290,7 +6294,7 @@ bool pc_statusup(struct map_session_data* sd, int type, int increase) {
* Does not subtract status points for the cost of the modified stat points.
*
* @param sd The target character.
- * @param type The stat to change (see enum _sp)
+ * @param type The stat to change (see enum status_point_types)
* @param val The stat increase (or decrease) amount.
* @return the stat increase amount.
* @retval 0 if no changes were made.
@@ -6613,7 +6617,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
if( pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex]
clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL1);
i = sd->sc.option;
- if( i&OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) )
+ if( i&OPTION_RIDING && pc->checkskill(sd, KN_RIDING) )
i &= ~OPTION_RIDING;
if( i&OPTION_FALCON && pc->checkskill(sd, HT_FALCON) )
i &= ~OPTION_FALCON;
@@ -6652,14 +6656,14 @@ int pc_resetskill(struct map_session_data* sd, int flag)
skill_id = skill->db[i].nameid;
// Don't reset trick dead if not a novice/baby
- if( skill_id == NV_TRICKDEAD && (sd->class_&MAPID_BASEMASK) != MAPID_NOVICE ) {
+ if( skill_id == NV_TRICKDEAD && (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE ) {
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
continue;
}
// do not reset basic skill
- if( skill_id == NV_BASIC && (sd->class_&MAPID_BASEMASK) != MAPID_NOVICE )
+ if( skill_id == NV_BASIC && (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE )
continue;
if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED )
@@ -6691,6 +6695,21 @@ int pc_resetskill(struct map_session_data* sd, int flag)
sd->status.skill_point += skill_point;
+
+ if( !(flag&2) ) {
+ // Remove all SCs that can't be inactivated without a skill
+ if( sd->sc.data[SC_STORMKICK_READY] )
+ status_change_end(&sd->bl, SC_STORMKICK_READY, INVALID_TIMER);
+ if( sd->sc.data[SC_DOWNKICK_READY] )
+ status_change_end(&sd->bl, SC_DOWNKICK_READY, INVALID_TIMER);
+ if( sd->sc.data[SC_TURNKICK_READY] )
+ status_change_end(&sd->bl, SC_TURNKICK_READY, INVALID_TIMER);
+ if( sd->sc.data[SC_COUNTERKICK_READY] )
+ status_change_end(&sd->bl, SC_COUNTERKICK_READY, INVALID_TIMER);
+ if( sd->sc.data[SC_DODGE_READY] )
+ status_change_end(&sd->bl, SC_DODGE_READY, INVALID_TIMER);
+ }
+
if( flag&1 ) {
clif->updatestatus(sd,SP_SKILLPOINT);
clif->skillinfoblock(sd);
@@ -6839,13 +6858,14 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
int i=0,j=0;
int64 tick = timer->gettick();
- for(j = 0; j < 5; j++)
+ for(j = 0; j < 5; j++) {
if (sd->devotion[j]){
struct map_session_data *devsd = map->id2sd(sd->devotion[j]);
if (devsd)
status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER);
sd->devotion[j] = 0;
}
+ }
if(sd->status.pet_id > 0 && sd->pd) {
struct pet_data *pd = sd->pd;
@@ -6860,7 +6880,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
if (sd->status.hom_id > 0){
- if(battle_config.homunculus_auto_vapor && sd->hd && !sd->hd->sc.data[SC_LIGHT_OF_REGENE])
+ if(battle_config.homunculus_auto_vapor && sd->hd)
homun->vaporize(sd, HOM_ST_REST);
}
@@ -7143,6 +7163,17 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
}
}
+
+ // Remove autotrade to prevent autotrading from save point
+ if( (sd->state.standalone || sd->state.autotrade)
+ && (map->list[sd->bl.m].flag.pvp || map->list[sd->bl.m].flag.gvg)
+ ) {
+ sd->state.autotrade = 0;
+ sd->state.standalone = 0;
+ pc->autotrade_update(sd,PAUC_REMOVE);
+ map->quit(sd);
+ }
+
// pvp
// disable certain pvp functions on pk_mode [Valaris]
if( map->list[sd->bl.m].flag.pvp && !battle_config.pk_mode && !map->list[sd->bl.m].flag.pvp_nocalcrank ) {
@@ -7172,10 +7203,10 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
}
-
//Reset "can log out" tick.
if( battle_config.prevent_logout )
sd->canlog_tick = timer->gettick() - battle_config.prevent_logout;
+
return 1;
}
@@ -7255,7 +7286,7 @@ int pc_readparam(struct map_session_data* sd,int type)
case SP_DEFELE: val = sd->battle_status.def_ele; break;
#ifndef RENEWAL_CAST
case SP_VARCASTRATE:
-#endif
+#endif
case SP_CASTRATE:
val = sd->castrate+=val;
break;
@@ -7973,22 +8004,21 @@ int pc_setoption(struct map_session_data *sd,int type)
else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF
clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_FALCON);
- if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) {
- if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting
- clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER, 0, 0, 0);
- status_calc_pc(sd,SCO_NONE);
- } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount
- clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER);
- status_calc_pc(sd,SCO_NONE);
- }
+ if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting
+ clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER, 0, 0, 0);
+ status_calc_pc(sd,SCO_NONE);
+ } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount
+ clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER);
+ status_calc_pc(sd,SCO_NONE);
}
- if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
+
+ if( (type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR))
+ || (!(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR) ) {
int i;
- if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) )
- status_calc_pc(sd, SCO_NONE);
- else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR )
- status_calc_pc(sd, SCO_NONE);
- for( i = 0; i < SC_MAX; i++ ){
+ status_calc_pc(sd, SCO_NONE);
+
+ // End all SCs that can be reset when mado is taken off
+ for( i = 0; i < SC_MAX; i++ ) {
if ( !sd->sc.data[i] || !status->get_sc_type(i) )
continue;
if ( status->get_sc_type(i)&SC_MADO_NO_RESET )
@@ -8030,7 +8060,7 @@ int pc_setoption(struct map_session_data *sd,int type)
*------------------------------------------*/
int pc_setcart(struct map_session_data *sd,int type) {
#ifndef NEW_CARTS
- int cart[6] = {0x0000,OPTION_CART1,OPTION_CART2,OPTION_CART3,OPTION_CART4,OPTION_CART5};
+ int cart[6] = {OPTION_NOTHING,OPTION_CART1,OPTION_CART2,OPTION_CART3,OPTION_CART4,OPTION_CART5};
int option;
#endif
nullpo_ret(sd);
@@ -8108,19 +8138,62 @@ int pc_setriding(TBL_PC* sd, int flag)
return 0;
}
-/*==========================================
- * Give player a mado
- *------------------------------------------*/
-int pc_setmadogear(TBL_PC* sd, int flag)
-{
- if( flag ){
- if( pc->checkskill(sd,NC_MADOLICENCE) > 0 )
+/**
+ * Gives player a mado
+ * @param flag 1 Set mado
+ **/
+void pc_setmadogear( struct map_session_data *sd, int flag ) {
+ if( flag ) {
+ if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC )
pc->setoption(sd, sd->sc.option|OPTION_MADOGEAR);
- } else if( pc_ismadogear(sd) ){
- pc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
- }
+ } else if( pc_ismadogear(sd) )
+ pc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
- return 0;
+ return;
+}
+
+/**
+ * Determines whether a player can attack based on status changes
+ * Why not use status_check_skilluse?
+ * "src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack."
+ * Even ground-based attacks should be blocked by these statuses
+ * Called from unit_attack and unit_attack_timer_sub
+ * @retval true Can attack
+ **/
+bool pc_can_attack( struct map_session_data *sd, int target_id ) {
+ nullpo_retr(false, sd);
+
+ if( sd->sc.data[SC_BASILICA] ||
+ sd->sc.data[SC__SHADOWFORM] ||
+ sd->sc.data[SC__MANHOLE] ||
+ sd->sc.data[SC_CURSEDCIRCLE_ATKER] ||
+ sd->sc.data[SC_CURSEDCIRCLE_TARGET] ||
+ sd->sc.data[SC_COLD] ||
+ sd->sc.data[SC_ALL_RIDING] || // The client doesn't let you, this is to make cheat-safe
+ sd->sc.data[SC_TRICKDEAD] ||
+ (sd->sc.data[SC_SIREN] && sd->sc.data[SC_SIREN]->val2 == target_id) ||
+ sd->sc.data[SC_BLADESTOP] ||
+ sd->sc.data[SC_DEEP_SLEEP] ||
+ sd->sc.data[SC_FALLENEMPIRE] )
+ return false;
+
+ return true;
+}
+
+/**
+ * Determines whether a player can talk/whisper based on status changes
+ * Called from clif_parse_GlobalMessage and clif_parse_WisMessage
+ * @retval true Can talk
+ **/
+bool pc_can_talk( struct map_session_data *sd ) {
+ nullpo_retr(false, sd);
+
+ if( sd->sc.data[SC_BERSERK] ||
+ (sd->sc.data[SC_DEEP_SLEEP] && sd->sc.data[SC_DEEP_SLEEP]->val2) ||
+ (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) )
+ return false;
+
+ return true;
}
/*==========================================
@@ -9936,7 +10009,7 @@ void pc_read_skill_tree(void) {
if( a == MAX_SKILL_TREE ) {
ShowWarning("pc_read_skill_tree: '%s' can't inherit '%s', skill tree is full!\n", name,iname);
break;
- } else if ( pc->skill_tree[idx][a].id || ( pc->skill_tree[idx][a].id == NV_TRICKDEAD && ((pc->jobid2mapid(jnames[k].id)&MAPID_BASEMASK)!=MAPID_NOVICE) ) ) /* we skip trickdead for non-novices */
+ } else if ( pc->skill_tree[idx][a].id || ( pc->skill_tree[idx][a].id == NV_TRICKDEAD && ((pc->jobid2mapid(jnames[k].id)&(MAPID_BASEMASK|JOBL_2))!=MAPID_NOVICE) ) ) /* we skip trickdead for non-novices */
continue;/* skip */
memcpy(&pc->skill_tree[idx][a],&pc->skill_tree[fidx][f],sizeof(pc->skill_tree[fidx][f]));
@@ -10320,7 +10393,7 @@ int pc_global_expiration_timer(int tid, int64 tick, int id, intptr_t data) {
return 0;
}
-void pc_expire_check(struct map_session_data *sd) {
+void pc_expire_check(struct map_session_data *sd) {
/* ongoing timer */
if( sd->expiration_tid != INVALID_TIMER )
return;
@@ -10621,7 +10694,7 @@ void do_init_pc(bool minimal) {
ers_chunk_size(pc->str_reg_ers, 50);
}
/*=====================================
-* Default Functions : pc.h
+* Default Functions : pc.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
@@ -10645,9 +10718,7 @@ void pc_defaults(void) {
memset(pc->exp_table, 0, sizeof(pc->exp_table)
+ sizeof(pc->max_level)
+ sizeof(pc->statp)
-#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
+ sizeof(pc->level_penalty)
-#endif
+ sizeof(pc->skill_tree)
+ sizeof(pc->smith_fame_list)
+ sizeof(pc->chemist_fame_list)
@@ -10829,6 +10900,8 @@ void pc_defaults(void) {
pc->setstand = pc_setstand;
pc->candrop = pc_candrop;
+ pc->can_talk = pc_can_talk;
+ pc->can_attack = pc_can_attack;
pc->jobid2mapid = pc_jobid2mapid; // Skotlex
pc->mapid2jobid = pc_mapid2jobid; // Skotlex