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Diffstat (limited to 'src/map/path.c')
-rw-r--r-- | src/map/path.c | 464 |
1 files changed, 464 insertions, 0 deletions
diff --git a/src/map/path.c b/src/map/path.c new file mode 100644 index 000000000..3bbd8d20b --- /dev/null +++ b/src/map/path.c @@ -0,0 +1,464 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/nullpo.h" +#include "../common/random.h" +#include "../common/showmsg.h" +#include "../common/malloc.h" +#include "map.h" +#include "battle.h" +#include "path.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + + +#define MAX_HEAP 150 + +struct tmp_path { short x,y,dist,before,cost,flag;}; +#define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1)) + +const char walk_choices [3][3] = +{ + {1,0,7}, + {2,-1,6}, + {3,4,5}, +}; + +/*========================================== + * heap push (helper function) + *------------------------------------------*/ +static void push_heap_path(int *heap,struct tmp_path *tp,int index) +{ + int i,h; + + h = heap[0]; + heap[0]++; + + for( i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2 ) + heap[h+1] = heap[i+1], h = i; + + heap[h+1] = index; +} + +/*========================================== + * heap update (helper function) + * Move toward the root because cost has decreased. + *------------------------------------------*/ +static void update_heap_path(int *heap,struct tmp_path *tp,int index) +{ + int i,h; + + ARR_FIND( 0, heap[0], h, heap[h+1] == index ); + if( h == heap[0] ) + { + ShowError("update_heap_path bug\n"); + exit(EXIT_FAILURE); + } + + for( i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2 ) + heap[h+1] = heap[i+1], h = i; + + heap[h+1] = index; +} + +/*========================================== + * heap pop (helper function) + *------------------------------------------*/ +static int pop_heap_path(int *heap,struct tmp_path *tp) +{ + int i,h,k; + int ret,last; + + if( heap[0] <= 0 ) + return -1; + ret = heap[1]; + last = heap[heap[0]]; + heap[0]--; + + for( h = 0, k = 2; k < heap[0]; k = k*2+2 ) + { + if( tp[heap[k+1]].cost > tp[heap[k]].cost ) + k--; + heap[h+1] = heap[k+1], h = k; + } + + if( k == heap[0] ) + heap[h+1] = heap[k], h = k-1; + + for( i = (h-1)/2; h > 0 && tp[heap[i+1]].cost > tp[last].cost; i = (h-1)/2 ) + heap[h+1] = heap[i+1], h = i; + + heap[h+1]=last; + + return ret; +} + +/*========================================== + * calculate cost for the specified position + *------------------------------------------*/ +static int calc_cost(struct tmp_path *p,int16 x1,int16 y1) +{ + int xd = abs(x1 - p->x); + int yd = abs(y1 - p->y); + return (xd + yd)*10 + p->dist; +} + +/*========================================== + * attach/adjust path if neccessary + *------------------------------------------*/ +static int add_path(int *heap,struct tmp_path *tp,int16 x,int16 y,int dist,int before,int cost) +{ + int i; + + i = calc_index(x,y); + + if( tp[i].x == x && tp[i].y == y ) + { + if( tp[i].dist > dist ) + { + tp[i].dist = dist; + tp[i].before = before; + tp[i].cost = cost; + if( tp[i].flag ) + push_heap_path(heap,tp,i); + else + update_heap_path(heap,tp,i); + tp[i].flag = 0; + } + return 0; + } + + if( tp[i].x || tp[i].y ) + return 1; + + tp[i].x = x; + tp[i].y = y; + tp[i].dist = dist; + tp[i].before = before; + tp[i].cost = cost; + tp[i].flag = 0; + push_heap_path(heap,tp,i); + + return 0; +} + +/*========================================== + * Find the closest reachable cell, 'count' cells away from (x0,y0) in direction (dx,dy). + * Income after the coordinates of the blow + *------------------------------------------*/ +int path_blownpos(int16 m,int16 x0,int16 y0,int16 dx,int16 dy,int count) +{ + struct map_data *md; + + if( !map[m].cell ) + return -1; + md = &map[m]; + + if( count>25 ){ //Cap to prevent too much processing...? + ShowWarning("path_blownpos: count too many %d !\n",count); + count=25; + } + if( dx > 1 || dx < -1 || dy > 1 || dy < -1 ){ + ShowError("path_blownpos: illegal dx=%d or dy=%d !\n",dx,dy); + dx=(dx>0)?1:((dx<0)?-1:0); + dy=(dy>0)?1:((dy<0)?-1:0); + } + + while( count > 0 && (dx != 0 || dy != 0) ) + { + if( !map_getcellp(md,x0+dx,y0+dy,CELL_CHKPASS) ) + {// attempt partial movement + int fx = ( dx != 0 && map_getcellp(md,x0+dx,y0,CELL_CHKPASS) ); + int fy = ( dy != 0 && map_getcellp(md,x0,y0+dy,CELL_CHKPASS) ); + if( fx && fy ) + { + if(rnd()&1) + dx=0; + else + dy=0; + } + if( !fx ) + dx=0; + if( !fy ) + dy=0; + } + + x0 += dx; + y0 += dy; + count--; + } + + return (x0<<16)|y0; //TODO: use 'struct point' here instead? +} + +/*========================================== + * is ranged attack from (x0,y0) to (x1,y1) possible? + *------------------------------------------*/ +bool path_search_long(struct shootpath_data *spd,int16 m,int16 x0,int16 y0,int16 x1,int16 y1,cell_chk cell) +{ + int dx, dy; + int wx = 0, wy = 0; + int weight; + struct map_data *md; + struct shootpath_data s_spd; + + if( spd == NULL ) + spd = &s_spd; // use dummy output variable + + if (!map[m].cell) + return false; + md = &map[m]; + + dx = (x1 - x0); + if (dx < 0) { + swap(x0, x1); + swap(y0, y1); + dx = -dx; + } + dy = (y1 - y0); + + spd->rx = spd->ry = 0; + spd->len = 1; + spd->x[0] = x0; + spd->y[0] = y0; + + if (map_getcellp(md,x1,y1,cell)) + return false; + + if (dx > abs(dy)) { + weight = dx; + spd->ry = 1; + } else { + weight = abs(y1 - y0); + spd->rx = 1; + } + + while (x0 != x1 || y0 != y1) + { + if (map_getcellp(md,x0,y0,cell)) + return false; + wx += dx; + wy += dy; + if (wx >= weight) { + wx -= weight; + x0++; + } + if (wy >= weight) { + wy -= weight; + y0++; + } else if (wy < 0) { + wy += weight; + y0--; + } + if( spd->len<MAX_WALKPATH ) + { + spd->x[spd->len] = x0; + spd->y[spd->len] = y0; + spd->len++; + } + } + + return true; +} + +/*========================================== + * path search (x0,y0)->(x1,y1) + * wpd: path info will be written here + * flag: &1 = easy path search only + * cell: type of obstruction to check for + *------------------------------------------*/ +bool path_search(struct walkpath_data *wpd,int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int flag,cell_chk cell) +{ + int heap[MAX_HEAP+1]; + struct tmp_path tp[MAX_WALKPATH*MAX_WALKPATH]; + register int i,j,len,x,y,dx,dy; + int rp,xs,ys; + struct map_data *md; + struct walkpath_data s_wpd; + + if( wpd == NULL ) + wpd = &s_wpd; // use dummy output variable + + if( !map[m].cell ) + return false; + md = &map[m]; + +#ifdef CELL_NOSTACK + //Do not check starting cell as that would get you stuck. + if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys ) +#else + if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| map_getcellp(md,x0,y0,cell)*/ ) +#endif + return false; + if( x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || map_getcellp(md,x1,y1,cell) ) + return false; + + // calculate (sgn(x1-x0), sgn(y1-y0)) + dx = ((dx = x1-x0)) ? ((dx<0) ? -1 : 1) : 0; + dy = ((dy = y1-y0)) ? ((dy<0) ? -1 : 1) : 0; + + // try finding direct path to target + x = x0; + y = y0; + i = 0; + while( i < ARRAYLENGTH(wpd->path) ) + { + wpd->path[i] = walk_choices[-dy + 1][dx + 1]; + i++; + + x += dx; + y += dy; + + if( x == x1 ) dx = 0; + if( y == y1 ) dy = 0; + + if( dx == 0 && dy == 0 ) + break; // success + if( map_getcellp(md,x,y,cell) ) + break; // obstacle = failure + } + + if( x == x1 && y == y1 ) + { //easy path successful. + wpd->path_len = i; + wpd->path_pos = 0; + return true; + } + + if( flag&1 ) + return false; + + memset(tp,0,sizeof(tp)); + + i=calc_index(x0,y0); + tp[i].x=x0; + tp[i].y=y0; + tp[i].dist=0; + tp[i].before=0; + tp[i].cost=calc_cost(&tp[i],x1,y1); + tp[i].flag=0; + heap[0]=0; + push_heap_path(heap,tp,calc_index(x0,y0)); + xs = md->xs - 1; // Place by subtracting a pre- + ys = md->ys-1; + + for(;;) + { + int e=0,f=0,dist,cost,dc[4]={0,0,0,0}; + + if(heap[0]==0) + return false; + rp = pop_heap_path(heap,tp); + x = tp[rp].x; + y = tp[rp].y; + dist = tp[rp].dist + 10; + cost = tp[rp].cost; + + if(x==x1 && y==y1) + break; + + // dc[0] : y++ Incremental cost at the time + // dc[1] : x-- + // dc[2] : y-- + // dc[3] : x++ + + if(y < ys && !map_getcellp(md,x ,y+1,cell)) { + f |= 1; dc[0] = (y >= y1 ? 20 : 0); + e+=add_path(heap,tp,x ,y+1,dist,rp,cost+dc[0]); // (x, y+1) + } + if(x > 0 && !map_getcellp(md,x-1,y ,cell)) { + f |= 2; dc[1] = (x <= x1 ? 20 : 0); + e+=add_path(heap,tp,x-1,y ,dist,rp,cost+dc[1]); // (x-1, y ) + } + if(y > 0 && !map_getcellp(md,x ,y-1,cell)) { + f |= 4; dc[2] = (y <= y1 ? 20 : 0); + e+=add_path(heap,tp,x ,y-1,dist,rp,cost+dc[2]); // (x , y-1) + } + if(x < xs && !map_getcellp(md,x+1,y ,cell)) { + f |= 8; dc[3] = (x >= x1 ? 20 : 0); + e+=add_path(heap,tp,x+1,y ,dist,rp,cost+dc[3]); // (x+1, y ) + } + if( (f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,cell)) + e+=add_path(heap,tp,x-1,y+1,dist+4,rp,cost+dc[1]+dc[0]-6); // (x-1, y+1) + if( (f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,cell)) + e+=add_path(heap,tp,x-1,y-1,dist+4,rp,cost+dc[1]+dc[2]-6); // (x-1, y-1) + if( (f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,cell)) + e+=add_path(heap,tp,x+1,y-1,dist+4,rp,cost+dc[3]+dc[2]-6); // (x+1, y-1) + if( (f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,cell)) + e+=add_path(heap,tp,x+1,y+1,dist+4,rp,cost+dc[3]+dc[0]-6); // (x+1, y+1) + tp[rp].flag=1; + if(e || heap[0]>=MAX_HEAP-5) + return false; + } + + if( !(x==x1 && y==y1) ) // will never happen... + return false; + + for(len=0,i=rp;len<100 && i!=calc_index(x0,y0);i=tp[i].before,len++); + if(len==100 || len>=sizeof(wpd->path)) + return false; + + wpd->path_len = len; + wpd->path_pos = 0; + for(i=rp,j=len-1;j>=0;i=tp[i].before,j--) { + int dx = tp[i].x - tp[tp[i].before].x; + int dy = tp[i].y - tp[tp[i].before].y; + uint8 dir; + if( dx == 0 ) { + dir = (dy > 0 ? 0 : 4); + } else if( dx > 0 ) { + dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7) ); + } else { + dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3) ); + } + wpd->path[j] = dir; + } + + return true; +} + + +//Distance functions, taken from http://www.flipcode.com/articles/article_fastdistance.shtml +int check_distance(int dx, int dy, int distance) +{ +#ifdef CIRCULAR_AREA + //In this case, we just do a square comparison. Add 1 tile grace for diagonal range checks. + return (dx*dx + dy*dy <= distance*distance + (dx&&dy?1:0)); +#else + if (dx < 0) dx = -dx; + if (dy < 0) dy = -dy; + return ((dx<dy?dy:dx) <= distance); +#endif +} + +unsigned int distance(int dx, int dy) +{ +#ifdef CIRCULAR_AREA + unsigned int min, max; + + if ( dx < 0 ) dx = -dx; + if ( dy < 0 ) dy = -dy; + //There appears to be something wrong with the aproximation below when either dx/dy is 0! [Skotlex] + if ( dx == 0 ) return dy; + if ( dy == 0 ) return dx; + + if ( dx < dy ) + { + min = dx; + max = dy; + } else { + min = dy; + max = dx; + } + // coefficients equivalent to ( 123/128 * max ) and ( 51/128 * min ) + return ((( max << 8 ) + ( max << 3 ) - ( max << 4 ) - ( max << 1 ) + + ( min << 7 ) - ( min << 5 ) + ( min << 3 ) - ( min << 1 )) >> 8 ); +#else + if (dx < 0) dx = -dx; + if (dy < 0) dy = -dy; + return (dx<dy?dy:dx); +#endif +} |