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-rw-r--r--src/map/npc.c74
1 files changed, 38 insertions, 36 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index d8b1436a0..fd1aa93b9 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -405,7 +405,7 @@ int npc_timerevent_import(char* lname, void* data, va_list ap)
struct timer_event_data {
int rid; //Attached player for this timer.
int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount
- int time; //holds total time elapsed for the script since time 0 (whenthe timers started)
+ int time; //holds total time elapsed for the script from when timer started to when last time event triggered.
unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0
};
@@ -445,7 +445,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr data)
t = nd->u.scr.timer = ted->time;
ted->next++;
- if( nd->u.scr.timeramount > ted->next)
+ if( nd->u.scr.timeramount > ted->next )
{
next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer;
ted->time += next;
@@ -479,7 +479,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr data)
int npc_timerevent_start(struct npc_data* nd, int rid)
{
int j, next;
- struct map_session_data *sd=NULL; //Player to whom script is attached.
+ struct map_session_data *sd = NULL; //Player to whom script is attached.
struct timer_event_data *ted;
nullpo_retr(0, nd);
@@ -487,12 +487,13 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
if( nd->u.scr.timeramount == 0 )
return 0;
+ // Check if there is an OnTimer Event
ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer );
- if( j >= nd->u.scr.timeramount ) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
+ if( j >= nd->u.scr.timeramount ) // Check if there is an OnTimer Event
return 0;
if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) )
- { //Try to attach timer to this player.
+ { //Failed to attach timer to this player.
ShowError("npc_timerevent_start: Attached player not found!\n");
return 1;
}
@@ -507,17 +508,12 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
return 0;
ted = ers_alloc(timer_event_ers, struct timer_event_data);
- ted->next = j;
- nd->u.scr.timertick = ted->otick = gettick();
+ ted->next = j; // Set event index
+ nd->u.scr.timertick = ted->otick = gettick(); // Set when timer is started
//Attach only the player if attachplayerrid was used.
ted->rid = sd?sd->bl.id:0;
- // Do not store it to make way to two types of timers: globals and personals.
-// if( rid >= 0 ) // changed to: attaching to given rid by default [Shinomori]
-// nd->u.scr.rid=rid;
- // if rid is less than 0 leave it unchanged [celest]
-
next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
ted->time = nd->u.scr.timer_event[j].timer;
if( sd )
@@ -531,11 +527,12 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
*------------------------------------------*/
int npc_timerevent_stop(struct npc_data* nd)
{
- struct map_session_data *sd =NULL;
+ struct map_session_data *sd = NULL;
const struct TimerData *td = NULL;
int *tid;
nullpo_retr(0, nd);
+
if( nd->u.scr.rid && !(sd = map_id2sd(nd->u.scr.rid)) )
{
ShowError("npc_timerevent_stop: Attached player not found!\n");
@@ -543,7 +540,7 @@ int npc_timerevent_stop(struct npc_data* nd)
}
tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
- if (*tid == -1) //Nothing to stop
+ if( *tid == -1 ) //Nothing to stop
return 0;
td = get_timer(*tid);
@@ -552,10 +549,10 @@ int npc_timerevent_stop(struct npc_data* nd)
delete_timer(*tid,npc_timerevent);
*tid = -1;
- //Set the timer tick to the time that has passed since the beginning of the timers and now.
+ //Set 'timer' to the time that has passed since the beginning of the timers and now.
nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick);
+ //Set 'tick' to zero so that we know it's off.
nd->u.scr.timertick = 0;
-// nd->u.scr.rid = 0; //Eh? why detach?
return 0;
}
@@ -570,17 +567,17 @@ void npc_timerevent_quit(struct map_session_data* sd)
if( sd->npc_timer_id == -1 )
return;
-
if( !(td = get_timer(sd->npc_timer_id)) )
{
sd->npc_timer_id = -1;
- return; //??
+ return;
}
nd = (struct npc_data *)map_id2bl(td->id);
ted = (struct timer_event_data*)td->data;
delete_timer(sd->npc_timer_id, npc_timerevent);
sd->npc_timer_id = -1;
+
if( nd && nd->bl.type == BL_NPC )
{ //Execute OnTimerQuit
char buf[NAME_LENGTH*2+3];
@@ -622,43 +619,48 @@ void npc_timerevent_quit(struct map_session_data* sd)
}
/*==========================================
- * タイマー値の所得
+ * Get the tick value of a npc timer
+ * If it's stopped, return stopped time
*------------------------------------------*/
int npc_gettimerevent_tick(struct npc_data* nd)
{
int tick;
nullpo_retr(0, nd);
- tick=nd->u.scr.timer;
- if (nd->u.scr.timertick)
- tick+=DIFF_TICK(gettick(), nd->u.scr.timertick);
+ tick = nd->u.scr.timer; // The last time it's active(stop or event trigger)
+ if( nd->u.scr.timertick ) // It's a running timer
+ tick += DIFF_TICK(gettick(), nd->u.scr.timertick);
+
return tick;
}
+
/*==========================================
- * タイマー値の設定
+ * Set tick for running and stopped timer
*------------------------------------------*/
int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
{
- int flag;
- struct map_session_data *sd=NULL;
+ bool flag;
+ struct map_session_data *sd = NULL;
nullpo_retr(0, nd);
- if (nd->u.scr.rid) {
- sd = map_id2sd(nd->u.scr.rid);
- if (!sd) {
+ //Check if timer is started
+ if( nd->u.scr.rid )
+ {
+ if( !(sd = map_id2sd(nd->u.scr.rid)) )
+ {
ShowError("npc_settimerevent_tick: Attached player not found!\n");
return 1;
}
- flag= sd->npc_timer_id != -1 ;
- } else
- flag= nd->u.scr.timerid != -1 ;
+ flag = (sd->npc_timer_id != -1);
+ }
+ else
+ flag = (nd->u.scr.timerid != -1);
+
+ if( flag ) npc_timerevent_stop(nd);
+ nd->u.scr.timer = newtimer;
+ if( flag ) npc_timerevent_start(nd, -1);
- if(flag)
- npc_timerevent_stop(nd);
- nd->u.scr.timer=newtimer;
- if(flag)
- npc_timerevent_start(nd, -1);
return 0;
}