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Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c73
1 files changed, 54 insertions, 19 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 24fe8787b..c576295df 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -777,35 +777,70 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
return 0;
}
-int npc_touch_areanpc2(struct block_list* bl)
+int npc_touch_areanpc2(struct mob_data *md)
{
- int i,m=bl->m;
- int xs,ys;
+ int i, m = md->bl.m, x = md->bl.x, y = md->bl.y;
+ char eventname[NAME_LENGTH*2+3];
+ struct event_data* ev;
+ int xs, ys;
- for(i=0;i<map[m].npc_num;i++)
+ for( i = 0; i < map[m].npc_num; i++ )
{
- if (map[m].npc[i]->sc.option&OPTION_INVISIBLE)
+ if( map[m].npc[i]->sc.option&OPTION_INVISIBLE )
continue;
- if (map[m].npc[i]->subtype!=WARP)
+ switch( map[m].npc[i]->subtype )
+ {
+ case WARP:
+ if( battle_config.mob_warp&1 )
+ {
+ xs = map[m].npc[i]->u.warp.xs;
+ ys = map[m].npc[i]->u.warp.ys;
+ }
+ else
+ continue;
+ break;
+ case SCRIPT:
+ xs = map[m].npc[i]->u.scr.xs;
+ ys = map[m].npc[i]->u.scr.ys;
+ snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname);
+ break;
+ default:
continue;
-
- xs=map[m].npc[i]->u.warp.xs;
- ys=map[m].npc[i]->u.warp.ys;
+ }
+ if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys )
+ {
+ if( map[m].npc[i]->subtype == SCRIPT
+ && ((ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL) )
+ continue; // No OnTouchNPC Event found
- if( bl->x >= map[m].npc[i]->bl.x-xs && bl->x <= map[m].npc[i]->bl.x+xs
- && bl->y >= map[m].npc[i]->bl.y-ys && bl->y <= map[m].npc[i]->bl.y+ys )
break;
+ }
}
- if (i==map[m].npc_num)
- return 0;
-
- xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
- if (xs < 0) // Can't warp object between map servers...
- return 0;
- if (unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0))
- return 0; //Failed to warp.
+ if( i == map[m].npc_num ) return 0;
+
+ switch( map[m].npc[i]->subtype )
+ {
+ case WARP:
+ xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
+ if( xs < 0 )
+ return 0; // Can't warp object between map servers...
+ if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0) )
+ return 0; // Failed to warp.
+ break;
+ case SCRIPT:
+ {
+ if( md->areanpc_id == map[m].npc[i]->bl.id )
+ return 0; // Allready touch this NPC
+
+ md->areanpc_id = map[m].npc[i]->bl.id;
+ run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
+
+ return 0;
+ break;
+ }
+ }
return 1;
}