summaryrefslogtreecommitdiff
path: root/src/map/npc.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c30
1 files changed, 11 insertions, 19 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 44b29ad21..312c0b228 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -3424,20 +3424,18 @@ void npc_read_event_script(void)
}
}
-int npc_reload(void)
-{
+int npc_reload(void) {
struct npc_src_list *nsl;
int m, i;
int npc_new_min = npc_id;
struct s_mapiterator* iter;
struct block_list* bl;
- ShowDebug("Oi4-1 %u\n",gettick());
db_clear(npcname_db);
- ShowDebug("Oi4-2 %u\n",gettick());
db_clear(ev_db);
+
//Remove all npcs/mobs. [Skotlex]
- ShowDebug("Oi5 %u\n",gettick());
+
iter = mapit_geteachiddb();
for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) {
switch(bl->type) {
@@ -3451,7 +3449,7 @@ int npc_reload(void)
}
}
mapit_free(iter);
- ShowDebug("Oi6 %u\n",gettick());
+
if(battle_config.dynamic_mobs)
{// dynamic check by [random]
for (m = 0; m < map_num; m++) {
@@ -3470,29 +3468,22 @@ int npc_reload(void)
if (map[m].npc_num > 0)
ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name);
}
- ShowDebug("Oi7 %u\n",gettick());
+
// clear mob spawn lookup index
mob_clear_spawninfo();
- ShowDebug("Oi8 %u\n",gettick());
- // clear npc-related data structures
- ev_db->clear(ev_db,NULL);
- ShowDebug("Oi9 %u\n",gettick());
- npcname_db->clear(npcname_db,NULL);
- ShowDebug("Oi10 %u\n",gettick());
+
npc_warp = npc_shop = npc_script = 0;
npc_mob = npc_cache_mob = npc_delay_mob = 0;
// reset mapflags
map_flags_init();
- ShowDebug("Oi11 %u\n",gettick());
+
//TODO: the following code is copy-pasted from do_init_npc(); clean it up
// Reloading npcs now
- for (nsl = npc_src_files; nsl; nsl = nsl->next)
- {
+ for (nsl = npc_src_files; nsl; nsl = nsl->next) {
ShowStatus("Loading NPC file: %s"CL_CLL"\r", nsl->name);
npc_parsesrcfile(nsl->name);
}
- ShowDebug("Oi12 %u\n",gettick());
ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Warps\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Shops\n"
@@ -3504,12 +3495,13 @@ int npc_reload(void)
for( i = 0; i < ARRAYLENGTH(instance); ++i )
instance_init(instance[i].instance_id);
- ShowDebug("Oi13 %u\n",gettick());
+
//Re-read the NPC Script Events cache.
npc_read_event_script();
- ShowDebug("Oi14 %u\n",gettick());
+
//Execute the OnInit event for freshly loaded npcs. [Skotlex]
ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
+
// Execute rest of the startup events if connected to char-server. [Lance]
if(!CheckForCharServer()){
ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit"));