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-rw-r--r--src/map/npc.c152
1 files changed, 78 insertions, 74 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index bf10e6230..01ade4d02 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -32,13 +32,13 @@
+// linked list of npc source files
struct npc_src_list {
- struct npc_src_list * next;
- char name[4];
+ struct npc_src_list* next;
+ char name[4];// dynamic array, the structure is allocated with extra bytes (string length)
};
+static struct npc_src_list* npc_src_files=NULL;
-static struct npc_src_list *npc_src_first=NULL;
-static struct npc_src_list *npc_src_last=NULL;
static int npc_id=START_NPC_NUM;
static int npc_warp=0;
static int npc_shop=0;
@@ -1575,77 +1575,81 @@ int npc_unload(struct npc_data *nd)
// 初期化関係
//
-/*==========================================
- * 読み込むnpcファイルのクリア
- *------------------------------------------
- */
-void npc_clearsrcfile (void)
+//
+// NPC Source Files
+//
+
+/// Clears the npc source file list
+static void npc_clearsrcfile(void)
{
- struct npc_src_list *p = npc_src_first, *p2;
+ struct npc_src_list* file = npc_src_files;
+ struct npc_src_list* file_tofree;
- while (p) {
- p2 = p;
- p = p->next;
- aFree(p2);
+ while( file != NULL )
+ {
+ file_tofree = file;
+ file = file->next;
+ aFree(file_tofree);
}
- npc_src_first = NULL;
- npc_src_last = NULL;
+ npc_src_files = NULL;
}
-/*==========================================
- * 読み込むnpcファイルの追加
- *------------------------------------------
- */
-void npc_addsrcfile (char *name)
+
+/// Adds a npc source file (or removes all)
+void npc_addsrcfile(const char* name)
{
- struct npc_src_list *nsl;
+ struct npc_src_list* file;
+ struct npc_src_list* file_prev = NULL;
- if (strcmpi(name, "clear") == 0) {
+ if( strcmpi(name, "clear") == 0 )
+ {
npc_clearsrcfile();
return;
}
// prevent multiple insert of source files
- nsl = npc_src_first;
- while (nsl)
- { // found the file, no need to insert it again
- if (0 == strcmp(name, nsl->name))
- return;
- nsl = nsl->next;
- }
-
- nsl = (struct npc_src_list *) aMalloc (sizeof(*nsl) + strlen(name));
- nsl->next = NULL;
- strncpy(nsl->name, name, strlen(name) + 1);
- if (npc_src_first == NULL)
- npc_src_first = nsl;
- if (npc_src_last)
- npc_src_last->next = nsl;
- npc_src_last = nsl;
+ file = npc_src_files;
+ while( file != NULL )
+ {
+ if( strcmp(name, file->name) == 0 )
+ return;// found the file, no need to insert it again
+ file_prev = file;
+ file = file->next;
+ }
+
+ file = (struct npc_src_list*)aMalloc(sizeof(struct npc_src_list) + strlen(name));
+ file->next = NULL;
+ strncpy(file->name, name, strlen(name) + 1);
+ if( file_prev == NULL )
+ npc_src_files = file;
+ else
+ file_prev->next = file;
}
-/*==========================================
- * 読み込むnpcファイルの削除
- *------------------------------------------
- */
-void npc_delsrcfile (char *name)
+
+/// Removes a npc source file (or all)
+void npc_delsrcfile(const char* name)
{
- struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first;
+ struct npc_src_list* file = npc_src_files;
+ struct npc_src_list* file_prev = NULL;
- if (strcmpi(name, "all") == 0) {
+ if( strcmpi(name, "all") == 0 )
+ {
npc_clearsrcfile();
return;
}
- while (p) {
- if (strcmp(p->name, name) == 0) {
- *lp = p->next;
- if (npc_src_last == p)
- npc_src_last = pp;
- aFree(p);
+ while( file != NULL )
+ {
+ if( strcmp(file->name, name) == 0 )
+ {
+ if( npc_src_files == file )
+ npc_src_files = file->next;
+ else
+ file_prev->next = file->next;
+ aFree(file);
break;
}
- lp = &p->next;
- pp = p;
- p = p->next;
+ file_prev = file;
+ file = file->next;
}
}
@@ -3018,7 +3022,7 @@ int npc_reload (void)
npc_warp = npc_shop = npc_script = 0;
npc_mob = npc_cache_mob = npc_delay_mob = 0;
- for (nsl = npc_src_first; nsl; nsl = nsl->next) {
+ for (nsl = npc_src_files; nsl; nsl = nsl->next) {
npc_parsesrcfile(nsl->name);
if (script_config.verbose_mode) {
printf("\r");
@@ -3040,14 +3044,14 @@ int npc_reload (void)
fflush(stdout);
}
printf("\r");
- ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
- CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
- CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
- CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
- npc_id - npc_new_min, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
+ ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Shops\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Mobs\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
+ npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
//Re-read the NPC Script Events cache.
npc_read_event_script();
@@ -3151,7 +3155,7 @@ int do_init_npc(void)
memset(&ev_tm_b, -1, sizeof(ev_tm_b));
timer_event_ers = ers_new(sizeof(struct timer_event_data));
- for (nsl = npc_src_first; nsl; nsl = nsl->next) {
+ for (nsl = npc_src_files; nsl; nsl = nsl->next) {
npc_parsesrcfile(nsl->name);
current_file = NULL;
printf("\r");
@@ -3173,21 +3177,21 @@ int do_init_npc(void)
fflush(stdout);
}
printf("\r");
- ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
- CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
- CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
- CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
- npc_id - START_NPC_NUM, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
+ ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Shops\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Mobs\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
+ npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
memset(script_event, 0, sizeof(script_event));
npc_read_event_script();
//Debug function to locate all endless loop warps.
if (battle_config.warp_point_debug)
npc_debug_warps();
-
+
add_timer_func_list(npc_event_timer,"npc_event_timer");
add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
add_timer_func_list(npc_timerevent,"npc_timerevent");