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-rw-r--r--src/map/npc.c3895
1 files changed, 3895 insertions, 0 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
new file mode 100644
index 000000000..5d8a0274e
--- /dev/null
+++ b/src/map/npc.c
@@ -0,0 +1,3895 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include "../common/cbasetypes.h"
+#include "../common/timer.h"
+#include "../common/nullpo.h"
+#include "../common/malloc.h"
+#include "../common/showmsg.h"
+#include "../common/strlib.h"
+#include "../common/utils.h"
+#include "../common/ers.h"
+#include "../common/db.h"
+#include "../common/socket.h"
+#include "map.h"
+#include "log.h"
+#include "clif.h"
+#include "intif.h"
+#include "pc.h"
+#include "status.h"
+#include "itemdb.h"
+#include "script.h"
+#include "mob.h"
+#include "pet.h"
+#include "instance.h"
+#include "battle.h"
+#include "skill.h"
+#include "unit.h"
+#include "npc.h"
+#include "chat.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <time.h>
+#include <errno.h>
+
+
+struct npc_data* fake_nd;
+
+// linked list of npc source files
+struct npc_src_list {
+ struct npc_src_list* next;
+ char name[4]; // dynamic array, the structure is allocated with extra bytes (string length)
+};
+static struct npc_src_list* npc_src_files = NULL;
+
+static int npc_id=START_NPC_NUM;
+static int npc_warp=0;
+static int npc_shop=0;
+static int npc_script=0;
+static int npc_mob=0;
+static int npc_delay_mob=0;
+static int npc_cache_mob=0;
+
+/// Returns a new npc id that isn't being used in id_db.
+/// Fatal error if nothing is available.
+int npc_get_new_npc_id(void) {
+ if( npc_id >= START_NPC_NUM && !map_blid_exists(npc_id) )
+ return npc_id++;// available
+ else {// find next id
+ int base_id = npc_id;
+ while( base_id != ++npc_id ) {
+ if( npc_id < START_NPC_NUM )
+ npc_id = START_NPC_NUM;
+ if( !map_blid_exists(npc_id) )
+ return npc_id++;// available
+ }
+ // full loop, nothing available
+ ShowFatalError("npc_get_new_npc_id: All ids are taken. Exiting...");
+ exit(1);
+ }
+}
+
+static DBMap* ev_db; // const char* event_name -> struct event_data*
+static DBMap* npcname_db; // const char* npc_name -> struct npc_data*
+
+struct event_data {
+ struct npc_data *nd;
+ int pos;
+};
+
+static struct eri *timer_event_ers; //For the npc timer data. [Skotlex]
+
+/* hello */
+static char *npc_last_path;
+static char *npc_last_ref;
+
+struct npc_path_data {
+ char* path;
+ unsigned short references;
+};
+struct npc_path_data *npc_last_npd;
+static DBMap *npc_path_db;
+
+//For holding the view data of npc classes. [Skotlex]
+static struct view_data npc_viewdb[MAX_NPC_CLASS];
+
+static struct script_event_s
+{ //Holds pointers to the commonly executed scripts for speedup. [Skotlex]
+ struct event_data *event[UCHAR_MAX];
+ const char *event_name[UCHAR_MAX];
+ uint8 event_count;
+} script_event[NPCE_MAX];
+
+struct view_data* npc_get_viewdata(int class_)
+{ //Returns the viewdata for normal npc classes.
+ if( class_ == INVISIBLE_CLASS )
+ return &npc_viewdb[0];
+ if (npcdb_checkid(class_) || class_ == WARP_CLASS)
+ return &npc_viewdb[class_];
+ return NULL;
+}
+
+int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
+{
+ char name[EVENT_NAME_LENGTH];
+
+ if( nd->touching_id )
+ return 0; // Attached a player already. Can't trigger on anyone else.
+
+ if( pc_ishiding(sd) )
+ return 1; // Can't trigger 'OnTouch_'. try 'OnTouch' later.
+
+ snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name);
+ return npc_event(sd,name,1);
+}
+
+int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd)
+{
+ char name[EVENT_NAME_LENGTH];
+
+ if( sd->areanpc_id == nd->bl.id )
+ return 0;
+
+ snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch2_name);
+ return npc_event(sd,name,2);
+}
+
+/*==========================================
+ * Sub-function of npc_enable, runs OnTouch event when enabled
+ *------------------------------------------*/
+int npc_enable_sub(struct block_list *bl, va_list ap)
+{
+ struct npc_data *nd;
+
+ nullpo_ret(bl);
+ nullpo_ret(nd=va_arg(ap,struct npc_data *));
+ if(bl->type == BL_PC)
+ {
+ TBL_PC *sd = (TBL_PC*)bl;
+
+ if (nd->sc.option&OPTION_INVISIBLE)
+ return 1;
+
+ if( npc_ontouch_event(sd,nd) > 0 && npc_ontouch2_event(sd,nd) > 0 )
+ { // failed to run OnTouch event, so just click the npc
+ if (sd->npc_id != 0)
+ return 0;
+
+ pc_stop_walking(sd,1);
+ npc_click(sd,nd);
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * Disable / Enable NPC
+ *------------------------------------------*/
+int npc_enable(const char* name, int flag)
+{
+ struct npc_data* nd = npc_name2id(name);
+
+ if (nd==NULL)
+ {
+ ShowError("npc_enable: Attempted to %s a non-existing NPC '%s' (flag=%d).\n", (flag&3) ? "show" : "hide", name, flag);
+ return 0;
+ }
+
+ if (flag&1) {
+ nd->sc.option&=~OPTION_INVISIBLE;
+ clif_spawn(&nd->bl);
+ } else if (flag&2)
+ nd->sc.option&=~OPTION_HIDE;
+ else if (flag&4)
+ nd->sc.option|= OPTION_HIDE;
+ else { //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex]
+ nd->sc.option|= OPTION_INVISIBLE;
+ clif_clearunit_area(&nd->bl,CLR_OUTSIGHT); // Hack to trick maya purple card [Xazax]
+ }
+
+ if (nd->class_ == WARP_CLASS || nd->class_ == FLAG_CLASS)
+ { //Client won't display option changes for these classes [Toms]
+ if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE))
+ clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);
+ else
+ clif_spawn(&nd->bl);
+ } else
+ clif_changeoption(&nd->bl);
+
+ if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea
+ map_foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd );
+
+ return 0;
+}
+
+/*==========================================
+ * NPC lookup (get npc_data through npcname)
+ *------------------------------------------*/
+struct npc_data* npc_name2id(const char* name)
+{
+ return (struct npc_data *) strdb_get(npcname_db, name);
+}
+/**
+ * For the Secure NPC Timeout option (check config/Secure.h) [RR]
+ **/
+#if SECURE_NPCTIMEOUT
+/**
+ * Timer to check for idle time and timeout the dialog if necessary
+ **/
+int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) {
+ struct map_session_data* sd = NULL;
+ if( (sd = map_id2sd(id)) == NULL || !sd->npc_id ) {
+ if( sd ) sd->npc_idle_timer = INVALID_TIMER;
+ return 0;//Not logged in anymore OR no longer attached to a npc
+ }
+ if( DIFF_TICK(tick,sd->npc_idle_tick) > (SECURE_NPCTIMEOUT*1000) ) {
+ /**
+ * If we still have the NPC script attached, tell it to stop.
+ **/
+ if( sd->st )
+ sd->st->state = END;
+ /**
+ * This guy's been idle for longer than allowed, close him.
+ **/
+ clif_scriptclose(sd,sd->npc_id);
+ sd->npc_idle_timer = INVALID_TIMER;
+ } else //Create a new instance of ourselves to continue
+ sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
+ return 0;
+}
+#endif
+
+/*==========================================
+ * Dequeue event and add timer for execution (100ms)
+ *------------------------------------------*/
+int npc_event_dequeue(struct map_session_data* sd)
+{
+ nullpo_ret(sd);
+
+ if(sd->npc_id)
+ { //Current script is aborted.
+ if(sd->state.using_fake_npc){
+ clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
+ sd->state.using_fake_npc = 0;
+ }
+ if (sd->st) {
+ script_free_state(sd->st);
+ sd->st = NULL;
+ }
+ sd->npc_id = 0;
+ }
+
+ if (!sd->eventqueue[0][0])
+ return 0; //Nothing to dequeue
+
+ if (!pc_addeventtimer(sd,100,sd->eventqueue[0]))
+ { //Failed to dequeue, couldn't set a timer.
+ ShowWarning("npc_event_dequeue: event timer is full !\n");
+ return 0;
+ }
+ //Event dequeued successfully, shift other elements.
+ memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0]));
+ sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
+ return 1;
+}
+
+/*==========================================
+ * exports a npc event label
+ * called from npc_parse_script
+ *------------------------------------------*/
+static int npc_event_export(struct npc_data *nd, int i)
+{
+ char* lname = nd->u.scr.label_list[i].name;
+ int pos = nd->u.scr.label_list[i].pos;
+ if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
+ struct event_data *ev;
+ char buf[EVENT_NAME_LENGTH];
+ snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, lname);
+ // generate the data and insert it
+ CREATE(ev, struct event_data, 1);
+ ev->nd = nd;
+ ev->pos = pos;
+ if (strdb_put(ev_db, buf, ev)) // There was already another event of the same name?
+ return 1;
+ }
+ return 0;
+}
+
+int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname); //[Lance]
+
+/**
+ * Exec name (NPC events) on player or global
+ * Do on all NPC when called with foreach
+ * @see DBApply
+ */
+int npc_event_doall_sub(DBKey key, DBData *data, va_list ap)
+{
+ const char* p = key.str;
+ struct event_data* ev;
+ int* c;
+ const char* name;
+ int rid;
+
+ nullpo_ret(ev = db_data2ptr(data));
+ nullpo_ret(c = va_arg(ap, int *));
+ nullpo_ret(name = va_arg(ap, const char *));
+ rid = va_arg(ap, int);
+
+ p = strchr(p, ':'); // match only the event name
+ if( p && strcmpi(name, p) == 0 /* && !ev->nd->src_id */ ) // Do not run on duplicates. [Paradox924X]
+ {
+ if(rid) // a player may only have 1 script running at the same time
+ npc_event_sub(map_id2sd(rid),ev,key.str);
+ else
+ run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
+ (*c)++;
+ }
+
+ return 0;
+}
+
+/**
+ * @see DBApply
+ */
+static int npc_event_do_sub(DBKey key, DBData *data, va_list ap)
+{
+ const char* p = key.str;
+ struct event_data* ev;
+ int* c;
+ const char* name;
+
+ nullpo_ret(ev = db_data2ptr(data));
+ nullpo_ret(c = va_arg(ap, int *));
+ nullpo_ret(name = va_arg(ap, const char *));
+
+ if( p && strcmpi(name, p) == 0 )
+ {
+ run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
+ (*c)++;
+ }
+
+ return 0;
+}
+
+// runs the specified event (supports both single-npc and global events)
+int npc_event_do(const char* name)
+{
+ int c = 0;
+
+ if( name[0] == ':' && name[1] == ':' )
+ ev_db->foreach(ev_db,npc_event_doall_sub,&c,name,0);
+ else
+ ev_db->foreach(ev_db,npc_event_do_sub,&c,name);
+
+ return c;
+}
+
+// runs the specified event (global only)
+int npc_event_doall(const char* name)
+{
+ return npc_event_doall_id(name, 0);
+}
+
+// runs the specified event, with a RID attached (global only)
+int npc_event_doall_id(const char* name, int rid)
+{
+ int c = 0;
+ char buf[64];
+ safesnprintf(buf, sizeof(buf), "::%s", name);
+ ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
+ return c;
+}
+
+/*==========================================
+ * Clock event execution
+ * OnMinute/OnClock/OnHour/OnDay/OnDDHHMM
+ *------------------------------------------*/
+int npc_event_do_clock(int tid, unsigned int tick, int id, intptr_t data)
+{
+ static struct tm ev_tm_b; // tracks previous execution time
+ time_t timer;
+ struct tm* t;
+ char buf[64];
+ int c = 0;
+
+ timer = time(NULL);
+ t = localtime(&timer);
+
+ if (t->tm_min != ev_tm_b.tm_min ) {
+ char* day;
+
+ switch (t->tm_wday) {
+ case 0: day = "Sun"; break;
+ case 1: day = "Mon"; break;
+ case 2: day = "Tue"; break;
+ case 3: day = "Wed"; break;
+ case 4: day = "Thu"; break;
+ case 5: day = "Fri"; break;
+ case 6: day = "Sat"; break;
+ default:day = ""; break;
+ }
+
+ sprintf(buf,"OnMinute%02d",t->tm_min);
+ c += npc_event_doall(buf);
+
+ sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
+ c += npc_event_doall(buf);
+
+ sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min);
+ c += npc_event_doall(buf);
+ }
+
+ if (t->tm_hour != ev_tm_b.tm_hour) {
+ sprintf(buf,"OnHour%02d",t->tm_hour);
+ c += npc_event_doall(buf);
+ }
+
+ if (t->tm_mday != ev_tm_b.tm_mday) {
+ sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
+ c += npc_event_doall(buf);
+ }
+
+ memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
+ return c;
+}
+
+/*==========================================
+ * OnInit Event execution (the start of the event and watch)
+ *------------------------------------------*/
+void npc_event_do_oninit(void)
+{
+ ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc_event_doall("OnInit"));
+
+ add_timer_interval(gettick()+100,npc_event_do_clock,0,0,1000);
+}
+
+/*==========================================
+ * Incorporation of the label for the timer event
+ * called from npc_parse_script
+ *------------------------------------------*/
+int npc_timerevent_export(struct npc_data *nd, int i)
+{
+ int t = 0, k = 0;
+ char *lname = nd->u.scr.label_list[i].name;
+ int pos = nd->u.scr.label_list[i].pos;
+ if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') {
+ // Timer event
+ struct npc_timerevent_list *te = nd->u.scr.timer_event;
+ int j, k = nd->u.scr.timeramount;
+ if (te == NULL)
+ te = (struct npc_timerevent_list *)aMalloc(sizeof(struct npc_timerevent_list));
+ else
+ te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) );
+ for (j = 0; j < k; j++) {
+ if (te[j].timer > t) {
+ memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j));
+ break;
+ }
+ }
+ te[j].timer = t;
+ te[j].pos = pos;
+ nd->u.scr.timer_event = te;
+ nd->u.scr.timeramount++;
+ }
+ return 0;
+}
+
+struct timer_event_data {
+ int rid; //Attached player for this timer.
+ int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount)
+ int time; //holds total time elapsed for the script from when timer was started to when last time the event triggered.
+};
+
+/*==========================================
+ * triger 'OnTimerXXXX' events
+ *------------------------------------------*/
+int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
+{
+ int next;
+ int old_rid, old_timer;
+ unsigned int old_tick;
+ struct npc_data* nd=(struct npc_data *)map_id2bl(id);
+ struct npc_timerevent_list *te;
+ struct timer_event_data *ted = (struct timer_event_data*)data;
+ struct map_session_data *sd=NULL;
+
+ if( nd == NULL )
+ {
+ ShowError("npc_timerevent: NPC not found??\n");
+ return 0;
+ }
+
+ if( ted->rid && !(sd = map_id2sd(ted->rid)) )
+ {
+ ShowError("npc_timerevent: Attached player not found.\n");
+ ers_free(timer_event_ers, ted);
+ return 0;
+ }
+
+ // These stuffs might need to be restored.
+ old_rid = nd->u.scr.rid;
+ old_tick = nd->u.scr.timertick;
+ old_timer = nd->u.scr.timer;
+
+ // Set the values of the timer
+ nd->u.scr.rid = sd?sd->bl.id:0; //attached rid
+ nd->u.scr.timertick = tick; //current time tick
+ nd->u.scr.timer = ted->time; //total time from beginning to now
+
+ // Locate the event
+ te = nd->u.scr.timer_event + ted->next;
+
+ // Arrange for the next event
+ ted->next++;
+ if( nd->u.scr.timeramount > ted->next )
+ {
+ next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer;
+ ted->time += next;
+ if( sd )
+ sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
+ else
+ nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
+ }
+ else
+ {
+ if( sd )
+ sd->npc_timer_id = INVALID_TIMER;
+ else
+ nd->u.scr.timerid = INVALID_TIMER;
+
+ ers_free(timer_event_ers, ted);
+ }
+
+ // Run the script
+ run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
+
+ nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway.
+ if( sd )
+ { // Restore previous data, only if this timer is a player-attached one.
+ nd->u.scr.timer = old_timer;
+ nd->u.scr.timertick = old_tick;
+ }
+
+ return 0;
+}
+/*==========================================
+ * Start/Resume NPC timer
+ *------------------------------------------*/
+int npc_timerevent_start(struct npc_data* nd, int rid)
+{
+ int j, next;
+ unsigned int tick = gettick();
+ struct map_session_data *sd = NULL; //Player to whom script is attached.
+ struct timer_event_data *ted;
+
+ nullpo_ret(nd);
+
+ // Check if there is an OnTimer Event
+ ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer );
+
+ if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) )
+ { // Failed to attach timer to this player.
+ ShowError("npc_timerevent_start: Attached player not found!\n");
+ return 1;
+ }
+
+ // Check if timer is already started.
+ if( sd )
+ {
+ if( sd->npc_timer_id != INVALID_TIMER )
+ return 0;
+ }
+ else if( nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick )
+ return 0;
+
+ if (j < nd->u.scr.timeramount)
+ {
+ // Arrange for the next event
+ ted = ers_alloc(timer_event_ers, struct timer_event_data);
+ ted->next = j; // Set event index
+ ted->time = nd->u.scr.timer_event[j].timer;
+ next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
+ if( sd )
+ {
+ ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used.
+ sd->npc_timer_id = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
+ }
+ else
+ {
+ ted->rid = 0;
+ nd->u.scr.timertick = tick; // Set when timer is started
+ nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
+ }
+ }
+ else if (!sd)
+ {
+ nd->u.scr.timertick = tick;
+ }
+
+ return 0;
+}
+/*==========================================
+ * Stop NPC timer
+ *------------------------------------------*/
+int npc_timerevent_stop(struct npc_data* nd)
+{
+ struct map_session_data *sd = NULL;
+ const struct TimerData *td = NULL;
+ int *tid;
+
+ nullpo_ret(nd);
+
+ if( nd->u.scr.rid && !(sd = map_id2sd(nd->u.scr.rid)) )
+ {
+ ShowError("npc_timerevent_stop: Attached player not found!\n");
+ return 1;
+ }
+
+ tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
+ if( *tid == INVALID_TIMER && (sd || !nd->u.scr.timertick) ) // Nothing to stop
+ return 0;
+
+ // Delete timer
+ if ( *tid != INVALID_TIMER )
+ {
+ td = get_timer(*tid);
+ if( td && td->data )
+ ers_free(timer_event_ers, (void*)td->data);
+ delete_timer(*tid,npc_timerevent);
+ *tid = INVALID_TIMER;
+ }
+
+ if( !sd && nd->u.scr.timertick )
+ {
+ nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers
+ nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off.
+ }
+
+ return 0;
+}
+/*==========================================
+ * Aborts a running NPC timer that is attached to a player.
+ *------------------------------------------*/
+void npc_timerevent_quit(struct map_session_data* sd)
+{
+ const struct TimerData *td;
+ struct npc_data* nd;
+ struct timer_event_data *ted;
+
+ // Check timer existance
+ if( sd->npc_timer_id == INVALID_TIMER )
+ return;
+ if( !(td = get_timer(sd->npc_timer_id)) )
+ {
+ sd->npc_timer_id = INVALID_TIMER;
+ return;
+ }
+
+ // Delete timer
+ nd = (struct npc_data *)map_id2bl(td->id);
+ ted = (struct timer_event_data*)td->data;
+ delete_timer(sd->npc_timer_id, npc_timerevent);
+ sd->npc_timer_id = INVALID_TIMER;
+
+ // Execute OnTimerQuit
+ if( nd && nd->bl.type == BL_NPC )
+ {
+ char buf[EVENT_NAME_LENGTH];
+ struct event_data *ev;
+
+ snprintf(buf, ARRAYLENGTH(buf), "%s::OnTimerQuit", nd->exname);
+ ev = (struct event_data*)strdb_get(ev_db, buf);
+ if( ev && ev->nd != nd )
+ {
+ ShowWarning("npc_timerevent_quit: Unable to execute \"OnTimerQuit\", two NPCs have the same event name [%s]!\n",buf);
+ ev = NULL;
+ }
+ if( ev )
+ {
+ int old_rid,old_timer;
+ unsigned int old_tick;
+
+ //Set timer related info.
+ old_rid = (nd->u.scr.rid == sd->bl.id ? 0 : nd->u.scr.rid); // Detach rid if the last attached player logged off.
+ old_tick = nd->u.scr.timertick;
+ old_timer = nd->u.scr.timer;
+
+ nd->u.scr.rid = sd->bl.id;
+ nd->u.scr.timertick = gettick();
+ nd->u.scr.timer = ted->time;
+
+ //Execute label
+ run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id);
+
+ //Restore previous data.
+ nd->u.scr.rid = old_rid;
+ nd->u.scr.timer = old_timer;
+ nd->u.scr.timertick = old_tick;
+ }
+ }
+ ers_free(timer_event_ers, ted);
+}
+
+/*==========================================
+ * Get the tick value of an NPC timer
+ * If it's stopped, return stopped time
+ *------------------------------------------*/
+int npc_gettimerevent_tick(struct npc_data* nd)
+{
+ int tick;
+ nullpo_ret(nd);
+
+ // TODO: Get player attached timer's tick. Now we can just get it by using 'getnpctimer' inside OnTimer event.
+
+ tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger)
+ if( nd->u.scr.timertick ) // It's a running timer
+ tick += DIFF_TICK(gettick(), nd->u.scr.timertick);
+
+ return tick;
+}
+
+/*==========================================
+ * Set tick for running and stopped timer
+ *------------------------------------------*/
+int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
+{
+ bool flag;
+ int old_rid;
+ //struct map_session_data *sd = NULL;
+
+ nullpo_ret(nd);
+
+ // TODO: Set player attached timer's tick.
+
+ old_rid = nd->u.scr.rid;
+ nd->u.scr.rid = 0;
+
+ // Check if timer is started
+ flag = (nd->u.scr.timerid != INVALID_TIMER);
+
+ if( flag ) npc_timerevent_stop(nd);
+ nd->u.scr.timer = newtimer;
+ if( flag ) npc_timerevent_start(nd, -1);
+
+ nd->u.scr.rid = old_rid;
+ return 0;
+}
+
+int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname)
+{
+ if ( sd->npc_id != 0 )
+ {
+ //Enqueue the event trigger.
+ int i;
+ ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' );
+ if( i < MAX_EVENTQUEUE )
+ {
+ safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued.
+ return 0;
+ }
+
+ ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname);
+ return 1;
+ }
+ if( ev->nd->sc.option&OPTION_INVISIBLE )
+ {
+ //Disabled npc, shouldn't trigger event.
+ npc_event_dequeue(sd);
+ return 2;
+ }
+ run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
+ return 0;
+}
+
+/*==========================================
+ * NPC processing event type
+ *------------------------------------------*/
+int npc_event(struct map_session_data* sd, const char* eventname, int ontouch)
+{
+ struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname);
+ struct npc_data *nd;
+
+ nullpo_ret(sd);
+
+ if( ev == NULL || (nd = ev->nd) == NULL )
+ {
+ if( !ontouch )
+ ShowError("npc_event: event not found [%s]\n", eventname);
+ return ontouch;
+ }
+
+ switch(ontouch)
+ {
+ case 1:
+ nd->touching_id = sd->bl.id;
+ sd->touching_id = nd->bl.id;
+ break;
+ case 2:
+ sd->areanpc_id = nd->bl.id;
+ break;
+ }
+
+ return npc_event_sub(sd,ev,eventname);
+}
+
+/*==========================================
+ * Sub chk then execute area event type
+ *------------------------------------------*/
+int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
+{
+ struct map_session_data *sd;
+ int pc_id;
+ char *name;
+
+ nullpo_ret(bl);
+ nullpo_ret((sd = map_id2sd(bl->id)));
+
+ pc_id = va_arg(ap,int);
+ name = va_arg(ap,char*);
+
+ if( sd->state.warping )
+ return 0;
+ if( pc_ishiding(sd) )
+ return 0;
+ if( pc_id == sd->bl.id )
+ return 0;
+
+ npc_event(sd,name,1);
+
+ return 1;
+}
+
+/*==========================================
+ * Chk if sd is still touching his assigned npc.
+ * If not, it unsets it and searches for another player in range.
+ *------------------------------------------*/
+int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
+{
+ struct npc_data *nd = map_id2nd(sd->touching_id);
+ short xs, ys;
+
+ if( !nd || nd->touching_id != sd->bl.id )
+ return 1;
+
+ xs = nd->u.scr.xs;
+ ys = nd->u.scr.ys;
+
+ if( sd->bl.m != nd->bl.m ||
+ sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs ||
+ sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys ||
+ pc_ishiding(sd) || leavemap )
+ {
+ char name[EVENT_NAME_LENGTH];
+
+ nd->touching_id = sd->touching_id = 0;
+ snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name);
+ map_forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name);
+ }
+ return 0;
+}
+
+/*==========================================
+ * Exec OnTouch for player if in range of area event
+ *------------------------------------------*/
+int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
+{
+ int xs,ys;
+ int f = 1;
+ int i;
+ int j, found_warp = 0;
+
+ nullpo_retr(1, sd);
+
+ // Why not enqueue it? [Inkfish]
+ //if(sd->npc_id)
+ // return 1;
+
+ for(i=0;i<map[m].npc_num;i++)
+ {
+ if (map[m].npc[i]->sc.option&OPTION_INVISIBLE) {
+ f=0; // a npc was found, but it is disabled; don't print warning
+ continue;
+ }
+
+ switch(map[m].npc[i]->subtype) {
+ case WARP:
+ xs=map[m].npc[i]->u.warp.xs;
+ ys=map[m].npc[i]->u.warp.ys;
+ break;
+ case SCRIPT:
+ xs=map[m].npc[i]->u.scr.xs;
+ ys=map[m].npc[i]->u.scr.ys;
+ break;
+ default:
+ continue;
+ }
+ if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs
+ && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys )
+ break;
+ }
+ if( i == map[m].npc_num )
+ {
+ if( f == 1 ) // no npc found
+ ShowError("npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", map[m].name, x, y);
+ return 1;
+ }
+ switch(map[m].npc[i]->subtype) {
+ case WARP:
+ if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) )
+ break; // hidden chars cannot use warps
+ pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,CLR_OUTSIGHT);
+ break;
+ case SCRIPT:
+ for (j = i; j < map[m].npc_num; j++) {
+ if (map[m].npc[j]->subtype != WARP) {
+ continue;
+ }
+
+ if ((sd->bl.x >= (map[m].npc[j]->bl.x - map[m].npc[j]->u.warp.xs) && sd->bl.x <= (map[m].npc[j]->bl.x + map[m].npc[j]->u.warp.xs)) &&
+ (sd->bl.y >= (map[m].npc[j]->bl.y - map[m].npc[j]->u.warp.ys) && sd->bl.y <= (map[m].npc[j]->bl.y + map[m].npc[j]->u.warp.ys))) {
+ if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) )
+ break; // hidden chars cannot use warps
+ pc_setpos(sd,map[m].npc[j]->u.warp.mapindex,map[m].npc[j]->u.warp.x,map[m].npc[j]->u.warp.y,CLR_OUTSIGHT);
+ found_warp = 1;
+ break;
+ }
+ }
+
+ if (found_warp > 0) {
+ break;
+ }
+
+ if( npc_ontouch_event(sd,map[m].npc[i]) > 0 && npc_ontouch2_event(sd,map[m].npc[i]) > 0 )
+ { // failed to run OnTouch event, so just click the npc
+ struct unit_data *ud = unit_bl2ud(&sd->bl);
+ if( ud && ud->walkpath.path_pos < ud->walkpath.path_len )
+ { // Since walktimer always == INVALID_TIMER at this time, we stop walking manually. [Inkfish]
+ clif_fixpos(&sd->bl);
+ ud->walkpath.path_pos = ud->walkpath.path_len;
+ }
+ sd->areanpc_id = map[m].npc[i]->bl.id;
+ npc_click(sd,map[m].npc[i]);
+ }
+ break;
+ }
+ return 0;
+}
+
+// OnTouch NPC or Warp for Mobs
+// Return 1 if Warped
+int npc_touch_areanpc2(struct mob_data *md)
+{
+ int i, m = md->bl.m, x = md->bl.x, y = md->bl.y, id;
+ char eventname[EVENT_NAME_LENGTH];
+ struct event_data* ev;
+ int xs, ys;
+
+ for( i = 0; i < map[m].npc_num; i++ )
+ {
+ if( map[m].npc[i]->sc.option&OPTION_INVISIBLE )
+ continue;
+
+ switch( map[m].npc[i]->subtype )
+ {
+ case WARP:
+ if( !( battle_config.mob_warp&1 ) )
+ continue;
+ xs = map[m].npc[i]->u.warp.xs;
+ ys = map[m].npc[i]->u.warp.ys;
+ break;
+ case SCRIPT:
+ xs = map[m].npc[i]->u.scr.xs;
+ ys = map[m].npc[i]->u.scr.ys;
+ break;
+ default:
+ continue; // Keep Searching
+ }
+
+ if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys )
+ { // In the npc touch area
+ switch( map[m].npc[i]->subtype )
+ {
+ case WARP:
+ xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
+ if( m < 0 )
+ break; // Cannot Warp between map servers
+ if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 )
+ return 1; // Warped
+ break;
+ case SCRIPT:
+ if( map[m].npc[i]->bl.id == md->areanpc_id )
+ break; // Already touch this NPC
+ snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname);
+ if( (ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL )
+ break; // No OnTouchNPC Event
+ md->areanpc_id = map[m].npc[i]->bl.id;
+ id = md->bl.id; // Stores Unique ID
+ run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
+ if( map_id2md(id) == NULL ) return 1; // Not Warped, but killed
+ break;
+ }
+
+ return 0;
+ }
+ }
+
+ return 0;
+}
+
+//Checks if there are any NPC on-touch objects on the given range.
+//Flag determines the type of object to check for:
+//&1: NPC Warps
+//&2: NPCs with on-touch events.
+int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range)
+{
+ int i;
+ int x0,y0,x1,y1;
+ int xs,ys;
+
+ if (range < 0) return 0;
+ x0 = max(x-range, 0);
+ y0 = max(y-range, 0);
+ x1 = min(x+range, map[m].xs-1);
+ y1 = min(y+range, map[m].ys-1);
+
+ //First check for npc_cells on the range given
+ i = 0;
+ for (ys = y0; ys <= y1 && !i; ys++) {
+ for(xs = x0; xs <= x1 && !i; xs++){
+ if (map_getcell(m,xs,ys,CELL_CHKNPC))
+ i = 1;
+ }
+ }
+ if (!i) return 0; //No NPC_CELLs.
+
+ //Now check for the actual NPC on said range.
+ for(i=0;i<map[m].npc_num;i++)
+ {
+ if (map[m].npc[i]->sc.option&OPTION_INVISIBLE)
+ continue;
+
+ switch(map[m].npc[i]->subtype)
+ {
+ case WARP:
+ if (!(flag&1))
+ continue;
+ xs=map[m].npc[i]->u.warp.xs;
+ ys=map[m].npc[i]->u.warp.ys;
+ break;
+ case SCRIPT:
+ if (!(flag&2))
+ continue;
+ xs=map[m].npc[i]->u.scr.xs;
+ ys=map[m].npc[i]->u.scr.ys;
+ break;
+ default:
+ continue;
+ }
+
+ if( x1 >= map[m].npc[i]->bl.x-xs && x0 <= map[m].npc[i]->bl.x+xs
+ && y1 >= map[m].npc[i]->bl.y-ys && y0 <= map[m].npc[i]->bl.y+ys )
+ break; // found a npc
+ }
+ if (i==map[m].npc_num)
+ return 0;
+
+ return (map[m].npc[i]->bl.id);
+}
+
+/*==========================================
+ * Chk if player not too far to access the npc.
+ * Returns npc_data (success) or NULL (fail).
+ *------------------------------------------*/
+struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(NULL, sd);
+ if(bl == NULL) return NULL;
+ if(bl->type != BL_NPC) return NULL;
+ nd = (TBL_NPC*)bl;
+
+ if(sd->state.using_fake_npc && sd->npc_id == bl->id)
+ return nd;
+
+ if (nd->class_<0) //Class-less npc, enable click from anywhere.
+ return nd;
+
+ if (bl->m!=sd->bl.m ||
+ bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
+ bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
+ return NULL;
+
+ return nd;
+}
+
+/*==========================================
+ * Make NPC talk in global chat (like npctalk)
+ *------------------------------------------*/
+int npc_globalmessage(const char* name, const char* mes)
+{
+ struct npc_data* nd = npc_name2id(name);
+ char temp[100];
+
+ if (!nd)
+ return 0;
+
+ snprintf(temp, sizeof(temp), "%s : %s", name, mes);
+ clif_GlobalMessage(&nd->bl,temp);
+
+ return 0;
+}
+
+// MvP tomb [GreenBox]
+void run_tomb(struct map_session_data* sd, struct npc_data* nd)
+{
+ char buffer[200];
+ char time[10];
+
+ strftime(time, sizeof(time), "%H:%M", localtime(&nd->u.tomb.kill_time));
+
+ // TODO: Find exact color?
+ snprintf(buffer, sizeof(buffer), msg_txt(657), nd->u.tomb.md->db->name);
+ clif_scriptmes(sd, nd->bl.id, buffer);
+
+ clif_scriptmes(sd, nd->bl.id, msg_txt(658));
+
+ snprintf(buffer, sizeof(buffer), msg_txt(659), time);
+ clif_scriptmes(sd, nd->bl.id, buffer);
+
+ clif_scriptmes(sd, nd->bl.id, msg_txt(660));
+
+ snprintf(buffer, sizeof(buffer), msg_txt(661), nd->u.tomb.killer_name[0] ? nd->u.tomb.killer_name : "Unknown");
+ clif_scriptmes(sd, nd->bl.id, buffer);
+
+ clif_scriptclose(sd, nd->bl.id);
+}
+
+/*==========================================
+ * NPC 1st call when clicking on npc
+ * Do specific action for NPC type (openshop, run scripts...)
+ *------------------------------------------*/
+int npc_click(struct map_session_data* sd, struct npc_data* nd)
+{
+ nullpo_retr(1, sd);
+
+ if (sd->npc_id != 0) {
+ ShowError("npc_click: npc_id != 0\n");
+ return 1;
+ }
+
+ if(!nd) return 1;
+ if ((nd = npc_checknear(sd,&nd->bl)) == NULL)
+ return 1;
+ //Hidden/Disabled npc.
+ if (nd->class_ < 0 || nd->sc.option&(OPTION_INVISIBLE|OPTION_HIDE))
+ return 1;
+
+ switch(nd->subtype) {
+ case SHOP:
+ clif_npcbuysell(sd,nd->bl.id);
+ break;
+ case CASHSHOP:
+ clif_cashshop_show(sd,nd);
+ break;
+ case SCRIPT:
+ run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
+ break;
+ case TOMB:
+ run_tomb(sd,nd);
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+int npc_scriptcont(struct map_session_data* sd, int id)
+{
+ nullpo_retr(1, sd);
+
+ if( id != sd->npc_id ){
+ TBL_NPC* nd_sd=(TBL_NPC*)map_id2bl(sd->npc_id);
+ TBL_NPC* nd=(TBL_NPC*)map_id2bl(id);
+ ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n",
+ nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id,
+ nd?(char*)nd->name:"'Unknown NPC'", (int)id);
+ return 1;
+ }
+
+ if(id != fake_nd->bl.id) { // Not item script
+ if ((npc_checknear(sd,map_id2bl(id))) == NULL){
+ ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
+ return 1;
+ }
+ }
+ /**
+ * For the Secure NPC Timeout option (check config/Secure.h) [RR]
+ **/
+#if SECURE_NPCTIMEOUT
+ /**
+ * Update the last NPC iteration
+ **/
+ sd->npc_idle_tick = gettick();
+#endif
+
+ /**
+ * WPE can get to this point with a progressbar; we deny it.
+ **/
+ if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,gettick()) > 0 )
+ return 1;
+
+ run_script_main(sd->st);
+
+ return 0;
+}
+
+/*==========================================
+ * Chk if valid call then open buy or selling list
+ *------------------------------------------*/
+int npc_buysellsel(struct map_session_data* sd, int id, int type)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(1, sd);
+
+ if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
+ return 1;
+
+ if (nd->subtype!=SHOP) {
+ ShowError("no such shop npc : %d\n",id);
+ if (sd->npc_id == id)
+ sd->npc_id=0;
+ return 1;
+ }
+ if (nd->sc.option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?)
+ return 1;
+ if( nd->class_ < 0 && !sd->state.callshop )
+ {// not called through a script and is not a visible NPC so an invalid call
+ return 1;
+ }
+
+ // reset the callshop state for future calls
+ sd->state.callshop = 0;
+ sd->npc_shopid = id;
+
+ if (type==0) {
+ clif_buylist(sd,nd);
+ } else {
+ clif_selllist(sd);
+ }
+ return 0;
+}
+/*==========================================
+* Cash Shop Buy List
+*------------------------------------------*/
+int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list)
+{
+ int i, j, nameid, amount, new_, w, vt;
+ struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
+
+ if( !nd || nd->subtype != CASHSHOP )
+ return 1;
+
+ if( sd->state.trading )
+ return 4;
+
+ new_ = 0;
+ w = 0;
+ vt = 0; // Global Value
+
+ // Validating Process ----------------------------------------------------
+ for( i = 0; i < count; i++ )
+ {
+ nameid = item_list[i*2+1];
+ amount = item_list[i*2+0];
+
+ if( !itemdb_exists(nameid) || amount <= 0 )
+ return 5;
+
+ ARR_FIND(0,nd->u.shop.count,j,nd->u.shop.shop_item[j].nameid == nameid);
+ if( j == nd->u.shop.count || nd->u.shop.shop_item[j].value <= 0 )
+ return 5;
+
+ if( !itemdb_isstackable(nameid) && amount > 1 )
+ {
+ ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
+ amount = item_list[i*2+0] = 1;
+ }
+
+ switch( pc_checkadditem(sd,nameid,amount) )
+ {
+ case ADDITEM_NEW:
+ new_++;
+ break;
+ case ADDITEM_OVERAMOUNT:
+ return 3;
+ }
+
+ vt += nd->u.shop.shop_item[j].value * amount;
+ w += itemdb_weight(nameid) * amount;
+ }
+
+ if( w + sd->weight > sd->max_weight )
+ return 3;
+ if( pc_inventoryblank(sd) < new_ )
+ return 3;
+ if( points > vt ) points = vt;
+
+ // Payment Process ----------------------------------------------------
+ if( sd->kafraPoints < points || sd->cashPoints < (vt - points) )
+ return 6;
+ pc_paycash(sd,vt,points);
+
+ // Delivery Process ----------------------------------------------------
+ for( i = 0; i < count; i++ )
+ {
+ struct item item_tmp;
+
+ nameid = item_list[i*2+1];
+ amount = item_list[i*2+0];
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+
+ if( !pet_create_egg(sd,nameid) )
+ {
+ item_tmp.nameid = nameid;
+ item_tmp.identify = 1;
+ pc_additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
+ }
+ }
+
+ return 0;
+}
+
+//npc_buylist for script-controlled shops.
+static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
+{
+ char npc_ev[EVENT_NAME_LENGTH];
+ int i;
+ int key_nameid = 0;
+ int key_amount = 0;
+
+ // discard old contents
+ script_cleararray_pc(sd, "@bought_nameid", (void*)0);
+ script_cleararray_pc(sd, "@bought_quantity", (void*)0);
+
+ // save list of bought items
+ for( i = 0; i < n; i++ )
+ {
+ script_setarray_pc(sd, "@bought_nameid", i, (void*)(intptr_t)item_list[i*2+1], &key_nameid);
+ script_setarray_pc(sd, "@bought_quantity", i, (void*)(intptr_t)item_list[i*2], &key_amount);
+ }
+
+ // invoke event
+ snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnBuyItem", nd->exname);
+ npc_event(sd, npc_ev, 0);
+
+ return 0;
+}
+
+/*==========================================
+ * Cash Shop Buy
+ *------------------------------------------*/
+int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points)
+{
+ struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
+ struct item_data *item;
+ int i, price, w;
+
+ if( amount <= 0 )
+ return 5;
+
+ if( points < 0 )
+ return 6;
+
+ if( !nd || nd->subtype != CASHSHOP )
+ return 1;
+
+ if( sd->state.trading )
+ return 4;
+
+ if( (item = itemdb_exists(nameid)) == NULL )
+ return 5; // Invalid Item
+
+ ARR_FIND(0, nd->u.shop.count, i, nd->u.shop.shop_item[i].nameid == nameid);
+ if( i == nd->u.shop.count )
+ return 5;
+ if( nd->u.shop.shop_item[i].value <= 0 )
+ return 5;
+
+ if(!itemdb_isstackable(nameid) && amount > 1)
+ {
+ ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
+ sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
+ amount = 1;
+ }
+
+ switch( pc_checkadditem(sd, nameid, amount) )
+ {
+ case ADDITEM_NEW:
+ if( pc_inventoryblank(sd) == 0 )
+ return 3;
+ break;
+ case ADDITEM_OVERAMOUNT:
+ return 3;
+ }
+
+ w = item->weight * amount;
+ if( w + sd->weight > sd->max_weight )
+ return 3;
+
+ if( (double)nd->u.shop.shop_item[i].value * amount > INT_MAX )
+ {
+ ShowWarning("npc_cashshop_buy: Item '%s' (%d) price overflow attempt!\n", item->name, nameid);
+ ShowDebug("(NPC:'%s' (%s,%d,%d), player:'%s' (%d/%d), value:%d, amount:%d)\n",
+ nd->exname, map[nd->bl.m].name, nd->bl.x, nd->bl.y, sd->status.name, sd->status.account_id, sd->status.char_id, nd->u.shop.shop_item[i].value, amount);
+ return 5;
+ }
+
+ price = nd->u.shop.shop_item[i].value * amount;
+ if( points > price )
+ points = price;
+
+ if( (sd->kafraPoints < points) || (sd->cashPoints < price - points) )
+ return 6;
+
+ pc_paycash(sd, price, points);
+
+ if( !pet_create_egg(sd, nameid) )
+ {
+ struct item item_tmp;
+ memset(&item_tmp, 0, sizeof(struct item));
+ item_tmp.nameid = nameid;
+ item_tmp.identify = 1;
+
+ pc_additem(sd,&item_tmp, amount, LOG_TYPE_NPC);
+ }
+
+ return 0;
+}
+
+/// Player item purchase from npc shop.
+///
+/// @param item_list 'n' pairs <amount,itemid>
+/// @return result code for clif_parse_NpcBuyListSend
+int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
+{
+ struct npc_data* nd;
+ double z;
+ int i,j,w,skill,new_;
+
+ nullpo_retr(3, sd);
+ nullpo_retr(3, item_list);
+
+ nd = npc_checknear(sd,map_id2bl(sd->npc_shopid));
+ if( nd == NULL )
+ return 3;
+ if( nd->subtype != SHOP )
+ return 3;
+
+ z = 0;
+ w = 0;
+ new_ = 0;
+ // process entries in buy list, one by one
+ for( i = 0; i < n; ++i )
+ {
+ int nameid, amount, value;
+
+ // find this entry in the shop's sell list
+ ARR_FIND( 0, nd->u.shop.count, j,
+ item_list[i*2+1] == nd->u.shop.shop_item[j].nameid || //Normal items
+ item_list[i*2+1] == itemdb_viewid(nd->u.shop.shop_item[j].nameid) //item_avail replacement
+ );
+
+ if( j == nd->u.shop.count )
+ return 3; // no such item in shop
+
+ amount = item_list[i*2+0];
+ nameid = item_list[i*2+1] = nd->u.shop.shop_item[j].nameid; //item_avail replacement
+ value = nd->u.shop.shop_item[j].value;
+
+ if( !itemdb_exists(nameid) )
+ return 3; // item no longer in itemdb
+
+ if( !itemdb_isstackable(nameid) && amount > 1 )
+ { //Exploit? You can't buy more than 1 of equipment types o.O
+ ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
+ sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
+ amount = item_list[i*2+0] = 1;
+ }
+
+ if( nd->master_nd )
+ {// Script-controlled shops decide by themselves, what can be bought and for what price.
+ continue;
+ }
+
+ switch( pc_checkadditem(sd,nameid,amount) )
+ {
+ case ADDITEM_EXIST:
+ break;
+
+ case ADDITEM_NEW:
+ new_++;
+ break;
+
+ case ADDITEM_OVERAMOUNT:
+ return 2;
+ }
+
+ value = pc_modifybuyvalue(sd,value);
+
+ z += (double)value * amount;
+ w += itemdb_weight(nameid) * amount;
+ }
+
+ if( nd->master_nd != NULL ) //Script-based shops.
+ return npc_buylist_sub(sd,n,item_list,nd->master_nd);
+
+ if( z > (double)sd->status.zeny )
+ return 1; // Not enough Zeny
+ if( w + sd->weight > sd->max_weight )
+ return 2; // Too heavy
+ if( pc_inventoryblank(sd) < new_ )
+ return 3; // Not enough space to store items
+
+ pc_payzeny(sd,(int)z,LOG_TYPE_NPC, NULL);
+
+ for( i = 0; i < n; ++i )
+ {
+ int nameid = item_list[i*2+1];
+ int amount = item_list[i*2+0];
+ struct item item_tmp;
+
+ if (itemdb_type(nameid) == IT_PETEGG)
+ pet_create_egg(sd, nameid);
+ else
+ {
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid = nameid;
+ item_tmp.identify = 1;
+
+ pc_additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
+ }
+ }
+
+ // custom merchant shop exp bonus
+ if( battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0 )
+ {
+ if( sd->status.skill[MC_DISCOUNT].flag >= SKILL_FLAG_REPLACED_LV_0 )
+ skill = sd->status.skill[MC_DISCOUNT].flag - SKILL_FLAG_REPLACED_LV_0;
+
+ if( skill > 0 )
+ {
+ z = z * (double)skill * (double)battle_config.shop_exp/10000.;
+ if( z < 1 )
+ z = 1;
+ pc_gainexp(sd,NULL,0,(int)z, false);
+ }
+ }
+
+ return 0;
+}
+
+
+/// npc_selllist for script-controlled shops
+static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
+{
+ char npc_ev[EVENT_NAME_LENGTH];
+ char card_slot[NAME_LENGTH];
+ int i, j, idx;
+ int key_nameid = 0;
+ int key_amount = 0;
+ int key_refine = 0;
+ int key_attribute = 0;
+ int key_identify = 0;
+ int key_card[MAX_SLOTS];
+
+ // discard old contents
+ script_cleararray_pc(sd, "@sold_nameid", (void*)0);
+ script_cleararray_pc(sd, "@sold_quantity", (void*)0);
+ script_cleararray_pc(sd, "@sold_refine", (void*)0);
+ script_cleararray_pc(sd, "@sold_attribute", (void*)0);
+ script_cleararray_pc(sd, "@sold_identify", (void*)0);
+
+ for( j = 0; j < MAX_SLOTS; j++ )
+ {// clear each of the card slot entries
+ key_card[j] = 0;
+ snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
+ script_cleararray_pc(sd, card_slot, (void*)0);
+ }
+
+ // save list of to be sold items
+ for( i = 0; i < n; i++ )
+ {
+ idx = item_list[i*2]-2;
+
+ script_setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->status.inventory[idx].nameid, &key_nameid);
+ script_setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount);
+
+ if( itemdb_isequip(sd->status.inventory[idx].nameid) )
+ {// process equipment based information into the arrays
+ script_setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine);
+ script_setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute);
+ script_setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify);
+
+ for( j = 0; j < MAX_SLOTS; j++ )
+ {// store each of the cards from the equipment in the array
+ snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
+ script_setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->status.inventory[idx].card[j], &key_card[j]);
+ }
+ }
+ }
+
+ // invoke event
+ snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnSellItem", nd->exname);
+ npc_event(sd, npc_ev, 0);
+ return 0;
+}
+
+
+/// Player item selling to npc shop.
+///
+/// @param item_list 'n' pairs <index,amount>
+/// @return result code for clif_parse_NpcSellListSend
+int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
+{
+ double z;
+ int i,skill;
+ struct npc_data *nd;
+
+ nullpo_retr(1, sd);
+ nullpo_retr(1, item_list);
+
+ if( ( nd = npc_checknear(sd, map_id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != SHOP )
+ {
+ return 1;
+ }
+
+ z = 0;
+
+ // verify the sell list
+ for( i = 0; i < n; i++ )
+ {
+ int nameid, amount, idx, value;
+
+ idx = item_list[i*2]-2;
+ amount = item_list[i*2+1];
+
+ if( idx >= MAX_INVENTORY || idx < 0 || amount < 0 )
+ {
+ return 1;
+ }
+
+ nameid = sd->status.inventory[idx].nameid;
+
+ if( !nameid || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < amount )
+ {
+ return 1;
+ }
+
+ if( nd->master_nd )
+ {// Script-controlled shops decide by themselves, what can be sold and at what price.
+ continue;
+ }
+
+ value = pc_modifysellvalue(sd, sd->inventory_data[idx]->value_sell);
+
+ z+= (double)value*amount;
+ }
+
+ if( nd->master_nd )
+ {// Script-controlled shops
+ return npc_selllist_sub(sd, n, item_list, nd->master_nd);
+ }
+
+ // delete items
+ for( i = 0; i < n; i++ )
+ {
+ int amount, idx;
+
+ idx = item_list[i*2]-2;
+ amount = item_list[i*2+1];
+
+ if( sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET )
+ {
+ if( search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0 )
+ {
+ intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2]));
+ }
+ }
+
+ pc_delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC);
+ }
+
+ if( z > MAX_ZENY )
+ z = MAX_ZENY;
+
+ pc_getzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
+
+ // custom merchant shop exp bonus
+ if( battle_config.shop_exp > 0 && z > 0 && ( skill = pc_checkskill(sd,MC_OVERCHARGE) ) > 0)
+ {
+ if( sd->status.skill[MC_OVERCHARGE].flag >= SKILL_FLAG_REPLACED_LV_0 )
+ skill = sd->status.skill[MC_OVERCHARGE].flag - SKILL_FLAG_REPLACED_LV_0;
+
+ if( skill > 0 )
+ {
+ z = z * (double)skill * (double)battle_config.shop_exp/10000.;
+ if( z < 1 )
+ z = 1;
+ pc_gainexp(sd, NULL, 0, (int)z, false);
+ }
+ }
+
+ return 0;
+}
+
+//Atempt to remove an npc from a map
+//This doesn't remove it from map_db
+int npc_remove_map(struct npc_data* nd)
+{
+ int16 m,i;
+ nullpo_retr(1, nd);
+
+ if(nd->bl.prev == NULL || nd->bl.m < 0)
+ return 1; //Not assigned to a map.
+ m = nd->bl.m;
+ clif_clearunit_area(&nd->bl,CLR_RESPAWN);
+ npc_unsetcells(nd);
+ map_delblock(&nd->bl);
+ //Remove npc from map[].npc list. [Skotlex]
+ ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd );
+ if( i == map[m].npc_num ) return 2; //failed to find it?
+
+ map[m].npc_num--;
+ map[m].npc[i] = map[m].npc[map[m].npc_num];
+ map[m].npc[map[m].npc_num] = NULL;
+ return 0;
+}
+
+/**
+ * @see DBApply
+ */
+static int npc_unload_ev(DBKey key, DBData *data, va_list ap)
+{
+ struct event_data* ev = db_data2ptr(data);
+ char* npcname = va_arg(ap, char *);
+
+ if(strcmp(ev->nd->exname,npcname)==0){
+ db_remove(ev_db, key);
+ return 1;
+ }
+ return 0;
+}
+
+//Chk if npc matches src_id, then unload.
+//Sub-function used to find duplicates.
+static int npc_unload_dup_sub(struct npc_data* nd, va_list args)
+{
+ int src_id;
+
+ src_id = va_arg(args, int);
+ if (nd->src_id == src_id)
+ npc_unload(nd, true);
+ return 0;
+}
+
+//Removes all npcs that are duplicates of the passed one. [Skotlex]
+void npc_unload_duplicates(struct npc_data* nd)
+{
+ map_foreachnpc(npc_unload_dup_sub,nd->bl.id);
+}
+
+//Removes an npc from map and db.
+//Single is to free name (for duplicates).
+int npc_unload(struct npc_data* nd, bool single) {
+ nullpo_ret(nd);
+
+ npc_remove_map(nd);
+ map_deliddb(&nd->bl);
+ if( single )
+ strdb_remove(npcname_db, nd->exname);
+
+ if (nd->chat_id) // remove npc chatroom object and kick users
+ chat_deletenpcchat(nd);
+
+#ifdef PCRE_SUPPORT
+ npc_chat_finalize(nd); // deallocate npc PCRE data structures
+#endif
+
+ if( single && nd->path ) {
+ struct npc_path_data* npd = NULL;
+ if( nd->path && nd->path != npc_last_ref ) {
+ npd = strdb_get(npc_path_db, nd->path);
+ }
+
+ if( npd && --npd->references == 0 ) {
+ strdb_remove(npc_path_db, nd->path);/* remove from db */
+ aFree(nd->path);/* remove now that no other instances exist */
+ }
+ }
+
+ if( (nd->subtype == SHOP || nd->subtype == CASHSHOP) && nd->src_id == 0) //src check for duplicate shops [Orcao]
+ aFree(nd->u.shop.shop_item);
+ else if( nd->subtype == SCRIPT ) {
+ struct s_mapiterator* iter;
+ struct block_list* bl;
+
+ if( single )
+ ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related
+
+ iter = mapit_geteachpc();
+ for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) {
+ struct map_session_data *sd = ((TBL_PC*)bl);
+ if( sd && sd->npc_timer_id != INVALID_TIMER ) {
+ const struct TimerData *td = get_timer(sd->npc_timer_id);
+
+ if( td && td->id != nd->bl.id )
+ continue;
+
+ if( td && td->data )
+ ers_free(timer_event_ers, (void*)td->data);
+ delete_timer(sd->npc_timer_id, npc_timerevent);
+ sd->npc_timer_id = INVALID_TIMER;
+ }
+ }
+ mapit_free(iter);
+
+ if (nd->u.scr.timerid != INVALID_TIMER) {
+ const struct TimerData *td = NULL;
+ td = get_timer(nd->u.scr.timerid);
+ if (td && td->data)
+ ers_free(timer_event_ers, (void*)td->data);
+ delete_timer(nd->u.scr.timerid, npc_timerevent);
+ }
+ if (nd->u.scr.timer_event)
+ aFree(nd->u.scr.timer_event);
+ if (nd->src_id == 0) {
+ if(nd->u.scr.script) {
+ script_free_code(nd->u.scr.script);
+ nd->u.scr.script = NULL;
+ }
+ if (nd->u.scr.label_list) {
+ aFree(nd->u.scr.label_list);
+ nd->u.scr.label_list = NULL;
+ nd->u.scr.label_list_num = 0;
+ }
+ }
+ if( nd->u.scr.guild_id )
+ guild_flag_remove(nd);
+ }
+
+ script_stop_sleeptimers(nd->bl.id);
+
+ aFree(nd);
+
+ return 0;
+}
+
+//
+// NPC Source Files
+//
+
+/// Clears the npc source file list
+static void npc_clearsrcfile(void)
+{
+ struct npc_src_list* file = npc_src_files;
+ struct npc_src_list* file_tofree;
+
+ while( file != NULL )
+ {
+ file_tofree = file;
+ file = file->next;
+ aFree(file_tofree);
+ }
+ npc_src_files = NULL;
+}
+
+/// Adds a npc source file (or removes all)
+void npc_addsrcfile(const char* name)
+{
+ struct npc_src_list* file;
+ struct npc_src_list* file_prev = NULL;
+
+ if( strcmpi(name, "clear") == 0 )
+ {
+ npc_clearsrcfile();
+ return;
+ }
+
+ // prevent multiple insert of source files
+ file = npc_src_files;
+ while( file != NULL )
+ {
+ if( strcmp(name, file->name) == 0 )
+ return;// found the file, no need to insert it again
+ file_prev = file;
+ file = file->next;
+ }
+
+ file = (struct npc_src_list*)aMalloc(sizeof(struct npc_src_list) + strlen(name));
+ file->next = NULL;
+ strncpy(file->name, name, strlen(name) + 1);
+ if( file_prev == NULL )
+ npc_src_files = file;
+ else
+ file_prev->next = file;
+}
+
+/// Removes a npc source file (or all)
+void npc_delsrcfile(const char* name)
+{
+ struct npc_src_list* file = npc_src_files;
+ struct npc_src_list* file_prev = NULL;
+
+ if( strcmpi(name, "all") == 0 )
+ {
+ npc_clearsrcfile();
+ return;
+ }
+
+ while( file != NULL )
+ {
+ if( strcmp(file->name, name) == 0 )
+ {
+ if( npc_src_files == file )
+ npc_src_files = file->next;
+ else
+ file_prev->next = file->next;
+ aFree(file);
+ break;
+ }
+ file_prev = file;
+ file = file->next;
+ }
+}
+
+/// Parses and sets the name and exname of a npc.
+/// Assumes that m, x and y are already set in nd.
+static void npc_parsename(struct npc_data* nd, const char* name, const char* start, const char* buffer, const char* filepath)
+{
+ const char* p;
+ struct npc_data* dnd;// duplicate npc
+ char newname[NAME_LENGTH];
+
+ // parse name
+ p = strstr(name,"::");
+ if( p ) { // <Display name>::<Unique name>
+ size_t len = p-name;
+ if( len > NAME_LENGTH ) {
+ ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
+ safestrncpy(nd->name, name, sizeof(nd->name));
+ } else {
+ memcpy(nd->name, name, len);
+ memset(nd->name+len, 0, sizeof(nd->name)-len);
+ }
+ len = strlen(p+2);
+ if( len > NAME_LENGTH )
+ ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
+ safestrncpy(nd->exname, p+2, sizeof(nd->exname));
+ } else {// <Display name>
+ size_t len = strlen(name);
+ if( len > NAME_LENGTH )
+ ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
+ safestrncpy(nd->name, name, sizeof(nd->name));
+ safestrncpy(nd->exname, name, sizeof(nd->exname));
+ }
+
+ if( *nd->exname == '\0' || strstr(nd->exname,"::") != NULL ) {// invalid
+ snprintf(newname, ARRAYLENGTH(newname), "0_%d_%d_%d", nd->bl.m, nd->bl.x, nd->bl.y);
+ ShowWarning("npc_parsename: Invalid unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname);
+ safestrncpy(nd->exname, newname, sizeof(nd->exname));
+ }
+
+ if( (dnd=npc_name2id(nd->exname)) != NULL ) {// duplicate unique name, generate new one
+ char this_mapname[32];
+ char other_mapname[32];
+ int i = 0;
+
+ do {
+ ++i;
+ snprintf(newname, ARRAYLENGTH(newname), "%d_%d_%d_%d", i, nd->bl.m, nd->bl.x, nd->bl.y);
+ } while( npc_name2id(newname) != NULL );
+
+ strcpy(this_mapname, (nd->bl.m==-1?"(not on a map)":mapindex_id2name(map[nd->bl.m].index)));
+ strcpy(other_mapname, (dnd->bl.m==-1?"(not on a map)":mapindex_id2name(map[dnd->bl.m].index)));
+
+ ShowWarning("npc_parsename: Duplicate unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname);
+ ShowDebug("this npc:\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n", nd->name, nd->exname, this_mapname, nd->bl.x, nd->bl.y);
+ ShowDebug("other npc in '%s' :\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n",dnd->path, dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y);
+ safestrncpy(nd->exname, newname, sizeof(nd->exname));
+ }
+
+ if( npc_last_path != filepath ) {
+ struct npc_path_data * npd = NULL;
+
+ if( !(npd = strdb_get(npc_path_db,filepath) ) ) {
+ CREATE(npd, struct npc_path_data, 1);
+ strdb_put(npc_path_db, filepath, npd);
+
+ CREATE(npd->path, char, strlen(filepath)+1);
+ safestrncpy(npd->path, filepath, strlen(filepath)+1);
+
+ npd->references = 0;
+ }
+
+ nd->path = npd->path;
+ npd->references++;
+
+ npc_last_npd = npd;
+ npc_last_ref = npd->path;
+ npc_last_path = (char*) filepath;
+ } else {
+ nd->path = npc_last_ref;
+ if( npc_last_npd )
+ npc_last_npd->references++;
+ }
+}
+
+//Add then display an npc warp on map
+struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y)
+{
+ int i, flag = 0;
+ struct npc_data *nd;
+
+ CREATE(nd, struct npc_data, 1);
+ nd->bl.id = npc_get_new_npc_id();
+ map_addnpc(from_mapid, nd);
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = from_mapid;
+ nd->bl.x = from_x;
+ nd->bl.y = from_y;
+
+ safestrncpy(nd->exname, name, ARRAYLENGTH(nd->exname));
+ if (npc_name2id(nd->exname) != NULL)
+ flag = 1;
+
+ if (flag == 1)
+ snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp_%d_%d_%d", from_mapid, from_x, from_y);
+
+ for( i = 0; npc_name2id(nd->exname) != NULL; ++i )
+ snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp%d_%d_%d_%d", i, from_mapid, from_x, from_y);
+ safestrncpy(nd->name, nd->exname, ARRAYLENGTH(nd->name));
+
+ if( battle_config.warp_point_debug )
+ nd->class_ = WARP_DEBUG_CLASS;
+ else
+ nd->class_ = WARP_CLASS;
+ nd->speed = 200;
+
+ nd->u.warp.mapindex = to_mapindex;
+ nd->u.warp.x = to_x;
+ nd->u.warp.y = to_y;
+ nd->u.warp.xs = xs;
+ nd->u.warp.ys = xs;
+ nd->bl.type = BL_NPC;
+ nd->subtype = WARP;
+ npc_setcells(nd);
+ map_addblock(&nd->bl);
+ status_set_viewdata(&nd->bl, nd->class_);
+ status_change_init(&nd->bl);
+ unit_dataset(&nd->bl);
+ if( map[nd->bl.m].users )
+ clif_spawn(&nd->bl);
+ strdb_put(npcname_db, nd->exname, nd);
+
+ return nd;
+}
+
+/// Parses a warp npc.
+static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
+{
+ int x, y, xs, ys, to_x, to_y, m;
+ unsigned short i;
+ char mapname[32], to_mapname[32];
+ struct npc_data *nd;
+
+ // w1=<from map name>,<fromX>,<fromY>,<facing>
+ // w4=<spanx>,<spany>,<to map name>,<toX>,<toY>
+ if( sscanf(w1, "%31[^,],%d,%d", mapname, &x, &y) != 3
+ || sscanf(w4, "%d,%d,%31[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5 )
+ {
+ ShowError("npc_parse_warp: Invalid warp definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
+ return strchr(start,'\n');// skip and continue
+ }
+
+ m = map_mapname2mapid(mapname);
+ i = mapindex_name2id(to_mapname);
+ if( i == 0 )
+ {
+ ShowError("npc_parse_warp: Unknown destination map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), to_mapname, w1, w2, w3, w4);
+ return strchr(start,'\n');// skip and continue
+ }
+
+ CREATE(nd, struct npc_data, 1);
+
+ nd->bl.id = npc_get_new_npc_id();
+ map_addnpc(m, nd);
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ npc_parsename(nd, w3, start, buffer, filepath);
+
+ if (!battle_config.warp_point_debug)
+ nd->class_ = WARP_CLASS;
+ else
+ nd->class_ = WARP_DEBUG_CLASS;
+ nd->speed = 200;
+
+ nd->u.warp.mapindex = i;
+ nd->u.warp.x = to_x;
+ nd->u.warp.y = to_y;
+ nd->u.warp.xs = xs;
+ nd->u.warp.ys = ys;
+ npc_warp++;
+ nd->bl.type = BL_NPC;
+ nd->subtype = WARP;
+ npc_setcells(nd);
+ map_addblock(&nd->bl);
+ status_set_viewdata(&nd->bl, nd->class_);
+ status_change_init(&nd->bl);
+ unit_dataset(&nd->bl);
+ if( map[nd->bl.m].users )
+ clif_spawn(&nd->bl);
+ strdb_put(npcname_db, nd->exname, nd);
+
+ return strchr(start,'\n');// continue
+}
+
+/// Parses a shop/cashshop npc.
+static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
+{
+ //TODO: could be rewritten to NOT need this temp array [ultramage]
+ #define MAX_SHOPITEM 100
+ struct npc_item_list items[MAX_SHOPITEM];
+ char *p;
+ int x, y, dir, m, i;
+ struct npc_data *nd;
+ enum npc_subtype type;
+
+ if( strcmp(w1,"-") == 0 )
+ {// 'floating' shop?
+ x = y = dir = 0;
+ m = -1;
+ }
+ else
+ {// w1=<map name>,<x>,<y>,<facing>
+ char mapname[32];
+ if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4
+ || strchr(w4, ',') == NULL )
+ {
+ ShowError("npc_parse_shop: Invalid shop definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
+ return strchr(start,'\n');// skip and continue
+ }
+
+ m = map_mapname2mapid(mapname);
+ }
+
+ if( !strcasecmp(w2,"cashshop") )
+ type = CASHSHOP;
+ else
+ type = SHOP;
+
+ p = strchr(w4,',');
+ for( i = 0; i < ARRAYLENGTH(items) && p; ++i )
+ {
+ int nameid, value;
+ struct item_data* id;
+ if( sscanf(p, ",%d:%d", &nameid, &value) != 2 )
+ {
+ ShowError("npc_parse_shop: Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
+ break;
+ }
+
+ if( (id = itemdb_exists(nameid)) == NULL )
+ {
+ ShowWarning("npc_parse_shop: Invalid sell item in file '%s', line '%d' (id '%d').\n", filepath, strline(buffer,start-buffer), nameid);
+ p = strchr(p+1,',');
+ continue;
+ }
+
+ if( value < 0 )
+ {
+ if( type == SHOP ) value = id->value_buy;
+ else value = 0; // Cashshop doesn't have a "buy price" in the item_db
+ }
+
+ if( type == SHOP && value == 0 )
+ { // NPC selling items for free!
+ ShowWarning("npc_parse_shop: Item %s [%d] is being sold for FREE in file '%s', line '%d'.\n",
+ id->name, nameid, filepath, strline(buffer,start-buffer));
+ }
+ if( type == SHOP && value*0.75 < id->value_sell*1.24 )
+ {// Exploit possible: you can buy and sell back with profit
+ ShowWarning("npc_parse_shop: Item %s [%d] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) at file '%s', line '%d'.\n",
+ id->name, nameid, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer));
+ }
+ //for logs filters, atcommands and iteminfo script command
+ if( id->maxchance == 0 )
+ id->maxchance = -1; // -1 would show that the item's sold in NPC Shop
+
+ items[i].nameid = nameid;
+ items[i].value = value;
+ p = strchr(p+1,',');
+ }
+ if( i == 0 )
+ {
+ ShowWarning("npc_parse_shop: Ignoring empty shop in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer));
+ return strchr(start,'\n');// continue
+ }
+
+ CREATE(nd, struct npc_data, 1);
+ CREATE(nd->u.shop.shop_item, struct npc_item_list, i);
+ memcpy(nd->u.shop.shop_item, items, sizeof(struct npc_item_list)*i);
+ nd->u.shop.count = i;
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ nd->bl.id = npc_get_new_npc_id();
+ npc_parsename(nd, w3, start, buffer, filepath);
+ nd->class_ = m==-1?-1:atoi(w4);
+ nd->speed = 200;
+
+ ++npc_shop;
+ nd->bl.type = BL_NPC;
+ nd->subtype = type;
+ if( m >= 0 )
+ {// normal shop npc
+ map_addnpc(m,nd);
+ map_addblock(&nd->bl);
+ status_set_viewdata(&nd->bl, nd->class_);
+ status_change_init(&nd->bl);
+ unit_dataset(&nd->bl);
+ nd->ud.dir = dir;
+ if( map[nd->bl.m].users )
+ clif_spawn(&nd->bl);
+ } else
+ {// 'floating' shop?
+ map_addiddb(&nd->bl);
+ }
+ strdb_put(npcname_db, nd->exname, nd);
+
+ return strchr(start,'\n');// continue
+}
+
+/**
+ * NPC other label
+ * Not sure, seem to add label in a chainlink
+ * @see DBApply
+ */
+int npc_convertlabel_db(DBKey key, DBData *data, va_list ap)
+{
+ const char* lname = (const char*)key.str;
+ int lpos = db_data2i(data);
+ struct npc_label_list** label_list;
+ int* label_list_num;
+ const char* filepath;
+ struct npc_label_list* label;
+ const char *p;
+ int len;
+
+ nullpo_ret(label_list = va_arg(ap,struct npc_label_list**));
+ nullpo_ret(label_list_num = va_arg(ap,int*));
+ nullpo_ret(filepath = va_arg(ap,const char*));
+
+ // In case of labels not terminated with ':', for user defined function support
+ p = lname;
+ while( ISALNUM(*p) || *p == '_' )
+ ++p;
+ len = p-lname;
+
+ // here we check if the label fit into the buffer
+ if( len > 23 )
+ {
+ ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, filepath);
+ return 0;
+ }
+
+ if( *label_list == NULL )
+ {
+ *label_list = (struct npc_label_list *) aCalloc (1, sizeof(struct npc_label_list));
+ *label_list_num = 0;
+ } else
+ *label_list = (struct npc_label_list *) aRealloc (*label_list, sizeof(struct npc_label_list)*(*label_list_num+1));
+ label = *label_list+*label_list_num;
+
+ safestrncpy(label->name, lname, sizeof(label->name));
+ label->pos = lpos;
+ ++(*label_list_num);
+
+ return 0;
+}
+
+// Skip the contents of a script.
+static const char* npc_skip_script(const char* start, const char* buffer, const char* filepath)
+{
+ const char* p;
+ int curly_count;
+
+ if( start == NULL )
+ return NULL;// nothing to skip
+
+ // initial bracket (assumes the previous part is ok)
+ p = strchr(start,'{');
+ if( p == NULL )
+ {
+ ShowError("npc_skip_script: Missing left curly in file '%s', line'%d'.", filepath, strline(buffer,start-buffer));
+ return NULL;// can't continue
+ }
+
+ // skip everything
+ for( curly_count = 1; curly_count > 0 ; )
+ {
+ p = skip_space(p+1) ;
+ if( *p == '}' )
+ {// right curly
+ --curly_count;
+ }
+ else if( *p == '{' )
+ {// left curly
+ ++curly_count;
+ }
+ else if( *p == '"' )
+ {// string
+ for( ++p; *p != '"' ; ++p )
+ {
+ if( *p == '\\' && (unsigned char)p[-1] <= 0x7e )
+ ++p;// escape sequence (not part of a multibyte character)
+ else if( *p == '\0' )
+ {
+ script_error(buffer, filepath, 0, "Unexpected end of string.", p);
+ return NULL;// can't continue
+ }
+ else if( *p == '\n' )
+ {
+ script_error(buffer, filepath, 0, "Unexpected newline at string.", p);
+ return NULL;// can't continue
+ }
+ }
+ }
+ else if( *p == '\0' )
+ {// end of buffer
+ ShowError("Missing %d right curlys at file '%s', line '%d'.\n", curly_count, filepath, strline(buffer,p-buffer));
+ return NULL;// can't continue
+ }
+ }
+
+ return p+1;// return after the last '}'
+}
+
+/// Parses a npc script.
+///
+/// -%TAB%script%TAB%<NPC Name>%TAB%-1,{<code>}
+/// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,{<code>}
+/// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>,{<code>}
+static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, bool runOnInit) {
+ int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov
+ char mapname[32];
+ struct script_code *script;
+ int i;
+ const char* end;
+ const char* script_start;
+
+ struct npc_label_list* label_list;
+ int label_list_num;
+ struct npc_data* nd;
+
+ if( strcmp(w1, "-") == 0 )
+ {// floating npc
+ x = 0;
+ y = 0;
+ m = -1;
+ }
+ else
+ {// npc in a map
+ if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 )
+ {
+ ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
+ return NULL;// unknown format, don't continue
+ }
+ m = map_mapname2mapid(mapname);
+ }
+
+ script_start = strstr(start,",{");
+ end = strchr(start,'\n');
+ if( strstr(w4,",{") == NULL || script_start == NULL || (end != NULL && script_start > end) )
+ {
+ ShowError("npc_parse_script: Missing left curly ',{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
+ return NULL;// can't continue
+ }
+ ++script_start;
+
+ end = npc_skip_script(script_start, buffer, filepath);
+ if( end == NULL )
+ return NULL;// (simple) parse error, don't continue
+
+ script = parse_script(script_start, filepath, strline(buffer,script_start-buffer), SCRIPT_USE_LABEL_DB);
+ label_list = NULL;
+ label_list_num = 0;
+ if( script )
+ {
+ DBMap* label_db = script_get_label_db();
+ label_db->foreach(label_db, npc_convertlabel_db, &label_list, &label_list_num, filepath);
+ db_clear(label_db); // not needed anymore, so clear the db
+ }
+
+ CREATE(nd, struct npc_data, 1);
+
+ if( sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3 )
+ {// OnTouch area defined
+ nd->u.scr.xs = xs;
+ nd->u.scr.ys = ys;
+ }
+ else
+ {// no OnTouch area
+ class_ = atoi(w4);
+ nd->u.scr.xs = -1;
+ nd->u.scr.ys = -1;
+ }
+
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ npc_parsename(nd, w3, start, buffer, filepath);
+ nd->bl.id = npc_get_new_npc_id();
+ nd->class_ = class_;
+ nd->speed = 200;
+ nd->u.scr.script = script;
+ nd->u.scr.label_list = label_list;
+ nd->u.scr.label_list_num = label_list_num;
+
+ ++npc_script;
+ nd->bl.type = BL_NPC;
+ nd->subtype = SCRIPT;
+
+ if( m >= 0 )
+ {
+ map_addnpc(m, nd);
+ status_change_init(&nd->bl);
+ unit_dataset(&nd->bl);
+ nd->ud.dir = dir;
+ npc_setcells(nd);
+ map_addblock(&nd->bl);
+ if( class_ >= 0 )
+ {
+ status_set_viewdata(&nd->bl, nd->class_);
+ if( map[nd->bl.m].users )
+ clif_spawn(&nd->bl);
+ }
+ }
+ else
+ {
+ // we skip map_addnpc, but still add it to the list of ID's
+ map_addiddb(&nd->bl);
+ }
+ strdb_put(npcname_db, nd->exname, nd);
+
+ //-----------------------------------------
+ // Loop through labels to export them as necessary
+ for (i = 0; i < nd->u.scr.label_list_num; i++) {
+ if (npc_event_export(nd, i)) {
+ ShowWarning("npc_parse_script : duplicate event %s::%s (%s)\n",
+ nd->exname, nd->u.scr.label_list[i].name, filepath);
+ }
+ npc_timerevent_export(nd, i);
+ }
+
+ nd->u.scr.timerid = INVALID_TIMER;
+
+ if( runOnInit ) {
+ char evname[EVENT_NAME_LENGTH];
+ struct event_data *ev;
+
+ snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname);
+
+ if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) ) {
+
+ //Execute OnInit
+ run_script(nd->u.scr.script,ev->pos,0,nd->bl.id);
+
+ }
+ }
+
+ return end;
+}
+
+/// Duplicate a warp, shop, cashshop or script. [Orcao]
+/// warp: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<spanx>,<spany>
+/// shop/cashshop/npc: -%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>
+/// shop/cashshop/npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>
+/// npc: -%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>
+/// npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>
+const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
+{
+ int x, y, dir, m, xs = -1, ys = -1, class_ = 0;
+ char mapname[32];
+ char srcname[128];
+ int i;
+ const char* end;
+ size_t length;
+
+ int src_id;
+ int type;
+ struct npc_data* nd;
+ struct npc_data* dnd;
+
+ end = strchr(start,'\n');
+ length = strlen(w2);
+
+ // get the npc being duplicated
+ if( w2[length-1] != ')' || length <= 11 || length-11 >= sizeof(srcname) )
+ {// does not match 'duplicate(%127s)', name is empty or too long
+ ShowError("npc_parse_script: bad duplicate name in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), w2);
+ return end;// next line, try to continue
+ }
+ safestrncpy(srcname, w2+10, length-10);
+
+ dnd = npc_name2id(srcname);
+ if( dnd == NULL) {
+ ShowError("npc_parse_script: original npc not found for duplicate in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), srcname);
+ return end;// next line, try to continue
+ }
+ src_id = dnd->bl.id;
+ type = dnd->subtype;
+
+ // get placement
+ if( (type==SHOP || type==CASHSHOP || type==SCRIPT) && strcmp(w1, "-") == 0 )
+ {// floating shop/chashshop/script
+ x = y = dir = 0;
+ m = -1;
+ }
+ else
+ {
+ if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 )// <map name>,<x>,<y>,<facing>
+ {
+ ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
+ return end;// next line, try to continue
+ }
+ m = map_mapname2mapid(mapname);
+ }
+
+ if( type == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2 );// <spanx>,<spany>
+ else if( type == SCRIPT && sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3);// <sprite id>,<triggerX>,<triggerY>
+ else if( type != WARP ) class_ = atoi(w4);// <sprite id>
+ else
+ {
+ ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
+ return end;// next line, try to continue
+ }
+
+ CREATE(nd, struct npc_data, 1);
+
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ npc_parsename(nd, w3, start, buffer, filepath);
+ nd->bl.id = npc_get_new_npc_id();
+ nd->class_ = class_;
+ nd->speed = 200;
+ nd->src_id = src_id;
+ nd->bl.type = BL_NPC;
+ nd->subtype = (enum npc_subtype)type;
+ switch( type )
+ {
+ case SCRIPT:
+ ++npc_script;
+ nd->u.scr.xs = xs;
+ nd->u.scr.ys = ys;
+ nd->u.scr.script = dnd->u.scr.script;
+ nd->u.scr.label_list = dnd->u.scr.label_list;
+ nd->u.scr.label_list_num = dnd->u.scr.label_list_num;
+ break;
+
+ case SHOP:
+ case CASHSHOP:
+ ++npc_shop;
+ nd->u.shop.shop_item = dnd->u.shop.shop_item;
+ nd->u.shop.count = dnd->u.shop.count;
+ break;
+
+ case WARP:
+ ++npc_warp;
+ if( !battle_config.warp_point_debug )
+ nd->class_ = WARP_CLASS;
+ else
+ nd->class_ = WARP_DEBUG_CLASS;
+ nd->u.warp.xs = xs;
+ nd->u.warp.ys = ys;
+ nd->u.warp.mapindex = dnd->u.warp.mapindex;
+ nd->u.warp.x = dnd->u.warp.x;
+ nd->u.warp.y = dnd->u.warp.y;
+ break;
+ }
+
+ //Add the npc to its location
+ if( m >= 0 )
+ {
+ map_addnpc(m, nd);
+ status_change_init(&nd->bl);
+ unit_dataset(&nd->bl);
+ nd->ud.dir = dir;
+ npc_setcells(nd);
+ map_addblock(&nd->bl);
+ if( class_ >= 0 )
+ {
+ status_set_viewdata(&nd->bl, nd->class_);
+ if( map[nd->bl.m].users )
+ clif_spawn(&nd->bl);
+ }
+ }
+ else
+ {
+ // we skip map_addnpc, but still add it to the list of ID's
+ map_addiddb(&nd->bl);
+ }
+ strdb_put(npcname_db, nd->exname, nd);
+
+ if( type != SCRIPT )
+ return end;
+
+ //-----------------------------------------
+ // Loop through labels to export them as necessary
+ for (i = 0; i < nd->u.scr.label_list_num; i++) {
+ if (npc_event_export(nd, i)) {
+ ShowWarning("npc_parse_duplicate : duplicate event %s::%s (%s)\n",
+ nd->exname, nd->u.scr.label_list[i].name, filepath);
+ }
+ npc_timerevent_export(nd, i);
+ }
+
+ nd->u.scr.timerid = INVALID_TIMER;
+
+ return end;
+}
+
+int npc_duplicate4instance(struct npc_data *snd, int16 m) {
+ char newname[NAME_LENGTH];
+
+ if( map[m].instance_id == 0 )
+ return 1;
+
+ snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", map[m].instance_id, snd->bl.id);
+ if( npc_name2id(newname) != NULL )
+ { // Name already in use
+ ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, map[m].instance_id);
+ return 1;
+ }
+
+ if( snd->subtype == WARP )
+ { // Adjust destination, if instanced
+ struct npc_data *wnd = NULL; // New NPC
+ int dm = map_mapindex2mapid(snd->u.warp.mapindex), im;
+ if( dm < 0 ) return 1;
+
+ im = instance_mapid2imapid(dm, map[m].instance_id);
+ if( im == -1 )
+ {
+ ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map[dm].name, snd->exname);
+ return 1;
+ }
+
+ CREATE(wnd, struct npc_data, 1);
+ wnd->bl.id = npc_get_new_npc_id();
+ map_addnpc(m, wnd);
+ wnd->bl.prev = wnd->bl.next = NULL;
+ wnd->bl.m = m;
+ wnd->bl.x = snd->bl.x;
+ wnd->bl.y = snd->bl.y;
+ safestrncpy(wnd->name, "", ARRAYLENGTH(wnd->name));
+ safestrncpy(wnd->exname, newname, ARRAYLENGTH(wnd->exname));
+ wnd->class_ = WARP_CLASS;
+ wnd->speed = 200;
+ wnd->u.warp.mapindex = map_id2index(im);
+ wnd->u.warp.x = snd->u.warp.x;
+ wnd->u.warp.y = snd->u.warp.y;
+ wnd->u.warp.xs = snd->u.warp.xs;
+ wnd->u.warp.ys = snd->u.warp.ys;
+ wnd->bl.type = BL_NPC;
+ wnd->subtype = WARP;
+ npc_setcells(wnd);
+ map_addblock(&wnd->bl);
+ status_set_viewdata(&wnd->bl, wnd->class_);
+ status_change_init(&wnd->bl);
+ unit_dataset(&wnd->bl);
+ if( map[wnd->bl.m].users )
+ clif_spawn(&wnd->bl);
+ strdb_put(npcname_db, wnd->exname, wnd);
+ }
+ else
+ {
+ static char w1[50], w2[50], w3[50], w4[50];
+ const char* stat_buf = "- call from instancing subsystem -\n";
+
+ snprintf(w1, sizeof(w1), "%s,%d,%d,%d", map[m].name, snd->bl.x, snd->bl.y, snd->ud.dir);
+ snprintf(w2, sizeof(w2), "duplicate(%s)", snd->exname);
+ snprintf(w3, sizeof(w3), "%s::%s", snd->name, newname);
+
+ if( snd->u.scr.xs >= 0 && snd->u.scr.ys >= 0 )
+ snprintf(w4, sizeof(w4), "%d,%d,%d", snd->class_, snd->u.scr.xs, snd->u.scr.ys); // Touch Area
+ else
+ snprintf(w4, sizeof(w4), "%d", snd->class_);
+
+ npc_parse_duplicate(w1, w2, w3, w4, stat_buf, stat_buf, "INSTANCING");
+ }
+
+ return 0;
+}
+
+//Set mapcell CELL_NPC to trigger event later
+void npc_setcells(struct npc_data* nd)
+{
+ int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
+ int i,j;
+
+ switch(nd->subtype)
+ {
+ case WARP:
+ xs = nd->u.warp.xs;
+ ys = nd->u.warp.ys;
+ break;
+ case SCRIPT:
+ xs = nd->u.scr.xs;
+ ys = nd->u.scr.ys;
+ break;
+ default:
+ return; // Other types doesn't have touch area
+ }
+
+ if (m < 0 || xs < 0 || ys < 0) //invalid range or map
+ return;
+
+ for (i = y-ys; i <= y+ys; i++) {
+ for (j = x-xs; j <= x+xs; j++) {
+ if (map_getcell(m, j, i, CELL_CHKNOPASS))
+ continue;
+ map_setcell(m, j, i, CELL_NPC, true);
+ }
+ }
+}
+
+int npc_unsetcells_sub(struct block_list* bl, va_list ap)
+{
+ struct npc_data *nd = (struct npc_data*)bl;
+ int id = va_arg(ap,int);
+ if (nd->bl.id == id) return 0;
+ npc_setcells(nd);
+ return 1;
+}
+
+void npc_unsetcells(struct npc_data* nd)
+{
+ int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
+ int i,j, x0, x1, y0, y1;
+
+ if (nd->subtype == WARP) {
+ xs = nd->u.warp.xs;
+ ys = nd->u.warp.ys;
+ } else {
+ xs = nd->u.scr.xs;
+ ys = nd->u.scr.ys;
+ }
+
+ if (m < 0 || xs < 0 || ys < 0)
+ return;
+
+ //Locate max range on which we can locate npc cells
+ //FIXME: does this really do what it's supposed to do? [ultramage]
+ for(x0 = x-xs; x0 > 0 && map_getcell(m, x0, y, CELL_CHKNPC); x0--);
+ for(x1 = x+xs; x1 < map[m].xs-1 && map_getcell(m, x1, y, CELL_CHKNPC); x1++);
+ for(y0 = y-ys; y0 > 0 && map_getcell(m, x, y0, CELL_CHKNPC); y0--);
+ for(y1 = y+ys; y1 < map[m].ys-1 && map_getcell(m, x, y1, CELL_CHKNPC); y1++);
+
+ //Erase this npc's cells
+ for (i = y-ys; i <= y+ys; i++)
+ for (j = x-xs; j <= x+xs; j++)
+ map_setcell(m, j, i, CELL_NPC, false);
+
+ //Re-deploy NPC cells for other nearby npcs.
+ map_foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id );
+}
+
+void npc_movenpc(struct npc_data* nd, int16 x, int16 y)
+{
+ const int16 m = nd->bl.m;
+ if (m < 0 || nd->bl.prev == NULL) return; //Not on a map.
+
+ x = cap_value(x, 0, map[m].xs-1);
+ y = cap_value(y, 0, map[m].ys-1);
+
+ map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
+ map_moveblock(&nd->bl, x, y, gettick());
+ map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
+}
+
+/// Changes the display name of the npc.
+///
+/// @param nd Target npc
+/// @param newname New display name
+void npc_setdisplayname(struct npc_data* nd, const char* newname)
+{
+ nullpo_retv(nd);
+
+ safestrncpy(nd->name, newname, sizeof(nd->name));
+ if( map[nd->bl.m].users )
+ clif_charnameack(0, &nd->bl);
+}
+
+/// Changes the display class of the npc.
+///
+/// @param nd Target npc
+/// @param class_ New display class
+void npc_setclass(struct npc_data* nd, short class_)
+{
+ nullpo_retv(nd);
+
+ if( nd->class_ == class_ )
+ return;
+
+ if( map[nd->bl.m].users )
+ clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);// fade out
+ nd->class_ = class_;
+ status_set_viewdata(&nd->bl, class_);
+ if( map[nd->bl.m].users )
+ clif_spawn(&nd->bl);// fade in
+}
+
+// @commands (script based)
+int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname)
+{
+ struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname);
+ struct npc_data *nd;
+ struct script_state *st;
+ int i = 0, j = 0, k = 0;
+ char *temp;
+
+ nullpo_ret(sd);
+
+ if( ev == NULL || (nd = ev->nd) == NULL ) {
+ ShowError("npc_event: event not found [%s]\n", eventname);
+ return 0;
+ }
+
+ if( sd->npc_id != 0 ) { // Enqueue the event trigger.
+ int i;
+ ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' );
+ if( i < MAX_EVENTQUEUE ) {
+ safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued.
+ return 0;
+ }
+
+ ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname);
+ return 1;
+ }
+
+ if( ev->nd->sc.option&OPTION_INVISIBLE ) { // Disabled npc, shouldn't trigger event.
+ npc_event_dequeue(sd);
+ return 2;
+ }
+
+ st = script_alloc_state(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id);
+ setd_sub(st, NULL, ".@atcmd_command$", 0, (void *)command, NULL);
+
+ // split atcmd parameters based on spaces
+ i = 0;
+ j = 0;
+
+ temp = (char*)aMalloc(strlen(message) + 1);
+
+ while( message[i] != '\0' ) {
+ if( message[i] == ' ' && k < 127 ) {
+ temp[j] = '\0';
+ setd_sub(st, NULL, ".@atcmd_parameters$", k++, (void *)temp, NULL);
+ j = 0;
+ ++i;
+ } else
+ temp[j++] = message[i++];
+ }
+
+ temp[j] = '\0';
+ setd_sub(st, NULL, ".@atcmd_parameters$", k++, (void *)temp, NULL);
+ setd_sub(st, NULL, ".@atcmd_numparameters", 0, (void *)&k, NULL);
+ aFree(temp);
+
+ run_script_main(st);
+ return 0;
+}
+
+/// Parses a function.
+/// function%TAB%script%TAB%<function name>%TAB%{<code>}
+static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
+{
+ DBMap* func_db;
+ DBData old_data;
+ struct script_code *script;
+ const char* end;
+ const char* script_start;
+
+ script_start = strstr(start,"\t{");
+ end = strchr(start,'\n');
+ if( *w4 != '{' || script_start == NULL || (end != NULL && script_start > end) )
+ {
+ ShowError("npc_parse_function: Missing left curly '%%TAB%%{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
+ return NULL;// can't continue
+ }
+ ++script_start;
+
+ end = npc_skip_script(script_start,buffer,filepath);
+ if( end == NULL )
+ return NULL;// (simple) parse error, don't continue
+
+ script = parse_script(script_start, filepath, strline(buffer,start-buffer), SCRIPT_RETURN_EMPTY_SCRIPT);
+ if( script == NULL )// parse error, continue
+ return end;
+
+ func_db = script_get_userfunc_db();
+ if (func_db->put(func_db, db_str2key(w3), db_ptr2data(script), &old_data))
+ {
+ struct script_code *oldscript = (struct script_code*)db_data2ptr(&old_data);
+ ShowInfo("npc_parse_function: Overwriting user function [%s] (%s:%d)\n", w3, filepath, strline(buffer,start-buffer));
+ script_free_vars(oldscript->script_vars);
+ aFree(oldscript->script_buf);
+ aFree(oldscript);
+ }
+
+ return end;
+}
+
+
+/*==========================================
+ * Parse Mob 1 - Parse mob list into each map
+ * Parse Mob 2 - Actually Spawns Mob
+ * [Wizputer]
+ *------------------------------------------*/
+void npc_parse_mob2(struct spawn_data* mob)
+{
+ int i;
+
+ for( i = mob->active; i < mob->num; ++i )
+ {
+ struct mob_data* md = mob_spawn_dataset(mob);
+ md->spawn = mob;
+ md->spawn->active++;
+ mob_spawn(md);
+ }
+}
+
+static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
+{
+ int num, class_, m,x,y,xs,ys, i,j;
+ int mob_lv = -1, ai = -1, size = -1;
+ char mapname[32], mobname[NAME_LENGTH];
+ struct spawn_data mob, *data;
+ struct mob_db* db;
+
+ memset(&mob, 0, sizeof(struct spawn_data));
+
+ mob.state.boss = !strcmpi(w2,"boss_monster");
+
+ // w1=<map name>,<x>,<y>,<xs>,<ys>
+ // w3=<mob name>{,<mob level>}
+ // w4=<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}
+ if( sscanf(w1, "%31[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3
+ || sscanf(w3, "%23[^,],%d", mobname, &mob_lv) < 1
+ || sscanf(w4, "%d,%d,%u,%u,%127[^,],%d,%d[^\t\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname, &size, &ai) < 2 )
+ {
+ ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
+ return strchr(start,'\n');// skip and continue
+ }
+ if( mapindex_name2id(mapname) == 0 )
+ {
+ ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer));
+ return strchr(start,'\n');// skip and continue
+ }
+ m = map_mapname2mapid(mapname);
+ if( m < 0 )//Not loaded on this map-server instance.
+ return strchr(start,'\n');// skip and continue
+ mob.m = (unsigned short)m;
+
+ if( x < 0 || x >= map[mob.m].xs || y < 0 || y >= map[mob.m].ys )
+ {
+ ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map[mob.m].name, x, y, (map[mob.m].xs-1), (map[mob.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer));
+ return strchr(start,'\n');// skip and continue
+ }
+
+ // check monster ID if exists!
+ if( mobdb_checkid(class_) == 0 )
+ {
+ ShowError("npc_parse_mob: Unknown mob ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer));
+ return strchr(start,'\n');// skip and continue
+ }
+
+ if( num < 1 || num > 1000 )
+ {
+ ShowError("npc_parse_mob: Invalid number of monsters %d, must be inside the range [1,1000] (file '%s', line '%d').\n", num, filepath, strline(buffer,start-buffer));
+ return strchr(start,'\n');// skip and continue
+ }
+
+ if( (mob.state.size < 0 || mob.state.size > 2) && size != -1 )
+ {
+ ShowError("npc_parse_mob: Invalid size number %d for mob ID %d (file '%s', line '%d').\n", mob.state.size, class_, filepath, strline(buffer, start - buffer));
+ return strchr(start, '\n');
+ }
+
+ if( (mob.state.ai < 0 || mob.state.ai > 4) && ai != -1 )
+ {
+ ShowError("npc_parse_mob: Invalid ai %d for mob ID %d (file '%s', line '%d').\n", mob.state.ai, class_, filepath, strline(buffer, start - buffer));
+ return strchr(start, '\n');
+ }
+
+ if( (mob_lv == 0 || mob_lv > MAX_LEVEL) && mob_lv != -1 )
+ {
+ ShowError("npc_parse_mob: Invalid level %d for mob ID %d (file '%s', line '%d').\n", mob_lv, class_, filepath, strline(buffer, start - buffer));
+ return strchr(start, '\n');
+ }
+
+ mob.num = (unsigned short)num;
+ mob.active = 0;
+ mob.class_ = (short) class_;
+ mob.x = (unsigned short)x;
+ mob.y = (unsigned short)y;
+ mob.xs = (signed short)xs;
+ mob.ys = (signed short)ys;
+ if (mob_lv > 0 && mob_lv <= MAX_LEVEL)
+ mob.level = mob_lv;
+ if (size > 0 && size <= 2)
+ mob.state.size = size;
+ if (ai > 0 && ai <= 4)
+ mob.state.ai = ai;
+
+ if (mob.num > 1 && battle_config.mob_count_rate != 100) {
+ if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
+ mob.num = 1;
+ }
+
+ if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0))
+ { //Force a random spawn anywhere on the map.
+ mob.x = mob.y = 0;
+ mob.xs = mob.ys = -1;
+ }
+
+ if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
+ ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mob.delay1, mob.delay2, filepath, strline(buffer,start-buffer));
+ return strchr(start,'\n');// skip and continue
+ }
+
+ //Use db names instead of the spawn file ones.
+ if(battle_config.override_mob_names==1)
+ strcpy(mob.name,"--en--");
+ else if (battle_config.override_mob_names==2)
+ strcpy(mob.name,"--ja--");
+ else
+ safestrncpy(mob.name, mobname, sizeof(mob.name));
+
+ //Verify dataset.
+ if( !mob_parse_dataset(&mob) )
+ {
+ ShowError("npc_parse_mob: Invalid dataset for monster ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer));
+ return strchr(start,'\n');// skip and continue
+ }
+
+ //Update mob spawn lookup database
+ db = mob_db(class_);
+ for( i = 0; i < ARRAYLENGTH(db->spawn); ++i )
+ {
+ if (map[mob.m].index == db->spawn[i].mapindex)
+ { //Update total
+ db->spawn[i].qty += mob.num;
+ //Re-sort list
+ for( j = i; j > 0 && db->spawn[j-1].qty < db->spawn[i].qty; --j );
+ if( j != i )
+ {
+ xs = db->spawn[i].mapindex;
+ ys = db->spawn[i].qty;
+ memmove(&db->spawn[j+1], &db->spawn[j], (i-j)*sizeof(db->spawn[0]));
+ db->spawn[j].mapindex = xs;
+ db->spawn[j].qty = ys;
+ }
+ break;
+ }
+ if (mob.num > db->spawn[i].qty)
+ { //Insert into list
+ memmove(&db->spawn[i+1], &db->spawn[i], sizeof(db->spawn) -(i+1)*sizeof(db->spawn[0]));
+ db->spawn[i].mapindex = map[mob.m].index;
+ db->spawn[i].qty = mob.num;
+ break;
+ }
+ }
+
+ //Now that all has been validated. We allocate the actual memory that the re-spawn data will use.
+ data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data));
+ memcpy(data, &mob, sizeof(struct spawn_data));
+
+ // spawn / cache the new mobs
+ if( battle_config.dynamic_mobs && map_addmobtolist(data->m, data) >= 0 )
+ {
+ data->state.dynamic = true;
+ npc_cache_mob += data->num;
+
+ // check if target map has players
+ // (usually shouldn't occur when map server is just starting,
+ // but not the case when we do @reloadscript
+ if( map[data->m].users > 0 )
+ npc_parse_mob2(data);
+ }
+ else
+ {
+ data->state.dynamic = false;
+ npc_parse_mob2(data);
+ npc_delay_mob += data->num;
+ }
+
+ npc_mob++;
+
+ return strchr(start,'\n');// continue
+}
+
+/*==========================================
+ * Set or disable mapflag on map
+ * eg : bat_c01 mapflag battleground 2
+ * also chking if mapflag conflict with another
+ *------------------------------------------*/
+static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
+{
+ int16 m;
+ char mapname[32];
+ int state = 1;
+
+ // w1=<mapname>
+ if( sscanf(w1, "%31[^,]", mapname) != 1 )
+ {
+ ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
+ return strchr(start,'\n');// skip and continue
+ }
+ m = map_mapname2mapid(mapname);
+ if( m < 0 )
+ {
+ ShowWarning("npc_parse_mapflag: Unknown map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", mapname, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
+ return strchr(start,'\n');// skip and continue
+ }
+
+ if (w4 && !strcmpi(w4, "off"))
+ state = 0; //Disable mapflag rather than enable it. [Skotlex]
+
+ if (!strcmpi(w3, "nosave")) {
+ char savemap[32];
+ int savex, savey;
+ if (state == 0)
+ ; //Map flag disabled.
+ else if (!strcmpi(w4, "SavePoint")) {
+ map[m].save.map = 0;
+ map[m].save.x = -1;
+ map[m].save.y = -1;
+ } else if (sscanf(w4, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) {
+ map[m].save.map = mapindex_name2id(savemap);
+ map[m].save.x = savex;
+ map[m].save.y = savey;
+ if (!map[m].save.map) {
+ ShowWarning("npc_parse_mapflag: Specified save point map '%s' for mapflag 'nosave' not found (file '%s', line '%d'), using 'SavePoint'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", savemap, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
+ map[m].save.x = -1;
+ map[m].save.y = -1;
+ }
+ }
+ map[m].flag.nosave = state;
+ }
+ else if (!strcmpi(w3,"autotrade"))
+ map[m].flag.autotrade=state;
+ else if (!strcmpi(w3,"allowks"))
+ map[m].flag.allowks=state; // [Kill Steal Protection]
+ else if (!strcmpi(w3,"town"))
+ map[m].flag.town=state;
+ else if (!strcmpi(w3,"nomemo"))
+ map[m].flag.nomemo=state;
+ else if (!strcmpi(w3,"noteleport"))
+ map[m].flag.noteleport=state;
+ else if (!strcmpi(w3,"nowarp"))
+ map[m].flag.nowarp=state;
+ else if (!strcmpi(w3,"nowarpto"))
+ map[m].flag.nowarpto=state;
+ else if (!strcmpi(w3,"noreturn"))
+ map[m].flag.noreturn=state;
+ else if (!strcmpi(w3,"monster_noteleport"))
+ map[m].flag.monster_noteleport=state;
+ else if (!strcmpi(w3,"nobranch"))
+ map[m].flag.nobranch=state;
+ else if (!strcmpi(w3,"nopenalty")) {
+ map[m].flag.noexppenalty=state;
+ map[m].flag.nozenypenalty=state;
+ }
+ else if (!strcmpi(w3,"pvp")) {
+ map[m].flag.pvp = state;
+ if( state && (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle) )
+ {
+ map[m].flag.gvg = 0;
+ map[m].flag.gvg_dungeon = 0;
+ map[m].flag.gvg_castle = 0;
+ ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
+ }
+ if( state && map[m].flag.battleground )
+ {
+ map[m].flag.battleground = 0;
+ ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
+ }
+ }
+ else if (!strcmpi(w3,"pvp_noparty"))
+ map[m].flag.pvp_noparty=state;
+ else if (!strcmpi(w3,"pvp_noguild"))
+ map[m].flag.pvp_noguild=state;
+ else if (!strcmpi(w3, "pvp_nightmaredrop")) {
+ char drop_arg1[16], drop_arg2[16];
+ int drop_id = 0, drop_type = 0, drop_per = 0;
+ if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
+ int i;
+ if (!strcmpi(drop_arg1, "random"))
+ drop_id = -1;
+ else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
+ drop_id = 0;
+ if (!strcmpi(drop_arg2, "inventory"))
+ drop_type = 1;
+ else if (!strcmpi(drop_arg2,"equip"))
+ drop_type = 2;
+ else if (!strcmpi(drop_arg2,"all"))
+ drop_type = 3;
+
+ if (drop_id != 0){
+ for (i = 0; i < MAX_DROP_PER_MAP; i++) {
+ if (map[m].drop_list[i].drop_id == 0){
+ map[m].drop_list[i].drop_id = drop_id;
+ map[m].drop_list[i].drop_type = drop_type;
+ map[m].drop_list[i].drop_per = drop_per;
+ break;
+ }
+ }
+ map[m].flag.pvp_nightmaredrop = 1;
+ }
+ } else if (!state) //Disable
+ map[m].flag.pvp_nightmaredrop = 0;
+ }
+ else if (!strcmpi(w3,"pvp_nocalcrank"))
+ map[m].flag.pvp_nocalcrank=state;
+ else if (!strcmpi(w3,"gvg")) {
+ map[m].flag.gvg = state;
+ if( state && map[m].flag.pvp )
+ {
+ map[m].flag.pvp = 0;
+ ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
+ }
+ if( state && map[m].flag.battleground )
+ {
+ map[m].flag.battleground = 0;
+ ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
+ }
+ }
+ else if (!strcmpi(w3,"gvg_noparty"))
+ map[m].flag.gvg_noparty=state;
+ else if (!strcmpi(w3,"gvg_dungeon")) {
+ map[m].flag.gvg_dungeon=state;
+ if (state) map[m].flag.pvp=0;
+ }
+ else if (!strcmpi(w3,"gvg_castle")) {
+ map[m].flag.gvg_castle=state;
+ if (state) map[m].flag.pvp=0;
+ }
+ else if (!strcmpi(w3,"battleground")) {
+ if( state )
+ {
+ if( sscanf(w4, "%d", &state) == 1 )
+ map[m].flag.battleground = state;
+ else
+ map[m].flag.battleground = 1; // Default value
+ }
+ else
+ map[m].flag.battleground = 0;
+
+ if( map[m].flag.battleground && map[m].flag.pvp )
+ {
+ map[m].flag.pvp = 0;
+ ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
+ }
+ if( map[m].flag.battleground && (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle) )
+ {
+ map[m].flag.gvg = 0;
+ map[m].flag.gvg_dungeon = 0;
+ map[m].flag.gvg_castle = 0;
+ ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
+ }
+ }
+ else if (!strcmpi(w3,"noexppenalty"))
+ map[m].flag.noexppenalty=state;
+ else if (!strcmpi(w3,"nozenypenalty"))
+ map[m].flag.nozenypenalty=state;
+ else if (!strcmpi(w3,"notrade"))
+ map[m].flag.notrade=state;
+ else if (!strcmpi(w3,"novending"))
+ map[m].flag.novending=state;
+ else if (!strcmpi(w3,"nodrop"))
+ map[m].flag.nodrop=state;
+ else if (!strcmpi(w3,"noskill"))
+ map[m].flag.noskill=state;
+ else if (!strcmpi(w3,"noicewall"))
+ map[m].flag.noicewall=state;
+ else if (!strcmpi(w3,"snow"))
+ map[m].flag.snow=state;
+ else if (!strcmpi(w3,"clouds"))
+ map[m].flag.clouds=state;
+ else if (!strcmpi(w3,"clouds2"))
+ map[m].flag.clouds2=state;
+ else if (!strcmpi(w3,"fog"))
+ map[m].flag.fog=state;
+ else if (!strcmpi(w3,"fireworks"))
+ map[m].flag.fireworks=state;
+ else if (!strcmpi(w3,"sakura"))
+ map[m].flag.sakura=state;
+ else if (!strcmpi(w3,"leaves"))
+ map[m].flag.leaves=state;
+ /**
+ * No longer available, keeping here just in case it's back someday. [Ind]
+ **/
+ //else if (!strcmpi(w3,"rain"))
+ // map[m].flag.rain=state;
+ else if (!strcmpi(w3,"nightenabled"))
+ map[m].flag.nightenabled=state;
+ else if (!strcmpi(w3,"nogo"))
+ map[m].flag.nogo=state;
+ else if (!strcmpi(w3,"noexp")) {
+ map[m].flag.nobaseexp=state;
+ map[m].flag.nojobexp=state;
+ }
+ else if (!strcmpi(w3,"nobaseexp"))
+ map[m].flag.nobaseexp=state;
+ else if (!strcmpi(w3,"nojobexp"))
+ map[m].flag.nojobexp=state;
+ else if (!strcmpi(w3,"noloot")) {
+ map[m].flag.nomobloot=state;
+ map[m].flag.nomvploot=state;
+ }
+ else if (!strcmpi(w3,"nomobloot"))
+ map[m].flag.nomobloot=state;
+ else if (!strcmpi(w3,"nomvploot"))
+ map[m].flag.nomvploot=state;
+ else if (!strcmpi(w3,"nocommand")) {
+ if (state) {
+ if (sscanf(w4, "%d", &state) == 1)
+ map[m].nocommand =state;
+ else //No level specified, block everyone.
+ map[m].nocommand =100;
+ } else
+ map[m].nocommand=0;
+ }
+ else if (!strcmpi(w3,"restricted")) {
+ if (state) {
+ map[m].flag.restricted=1;
+ sscanf(w4, "%d", &state);
+ map[m].zone |= 1<<(state+1);
+ } else {
+ map[m].flag.restricted=0;
+ map[m].zone = 0;
+ }
+ }
+ else if (!strcmpi(w3,"jexp")) {
+ map[m].jexp = (state) ? atoi(w4) : 100;
+ if( map[m].jexp < 0 ) map[m].jexp = 100;
+ map[m].flag.nojobexp = (map[m].jexp==0)?1:0;
+ }
+ else if (!strcmpi(w3,"bexp")) {
+ map[m].bexp = (state) ? atoi(w4) : 100;
+ if( map[m].bexp < 0 ) map[m].bexp = 100;
+ map[m].flag.nobaseexp = (map[m].bexp==0)?1:0;
+ }
+ else if (!strcmpi(w3,"loadevent"))
+ map[m].flag.loadevent=state;
+ else if (!strcmpi(w3,"nochat"))
+ map[m].flag.nochat=state;
+ else if (!strcmpi(w3,"partylock"))
+ map[m].flag.partylock=state;
+ else if (!strcmpi(w3,"guildlock"))
+ map[m].flag.guildlock=state;
+ else if (!strcmpi(w3,"reset"))
+ map[m].flag.reset=state;
+ else
+ ShowError("npc_parse_mapflag: unrecognized mapflag '%s' (file '%s', line '%d').\n", w3, filepath, strline(buffer,start-buffer));
+
+ return strchr(start,'\n');// continue
+}
+
+//Read file and create npc/func/mapflag/monster... accordingly.
+//@runOnInit should we exec OnInit when it's done ?
+void npc_parsesrcfile(const char* filepath, bool runOnInit)
+{
+ int16 m, x, y;
+ int lines = 0;
+ FILE* fp;
+ size_t len;
+ char* buffer;
+ const char* p;
+
+ // read whole file to buffer
+ fp = fopen(filepath, "rb");
+ if( fp == NULL )
+ {
+ ShowError("npc_parsesrcfile: File not found '%s'.\n", filepath);
+ return;
+ }
+ fseek(fp, 0, SEEK_END);
+ len = ftell(fp);
+ buffer = (char*)aMalloc(len+1);
+ fseek(fp, 0, SEEK_SET);
+ len = fread(buffer, sizeof(char), len, fp);
+ buffer[len] = '\0';
+ if( ferror(fp) )
+ {
+ ShowError("npc_parsesrcfile: Failed to read file '%s' - %s\n", filepath, strerror(errno));
+ aFree(buffer);
+ fclose(fp);
+ return;
+ }
+ fclose(fp);
+
+ // parse buffer
+ for( p = skip_space(buffer); p && *p ; p = skip_space(p) )
+ {
+ int pos[9];
+ char w1[2048], w2[2048], w3[2048], w4[2048];
+ int i, count;
+ lines++;
+
+ // w1<TAB>w2<TAB>w3<TAB>w4
+ count = sv_parse(p, len+buffer-p, 0, '\t', pos, ARRAYLENGTH(pos), (e_svopt)(SV_TERMINATE_LF|SV_TERMINATE_CRLF));
+ if( count < 0 )
+ {
+ ShowError("npc_parsesrcfile: Parse error in file '%s', line '%d'. Stopping...\n", filepath, strline(buffer,p-buffer));
+ break;
+ }
+ // fill w1
+ if( pos[3]-pos[2] > ARRAYLENGTH(w1)-1 )
+ ShowWarning("npc_parsesrcfile: w1 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[3]-pos[2], filepath, strline(buffer,p-buffer));
+ i = min(pos[3]-pos[2], ARRAYLENGTH(w1)-1);
+ memcpy(w1, p+pos[2], i*sizeof(char));
+ w1[i] = '\0';
+ // fill w2
+ if( pos[5]-pos[4] > ARRAYLENGTH(w2)-1 )
+ ShowWarning("npc_parsesrcfile: w2 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[5]-pos[4], filepath, strline(buffer,p-buffer));
+ i = min(pos[5]-pos[4], ARRAYLENGTH(w2)-1);
+ memcpy(w2, p+pos[4], i*sizeof(char));
+ w2[i] = '\0';
+ // fill w3
+ if( pos[7]-pos[6] > ARRAYLENGTH(w3)-1 )
+ ShowWarning("npc_parsesrcfile: w3 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[7]-pos[6], filepath, strline(buffer,p-buffer));
+ i = min(pos[7]-pos[6], ARRAYLENGTH(w3)-1);
+ memcpy(w3, p+pos[6], i*sizeof(char));
+ w3[i] = '\0';
+ // fill w4 (to end of line)
+ if( pos[1]-pos[8] > ARRAYLENGTH(w4)-1 )
+ ShowWarning("npc_parsesrcfile: w4 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[1]-pos[8], filepath, strline(buffer,p-buffer));
+ if( pos[8] != -1 )
+ {
+ i = min(pos[1]-pos[8], ARRAYLENGTH(w4)-1);
+ memcpy(w4, p+pos[8], i*sizeof(char));
+ w4[i] = '\0';
+ }
+ else
+ w4[0] = '\0';
+
+ if( count < 3 )
+ {// Unknown syntax
+ ShowError("npc_parsesrcfile: Unknown syntax in file '%s', line '%d'. Stopping...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
+ break;
+ }
+
+ if( strcmp(w1,"-") !=0 && strcasecmp(w1,"function") != 0 )
+ {// w1 = <map name>,<x>,<y>,<facing>
+ char mapname[MAP_NAME_LENGTH*2];
+ x = y = 0;
+ sscanf(w1,"%23[^,],%hd,%hd[^,]",mapname,&x,&y);
+ if( !mapindex_name2id(mapname) )
+ {// Incorrect map, we must skip the script info...
+ ShowError("npc_parsesrcfile: Unknown map '%s' in file '%s', line '%d'. Skipping line...\n", mapname, filepath, strline(buffer,p-buffer));
+ if( strcasecmp(w2,"script") == 0 && count > 3 )
+ {
+ if((p = npc_skip_script(p,buffer,filepath)) == NULL)
+ {
+ break;
+ }
+ }
+ p = strchr(p,'\n');// next line
+ continue;
+ }
+ m = map_mapname2mapid(mapname);
+ if( m < 0 )
+ {// "mapname" is not assigned to this server, we must skip the script info...
+ if( strcasecmp(w2,"script") == 0 && count > 3 )
+ {
+ if((p = npc_skip_script(p,buffer,filepath)) == NULL)
+ {
+ break;
+ }
+ }
+ p = strchr(p,'\n');// next line
+ continue;
+ }
+ if (x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys) {
+ ShowError("npc_parsesrcfile: Unknown coordinates ('%d', '%d') for map '%s' in file '%s', line '%d'. Skipping line...\n", x, y, mapname, filepath, strline(buffer,p-buffer));
+ if( strcasecmp(w2,"script") == 0 && count > 3 )
+ {
+ if((p = npc_skip_script(p,buffer,filepath)) == NULL)
+ {
+ break;
+ }
+ }
+ p = strchr(p,'\n');// next line
+ continue;
+ }
+ }
+
+ if( strcasecmp(w2,"warp") == 0 && count > 3 )
+ {
+ p = npc_parse_warp(w1,w2,w3,w4, p, buffer, filepath);
+ }
+ else if( (!strcasecmp(w2,"shop") || !strcasecmp(w2,"cashshop")) && count > 3 )
+ {
+ p = npc_parse_shop(w1,w2,w3,w4, p, buffer, filepath);
+ }
+ else if( strcasecmp(w2,"script") == 0 && count > 3 )
+ {
+ if( strcasecmp(w1,"function") == 0 )
+ p = npc_parse_function(w1, w2, w3, w4, p, buffer, filepath);
+ else
+ p = npc_parse_script(w1,w2,w3,w4, p, buffer, filepath,runOnInit);
+ }
+ else if( (i=0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3 )
+ {
+ p = npc_parse_duplicate(w1,w2,w3,w4, p, buffer, filepath);
+ }
+ else if( (strcmpi(w2,"monster") == 0 || strcmpi(w2,"boss_monster") == 0) && count > 3 )
+ {
+ p = npc_parse_mob(w1, w2, w3, w4, p, buffer, filepath);
+ }
+ else if( strcmpi(w2,"mapflag") == 0 && count >= 3 )
+ {
+ p = npc_parse_mapflag(w1, w2, trim(w3), trim(w4), p, buffer, filepath);
+ }
+ else
+ {
+ ShowError("npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
+ p = strchr(p,'\n');// skip and continue
+ }
+ }
+ aFree(buffer);
+
+ return;
+}
+
+int npc_script_event(struct map_session_data* sd, enum npce_event type)
+{
+ int i;
+ if (type == NPCE_MAX)
+ return 0;
+ if (!sd) {
+ ShowError("npc_script_event: NULL sd. Event Type %d\n", type);
+ return 0;
+ }
+ for (i = 0; i<script_event[type].event_count; i++)
+ npc_event_sub(sd,script_event[type].event[i],script_event[type].event_name[i]);
+ return i;
+}
+
+void npc_read_event_script(void)
+{
+ int i;
+ struct {
+ char *name;
+ const char *event_name;
+ } config[] = {
+ {"Login Event",script_config.login_event_name},
+ {"Logout Event",script_config.logout_event_name},
+ {"Load Map Event",script_config.loadmap_event_name},
+ {"Base LV Up Event",script_config.baselvup_event_name},
+ {"Job LV Up Event",script_config.joblvup_event_name},
+ {"Die Event",script_config.die_event_name},
+ {"Kill PC Event",script_config.kill_pc_event_name},
+ {"Kill NPC Event",script_config.kill_mob_event_name},
+ };
+
+ for (i = 0; i < NPCE_MAX; i++)
+ {
+ DBIterator* iter;
+ DBKey key;
+ DBData *data;
+
+ char name[64]="::";
+ strncpy(name+2,config[i].event_name,62);
+
+ script_event[i].event_count = 0;
+ iter = db_iterator(ev_db);
+ for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) )
+ {
+ const char* p = key.str;
+ struct event_data* ed = db_data2ptr(data);
+ unsigned char count = script_event[i].event_count;
+
+ if( count >= ARRAYLENGTH(script_event[i].event) )
+ {
+ ShowWarning("npc_read_event_script: too many occurences of event '%s'!\n", config[i].event_name);
+ break;
+ }
+
+ if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 )
+ {
+ script_event[i].event[count] = ed;
+ script_event[i].event_name[count] = key.str;
+ script_event[i].event_count++;
+ }
+ }
+ dbi_destroy(iter);
+ }
+
+ if (battle_config.etc_log) {
+ //Print summary.
+ for (i = 0; i < NPCE_MAX; i++)
+ ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name);
+ }
+}
+
+void npc_clear_pathlist(void) {
+ struct npc_path_data *npd = NULL;
+ DBIterator *path_list = db_iterator(npc_path_db);
+
+ /* free all npc_path_data filepaths */
+ for( npd = dbi_first(path_list); dbi_exists(path_list); npd = dbi_next(path_list) ) {
+ if( npd->path )
+ aFree(npd->path);
+ }
+
+ dbi_destroy(path_list);
+}
+
+//Clear then reload npcs files
+int npc_reload(void) {
+ struct npc_src_list *nsl;
+ int16 m, i;
+ int npc_new_min = npc_id;
+ struct s_mapiterator* iter;
+ struct block_list* bl;
+
+ /* clear guild flag cache */
+ guild_flags_clear();
+
+ npc_clear_pathlist();
+
+ db_clear(npc_path_db);
+
+ db_clear(npcname_db);
+ db_clear(ev_db);
+
+ //Remove all npcs/mobs. [Skotlex]
+
+ iter = mapit_geteachiddb();
+ for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) {
+ switch(bl->type) {
+ case BL_NPC:
+ if( bl->id != fake_nd->bl.id )// don't remove fake_nd
+ npc_unload((struct npc_data *)bl, false);
+ break;
+ case BL_MOB:
+ unit_free(bl,CLR_OUTSIGHT);
+ break;
+ }
+ }
+ mapit_free(iter);
+
+ if(battle_config.dynamic_mobs)
+ {// dynamic check by [random]
+ for (m = 0; m < map_num; m++) {
+ for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) {
+ if (map[m].moblist[i] != NULL) {
+ aFree(map[m].moblist[i]);
+ map[m].moblist[i] = NULL;
+ }
+ if( map[m].mob_delete_timer != INVALID_TIMER )
+ { // Mobs were removed anyway,so delete the timer [Inkfish]
+ delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
+ map[m].mob_delete_timer = INVALID_TIMER;
+ }
+ }
+ }
+ if (map[m].npc_num > 0)
+ ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name);
+ }
+
+ // clear mob spawn lookup index
+ mob_clear_spawninfo();
+
+ npc_warp = npc_shop = npc_script = 0;
+ npc_mob = npc_cache_mob = npc_delay_mob = 0;
+
+ // reset mapflags
+ map_flags_init();
+
+ //TODO: the following code is copy-pasted from do_init_npc(); clean it up
+ // Reloading npcs now
+ for (nsl = npc_src_files; nsl; nsl = nsl->next) {
+ ShowStatus("Loading NPC file: %s"CL_CLL"\r", nsl->name);
+ npc_parsesrcfile(nsl->name,false);
+ }
+ ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Shops\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
+ npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
+
+ do_final_instance();
+
+ for( i = 0; i < ARRAYLENGTH(instance); ++i )
+ instance_init(instance[i].instance_id);
+
+ //Re-read the NPC Script Events cache.
+ npc_read_event_script();
+
+ /* refresh guild castle flags on both woe setups */
+ npc_event_doall("OnAgitInit");
+ npc_event_doall("OnAgitInit2");
+
+ //Execute the OnInit event for freshly loaded npcs. [Skotlex]
+ ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
+
+ // Execute rest of the startup events if connected to char-server. [Lance]
+ if(!CheckForCharServer()){
+ ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit"));
+ ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce"));
+ }
+ return 0;
+}
+
+//Unload all npc in the given file
+bool npc_unloadfile( const char* path ) {
+ DBIterator * iter = db_iterator(npcname_db);
+ struct npc_data* nd = NULL;
+ bool found = false;
+
+ for( nd = dbi_first(iter); dbi_exists(iter); nd = dbi_next(iter) ) {
+ if( nd->path && strcasecmp(nd->path,path) == 0 ) {
+ found = true;
+ npc_unload_duplicates(nd);/* unload any npcs which could duplicate this but be in a different file */
+ npc_unload(nd, true);
+ }
+ }
+
+ dbi_destroy(iter);
+
+ if( found ) /* refresh event cache */
+ npc_read_event_script();
+
+ return found;
+}
+
+void do_clear_npc(void) {
+ db_clear(npcname_db);
+ db_clear(ev_db);
+}
+
+/*==========================================
+ * Destructor
+ *------------------------------------------*/
+int do_final_npc(void) {
+ npc_clear_pathlist();
+ ev_db->destroy(ev_db, NULL);
+ npcname_db->destroy(npcname_db, NULL);
+ npc_path_db->destroy(npc_path_db, NULL);
+ ers_destroy(timer_event_ers);
+ npc_clearsrcfile();
+
+ return 0;
+}
+
+static void npc_debug_warps_sub(struct npc_data* nd)
+{
+ int16 m;
+ if (nd->bl.type != BL_NPC || nd->subtype != WARP || nd->bl.m < 0)
+ return;
+
+ m = map_mapindex2mapid(nd->u.warp.mapindex);
+ if (m < 0) return; //Warps to another map, nothing to do about it.
+ if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp
+
+ if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
+ ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
+ nd->name,
+ map[nd->bl.m].name, nd->bl.x, nd->bl.y,
+ map[m].name, nd->u.warp.x, nd->u.warp.y
+ );
+ }
+ if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
+ ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n",
+ nd->name,
+ map[nd->bl.m].name, nd->bl.x, nd->bl.y,
+ map[m].name, nd->u.warp.x, nd->u.warp.y
+ );
+ }
+}
+
+static void npc_debug_warps(void)
+{
+ int16 m, i;
+ for (m = 0; m < map_num; m++)
+ for (i = 0; i < map[m].npc_num; i++)
+ npc_debug_warps_sub(map[m].npc[i]);
+}
+
+/*==========================================
+ * npc initialization
+ *------------------------------------------*/
+int do_init_npc(void)
+{
+ struct npc_src_list *file;
+ int i;
+
+ //Stock view data for normal npcs.
+ memset(&npc_viewdb, 0, sizeof(npc_viewdb));
+ npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here.
+ for( i = 1; i < MAX_NPC_CLASS; i++ )
+ npc_viewdb[i].class_ = i;
+
+ ev_db = strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA),2*NAME_LENGTH+2+1);
+ npcname_db = strdb_alloc(DB_OPT_BASE,NAME_LENGTH);
+ npc_path_db = strdb_alloc(DB_OPT_BASE|DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,80);
+
+ timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE);
+
+ // process all npc files
+ ShowStatus("Loading NPCs...\r");
+ for( file = npc_src_files; file != NULL; file = file->next ) {
+ ShowStatus("Loading NPC file: %s"CL_CLL"\r", file->name);
+ npc_parsesrcfile(file->name,false);
+ }
+ ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Shops\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
+ npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
+
+ // set up the events cache
+ memset(script_event, 0, sizeof(script_event));
+ npc_read_event_script();
+
+ //Debug function to locate all endless loop warps.
+ if (battle_config.warp_point_debug)
+ npc_debug_warps();
+
+ add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
+ add_timer_func_list(npc_timerevent,"npc_timerevent");
+
+ // Init dummy NPC
+ fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data));
+ fake_nd->bl.m = -1;
+ fake_nd->bl.id = npc_get_new_npc_id();
+ fake_nd->class_ = -1;
+ fake_nd->speed = 200;
+ strcpy(fake_nd->name,"FAKE_NPC");
+ memcpy(fake_nd->exname, fake_nd->name, 9);
+
+ npc_script++;
+ fake_nd->bl.type = BL_NPC;
+ fake_nd->subtype = SCRIPT;
+
+ strdb_put(npcname_db, fake_nd->exname, fake_nd);
+ fake_nd->u.scr.timerid = INVALID_TIMER;
+ map_addiddb(&fake_nd->bl);
+ // End of initialization
+
+ return 0;
+}