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Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c232
1 files changed, 119 insertions, 113 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 9bd6698d2..2b1a541d8 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -1386,8 +1386,9 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) {
/*==========================================
* Cash Shop Buy List
*------------------------------------------*/
-int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list) {
- int i, j, nameid, amount, new_, w, vt;
+int npc_cashshop_buylist(struct map_session_data *sd, int points, struct itemlist *item_list)
+{
+ int i, j, new_, w, vt;
struct npc_data *nd = NULL;
struct npc_item_list *shop = NULL;
unsigned short shop_size = 0;
@@ -1395,7 +1396,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
if( sd->state.trading )
return ERROR_TYPE_EXCHANGE;
- if( count <= 0 )
+ if (VECTOR_LENGTH(*item_list) <= 0)
return ERROR_TYPE_ITEM_ID;
if( points < 0 )
@@ -1421,24 +1422,23 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
vt = 0; // Global Value
// Validating Process ----------------------------------------------------
- for( i = 0; i < count; i++ ) {
- nameid = item_list[i*2+1];
- amount = item_list[i*2+0];
+ for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
- if( !itemdb->exists(nameid) || amount <= 0 )
+ if (!itemdb->exists(entry->id) || entry->amount <= 0)
return ERROR_TYPE_ITEM_ID;
- ARR_FIND(0,shop_size,j,shop[j].nameid == nameid);
- if( j == shop_size || shop[j].value <= 0 )
+ ARR_FIND(0,shop_size,j,shop[j].nameid == entry->id);
+ if (j == shop_size || shop[j].value <= 0)
return ERROR_TYPE_ITEM_ID;
- if( !itemdb->isstackable(nameid) && amount > 1 ) {
+ if (!itemdb->isstackable(entry->id) && entry->amount > 1) {
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = item_list[i*2+0] = 1;
+ sd->status.name, sd->status.account_id, sd->status.char_id, entry->amount, entry->id);
+ entry->amount = 1;
}
- switch( pc->checkadditem(sd,nameid,amount) ) {
+ switch (pc->checkadditem(sd, entry->id, entry->amount)) {
case ADDITEM_NEW:
new_++;
break;
@@ -1446,8 +1446,8 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
return ERROR_TYPE_INVENTORY_WEIGHT;
}
- vt += shop[j].value * amount;
- w += itemdb_weight(nameid) * amount;
+ vt += shop[j].value * entry->amount;
+ w += itemdb_weight(entry->id) * entry->amount;
}
if( w + sd->weight > sd->max_weight )
@@ -1468,18 +1468,16 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
pc->paycash(sd,vt,points);
}
// Delivery Process ----------------------------------------------------
- for( i = 0; i < count; i++ ) {
+ for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
struct item item_tmp;
- nameid = item_list[i*2+1];
- amount = item_list[i*2+0];
-
memset(&item_tmp,0,sizeof(item_tmp));
- if( !pet->create_egg(sd,nameid) ) {
- item_tmp.nameid = nameid;
+ if (!pet->create_egg(sd, entry->id)) {
+ item_tmp.nameid = entry->id;
item_tmp.identify = 1;
- pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
+ pc->additem(sd, &item_tmp, entry->amount, LOG_TYPE_NPC);
}
}
@@ -1487,7 +1485,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
}
//npc_buylist for script-controlled shops.
-int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
+int npc_buylist_sub(struct map_session_data *sd, struct itemlist *item_list, struct npc_data *nd)
{
char npc_ev[EVENT_NAME_LENGTH];
int i;
@@ -1499,9 +1497,12 @@ int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_lis
script->cleararray_pc(sd, "@bought_quantity", (void*)0);
// save list of bought items
- for( i = 0; i < n; i++ ) {
- script->setarray_pc(sd, "@bought_nameid", i, (void*)(intptr_t)item_list[i*2+1], &key_nameid);
- script->setarray_pc(sd, "@bought_quantity", i, (void*)(intptr_t)item_list[i*2], &key_amount);
+ for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
+ intptr_t nameid = entry->id;
+ intptr_t amount = entry->amount;
+ script->setarray_pc(sd, "@bought_nameid", i, (void *)nameid, &key_nameid);
+ script->setarray_pc(sd, "@bought_quantity", i, (void *)amount, &key_amount);
}
// invoke event
@@ -1805,11 +1806,15 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
return ERROR_TYPE_NONE;
}
-/// Player item purchase from npc shop.
-///
-/// @param item_list 'n' pairs <amount,itemid>
-/// @return result code for clif->parse_NpcBuyListSend
-int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
+/**
+ * Processes a player item purchase from npc shop.
+ *
+ * @param sd Buyer character.
+ * @param item_list List of items.
+ * @return result code for clif->parse_NpcBuyListSend.
+ */
+int npc_buylist(struct map_session_data *sd, struct itemlist *item_list)
+{
struct npc_data* nd;
struct npc_item_list *shop = NULL;
int64 z;
@@ -1838,30 +1843,29 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
w = 0;
new_ = 0;
// process entries in buy list, one by one
- for( i = 0; i < n; ++i ) {
- int nameid, amount, value;
+ for (i = 0; i < VECTOR_LENGTH(*item_list); ++i) {
+ int value;
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
// find this entry in the shop's sell list
ARR_FIND( 0, shop_size, j,
- item_list[i*2+1] == shop[j].nameid || //Normal items
- item_list[i*2+1] == itemdb_viewid(shop[j].nameid) //item_avail replacement
+ entry->id == shop[j].nameid || //Normal items
+ entry->id == itemdb_viewid(shop[j].nameid) //item_avail replacement
);
-
- if( j == shop_size )
+ if (j == shop_size)
return 3; // no such item in shop
- amount = item_list[i*2+0];
- nameid = item_list[i*2+1] = shop[j].nameid; //item_avail replacement
+ entry->id = shop[j].nameid; //item_avail replacement
value = shop[j].value;
- if( !itemdb->exists(nameid) )
+ if (!itemdb->exists(entry->id))
return 3; // item no longer in itemdb
- if( !itemdb->isstackable(nameid) && amount > 1 ) {
+ if (!itemdb->isstackable(entry->id) && entry->amount > 1) {
//Exploit? You can't buy more than 1 of equipment types o.O
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = item_list[i*2+0] = 1;
+ sd->status.name, sd->status.account_id, sd->status.char_id, entry->amount, entry->id);
+ entry->amount = 1;
}
if( nd->master_nd ) {
@@ -1869,7 +1873,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
continue;
}
- switch( pc->checkadditem(sd,nameid,amount) ) {
+ switch (pc->checkadditem(sd, entry->id, entry->amount)) {
case ADDITEM_EXIST:
break;
@@ -1883,12 +1887,12 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
value = pc->modifybuyvalue(sd,value);
- z += (int64)value * amount;
- w += itemdb_weight(nameid) * amount;
+ z += (int64)value * entry->amount;
+ w += itemdb_weight(entry->id) * entry->amount;
}
- if( nd->master_nd != NULL ) //Script-based shops.
- return npc->buylist_sub(sd,n,item_list,nd->master_nd);
+ if (nd->master_nd != NULL) //Script-based shops.
+ return npc->buylist_sub(sd, item_list, nd->master_nd);
if (z > sd->status.zeny)
return 1; // Not enough Zeny
@@ -1899,19 +1903,17 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
pc->payzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
- for( i = 0; i < n; ++i ) {
- int nameid = item_list[i*2+1];
- int amount = item_list[i*2+0];
-
- if (itemdb_type(nameid) == IT_PETEGG) {
- pet->create_egg(sd, nameid);
+ for (i = 0; i < VECTOR_LENGTH(*item_list); ++i) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
+ if (itemdb_type(entry->id) == IT_PETEGG) {
+ pet->create_egg(sd, entry->id);
} else {
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = nameid;
+ item_tmp.nameid = entry->id;
item_tmp.identify = 1;
- pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
+ pc->additem(sd, &item_tmp, entry->amount, LOG_TYPE_NPC);
}
}
@@ -1932,9 +1934,10 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
}
/**
- * parses incoming npc market purchase list
+ * Processes incoming npc market purchase list
**/
-int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, struct packet_npc_market_purchase *p) {
+int npc_market_buylist(struct map_session_data *sd, struct itemlist *item_list)
+{
struct npc_data* nd;
struct npc_item_list *shop = NULL;
int64 z;
@@ -1942,11 +1945,11 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st
unsigned short shop_size = 0;
nullpo_retr(1, sd);
- nullpo_retr(1, p);
+ nullpo_retr(1, item_list);
nd = npc->checknear(sd,map->id2bl(sd->npc_shopid));
- if( nd == NULL || nd->subtype != SCRIPT || !list_size || !nd->u.scr.shop || nd->u.scr.shop->type != NST_MARKET )
+ if (nd == NULL || nd->subtype != SCRIPT || VECTOR_LENGTH(*item_list) == 0 || !nd->u.scr.shop || nd->u.scr.shop->type != NST_MARKET)
return 1;
shop = nd->u.scr.shop->item;
@@ -1957,37 +1960,37 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st
new_ = 0;
// process entries in buy list, one by one
- for( i = 0; i < list_size; ++i ) {
- int nameid, amount, value;
+ for (i = 0; i < VECTOR_LENGTH(*item_list); ++i) {
+ int value;
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
// find this entry in the shop's sell list
ARR_FIND( 0, shop_size, j,
- p->list[i].ITID == shop[j].nameid || //Normal items
- p->list[i].ITID == itemdb_viewid(shop[j].nameid) //item_avail replacement
+ entry->id == shop[j].nameid || //Normal items
+ entry->id == itemdb_viewid(shop[j].nameid) //item_avail replacement
);
-
- if( j == shop_size ) /* TODO find official response for this */
+ if (j == shop_size) /* TODO find official response for this */
return 1; // no such item in shop
- if( p->list[i].qty > shop[j].qty )
+ entry->id = shop[j].nameid; //item_avail replacement
+
+ if (entry->amount > (int)shop[j].qty)
return 1;
- amount = p->list[i].qty;
- nameid = p->list[i].ITID = shop[j].nameid; //item_avail replacement
value = shop[j].value;
npc_market_qty[i] = j;
- if( !itemdb->exists(nameid) ) /* TODO find official response for this */
+ if (!itemdb->exists(entry->id)) /* TODO find official response for this */
return 1; // item no longer in itemdb
- if( !itemdb->isstackable(nameid) && amount > 1 ) {
+ if (!itemdb->isstackable(entry->id) && entry->amount > 1) {
//Exploit? You can't buy more than 1 of equipment types o.O
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = p->list[i].qty = 1;
+ sd->status.name, sd->status.account_id, sd->status.char_id, entry->amount, entry->id);
+ entry->amount = 1;
}
- switch( pc->checkadditem(sd,nameid,amount) ) {
+ switch (pc->checkadditem(sd, entry->id, entry->amount)) {
case ADDITEM_EXIST:
break;
case ADDITEM_NEW:
@@ -1997,8 +2000,8 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st
return 1;
}
- z += (int64)value * amount;
- w += itemdb_weight(nameid) * amount;
+ z += (int64)value * entry->amount;
+ w += itemdb_weight(entry->id) * entry->amount;
}
if (z > sd->status.zeny) /* TODO find official response for this */
@@ -2012,28 +2015,27 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st
pc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL);
- for( i = 0; i < list_size; ++i ) {
- int nameid = p->list[i].ITID;
- int amount = p->list[i].qty;
+ for (i = 0; i < VECTOR_LENGTH(*item_list); ++i) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
j = npc_market_qty[i];
- if( p->list[i].qty > shop[j].qty ) /* wohoo someone tampered with the packet. */
+ if (entry->amount > (int)shop[j].qty) /* wohoo someone tampered with the packet. */
return 1;
- shop[j].qty -= amount;
+ shop[j].qty -= entry->amount;
npc->market_tosql(nd,j);
- if (itemdb_type(nameid) == IT_PETEGG) {
- pet->create_egg(sd, nameid);
+ if (itemdb_type(entry->id) == IT_PETEGG) {
+ pet->create_egg(sd, entry->id);
} else {
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = nameid;
+ item_tmp.nameid = entry->id;
item_tmp.identify = 1;
- pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
+ pc->additem(sd, &item_tmp, entry->amount, LOG_TYPE_NPC);
}
}
@@ -2041,7 +2043,7 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st
}
/// npc_selllist for script-controlled shops
-int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
+int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_list, struct npc_data *nd)
{
char npc_ev[EVENT_NAME_LENGTH];
char card_slot[NAME_LENGTH];
@@ -2068,21 +2070,28 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li
}
// save list of to be sold items
- for (i = 0; i < n; i++) {
- int idx = item_list[i*2]-2;
-
- script->setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->status.inventory[idx].nameid, &key_nameid);
- script->setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount);
+ for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
+ struct item *item = &sd->status.inventory[entry->id];
+ intptr_t nameid = item->nameid;
+ intptr_t amount = entry->amount;
+ intptr_t refine = item->refine;
+ intptr_t attribute = item->attribute;
+ intptr_t identify = item->identify;
+
+ script->setarray_pc(sd, "@sold_nameid", i, (void*)nameid, &key_nameid);
+ script->setarray_pc(sd, "@sold_quantity", i, (void*)amount, &key_amount);
// process item based information into the arrays
- script->setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine);
- script->setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute);
- script->setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify);
+ script->setarray_pc(sd, "@sold_refine", i, (void*)refine, &key_refine);
+ script->setarray_pc(sd, "@sold_attribute", i, (void*)attribute, &key_attribute);
+ script->setarray_pc(sd, "@sold_identify", i, (void*)identify, &key_identify);
for (j = 0; j < MAX_SLOTS; j++) {
+ intptr_t card = item->card[j];
// store each of the cards/special info from the item in the array
snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
- script->setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->status.inventory[idx].card[j], &key_card[j]);
+ script->setarray_pc(sd, card_slot, i, (void*)card, &key_card[j]);
}
}
@@ -2097,7 +2106,8 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li
///
/// @param item_list 'n' pairs <index,amount>
/// @return result code for clif->parse_NpcSellListSend
-int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) {
+int npc_selllist(struct map_session_data *sd, struct itemlist *item_list)
+{
int64 z;
int i,skill_t, skill_idx = skill->get_index(MC_OVERCHARGE);
struct npc_data *nd;
@@ -2118,13 +2128,11 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
z = 0;
// verify the sell list
- for (i = 0; i < n; i++) {
- int nameid, amount, idx, value;
+ for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
+ int nameid, value, idx = entry->id;
- idx = item_list[i*2]-2;
- amount = item_list[i*2+1];
-
- if (idx >= MAX_INVENTORY || idx < 0 || amount < 0) {
+ if (idx >= MAX_INVENTORY || idx < 0 || entry->amount < 0) {
return 1;
}
@@ -2136,7 +2144,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
nameid = sd->status.inventory[idx].nameid;
- if (!nameid || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < amount) {
+ if (!nameid || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < entry->amount) {
return 1;
}
@@ -2147,27 +2155,25 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
value = pc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell);
- z += (int64)value * amount;
+ z += (int64)value * entry->amount;
}
if( nd->master_nd ) { // Script-controlled shops
- return npc->selllist_sub(sd, n, item_list, nd->master_nd);
+ return npc->selllist_sub(sd, item_list, nd->master_nd);
}
// delete items
- for( i = 0; i < n; i++ ) {
- int amount, idx;
-
- idx = item_list[i*2]-2;
- amount = item_list[i*2+1];
+ for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
+ int idx = entry->id;
- if( sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET ) {
- if( pet->search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0 ) {
+ if (sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET) {
+ if (pet->search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0) {
intif->delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2]));
}
}
- pc->delitem(sd, idx, amount, 0, DELITEM_SOLD, LOG_TYPE_NPC);
+ pc->delitem(sd, idx, entry->amount, 0, DELITEM_SOLD, LOG_TYPE_NPC);
}
if( z > MAX_ZENY )