diff options
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 2308 |
1 files changed, 2308 insertions, 0 deletions
diff --git a/src/map/npc.c b/src/map/npc.c new file mode 100644 index 000000000..b1f9c54ec --- /dev/null +++ b/src/map/npc.c @@ -0,0 +1,2308 @@ +// $Id: npc.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $ +#include <stdio.h> +#include <stdlib.h> +#include <ctype.h> +#include <string.h> +#include <math.h> +#include <time.h> + +#include "db.h" +#include "timer.h" +#include "nullpo.h" +#include "malloc.h" +#include "map.h" +#include "npc.h" +#include "clif.h" +#include "intif.h" +#include "pc.h" +#include "itemdb.h" +#include "script.h" +#include "mob.h" +#include "pet.h" +#include "battle.h" +#include "skill.h" + +#ifdef MEMWATCH +#include "memwatch.h" +#endif + + + +struct npc_src_list { + struct npc_src_list * next; + struct npc_src_list * prev; + char name[4]; +} ; + +static struct npc_src_list *npc_src_first,*npc_src_last; +static int npc_id=START_NPC_NUM; +static int npc_warp,npc_shop,npc_script,npc_mob; + +int npc_get_new_npc_id(void){ return npc_id++; } + +static struct dbt *ev_db; +static struct dbt *npcname_db; + +struct event_data { + struct npc_data *nd; + int pos; +}; +static struct tm ev_tm_b; // 時計イベント用 + +static int npc_walktimer(int,unsigned int,int,int); // [Valaris] +static int npc_walktoxy_sub(struct npc_data *nd); // [Valaris] + +/*========================================== + * NPCの無効化/有効化 + * npc_enable + * npc_enable_sub 有効時にOnTouchイベントを実行 + *------------------------------------------ + */ +int npc_enable_sub( struct block_list *bl, va_list ap ) +{ + struct map_session_data *sd; + struct npc_data *nd; + char *name=(char *)aCalloc(50,sizeof(char)); + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); + if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ + + if (nd->flag&1) // 無効化されている + return 1; + + memcpy(name,nd->name,50); + if(sd->areanpc_id==nd->bl.id) + return 1; + sd->areanpc_id=nd->bl.id; + npc_event(sd,strcat(name,"::OnTouch"),0); + } + free(name); + return 0; +} +int npc_enable(const char *name,int flag) +{ + struct npc_data *nd=strdb_search(npcname_db,name); + if (nd==NULL) + return 0; + + if (flag&1) { // 有効化 + nd->flag&=~1; + clif_spawnnpc(nd); + }else if (flag&2){ + nd->flag&=~1; + nd->option = 0x0000; + clif_changeoption(&nd->bl); + }else if (flag&4){ + nd->flag|=1; + nd->option = 0x0002; + clif_changeoption(&nd->bl); + }else{ // 無効化 + nd->flag|=1; + clif_clearchar(&nd->bl,0); + } + if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0)) + map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd); + + return 0; +} + +/*========================================== + * NPCを名前で探す + *------------------------------------------ + */ +struct npc_data* npc_name2id(const char *name) +{ + return strdb_search(npcname_db,name); +} +/*========================================== + * イベントキューのイベント処理 + *------------------------------------------ + */ +int npc_event_dequeue(struct map_session_data *sd) +{ + nullpo_retr(0, sd); + + sd->npc_id=0; + if (sd->eventqueue[0][0]) { // キューのイベント処理 + char *name=(char *)aCalloc(50,sizeof(char)); + int i; + + memcpy(name,sd->eventqueue[0],50); + for(i=MAX_EVENTQUEUE-2;i>=0;i--) + memcpy(sd->eventqueue[i],sd->eventqueue[i+1],50); + add_timer(gettick()+100,npc_event_timer,sd->bl.id,(int)name); + } + return 0; +} + +int npc_delete(struct npc_data *nd) +{ + nullpo_retr(1, nd); + + if(nd->bl.prev == NULL) + return 1; + + clif_clearchar_area(&nd->bl,1); + map_delblock(&nd->bl); + return 0; +} + +/*========================================== + * イベントの遅延実行 + *------------------------------------------ + */ +int npc_event_timer(int tid,unsigned int tick,int id,int data) +{ + struct map_session_data *sd=map_id2sd(id); + if (sd==NULL) + return 0; + + npc_event(sd,(const char *)data,0); + free((void*)data); + return 0; +} + +int npc_timer_event(const char *eventname) // Added by RoVeRT +{ + struct event_data *ev=strdb_search(ev_db,eventname); + struct npc_data *nd; +// int xs,ys; + + if((ev==NULL || (nd=ev->nd)==NULL)){ + printf("npc_event: event not found [%s]\n",eventname); + return 0; + } + + run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id); + + return 0; +} +/* +int npc_timer_sub_sub(void *key,void *data,va_list ap) // Added by RoVeRT +{ + char *p=(char *)key; + struct event_data *ev=(struct event_data *)data; + int *c=va_arg(ap,int *); + int tick=0,ctick=gettick(); + char temp[10]; + char event[100]; + + if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){ + sscanf(&p[9],"%s",temp); + tick=atoi(temp); + + strcpy( event, ev->nd->name); + strcat( event, p); + + if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) { + npc_timer_event(event); + ev->nd->lastaction = ctick; + } + } + return 0; +} + +int npc_timer_sub(void *key,void *data,va_list ap) // Added by RoVeRT +{ + struct npc_data *nd=(struct npc_data*)data; + + if(nd->timer == -1) + return 0; + + strdb_foreach(ev_db,npc_timer_sub_sub,&nd->bl.id); + + return 0; +} + +int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT +{ + strdb_foreach(npcname_db,npc_timer_sub); + + free((void*)data); + return 0; +}*/ +/*========================================== + * イベント用ラベルのエクスポート + * npc_parse_script->strdb_foreachから呼ばれる + *------------------------------------------ + */ +int npc_event_export(void *key,void *data,va_list ap) +{ + char *lname=(char *)key; + int pos=(int)data; + struct npc_data *nd=va_arg(ap,struct npc_data *); + + if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { + struct event_data *ev; + char *buf; + char *p=strchr(lname,':'); + // エクスポートされる + ev=calloc(sizeof(struct event_data), 1); + buf=calloc(50, 1); + if (ev==NULL || buf==NULL) { + printf("npc_event_export: out of memory !\n"); + exit(1); + }else if (p==NULL || (p-lname)>24) { + printf("npc_event_export: label name error !\n"); + exit(1); + }else{ + ev->nd=nd; + ev->pos=pos; + *p='\0'; + sprintf(buf,"%s::%s",nd->exname,lname); + *p=':'; + strdb_insert(ev_db,buf,ev); +// if (battle_config.etc_log) +// printf("npc_event_export: export [%s]\n",buf); + } + } + return 0; +} + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +/*========================================== + * 全てのNPCのOn*イベント実行 + *------------------------------------------ + */ +int npc_event_doall_sub(void *key,void *data,va_list ap) +{ + char *p=(char *)key; + struct event_data *ev; + int *c; + const char *name; + + nullpo_retr(0, ev=(struct event_data *)data); + nullpo_retr(0, ap); + nullpo_retr(0, c=va_arg(ap,int *)); + + name=va_arg(ap,const char *); + + if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){ + run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); + (*c)++; + } + + return 0; +} +int npc_event_doall(const char *name) +{ + int c=0; + char buf[64]="::"; + + strncpy(buf+2,name,62); + strdb_foreach(ev_db,npc_event_doall_sub,&c,buf); + return c; +} + +int npc_event_do_sub(void *key,void *data,va_list ap) +{ + char *p=(char *)key; + struct event_data *ev; + int *c; + const char *name; + + nullpo_retr(0, ev=(struct event_data *)data); + nullpo_retr(0, ap); + nullpo_retr(0, c=va_arg(ap,int *)); + + name=va_arg(ap,const char *); + + if (p && strcmpi(name,p)==0 ) { + run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); + (*c)++; + } + + return 0; +} +int npc_event_do(const char *name) +{ + int c=0; + + if (*name==':' && name[1]==':') { + return npc_event_doall(name+2); + } + + strdb_foreach(ev_db,npc_event_do_sub,&c,name); + return c; +} + +/*========================================== + * 時計イベント実行 + *------------------------------------------ + */ +int npc_event_do_clock(int tid,unsigned int tick,int id,int data) +{ + time_t timer; + struct tm *t; + char buf[64]; + char *day=""; + int c=0; + + time(&timer); + t=localtime(&timer); + + switch (t->tm_wday) { + case 0: day = "Sun"; break; + case 1: day = "Mon"; break; + case 2: day = "Tue"; break; + case 3: day = "Wed"; break; + case 4: day = "Thu"; break; + case 5: day = "Fri"; break; + case 6: day = "Sat"; break; + } + + if (t->tm_min != ev_tm_b.tm_min ) { + sprintf(buf,"OnMinute%02d",t->tm_min); + c+=npc_event_doall(buf); + sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min); + c+=npc_event_doall(buf); + sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min); + c+=npc_event_doall(buf); + } + if (t->tm_hour!= ev_tm_b.tm_hour) { + sprintf(buf,"OnHour%02d",t->tm_hour); + c+=npc_event_doall(buf); + } + if (t->tm_mday!= ev_tm_b.tm_mday) { + sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday); + c+=npc_event_doall(buf); + } + memcpy(&ev_tm_b,t,sizeof(ev_tm_b)); + return c; +} +/*========================================== + * OnInitイベント実行(&時計イベント開始) + *------------------------------------------ + */ +int npc_event_do_oninit(void) +{ + int c = npc_event_doall("OnInit"); + printf("npc: OnInit Event done. (%d npc)\n",c); + + add_timer_interval(gettick()+100, + npc_event_do_clock,0,0,1000); + + return 0; +} +/*========================================== + * OnTimer NPC event - by RoVeRT + *------------------------------------------ + */ +int npc_addeventtimer(struct npc_data *nd,int tick,const char *name) +{ + int i; + for(i=0;i<MAX_EVENTTIMER;i++) + if( nd->eventtimer[i]==-1 ) + break; + if(i<MAX_EVENTTIMER){ + char *evname=malloc(24); + if(evname==NULL){ + printf("npc_addeventtimer: out of memory !\n");exit(1); + } + memcpy(evname,name,24); + nd->eventtimer[i]=add_timer(gettick()+tick, + npc_event_timer,nd->bl.id,(int)evname); + }else + printf("npc_addtimer: event timer is full !\n"); + + return 0; +} + +int npc_deleventtimer(struct npc_data *nd,const char *name) +{ + int i; + for(i=0;i<MAX_EVENTTIMER;i++) + if( nd->eventtimer[i]!=-1 && strcmp( + (char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){ + delete_timer(nd->eventtimer[i],npc_event_timer); + nd->eventtimer[i]=-1; + break; + } + + return 0; +} + +int npc_cleareventtimer(struct npc_data *nd) +{ + int i; + for(i=0;i<MAX_EVENTTIMER;i++) + if( nd->eventtimer[i]!=-1 ){ + delete_timer(nd->eventtimer[i],npc_event_timer); + nd->eventtimer[i]=-1; + } + + return 0; +} + +int npc_do_ontimer_sub(void *key,void *data,va_list ap) +{ + char *p=(char *)key; + struct event_data *ev=(struct event_data *)data; + int *c=va_arg(ap,int *); +// struct map_session_data *sd=va_arg(ap,struct map_session_data *); + int option=va_arg(ap,int); + int tick=0; + char temp[10]; + char event[50]; + + if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strnicmp("::OnTimer",p,8)==0 ){ + sscanf(&p[9],"%s",temp); + tick=atoi(temp); + + strcpy( event, ev->nd->name); + strcat( event, p); + + if (option!=0) { + npc_addeventtimer(ev->nd,tick,event); + } else { + npc_deleventtimer(ev->nd,event); + } + } + return 0; +} +int npc_do_ontimer(int npc_id, struct map_session_data *sd, int option) +{ + strdb_foreach(ev_db,npc_do_ontimer_sub,&npc_id,sd,option); + return 0; +} +/*========================================== + * タイマーイベント用ラベルの取り込み + * npc_parse_script->strdb_foreachから呼ばれる + *------------------------------------------ + */ +int npc_timerevent_import(void *key,void *data,va_list ap) +{ + char *lname=(char *)key; + int pos=(int)data; + struct npc_data *nd=va_arg(ap,struct npc_data *); + int t=0,i=0; + + if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') { + // タイマーイベント + struct npc_timerevent_list *te=nd->u.scr.timer_event; + int j,i=nd->u.scr.timeramount; + if(te==NULL) te=malloc(sizeof(struct npc_timerevent_list)); + else te=realloc( te, sizeof(struct npc_timerevent_list) * (i+1) ); + if(te==NULL){ + printf("npc_timerevent_import: out of memory !\n"); + exit(1); + } + for(j=0;j<i;j++){ + if(te[j].timer>t){ + memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j)); + break; + } + } + te[j].timer=t; + te[j].pos=pos; + nd->u.scr.timer_event=te; + nd->u.scr.timeramount=i+1; + } + return 0; +} +/*========================================== + * タイマーイベント実行 + *------------------------------------------ + */ +int npc_timerevent(int tid,unsigned int tick,int id,int data) +{ + int next,t; + struct npc_data* nd=(struct npc_data *)map_id2bl(id); + struct npc_timerevent_list *te; + if( nd==NULL || nd->u.scr.nexttimer<0 ){ + printf("npc_timerevent: ??\n"); + return 0; + } + nd->u.scr.timertick=tick; + te=nd->u.scr.timer_event+ nd->u.scr.nexttimer; + nd->u.scr.timerid = -1; + + t = nd->u.scr.timer+=data; + nd->u.scr.nexttimer++; + if( nd->u.scr.timeramount>nd->u.scr.nexttimer ){ + next= nd->u.scr.timer_event[ nd->u.scr.nexttimer ].timer - t; + nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,next); + } + + run_script(nd->u.scr.script,te->pos,0,nd->bl.id); + return 0; +} +/*========================================== + * タイマーイベント開始 + *------------------------------------------ + */ +int npc_timerevent_start(struct npc_data *nd) +{ + int j,n, next; + + nullpo_retr(0, nd); + + n=nd->u.scr.timeramount; + if( nd->u.scr.nexttimer>=0 || n==0 ) + return 0; + + for(j=0;j<n;j++){ + if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer ) + break; + } + nd->u.scr.nexttimer=j; + nd->u.scr.timertick=gettick(); + + if(j>=n) + return 0; + + next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; + nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,next); + return 0; +} +/*========================================== + * タイマーイベント終了 + *------------------------------------------ + */ +int npc_timerevent_stop(struct npc_data *nd) +{ + nullpo_retr(0, nd); + + if( nd->u.scr.nexttimer>=0 ){ + nd->u.scr.nexttimer = -1; + nd->u.scr.timer += (int)(gettick() - nd->u.scr.timertick); + if(nd->u.scr.timerid!=-1) + delete_timer(nd->u.scr.timerid,npc_timerevent); + nd->u.scr.timerid = -1; + } + return 0; +} +/*========================================== + * タイマー値の所得 + *------------------------------------------ + */ +int npc_gettimerevent_tick(struct npc_data *nd) +{ + int tick; + + nullpo_retr(0, nd); + + tick=nd->u.scr.timer; + + if( nd->u.scr.nexttimer>=0 ) + tick += (int)(gettick() - nd->u.scr.timertick); + return tick; +} +/*========================================== + * タイマー値の設定 + *------------------------------------------ + */ +int npc_settimerevent_tick(struct npc_data *nd,int newtimer) +{ + int flag; + + nullpo_retr(0, nd); + + flag= nd->u.scr.nexttimer; + + npc_timerevent_stop(nd); + nd->u.scr.timer=newtimer; + if(flag>=0) + npc_timerevent_start(nd); + return 0; +} + +/*========================================== + * イベント型のNPC処理 + *------------------------------------------ + */ +int npc_event(struct map_session_data *sd,const char *eventname,int mob_kill) +{ + struct event_data *ev=strdb_search(ev_db,eventname); + struct npc_data *nd; + int xs,ys; + char mobevent[100]; + + if( sd == NULL ){ + printf("npc_event nullpo?\n"); + } + + if(ev==NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0) + return 1; + + if(ev==NULL || (nd=ev->nd)==NULL){ + if(mob_kill && (ev==NULL || (nd=ev->nd)==NULL)){ + strcpy( mobevent, eventname); + strcat( mobevent, "::OnMyMobDead"); + ev=strdb_search(ev_db,mobevent); + if (ev==NULL || (nd=ev->nd)==NULL) { + if (strnicmp(eventname,"GM_MONSTER",10)!=0) + printf("npc_event: event not found [%s]\n",mobevent); + return 0; + } + } + else { + if(battle_config.error_log) + printf("npc_event: event not found [%s]\n",eventname); + return 0; + } + } + + xs=nd->u.scr.xs; + ys=nd->u.scr.ys; + if (xs>=0 && ys>=0 ) { + if (nd->bl.m != sd->bl.m ) + return 1; + if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) ) + return 1; + if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) ) + return 1; + } + + if ( sd->npc_id!=0) { +// if (battle_config.error_log) +// printf("npc_event: npc_id != 0\n"); + int i; + for(i=0;i<MAX_EVENTQUEUE;i++) + if (!sd->eventqueue[i][0]) + break; + if (i==MAX_EVENTQUEUE) { + if (battle_config.error_log) + printf("npc_event: event queue is full !\n"); + }else{ +// if (battle_config.etc_log) +// printf("npc_event: enqueue\n"); + memcpy(sd->eventqueue[i],eventname,50); + } + return 1; + } + if (nd->flag&1) { // 無効化されている + npc_event_dequeue(sd); + return 0; + } + + sd->npc_id=nd->bl.id; + sd->npc_pos=run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); + return 0; +} + + +int npc_command_sub(void *key,void *data,va_list ap) +{ + char *p=(char *)key; + struct event_data *ev=(struct event_data *)data; + char *npcname=va_arg(ap,char *); + char *command=va_arg(ap,char *); + char temp[100]; + + if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strnicmp("::OnCommand",p,10)==0 ){ + sscanf(&p[11],"%s",temp); + + if (strcmp(command,temp)==0) + run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); + } + + return 0; +} + +int npc_command(struct map_session_data *sd,char *npcname,char *command) +{ + strdb_foreach(ev_db,npc_command_sub,npcname,command); + + return 0; +} +/*========================================== + * 接触型のNPC処理 + *------------------------------------------ + */ +int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y) +{ + int i,f=1; + int xs,ys; + + nullpo_retr(1, sd); + + if(sd->npc_id) + return 1; + + for(i=0;i<map[m].npc_num;i++) { + if (map[m].npc[i]->flag&1) { // 無効化されている + f=0; + continue; + } + + switch(map[m].npc[i]->bl.subtype) { + case WARP: + xs=map[m].npc[i]->u.warp.xs; + ys=map[m].npc[i]->u.warp.ys; + break; + case SCRIPT: + xs=map[m].npc[i]->u.scr.xs; + ys=map[m].npc[i]->u.scr.ys; + break; + default: + continue; + } + if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs && + y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys) + break; + } + if (i==map[m].npc_num) { + if (f) { + if (battle_config.error_log) + printf("npc_touch_areanpc : some bug \n"); + } + return 1; + } + switch(map[m].npc[i]->bl.subtype) { + case WARP: + skill_stop_dancing(&sd->bl,0); + pc_setpos(sd,map[m].npc[i]->u.warp.name,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0); + break; + case SCRIPT: + { + char *name=(char *)aCalloc(50,sizeof(char)); + + memcpy(name,map[m].npc[i]->name,50); + if(sd->areanpc_id==map[m].npc[i]->bl.id) + return 1; + sd->areanpc_id=map[m].npc[i]->bl.id; + if(npc_event(sd,strcat(name,"::OnTouch"),0)>0) + npc_click(sd,map[m].npc[i]->bl.id); + free(name); + break; + } + } + return 0; +} + +/*========================================== + * 近くかどうかの判定 + *------------------------------------------ + */ +int npc_checknear(struct map_session_data *sd,int id) +{ + struct npc_data *nd; + + nullpo_retr(0, sd); + + nd=(struct npc_data *)map_id2bl(id); + if (nd==NULL || nd->bl.type!=BL_NPC) { + if (battle_config.error_log) + printf("no such npc : %d\n",id); + return 1; + } + + if (nd->class<0) // イベント系は常にOK + return 0; + + // エリア判定 + if (nd->bl.m!=sd->bl.m || + nd->bl.x<sd->bl.x-AREA_SIZE-1 || nd->bl.x>sd->bl.x+AREA_SIZE+1 || + nd->bl.y<sd->bl.y-AREA_SIZE-1 || nd->bl.y>sd->bl.y+AREA_SIZE+1) + return 1; + + return 0; +} + +/*========================================== + * クリック時のNPC処理 + *------------------------------------------ + */ +int npc_click(struct map_session_data *sd,int id) +{ + struct npc_data *nd; + + nullpo_retr(1, sd); + + if (sd->npc_id != 0) { + if (battle_config.error_log) + printf("npc_click: npc_id != 0\n"); + return 1; + } + + if (npc_checknear(sd,id)) + return 1; + + nd=(struct npc_data *)map_id2bl(id); + + if (nd->flag&1) // 無効化されている + return 1; + + sd->npc_id=id; + switch(nd->bl.subtype) { + case SHOP: + clif_npcbuysell(sd,id); + npc_event_dequeue(sd); + break; + case SCRIPT: + sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,id); + break; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int npc_scriptcont(struct map_session_data *sd,int id) +{ + struct npc_data *nd; + + nullpo_retr(1, sd); + + if (id!=sd->npc_id) + return 1; + if (npc_checknear(sd,id)) + return 1; + + nd=(struct npc_data *)map_id2bl(id); + + sd->npc_pos=run_script(nd->u.scr.script,sd->npc_pos,sd->bl.id,id); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int npc_buysellsel(struct map_session_data *sd,int id,int type) +{ + struct npc_data *nd; + + nullpo_retr(1, sd); + + if (npc_checknear(sd,id)) + return 1; + + nd=(struct npc_data *)map_id2bl(id); + if (nd->bl.subtype!=SHOP) { + if (battle_config.error_log) + printf("no such shop npc : %d\n",id); + sd->npc_id=0; + return 1; + } + if (nd->flag&1) // 無効化されている + return 1; + + sd->npc_shopid=id; + if (type==0) { + clif_buylist(sd,nd); + } else { + clif_selllist(sd); + } + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) +{ + struct npc_data *nd; + double z; + int i,j,w,skill,itemamount=0,new=0; + + nullpo_retr(3, sd); + nullpo_retr(3, item_list); + + if (npc_checknear(sd,sd->npc_shopid)) + return 3; + + nd=(struct npc_data*)map_id2bl(sd->npc_shopid); + if (nd->bl.subtype!=SHOP) + return 3; + + for(i=0,w=0,z=0;i<n;i++) { + for(j=0;nd->u.shop_item[j].nameid;j++) { + if (nd->u.shop_item[j].nameid==item_list[i*2+1]) + break; + } + if (nd->u.shop_item[j].nameid==0) + return 3; + + if (itemdb_value_notdc(nd->u.shop_item[j].nameid)) + z+=(double)nd->u.shop_item[j].value * item_list[i*2]; + else + z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2]; + itemamount+=item_list[i*2]; + + switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) { + case ADDITEM_EXIST: + break; + case ADDITEM_NEW: + new++; + break; + case ADDITEM_OVERAMOUNT: + return 2; + } + + w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2]; + } + if (z > (double)sd->status.zeny) + return 1; // zeny不足 + if (w+sd->weight > sd->max_weight) + return 2; // 重量超過 + if (pc_inventoryblank(sd)<new) + return 3; // 種類数超過 + + pc_payzeny(sd,(int)z); + for(i=0;i<n;i++) { + struct item item_tmp; + + memset(&item_tmp,0,sizeof(item_tmp)); + item_tmp.nameid = item_list[i*2+1]; + item_tmp.identify = 1; // npc販売アイテムは鑑定済み + + pc_additem(sd,&item_tmp,item_list[i*2]); + } + + //商人経験値 +/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { + z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp; + pc_gainexp(sd,0,z); + }*/ + if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) { + if (sd->status.skill[MC_DISCOUNT].flag != 0) + skill = sd->status.skill[MC_DISCOUNT].flag - 2; + if (skill > 0) { + z = (log(z * (double)skill) * (double)battle_config.shop_exp/100.); + if (z < 1) + z = 1; + pc_gainexp(sd,0,(int)z); + } + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) +{ + double z; + int i,skill,itemamount=0; + + nullpo_retr(1, sd); + nullpo_retr(1, item_list); + + if (npc_checknear(sd,sd->npc_shopid)) + return 1; + for(i=0,z=0;i<n;i++) { + int nameid; + if (item_list[i*2]-2 <0 || item_list[i*2]-2 >=MAX_INVENTORY) + return 1; + nameid=sd->status.inventory[item_list[i*2]-2].nameid; + if (nameid == 0 || + sd->status.inventory[item_list[i*2]-2].amount < item_list[i*2+1]) + return 1; + if (itemdb_value_notoc(nameid)) + z+=(double)itemdb_value_sell(nameid) * item_list[i*2+1]; + else + z+=(double)pc_modifysellvalue(sd,itemdb_value_sell(nameid)) * item_list[i*2+1]; + itemamount+=item_list[i*2+1]; + } + + if (z > MAX_ZENY) z = MAX_ZENY; + pc_getzeny(sd,(int)z); + for(i=0;i<n;i++) { + int item_id=item_list[i*2]-2; + if( sd->status.inventory[item_id].nameid>0 && sd->inventory_data[item_id] != NULL && + sd->inventory_data[item_id]->type==7 && sd->status.inventory[item_id].amount>0 && + sd->status.inventory[item_id].card[0] == (short)0xff00) + if(search_petDB_index(sd->status.inventory[item_id].nameid, PET_EGG) >= 0) + intif_delete_petdata((*(long *)(&sd->status.inventory[item_id].card[1]))); + pc_delitem(sd,item_id,item_list[i*2+1],0); + } + + //商人経験値 +/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { + z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ; + pc_gainexp(sd,0,z); + }*/ + if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) { + if (sd->status.skill[MC_OVERCHARGE].flag != 0) + skill = sd->status.skill[MC_OVERCHARGE].flag - 2; + if (skill > 0) { + z = (log(z * (double)skill) * (double)battle_config.shop_exp/100.); + if (z < 1) + z = 1; + pc_gainexp(sd,0,(int)z); + } + } + + return 0; + +} + +// [Valaris] NPC Walking + +/*========================================== + * Time calculation concerning one step next to npc + *------------------------------------------ + */ +static int calc_next_walk_step(struct npc_data *nd) +{ + nullpo_retr(0, nd); + + if(nd->walkpath.path_pos>=nd->walkpath.path_len) + return -1; + if(nd->walkpath.path[nd->walkpath.path_pos]&1) + return battle_get_speed(&nd->bl)*14/10; + return battle_get_speed(&nd->bl); +} + + +/*========================================== + * npc Walk processing + *------------------------------------------ + */ +static int npc_walk(struct npc_data *nd,unsigned int tick,int data) +{ + int moveblock; + int i,ctype; + static int dirx[8]={0,-1,-1,-1,0,1,1,1}; + static int diry[8]={1,1,0,-1,-1,-1,0,1}; + int x,y,dx,dy; + + nullpo_retr(0, nd); + + nd->state.state=MS_IDLE; + if(nd->walkpath.path_pos>=nd->walkpath.path_len || nd->walkpath.path_pos!=data) + return 0; + + nd->walkpath.path_half ^= 1; + if(nd->walkpath.path_half==0){ + nd->walkpath.path_pos++; + if(nd->state.change_walk_target){ + npc_walktoxy_sub(nd); + return 0; + } + } + else { + if(nd->walkpath.path[nd->walkpath.path_pos]>=8) + return 1; + + x = nd->bl.x; + y = nd->bl.y; + ctype = map_getcell(nd->bl.m,x,y); + if(ctype == 1 || ctype == 5) { + npc_stop_walking(nd,1); + return 0; + } + nd->dir=nd->walkpath.path[nd->walkpath.path_pos]; + dx = dirx[nd->dir]; + dy = diry[nd->dir]; + + ctype = map_getcell(nd->bl.m,x+dx,y+dy); + if(ctype == 1 || ctype == 5) { + npc_walktoxy_sub(nd); + return 0; + } + + moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); + + nd->state.state=MS_WALK; + map_foreachinmovearea(clif_npcoutsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,nd); + + x += dx; + y += dy; + + if(moveblock) map_delblock(&nd->bl); + nd->bl.x = x; + nd->bl.y = y; + if(moveblock) map_addblock(&nd->bl); + + map_foreachinmovearea(clif_npcinsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,nd); + nd->state.state=MS_IDLE; + } + if((i=calc_next_walk_step(nd))>0){ + i = i>>1; + if(i < 1 && nd->walkpath.path_half == 0) + i = 1; + nd->walktimer=add_timer(tick+i,npc_walktimer,nd->bl.id,nd->walkpath.path_pos); + nd->state.state=MS_WALK; + + if(nd->walkpath.path_pos>=nd->walkpath.path_len) + clif_fixnpcpos(nd); // When npc stops, retransmission current of a position. + + } + return 0; +} + +int npc_changestate(struct npc_data *nd,int state,int type) +{ + int i; + + nullpo_retr(0, nd); + + if(nd->walktimer != -1) + delete_timer(nd->walktimer,npc_walktimer); + nd->walktimer=-1; + nd->state.state=state; + + switch(state){ + case MS_WALK: + if((i=calc_next_walk_step(nd))>0){ + i = i>>2; + nd->walktimer=add_timer(gettick()+i,npc_walktimer,nd->bl.id,0); + } + else + nd->state.state=MS_IDLE; + break; + case MS_DELAY: + nd->walktimer=add_timer(gettick()+type,npc_walktimer,nd->bl.id,0); + break; + + } + + return 0; +} + +static int npc_walktimer(int tid,unsigned int tick,int id,int data) +{ + struct npc_data *nd; + + nd=(struct npc_data*)map_id2bl(id); + if(nd == NULL || nd->bl.type != BL_NPC) + return 1; + + if(nd->walktimer != tid){ + return 0; + } + + nd->walktimer=-1; + + if(nd->bl.prev == NULL) + return 1; + + switch(nd->state.state){ + case MS_WALK: + npc_walk(nd,tick,data); + break; + case MS_DELAY: + npc_changestate(nd,MS_IDLE,0); + break; + default: + break; + } + return 0; +} + + +static int npc_walktoxy_sub(struct npc_data *nd) +{ + struct walkpath_data wpd; + + nullpo_retr(0, nd); + + if(path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,nd->to_x,nd->to_y,nd->state.walk_easy)) + return 1; + memcpy(&nd->walkpath,&wpd,sizeof(wpd)); + + nd->state.change_walk_target=0; + npc_changestate(nd,MS_WALK,0); + + clif_movenpc(nd); + + return 0; +} + +int npc_walktoxy(struct npc_data *nd,int x,int y,int easy) +{ + struct walkpath_data wpd; + + nullpo_retr(0, nd); + + if(nd->state.state == MS_WALK && path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,x,y,0) ) + return 1; + + nd->state.walk_easy = easy; + nd->to_x=x; + nd->to_y=y; + if(nd->state.state == MS_WALK) { + nd->state.change_walk_target=1; + } else { + return npc_walktoxy_sub(nd); + } + + return 0; +} + +int npc_stop_walking(struct npc_data *nd,int type) +{ + nullpo_retr(0, nd); + + if(nd->state.state == MS_WALK || nd->state.state == MS_IDLE) { + int dx=0,dy=0; + + nd->walkpath.path_len=0; + if(type&4){ + dx=nd->to_x-nd->bl.x; + if(dx<0) + dx=-1; + else if(dx>0) + dx=1; + dy=nd->to_y-nd->bl.y; + if(dy<0) + dy=-1; + else if(dy>0) + dy=1; + } + nd->to_x=nd->bl.x+dx; + nd->to_y=nd->bl.y+dy; + if(dx!=0 || dy!=0){ + npc_walktoxy_sub(nd); + return 0; + } + npc_changestate(nd,MS_IDLE,0); + } + if(type&0x01) + clif_fixnpcpos(nd); + if(type&0x02) { + int delay=battle_get_dmotion(&nd->bl); + unsigned int tick = gettick(); + if(nd->canmove_tick < tick) + nd->canmove_tick = tick + delay; + } + + return 0; +} + + +// +// 初期化関係 +// + +/*========================================== + * 読み込むnpcファイルのクリア + *------------------------------------------ + */ +void npc_clearsrcfile() +{ + struct npc_src_list *p=npc_src_first; + + while( p ) { + struct npc_src_list *p2=p; + p=p->next; + free(p2); + } + npc_src_first=NULL; + npc_src_last=NULL; +} +/*========================================== + * 読み込むnpcファイルの追加 + *------------------------------------------ + */ +void npc_addsrcfile(char *name) +{ + struct npc_src_list *new; + size_t len; + + if ( strcmpi(name,"clear")==0 ) { + npc_clearsrcfile(); + return; + } + + len = sizeof(*new) + strlen(name); + new=(struct npc_src_list *)aCalloc(1,len); + new->next = NULL; + strncpy(new->name,name,strlen(name)+1); + if (npc_src_first==NULL) + npc_src_first = new; + if (npc_src_last) + npc_src_last->next = new; + + npc_src_last=new; +} +/*========================================== + * 読み込むnpcファイルの削除 + *------------------------------------------ + */ +void npc_delsrcfile(char *name) +{ + struct npc_src_list *p=npc_src_first,*pp=NULL,**lp=&npc_src_first; + + if ( strcmpi(name,"all")==0 ) { + npc_clearsrcfile(); + return; + } + + for( ; p; lp=&p->next,pp=p,p=p->next ) { + if ( strcmp(p->name,name)==0 ) { + *lp=p->next; + if ( npc_src_last==p ) + npc_src_last=pp; + free(p); + break; + } + } +} + +/*========================================== + * warp行解析 + *------------------------------------------ + */ +int npc_parse_warp(char *w1,char *w2,char *w3,char *w4) +{ + int x,y,xs,ys,to_x,to_y,m; + int i,j; + char mapname[24],to_mapname[24]; + struct npc_data *nd; + + // 引数の個数チェック + if (sscanf(w1,"%[^,],%d,%d",mapname,&x,&y) != 3 || + sscanf(w4,"%d,%d,%[^,],%d,%d",&xs,&ys,to_mapname,&to_x,&to_y) != 5) { + printf("bad warp line : %s\n",w3); + return 1; + } + + m=map_mapname2mapid(mapname); + + nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data)); + nd->bl.id=npc_get_new_npc_id(); + nd->n=map_addnpc(m,nd); + + nd->bl.prev = nd->bl.next = NULL; + nd->bl.m=m; + nd->bl.x=x; + nd->bl.y=y; + nd->dir=0; + nd->flag=0; + memcpy(nd->name,w3,24); + memcpy(nd->exname,w3,24); + + nd->chat_id=0; + if (!battle_config.warp_point_debug) + nd->class=WARP_CLASS; + else + nd->class=WARP_DEBUG_CLASS; + nd->speed=200; + nd->option = 0; + nd->opt1 = 0; + nd->opt2 = 0; + nd->opt3 = 0; + memcpy(nd->u.warp.name,to_mapname,16); + xs+=2; ys+=2; + nd->u.warp.x=to_x; + nd->u.warp.y=to_y; + nd->u.warp.xs=xs; + nd->u.warp.ys=ys; + + for(i=0;i<ys;i++) { + for(j=0;j<xs;j++) { + int t; + t=map_getcell(m,x-xs/2+j,y-ys/2+i); + if (t==1 || t==5) + continue; + map_setcell(m,x-xs/2+j,y-ys/2+i,t|0x80); + } + } + +// printf("warp npc %s %d read done\n",mapname,nd->bl.id); + npc_warp++; + nd->bl.type=BL_NPC; + nd->bl.subtype=WARP; + map_addblock(&nd->bl); + clif_spawnnpc(nd); + strdb_insert(npcname_db,nd->name,nd); + + return 0; +} + +/*========================================== + * shop行解析 + *------------------------------------------ + */ +static int npc_parse_shop(char *w1,char *w2,char *w3,char *w4) +{ + char *p; + int x, y, dir, m; + int max = 100, pos = 0; + char mapname[24]; + struct npc_data *nd; + + // 引数の個数チェック + if (sscanf(w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || + strchr(w4, ',') == NULL) { + printf("bad shop line : %s\n", w3); + return 1; + } + m = map_mapname2mapid(mapname); + + nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data) + + sizeof(nd->u.shop_item[0]) * (max + 1)); + p = strchr(w4, ','); + + while (p && pos < max) { + int nameid,value; + p++; + if (sscanf(p, "%d:%d", &nameid, &value) != 2) + break; + nd->u.shop_item[pos].nameid = nameid; + if (value < 0) { + struct item_data *id = itemdb_search(nameid); + value = id->value_buy; + } + nd->u.shop_item[pos].value = value; + pos++; + p=strchr(p,','); + } + if (pos == 0) { + free(nd); + return 1; + } + nd->u.shop_item[pos++].nameid = 0; + + nd->bl.prev = nd->bl.next = NULL; + nd->bl.m = m; + nd->bl.x = x; + nd->bl.y = y; + nd->bl.id = npc_get_new_npc_id(); + nd->dir = dir; + nd->flag = 0; + memcpy(nd->name, w3, 24); + nd->class = atoi(w4); + nd->speed = 200; + nd->chat_id = 0; + nd->option = 0; + nd->opt1 = 0; + nd->opt2 = 0; + nd->opt3 = 0; + + nd = (struct npc_data *)aRealloc(nd, + sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos); + + //printf("shop npc %s %d read done\n",mapname,nd->bl.id); + npc_shop++; + nd->bl.type=BL_NPC; + nd->bl.subtype=SHOP; + nd->n=map_addnpc(m,nd); + map_addblock(&nd->bl); + clif_spawnnpc(nd); + strdb_insert(npcname_db,nd->name,nd); + + return 0; +} +/*========================================== + * NPCのラベルデータコンバート + *------------------------------------------ + */ +int npc_convertlabel_db(void *key,void *data,va_list ap) +{ + char *lname=(char *)key; + int pos=(int)data; + struct npc_data *nd; + struct npc_label_list *lst; + int num; + char *p=strchr(lname,':'); + + nullpo_retr(0, ap); + nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); + + lst=nd->u.scr.label_list; + num=nd->u.scr.label_list_num; + if(!lst){ + lst=(struct npc_label_list *)aCalloc(1,sizeof(struct npc_label_list)); + num=0; + }else + lst=(struct npc_label_list *)aRealloc(lst,sizeof(struct npc_label_list)*(num+1)); + + *p='\0'; + strncpy(lst[num].name,lname,24); + *p=':'; + lst[num].pos=pos; + nd->u.scr.label_list=lst; + nd->u.scr.label_list_num=num+1; + return 0; +} +/*========================================== + * script行解析 + *------------------------------------------ + */ +static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) +{ + int x,y,dir=0,m,xs=0,ys=0,class=0; // [Valaris] thanks to fov + char mapname[24]; + unsigned char *srcbuf=NULL,*script; + int srcsize=65536; + int startline=0; + unsigned char line[1024]; + int i; + struct npc_data *nd; + int evflag=0; + struct dbt *label_db; + char *p; + struct npc_label_list *label_dup=NULL; + int label_dupnum=0; + int src_id=0; + + if(strcmp(w1,"-")==0){ + x=0;y=0;m=-1; + }else{ + // 引数の個数チェック + if (sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 || + ( strcmp(w2,"script")==0 && strchr(w4,',')==NULL) ) { + printf("bad script line : %s\n",w3); + return 1; + } + m = map_mapname2mapid(mapname); + } + + if(strcmp(w2,"script")==0){ + // スクリプトの解析 + srcbuf=(char *)aCalloc(srcsize,sizeof(char)); + if (strchr(first_line,'{')) { + strcpy(srcbuf,strchr(first_line,'{')); + startline=*lines; + } else + srcbuf[0]=0; + while(1) { + for(i=strlen(srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--); + if (i>=0 && srcbuf[i]=='}') + break; + fgets(line,1020,fp); + (*lines)++; + if (feof(fp)) + break; + if (strlen(srcbuf)+strlen(line)+1>=srcsize) { + srcsize += 65536; + srcbuf = (char *)aRealloc(srcbuf, srcsize); + memset(srcbuf + srcsize - 65536, '\0', 65536); + } + if (srcbuf[0]!='{') { + if (strchr(line,'{')) { + strcpy(srcbuf,strchr(line,'{')); + startline=*lines; + } + } else + strcat(srcbuf,line); + } + script=parse_script(srcbuf,startline); + if (script==NULL) { + // script parse error? + free(srcbuf); + return 1; + } + + }else{ + // duplicateする + + char srcname[128]; + struct npc_data *nd2; + if( sscanf(w2,"duplicate(%[^)])",srcname)!=1 ){ + printf("bad duplicate name! : %s",w2); + return 0; + } + if( (nd2=npc_name2id(srcname))==NULL ){ + printf("bad duplicate name! (not exist) : %s\n",srcname); + return 0; + } + script=nd2->u.scr.script; + label_dup=nd2->u.scr.label_list; + label_dupnum=nd2->u.scr.label_list_num; + src_id=nd2->bl.id; + + }// end of スクリプト解析 + + nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data)); + + if(m==-1){ + // スクリプトコピー用のダミーNPC + + }else if( sscanf(w4,"%d,%d,%d",&class,&xs,&ys)==3) { + // 接触型NPC + int i,j; + + if (xs>=0)xs=xs*2+1; + if (ys>=0)ys=ys*2+1; + + if (class>=0) { + + for(i=0;i<ys;i++) { + for(j=0;j<xs;j++) { + int t; + t=map_getcell(m,x-xs/2+j,y-ys/2+i); + if (t==1 || t==5) + continue; + map_setcell(m,x-xs/2+j,y-ys/2+i,t|0x80); + } + } + } + + nd->u.scr.xs=xs; + nd->u.scr.ys=ys; + } else { // クリック型NPC + class=atoi(w4); + nd->u.scr.xs=0; + nd->u.scr.ys=0; + } + + if (class<0 && m>=0) { // イベント型NPC + evflag=1; + } + + while((p=strchr(w3,':'))) { + if (p[1]==':') break; + } + if (p) { + *p=0; + memcpy(nd->name,w3,24); + memcpy(nd->exname,p+2,24); + }else{ + memcpy(nd->name,w3,24); + memcpy(nd->exname,w3,24); + } + + nd->bl.prev = nd->bl.next = NULL; + nd->bl.m = m; + nd->bl.x = x; + nd->bl.y = y; + nd->bl.id=npc_get_new_npc_id(); + nd->dir = dir; + nd->flag=0; + nd->class=class; + nd->speed=200; + nd->u.scr.script=script; + nd->u.scr.src_id=src_id; + nd->chat_id=0; + nd->option = 0; + nd->opt1 = 0; + nd->opt2 = 0; + nd->opt3 = 0; + nd->walktimer=-1; + + //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class); + npc_script++; + nd->bl.type=BL_NPC; + nd->bl.subtype=SCRIPT; + if(m>=0){ + nd->n=map_addnpc(m,nd); + map_addblock(&nd->bl); + + if (evflag) { // イベント型 + struct event_data *ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); + ev->nd=nd; + ev->pos=0; + strdb_insert(ev_db,nd->exname,ev); + }else + clif_spawnnpc(nd); + } + strdb_insert(npcname_db,nd->exname,nd); + + + //----------------------------------------- + // ラベルデータの準備 + if(srcbuf){ + // script本体がある場合の処理 + + // ラベルデータのコンバート + label_db=script_get_label_db(); + strdb_foreach(label_db,npc_convertlabel_db,nd); + + // もう使わないのでバッファ解放 + free(srcbuf); + + }else{ + // duplicate + +// nd->u.scr.label_list=malloc(sizeof(struct npc_label_list)*label_dupnum); +// memcpy(nd->u.scr.label_list,label_dup,sizeof(struct npc_label_list)*label_dupnum); + + nd->u.scr.label_list=label_dup; // ラベルデータ共有 + nd->u.scr.label_list_num=label_dupnum; + } + + //----------------------------------------- + // イベント用ラベルデータのエクスポート + for(i=0;i<nd->u.scr.label_list_num;i++){ + char *lname=nd->u.scr.label_list[i].name; + int pos=nd->u.scr.label_list[i].pos; + + if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { + struct event_data *ev; + char *buf; + // エクスポートされる + ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); + buf=(char *)aCalloc(50,sizeof(char)); + if (strlen(lname)>24) { + printf("npc_parse_script: label name error !\n"); + exit(1); + }else{ + ev->nd=nd; + ev->pos=pos; + sprintf(buf,"%s::%s",nd->exname,lname); + strdb_insert(ev_db,buf,ev); + } + } + } + + //----------------------------------------- + // ラベルデータからタイマーイベント取り込み + for(i=0;i<nd->u.scr.label_list_num;i++){ + int t=0,k=0; + char *lname=nd->u.scr.label_list[i].name; + int pos=nd->u.scr.label_list[i].pos; + if(sscanf(lname,"OnTimer%d%n",&t,&k)==1 && lname[k]=='\0') { + // タイマーイベント + struct npc_timerevent_list *te=nd->u.scr.timer_event; + int j,k=nd->u.scr.timeramount; + if(te==NULL) + te=(struct npc_timerevent_list *)aCalloc(1,sizeof(struct npc_timerevent_list)); + else + te=(struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) ); + for(j=0;j<k;j++){ + if(te[j].timer>t){ + memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(k-j)); + break; + } + } + te[j].timer=t; + te[j].pos=pos; + nd->u.scr.timer_event=te; + nd->u.scr.timeramount=k+1; + } + } + nd->u.scr.nexttimer=-1; + nd->u.scr.timerid=-1; + + + return 0; +} + +/*========================================== + * function行解析 + *------------------------------------------ + */ +static int npc_parse_function(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) +{ + char *srcbuf=NULL,*script; + int srcsize=65536; + int startline=0; + char line[1024]; + int i; +// struct dbt *label_db; + char *p; + + // スクリプトの解析 + srcbuf=(char *)aCalloc(srcsize,sizeof(char)); + if (strchr(first_line,'{')) { + strcpy(srcbuf,strchr(first_line,'{')); + startline=*lines; + } else + srcbuf[0]=0; + while(1) { + for(i=strlen(srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--); + if (i>=0 && srcbuf[i]=='}') + break; + fgets(line,1020,fp); + (*lines)++; + if (feof(fp)) + break; + if (strlen(srcbuf)+strlen(line)+1>=srcsize) { + srcsize += 65536; + srcbuf = (char *)aRealloc(srcbuf, srcsize); + memset(srcbuf + srcsize - 65536, '\0', 65536); + } + if (srcbuf[0]!='{') { + if (strchr(line,'{')) { + strcpy(srcbuf,strchr(line,'{')); + startline=*lines; + } + } else + strcat(srcbuf,line); + } + script=parse_script(srcbuf,startline); + if (script==NULL) { + // script parse error? + free(srcbuf); + return 1; + } + + p=(char *)aCalloc(50,sizeof(char)); + + strncpy(p,w3,50); + strdb_insert(script_get_userfunc_db(),p,script); + +// label_db=script_get_label_db(); + + // もう使わないのでバッファ解放 + free(srcbuf); + +// printf("function %s => %p\n",p,script); + + return 0; +} + + +/*========================================== + * mob行解析 + *------------------------------------------ + */ +int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) +{ + int m,x,y,xs,ys,class,num,delay1,delay2,level; + int i; + char mapname[24]; + char mobname[24]; + char eventname[24]=""; + struct mob_data *md; + + xs=ys=0; + delay1=delay2=0; + // 引数の個数チェック + if (sscanf(w1,"%[^,],%d,%d,%d,%d",mapname,&x,&y,&xs,&ys) < 3 || + sscanf(w4,"%d,%d,%d,%d,%s",&class,&num,&delay1,&delay2,eventname) < 2 ) { + printf("bad monster line : %s\n",w3); + return 1; + } + + m=map_mapname2mapid(mapname); + + if ( num>1 && battle_config.mob_count_rate!=100) { + if ( (num=num*battle_config.mob_count_rate/100)<1 ) + num=1; + } + + for(i=0;i<num;i++) { + md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data)); + + if(class>4000) { // large/tiny mobs [Valaris] + md->size=2; + class-=4000; + } + else if(class>2000) { + md->size=1; + class-=2000; + } + + md->bl.prev=NULL; + md->bl.next=NULL; + md->bl.m=m; + md->bl.x=x; + md->bl.y=y; + + if(sscanf(w3,"%[^,],%d",mobname,&level) > 1) { + if(strcmp(mobname,"--en--")==0) + memcpy(md->name,mob_db[class].name,24); + else if(strcmp(mobname,"--ja--")==0) + memcpy(md->name,mob_db[class].jname,24); + md->level=level; + } + + else + memcpy(md->name,w3,24); + + md->n = i; + md->base_class = md->class = class; + md->bl.id=npc_get_new_npc_id(); + md->m =m; + md->x0=x; + md->y0=y; + md->xs=xs; + md->ys=ys; + md->spawndelay1=delay1; + md->spawndelay2=delay2; + + memset(&md->state,0,sizeof(md->state)); + md->timer = -1; + md->target_id=0; + md->attacked_id=0; + md->speed=mob_db[class].speed; + + if (mob_db[class].mode&0x02) + md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); + else + md->lootitem=NULL; + + if (strlen(eventname)>=4) { + memcpy(md->npc_event,eventname,24); + }else + memset(md->npc_event,0,24); + + md->bl.type=BL_MOB; + map_addiddb(&md->bl); + mob_spawn(md->bl.id); + + npc_mob++; + } + //printf("warp npc %s %d read done\n",mapname,nd->bl.id); + + return 0; +} + +/*========================================== + * マップフラグ行の解析 + *------------------------------------------ + */ +static int npc_parse_mapflag(char *w1,char *w2,char *w3,char *w4) +{ + int m; + char mapname[24],savemap[16]; + int savex,savey; + char drop_arg1[16],drop_arg2[16]; + int drop_id=0,drop_type=0,drop_per=0; + + // 引数の個数チェック +// if ( sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 ) + if ( sscanf(w1,"%[^,]",mapname) != 1 ) + return 1; + + m=map_mapname2mapid(mapname); + if (m<0) + return 1; + +//マップフラグ + if ( strcmpi(w3,"nosave")==0) { + if (strcmp(w4,"SavePoint")==0) { + memcpy(map[m].save.map,"SavePoint",16); + map[m].save.x=-1; + map[m].save.y=-1; + }else if (sscanf(w4,"%[^,],%d,%d",savemap,&savex,&savey)==3) { + memcpy(map[m].save.map,savemap,16); + map[m].save.x=savex; + map[m].save.y=savey; + } + map[m].flag.nosave=1; + } + else if (strcmpi(w3,"nomemo")==0) { + map[m].flag.nomemo=1; + } + else if (strcmpi(w3,"noteleport")==0) { + map[m].flag.noteleport=1; + } + else if (strcmpi(w3,"nowarp")==0) { + map[m].flag.nowarp=1; + } + else if (strcmpi(w3,"nowarpto")==0) { + map[m].flag.nowarpto=1; + } + else if (strcmpi(w3,"noreturn")==0) { + map[m].flag.noreturn=1; + } + else if (strcmpi(w3,"monster_noteleport")==0) { + map[m].flag.monster_noteleport=1; + } + else if (strcmpi(w3,"nobranch")==0) { + map[m].flag.nobranch=1; + } + else if (strcmpi(w3,"nopenalty")==0) { + map[m].flag.nopenalty=1; + } + else if (strcmpi(w3,"pvp")==0) { + map[m].flag.pvp=1; + } + else if (strcmpi(w3,"pvp_noparty")==0) { + map[m].flag.pvp_noparty=1; + } + else if (strcmpi(w3,"pvp_noguild")==0) { + map[m].flag.pvp_noguild=1; + } + else if (strcmpi(w3,"pvp_nightmaredrop")==0) { + if (sscanf(w4,"%[^,],%[^,],%d",drop_arg1,drop_arg2,&drop_per)==3) { int i; + if(strcmp(drop_arg1,"random")==0) + drop_id = -1; + else if(itemdb_exists( (drop_id=atoi(drop_arg1)) )==NULL) + drop_id = 0; + if(strcmp(drop_arg2,"inventory")==0) + drop_type = 1; + else if(strcmp(drop_arg2,"equip")==0) + drop_type = 2; + else if(strcmp(drop_arg2,"all")==0) + drop_type = 3; + + if(drop_id != 0){ + for (i=0;i<MAX_DROP_PER_MAP;i++){ + if(map[m].drop_list[i].drop_id==0){ + map[m].drop_list[i].drop_id = drop_id; + map[m].drop_list[i].drop_type = drop_type; + map[m].drop_list[i].drop_per = drop_per; + break; + } + } + map[m].flag.pvp_nightmaredrop=1; + } + } + } + else if (strcmpi(w3,"pvp_nocalcrank")==0) { + map[m].flag.pvp_nocalcrank=1; + } + else if (strcmpi(w3,"gvg")==0) { + map[m].flag.gvg=1; + } + else if (strcmpi(w3,"gvg_noparty")==0) { + map[m].flag.gvg_noparty=1; + } + else if (strcmpi(w3,"nozenypenalty")==0) { + map[m].flag.nozenypenalty=1; + } + else if (strcmpi(w3,"notrade")==0) { + map[m].flag.notrade=1; + } + else if (strcmpi(w3,"noskill")==0) { + map[m].flag.noskill=1; + } + else if (battle_config.pk_mode && strcmpi(w3,"nopvp")==0) { // nopvp for pk mode [Valaris] + map[m].flag.nopvp=1; + map[m].flag.pvp=0; + } + else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris] + map[m].flag.noicewall=1; + } + else if (strcmpi(w3,"snow")==0) { // snow [Valaris] + map[m].flag.snow=1; + } + else if (strcmpi(w3,"fog")==0) { // fog [Valaris] + map[m].flag.fog=1; + } + else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris] + map[m].flag.sakura=1; + } + else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris] + map[m].flag.leaves=1; + } + else if (strcmpi(w3,"rain")==0) { // rain [Valaris] + map[m].flag.rain=1; + } + else if (strcmpi(w3,"indoors")==0) { // celest + map[m].flag.indoors=1; + } + else if (strcmpi(w3,"nogo")==0) { // celest + map[m].flag.nogo=1; + } + + return 0; +} + +static int ev_db_final(void *key,void *data,va_list ap) +{ + free(data); + if(strstr(key,"::")!=NULL) + free(key); + return 0; +} +static int npcname_db_final(void *key,void *data,va_list ap) +{ + return 0; +} +/*========================================== + * 終了 + *------------------------------------------ + */ +int do_final_npc(void) +{ + int i; + struct block_list *bl; + struct npc_data *nd; + struct mob_data *md; + struct chat_data *cd; + struct pet_data *pd; + + if(ev_db) + strdb_final(ev_db,ev_db_final); + if(npcname_db) + strdb_final(npcname_db,npcname_db_final); + + for(i=START_NPC_NUM;i<npc_id;i++){ + if((bl=map_id2bl(i))){ + if(bl->type == BL_NPC && (nd = (struct npc_data *)bl)){ + if(nd->chat_id && (cd=(struct chat_data*)map_id2bl(nd->chat_id))){ + free(cd); + cd = NULL; + } + if(nd->bl.subtype == SCRIPT){ + if(nd->u.scr.timer_event) + free(nd->u.scr.timer_event); + if(nd->u.scr.src_id==0){ + if(nd->u.scr.script){ + free(nd->u.scr.script); + nd->u.scr.script=NULL; + } + if(nd->u.scr.label_list){ + free(nd->u.scr.label_list); + nd->u.scr.label_list = NULL; + } + } + } + free(nd); + nd = NULL; + }else if(bl->type == BL_MOB && (md = (struct mob_data *)bl)){ + if(md->lootitem){ + free(md->lootitem); + md->lootitem = NULL; + } + free(md); + md = NULL; + }else if(bl->type == BL_PET && (pd = (struct pet_data *)bl)){ + free(pd); + pd = NULL; + } + } + } + + return 0; +} + + +void ev_release(struct dbn *db, int which) +{ + if (which & 0x1) + free(db->key); + if (which & 0x2) + free(db->data); +} + +/*========================================== + * npc初期化 + *------------------------------------------ + */ +int do_init_npc(void) +{ + struct npc_src_list *nsl; + FILE *fp; + char line[1024]; + int m,lines; + + ev_db=strdb_init(24); + npcname_db=strdb_init(24); + + ev_db->release = ev_release; + + memset(&ev_tm_b,-1,sizeof(ev_tm_b)); + + for(nsl=npc_src_first;nsl;nsl=nsl->next) { + if(nsl->prev){ + free(nsl->prev); + nsl->prev = NULL; + } + fp=fopen(nsl->name,"r"); + if (fp==NULL) { + printf("file not found : %s\n",nsl->name); + exit(1); + } + lines=0; + while(fgets(line,1020,fp)) { + char w1[1024],w2[1024],w3[1024],w4[1024],mapname[1024]; + int i,j,w4pos,count; + lines++; + + if (line[0] == '/' && line[1] == '/') + continue; + // 不要なスペースやタブの連続は詰める + for(i=j=0;line[i];i++) { + if (line[i]==' ') { + if (!((line[i+1] && (isspace(line[i+1]) || line[i+1]==',')) || + (j && line[j-1]==','))) + line[j++]=' '; + } else if (line[i]=='\t') { + if (!(j && line[j-1]=='\t')) + line[j++]='\t'; + } else + line[j++]=line[i]; + } + // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認 + if ((count=sscanf(line,"%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]",w1,w2,w3,&w4pos,w4)) < 3 && + (count=sscanf(line,"%s%s%s%n%s",w1,w2,w3,&w4pos,w4)) < 3) { + continue; + } + // マップの存在確認 + if( strcmp(w1,"-")!=0 && strcmpi(w1,"function")!=0 ){ + sscanf(w1,"%[^,]",mapname); + m = map_mapname2mapid(mapname); + if (strlen(mapname)>16 || m<0) { + // "mapname" is not assigned to this server + continue; + } + } + if (strcmpi(w2,"warp")==0 && count > 3) { + npc_parse_warp(w1,w2,w3,w4); + } else if (strcmpi(w2,"shop")==0 && count > 3) { + npc_parse_shop(w1,w2,w3,w4); + } else if (strcmpi(w2,"script")==0 && count > 3) { + if( strcmpi(w1,"function")==0 ){ + npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines); + }else{ + npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); + } + } else if ( (i=0,sscanf(w2,"duplicate%n",&i), (i>0 && w2[i]=='(')) && count > 3) { + npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); + } else if (strcmpi(w2,"monster")==0 && count > 3) { + npc_parse_mob(w1,w2,w3,w4); + } else if (strcmpi(w2,"mapflag")==0 && count >= 3) { + npc_parse_mapflag(w1,w2,w3,w4); + } + } + fclose(fp); +// printf("\rLoading NPCs [%d]: %-54s",npc_id-START_NPC_NUM,nsl->name); +// fflush(stdout); + } + printf("\rNPCs Loaded: %d [Warps:%d Shops:%d Scripts:%d Mobs:%d]\n", + npc_id-START_NPC_NUM,npc_warp,npc_shop,npc_script,npc_mob); + + add_timer_func_list(npc_walktimer,"npc_walktimer"); // [Valaris] + add_timer_func_list(npc_event_timer,"npc_event_timer"); + add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); + add_timer_func_list(npc_timerevent,"npc_timerevent"); + + //exit(1); + + return 0; +} |