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-rw-r--r--src/map/mob.h414
1 files changed, 207 insertions, 207 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 7dedf948b..03d35b076 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -1,207 +1,207 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#ifndef _MOB_H_
-#define _MOB_H_
-
-#include "unit.h"
-#include "map.h"
-
-#define MAX_RANDOMMONSTER 3
-#define MAX_MOB_RACE_DB 6
- /* Change this to increase the table size in your mob_db to accomodate
- a larger mob database. Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
- */
-#define MAX_MOB_DB 10000
-
-//The number of drops all mobs have and the max drop-slot that the steal skill
-//will attempt to steal from.
-#define MAX_MOB_DROP 10
-#define MAX_STEAL_DROP 7
-
-//Min time before mobs do a check to call nearby friends for help (or for slaves to support their master)
-#define MIN_MOBLINKTIME 1000
-
-//Distance that slaves should keep from their master.
-#define MOB_SLAVEDISTANCE 2
-
-// These define the range of available IDs for clones. [Valaris]
-#define MOB_CLONE_START 9001
-#define MOB_CLONE_END 10000
-
-// Scripted Mob AI Constants
-#define CALLBACK_NPCCLICK 0x100
-#define CALLBACK_ATTACK 0x80
-#define CALLBACK_DETECT 0x40
-#define CALLBACK_DEAD 0x20
-#define CALLBACK_ASSIST 0x10
-#define CALLBACK_KILL 0x08
-#define CALLBACK_UNLOCK 0x04
-#define CALLBACK_WALKACK 0x02
-#define CALLBACK_WARPACK 0x01
-
-int mob_script_callback(struct mob_data *md, struct block_list *target, short action_type);
-
-struct mob_skill {
- short state;
- short skill_id,skill_lv;
- short permillage;
- int casttime,delay;
- short cancel;
- short cond1,cond2;
- short target;
- int val[5];
- short emotion;
-};
-
-struct mob_db {
- char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
- unsigned int base_exp,job_exp;
- unsigned int mexp,mexpper;
- unsigned int min_thinktime; //Min think time, Recharge Time as aegis calls it.
- int range2,range3;
- short race2; // celest
- unsigned short lv;
- struct { int nameid,p; } dropitem[MAX_MOB_DROP];
- struct { int nameid,p; } mvpitem[3];
- struct status_data status;
- struct view_data vd;
- short option;
- int summonper[MAX_RANDOMMONSTER];
- int maxskill;
- struct mob_skill skill[MAX_MOBSKILL];
-};
-
-enum {
- MST_TARGET = 0,
- MST_SELF,
- MST_FRIEND,
- MST_MASTER,
- MST_AROUND5,
- MST_AROUND6,
- MST_AROUND7,
- MST_AROUND8,
- MST_AROUND1,
- MST_AROUND2,
- MST_AROUND3,
- MST_AROUND4,
- MST_AROUND = MST_AROUND4,
-
- MSC_ALWAYS = 0x0000,
- MSC_MYHPLTMAXRATE,
- MSC_MYHPINRATE,
- MSC_FRIENDHPLTMAXRATE,
- MSC_FRIENDHPINRATE,
- MSC_MYSTATUSON,
- MSC_MYSTATUSOFF,
- MSC_FRIENDSTATUSON,
- MSC_FRIENDSTATUSOFF,
- MSC_ATTACKPCGT,
- MSC_ATTACKPCGE,
- MSC_SLAVELT,
- MSC_SLAVELE,
- MSC_CLOSEDATTACKED,
- MSC_LONGRANGEATTACKED,
- MSC_AFTERSKILL,
- MSC_SKILLUSED ,
- MSC_CASTTARGETED,
- MSC_RUDEATTACKED,
- MSC_MASTERHPLTMAXRATE,
- MSC_MASTERATTACKED,
- MSC_ALCHEMIST,
- MSC_SPAWN,
-};
-
-//Mob skill states.
-enum {
- MSS_ANY = -1,
- MSS_IDLE,
- MSS_WALK,
- MSS_LOOT,
- MSS_DEAD,
- MSS_BERSERK, //Aggressive mob attacking
- MSS_ANGRY, //Mob retaliating from being attacked.
- MSS_RUSH, //Mob following a player after being attacked.
- MSS_FOLLOW, //Mob following a player without being attacked.
- MSS_ANYTARGET,
-};
-
-
-/*==========================================
- * The structure object for item drop with delay
- * Since it is only two being able to pass [ int ] a timer function
- * Data is put in and passed to this structure object.
- *------------------------------------------
- */
-struct item_drop {
- struct item item_data;
- struct item_drop *next;
-};
-
-struct item_drop_list {
- int m,x,y;
- struct map_session_data *first_sd,*second_sd,*third_sd;
- struct item_drop *item;
-};
-
-struct mob_db* mob_db(int class_);
-int mobdb_searchname(const char *str);
-int mobdb_searchname_array(struct mob_db** data, int size, const char *str);
-int mobdb_checkid(const int id);
-struct view_data* mob_get_viewdata(int class_);
-struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m,
- short x, short y, const char *mobname, int class_, const char *event);
-int mob_once_spawn(struct map_session_data *sd,char *mapname,
- short x,short y,const char *mobname,int class_,int amount,const char *event);
-int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
- int x0,int y0,int x1,int y1,
- const char *mobname,int class_,int amount,const char *event);
-
-int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris]
- int x,int y,const char *mobname,int class_,int amount,const char *event,int guardian); // Spawning Guardians [Valaris]
-int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex]
-
-int mob_randomwalk(struct mob_data *md,int tick);
-
-int mob_target(struct mob_data *md,struct block_list *bl,int dist);
-int mob_unlocktarget(struct mob_data *md,int tick);
-struct mob_data* mob_spawn_dataset(struct spawn_data *data);
-int mob_spawn(struct mob_data *md);
-int mob_setdelayspawn(struct mob_data *md);
-int mob_parse_dataset(struct spawn_data *data);
-void mob_damage(struct mob_data *md, struct block_list *src, int damage);
-int mob_dead(struct mob_data *md, struct block_list *src, int type);
-void mob_revive(struct mob_data *md, unsigned int hp);
-void mob_heal(struct mob_data *md,unsigned int heal);
-
-#define mob_stop_walking(md, type) { if (md->ud.walktimer != -1) unit_stop_walking(&md->bl, type); }
-#define mob_stop_attack(md) { if (md->ud.attacktimer != -1) unit_stop_attack(&md->bl); }
-
-int do_init_mob(void);
-int do_final_mob(void);
-
-int mob_timer_delete(int tid, unsigned int tick, int id, int data);
-int mob_deleteslave(struct mob_data *md);
-
-int mob_random_class (int *value, size_t count);
-int mob_get_random_id(int type, int flag, int lv);
-int mob_class_change(struct mob_data *md,int class_);
-int mob_warpslave(struct block_list *bl, int range);
-int mob_linksearch(struct block_list *bl,va_list ap);
-
-int mobskill_use(struct mob_data *md,unsigned int tick,int event);
-int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag);
-int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
-int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
-int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id);
-int mob_countslave(struct block_list *bl);
-int mob_convertslave(struct mob_data *md);
-
-int mob_is_clone(int class_);
-
-int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration);
-int mob_clone_delete(int class_);
-
-void mob_reload(void);
-
-#endif
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _MOB_H_
+#define _MOB_H_
+
+#include "unit.h"
+#include "map.h"
+
+#define MAX_RANDOMMONSTER 3
+#define MAX_MOB_RACE_DB 6
+ /* Change this to increase the table size in your mob_db to accomodate
+ a larger mob database. Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
+ */
+#define MAX_MOB_DB 10000
+
+//The number of drops all mobs have and the max drop-slot that the steal skill
+//will attempt to steal from.
+#define MAX_MOB_DROP 10
+#define MAX_STEAL_DROP 7
+
+//Min time before mobs do a check to call nearby friends for help (or for slaves to support their master)
+#define MIN_MOBLINKTIME 1000
+
+//Distance that slaves should keep from their master.
+#define MOB_SLAVEDISTANCE 2
+
+// These define the range of available IDs for clones. [Valaris]
+#define MOB_CLONE_START 9001
+#define MOB_CLONE_END 10000
+
+// Scripted Mob AI Constants
+#define CALLBACK_NPCCLICK 0x100
+#define CALLBACK_ATTACK 0x80
+#define CALLBACK_DETECT 0x40
+#define CALLBACK_DEAD 0x20
+#define CALLBACK_ASSIST 0x10
+#define CALLBACK_KILL 0x08
+#define CALLBACK_UNLOCK 0x04
+#define CALLBACK_WALKACK 0x02
+#define CALLBACK_WARPACK 0x01
+
+int mob_script_callback(struct mob_data *md, struct block_list *target, short action_type);
+
+struct mob_skill {
+ short state;
+ short skill_id,skill_lv;
+ short permillage;
+ int casttime,delay;
+ short cancel;
+ short cond1,cond2;
+ short target;
+ int val[5];
+ short emotion;
+};
+
+struct mob_db {
+ char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
+ unsigned int base_exp,job_exp;
+ unsigned int mexp,mexpper;
+ unsigned int min_thinktime; //Min think time, Recharge Time as aegis calls it.
+ int range2,range3;
+ short race2; // celest
+ unsigned short lv;
+ struct { int nameid,p; } dropitem[MAX_MOB_DROP];
+ struct { int nameid,p; } mvpitem[3];
+ struct status_data status;
+ struct view_data vd;
+ short option;
+ int summonper[MAX_RANDOMMONSTER];
+ int maxskill;
+ struct mob_skill skill[MAX_MOBSKILL];
+};
+
+enum {
+ MST_TARGET = 0,
+ MST_SELF,
+ MST_FRIEND,
+ MST_MASTER,
+ MST_AROUND5,
+ MST_AROUND6,
+ MST_AROUND7,
+ MST_AROUND8,
+ MST_AROUND1,
+ MST_AROUND2,
+ MST_AROUND3,
+ MST_AROUND4,
+ MST_AROUND = MST_AROUND4,
+
+ MSC_ALWAYS = 0x0000,
+ MSC_MYHPLTMAXRATE,
+ MSC_MYHPINRATE,
+ MSC_FRIENDHPLTMAXRATE,
+ MSC_FRIENDHPINRATE,
+ MSC_MYSTATUSON,
+ MSC_MYSTATUSOFF,
+ MSC_FRIENDSTATUSON,
+ MSC_FRIENDSTATUSOFF,
+ MSC_ATTACKPCGT,
+ MSC_ATTACKPCGE,
+ MSC_SLAVELT,
+ MSC_SLAVELE,
+ MSC_CLOSEDATTACKED,
+ MSC_LONGRANGEATTACKED,
+ MSC_AFTERSKILL,
+ MSC_SKILLUSED ,
+ MSC_CASTTARGETED,
+ MSC_RUDEATTACKED,
+ MSC_MASTERHPLTMAXRATE,
+ MSC_MASTERATTACKED,
+ MSC_ALCHEMIST,
+ MSC_SPAWN,
+};
+
+//Mob skill states.
+enum {
+ MSS_ANY = -1,
+ MSS_IDLE,
+ MSS_WALK,
+ MSS_LOOT,
+ MSS_DEAD,
+ MSS_BERSERK, //Aggressive mob attacking
+ MSS_ANGRY, //Mob retaliating from being attacked.
+ MSS_RUSH, //Mob following a player after being attacked.
+ MSS_FOLLOW, //Mob following a player without being attacked.
+ MSS_ANYTARGET,
+};
+
+
+/*==========================================
+ * The structure object for item drop with delay
+ * Since it is only two being able to pass [ int ] a timer function
+ * Data is put in and passed to this structure object.
+ *------------------------------------------
+ */
+struct item_drop {
+ struct item item_data;
+ struct item_drop *next;
+};
+
+struct item_drop_list {
+ int m,x,y;
+ struct map_session_data *first_sd,*second_sd,*third_sd;
+ struct item_drop *item;
+};
+
+struct mob_db* mob_db(int class_);
+int mobdb_searchname(const char *str);
+int mobdb_searchname_array(struct mob_db** data, int size, const char *str);
+int mobdb_checkid(const int id);
+struct view_data* mob_get_viewdata(int class_);
+struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m,
+ short x, short y, const char *mobname, int class_, const char *event);
+int mob_once_spawn(struct map_session_data *sd,char *mapname,
+ short x,short y,const char *mobname,int class_,int amount,const char *event);
+int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
+ int x0,int y0,int x1,int y1,
+ const char *mobname,int class_,int amount,const char *event);
+
+int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris]
+ int x,int y,const char *mobname,int class_,int amount,const char *event,int guardian); // Spawning Guardians [Valaris]
+int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex]
+
+int mob_randomwalk(struct mob_data *md,int tick);
+
+int mob_target(struct mob_data *md,struct block_list *bl,int dist);
+int mob_unlocktarget(struct mob_data *md,int tick);
+struct mob_data* mob_spawn_dataset(struct spawn_data *data);
+int mob_spawn(struct mob_data *md);
+int mob_setdelayspawn(struct mob_data *md);
+int mob_parse_dataset(struct spawn_data *data);
+void mob_damage(struct mob_data *md, struct block_list *src, int damage);
+int mob_dead(struct mob_data *md, struct block_list *src, int type);
+void mob_revive(struct mob_data *md, unsigned int hp);
+void mob_heal(struct mob_data *md,unsigned int heal);
+
+#define mob_stop_walking(md, type) { if (md->ud.walktimer != -1) unit_stop_walking(&md->bl, type); }
+#define mob_stop_attack(md) { if (md->ud.attacktimer != -1) unit_stop_attack(&md->bl); }
+
+int do_init_mob(void);
+int do_final_mob(void);
+
+int mob_timer_delete(int tid, unsigned int tick, int id, int data);
+int mob_deleteslave(struct mob_data *md);
+
+int mob_random_class (int *value, size_t count);
+int mob_get_random_id(int type, int flag, int lv);
+int mob_class_change(struct mob_data *md,int class_);
+int mob_warpslave(struct block_list *bl, int range);
+int mob_linksearch(struct block_list *bl,va_list ap);
+
+int mobskill_use(struct mob_data *md,unsigned int tick,int event);
+int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag);
+int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
+int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
+int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id);
+int mob_countslave(struct block_list *bl);
+int mob_convertslave(struct mob_data *md);
+
+int mob_is_clone(int class_);
+
+int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration);
+int mob_clone_delete(int class_);
+
+void mob_reload(void);
+
+#endif