diff options
Diffstat (limited to 'src/map/mob.h')
-rw-r--r-- | src/map/mob.h | 414 |
1 files changed, 207 insertions, 207 deletions
diff --git a/src/map/mob.h b/src/map/mob.h index 7dedf948b..03d35b076 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -1,207 +1,207 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#ifndef _MOB_H_
-#define _MOB_H_
-
-#include "unit.h"
-#include "map.h"
-
-#define MAX_RANDOMMONSTER 3
-#define MAX_MOB_RACE_DB 6
- /* Change this to increase the table size in your mob_db to accomodate
- a larger mob database. Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
- */
-#define MAX_MOB_DB 10000
-
-//The number of drops all mobs have and the max drop-slot that the steal skill
-//will attempt to steal from.
-#define MAX_MOB_DROP 10
-#define MAX_STEAL_DROP 7
-
-//Min time before mobs do a check to call nearby friends for help (or for slaves to support their master)
-#define MIN_MOBLINKTIME 1000
-
-//Distance that slaves should keep from their master.
-#define MOB_SLAVEDISTANCE 2
-
-// These define the range of available IDs for clones. [Valaris]
-#define MOB_CLONE_START 9001
-#define MOB_CLONE_END 10000
-
-// Scripted Mob AI Constants
-#define CALLBACK_NPCCLICK 0x100
-#define CALLBACK_ATTACK 0x80
-#define CALLBACK_DETECT 0x40
-#define CALLBACK_DEAD 0x20
-#define CALLBACK_ASSIST 0x10
-#define CALLBACK_KILL 0x08
-#define CALLBACK_UNLOCK 0x04
-#define CALLBACK_WALKACK 0x02
-#define CALLBACK_WARPACK 0x01
-
-int mob_script_callback(struct mob_data *md, struct block_list *target, short action_type);
-
-struct mob_skill {
- short state;
- short skill_id,skill_lv;
- short permillage;
- int casttime,delay;
- short cancel;
- short cond1,cond2;
- short target;
- int val[5];
- short emotion;
-};
-
-struct mob_db {
- char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
- unsigned int base_exp,job_exp;
- unsigned int mexp,mexpper;
- unsigned int min_thinktime; //Min think time, Recharge Time as aegis calls it.
- int range2,range3;
- short race2; // celest
- unsigned short lv;
- struct { int nameid,p; } dropitem[MAX_MOB_DROP];
- struct { int nameid,p; } mvpitem[3];
- struct status_data status;
- struct view_data vd;
- short option;
- int summonper[MAX_RANDOMMONSTER];
- int maxskill;
- struct mob_skill skill[MAX_MOBSKILL];
-};
-
-enum {
- MST_TARGET = 0,
- MST_SELF,
- MST_FRIEND,
- MST_MASTER,
- MST_AROUND5,
- MST_AROUND6,
- MST_AROUND7,
- MST_AROUND8,
- MST_AROUND1,
- MST_AROUND2,
- MST_AROUND3,
- MST_AROUND4,
- MST_AROUND = MST_AROUND4,
-
- MSC_ALWAYS = 0x0000,
- MSC_MYHPLTMAXRATE,
- MSC_MYHPINRATE,
- MSC_FRIENDHPLTMAXRATE,
- MSC_FRIENDHPINRATE,
- MSC_MYSTATUSON,
- MSC_MYSTATUSOFF,
- MSC_FRIENDSTATUSON,
- MSC_FRIENDSTATUSOFF,
- MSC_ATTACKPCGT,
- MSC_ATTACKPCGE,
- MSC_SLAVELT,
- MSC_SLAVELE,
- MSC_CLOSEDATTACKED,
- MSC_LONGRANGEATTACKED,
- MSC_AFTERSKILL,
- MSC_SKILLUSED ,
- MSC_CASTTARGETED,
- MSC_RUDEATTACKED,
- MSC_MASTERHPLTMAXRATE,
- MSC_MASTERATTACKED,
- MSC_ALCHEMIST,
- MSC_SPAWN,
-};
-
-//Mob skill states.
-enum {
- MSS_ANY = -1,
- MSS_IDLE,
- MSS_WALK,
- MSS_LOOT,
- MSS_DEAD,
- MSS_BERSERK, //Aggressive mob attacking
- MSS_ANGRY, //Mob retaliating from being attacked.
- MSS_RUSH, //Mob following a player after being attacked.
- MSS_FOLLOW, //Mob following a player without being attacked.
- MSS_ANYTARGET,
-};
-
-
-/*==========================================
- * The structure object for item drop with delay
- * Since it is only two being able to pass [ int ] a timer function
- * Data is put in and passed to this structure object.
- *------------------------------------------
- */
-struct item_drop {
- struct item item_data;
- struct item_drop *next;
-};
-
-struct item_drop_list {
- int m,x,y;
- struct map_session_data *first_sd,*second_sd,*third_sd;
- struct item_drop *item;
-};
-
-struct mob_db* mob_db(int class_);
-int mobdb_searchname(const char *str);
-int mobdb_searchname_array(struct mob_db** data, int size, const char *str);
-int mobdb_checkid(const int id);
-struct view_data* mob_get_viewdata(int class_);
-struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m,
- short x, short y, const char *mobname, int class_, const char *event);
-int mob_once_spawn(struct map_session_data *sd,char *mapname,
- short x,short y,const char *mobname,int class_,int amount,const char *event);
-int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
- int x0,int y0,int x1,int y1,
- const char *mobname,int class_,int amount,const char *event);
-
-int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris]
- int x,int y,const char *mobname,int class_,int amount,const char *event,int guardian); // Spawning Guardians [Valaris]
-int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex]
-
-int mob_randomwalk(struct mob_data *md,int tick);
-
-int mob_target(struct mob_data *md,struct block_list *bl,int dist);
-int mob_unlocktarget(struct mob_data *md,int tick);
-struct mob_data* mob_spawn_dataset(struct spawn_data *data);
-int mob_spawn(struct mob_data *md);
-int mob_setdelayspawn(struct mob_data *md);
-int mob_parse_dataset(struct spawn_data *data);
-void mob_damage(struct mob_data *md, struct block_list *src, int damage);
-int mob_dead(struct mob_data *md, struct block_list *src, int type);
-void mob_revive(struct mob_data *md, unsigned int hp);
-void mob_heal(struct mob_data *md,unsigned int heal);
-
-#define mob_stop_walking(md, type) { if (md->ud.walktimer != -1) unit_stop_walking(&md->bl, type); }
-#define mob_stop_attack(md) { if (md->ud.attacktimer != -1) unit_stop_attack(&md->bl); }
-
-int do_init_mob(void);
-int do_final_mob(void);
-
-int mob_timer_delete(int tid, unsigned int tick, int id, int data);
-int mob_deleteslave(struct mob_data *md);
-
-int mob_random_class (int *value, size_t count);
-int mob_get_random_id(int type, int flag, int lv);
-int mob_class_change(struct mob_data *md,int class_);
-int mob_warpslave(struct block_list *bl, int range);
-int mob_linksearch(struct block_list *bl,va_list ap);
-
-int mobskill_use(struct mob_data *md,unsigned int tick,int event);
-int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag);
-int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
-int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
-int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id);
-int mob_countslave(struct block_list *bl);
-int mob_convertslave(struct mob_data *md);
-
-int mob_is_clone(int class_);
-
-int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration);
-int mob_clone_delete(int class_);
-
-void mob_reload(void);
-
-#endif
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _MOB_H_ +#define _MOB_H_ + +#include "unit.h" +#include "map.h" + +#define MAX_RANDOMMONSTER 3 +#define MAX_MOB_RACE_DB 6 + /* Change this to increase the table size in your mob_db to accomodate + a larger mob database. Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. + */ +#define MAX_MOB_DB 10000 + +//The number of drops all mobs have and the max drop-slot that the steal skill +//will attempt to steal from. +#define MAX_MOB_DROP 10 +#define MAX_STEAL_DROP 7 + +//Min time before mobs do a check to call nearby friends for help (or for slaves to support their master) +#define MIN_MOBLINKTIME 1000 + +//Distance that slaves should keep from their master. +#define MOB_SLAVEDISTANCE 2 + +// These define the range of available IDs for clones. [Valaris] +#define MOB_CLONE_START 9001 +#define MOB_CLONE_END 10000 + +// Scripted Mob AI Constants +#define CALLBACK_NPCCLICK 0x100 +#define CALLBACK_ATTACK 0x80 +#define CALLBACK_DETECT 0x40 +#define CALLBACK_DEAD 0x20 +#define CALLBACK_ASSIST 0x10 +#define CALLBACK_KILL 0x08 +#define CALLBACK_UNLOCK 0x04 +#define CALLBACK_WALKACK 0x02 +#define CALLBACK_WARPACK 0x01 + +int mob_script_callback(struct mob_data *md, struct block_list *target, short action_type); + +struct mob_skill { + short state; + short skill_id,skill_lv; + short permillage; + int casttime,delay; + short cancel; + short cond1,cond2; + short target; + int val[5]; + short emotion; +}; + +struct mob_db { + char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH]; + unsigned int base_exp,job_exp; + unsigned int mexp,mexpper; + unsigned int min_thinktime; //Min think time, Recharge Time as aegis calls it. + int range2,range3; + short race2; // celest + unsigned short lv; + struct { int nameid,p; } dropitem[MAX_MOB_DROP]; + struct { int nameid,p; } mvpitem[3]; + struct status_data status; + struct view_data vd; + short option; + int summonper[MAX_RANDOMMONSTER]; + int maxskill; + struct mob_skill skill[MAX_MOBSKILL]; +}; + +enum { + MST_TARGET = 0, + MST_SELF, + MST_FRIEND, + MST_MASTER, + MST_AROUND5, + MST_AROUND6, + MST_AROUND7, + MST_AROUND8, + MST_AROUND1, + MST_AROUND2, + MST_AROUND3, + MST_AROUND4, + MST_AROUND = MST_AROUND4, + + MSC_ALWAYS = 0x0000, + MSC_MYHPLTMAXRATE, + MSC_MYHPINRATE, + MSC_FRIENDHPLTMAXRATE, + MSC_FRIENDHPINRATE, + MSC_MYSTATUSON, + MSC_MYSTATUSOFF, + MSC_FRIENDSTATUSON, + MSC_FRIENDSTATUSOFF, + MSC_ATTACKPCGT, + MSC_ATTACKPCGE, + MSC_SLAVELT, + MSC_SLAVELE, + MSC_CLOSEDATTACKED, + MSC_LONGRANGEATTACKED, + MSC_AFTERSKILL, + MSC_SKILLUSED , + MSC_CASTTARGETED, + MSC_RUDEATTACKED, + MSC_MASTERHPLTMAXRATE, + MSC_MASTERATTACKED, + MSC_ALCHEMIST, + MSC_SPAWN, +}; + +//Mob skill states. +enum { + MSS_ANY = -1, + MSS_IDLE, + MSS_WALK, + MSS_LOOT, + MSS_DEAD, + MSS_BERSERK, //Aggressive mob attacking + MSS_ANGRY, //Mob retaliating from being attacked. + MSS_RUSH, //Mob following a player after being attacked. + MSS_FOLLOW, //Mob following a player without being attacked. + MSS_ANYTARGET, +}; + + +/*========================================== + * The structure object for item drop with delay + * Since it is only two being able to pass [ int ] a timer function + * Data is put in and passed to this structure object. + *------------------------------------------ + */ +struct item_drop { + struct item item_data; + struct item_drop *next; +}; + +struct item_drop_list { + int m,x,y; + struct map_session_data *first_sd,*second_sd,*third_sd; + struct item_drop *item; +}; + +struct mob_db* mob_db(int class_); +int mobdb_searchname(const char *str); +int mobdb_searchname_array(struct mob_db** data, int size, const char *str); +int mobdb_checkid(const int id); +struct view_data* mob_get_viewdata(int class_); +struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, + short x, short y, const char *mobname, int class_, const char *event); +int mob_once_spawn(struct map_session_data *sd,char *mapname, + short x,short y,const char *mobname,int class_,int amount,const char *event); +int mob_once_spawn_area(struct map_session_data *sd,char *mapname, + int x0,int y0,int x1,int y1, + const char *mobname,int class_,int amount,const char *event); + +int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris] + int x,int y,const char *mobname,int class_,int amount,const char *event,int guardian); // Spawning Guardians [Valaris] +int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex] + +int mob_randomwalk(struct mob_data *md,int tick); + +int mob_target(struct mob_data *md,struct block_list *bl,int dist); +int mob_unlocktarget(struct mob_data *md,int tick); +struct mob_data* mob_spawn_dataset(struct spawn_data *data); +int mob_spawn(struct mob_data *md); +int mob_setdelayspawn(struct mob_data *md); +int mob_parse_dataset(struct spawn_data *data); +void mob_damage(struct mob_data *md, struct block_list *src, int damage); +int mob_dead(struct mob_data *md, struct block_list *src, int type); +void mob_revive(struct mob_data *md, unsigned int hp); +void mob_heal(struct mob_data *md,unsigned int heal); + +#define mob_stop_walking(md, type) { if (md->ud.walktimer != -1) unit_stop_walking(&md->bl, type); } +#define mob_stop_attack(md) { if (md->ud.attacktimer != -1) unit_stop_attack(&md->bl); } + +int do_init_mob(void); +int do_final_mob(void); + +int mob_timer_delete(int tid, unsigned int tick, int id, int data); +int mob_deleteslave(struct mob_data *md); + +int mob_random_class (int *value, size_t count); +int mob_get_random_id(int type, int flag, int lv); +int mob_class_change(struct mob_data *md,int class_); +int mob_warpslave(struct block_list *bl, int range); +int mob_linksearch(struct block_list *bl,va_list ap); + +int mobskill_use(struct mob_data *md,unsigned int tick,int event); +int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag); +int mobskill_castend_id( int tid, unsigned int tick, int id,int data ); +int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ); +int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id); +int mob_countslave(struct block_list *bl); +int mob_convertslave(struct mob_data *md); + +int mob_is_clone(int class_); + +int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration); +int mob_clone_delete(int class_); + +void mob_reload(void); + +#endif |